
//effect: .name .target performer performer_group performer_group_other target target_group target_group_other target_enemy_group global .chance .on_hit .on_miss .queue .dotBleed   .dotPoison   .dotStress   .stress   .healstress   .combat_stat_buff   .damage_low_multiply   .damage_high_multiply   .max_hp_multiply   .attack_rating_add   .crit_chance_add   .defense_rating_add   .protection_rating_add   .speed_rating_add   .buff_ids   .duration   .dotHpHeal   .heal   .heal_percent   .can_crit_heal   .cure   .cure_bleed   .cure_poison   .clearDotStress   .tag   .untag   .stun   .unstun   .keyStatus	tagged   poisoned   bleeding   stunned   dazed   transformed   .riposte   .riposte_on_miss_chance_add   .riposte_on_hit_chance_add   .riposte_on_miss_chance_multiply   .riposte_on_hit_chance_multiply   .riposte_effect  .clear_riposte   .guard   .clearguarding   .clearguarded   .torch_decrease   .torch_increase   .item   .curio   .dotShuffle   .push   .pull   .shuffletarget   .shuffleparty   .instant_shuffle   .buff_amount   .buff_type   .buff_sub_type   .buff_duration_type   .steal_buff_stat_type   hp_dot_bleed   hp_dot_poison   hp_dot_heal   stress_dot   shuffle_dot   .steal_buff_source_typ .swap_source_and_target   .kill   .immobilize   .unimmobilize   .control   .uncontrol   .kill_enemy_types   .monsterType   .capture   .capture_remove_from_party   .disease   .remove_vampire   .summon_monsters   .summon_chances   .summon_ranks   .summon_limits   .summon_count   .summon_erase_data_on_roll   .summon_can_spawn_loot   .summon_rank_is_previous_monster_class   .summon_does_roll_initiatives   .crit_doesnt_apply_to_roll   .virtue_blockable_chance   .affliction_blockable_chance   .set_mode   .can_apply_on_death   .apply_once   .rank_target   .clear_rank_target   .performer_rank_target   .apply_with_result   .initiative_change   .source_heal_type   .skill_instant   .actor_dot   .health_damage   .bark   .set_monster_class_id   .set_monster_class_ids   .set_monster_class_chances   .set_monster_class_reset_hp   .set_monster_class_reset_buffs   .set_monster_class_carry_over_hp_min_percent   .set_monster_class_clear_initative   .set_monster_class_clear_monster_brain_cooldowns   .set_monster_class_reset_scale   .has_description   .stealth   .unstealth   .clear_debuff   .health_damage_blocks   .dotSource   .buff_source_type   .use_item_id   .use_item_type   .skips_endless_wave_curio   .spawn_target_actor_base_class_id   .clearvirtue   .riposte_validate   .buff_is_clear_debuff_valid	true of false   .refreshes_skill_uses	true of false   .cure_disease   .individual_target_actor_rolls   .damage_type   .damage_source_type   .damage_source_data   .daze   .undaze   


////Modes

effect: .name "Snor Ui Mode Basic" .target "performer" .set_mode A .on_hit true .on_miss true .has_description false
effect: .name "Snor Ui Mode Basic Q" .target "performer" .set_mode A .on_hit true .on_miss true .queue true .has_description false
effect: .name "Snor Ui Mode Trinket" .target "performer" .set_mode B .apply_with_result true .on_hit true .on_miss true .has_description false
effect: .name "Snor Ui Mode Clues" .target "performer" .set_mode ui_mode_clues .apply_with_result true .on_hit true .on_miss true .has_description false


////Skills

//Shoot
effect: .name "Snor Ui Shoot Mark DMG"	.target "performer" .keyStatus "tagged"	.combat_stat_buff 1 .damage_low_multiply 80%	.damage_high_multiply 80% .attack_rating_add 10%	.on_hit true .on_miss false .apply_once true

effect: .name "Snor Ui Shoot TT 1" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_shoot_tt_1"
effect: .name "Snor Ui Shoot TT 2" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_shoot_tt_2"

//Mark
effect: .name "Snor Ui Mark" .target "target" .tag 1 .on_hit true .on_miss false .duration 3

effect: .name "Snor Ui Mark Debuffs 1" .target "target" .chance 100% .buff_ids "snor_ui_mark_def_1" "snor_ui_mark_critrec_1" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Debuffs 2" .target "target" .chance 110% .buff_ids "snor_ui_mark_def_2" "snor_ui_mark_critrec_2" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Debuffs 3" .target "target" .chance 120% .buff_ids "snor_ui_mark_def_3" "snor_ui_mark_critrec_3" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Debuffs 4" .target "target" .chance 130% .buff_ids "snor_ui_mark_def_4" "snor_ui_mark_critrec_4" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Debuffs 5" .target "target" .chance 140% .buff_ids "snor_ui_mark_def_5" "snor_ui_mark_critrec_5" .on_hit true .on_miss false

effect: .name "Snor Ui Mark Trinket 1" .target "target" .chance 110% .buff_ids "snor_ui_mark_dmgrec" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Trinket 2" .target "target" .chance 120% .buff_ids "snor_ui_mark_dmgrec" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Trinket 3" .target "target" .chance 130% .buff_ids "snor_ui_mark_dmgrec" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Trinket 4" .target "target" .chance 140% .buff_ids "snor_ui_mark_dmgrec" .on_hit true .on_miss false
effect: .name "Snor Ui Mark Trinket 5" .target "target" .chance 150% .buff_ids "snor_ui_mark_dmgrec" .on_hit true .on_miss false

effect: .name "Snor Ui Mark TT 1" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_1a" "snor_ui_mark_tt_1b"
effect: .name "Snor Ui Mark TT 2a" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_2a" "snor_ui_mark_tt_2f"
effect: .name "Snor Ui Mark TT 2b" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_2b" "snor_ui_mark_tt_2g"
effect: .name "Snor Ui Mark TT 2c" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_2c" "snor_ui_mark_tt_2h"
effect: .name "Snor Ui Mark TT 2d" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_2d" "snor_ui_mark_tt_2i"
effect: .name "Snor Ui Mark TT 2e" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_mark_tt_2e" "snor_ui_mark_tt_2j"

//Texts
effect: .name "Snor Ui Texts Adot" .target "target" .actor_dot snor_ui_adot .on_hit true .on_miss false 

effect: .name "Snor Ui Texts Tooltip" .target "performer" .skill_instant true .buff_ids "snor_ui_texts_adot_tt" "snor_ui_texts_cd_tt" .on_hit true .on_miss false

effect: .name "Snor Ui Texts Buff 1" .target "target" .combat_stat_buff 1 .damage_high_multiply 12% .damage_low_multiply 12% .on_hit true .on_miss false .duration 5
effect: .name "Snor Ui Texts Buff 2" .target "target" .combat_stat_buff 1 .damage_high_multiply 14% .damage_low_multiply 14% .on_hit true .on_miss false .duration 5
effect: .name "Snor Ui Texts Buff 3" .target "target" .combat_stat_buff 1 .damage_high_multiply 16% .damage_low_multiply 16% .on_hit true .on_miss false .duration 5
effect: .name "Snor Ui Texts Buff 4" .target "target" .combat_stat_buff 1 .damage_high_multiply 18% .damage_low_multiply 18% .on_hit true .on_miss false .duration 5
effect: .name "Snor Ui Texts Buff 5" .target "target" .combat_stat_buff 1 .damage_high_multiply 20% .damage_low_multiply 20% .on_hit true .on_miss false .duration 5

effect: .name "Snor Ui Texts Debuff" .target "target" .combat_stat_buff 1 .speed_rating_add -6 .buff_duration_type after_round .duration 1 .on_hit true .on_miss false

effect: .name "Snor Ui Texts Cooldown" .target "performer" .has_description false .buff_ids "snor_ui_texts_cd" "snor_ui_texts_cd_tray" .on_hit true .on_miss false

effect: .name "Snor Ui Texts Fake Daze" .target "performer" .has_description false .daze 1 .on_hit false .on_miss true

effect: .name "Snor Ui Grant Init" .target "performer" .initiative_change 1 .on_hit true .on_miss false

//Knowledge

effect: .name "Snor Ui Knowledge Buffs 1" .target "target" .buff_ids "snor_ui_knowledge_dmgl_1" "snor_ui_knowledge_dmgh_1" "snor_ui_knowledge_arpen_1" .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end
effect: .name "Snor Ui Knowledge Buffs 2" .target "target" .buff_ids "snor_ui_knowledge_dmgl_2" "snor_ui_knowledge_dmgh_2" "snor_ui_knowledge_arpen_2" .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end
effect: .name "Snor Ui Knowledge Buffs 3" .target "target" .buff_ids "snor_ui_knowledge_dmgl_3" "snor_ui_knowledge_dmgh_3" "snor_ui_knowledge_arpen_3" .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end
effect: .name "Snor Ui Knowledge Buffs 4" .target "target" .buff_ids "snor_ui_knowledge_dmgl_4" "snor_ui_knowledge_dmgh_4" "snor_ui_knowledge_arpen_4" .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end
effect: .name "Snor Ui Knowledge Buffs 5" .target "target" .buff_ids "snor_ui_knowledge_dmgl_5" "snor_ui_knowledge_dmgh_5" "snor_ui_knowledge_arpen_5" .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end


effect: .name "Snor Ui Knowledge TT 1"  .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_1"

effect: .name "Snor Ui Knowledge TT 2a" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_2a" "snor_ui_knowledge_tt_2f"
effect: .name "Snor Ui Knowledge TT 2b" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_2b" "snor_ui_knowledge_tt_2g"
effect: .name "Snor Ui Knowledge TT 2c" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_2c" "snor_ui_knowledge_tt_2h"
effect: .name "Snor Ui Knowledge TT 2d" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_2d" "snor_ui_knowledge_tt_2i"
effect: .name "Snor Ui Knowledge TT 2e" .target "performer" .skill_instant true .on_hit true .on_miss false .buff_ids "snor_ui_knowledge_tt_2e" "snor_ui_knowledge_tt_2j"

//Mend

effect: .name "Snor Ui Mend Cure" .target "target" .cure_bleed 1 .cure_poison 1 .clearDotStress 1 .untag 1 .unstun 1 .clear_debuff 1 .on_hit true .on_miss false

effect: .name "Snor Ui Mend Stress 1" .target "target" .healstress 4  .on_hit true .on_miss false 
effect: .name "Snor Ui Mend Stress 2" .target "target" .healstress 5  .on_hit true .on_miss false 
effect: .name "Snor Ui Mend Stress 3" .target "target" .healstress 6  .on_hit true .on_miss false 
effect: .name "Snor Ui Mend Stress 4" .target "target" .healstress 7  .on_hit true .on_miss false 
effect: .name "Snor Ui Mend Stress 5" .target "target" .healstress 8  .on_hit true .on_miss false 

//Shield

effect: .name "Snor Ui Shield Block" .target "target" .health_damage_blocks 2 .on_hit true .on_miss false

effect: .name "Snor Ui Shield Buff 1" .target "target" .combat_stat_buff 1 .defense_rating_add 0.06 .on_hit true .on_miss false
effect: .name "Snor Ui Shield Buff 2" .target "target" .combat_stat_buff 1 .defense_rating_add 0.07 .on_hit true .on_miss false
effect: .name "Snor Ui Shield Buff 3" .target "target" .combat_stat_buff 1 .defense_rating_add 0.09 .on_hit true .on_miss false
effect: .name "Snor Ui Shield Buff 4" .target "target" .combat_stat_buff 1 .defense_rating_add 0.10 .on_hit true .on_miss false
effect: .name "Snor Ui Shield Buff 5" .target "target" .combat_stat_buff 1 .defense_rating_add 0.12 .on_hit true .on_miss false

effect: .name "Snor Ui Shield Cooldown Tooltip" .target "performer" .skill_instant true .buff_ids "snor_ui_shield_cd_tt" .on_hit true .on_miss false

effect: .name "Snor Ui Shield Fake Heal" .target "target" .heal_percent 69% .has_description false .on_hit false .on_miss true 

effect: .name "Snor Ui Shield Cooldown" .target "performer" .has_description false .buff_ids "snor_ui_shield_cd_tray" "snor_ui_shield_cd" .on_hit true .on_miss false

//Melee

effect: .name "Snor Ui Book Debuff 1" .target "target" .chance 100% .combat_stat_buff 1 .speed_rating_add -3 .on_hit true .on_miss false
effect: .name "Snor Ui Book Debuff 2" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -3 .on_hit true .on_miss false
effect: .name "Snor Ui Book Debuff 3" .target "target" .chance 120% .combat_stat_buff 1 .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "Snor Ui Book Debuff 4" .target "target" .chance 130% .combat_stat_buff 1 .speed_rating_add -4 .on_hit true .on_miss false
effect: .name "Snor Ui Book Debuff 5" .target "target" .chance 140% .combat_stat_buff 1 .speed_rating_add -5 .on_hit true .on_miss false

effect: .name "Snor Ui Book Push 1" .target "target" .chance 100% .push 2 .on_hit true .on_miss false .has_description false .can_apply_on_death true
effect: .name "Snor Ui Book Push 2" .target "target" .chance 110% .push 2 .on_hit true .on_miss false .has_description false .can_apply_on_death true
effect: .name "Snor Ui Book Push 3" .target "target" .chance 120% .push 2 .on_hit true .on_miss false .has_description false .can_apply_on_death true
effect: .name "Snor Ui Book Push 4" .target "target" .chance 130% .push 2 .on_hit true .on_miss false .has_description false .can_apply_on_death true
effect: .name "Snor Ui Book Push 5" .target "target" .chance 140% .push 2 .on_hit true .on_miss false .has_description false .can_apply_on_death true
 
effect: .name "Snor Ui Book TT 1" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_1" .on_hit true .on_miss false

effect: .name "Snor Ui Book TT 2a" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_2a" .on_hit true .on_miss false
effect: .name "Snor Ui Book TT 2b" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_2b" .on_hit true .on_miss false
effect: .name "Snor Ui Book TT 2c" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_2c" .on_hit true .on_miss false
effect: .name "Snor Ui Book TT 2d" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_2d" .on_hit true .on_miss false
effect: .name "Snor Ui Book TT 2e" .target "performer" .skill_instant true .buff_ids "snor_ui_book_tt_2e" .on_hit true .on_miss false

////Trinkets

//Stock 

effect: .name "Snor Ui Stock Speed" .target "performer" .combat_stat_buff 1 .speed_rating_add 3 .on_hit true .on_miss false


//Ticket

effect: .name "Snor Ui Trinket Quirk Grant" .target "target" .chance 20% .disease "snor_ui_quirk" .on_hit true .on_miss false .has_description false

effect: .name "Snor Ui Trinket Quirk Buff" .target "target" .buff_ids "snor_ui_trinket_quirk_buff_stress" .on_hit true .on_miss false

effect: .name "Snor Ui Quirk Debuff" .target "performer" .buff_ids "snor_ui_quirk_debuff" .on_hit true .on_miss false .buff_source_type bsrc_notspecified

effect: .name "Snor Ui Quirk Undebuff" .target "performer" .buff_ids "snor_ui_quirk_undebuff" .on_hit true .on_miss false .buff_source_type bsrc_notspecified

effect: .name "Snor Ui Quirk Buff" .target "performer" .buff_ids "snor_ui_quirk_buff" .on_hit true .on_miss false

effect: .name "Snor Ui Quirk Stress" .target "performer" .healstress 5 .on_hit true .on_miss false 

//Clues

effect: .name "Snor Ui Trinket Clue Get" .target "performer" .buff_ids "snor_ui_trinket_clue_scout" "snor_ui_trinket_clue_buff" "snor_ui_trinket_clue_tt" .has_description false .buff_source_type bsrc_companion .duration 3 .buff_duration_type combat_end .on_hit true .on_miss false

effect: .name "Snor Ui Trinket Clue Reset" .target "performer" .steal_buff_source_type bsrc_companion .on_hit true .on_miss false .has_description false .queue true

effect: .name "Snor Ui Trinket Clue Buff" .target "performer_group" .combat_stat_buff 1 .crit_chance_add 8% .on_hit true .on_miss false .duration 1 .has_description false .apply_once true

//Necronomicon

effect: .name "Snor Ui Trinket Necronomicon Stress" .target "performer" .stress 3 .on_hit true .on_miss false .queue true 

//Handicraft

effect: .name "Snor Ui Trinket Guard Break" .target "target" .clearguarding 1 .clearguarded 1 .on_hit true .on_miss false .has_description false

effect: .name "Snor Ui Trinket Guard Break Self" .target "performer" .clearguarding 1 .clearguarded 1 .on_hit true .on_miss false .has_description false

effect: .name "Snor Ui Trinket Guard" .target "target" .swap_source_and_target true .chance 100% .guard 1 .on_hit true .on_miss true .duration 2 .queue true

//Algernon

effect: .name "Snor Ui Trinket Adot Friendly" .target "performer_group" .actor_dot snor_ui_trinket_friendly .on_hit true .on_miss false 

effect: .name "Snor Ui Trinket Adot Attack" .target "performer_group" .actor_dot snor_ui_trinket_attack .on_hit true .on_miss false 

effect: .name "Snor Ui Trinket Adot Kill" .target "performer_group" .actor_dot snor_ui_trinket_kill .on_hit true .on_miss false 

effect: .name "Snor Ui Trinket Adot Buff" .target "performer_group" .buff_ids "snor_ui_algernon_buff_acc" "snor_ui_algernon_buff_spd"  .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end

effect: .name "Snor Ui Trinket Adot Debuff" .target "target" .buff_ids "snor_ui_algernon_debuff_acc" "snor_ui_algernon_debuff_spd"  .on_hit true .on_miss false .duration 1 .buff_duration_type combat_end

effect: .name "Snor Ui Trinket Adot Apply" .target "performer" .actor_dot snor_ui_trinket_apply .on_hit true .on_miss false .apply_once true

effect: .name "Snor Ui Trinket Adot Buffs" .target "performer" .actor_dot snor_ui_trinket_buff .on_hit true .on_miss false .apply_once true

//Parade

effect: .name "Snor Ui Trinket Parade Pull" .target "target" .pull 2 .chance 120% .on_hit true .on_miss false .can_apply_on_death true

