; Merged Mod: .\Barbara00N\Barbara.ini, .\Barbara00P\Barbara.ini, .\Barbara01N\Barbara.ini, 
; .\Barbara01P\Barbara.ini, .\Barbara02N\Barbara.ini, .\Barbara02P\Barbara.ini, 
;.\Barbara03N\Barbara.ini, .\Barbara03P\Barbara.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global persist $pvar = 0
global persist $svar = 0
global persist $tvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = VK_UP
back = VK_DOWN
type = cycle
$swapvar = 0,1,2,3
$creditinfo = 0

[Keypirecing]
condition = $active == 1
key = n
type = cycle
$pvar = 0,1
$creditinfo = 0

[KeySkin]
condition = $active == 1
key = VK_RIGHT
back = VK_LEFT
type = cycle
$svar = 0,1,2
$creditinfo = 0

[KeyTattoo]
condition = $active == 1
key = h
type = cycle
$tvar = 0,1
$creditinfo = 0 

[Present]
post $active = 0
run = CommandListCreditInfo

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideBarbaraPosition]
hash = 85282151
run = CommandListBarbaraPosition
$active = 1

[TextureOverrideBarbaraBlend]
hash = 22a31278
run = CommandListBarbaraBlend

[TextureOverrideBarbaraTexcoord]
hash = 0f18519e
run = CommandListBarbaraTexcoord

[TextureOverrideBarbaraVertexLimitRaise]
hash = 7df968e8

[TextureOverrideBarbaraIB]
hash = 1bc3490d
run = CommandListBarbaraIB

[TextureOverrideBarbaraHead]
hash = 1bc3490d
match_first_index = 0
run = CommandListBarbaraHead

[TextureOverrideBarbaraBody]
hash = 1bc3490d
match_first_index = 12015
run = CommandListBarbaraBody

[TextureOverrideBarbaraDress]
hash = 1bc3490d
match_first_index = 46248
run = CommandListBarbaraDress

[TextureOVerrideBarbaraFaceHead]
hash = d9f80241
run = CommandListBarbaraFaceHead

; CommandList -------------------------

[CommandListBarbaraPosition]
if $swapvar == 0 && $pvar == 0
	vb0 = ResourceBarbaraPosition.0
	$active = 1
else if $swapvar == 0 && $pvar == 1
	vb0 = ResourceBarbaraPosition.1
	$active = 1
else if $swapvar == 1 && $pvar == 0
	vb0 = ResourceBarbaraPosition.2
	$active = 1
else if $swapvar == 1 && $pvar == 1
	vb0 = ResourceBarbaraPosition.3
	$active = 1
else if $swapvar == 2 && $pvar == 0
	vb0 = ResourceBarbaraPosition.4
	$active = 1
else if $swapvar == 2 && $pvar == 1
	vb0 = ResourceBarbaraPosition.5
	$active = 1
else if $swapvar == 3 && $pvar == 0
	vb0 = ResourceBarbaraPosition.6
	$active = 1
else if $swapvar == 7
	vb0 = ResourceBarbaraPosition.7
	$active = 1
endif

[CommandListBarbaraBlend]
if $swapvar == 0 && $pvar == 0
	vb1 = ResourceBarbaraBlend.0
	handling = skip
	draw = 61689,0
else if $swapvar == 0 && $pvar == 1
	vb1 = ResourceBarbaraBlend.1
	handling = skip
	draw = 62408,0
else if $swapvar == 1 && $pvar == 0
	vb1 = ResourceBarbaraBlend.2
	handling = skip
	draw = 73077,0
else if $swapvar == 1 && $pvar == 1
	vb1 = ResourceBarbaraBlend.3
	handling = skip
	draw = 73796,0
else if $swapvar == 2 && $pvar == 0
	vb1 = ResourceBarbaraBlend.4
	handling = skip
	draw = 159295,0
else if $swapvar == 2 && $pvar == 1
	vb1 = ResourceBarbaraBlend.5
	handling = skip
	draw = 160014,0
else if $swapvar == 3 && $pvar == 0
	vb1 = ResourceBarbaraBlend.6
	handling = skip
	draw = 63351,0
else if $swapvar == 7
	vb1 = ResourceBarbaraBlend.7
	handling = skip
	draw = 64070,0
endif

[CommandListBarbaraTexcoord]
if $swapvar == 0 && $pvar == 0
	vb1 = ResourceBarbaraTexcoord.0
else if $swapvar == 0 && $pvar == 1
	vb1 = ResourceBarbaraTexcoord.1
else if $swapvar == 1 && $pvar == 0
	vb1 = ResourceBarbaraTexcoord.2
else if $swapvar == 1 && $pvar == 1
	vb1 = ResourceBarbaraTexcoord.3
else if $swapvar == 2 && $pvar == 0
	vb1 = ResourceBarbaraTexcoord.4
else if $swapvar == 2 && $pvar == 1
	vb1 = ResourceBarbaraTexcoord.5
else if $swapvar == 3 && $pvar == 0
	vb1 = ResourceBarbaraTexcoord.6
else if $swapvar == 7
	vb1 = ResourceBarbaraTexcoord.7
endif

[CommandListBarbaraIB]
if $swapvar == 0 && $pvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 0 && $pvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 1 && $pvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1 && $pvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2 && $pvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 2 && $pvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 3 && $pvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListBarbaraHead]
if $swapvar == 0 && $pvar == 0
	ib = ResourceBarbaraHeadIB.0
else if $swapvar == 0 && $pvar == 1
	ib = ResourceBarbaraHeadIB.1
else if $swapvar == 1 && $pvar == 0
	ib = ResourceBarbaraHeadIB.2
else if $swapvar == 1 && $pvar == 1
	ib = ResourceBarbaraHeadIB.3
else if $swapvar == 2 && $pvar == 0
	ib = ResourceBarbaraHeadIB.4
else if $swapvar == 2 && $pvar == 1
	ib = ResourceBarbaraHeadIB.5
else if $swapvar == 3 && $pvar == 0
	ib = ResourceBarbaraHeadIB.6
else if $swapvar == 7
	ib = ResourceBarbaraHeadIB.7
endif

if $tvar == 0
	ps-t0 = ResourceBarbaraHeadDiffuse.0
else if $tvar == 1
	ps-t0 = ResourceBarbaraHeadDiffuseT.0
endif
ps-t1 = ResourceBarbaraHeadLightMap.0

[CommandListBarbaraBody]
if $swapvar == 0 && $pvar == 0
	ib = ResourceBarbaraBodyIB.0
else if $swapvar == 0 && $pvar == 1
	ib = ResourceBarbaraBodyIB.1
else if $swapvar == 1 && $pvar == 0
	ib = ResourceBarbaraBodyIB.2
else if $swapvar == 1 && $pvar == 1
	ib = ResourceBarbaraBodyIB.3
else if $swapvar == 2 && $pvar == 0
	ib = ResourceBarbaraBodyIB.4
else if $swapvar == 2 && $pvar == 1
	ib = ResourceBarbaraBodyIB.5
else if $swapvar == 3 && $pvar == 0
	ib = ResourceBarbaraBodyIB.6
else if $swapvar == 7
	ib = ResourceBarbaraBodyIB.7
endif

	if $svar == 0 && $tvar == 0
		ps-t0 = ResourceBarbaraBodyDiffuse.0
	else if $svar == 0 && $tvar == 1
		ps-t0 = ResourceBarbaraBodyDiffuse00T.0
	else if $svar == 1 && $tvar == 0
		ps-t0 = ResourceBarbaraBodyDiffuse01N.0
	else if $svar == 1 && $tvar == 1
		ps-t0 = ResourceBarbaraBodyDiffuse01T.0
	else if $svar == 2 && $tvar == 0
		ps-t0 = ResourceBarbaraBodyDiffuse02N.0
	else if $svar == 2 && $tvar == 1
		ps-t0 = ResourceBarbaraBodyDiffuse02T.0
	else if $svar == 3 && $tvar == 0
		ps-t0 = ResourceBarbaraBodyDiffuse03N.0
	else if $svar == 3 && $tvar == 1
		ps-t0 = ResourceBarbaraBodyDiffuse03T.0
	endif	
	ps-t1 = ResourceBarbaraBodyLightMap.0

[CommandListBarbaraDress]
if $swapvar == 0 && $pvar == 0
	ib = ResourceBarbaraDressIB.0
	ps-t0 = ResourceBarbaraDressDiffuse.0
	ps-t1 = ResourceBarbaraDressLightMap.0
	ps-t69 = ResourceBarbaraDressOpa.0
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 0 && $pvar == 1
	ib = ResourceBarbaraDressIB.1
	ps-t0 = ResourceBarbaraDressDiffuse.1
	ps-t1 = ResourceBarbaraDressLightMap.1
	ps-t69 = ResourceBarbaraDressOpa.1
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 1 && $pvar == 0
	ib = ResourceBarbaraDressIB.2
	ps-t0 = ResourceBarbaraDressDiffuse.2
	ps-t1 = ResourceBarbaraDressLightMap.2
	ps-t69 = ResourceBarbaraDressOpa.2
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 1 && $pvar == 1
	ib = ResourceBarbaraDressIB.3
	ps-t0 = ResourceBarbaraDressDiffuse.3
	ps-t1 = ResourceBarbaraDressLightMap.3
	ps-t69 = ResourceBarbaraDressOpa.3
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 2 && $pvar == 0
	ib = ResourceBarbaraDressIB.4
	ps-t0 = ResourceBarbaraDressDiffuse.4
	ps-t1 = ResourceBarbaraDressLightMap.4
	ps-t69 = ResourceBarbaraDressOpa.4
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 2 && $pvar == 1
	ib = ResourceBarbaraDressIB.5
	ps-t0 = ResourceBarbaraDressDiffuse.5
	ps-t1 = ResourceBarbaraDressLightMap.5
	ps-t69 = ResourceBarbaraDressOpa.5
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 3 && $pvar == 0
	ib = ResourceBarbaraDressIB.6
	ps-t0 = ResourceBarbaraDressDiffuse.6
	ps-t1 = ResourceBarbaraDressLightMap.6
	ps-t69 = ResourceBarbaraDressOpa.6
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
else if $swapvar == 7
	ib = ResourceBarbaraDressIB.7
	ps-t0 = ResourceBarbaraDressDiffuse.7
	ps-t1 = ResourceBarbaraDressLightMap.7
	ps-t69 = ResourceBarbaraDressOpa.7
	run = CommandList\global\ORFix\ORFix
	run = CommandList\TexFx\Transparency.0
endif

[CommandListBarbaraFaceHead]
if $svar == 0 && $tvar == 0
	ps-t0 = ResourceBarbaraFaceHeadDiffuse.0
else if $svar == 0 && $tvar == 1
	ps-t0 = ResourceBarbaraFaceHeadDiffuseM.0
else if $svar == 1 && $tvar == 0
	ps-t0 = ResourceBarbaraFaceHeadDiffuse01.0
else if $svar == 1 && $tvar == 1
	ps-t0 = ResourceBarbaraFaceHeadDiffuse01M.0
else if $svar == 2 && $tvar == 0
	ps-t0 = ResourceBarbaraFaceHeadDiffuse02.0
else if $svar == 2 && $tvar == 1
	ps-t0 = ResourceBarbaraFaceHeadDiffuse02M.0
endif

[CommandListCreditInfo]
if $swapvar == 0 && $pvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.0
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 0 && $pvar == 1
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.1
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 1 && $pvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.2
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 1 && $pvar == 1
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.3
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 2 && $pvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.4
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 2 && $pvar == 1
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.5
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 3 && $pvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.6
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 7
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.7
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
endif

; Resources ---------------------------

[ResourceBarbaraDressOpa.0]
filename = .\Barbara00N\BarbaraDressOpa.dds

[ResourceBarbaraBodyDiffuse00T.0]
filename = .\Barbara00N\BarbaraBodyDiffuse00T.dds

[ResourceBarbaraBodyDiffuse01N.0]
filename = .\Barbara00N\BarbaraBodyDiffuse01N.dds

[ResourceBarbaraBodyDiffuse01T.0]
filename = .\Barbara00N\BarbaraBodyDiffuse01T.dds

[ResourceBarbaraBodyDiffuse02T.0]
filename = .\Barbara00N\BarbaraBodyDiffuse02T.dds

[ResourceBarbaraBodyDiffuse02N.0]
filename = .\Barbara00N\BarbaraBodyDiffuse02N.dds

[ResourceBarbaraBodyDiffuse03N.0]
filename = .\Barbara00N\BarbaraBodyDiffuse03N.dds

[ResourceBarbaraBodyDiffuse03T.0]
filename = .\Barbara00N\BarbaraBodyDiffuse03T.dds

[ResourceBarbaraHeadDiffuseT.0]
filename = .\Barbara00N\BarbaraHeadDiffuseT.dds

[ResourceBarbaraFaceHeadDiffuseM.0]
filename = .\Barbara00N\BarbaraFaceHeadM.dds

[ResourceBarbaraFaceHeadDiffuse01.0]
filename = .\Barbara00N\BarbaraFaceHead01.dds

[ResourceBarbaraFaceHeadDiffuse01M.0]
filename = .\Barbara00N\BarbaraFaceHead01M.dds

[ResourceBarbaraFaceHeadDiffuse02.0]
filename = .\Barbara00N\BarbaraFaceHead02.dds

[ResourceBarbaraFaceHeadDiffuse02M.0]
filename = .\Barbara00N\BarbaraFaceHead02M.dds

[ResourceBarbaraPosition.0]
type = Buffer
stride = 40
filename = .\Barbara00N\BarbaraPosition.buf

[ResourceBarbaraBlend.0]
type = Buffer
stride = 32
filename = .\Barbara00N\BarbaraBlend.buf

[ResourceBarbaraTexcoord.0]
type = Buffer
stride = 20
filename = .\Barbara00N\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraBody.ib

[ResourceBarbaraDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.0]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.0]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.0]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.0]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.0]
filename = .\Barbara00N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.0]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceBarbaraFaceHeadDiffuse.0]
filename = .\Barbara00N\BarbaraFaceHead.dds

[ResourceCreditInfo.0]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.1]
filename = .\Barbara00N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.1]
type = Buffer
stride = 40
filename = .\Barbara00P\BarbaraPosition.buf

[ResourceBarbaraBlend.1]
type = Buffer
stride = 32
filename = .\Barbara00P\BarbaraBlend.buf

[ResourceBarbaraTexcoord.1]
type = Buffer
stride = 20
filename = .\Barbara00P\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00P\BarbaraBody.ib

[ResourceBarbaraDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00P\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.1]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.1]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.1]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.1]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.1]
filename = .\Barbara00N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.1]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.1]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.2]
filename = .\Barbara01N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.2]
type = Buffer
stride = 40
filename = .\Barbara01N\BarbaraPosition.buf

[ResourceBarbaraBlend.2]
type = Buffer
stride = 32
filename = .\Barbara01N\BarbaraBlend.buf

[ResourceBarbaraTexcoord.2]
type = Buffer
stride = 20
filename = .\Barbara01N\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01N\BarbaraBody.ib

[ResourceBarbaraDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01N\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.2]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.2]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.2]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.2]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.2]
filename = .\Barbara01N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.2]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.2]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.3]
filename = .\Barbara01N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.3]
type = Buffer
stride = 40
filename = .\Barbara01P\BarbaraPosition.buf

[ResourceBarbaraBlend.3]
type = Buffer
stride = 32
filename = .\Barbara01P\BarbaraBlend.buf

[ResourceBarbaraTexcoord.3]
type = Buffer
stride = 20
filename = .\Barbara01P\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01P\BarbaraBody.ib

[ResourceBarbaraDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01P\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.3]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.3]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.3]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.3]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.3]
filename = .\Barbara01N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.3]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.3]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.4]
filename = .\Barbara02N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.4]
type = Buffer
stride = 40
filename = .\Barbara02N\BarbaraPosition.buf

[ResourceBarbaraBlend.4]
type = Buffer
stride = 32
filename = .\Barbara02N\BarbaraBlend.buf

[ResourceBarbaraTexcoord.4]
type = Buffer
stride = 20
filename = .\Barbara02N\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara02N\BarbaraBody.ib

[ResourceBarbaraDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara02N\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.4]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.4]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.4]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.4]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.4]
filename = .\Barbara02N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.4]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.4]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.5]
filename = .\Barbara02N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.5]
type = Buffer
stride = 40
filename = .\Barbara02P\BarbaraPosition.buf

[ResourceBarbaraBlend.5]
type = Buffer
stride = 32
filename = .\Barbara02P\BarbaraBlend.buf

[ResourceBarbaraTexcoord.5]
type = Buffer
stride = 20
filename = .\Barbara02P\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara02P\BarbaraBody.ib

[ResourceBarbaraDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara02P\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.5]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.5]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.5]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.5]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.5]
filename = .\Barbara02N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.5]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.5]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.6]
filename = .\Barbara03N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.6]
type = Buffer
stride = 40
filename = .\Barbara03N\BarbaraPosition.buf

[ResourceBarbaraBlend.6]
type = Buffer
stride = 32
filename = .\Barbara03N\BarbaraBlend.buf

[ResourceBarbaraTexcoord.6]
type = Buffer
stride = 20
filename = .\Barbara03N\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01N\BarbaraBody.ib

[ResourceBarbaraDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara03N\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.6]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.6]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.6]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.6]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.6]
filename = .\Barbara03N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.6]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.6]
type = Buffer
data = "Created by Lull"

[ResourceBarbaraDressOpa.7]
filename = .\Barbara03N\BarbaraDressOpa.dds

[ResourceBarbaraPosition.7]
type = Buffer
stride = 40
filename = .\Barbara03P\BarbaraPosition.buf

[ResourceBarbaraBlend.7]
type = Buffer
stride = 32
filename = .\Barbara03P\BarbaraBlend.buf

[ResourceBarbaraTexcoord.7]
type = Buffer
stride = 20
filename = .\Barbara03P\BarbaraTexcoord.buf

[ResourceBarbaraHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara00N\BarbaraHead.ib

[ResourceBarbaraBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara01P\BarbaraBody.ib

[ResourceBarbaraDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Barbara03P\BarbaraDress.ib

[ResourceBarbaraHeadDiffuse.7]
filename = .\Barbara00N\BarbaraHeadDiffuse.dds

[ResourceBarbaraHeadLightMap.7]
filename = .\Barbara00N\BarbaraHeadLightMap.dds

[ResourceBarbaraBodyDiffuse.7]
filename = .\Barbara00N\BarbaraBodyDiffuse.dds

[ResourceBarbaraBodyLightMap.7]
filename = .\Barbara00N\BarbaraBodyLightMap.dds

[ResourceBarbaraDressDiffuse.7]
filename = .\Barbara03N\BarbaraDressDiffuse.dds

[ResourceBarbaraDressLightMap.7]
filename = .\Barbara00N\BarbaraDressLightMap.dds

[ResourceCreditInfo.7]
type = Buffer
data = "Created by Lull"



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord
[4.0_Updated] 
updated = yes