commonfx: .deathfx death_medium

weapon: .name "JS_Lynn_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "JS_Lynn_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "JS_Lynn_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "JS_Lynn_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "JS_Lynn_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "JS_Lynn_armour_0" .icon "eqp_armour_0.png"
armour: .name "JS_Lynn_armour_1" .icon "eqp_armour_1.png"
armour: .name "JS_Lynn_armour_2" .icon "eqp_armour_2.png"
armour: .name "JS_Lynn_armour_3" .icon "eqp_armour_3.png"
armour: .name "JS_Lynn_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "JS_Lynn_Skill_1" .icon "1" .anim "pomie" .fx "" .targchestfx "blood_splatter" .condensed_tooltip_stats true .condensed_tooltip_effects true .condensed_tooltip_effects_per_line 2
combat_skill: .id "JS_Lynn_Skill_2" .icon "2" .anim "lynn_lxcy" .fx "" .targchestfx "blood_splatter"
combat_skill: .id "JS_Lynn_Skill_3" .icon "3" .anim "lynn_lyfw" .fx "" 
combat_skill: .id "JS_Lynn_Skill_4" .icon "4" .anim "coffin_descent" .fx "" 
combat_skill: .id "JS_Lynn_Skill_5" .icon "5" .anim "guishou" .fx "" 
combat_skill: .id "JS_Lynn_Skill_6" .icon "6" .anim "ninge" .fx "" 
combat_skill: .id "JS_Lynn_Skill_7" .icon "7" .anim "pray" .fx "" 
combat_skill: .id "JS_Lynn_Skill_8" .icon "8" .anim "sleep" .fx "" 
combat_skill: .id "JS_Lynn_Skill_9" .icon "9" .anim "wakeup" .fx "" 
combat_skill: .id "JS_Lynn_Skill_10" .icon "10" .anim "rush_coffin" .fx "" 
combat_skill: .id "JS_Lynn_Skill_11" .icon "11" .anim "sin" .fx "" 
combat_skill: .id "JS_Lynn_Skill_12" .icon "12" .anim "goodman" .fx "" 

	
combat_move_skill: .id "move" .icon "generic_move" .anim ""
riposte_skill: .id "lynn_riposte" .anim "" .fx "" .targchestfx ""

act_out_display: .attack_friendly_anim "defend_lynn_berserker" .attack_friendly_fx "" .attack_friendly_targchestfx "blood_splatter" .attack_friendly_sfx "/char/ally/JS_Lynn_gash"

health_bar: .type "corpse"