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		<!-- <自定义描述>// -->
		
	<entry id="buff_stat_tooltip_upgrade_discount_lynn_zerowide"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>


			<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="JS_Lynn+str_night_ambush_bark_0"><![CDATA[有埋伏！]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_1"><![CDATA[无耻!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_2"><![CDATA[怎么回事……]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_3"><![CDATA[我还在睡觉啊！]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="JS_Lynn+str_monster_attack_unholy_smite"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_judgement"><![CDATA[没吃饭么？]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_curse"><![CDATA[就这？]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="JS_Lynn+str_control_before_turn_siren"><![CDATA[呕。]]></entry>
    <entry id="JS_Lynn+str_control_return_siren"><![CDATA[脑袋……晕晕的……]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[不好的回忆……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[这下真的僵住了。]]></entry>
    <entry id="JS_Lynn+str_block_effect_vigorous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_powerful"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_focused"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_courageous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_stalwart"><![CDATA[……]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[什么？]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[不太对劲……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[什么东西……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[真没素质。]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[好痛！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[操！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[寄！]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[闭嘴。]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[我打它你叫什么。]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[白痴吧，叫什么叫。]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[……*咕噜咕噜咕噜*……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[要煮成烂肉啦！]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[救命啊！]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="JS_Lynn+str_monster_user_selected_targets_kill_pill"><![CDATA[已死之人，怎会再死？]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[收声。]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[呕……]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[好恶心……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[有会弄掉这个东西的人么？]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[唔……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[恶心！]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[呸呸呸！]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[有没有搞错啊大哥。]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[死秃驴不好好念经吃什么烤肉。]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[屁股烧着了！]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[呼呼呼…怎么越烧越旺了！]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="JS_Lynn+str_prisoner_help_me"><![CDATA[呃……至少你们看起来比那些东西像人。]]></entry>
    <entry id="JS_Lynn+str_prisoner_rescue_thanks"><![CDATA[我明白了……我会去你们说的城镇的……再说一遍怎么走？]]></entry>


	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[有茶么……你那表情什么意思。]]></entry>
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[你卖的是马尿？]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[谁出老千谁生儿子没屁眼啊（把手伸进袖子里）。]]></entry>
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[你怎么可能……你作弊！]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[我有对象了，所以我在旁边看着就行。]]></entry>
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[现场观看比看A片劲爆多了！]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[我在睡…冥想的时候不喜欢被打扰。]]></entry>
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[这个不是枕头，是——我的冥想用具…都说了不是枕头。]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[如果你们这的神有用的话……]]></entry>
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[我来这里也太奇怪了吧.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[这是什么地方……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[这好臭……]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_alcoholism_gambling_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_brothel_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_meditation_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_prayer_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_flagellation_rejection"><![CDATA[酒！]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_gambler_bar_rejection"><![CDATA[我要让他们知道谁是赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_brothel_rejection"><![CDATA[我要让他们知道谁是赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_meditation_rejection"><![CDATA[我要让他们知道谁是赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_prayer_rejection"><![CDATA[我要让他们知道谁是赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_flagellation_rejection"><![CDATA[我要让他们知道谁是赌神。]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_love_interest_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_flagellation_rejection"><![CDATA[……]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_enlightened_bar_rejection"><![CDATA[好困啊……]]></entry>
    <entry id="JS_Lynn+str_enlightened_gambling_rejection"><![CDATA[好困啊……]]></entry>
    <entry id="JS_Lynn+str_enlightened_brothel_rejection"><![CDATA[好困啊……]]></entry>
    <entry id="JS_Lynn+str_enlightened_prayer_rejection"><![CDATA[好困啊……]]></entry>
    <entry id="JS_Lynn+str_enlightened_flagellation_rejection"><![CDATA[好困啊……]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_god_fearing_bar_rejection"><![CDATA[想拜佛烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_gambling_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_brothel_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_meditation_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_flagellation_rejection"><![CDATA[想拜神烧香……]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_flagellant_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_brothel_rejection"><![CDATA[……]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[没有茶……]]></entry>
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[酒的品质不太行……]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[不想玩啦！]]></entry>
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[全都在出老千！]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[这两天是贤者时间……]]></entry>
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[冲不动了……]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[我还不困。]]></entry>
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[这睡起来不舒服！]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[……这……没有神……]]></entry>
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[我……感受到了……恐惧……]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[信这个不如信我是秦始皇。]]></entry>
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[我又不是三岁小孩，不信这些的。]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[这里连游戏机都没有吗？]]></entry>
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[我宁愿睡觉去。]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="JS_Lynn+str_roster_list_bar_bark"><![CDATA[好酒！]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="JS_Lynn+str_roster_list_gambling_bark"><![CDATA[（四处偷瞄，假装无意间把手伸进袖子）]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="JS_Lynn+str_roster_list_brothel_bark"><![CDATA[哦哦！还有这种体位！顶啊！]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="JS_Lynn+str_roster_list_meditation_bark"><![CDATA[Zzz……]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="JS_Lynn+str_roster_list_prayer_bark"><![CDATA[什么也没发生嘛，困死了……]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="JS_Lynn+str_roster_list_flagellation_bark"><![CDATA[……]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[你确定是在治疗么？]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[你让我想起了不好的回忆……]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[多来点麻药可以么……]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[等…等一下，为什么会有牙医？别过来！]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="JS_Lynn+str_roster_list_disease_treatment_bark"><![CDATA[好痛！你在干什么啊！]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[轻轻松松。]]></entry>
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[想吃糖葫芦了。]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[看来是场硬仗。]]></entry>
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[呼……差点。]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[我感觉不太对劲，最好离我远点……]]></entry>
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[*呼吸沉重*]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA["我们"……被那东西拒之门外了……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[……“大家”……在抗拒……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[这个世界……情况不太妙……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[我感受到了……恐惧……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[不行…“大家”…在害怕……]]></entry>
	<!-- <城镇闲置台词：折磨喊话>// -->
    <entry id="str_roster_list_JS_Lynn_affliction_bark"><![CDATA[...]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
	<!-- 已被证实不存在英雄独立格式！已弃用
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
	-->
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="JS_Lynn+str_stagecoach_roster_full_rejection"><![CDATA[我不喜欢和其他人当舍友，他们应该也不希望一个僵尸躺在旁边。]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="JS_Lynn+str_quest_too_hard"><![CDATA[我今天不在状态,这个就免了。]]></entry>
	<entry id="JS_Lynn+str_quest_too_easy"><![CDATA[无聊的我想睡觉。]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_JS_Lynn_limit"><![CDATA[嗯？还有另一个我？那你上吧。]]></entry>

    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[嗯？还有另一个我？那你上吧。]]></entry>
    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[不不，还是你来吧。]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[看招！]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[孱弱！]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[你太弱了。]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[你没有下一招了。]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[什么？……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[*哼*]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[可恶……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[哇……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[啊！]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="JS_Lynn+str_bark_startmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="JS_Lynn+str_bark_stopmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="JS_Lynn+str_bark_backingup"><![CDATA[……]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[操！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[谁放这的！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[哎呀！]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[等等……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……还…不是时候…]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["大家"再等等……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[冷静……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[*深呼吸*]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["大家"冷静，我能应付……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[呃……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[势大力沉……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[好痛！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[继续！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[你惹毛我了。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[这是你最后一次机会了。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[再来！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[啧……]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[撑住……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[可恶……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[挺住！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[站在我身后。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[别死了！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[剩下的交给我吧！]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor"><![CDATA[*沉重的呼吸声*]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="JS_Lynn+str_heart_attack"><![CDATA[*野兽般的嚎叫*]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor_ally"><![CDATA[操！]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[你们会付出代价的。]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive_ally"><![CDATA[……加油……]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="JS_Lynn+str_bark_poisondot"><![CDATA[好恶心！]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="JS_Lynn+str_bark_bleeddot"><![CDATA[这不可能！我怎么会流血？]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="JS_Lynn+str_bark_hp_heal_dot"><![CDATA[洒洒水。]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[有股煞气袭来……]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[此地不宜久留。]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[有脏东西。]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[阴气越来越重了。]]></entry>
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[我们得快点了。]]></entry>
	
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[好东西。]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[这些东西有用吗。]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[不错。 ]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[好耶！]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[哦哦哦！]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[我中邪了！……等一下，我真的会中邪么？]]></entry>
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[有病吧！在箱子里放这个！]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[空的。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[浪费时间。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[没意思。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[无聊。]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[大家情况不太妙……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[我觉的该休息一下了……]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[洒洒水啦。]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[*吹口哨*]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[各位没问题么……]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[情况急转直下。]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[咱们走吧。]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[很简单嘛。]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_selfhigh"><![CDATA[*沉重的呼吸声*]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_selflow"><![CDATA[*吹口哨*]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[我离死不远了……]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[略……]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[我还能接着打。]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[下一个要揍的是谁。]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[这下糟糕了……]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[可能失误有点多……]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[我们需要从长计议……]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[我要打十个。]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[或许我该让只手？]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[轻轻松松。]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[好像柴火不够了。]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[没有柴火了？]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[*哼歌*]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[充足的睡眠~]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[没有多余的材料做面了。]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[如果没有能饱腹的东西，我可能要吃别的东西了……]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[这种情……况希望不要再有了，因为我越来越觉得……伙计们看起来有点好吃了……]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[这下睡不了好觉了啊……]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[好耶！]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[吃饭了。]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[正好饿了。]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="JS_Lynn+str_bark_companionship"><![CDATA[该睡觉了。]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[继续！]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[打个痛快！]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[再来！]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="JS_Lynn+str_wave_curio_room"><![CDATA[终于停下来……呕……]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="JS_Lynn+str_wave_dungeon_weald"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="JS_Lynn+str_wave_dungeon_warrens"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="JS_Lynn+str_wave_dungeon_crypts"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="JS_Lynn+str_wave_dungeon_cove"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="JS_Lynn+str_wave_dungeon_darkestdungeon"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="JS_Lynn+str_wave_dungeon_town"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[等等那束光……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我见过那束光……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我就是从这的土里爬出来的……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我被一束光笼罩……然后……然后我就来到了这里……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[这里……或许有我回去的关键……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[不祥之地……]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[没打着！]]></entry>
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[打歪了衰仔！]]></entry>



	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下JS_Lynn_affliction指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[……*诡异的气泡音*……]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[杀！！！]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[好饿……]]></entry>
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[呵呵呵呵哈哈哈哈…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[如果……那个时候……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[为什么……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[都给我死！！]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[爸爸……妈妈……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["我们"……饿了……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[血……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[都是坏人…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[坏人……该死…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[为什么要那么做…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[死！！！]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["我们"……爸爸……妈妈……]]></entry>
	<!-- <reaction_act_outs>// -->
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[它是"我们"的！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[滚开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[不！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[别碍事！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["我们"要吃的！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[好吃！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[走开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[不想被"我们"吃了，就让开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[好饿！……好饿！！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[哈哈哈哈哈哈哈哈哈哈…………]]></entry>
	
	
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[*野兽般的呼吸声*]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["我们"说……不……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[吃的……是"我们"的……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[不……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[不   行……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[不要妨碍"我们"……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[不好……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[……]]></entry>
	<!-- <Non_trait_library>// -->
    <entry id="JS_Lynn+str_bark_stress_camp_JS_Lynn_affliction"><![CDATA[我感受到了……我们……]]></entry>
	<entry id="JS_Lynn+str_heart_attack_JS_Lynn_affliction"><![CDATA[我们……不能死……]]></entry>	
	
  </language>
  
  
    <language id="english">

		<!-- <自定义描述>// -->
		
	<entry id="buff_stat_tooltip_upgrade_discount_lynn_zerowide"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>


			<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="JS_Lynn+str_night_ambush_bark_0"><![CDATA[It's a trap!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_1"><![CDATA[Shameless!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_2"><![CDATA[what happened……]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_3"><![CDATA[Don't wake me up!]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="JS_Lynn+str_monster_attack_unholy_smite"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_judgement"><![CDATA[Didn't you eat?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_curse"><![CDATA[That's it?]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="JS_Lynn+str_control_before_turn_siren"><![CDATA[ew~]]></entry>
    <entry id="JS_Lynn+str_control_return_siren"><![CDATA[My head... feels dizzy...]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[It brings back bad memories for me...]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[I really froze now.]]></entry>
    <entry id="JS_Lynn+str_block_effect_vigorous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_powerful"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_focused"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_courageous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_stalwart"><![CDATA[……]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[What?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[Something’s not quite right…]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[what……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[That's really unqualified.]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[it hurts!]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[FUCK！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[Oops……]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[Shut up.]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[I'm hitting it! what are you shouting about?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[Are you an idiot?what are you shouting about?]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[……*GuluGuluGulu*……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[I'm going to be cooked into rotten meat!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[Help!]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="JS_Lynn+str_monster_user_selected_targets_kill_pill"><![CDATA[You can never kill a dead "person"]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[收声。]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[ew~]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[So disgusting……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[Is there anyone who can get rid of this thing?]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[Well……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[Disgusting!]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[Bah bah bah!]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[What's wrong with you,bro?]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[BBQ? Come on, that's not very bald like you at all.]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[My ass is on fire!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[Hufufu...why the fever is getting hotter and hotter!]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="JS_Lynn+str_prisoner_help_me"><![CDATA[Well...at least you look more human than those things.]]></entry>
    <entry id="JS_Lynn+str_prisoner_rescue_thanks"><![CDATA[I understand... I will go to the town you mentioned... Again, how do I get there?]]></entry>


	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[Is there any tea... What does that expression mean?]]></entry>
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[Are you selling horse urine?]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[Whoever cheats will be cursed (putting hand into the sleeve).]]></entry>
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[How could you...you cheated!]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[I have a partner, so I can just watch from the side.]]></entry>
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[Watching it live is much more exciting than watching an porn movie!]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[I don't like to be disturbed when I'm sleeping...meditating.]]></entry>
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[This is not a pillow, it is...my meditation tool...I told you it is not a pillow.]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[If your gods are useful...]]></entry>
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[It's too strange for me to come here.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[What is this place……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[This stinks...]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_alcoholism_gambling_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_brothel_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_meditation_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_prayer_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_flagellation_rejection"><![CDATA[liquor!]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_gambler_bar_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_brothel_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_meditation_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_prayer_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_flagellation_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_love_interest_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_flagellation_rejection"><![CDATA[……]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_enlightened_bar_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_gambling_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_brothel_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_prayer_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_flagellation_rejection"><![CDATA[I am so sleepy……]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_god_fearing_bar_rejection"><![CDATA[I want to worship the immortal...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_gambling_rejection"><![CDATA[I want to worship the immortal...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_brothel_rejection"><![CDATA[I want to worship the immortal……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_meditation_rejection"><![CDATA[I want to worship the immortal……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_flagellation_rejection"><![CDATA[I want to worship the immortal……]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_flagellant_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_brothel_rejection"><![CDATA[……]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[No tea…]]></entry>
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[The quality of the wine is not good...]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[I don’t want to play anymore!]]></entry>
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[Everyone is cheating!]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[These two days are the time of wise men...]]></entry>
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[I can’t move anymore...]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[I'm not sleepy yet.]]></entry>
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[This is uncomfortable to sleep on!]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[…There is no God in this…]]></entry>
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[I...feel...fear...]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[It is better to believe that I am Qin Shi Huang than to believe this.]]></entry>
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[I'm not a three-year-old kid, so I don't believe this.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[Are there not even game consoles here?]]></entry>
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[I'd rather go to sleep.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="JS_Lynn+str_roster_list_bar_bark"><![CDATA[Good wine!]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="JS_Lynn+str_roster_list_gambling_bark"><![CDATA[(Peeking around, pretending to put his hand into his sleeve accidentally)]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="JS_Lynn+str_roster_list_brothel_bark"><![CDATA[oh oh! And this kind of position! Thumbs up!]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="JS_Lynn+str_roster_list_meditation_bark"><![CDATA[Zzz……]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="JS_Lynn+str_roster_list_prayer_bark"><![CDATA[Nothing happened, I was so sleepy...]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="JS_Lynn+str_roster_list_flagellation_bark"><![CDATA[……]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Are you sure you are undergoing treatment?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[You remind me of bad memories...]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Could you please give me more anesthetic?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Wait...wait a minute, why are there dentists? do not come!]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="JS_Lynn+str_roster_list_disease_treatment_bark"><![CDATA[it hurts! What are you doing!]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[Easily.]]></entry>
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[I want to eat candied haws.]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[It seems to be a tough battle.]]></entry>
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[Phew...almost.]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[I don't feel right, it's best to stay away from me...]]></entry>
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[*breathing heavily*]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA["We"...were shut out by that thing...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[..."everyone"...is resisting...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[This world...is not in a good situation...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I felt...fear...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[No... "everyone"... is afraid...]]></entry>
	<!-- <城镇闲置台词：折磨喊话>// -->
    <entry id="str_roster_list_JS_Lynn_affliction_bark"><![CDATA[...]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
	<!-- 已被证实不存在英雄独立格式！已弃用
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
	-->
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="JS_Lynn+str_stagecoach_roster_full_rejection"><![CDATA[I don't like being roommates with other people, and they probably don't want a zombie lying around.]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="JS_Lynn+str_quest_too_hard"><![CDATA[I'm not in the right mood today, so I won't do this now.]]></entry>
	<entry id="JS_Lynn+str_quest_too_easy"><![CDATA[I'm so bored that I want to sleep.]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_JS_Lynn_limit"><![CDATA[Um? Is there another me? Then come on.]]></entry>
    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[Um? Is there another me? Then come on.]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[watch out!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[Weak!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[You are too weak.]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[You have no next move.]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[What? …]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[*哼*]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[Damn it]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[WOW…………]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[Ah！]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="JS_Lynn+str_bark_startmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="JS_Lynn+str_bark_stopmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="JS_Lynn+str_bark_backingup"><![CDATA[……]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[FUCK！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[Who put this?]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[oops!]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[etc……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……not the right time yet…]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["Everyone"! hold on……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[clam down……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[*deep breath*]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["Everyone" calm down, I can handle it...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[well……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[A mighty force sinks……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[It hurts!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[Carry on!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[You're pissing me off.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[This is your last chance.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[Do it again!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[TSK...]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Hold on……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Damn it]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Hang on!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Stand behind me.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Don't die!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Leave the rest to me!]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor"><![CDATA[* Heavy breathing *]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="JS_Lynn+str_heart_attack"><![CDATA[* Howling like a beast *]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor_ally"><![CDATA[FUCK！！]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[You're gonna pay for this.]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive_ally"><![CDATA[... Come on...]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="JS_Lynn+str_bark_poisondot"><![CDATA[It's disgusting!]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="JS_Lynn+str_bark_bleeddot"><![CDATA[This is impossible! Why am I bleeding?]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="JS_Lynn+str_bark_hp_heal_dot"><![CDATA[Just so so.]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[Something bad came over...]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[This is not a good place to stay.]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[There's something dirty.]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[The Yin is getting heavier and heavier.]]></entry>
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[We have to hurry.]]></entry>
	
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Good stuff.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Do these things work?]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Not bad.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Yes!]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Oh oh oh!]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[I'm enchanted! ... Wait a minute. Am I really going to be evil?]]></entry>
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[You're sick! Put this in the box!]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[It's empty.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[A waste of time.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[No fun.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[Boring.]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[Things are not good for everyone...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[I think it's time for a break...]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[Splash the water.]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[* Whistle *]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[Everybody okay...]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[Things are going downhill.]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[Let's go.]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[It's very easy.]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_selfhigh"><![CDATA[* Heavy breathing *]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_selflow"><![CDATA[* Whistle *]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[I'm close to death...]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[Omit from]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[I can still fight.]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[Who's going to punch next.]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[That's too bad...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[Maybe a little too much...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[We need to take a long view...]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[I'm going to hit ten.]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[Maybe I should give you a break?]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[It's easy.]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[Looks like there's not enough firewood.]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[Out of firewood?]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[* Hum a song *]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[Get enough sleep]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[There is no extra material for the noodles.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[If there's nothing to fill me up with, I might have to eat something else...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[This feeling I hope it doesn't happen again, because I feel more and more... Guys, this looks a little delicious...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[I won't be able to sleep well now...]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[Yes!]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[It's time to eat.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[I'm just hungry.]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="JS_Lynn+str_bark_companionship"><![CDATA[It's time for bed.]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Carry on!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Have a good fight!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Do it again!]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="JS_Lynn+str_wave_curio_room"><![CDATA[Finally stop...ew~]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="JS_Lynn+str_wave_dungeon_weald"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="JS_Lynn+str_wave_dungeon_warrens"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="JS_Lynn+str_wave_dungeon_crypts"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="JS_Lynn+str_wave_dungeon_cove"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="JS_Lynn+str_wave_dungeon_darkestdungeon"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="JS_Lynn+str_wave_dungeon_town"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[Wait a minute... The light... ?]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[I've seen the light...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[This is where I crawled out of the dirt...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[I was enveloped in a light... And then... And here I am...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[here Maybe there's the key to my return...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[Ominous place...]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[It missed!]]></entry>
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[Hit it wrong! You son of a bitch!]]></entry>



	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下JS_Lynn_affliction指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[... * That weird bubble sound *...]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Kill them all!!]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[So hungry...]]></entry>
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Ha ha ha ha ha …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[if At that time]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[why…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Everybody die!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Dad... Mom...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["We"...are hungry...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Blooood...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[they are all bad people …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[The bad guys... must die…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Why would you do that …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Die!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["We"... Dad... Mom...]]></entry>
	<!-- <reaction_act_outs>// -->
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[It's our prey!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Stay out of this!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Noooo!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Get out of the way!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["We" want food!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Delicious!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Sod off!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[You don't want us to eat you! Get out of here!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[I am hungry! ... So hungry!!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Ha ha ha ha ha ha ha …………]]></entry>
	
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[* The sound of beast breathing *]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["We" say... Nooooo！]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[The food... It's "our"...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[Nooooo.]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[no,no,No……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[Don't get in the way of "us"...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[It is not good]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[……]]></entry>
	<!-- <Non_trait_library>// -->
    <entry id="JS_Lynn+str_bark_stress_camp_JS_Lynn_affliction"><![CDATA[I feel... We...]]></entry>
	<entry id="JS_Lynn+str_heart_attack_JS_Lynn_affliction"><![CDATA[We... Can't die...]]></entry>
	
  </language>
  
     <language id="koreana">

		<!-- <自定义描述>// -->
		
	<entry id="buff_stat_tooltip_upgrade_discount_lynn_zerowide"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>


			<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="JS_Lynn+str_night_ambush_bark_0"><![CDATA[매복이야!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_1"><![CDATA[염치없는 놈들!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_2"><![CDATA[무슨 일이야……]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_3"><![CDATA[난 아직 자고 있었는데!]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="JS_Lynn+str_monster_attack_unholy_smite"><![CDATA[안돼……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_judgement"><![CDATA[밥 안먹었어?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_curse"><![CDATA[그게 다야?]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="JS_Lynn+str_control_before_turn_siren"><![CDATA[우웩~]]></entry>
    <entry id="JS_Lynn+str_control_return_siren"><![CDATA[머리가... 어지러워...]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[안좋은 기억들이 떠올라...]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[이번엔 정말 경직됐어..]]></entry>
    <entry id="JS_Lynn+str_block_effect_vigorous"><![CDATA[케헥...]]></entry>
    <entry id="JS_Lynn+str_block_effect_powerful"><![CDATA[으겍...]]></entry>
    <entry id="JS_Lynn+str_block_effect_focused"><![CDATA[쿠헬...]]></entry>
    <entry id="JS_Lynn+str_block_effect_courageous"><![CDATA[에헤...]]></entry>
    <entry id="JS_Lynn+str_block_effect_stalwart"><![CDATA[으...]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[뭐야?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[좀 이상한데…]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[뭐지……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[아주 조잡하군.]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[아파!]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[이런 씨!]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[아이고!]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[입 다물어.]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[내가 때리고 있잖아! 왜 소리 지르는거야?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[너 정말 바보야? 뭐라고 하는거야?]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[……*으르르르르르르르*……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[이러다 만두 되겠다!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[도와줘!]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="JS_Lynn+str_monster_user_selected_targets_kill_pill"><![CDATA["죽은 사람"이 어떻게 다시 죽겠어?]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[어이쿠.]]></entry>
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[힘자랑 좀 하는군.]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[윽..]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[꺅!]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[뭣..]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[으웩……]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[징그러워 진짜...]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[누가 이거 좀 없앨수 있어?]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[음……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[끔찍해!]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[퉤 퉤 퉤!]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[대체 뭐가 문제야..]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[우리 빡빡이 나리는 고기를 먹나 보지?]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[엉덩이에 불 붙었잖아!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[하하...왜 점점 뜨거워지는 걸까?!]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="JS_Lynn+str_prisoner_help_me"><![CDATA[...저것들 보단 사람으로 보이네.]]></entry>
    <entry id="JS_Lynn+str_prisoner_rescue_thanks"><![CDATA[알겠어... 말해준 마을로 가볼께... 잠깐, 거기까지 어떻게 가?]]></entry>


	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[혹시 차도 있나요... 그건 무슨 표정이야?]]></entry>
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[말 오줌을 파는거야?]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[속임수 쓰는녀석은 저주받을거야! (소매에 손을 넣으며).]]></entry>
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[어떻게...넌 사기꾼이야!]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[난 파트너가 있어서 말야, 옆에서 보기만 할게.]]></entry>
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[직접 보는건 포르노 영화보다 더 흥미진진한데!]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[자고 있을때 방해받는건 싫어...아,아니. 명상중.]]></entry>
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[이건 베게가 아니야, 이건...내 명상 도구야...베게가 아니라고 했잖아.]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[너희들의 신이 유용하다면야...]]></entry>
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[내가 여기 온 것도 이상하긴 한데..]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[번뇌를 없애는 수행인가.]]></entry>
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[이런 도구가 얼마만인지..]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[여긴 뭐하는 곳이지……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[이거 냄새나...]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[우엑! 이게 뭐야?]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[부적 안 치워? 그건 어디서 난 거야..]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_alcoholism_gambling_rejection"><![CDATA[술!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_brothel_rejection"><![CDATA[술!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_meditation_rejection"><![CDATA[술!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_prayer_rejection"><![CDATA[술!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_flagellation_rejection"><![CDATA[술!]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_gambler_bar_rejection"><![CDATA[도박의 신이 누구인지 저놈들한테 보여주고 싶은데.]]></entry>
    <entry id="JS_Lynn+str_gambler_brothel_rejection"><![CDATA[도박의 신이 누구인지 저놈들한테 보여주고 싶은데.]]></entry>
    <entry id="JS_Lynn+str_gambler_meditation_rejection"><![CDATA[도박의 신이 누구인지 저놈들한테 보여주고 싶은데.]]></entry>
    <entry id="JS_Lynn+str_gambler_prayer_rejection"><![CDATA[도박의 신이 누구인지 저놈들한테 보여주고 싶은데.]]></entry>
    <entry id="JS_Lynn+str_gambler_flagellation_rejection"><![CDATA[도박의 신이 누구인지 저놈들한테 보여주고 싶은데.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_love_interest_gambling_rejection"><![CDATA[하악..너무 좋아..]]></entry>
    <entry id="JS_Lynn+str_love_interest_bar_rejection"><![CDATA[하악..너무 좋아..]]></entry>
    <entry id="JS_Lynn+str_love_interest_meditation_rejection"><![CDATA[하악..너무 좋아..]]></entry>
    <entry id="JS_Lynn+str_love_interest_prayer_rejection"><![CDATA[하악..너무 좋아..]]></entry>
    <entry id="JS_Lynn+str_love_interest_flagellation_rejection"><![CDATA[하악..너무 좋아..]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_enlightened_bar_rejection"><![CDATA[졸려……]]></entry>
    <entry id="JS_Lynn+str_enlightened_gambling_rejection"><![CDATA[졸려……]]></entry>
    <entry id="JS_Lynn+str_enlightened_brothel_rejection"><![CDATA[졸려……]]></entry>
    <entry id="JS_Lynn+str_enlightened_prayer_rejection"><![CDATA[졸려……]]></entry>
    <entry id="JS_Lynn+str_enlightened_flagellation_rejection"><![CDATA[졸려……]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_god_fearing_bar_rejection"><![CDATA[부처님께 향을 올리고 싶어...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_gambling_rejection"><![CDATA[부처님께 향을 올리고 싶어...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_brothel_rejection"><![CDATA[부처님께 향을 올리고 싶어……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_meditation_rejection"><![CDATA[부처님께 향을 올리고 싶어……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_flagellation_rejection"><![CDATA[부처님께 향을 올리고 싶어……]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_flagellant_gambling_rejection"><![CDATA[고요해져라..처음부터 어떤 번민도 없던 것처럼..]]></entry>
    <entry id="JS_Lynn+str_flagellant_bar_rejection"><![CDATA[고요해져라..처음부터 어떤 번민도 없던 것처럼..]]></entry>
    <entry id="JS_Lynn+str_flagellant_meditation_rejection"><![CDATA[고요해져라..처음부터 어떤 번민도 없던 것처럼..]]></entry>
    <entry id="JS_Lynn+str_flagellant_prayer_rejection"><![CDATA[고요해져라..처음부터 어떤 번민도 없던 것처럼..]]></entry>
    <entry id="JS_Lynn+str_flagellant_brothel_rejection"><![CDATA[고요해져라..처음부터 어떤 번민도 없던 것처럼..]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[차가 없다니...]]></entry>
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[술맛이 별로였어.]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[나 더 안할래!]]></entry>
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[전부 사기꾼이야!]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[이틀은 현자타임이야...]]></entry>
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[더는 못움직여...]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[아직 안졸려.]]></entry>
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[여기서 자면 불편해!]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[…여기에 신같은건 없어…]]></entry>
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[그냥..많이...무서워...]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[이딴걸 믿을바엔 내가 진시황이라고 하는걸 믿겠다.]]></entry>
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[내가 세살짜리 애도 아니고, 이런건 안 믿어.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[여기 게임기 없어?]]></entry>
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[차라리 자러 갈래.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="JS_Lynn+str_roster_list_bar_bark"><![CDATA[좋은 술이네!]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="JS_Lynn+str_roster_list_gambling_bark"><![CDATA[(무의식적으로 소매에 손을 넣는다)]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="JS_Lynn+str_roster_list_brothel_bark"><![CDATA[오,오! 이런 체위도 있어? 이야!]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="JS_Lynn+str_roster_list_meditation_bark"><![CDATA[Zzz……]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="JS_Lynn+str_roster_list_prayer_bark"><![CDATA[아무일도 없었어, 나 너무 졸려...]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="JS_Lynn+str_roster_list_flagellation_bark"><![CDATA[무념무상.]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[이거 정말 치료가 되는거야?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[이건 나쁜 기억을 떠올리게 해...]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[마취제좀 더 넣어줄래?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[잠깐...잠깐만, 왜 치과의사가 있는거야? 오지마!]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="JS_Lynn+str_roster_list_disease_treatment_bark"><![CDATA[아파!지금 뭐하는 거야!]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[홀가분하네.]]></entry>
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[탕후루 먹고싶어.]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[힘든 싸움이 되겠는데.]]></entry>
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[휴...거의 다됐어.]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[기분이 안좋아, 나한테서 멀리 떨어지는게 좋을거 같아...]]></entry>
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[*가쁜 숨소리*]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[안돼……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA["우리"는...무언가에 의해 들어갈 수 없어...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[..."모두들"...저항하고 있어...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[지금 세상은...상황이 좋지 않아...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[난...두려움을 느껴...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[안돼... "모두들"... 두려워 해...]]></entry>
	<!-- <城镇闲置台词：折磨喊话>// -->
    <entry id="str_roster_list_JS_Lynn_affliction_bark"><![CDATA[크르르륵...]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
	<!-- 已被证实不存在英雄独立格式！已弃用
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
	-->
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="JS_Lynn+str_stagecoach_roster_full_rejection"><![CDATA[난 다른사람이랑 룸메이트 하기 싫은데,쟤들도 강시가 옆에 있는건 싫을걸.]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="JS_Lynn+str_quest_too_hard"><![CDATA[나 오늘 기분이 안좋아서 그런데,이거 못 할거 같아 .]]></entry>
	<entry id="JS_Lynn+str_quest_too_easy"><![CDATA[이거 너무 심심해서 잠들거 같아.]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_JS_Lynn_limit"><![CDATA[응? 또다른 나? 그럼 너가 해.]]></entry>
    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[아니아니, 그냥 너가 해.]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[보아라!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[나약하군!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[너무 약하잖아?]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[네놈에게 다음은 없어.]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[뭐야?]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[*흥*]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[젠장할...]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[와우…………]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[아！]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="JS_Lynn+str_bark_startmoving"><![CDATA[나아가지.]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="JS_Lynn+str_bark_stopmoving"><![CDATA[모두 정지.]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="JS_Lynn+str_bark_backingup"><![CDATA[뒤..로 가지.]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[망할!]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[누가 놔둔거야?]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[아이고!]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[잠깐...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[아직...때가 아니야...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["모두" 조금만 더...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[진정해야 해...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[*심호흡*]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["모두" 진정히, 제가 대처할 수 있으니...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[아아...]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[기세가 꺾였어……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[아파!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[계속해!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[열받게 하네.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[그게 니 마지막 기회야.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[다시 와라!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[쯧...]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[버텨 봐...]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[이런 괘씸한...]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[조금만 더 버텨!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[내 뒤에 서.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[죽지 마!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[나머지는 내게 맡겨!]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor"><![CDATA[허억..허억...]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="JS_Lynn+str_heart_attack"><![CDATA[크르륵...]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor_ally"><![CDATA[빌어먹을！！]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[죽을 생각은 추호도 없다.]]></entry>
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[대가를 치르게 해 주지.]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive_ally"><![CDATA[... 힘 내...]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="JS_Lynn+str_bark_poisondot"><![CDATA[징그럽네!]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="JS_Lynn+str_bark_bleeddot"><![CDATA[말도 안 돼! 어떻게 피가..?]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="JS_Lynn+str_bark_hp_heal_dot"><![CDATA[한층 더 개운하군.]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[사악한 기운이 다가오는데...]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[여긴 오래 머물곳이 못돼.]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[더러운게 있는데.]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[음기가 점점 심해지는데.]]></entry>
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[서둘러야해.]]></entry>
	
	<entry id="JS_Lynn+str_bark_torch_1"><![CDATA[횃불을 끄지 않는 것도 방법이야.]]></entry>
    <entry id="JS_Lynn+str_bark_torch_1"><![CDATA[어쩌면 어둠이 보호막이 되어줄 지도.]]></entry>
	
    <entry id="JS_Lynn+str_bark_torch_2"><![CDATA[특이하군. 어두운 게 좋은가?]]></entry>
    <entry id="JS_Lynn+str_bark_torch_2"><![CDATA[모두가 어둠을 극복하려 애쓰지.]]></entry>
	
    <entry id="JS_Lynn+str_bark_torch0"><![CDATA[어둠에 대한 마음은 변하지를 않는군.]]></entry>
    <entry id="JS_Lynn+str_bark_torch0"><![CDATA[어둠, 생명의 시작과 끝.]]></entry>	
	
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[괜찮네.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[쓸모가 있을까?]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[좋은걸.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[좋았어!]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[오오!]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[귀신에 홀린 모양이야!...잠깐, 정말이야?]]></entry>
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[아파! 이것 좀 넣어 놔!]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[이건 텅 비었어.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[시간낭비야.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[재미없어.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[지루해.]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[모두 상황이 안좋은거 같은데...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[좀 쉬어야겠어, 다들...]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[개운하고 좋네.]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[* 휘파람 *]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[다들 문제...없지?]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[상황이 급박하게 돌아가고 있어.]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[슬슬 가볼까.]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[간단하잖아?]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_selfhigh"><![CDATA[* 거친 호흡 *]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_selflow"><![CDATA[* 휘파람 *]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[죽을거 같아...]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[생각좀……]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[난 더 날뛸 수 있는데, 그쪽은?]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[다음 목표는 뭐지?]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[이건 안좋은데...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[실수가 너무 많았어...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[우린 장기적으로 볼 필요가 있을거 같아...]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[열 개 걸지.]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[한 수 양보해줘야 하나?]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[간단한데.]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[땔감이 부족한거 같아.]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[땔감이 없어?]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[* 노래를 흥얼거림 *]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[충분히 잘 수 있어~]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[면을 만들 재료가 없네.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[먹을 게 없다면, 다른 걸로 배를...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[이런 상황 더는 없었으면 좋겠는데..그야 팔뚝만 보면 입에서 군침이...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[오늘 잠은 다 잤구나...]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[예이!]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[식사합시다~.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[마침 배고팠는데.]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="JS_Lynn+str_bark_companionship"><![CDATA[이제 잘시간이야.]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[계속해!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[통쾌하네!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[또 온다!]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="JS_Lynn+str_wave_curio_room"><![CDATA[드디어 멈췄네...우웩..]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="JS_Lynn+str_wave_dungeon_weald"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="JS_Lynn+str_wave_dungeon_warrens"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="JS_Lynn+str_wave_dungeon_crypts"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="JS_Lynn+str_wave_dungeon_cove"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="JS_Lynn+str_wave_dungeon_darkestdungeon"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="JS_Lynn+str_wave_dungeon_town"><![CDATA[나 차멀미 있는...우웁...]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[잠시만... 이 빛은... ?]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[이 빛을 본적 있는거 같아...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[여기가 내가 흙에서 기어나온 곳이야...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[나는 빛에 둘러 쌓여서... 그리고... 그리고 여기로 왔어...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[어쩌면 내가 돌아갈 방법이 있을지 몰라...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[불길한 장소...]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[빗나갔어!]]></entry>
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[이 놈을 때려잡기만 하면!]]></entry>



	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下JS_Lynn_affliction指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[... * 이상한 거품 소리 *...]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[죽어! ! !]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[배고파...]]></entry>
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[아아아아하하하하!!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[안돼……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[만일...그때...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[어째서……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[전부 죽어버려!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[아버지...어머니...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["우리"...배고파요...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[피...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[저놈들은 다 나쁜놈들이야 …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[나쁜놈들은... 죽어야 해…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[어째서..왜...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[죽어!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["우리"...아버지...어머니...]]></entry>
	<!-- <reaction_act_outs>// -->
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[우리 먹잇감이야!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[저리 꺼져!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[안돼!!!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[저리 비켜!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["우리"의 식량을!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[맛있겠다!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[저리 가!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["우리"에게 먹히기 싫으면, 비켜라고!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[나 배고파! ... 너무 배고파!!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[하하하하하하하!!!]]></entry>
	
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[*짐승 같은 숨소리*]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["우리"가 말해...아니라고...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[먹을 건..."우리"의 것...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[아니...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[안   돼...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["우리"를 방해하지 마...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[싫어...]]></entry>
	<!-- <Non_trait_library>// -->
    <entry id="JS_Lynn+str_bark_stress_camp_JS_Lynn_affliction"><![CDATA[느껴져..."우리"가...]]></entry>
	<entry id="JS_Lynn+str_heart_attack_JS_Lynn_affliction"><![CDATA["우리"는...죽지 않아...]]></entry>	
  
  </language> 			  
</root>

