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		<!-- <自定义描述>// -->
		
	<entry id="buff_stat_tooltip_upgrade_discount_lynn_zerowide"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>


			<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="JS_Lynn+str_night_ambush_bark_0"><![CDATA[有埋伏！]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_1"><![CDATA[贱格!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_2"><![CDATA[咩回事……]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_3"><![CDATA[我仲喺度瞓觉啊！]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="JS_Lynn+str_monster_attack_unholy_smite"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_judgement"><![CDATA[某食饭啊？]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_curse"><![CDATA[就咁？]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="JS_Lynn+str_control_before_turn_siren"><![CDATA[呕。]]></entry>
    <entry id="JS_Lynn+str_control_return_siren"><![CDATA[只头壳……晕晕哋……]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[唔好嘅回忆……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[呢下真嘅僵住啦。]]></entry>
    <entry id="JS_Lynn+str_block_effect_vigorous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_powerful"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_focused"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_courageous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_stalwart"><![CDATA[……]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[乜？]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[唔系几啱……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[乜嘢……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[真冇质素。]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[好痛！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[叼！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[寄！]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[收声。]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[我打佢你叫乜。]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[痴线啊，叫乜叫。]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[……*咕噜咕噜咕噜*……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[要煮成烂肉啦！]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[救命啊！]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="JS_Lynn+str_monster_user_selected_targets_kill_pill"><![CDATA[已死之人，怎会再死？]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[收声。]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[呕……]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[好核突……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[有识整跌呢个嘢嘅人某？]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[唔……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[核突！]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[呸呸呸！]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[有冇搞错啊大佬。]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[死秃驴唔好好念经食乜烤肉。]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[啰柚烧着了！]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[呼呼呼…点越烧越旺了！]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="JS_Lynn+str_prisoner_help_me"><![CDATA[呃……至少你哋睇起嚟比嗰啲嘢像人。]]></entry>
    <entry id="JS_Lynn+str_prisoner_rescue_thanks"><![CDATA[我明了……我会去你哋讲嘅城镇嘅……再讲一次点走？]]></entry>


	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[有茶某……你嗰表情乜意思。]]></entry>
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[你卖嘅系马尿啊？]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[边个出老千边个生儿子冇屎忽窿啊（把手伸入袖）。]]></entry>
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[你点可能……你出猫！]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[我有对象了，所以我喺旁边睇着就嘚。]]></entry>
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[现场睇比睇A片劲爆多了！]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[我喺度瞓…冥想阵唔中意被打扰。]]></entry>
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[呢个唔系枕头，系——我嘅冥想用具…都话唔系枕头。]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[如果你哋呢嘅神有用嘅话……]]></entry>
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[我嚟呢度都太奇怪了吧.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[呢个系乜地方……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[呢度好臭……]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_alcoholism_gambling_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_brothel_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_meditation_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_prayer_rejection"><![CDATA[酒！]]></entry>
    <entry id="JS_Lynn+str_alcoholism_flagellation_rejection"><![CDATA[酒！]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_gambler_bar_rejection"><![CDATA[我要让佢哋知边个系赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_brothel_rejection"><![CDATA[我要让佢哋知边个系赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_meditation_rejection"><![CDATA[我要让佢哋知边个系赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_prayer_rejection"><![CDATA[我要让佢哋知边个系赌神。]]></entry>
    <entry id="JS_Lynn+str_gambler_flagellation_rejection"><![CDATA[我要让佢哋知边个系赌神。]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_love_interest_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_flagellation_rejection"><![CDATA[……]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_enlightened_bar_rejection"><![CDATA[眼瞓啦我……]]></entry>
    <entry id="JS_Lynn+str_enlightened_gambling_rejection"><![CDATA[眼瞓啦我……]]></entry>
    <entry id="JS_Lynn+str_enlightened_brothel_rejection"><![CDATA[眼瞓啦我……]]></entry>
    <entry id="JS_Lynn+str_enlightened_prayer_rejection"><![CDATA[眼瞓啦我……]]></entry>
    <entry id="JS_Lynn+str_enlightened_flagellation_rejection"><![CDATA[眼瞓啦我……]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_god_fearing_bar_rejection"><![CDATA[想拜佛烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_gambling_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_brothel_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_meditation_rejection"><![CDATA[想拜神烧香……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_flagellation_rejection"><![CDATA[想拜神烧香……]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_flagellant_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_brothel_rejection"><![CDATA[……]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[冇茶……]]></entry>
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[酒嘅品质唔太嘚……]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[唔想玩啦！]]></entry>
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[全都喺度出猫！]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[呢两日系贤者时间……]]></entry>
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[冲唔喐啦……]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[我仲未攰。]]></entry>
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[呢度瞓起嚟唔舒服！]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[……呢……冇神……]]></entry>
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[我……感受到咗……恐惧……]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[信呢个不如信我系秦始皇。]]></entry>
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[我又唔系三岁细路仔，唔信呢些嘅。]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[呢度连游戏机都冇咩？]]></entry>
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[我宁愿去瞓觉。]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="JS_Lynn+str_roster_list_bar_bark"><![CDATA[好酒！]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="JS_Lynn+str_roster_list_gambling_bark"><![CDATA[（四处偷睇，假装无意将手伸进袖）]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="JS_Lynn+str_roster_list_brothel_bark"><![CDATA[哦哦！仲有呢种体位！劲啊！]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="JS_Lynn+str_roster_list_meditation_bark"><![CDATA[Zzz……]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="JS_Lynn+str_roster_list_prayer_bark"><![CDATA[乜也冇发生嘛，攰死咗……]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="JS_Lynn+str_roster_list_flagellation_bark"><![CDATA[……]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[你确定系医紧我？]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[你等我唸起咗唔好嘅回忆……]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[多嚟点麻药可以某……]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[等…等一下，点解会有牙医？咪过嚟！]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="JS_Lynn+str_roster_list_disease_treatment_bark"><![CDATA[好痛！你做紧冇嘢啊！]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[轻轻松松。]]></entry>
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[想吃糖葫芦了。]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[睇嚟系场硬仗。]]></entry>
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[呼……差点。]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[我感觉唔太啱，最好离我远点啲……]]></entry>
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[*呼吸沉重*]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA["我哋"……被嗰嘢拒之门外了……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[……“大家”……喺抗拒……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[呢个世界……情况唔太啱……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[我感受到咗……恐惧……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[唔嘚…“大家”…喺害惊……]]></entry>
	<!-- <城镇闲置台词：折磨喊话>// -->
    <entry id="str_roster_list_JS_Lynn_affliction_bark"><![CDATA[...]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
	<!-- 已被证实不存在英雄独立格式！已弃用
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
	-->
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="JS_Lynn+str_stagecoach_roster_full_rejection"><![CDATA[我不喜欢和其他人当舍友，他们应该也不希望一个僵尸躺在旁边。]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="JS_Lynn+str_quest_too_hard"><![CDATA[我今日不在状态,呢个就免了。]]></entry>
	<entry id="JS_Lynn+str_quest_too_easy"><![CDATA[某嘢做嘅我唸瞓觉。]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_JS_Lynn_limit"><![CDATA[嗯？仲有另一个我？咁你上啦。]]></entry>

    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[嗯？仲有另一个我？咁你上啦。]]></entry>
    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[某某，都系你来啦。]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[睇招！]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[孱弱！]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[你太捞了。]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[你冇下一招了。]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[咩？……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[*哼*]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[可恶……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[哇……]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[啊！]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="JS_Lynn+str_bark_startmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="JS_Lynn+str_bark_stopmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="JS_Lynn+str_bark_backingup"><![CDATA[……]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[叼！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[边个放呢度嘅！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[哎呀！]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[等等……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……还…唔系时候…]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["大家"再等下……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[冷静……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[*深呼吸*]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["大家"冷静，我能应付……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[呃……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[势大力沉……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[好痛！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[继续！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[你激嬲我啦。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[呢个系你最后一次机会了。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[再嚟！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[啧……]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[撑住……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[靠……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[挺住！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[企喺我身后。]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[咪死咗！]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[剩低嘅交畀我啦！]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor"><![CDATA[*沉重的呼吸声*]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="JS_Lynn+str_heart_attack"><![CDATA[*野兽般的嚎叫*]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor_ally"><![CDATA[操！]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[你哋会付出代价嘅。]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive_ally"><![CDATA[……加油……]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="JS_Lynn+str_bark_poisondot"><![CDATA[好核突！]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="JS_Lynn+str_bark_bleeddot"><![CDATA[呢不可能！我点会流血？]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="JS_Lynn+str_bark_hp_heal_dot"><![CDATA[洒洒水。]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[有股煞气袭嚟……]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[此地不宜久留。]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[有邋遢嘢。]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[阴气越嚟越重了。]]></entry>
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[我哋要快点了。]]></entry>
	
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[好嘢。]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[呢些嘢有用咩。]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[唔错。 ]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[好耶！]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[哦哦哦！]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[我中邪了！……等一下，我真嘅会中邪么？]]></entry>
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[有病吧！喺箱子里放呢个！]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[空嘅。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[浪费时间。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[冇意思。]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[无聊。]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[大家情况唔太妙……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[我觉嘅该唞一下了……]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[洒洒水啦。]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[*吹口哨*]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[各位冇问题么……]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[情况急转直下。]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[咱们走吧。]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[很简单嘛。]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_selfhigh"><![CDATA[*沉重的呼吸声*]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_selflow"><![CDATA[*吹口哨*]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[我离死唔远了……]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[略……]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[我还能接着打。]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[下一个要揍嘅系边个。]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[呢下糟糕了……]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[可能失误有点多……]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[我哋需要从长计议……]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[我要打十个。]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[或许我该让只手？]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[轻轻松松。]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[好像柴火唔够了。]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[冇柴火了？]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[*哼歌*]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[充足嘅睡眠~]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[冇多余嘅材料做面了。]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[如果冇可以食嘅嘢，我可能要食咪嘅嘢了……]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[呢种情……况希望唔好再有了，因为我越嚟越觉得……伙计们睇起嚟有点好食了……]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[呢下瞓唔了好觉了啊……]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[好耶！]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[食饭了。]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[正好饿咗。]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="JS_Lynn+str_bark_companionship"><![CDATA[该瞓觉了。]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[继续！]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[打个痛快！]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[再嚟！]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="JS_Lynn+str_wave_curio_room"><![CDATA[卒之停下嚟……呕……]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="JS_Lynn+str_wave_dungeon_weald"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="JS_Lynn+str_wave_dungeon_warrens"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="JS_Lynn+str_wave_dungeon_crypts"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="JS_Lynn+str_wave_dungeon_cove"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="JS_Lynn+str_wave_dungeon_darkestdungeon"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="JS_Lynn+str_wave_dungeon_town"><![CDATA[我晕车……呕……]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[等等嗰束光……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我见过嗰束光……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我就系从呢嘅土里爬出嚟嘅……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[我被一束光笼罩……然后……然后我就嚟到了呢度……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[呢度……或许有我返去嘅关键……]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[不祥之地……]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[冇打到！]]></entry>
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[打歪了衰仔！]]></entry>



	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下JS_Lynn_affliction指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[……*诡异的气泡音*……]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[杀！！！]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[好饿……]]></entry>
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[呵呵呵呵哈哈哈哈…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[不……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[	如果……果个时候……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[点解……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[都畀我死！！]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[爹哋……妈咪……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["我哋"……饿了……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[血……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[都系坏人…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[坏人……该死…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[点解要咁做…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[死！！！]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["我哋"……爹哋……妈咪……]]></entry>
	<!-- <reaction_act_outs>// -->
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[佢系"我哋"嘅！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[躝开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[不！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[咪咗住！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["我哋"要食嘅！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[好食！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[躝开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[唔想俾"我哋"食咗，就躝开！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[好饿！……好饿！！]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[哈哈哈哈哈哈哈哈哈哈…………]]></entry>
	
	
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[*野兽般的呼吸声*]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["我哋"讲……不……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[食嘅……系"我哋"嘅……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[不……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[唔   得……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[唔好咗住"我哋"……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[唔好……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[……]]></entry>
	<!-- <Non_trait_library>// -->
    <entry id="JS_Lynn+str_bark_stress_camp_JS_Lynn_affliction"><![CDATA[我感受到了……我哋……]]></entry>
	<entry id="JS_Lynn+str_heart_attack_JS_Lynn_affliction"><![CDATA[我哋……唔可以死……]]></entry>	
	
  </language>
  
  
    <language id="english">

		<!-- <自定义描述>// -->
		
	<entry id="buff_stat_tooltip_upgrade_discount_lynn_zerowide"><![CDATA[{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​ {colour_end}]]></entry>


			<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="JS_Lynn+str_night_ambush_bark_0"><![CDATA[It's a trap!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_1"><![CDATA[Shameless!]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_2"><![CDATA[what happened……]]></entry>
    <entry id="JS_Lynn+str_night_ambush_bark_3"><![CDATA[Don't wake me up!]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="JS_Lynn+str_monster_attack_unholy_smite"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_judgement"><![CDATA[Didn't you eat?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_unholy_curse"><![CDATA[That's it?]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="JS_Lynn+str_control_before_turn_siren"><![CDATA[ew~]]></entry>
    <entry id="JS_Lynn+str_control_return_siren"><![CDATA[My head... feels dizzy...]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[It brings back bad memories for me...]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_drowned_anchored"><![CDATA[I really froze now.]]></entry>
    <entry id="JS_Lynn+str_block_effect_vigorous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_powerful"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_focused"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_courageous"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_block_effect_stalwart"><![CDATA[……]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[What?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[Something’s not quite right…]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[what……]]></entry>
    <entry id="JS_Lynn+str_monster_attack_prophet_mark"><![CDATA[That's really unqualified.]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[it hurts!]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[FUCK！]]></entry>
    <entry id="JS_Lynn+str_monster_attack_light_fuse"><![CDATA[Oops……]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[Shut up.]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[I'm hitting it! what are you shouting about?]]></entry>
    <entry id="JS_Lynn+str_monster_attack_obliterate_enraged"><![CDATA[Are you an idiot?what are you shouting about?]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[……*GuluGuluGulu*……]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[I'm going to be cooked into rotten meat!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_cauldron_full"><![CDATA[Help!]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="JS_Lynn+str_monster_user_selected_targets_kill_pill"><![CDATA[You can never kill a dead "person"]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffled"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[收声。]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_shuffledot"><![CDATA[……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[ew~]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_1"><![CDATA[So disgusting……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[Is there anyone who can get rid of this thing?]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_2"><![CDATA[Well……]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[Disgusting!]]></entry>
    <entry id="JS_Lynn+egg_increment_bark_3"><![CDATA[Bah bah bah!]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[What's wrong with you,bro?]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[BBQ? Come on, that's not very bald like you at all.]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[My ass is on fire!]]></entry>
    <entry id="JS_Lynn+str_prisoner_damage_pyre_full"><![CDATA[Hufufu...why the fever is getting hotter and hotter!]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="JS_Lynn+str_prisoner_help_me"><![CDATA[Well...at least you look more human than those things.]]></entry>
    <entry id="JS_Lynn+str_prisoner_rescue_thanks"><![CDATA[I understand... I will go to the town you mentioned... Again, how do I get there?]]></entry>


	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[Is there any tea... What does that expression mean?]]></entry>
    <entry id="JS_Lynn+str_bar_committed"><![CDATA[Are you selling horse urine?]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[Whoever cheats will be cursed (putting hand into the sleeve).]]></entry>
    <entry id="JS_Lynn+str_gambling_committed"><![CDATA[How could you...you cheated!]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[I have a partner, so I can just watch from the side.]]></entry>
    <entry id="JS_Lynn+str_brothel_committed"><![CDATA[Watching it live is much more exciting than watching an porn movie!]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[I don't like to be disturbed when I'm sleeping...meditating.]]></entry>
    <entry id="JS_Lynn+str_meditation_committed"><![CDATA[This is not a pillow, it is...my meditation tool...I told you it is not a pillow.]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[If your gods are useful...]]></entry>
    <entry id="JS_Lynn+str_prayer_committed"><![CDATA[It's too strange for me to come here.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellation_committed"><![CDATA[……]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[What is this place……]]></entry>
    <entry id="JS_Lynn+str_treatment_committed"><![CDATA[This stinks...]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_disease_treatment_committed"><![CDATA[……]]></entry>
	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_alcoholism_gambling_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_brothel_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_meditation_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_prayer_rejection"><![CDATA[liquor!]]></entry>
    <entry id="JS_Lynn+str_alcoholism_flagellation_rejection"><![CDATA[liquor!]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_gambler_bar_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_brothel_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_meditation_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_prayer_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
    <entry id="JS_Lynn+str_gambler_flagellation_rejection"><![CDATA[I want them to know who the God of Gamblers is.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_love_interest_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_love_interest_flagellation_rejection"><![CDATA[……]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_enlightened_bar_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_gambling_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_brothel_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_prayer_rejection"><![CDATA[I am so sleepy……]]></entry>
    <entry id="JS_Lynn+str_enlightened_flagellation_rejection"><![CDATA[I am so sleepy……]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_god_fearing_bar_rejection"><![CDATA[I want to worship the immortal...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_gambling_rejection"><![CDATA[I want to worship the immortal...]]></entry>
    <entry id="JS_Lynn+str_god_fearing_brothel_rejection"><![CDATA[I want to worship the immortal……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_meditation_rejection"><![CDATA[I want to worship the immortal……]]></entry>
    <entry id="JS_Lynn+str_god_fearing_flagellation_rejection"><![CDATA[I want to worship the immortal……]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="JS_Lynn+str_flagellant_gambling_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_bar_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_meditation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_prayer_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_flagellant_brothel_rejection"><![CDATA[……]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[No tea…]]></entry>
    <entry id="JS_Lynn+str_resolution_bar_rejection"><![CDATA[The quality of the wine is not good...]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[I don’t want to play anymore!]]></entry>
    <entry id="JS_Lynn+str_known_cheat_gambling_rejection"><![CDATA[Everyone is cheating!]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[These two days are the time of wise men...]]></entry>
    <entry id="JS_Lynn+str_deviant_tastes_brothel_rejection"><![CDATA[I can’t move anymore...]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[I'm not sleepy yet.]]></entry>
    <entry id="JS_Lynn+str_unquiet_mind_meditation_rejection"><![CDATA[This is uncomfortable to sleep on!]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[…There is no God in this…]]></entry>
    <entry id="JS_Lynn+str_witness_prayer_rejection"><![CDATA[I...feel...fear...]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[It is better to believe that I am Qin Shi Huang than to believe this.]]></entry>
    <entry id="JS_Lynn+str_faithless_prayer_rejection"><![CDATA[I'm not a three-year-old kid, so I don't believe this.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_faithless_flagellation_rejection"><![CDATA[……]]></entry>
	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[Are there not even game consoles here?]]></entry>
    <entry id="JS_Lynn+str_override_invalid_rejection"><![CDATA[I'd rather go to sleep.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="JS_Lynn+str_roster_list_bar_bark"><![CDATA[Good wine!]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="JS_Lynn+str_roster_list_gambling_bark"><![CDATA[(Peeking around, pretending to put his hand into his sleeve accidentally)]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="JS_Lynn+str_roster_list_brothel_bark"><![CDATA[oh oh! And this kind of position! Thumbs up!]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="JS_Lynn+str_roster_list_meditation_bark"><![CDATA[Zzz……]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="JS_Lynn+str_roster_list_prayer_bark"><![CDATA[Nothing happened, I was so sleepy...]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="JS_Lynn+str_roster_list_flagellation_bark"><![CDATA[……]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Are you sure you are undergoing treatment?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[You remind me of bad memories...]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Could you please give me more anesthetic?]]></entry>
    <entry id="JS_Lynn+str_roster_list_treatment_bark"><![CDATA[Wait...wait a minute, why are there dentists? do not come!]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="JS_Lynn+str_roster_list_disease_treatment_bark"><![CDATA[it hurts! What are you doing!]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[Easily.]]></entry>
    <entry id="JS_Lynn+str_roster_list_low_stress_bark"><![CDATA[I want to eat candied haws.]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[It seems to be a tough battle.]]></entry>
    <entry id="JS_Lynn+str_roster_list_medium_stress_bark"><![CDATA[Phew...almost.]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[I don't feel right, it's best to stay away from me...]]></entry>
    <entry id="JS_Lynn+str_roster_list_high_stress_bark"><![CDATA[*breathing heavily*]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA["We"...were shut out by that thing...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[..."everyone"...is resisting...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[This world...is not in a good situation...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[I felt...fear...]]></entry>
    <entry id="JS_Lynn+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[No... "everyone"... is afraid...]]></entry>
	<!-- <城镇闲置台词：折磨喊话>// -->
    <entry id="str_roster_list_JS_Lynn_affliction_bark"><![CDATA[...]]></entry>
	
	<!-- <马车闲置台词(招募列表台词)>// -->
	<!-- 已被证实不存在英雄独立格式！已弃用
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_stagecoach_idle"><![CDATA[……]]></entry>
	-->
	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="JS_Lynn+str_stagecoach_roster_full_rejection"><![CDATA[I don't like being roommates with other people, and they probably don't want a zombie lying around.]]></entry>
	
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="JS_Lynn+str_quest_too_hard"><![CDATA[I'm not in the right mood today, so I won't do this now.]]></entry>
	<entry id="JS_Lynn+str_quest_too_easy"><![CDATA[I'm so bored that I want to sleep.]]></entry>
	
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_JS_Lynn_limit"><![CDATA[Um? Is there another me? Then come on.]]></entry>
    <entry id="str_incompatible_party_member_JS_Lynn_limit"><![CDATA[Um? Is there another me? Then come on.]]></entry>
		
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[watch out!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[Weak!]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[You are too weak.]]></entry>
    <entry id="JS_Lynn+str_critbyhero"><![CDATA[You have no next move.]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[What? …]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[*哼*]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[Damn it]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[WOW…………]]></entry>
    <entry id="JS_Lynn+str_combat_knockback"><![CDATA[Ah！]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="JS_Lynn+str_bark_startmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="JS_Lynn+str_bark_stopmoving"><![CDATA[……]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="JS_Lynn+str_bark_backingup"><![CDATA[……]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[FUCK！]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[Who put this?]]></entry>
    <entry id="JS_Lynn+str_comment_trap_triggered"><![CDATA[oops!]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[etc……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……not the right time yet…]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["Everyone"! hold on……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[clam down……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[*deep breath*]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA["Everyone" calm down, I can handle it...]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[well……]]></entry>
    <entry id="JS_Lynn+str_bark_increasingstress"><![CDATA[……]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[A mighty force sinks……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[It hurts!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[Carry on!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[You're pissing me off.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[This is your last chance.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[Do it again!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound"><![CDATA[TSK...]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Hold on……]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Damn it]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Hang on!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Stand behind me.]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Don't die!]]></entry>
    <entry id="JS_Lynn+str_bark_bigwound_ally"><![CDATA[Leave the rest to me!]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor"><![CDATA[* Heavy breathing *]]></entry>
	<!-- <战斗台词：自身心衰(注意官方原版是存在单独且非折磨的心衰台词，意味不明)>// -->
	<entry id="JS_Lynn+str_heart_attack"><![CDATA[* Howling like a beast *]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoor_ally"><![CDATA[FUCK！！]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[……]]></entry>
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive"><![CDATA[You're gonna pay for this.]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="JS_Lynn+str_bark_deathsdoorsurvive_ally"><![CDATA[... Come on...]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="JS_Lynn+str_bark_poisondot"><![CDATA[It's disgusting!]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="JS_Lynn+str_bark_bleeddot"><![CDATA[This is impossible! Why am I bleeding?]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="JS_Lynn+str_bark_hp_heal_dot"><![CDATA[Just so so.]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[Something bad came over...]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[This is not a good place to stay.]]></entry>
    <entry id="JS_Lynn+str_combat_wastingtime"><![CDATA[There's something dirty.]]></entry>
		
	<!-- <亮度降低台词>// -->
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[The Yin is getting heavier and heavier.]]></entry>
    <entry id="JS_Lynn+str_bark_torch_0"><![CDATA[We have to hurry.]]></entry>
	
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Good stuff.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Do these things work?]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Not bad.]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Yes!]]></entry>
    <entry id="JS_Lynn+str_bark_curiogood"><![CDATA[Oh oh oh!]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[I'm enchanted! ... Wait a minute. Am I really going to be evil?]]></entry>
    <entry id="JS_Lynn+str_bark_curiobad"><![CDATA[You're sick! Put this in the box!]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[It's empty.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[A waste of time.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[No fun.]]></entry>
    <entry id="JS_Lynn+str_bark_curiomeh"><![CDATA[Boring.]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[Things are not good for everyone...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partyhigh"><![CDATA[I think it's time for a break...]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[Splash the water.]]></entry>
    <entry id="JS_Lynn+str_bark_stress_partylow"><![CDATA[* Whistle *]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[Everybody okay...]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partylow"><![CDATA[Things are going downhill.]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[Let's go.]]></entry>
    <entry id="JS_Lynn+str_bark_hp_partyhigh"><![CDATA[It's very easy.]]></entry>

	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="JS_Lynn+str_bark_stress_selfhigh"><![CDATA[* Heavy breathing *]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="JS_Lynn+str_bark_stress_selflow"><![CDATA[* Whistle *]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[I'm close to death...]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selflow"><![CDATA[Omit from]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[I can still fight.]]></entry>
    <entry id="JS_Lynn+str_bark_hp_selfhigh"><![CDATA[Who's going to punch next.]]></entry>

	<!-- <队伍状态糟糕>// -->
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[That's too bad...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[Maybe a little too much...]]></entry>
    <entry id="JS_Lynn+str_bark_party_poor_condition"><![CDATA[We need to take a long view...]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[I'm going to hit ten.]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[Maybe I should give you a break?]]></entry>
    <entry id="JS_Lynn+str_bark_party_great_condition"><![CDATA[It's easy.]]></entry>
	
	<!-- <营火储备不足>// -->
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[Looks like there's not enough firewood.]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_low"><![CDATA[Out of firewood?]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[* Hum a song *]]></entry>
    <entry id="JS_Lynn+str_bark_firewood_high"><![CDATA[Get enough sleep]]></entry>
	
	<!-- <食物储备不足>// -->
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[There is no extra material for the noodles.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[If there's nothing to fill me up with, I might have to eat something else...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[This feeling I hope it doesn't happen again, because I feel more and more... Guys, this looks a little delicious...]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_low"><![CDATA[I won't be able to sleep well now...]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[Yes!]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[It's time to eat.]]></entry>
    <entry id="JS_Lynn+str_bark_provisions_high"><![CDATA[I'm just hungry.]]></entry>
	
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="JS_Lynn+str_bark_companionship"><![CDATA[It's time for bed.]]></entry>
	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Carry on!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Have a good fight!]]></entry>
    <entry id="JS_Lynn+str_wave_spawn_mash"><![CDATA[Do it again!]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="JS_Lynn+str_wave_curio_room"><![CDATA[Finally stop...ew~]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="JS_Lynn+str_wave_dungeon_weald"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="JS_Lynn+str_wave_dungeon_warrens"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="JS_Lynn+str_wave_dungeon_crypts"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="JS_Lynn+str_wave_dungeon_cove"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="JS_Lynn+str_wave_dungeon_darkestdungeon"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="JS_Lynn+str_wave_dungeon_town"><![CDATA[I get carsick...ew~]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[Wait a minute... The light... ?]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[I've seen the light...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[This is where I crawled out of the dirt...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[I was enveloped in a light... And then... And here I am...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[here Maybe there's the key to my return...]]></entry>
    <entry id="JS_Lynn+str_wave_dungeon_farm"><![CDATA[Ominous place...]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[It missed!]]></entry>
    <entry id="JS_Lynn+str_boss_miller_sadness"><![CDATA[Hit it wrong! You son of a bitch!]]></entry>



	<!-- <备注：自定义美德/折磨的行为模板，基于官方TEST>// -->
	<!-- <以下JS_Lynn_affliction指代具体自定义美德/折磨的Trait ID>// -->
	<!-- <注意！此模板包含部分从未出现于官方原版的行为模式，即它们已被官方弃用，如"强制撤退"、"自主使用道具">// -->
	<!-- <注意！未包含于此模板的其他行为模式不成立，如"队伍治疗"行为并不存在，但此类需求可通过其他行为通过迂回模拟>// -->
	<!-- <注意！编写attack_friendly时需要视不同的发起者英雄，在美德/折磨内指定不同effect>// -->
	
	<!-- <combat_start_turn_act_outs>// -->
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[... * That weird bubble sound *...]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Kill them all!!]]></entry>
   	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[So hungry...]]></entry>
	<entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Ha ha ha ha ha …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[No……]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[if At that time]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[why…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Everybody die!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Dad... Mom...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["We"...are hungry...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Blooood...]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[they are all bad people …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[The bad guys... must die…………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Why would you do that …………]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA[Die!!]]></entry>
    <entry id="JS_Lynn+str_bark_stress_JS_Lynn_affliction"><![CDATA["We"... Dad... Mom...]]></entry>
	<!-- <reaction_act_outs>// -->
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[It's our prey!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Stay out of this!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Noooo!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Get out of the way!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA["We" want food!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Delicious!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Sod off!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[You don't want us to eat you! Get out of here!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[I am hungry! ... So hungry!!]]></entry>
    <entry id="JS_Lynn+str_change_pos_fwd_JS_Lynn_affliction"><![CDATA[Ha ha ha ha ha ha ha …………]]></entry>
	
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[* The sound of beast breathing *]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA["We" say... Nooooo！]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[The food... It's "our"...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[Nooooo.]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[no,no,No……]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[Don't get in the way of "us"...]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[It is not good]]></entry>
	<entry id="JS_Lynn+str_block_move_JS_Lynn_affliction"><![CDATA[……]]></entry>
	<!-- <Non_trait_library>// -->
    <entry id="JS_Lynn+str_bark_stress_camp_JS_Lynn_affliction"><![CDATA[I feel... We...]]></entry>
	<entry id="JS_Lynn+str_heart_attack_JS_Lynn_affliction"><![CDATA[We... Can't die...]]></entry>
	
  </language>
</root>

