//--------------------------------------------------
//--------------------------------------------------解晕
effect: .name "lynn_Uncontrol" .target "performer" .chance 10000% .uncontrol 1 .on_hit true .on_miss true .queue false .has_description false .apply_once true


//暴击特效
effect: .name  "lynn_crit_heal" .target "performer" .chance 100% .heal_percent 0.1 .can_crit_heal false	.on_hit true .on_miss false .queue true .apply_once true
          
//模式切换
effect: .name "JS_lynn_mode_1" .target "performer" .chance 100% .set_mode lynn_normal .unimmobilize .on_hit true .on_miss true .has_description false 
effect: .name "JS_lynn_mode_2" .target "performer" .chance 100% .set_mode lynn_warrior .on_hit true .on_miss true .has_description false
effect: .name "JS_lynn_mode_3" .target "performer" .chance 100% .set_mode lynn_taoist .on_hit true .on_miss true .has_description false 
effect: .name "JS_lynn_mode_4" .target "performer" .chance 100% .set_mode lynn_sleep .on_hit true .on_miss true .has_description false
effect: .name "JS_lynn_mode_5" .target "performer" .chance 100% .set_mode lynn_berserker .on_hit true .on_miss true .has_description false

effect: .name "JS_Lynn_transform" .target "performer" .chance 100% .buff_ids "JS_Lynn_transform" .duration 1 .on_hit true .on_miss true .has_description false


//常规模式加压
effect: .name "lynn_stress" .target "performer" .chance 100% .stress 5 .on_hit true .on_miss false 

//获得回合
effect: .name "lynn_initiative" .target "performer" .chance 100% .initiative_change 1 .on_hit true .on_miss false .apply_once true


///破灭
//流血
effect: .name "lynn_break_blood_1" .target "target" .chance 100% .dotBleed 1 .duration 3 .on_hit true .on_miss false 
effect: .name "lynn_break_blood_2" .target "target" .chance 110% .dotBleed 1 .duration 3 .on_hit true .on_miss false 
effect: .name "lynn_break_blood_3" .target "target" .chance 120% .dotBleed 3 .duration 3 .on_hit true .on_miss false 
effect: .name "lynn_break_blood_4" .target "target" .chance 130% .dotBleed 3 .duration 3 .on_hit true .on_miss false 
effect: .name "lynn_break_blood_5" .target "target" .chance 140% .dotBleed 4 .duration 3 .on_hit true .on_miss false 

//治疗
effect: .name "lynn_break_heal_1" .target "performer" .chance 100% .heal 2 .on_hit true .on_miss false 
effect: .name "lynn_break_heal_2" .target "performer" .chance 100% .heal 4 .on_hit true .on_miss false 
effect: .name "lynn_break_heal_3" .target "performer" .chance 100% .heal 6 .on_hit true .on_miss false 
effect: .name "lynn_break_heal_4" .target "performer" .chance 100% .heal 8 .on_hit true .on_miss false 
effect: .name "lynn_break_heal_5" .target "performer" .chance 100% .heal 10 .on_hit true .on_miss false 
effect: .name "lynn_break_heal_6" .target "performer" .chance 100% .heal 12 .on_hit true .on_miss false 

//对标穿甲
effect: .name "lynn_break_tagkiller" .target "performer" .chance 100% .buff_ids "lynn_break_tagkiller" .duration 1 .on_hit true .on_miss false .skill_instant

//扣回合
effect: .name "lynn_initiative_0" .target "target" .chance 100% .swap_source_and_target true .initiative_change -1 .on_hit true .on_miss false .apply_once true

//尸体特杀
effect: .name "lynn_break_corpse_killer" .target "performer" .chance 100% .kill_enemy_types corpse .on_hit true .on_miss false .has_description false


///黎下残月
//击退
effect: .name "lynn_kick_push_1" .target "target" .chance 100% .push 1 .on_hit true .on_miss false
effect: .name "lynn_kick_push_2" .target "target" .chance 110% .push 1 .on_hit true .on_miss false
effect: .name "lynn_kick_push_3" .target "target" .chance 120% .push 1 .on_hit true .on_miss false
effect: .name "lynn_kick_push_4" .target "target" .chance 130% .push 1 .on_hit true .on_miss false
effect: .name "lynn_kick_push_5" .target "target" .chance 140% .push 1 .on_hit true .on_miss false

//减压
effect: .name "lynn_kick_healstress" .target "performer" .chance 100% .healstress 5 .on_hit true .on_miss false

//对标特杀
effect: .name "lynn_kick_tagkiller" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 10% .attack_rating_add 10% .on_hit true .on_miss false


///流萤飞舞
//减攻
effect: .name "lynn_firefly_debuff_1" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply -10% .damage_high_multiply -10% .duration 3 .on_hit true .on_miss false
effect: .name "lynn_firefly_debuff_2" .target "target" .chance 105% .combat_stat_buff 1 .damage_low_multiply -15% .damage_high_multiply -15% .duration 3 .on_hit true .on_miss false
effect: .name "lynn_firefly_debuff_3" .target "target" .chance 110% .combat_stat_buff 1 .damage_low_multiply -20% .damage_high_multiply -20% .duration 3 .on_hit true .on_miss false
effect: .name "lynn_firefly_debuff_4" .target "target" .chance 115% .combat_stat_buff 1 .damage_low_multiply -25% .damage_high_multiply -25% .duration 3 .on_hit true .on_miss false
effect: .name "lynn_firefly_debuff_5" .target "target" .chance 120% .combat_stat_buff 1 .damage_low_multiply -30% .damage_high_multiply -30% .duration 3 .on_hit true .on_miss false

//标记
effect: .name "lynn_tag" .target "target" .chance 300% .tag 1 .duration 3 .on_hit true .on_miss false

//破甲
effect: .name "lynn_firefly_pro_down_1"	.target "target" .chance 100% .duration 3  .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false .queue true
effect: .name "lynn_firefly_pro_down_2"	.target "target" .chance 110% .duration 3  .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false .queue true
effect: .name "lynn_firefly_pro_down_3"	.target "target" .chance 120% .duration 3  .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false .queue true
effect: .name "lynn_firefly_pro_down_4"	.target "target" .chance 130% .duration 3  .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false .queue true
effect: .name "lynn_firefly_pro_down_5"	.target "target" .chance 140% .duration 3  .combat_stat_buff 1 .protection_rating_add -20% .on_hit true .on_miss false .queue true


///棺陨
//清除debuff、dot
effect: .name "lynn_clear_debuff" .target "performer" .chance 100% .clear_debuff 1 .cure 1 .on_hit true .on_miss true .queue true

//标记自身
effect: .name "lynn_coffin_mark" .target "performer" .chance 100% .buff_ids "lynn_coffin_mark" .buff_duration_type quest_end .duration 1 .on_hit true .on_miss true .queue true




///鬼手
//乱位
effect: .name "lynn_shuffle_1" .target "target" .chance 100% .pull 1 .on_hit true .on_miss false
effect: .name "lynn_shuffle_2" .target "target" .chance 110% .pull 1 .on_hit true .on_miss false
effect: .name "lynn_shuffle_3" .target "target" .chance 120% .pull 2 .on_hit true .on_miss false
effect: .name "lynn_shuffle_4" .target "target" .chance 130% .pull 2 .on_hit true .on_miss false
effect: .name "lynn_shuffle_5" .target "target" .chance 140% .pull 3 .on_hit true .on_miss false

//对血特杀
effect: .name "lynn_blood_killer" .target "performer" .chance 100% .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 10% .damage_high_multiply 10% .on_hit true .on_miss false 

//流血
effect: .name "lynn_tear_blood_1" .target "target" .chance 110% .dotBleed 2 .duration 3 .on_hit true .on_miss false .queue true
effect: .name "lynn_tear_blood_2" .target "target" .chance 115% .dotBleed 2 .duration 3 .on_hit true .on_miss false .queue true
effect: .name "lynn_tear_blood_3" .target "target" .chance 120% .dotBleed 4 .duration 3 .on_hit true .on_miss false .queue true
effect: .name "lynn_tear_blood_4" .target "target" .chance 125% .dotBleed 4 .duration 3 .on_hit true .on_miss false .queue true
effect: .name "lynn_tear_blood_5" .target "target" .chance 130% .dotBleed 5 .duration 3 .on_hit true .on_miss false .queue true

//易伤
effect: .name "lynn_vulnerability_1" .target "target" .chance 100% .buff_ids "lynn_vulnerability_1" .duration 2 .on_hit true .on_miss false .queue true
effect: .name "lynn_vulnerability_2" .target "target" .chance 110% .buff_ids "lynn_vulnerability_2" .duration 2 .on_hit true .on_miss false .queue true
effect: .name "lynn_vulnerability_3" .target "target" .chance 120% .buff_ids "lynn_vulnerability_3" .duration 2 .on_hit true .on_miss false .queue true
effect: .name "lynn_vulnerability_4" .target "target" .chance 130% .buff_ids "lynn_vulnerability_4" .duration 2 .on_hit true .on_miss false .queue true
effect: .name "lynn_vulnerability_5" .target "target" .chance 140% .buff_ids "lynn_vulnerability_5" .duration 2 .on_hit true .on_miss false .queue true

 

///狞恶
//增益
effect: .name "lynn_ninge_buff" .target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 35% .damage_high_multiply 35% .crit_chance_add 20% .duration 4 .on_hit true .on_miss false .queue true
effect: .name "ninge_stress_received" .target "performer" .chance 100% .buff_ids "ninge_stress_received" .duration 4 .on_hit true .on_miss false .queue true

effect: .name "lynn_ninge_buff2" .target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15% .duration 4 .on_hit true .on_miss false .queue true

//加压
effect: .name "lynn_ninge_stress" .target "performer" .chance 100% .stress 30 .on_hit true .on_miss false
 

///消灾
//守护
effect: .name "lynn_Clear_Guard" .target "target" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description false
effect: .name "lynn_Guard" .target "target" .chance 100% .guard 1 .duration 4 .on_hit true .on_miss true .queue true

//清除眩晕
effect: .name "lynn_clear_stun" .target "target" .chance 100% .unstun 1  .on_hit true .on_miss true 
effect: .name "lynn_move_unstun" .target "target" .chance 100% .unstun 1  .on_hit true .on_miss true .has_description false


//减压、buff
effect: .name "lynn_pray_target" .target "target" .chance 100% .healstress 5 .combat_stat_buff 1 .attack_rating_add 15% .duration 3 .on_hit true .on_miss true
effect: .name "lynn_pray_self" .target "performer" .chance 100% .healstress 10 .combat_stat_buff 1 .crit_chance_add 15% .duration 4 .on_hit true .on_miss true


///睡觉
//治疗
effect: .name "lynn_sleep_heal" .target "performer" .chance 100% .heal_percent 0.2 .on_hit true .on_miss false

//减压
effect: .name "lynn_sleep_stressheal" .target "performer" .chance 100% .healstress 15 .on_hit true .on_miss true


///起床
//愈合
effect: .name "lynn_wake_hot_1" .target "performer" .chance 100% .dotHpHeal 2 .duration 5 .on_hit true .on_miss false
effect: .name "lynn_wake_hot_2" .target "performer" .chance 100% .dotHpHeal 3 .duration 5 .on_hit true .on_miss false
effect: .name "lynn_wake_hot_3" .target "performer" .chance 100% .dotHpHeal 4 .duration 5 .on_hit true .on_miss false
effect: .name "lynn_wake_hot_4" .target "performer" .chance 100% .dotHpHeal 5 .duration 5 .on_hit true .on_miss false
effect: .name "lynn_wake_hot_5" .target "performer" .chance 100% .dotHpHeal 6 .duration 5 .on_hit true .on_miss false

//减速
effect: .name "lynn_wake_spd" .target "performer" .chance 100% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false


///吵死了
//眩晕
effect: .name "lynn_wake_stun" .target "target" .chance 85% .stun 1 .on_hit true .on_miss false


//乱位
effect: .name "lynn_wake_shuffle" .target "target" .chance 85% .shuffletarget .on_hit true .on_miss false

///罪孽
//对血特杀
effect: .name "lynn_sin_blood_killer" .target "performer" .chance 100% .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 20% .damage_high_multiply 20% .on_hit true .on_miss false 

//对标暴击
effect: .name "lynn_tag_killer" .target "performer" .chance 100% .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 20% .on_hit true .on_miss false

//对晕穿甲
effect: .name "lynn_stun_killer" .target "performer" .chance 100% .buff_ids "lynn_stun_killer"  .duration 1 .on_hit true .on_miss false .skill_instant

//对不洁、异魔特杀
effect: .name "lynn_monster_killer" .target "performer" .chance 100% .buff_ids  "lynn_man_DMGH" "lynn_man_DMGL" "lynn_unholy_DMGH" "lynn_unholy_DMGL" "lynn_eldritch_DMGH" "lynn_eldritch_DMGL" .duration 1 .on_hit true .on_miss false .skill_instant

//流血
effect: .name "lynn_sin_blood" .target "target" .chance 500% .dotBleed 5 .duration 2 .on_hit true .on_miss false .queue true

//自身真伤
effect: .name "lynn_sin_DMG1" .target "performer" .chance 500% .health_damage 2 .on_hit true .on_miss false .queue true
effect: .name "lynn_sin_DMG2" .target "performer" .chance 500% .health_damage 4 .on_hit true .on_miss false .queue true
effect: .name "lynn_sin_DMG3" .target "performer" .chance 500% .health_damage 6 .on_hit true .on_miss false .queue true
effect: .name "lynn_sin_DMG4" .target "performer" .chance 500% .health_damage 8 .on_hit true .on_miss false .queue true
effect: .name "lynn_sin_DMG5" .target "performer" .chance 500% .health_damage 10 .on_hit true .on_miss false .queue true


//充能相关
effect: .name "lynn_daze" .target "performer" .chance -1000% .daze 1 .duration 1 .on_hit false .on_miss false .has_description false
effect: .name "lynn_sin_cd" .target "performer" .chance 1000% .steal_buff_source_type bsrc_crit .on_hit true .on_miss true .has_description false

effect: .name "lynn_sin_charge" .target "performer" .chance 100% .buff_ids "lynn_charge" "lynn_tooltip_charge" .buff_source_type bsrc_crit .buff_duration_type quest_end .duration 1 .on_hit true .on_miss true .has_description false .apply_once true


///我是好人
//腐蚀标志物
effect: .name "lynn_fake_poison" .target "performer" .chance -1000% .dotPoison 1 .duration 1 .on_hit false .on_miss false .has_description false

//友军减压
effect: .name "goodman_stressheal" .target "performer_group_other" .chance 100% .healstress 8 .on_hit true .on_miss true

///狂化
//治愈
effect: .name "lynn_cure" .target "performer" .chance 100% .cure 1 .on_hit true .on_miss true .queue true .has_description false

//清除死门
effect: .name "lynn_clear_deathsdoor" .target "target" .chance 1000% .steal_buff_source_type bsrc_deathsdoor .on_hit true .on_miss true .has_description false

-------------------------------------
///死门效果
//治愈
effect: .name "lynn_deathsdoor_cure" .target "performer" .chance -100% .cure 1 .on_hit true .on_miss true .queue true .has_description false

//治愈率buff
effect: .name "lynn_deathsdoor_curebuff" .target "performer" .chance 100% .buff_ids "lynn_clear_blood_up" "lynn_clear_poison_up" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss true .has_description false

-------------------------------------------
//获得怪癖
effect: .name "lynn_quirk" .target "performer" .chance 100% .disease "lynn_quirk" .on_hit true .on_miss true .has_description false
effect: .name "lynn_disease" .target "performer" .chance 10000% .disease "lynn_disease" .on_hit true .on_miss true .has_description false






///饰品

//减压
effect: .name "lynn_sword_healstress_1" .target "performer" .chance 100% .buff_ids "lynn_sword_healstress_1" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss true .apply_once true .has_description false
effect: .name "lynn_sword_healstress" .target "performer_group" .chance 100% .healstress 5 .on_hit true .on_miss true .apply_once true
effect: .name "lynn_sword_healstress_2" .target "performer" .chance 100% .buff_ids "lynn_sword_healstress_2" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss true .apply_once true .has_description false

//压力
effect: .name "lynn_heart_stress" .target "performer_group" .chance 15% .stress 5 .on_hit true .on_miss false .apply_once true 

//铜铃禁治压
effect: .name "lynn_bell_debuffchance_1" .target "performer" .chance 100% .buff_ids "lynn_bell_debuffchance_1" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .apply_once true .queue true
effect: .name "lynn_bell_debuffchance_2" .target "performer" .chance 100% .buff_ids "lynn_bell_debuffchance_2" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .apply_once true .queue true
effect: .name "lynn_bell_debuffchance_3" .target "performer" .chance 100% .buff_ids "lynn_bell_debuffchance_3" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .apply_once true .queue true
effect: .name "lynn_bell_debuffchance_4" .target "performer" .chance 100% .buff_ids "lynn_bell_debuffchance_4" .buff_source_type bsrc_battle_modifier .duration 1 .on_hit true .on_miss false .apply_once true .queue true

effect: .name "lynn_dis_heal_stress" .target "target" .chance -1000% .buff_ids "lynn_dis_heal" "lynn_dis_stress" "lynn_cc_dis_tooltip_2" .duration 1 .on_hit true .on_miss false .apply_once true .queue true .has_description false






//棺材反击
effect: .name "lynn_SK10_DMG" .target "performer" .chance 100% .buff_ids "lynn_SK10_DMGH" "lynn_SK10_DMGL" "lynn_stun" .buff_duration_type combat_end .duration 1 .on_hit true .on_miss true .apply_once true .queue true

