commonfx: .deathfx death_medium

weapon: .name "snor_ui_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "snor_ui_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "snor_ui_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "snor_ui_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "snor_ui_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "snor_ui_armour_0" .icon "eqp_armour_0.png"
armour: .name "snor_ui_armour_1" .icon "eqp_armour_1.png"
armour: .name "snor_ui_armour_2" .icon "eqp_armour_2.png"
armour: .name "snor_ui_armour_3" .icon "eqp_armour_3.png"
armour: .name "snor_ui_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "snor_ui_shoot" .icon "one" .anim "skill1" .targchestfx "skill1_target"
combat_skill: .id "snor_ui_mark" .icon "two" .anim "skill2" .targchestfx "skill2_target"
combat_skill: .id "snor_ui_texts" .icon "three" .anim "skill3" 
combat_skill: .id "snor_ui_knowledge" .icon "four" .anim "skill4" 
combat_skill: .id "snor_ui_mend" .icon "five" .anim "skill5" .targchestfx "skill5_target"
combat_skill: .id "snor_ui_shield" .icon "six" .anim "skill6" .targfx "skill6_target"
combat_skill: .id "snor_ui_book" .icon "seven" .anim "skill7" .targchestfx "blood_splatter"
combat_move_skill: .id "move" .icon "generic_move" .anim "idle"

act_out_display: .attack_friendly_anim "skill7" .attack_friendly_targchestfx "blood_splatter"