<?xml version="1.0" encoding="UTF-8"?>
<root>
	<language id="english">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
	</language>
    
	<language id="schinese">
    <entry id="hero_class_name_snor_ui"><![CDATA[古关忧]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[音量抑制]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[古书研究]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
古代文献]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
传授下去的知识]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
谨慎包扎]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
知识之盾]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[实践学习]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[移动]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[音量抑制]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[古书研究]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[古代文献]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[传授下去的知识]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[谨慎包扎]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[知识之盾]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[实践学习]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[锈蚀的步枪]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[崭新的步枪]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[再校准的步枪]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[杰出的步枪]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA[“音量抑制器”]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[狙击步枪]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[破烂的制服]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[重新缝补的制服]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[优良的制服]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[精美的制服]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA[“智慧殿堂”]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[制服]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[修复书籍]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[讲个故事]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[传授知识]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[禁书]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[忧]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[黑化的忧]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[泳装忧]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[提供1个随机饰品]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[目标：下次攻击未造成击杀：获得1行动点]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[冷却：2轮
{colour_start|skill_unselectable}（减益持续至当前轮次结束）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[古代文献：冷却中]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[冷却：2轮]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[知识之盾：冷却中]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[友方技能：目标：获得特质：古书研究者（20%%概率）]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}（特质在响应古代文献的效果生效后给予5压力治疗与+8精准，持续3回合）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[每拥有一层{colour_start|snor_ui_clue}线索{colour_end}：+5%% {colour_start|scouting}侦察{colour_end}概率
暴击：获得一层{colour_start|snor_ui_clue}线索{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}（{colour_start|snor_ui_clue}线索{colour_end}持续3场战斗）{colour_end}
传授下去的知识：{colour_start|buff}增益队伍：{colour_end}+8%%暴击]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}（每层{colour_start|snor_ui_clue}线索{colour_end}增益时间+1轮）{colour_end}
传授下去的知识：自身：移除所有{colour_start|snor_ui_clue}线索{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[古书研究：{colour_start|debuff}减益目标：{colour_end}+20%%受到的伤害{colour_start|skill_unselectable}（110%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable}（技能每提升1个等级+10%%减益概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[实践学习：{colour_start|move}拉前目标{colour_end}2{colour_start|skill_unselectable}（100%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable}（技能每提升1个等级+10%%位移概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[战斗中使用首个友方技能：
    {colour_start|buff}增益队伍：{colour_end}+12精准，+3速度（1场战斗）]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[队伍：使用技能：{colour_start|debuff}减益自身：{colour_end}-4精准，-1速度（1场战斗）]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[使用技能：{colour_start|debuff}减益自身：{colour_end}-4精准，-1速度]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[已收集{colour_start|snor_ui_clue}线索{colour_end}：%d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[音量抑制]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%%闲置城镇时获得的{colour_start|stress}压力治疗{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%%穿甲]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s（%d回合）]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[清除{colour_start|stress}惊恐{colour_end}]]></entry>

    

    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80%伤害对{colour_start|mark}标记{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10精准对{colour_start|mark}标记{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark}标记{colour_end}目标]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff}减益{colour_end}目标：]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8闪避{colour_start|skill_unselectable}（100%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9闪避{colour_start|skill_unselectable}（110%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10闪避{colour_start|skill_unselectable}（120%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11闪避{colour_start|skill_unselectable}（130%%基础概率）{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12闪避{colour_start|skill_unselectable}（140%%基础概率）{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ +6%受到暴击的概率{colour_start|skill_unselectable}（100%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ +6%受到暴击的概率{colour_start|skill_unselectable}（110%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ +7%受到暴击的概率{colour_start|skill_unselectable}（120%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ +7%受到暴击的概率{colour_start|skill_unselectable}（130%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ +8%受到暴击的概率{colour_start|skill_unselectable}（140%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff}增益目标：{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%%伤害]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%%伤害]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%%伤害]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%%伤害]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%%伤害]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20%穿甲{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23%穿甲{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26%穿甲{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29%穿甲{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33%穿甲{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}减益目标：{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3速度{colour_start|skill_unselectable}（100%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3速度{colour_start|skill_unselectable}（110%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4速度{colour_start|skill_unselectable}（120%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4速度{colour_start|skill_unselectable}（130%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5速度{colour_start|skill_unselectable}（140%基础概率）{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[她从记事起就一直在研究古书，利用其中的知识来帮助她的队友和阻碍敌人。如果需要的话，她还可以用步枪的火力援助她的队友。]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[至少可以说，她只穿着制服，不适合战斗。她的步枪，作为个人喜好，被定制为尽可能少地发出噪音，在自身缺乏保护之前确保敌人不会攻击到她。]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[在休息的时候，她更喜欢独处，做点日常的练习工作，修复破旧的文物。如果需要，她可以运用研究多年获得的知识来帮助她的队伍。]]></entry>    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[百科全书]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[轻量步枪零件]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[古书馆门票]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[跳跃侦探兔系列第3篇]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[死灵之书]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[复古的蛋雕工艺品]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[给老鼠的花束]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[百鬼夜行图卷]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“只有古诗与疯狂才能对噪音施展正义。”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[古书研究者]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[古书研究者]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[特质在响应古代文献的效果生效后给予5压力治疗与+8精准，持续3回合]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[啊！没有一本书是为我准备应对这种情况的。]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[这不是一个英雄的故事，一点都不是！]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[我……我应该待在古书馆的！]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[阅读角色的痛苦是一回事，可这……]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[呀？！]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[你在找什么？我的研究吗？]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[请……请，离我远点。]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[啊！呃，如果可以的话，请离我远点……]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[哇……我从没想过会在小说之外看到欺骗和背叛。]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[这就是我信任别人的原因……]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[归根结底，精彩的故事以血书写。]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[这就是那些充满血腥场面的恐怖故事……]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[呵呵呵呵……想必你不会仅仅是通过书本来体会的。]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[我需要把这段写到我的日记里……然后再做研究。]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[我需要有人来保护我的书！我想我会做得很好，呵。]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[现在，安静！]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[你再发出一点声音，就会是最后一次。]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[你是个没有受过教育的人，但至少可以充当炮灰。]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[安静！噪音在干扰我……]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[在学院里，像你这样的人我们称作“浪费空气”。]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[他们说，这将是一次学习经历。其他人会保护你，他们说。]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[保护我，即使这会夺走你的性命！我需要完成在古书馆的工作。]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[哈哈……好痛啊。我为什么会在这里？]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[就算是我写的一本书也比你的一生有价值。]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[我应该去帮助英雄的团队，而不是和蠢货浪费时间。]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[英雄陨落的传说……好像是的。]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[与人的一生相比，书本似乎不是人生的导师。]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[啊啊啊……这本不该发生的……]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[所有这些工作和研究，都为了什么？]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[亲爱的日记。今天我死了。]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[等等！我的孩子们在逃跑！]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[骑在这本书上，向日落驶去。啊啊……]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[和古诗集交流真的很有趣。你也应该试试。]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[我必须走了，马车还在等我。]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[溅些泥土作为最后的润色恰到好处。]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[我深知何为恐惧。同时也了解如何去战胜它。]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[只要这把枪还能开火，那么我也会战斗下去。]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[我不会死，这样知识便会流传下去。]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[他们低估了人类的知识。这就是他们衰落的原因。]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[这不是悲剧。这是一部关于救赎的故事！]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[让我们继续前行。今天，我们在创造历史。]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[要让我失去冷静，还需要做得更多。]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[我们知道敌人的弱点。这场战斗已经结束了。]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[这个故事现在由我们书写。]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[我会找到这个地方隐藏着的任何秘密。]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[呵，雕虫小技。]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[知识至高无上！]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[看来在外研习一段时间真的有所帮助。哈哈。]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[死亡不会降临到那些知道如何与之抗争的人身上。]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[知识超越一切！]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[我已经研究过你们了。我知道你的一切。]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[一切都在计划之中。]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[我感到……好些了。]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[别害怕。也许你有的问题我都有答案。]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[干得好，各位。]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[跟随我的脚步，这样你们就能无所畏惧。]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[你的表现确实超出了我的预期。干得好。]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[看这边。这里是他们的弱点。]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[你让我想起了那些伟大故事中的英雄。]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[按照这个策略，敌人就会随即倒下。]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[各位！瞄准我的标记，攻击！]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[哈哈……让我们速战速决。]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[（抱着书本）呼，好些了。]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[一首好诗可以舒缓身心。]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[让我喝一小口。]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[嘿！我们应该逃跑！]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[我不行！再也不行了！]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[根据我的计算……情况不容乐观……]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[偏……偏执？不，只是自卫罢了。]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[他……他们怎么做到的？书本上没提到这一点！]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[呃，谎话连篇，无处不在。]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[噢……噢，那道伤口超出了我的预期。很好。]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[你不会在书本上找到身体是如何工作的，呵呵呵。]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[啊，反正我要去一趟医务室，只好这样了。]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[我阅读过有关人类的失败史，但你远不止于此。]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[再说大声点的话，我们就会知道这把步枪在近距射击的表现如何。]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[安静！你在让我分心。]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[历史书上容不下过于年轻的我！]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[好痛……我为什么要参加这次冒险……]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[你去阻止他们——这不在我的职责范围之内。]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[任何知识都无法抵御这样的黑暗……]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[我博览群书，却没有答案……]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[或许他们想要我离开那里。]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[你就是一本关于谋杀案的书，不是吗？]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[如果你把它读得足够大声，它就会成真！]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[再多读一页，我们就能将这些线索连接起来了。]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[呀！放开我！]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[不！]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[我……我要离开这里……]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[我需要保护我的学习成果。免受他们……还有你的伤害。]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[我不会让你看一眼的！]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[你能不能往前走。我……我感觉……这不安全。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[让我们再找一些参考资料……]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[是时候重温我读过的一些恐怖故事了。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[没有一本书能带给你这样的刺激……]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[啊，我想我弄掉了一页！]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[让我们开始寻找线索。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[这里就是秘密入口。]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[记住代码——现在后退……]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[我想我把一本书忘在后面的岩石上了！]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[就像妖精女王一样！]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[书本需要保护，但对我来说……]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[有开端就有结尾。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[我的知识……一无是处……]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[呃……我想躲起来。]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[我只需要找到一些暗处然后蜷缩起来。]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[呃呃……别看着我。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[让我看看，我需要记录下来！]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[呃呃，你在挡我的道。]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[我猜我必须自己来……我认真的……]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[你还想让我站前面？开玩笑。]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[你要让自己变得有用起来，至少能保护我。]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[老实说……站在那里，把注意力从我身上移开。]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[呀！我不行！]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[对……对不起，我真的做不到。]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[不……不，我受不了了……]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[当我把视线移到你上面的时候，我就知道你要做什么。]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[你还要把他们的注意力集中到我身上？]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[我无法相信你们任何一个人。我需要查阅一下我的书。]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[给点蛋糕。我的工作需要糖分。]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[我不敢相信你想让我做完这些。]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[不行，我现在正有兴致呢。]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[精神管理……啊，我不行！]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[无论如何，我们都会被遗忘……]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[没有一个故事有关于我们这样的人的事迹……]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[让我先写完这章再说。]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[对不起，我需要让我的孩子们睡觉。]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[让我思考一下，我想我在某个地方见过这个。]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[我比你更懂。]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[我不需要你的帮助。也不想要。]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[叛徒的话我一个字都不信。]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[现在让我们收集更多……经历。]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[你……你别吓我。]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[这一切的残酷结局。啊啊啊……]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[看看专家是怎么做的。]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[没教养的人，你还需要学得更多。]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[我真的希望你能从中学到这点。]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[真的吗？我需要做完所有的工作吗？]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[呃……好痛……]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[我猜你对我的帮助不大……]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[这一切还重要吗。]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[求……求你了，把这件事做好。]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[不，我已……已经失败了]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[让我们把古诗的这段拉出来，看看它怎么做的。]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[你这么认为吗，孩子？试试看吧。]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[就像一首美丽的诗，会打动你的心！]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[有……有人站岗吗？我想我听到了什么。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[呀！有人听到了吗？]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[我……我能不能坐得离篝火近点？]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[还好我早就习惯了熬夜。毕竟，我不能和你们一起睡。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[别靠近我。不然我开枪了。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[你们信不过一点。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[睡一整晚没什么不好的。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[我就把伤口放在篝火旁一段时间。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[没必要睡觉。还有很多知识等待我去……学习。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[这把枪可不仅仅是为了炫耀。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[再发出一点噪音我就把你做了。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[闭嘴！]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[呃……你能不能安静一下？]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[别打扰我。我正在阅读。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[如果你真的想发出这么大的噪音，那就离开这里，这样至少你不会把怪物引进来。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[毫无希望可言。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[这个故事结束了，何苦呢？]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[这里就是我们的葬身之地。我很清楚。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[嘘！我的孩子们要睡觉的。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[让我来画饼充饥。]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[我喜欢古书的味道。还有滋味……]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[来打我，别碰我的书！]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[来吧，我需要更多……材料。]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[呵……呵，让现在变得有趣起来吧。]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[哈哈哈，赶紧结束吧。]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[希望的火种已经熄灭了。]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[这个故事到此为止。]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[别大喊大叫了，孩子！]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[这本书的台词会令他们欲罢不能！]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[这些图片肯定会把他们吓跑的！]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[好吧，我会分享一些我的知识！]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[你的价值比你的麻烦要小的多。]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[哈，你真讨厌。]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[小声点！]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[我之前告诉过你要保持安静！]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[保持安静！]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[去吧，孩子们！去抓他们！]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[这就是过去一些部落互相问候的方式。]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[把你的手从我的孩子身上拿开！]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[我要做的就是不要弄坏这本书。]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[这样就对了！]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[被纸划伤？不，是砍伤！]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[呜……只是提早我的死期罢了。]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[就在这里了结我吧……]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[让我们看看这是否真的有效。]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[这就是你如何将纸张折叠成纸刀的方式。啊！]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[因此，处刑是有序的。]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[啊，孩子！小心！]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[你在我背后吗？好像是的！]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[我不能就这样离开我的研究场地！]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[可是这里还有很多需要学习的东西！]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[为了什么？和笨蛋一样再逃跑一遍吗？]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[我尽力了，可还是看不到我们的机会……]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[毫无意义。故事到此为止了。]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[但是这里还有很多需要……学习的。]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[每一道伤口都是一个新故事。]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[一道或两道以上的伤疤会是……有益的。]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[我们还需要收集更多的线索！]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[我们需要坚守阵地！书本上是这么说的！!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[噢，你还想再玩一会是吧，我的孩子？]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[呀！]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[哈……受不了了。]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[不！故事不能就这样结束！]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[呃……这又是谁的主意……]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[啊！你们和他们一伙的，不是吗。]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[是谁出卖了我们的战术？]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[如果你还想活着出去的话那就保护我。]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[待在我前面！我的研究可比你们重要得多。]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[呃，难道你们就不能做点正确的事吗？]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[最美丽的故事，就由我的鲜血来书写！]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[没有一本书的有趣程度比得上这本。]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[这才叫真正的刺激！]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[让我用血来书写故事。]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[待在我后面，我的孩子。]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[哦不，刚才那些字从我的书本上掉了下来！]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[啊！请……请确保他们不要再那样做了。]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[哇！]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[呀！]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[为什么他们像疯了一样盯着我？！]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[嘿！他们的眼神！]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[你给他们让道了，不是吗？]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[太近了，真丢人……]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[求……求你了，别避开我。]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[我差点就找到了真正的解脱……]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[别放开我，小孩子。]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[多么真诚的消遣啊！接下来我应该把这段写到书里面。]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[（抱着书转了一圈）]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[现在想象一下，如果你按我说的做的话，事情就会变得如此简单。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[好吧，现在赶快点，这样我就能回家了……]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[看到你疯狂的摇晃令我热血沸腾。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[即使是个小丑也能打中。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[下次试着小声点，否则你就去死吧。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[要是你让我来的话就会事半功倍……]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[这就像古代的战争！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[我应该为谁加油？]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[让我把这场战斗的细节全部记下来。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[啊……没希望了……]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[在这里我们没有容身之处！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[没有关于这样死亡的故事……]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[我们确定这个人和我们是一伙的吗？]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[当我辨别人时，我就有足够的知识储备找出哪一个是叛徒。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[哦，所以你只是恰好躲过去了？！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[那是什么？即使我试着做过，我也不能犯下这样的暴行！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[即使是我也能打出更好的一发……]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[你个笨蛋！你在干什么？]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[呃，现在吗？]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[来，做你该做的事！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[啧。看来我需要做更多的工作。]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[好大的火光啊！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[是的孩子们，我们出去走走！]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[大象毛刺中的知识……]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[我还年轻，不能就这样死了！]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[呀啊！]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[不……不要……求……求你了，放开我。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[这背后还有其他人！]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[我该如何找到叛徒！思考……]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[你是故意挨打的，难道不是吗？]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[哈……要是那是我的话。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[如此美丽的表情，就连书本也无法复刻。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[来打我吧！我需要点……灵感。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[到目前为止，你的表现是当之无愧的。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[你有试过一边去吗？]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[我从来没有读到过这样迟钝的猴子。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[要打就请你打其他地方。]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[孩子们，别看！]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[从此，一棵大树将会生根发芽！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[如果你打不中的话，至少保护好我！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[我想我会再次看到我的书。我猜不会……]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[啊啊啊！我们必须逃跑！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[这种程度的攻击看起来有点弱，难道你不认为吗？]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[我们确定我们能相信他们吗？]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[别和他们玩游戏了，现在就甩开他们！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[一起来跳舞！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[挥舞那面旗帜，就像你的生命与它息息相关！]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[是的，你尝不到你打不中的滋味。]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[对……对不起，我的腿动不了。]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[嘿！别那样吓唬我。]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[这样毫无意义。]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[还要让你背刺我吗？]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[我已经阅读过像你这样的东西。我拒绝。]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[回去，否则我就用我的枪逼你。]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[不，这个故事才刚刚开始呢。]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[我需要为更多这样的……冒险做好充分的准备。]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[不，这里是他们的首要目标！]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[别痴心妄想了。]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[你觉得你能说服我怎么做吗？]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[你那腐烂的大脑坏死了吗？那就回到你原本的位置。]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[看起来像毒药。谢了。]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[看来我的清洁剂还不足以让我从你那肮脏的手中拿走任何东西。]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[我一眼就能看出它不是表面这样。]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[噢，不，我更……更喜欢这样。]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[伤痛是一种更好的治疗方法。]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[这给了我一种新的看待事物的……观点。]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[毫无意义。这样的话故事到此为止。]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[别来烦我。留给其他人吧。]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[我的研究毫无意义，因此帮我是难以接受的。]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[谢了，纸更好吃。]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[我宁愿吃些胶水。]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[那会是5个贝壳和一把泥炭藓。]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[我信不过你的花哨与礼节。]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[我宁愿喝我的血，也不想那样做。]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[我不会向像你这样的人寻求同情。]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[不，我正需要这种感觉。]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[何为没有苦难的故事？]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[放任那个伤口不管吧，就像是在书写一段故事。]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[求……求你了，让我静静。]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[你在逗我玩吗？]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[故事完结了，这是命中注定的。]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[孩子们，去吧！]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[这不是你写书的方式。]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[不，快速的文字练习对我来说也有好处。]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[把你的手拿开。]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[我信不过你们这些没有教养的人。]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[我知道你想我死，你的眼神告诉了我。]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[不，那会烂尾的。]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[这个故事只有一位作者，并且是用血来书写的。]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[疼痛能提高意识。]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[别，这没有意义。]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[留给你自己吧。别打扰我。]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[我已经翻到最后一页了。放开我。]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[对不起，我要照顾我的孩子。]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[噢，看啊，是一群野生的犀牛！]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[你在哪里找到那些配料的？]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[请安静。]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[小声点。]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[又少了一个问题。]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[呀！]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[啊！]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[那一定很疼吧。]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[读起来像一本打开的书。]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[我读过一位关于像你这样的人的故事。那是一个英雄主义的故事。]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[我敢肯定的说，他们会写关于我们的书。]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[振作起来。我们在小镇里有很多精彩的故事要讲。]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[呃……我不是医疗专家，但这个夹板应该会有所帮助。]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[躺好。我会试着治疗这道伤口。]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[嗯，喝一口。会让你感觉清爽而且睡得更久。]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[有人说我应该拿着词典来战斗。这本书没那么重。]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[你身上有英雄的特质。我可以告诉你这么多。]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[他们想让我们感到害怕。不要受他们的影响。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[那么，一切照旧。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[如果发生了什么事，我会叫醒你的。现在的话让我工作。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[有趣的是，在这里可以找到什么文物……]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[……于是，极恶的怪物倒下了。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[……但不知，从何而来的一支箭飞了过来，射中了怪物……]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[……他们在一个普通的小村庄开始了他们的旅程……]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[听好了，我不会再重复一遍。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[不要分享给其他人。它不是为所有人准备的。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[记住这一点，一切都会好起来的。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[我不应该那样做，但还是……]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[这可能会让人觉得奇怪，但它应该奏效。]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[这些知识本应沉沦，但我们必须……]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[要……要是我太大声的话？]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[我们不行，他们会找到我们的！]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[像恐怖故事一样，躲在角落里……]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[和这样的伙伴在一起我不能集中精力……]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[对不起，不行。我需要履行我的职责。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[我的知识如此珍贵，在你们身上就是白白浪费。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[噢，不要，这样会更……更好。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[但是这样的话他们不会来追我们。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[最佳的故事是关于折磨的。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[再打扰我的话我就爆了你的头。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[安静。别发出一点声音。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[你谈吐的价值远不如路上的尘土。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[……我不想。去找其他人吧。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[我没有得到足够的报酬。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[我说过我会帮你的，但这就有点……过分了。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[让我走吧，我会梦到更好的时光。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[我已跌落谷底。无处任我攀爬。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[一切，都毫无意义。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[不行，我需要照顾我的孩子。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[嘘！你会吵醒孩子的。]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[鹿和池塘会保证我们晚上的安全。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[放……放开我！]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[谢了，我宁愿一个人去读我的书。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[我……我……我会自己去休息的。谢了。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[这不是你得到一个好故事的方式。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[英雄的崛起之路需要摩擦。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[不，一道伤疤会留下更清晰的记忆。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[闭嘴。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[安静点。我需要集中精神。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[把你的大嘴放到一边去。我需要一些平静。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[就让我死在这里吧……]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[这一切都是徒劳的。没有英雄，也没有希望。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[……我很感激你的关心，但这对我来说白白浪费。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[不，我要看好我的孩子。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[给我拿个独角兽的角，我们会好好谈谈的。]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[（读一本倒置并且合上的书）]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[我不相信你的手碰过的任何东西。]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[我宁愿饿死也不愿意被毒死。]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[你们称之为……食物？]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[不要。保持饥饿会令人思考得更好。]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[这不是我第一次忘记吃饭。]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[我获取到的知识会填饱我的。]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[我……我不饿。走开。]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[谢了，我……我还是去读书吧。]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[我的食欲像我的手臂一样纤弱……]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[你有没有一些没有水的饮料？]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[但是臭虫会吃什么呢？]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[如果我们就是我们吃的东西，这不会让我变成粮食吗？]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[你知道吗，这些文字让你看起来比这更可怕。]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>
	</language>
  <language id="french">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="german">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="spanish">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="brazilian">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="russian">
    <entry id="hero_class_name_snor_ui"><![CDATA[Историк]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Контроль шума]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Древние исследования]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Древние тексты]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}  
Передача знаний]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Тщательная починка]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Щит знаний]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Практическое обучение]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Передвигатся]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Контроль шума]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Древние исследования]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Древние тексты]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Передача знаний]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Тщательная починка]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Щит знаний]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Практическое обучение]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Ржавая винтовка]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Отремонтированная винтовка]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Модернизированная винтовка]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Великолепная винтовка]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Регулятор громкости"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Снайперская винтовка]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Порванная униформа]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Перешитая униформа]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Красивая униформа]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Элегантная униформа]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["Дом мудрости"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Униформа]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[РЕСТАВРАЦИЯ КНИГ]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[РАССКАЗАТЬ ИСТОРИЮ]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[ДАРОВАТЬ ЗНАНИЕ]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[ЗАПРЕЩЕННЫЕ ТОМА]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Юи]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Злая Юи]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Летняя Юи]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Создает случайную безделушку]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Цель: При следующей несмертельной атаке: Дает доп. действие]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Перезарядка: 2 хода
{colour_start|skill_unselectable}(Ослобление действует до конца этого хода){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Древние тексты на перезарядке]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Перезарядка: 2 хода]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Щит знаний на перезарядке]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Дружественный навык: Цель: Получает черту: Исследователь древних текстов (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(черта дает -5 стресс и +8 МТК на 3 раунда после завершения эффекта Древних текстов){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Разведки{colour_end} Шанс на {colour_start|snor_ui_clue}зацепку{colour_end}
При атаке критом: Дает {colour_start|snor_ui_clue}зацепку{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Зацепка{colour_end} длится 3 боя){colour_end}
Передача знаний: {colour_start|buff}Усиляет команду:{colour_end} +8%% КРИТ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Продолжительность усиления равна  ({colour_start|snor_ui_clue}зацепкам{colour_end} + 1) ход){colour_end}
Передача знаний: На себя: Уберает все {colour_start|snor_ui_clue}зацепки{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Древние исследования: {colour_start|debuff}Ослобление цели:{colour_end} +20%% УРН получаемого {colour_start|skill_unselectable} (110%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% шанс ослабления за уровень навыка){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Практическое обучение: {colour_start|move}Толкать цель{colour_end} 2 {colour_start|skill_unselectable} (100%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% шанс толкнуть за уровень навыка){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[Первый дружественный навык:
    {colour_start|buff}Бафф команды:{colour_end}+12МТК +3СКР(1 бой)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Команда: Используя навыки:{colour_start|debuff} Ослабляет себя:{colour_end} -4 МТК, -1 СКР (1 бой)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[Используя навыки:{colour_start|debuff} Ослабляет себя:{colour_end} -4 МТК, -1 СКР]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}зацепки{colour_end} полученные: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Контроль шума]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Стресс изцеления {colour_end} за отдых в городе]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Пробитие ЗАЩ]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Раундов)]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% УРН против. {colour_start|mark}отметки{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 МТК против. {colour_start|mark}отметки{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} отметить{colour_end} цель ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Ослобление{colour_end} цели:  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 УКЛ{colour_start|skill_unselectable} (100%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 УКЛ{colour_start|skill_unselectable} (110%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 УКЛ{colour_start|skill_unselectable} (120%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 УКЛ{colour_start|skill_unselectable} (130%% база){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 УКЛ{colour_start|skill_unselectable} (140%% база){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ По нему шанс КРИТ: +6% {colour_start|skill_unselectable}(100% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ По нему шанс КРИТ: +6% {colour_start|skill_unselectable}(110% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ По нему шанс КРИТ: +7% {colour_start|skill_unselectable}(120% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ По нему шанс КРИТ: +7% {colour_start|skill_unselectable}(130% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ По нему шанс КРИТ: +8% {colour_start|skill_unselectable}(140% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Усиления цели:{colour_end}  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[ +15%% УРН​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[ +17%% УРН​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[ +20%% УРН​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[ +22%% УРН​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[ +25%% УРН
]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[
+20% Пробитие ЗАЩ{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[
+23% Пробитие ЗАЩ{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[
+26% Пробитие ЗАЩ{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[
+29% Пробитие ЗАЩ{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[
+33% Пробитие ЗАЩ{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Ослабление цели:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 СКР {colour_start|skill_unselectable}(100% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 СКР {colour_start|skill_unselectable}(110% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 СКР {colour_start|skill_unselectable}(120% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 СКР {colour_start|skill_unselectable}(130% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 СКР {colour_start|skill_unselectable}(140% база){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Изучая древние тома столько, сколько себя помнит, Историк использует содержащиеся в них знания, чтобы помогать своим союзникам и сдерживать противников. При необходимости она также может помочь своей группе огневой мощью своей винтовки.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Одетая в простую униформу, одежда историка, мягко говоря, не подходит для боя. Ее винтовка, которая, по ее личному предпочтению, была спроектирована таким образом, чтобы производить как можно меньше шума, гарантирует, что люди не доберутся до нее до того, как отсутствие защиты станет проблемой.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[Во время передышки историк предпочитает уединяться и заниматься своей обычной работой, восстанавливая старые артефакты. Если возникнет необходимость, она может помочь своей группе знаниями, накопленными за годы исследований.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Энциклопедия]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Легкие детали пистолета]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Билет в библиотеку]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Экстраординарный детектив с хлопковым хвостом, Том 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Некрономикон]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Антикварное изделие ручной работы]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Букет для крысы]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Иллюстрированный ночной парад Орды демонов]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Только поэзия или безумие могли бы отдать должное этим звукам”.]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Исследователь древних текстов]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Исследователь древних текстов]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[-5 стресс и +8 МТК на 3 раунда после завершения эффекта Древних текстов]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Ааа! Никакая книга не смогла бы подготовить меня к этому.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Это ни капельки не героическая история!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Я-я должна была остаться в библиотеке!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Читать о страданиях персонажа - это одно, но это.....]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Хииияяя?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Что вас интересует? Мои исследования?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[П-пожалуйста, отойди от меня.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ах! Эм, если можешь, пожалуйста, держись подальше...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Фухх... Никогда не думал, что увижу ложь и предательство не в романах.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Вот что я получаю за то, что доверяю другим людям...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[В конце концов, великие истории пишутся кровью.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Так вот о чем были все эти кровавые истории ужасов...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Эхехехехеххх.... С книгами такого не испытаешь.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Мне нужно написать об этом в своем дневнике... и провести дополнительные исследования позже.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Мне нужен кто-то, кто защитит мою книгу! Думаю, у меня все получится, хех.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Тихо, СЕЙЧАС ЖЕ!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Издашь еще один звук, и он будет для тебя последним.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Необразованные люди. По крайней мере, от вас есть польза как от пушечного мяса.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Тишина! Этот шум убивает меня...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[В академии мы называли таких людей, как ты, "пустой тратой воздуха".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Это будет полезный опыт говорили они. Тебя защитят говорили они.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Защити меня, даже если это будет стоить тебе жизни! Мне нужно закончить свою работу в библиотеке.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Хааа... Какая боль. Почему я вообще здесь? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Даже одна из книг, над которыми я работала, стоит больше, чем вся ваша жизнь.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Я должен был помогать команде героев, а не кучке тупиц.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[История о героической смерти ... кажется.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Кажется, что книги - не учитель по сравнению с самой жизнью.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ааааа... Этого не может быть..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Вся эта работа и исследования - и ради чего?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Дорогой дневник. Сегодня я умру.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Подожди! Мои дети убегают!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Уехать навстречу закату на этой самой книге. Ааах....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[С древней поэзией действительно интересно разговаривать. Вам тоже стоит попробовать.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Мне нужно идти, меня ждет карета.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Брызги грязи будут просто идеальны в качестве завершающего штриха.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[Я знаю, что такое страх. И я знаю, как с ним бороться.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[Пока это оружие продолжает стрелять, я буду продолжать сражаться.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[Я не умру, чтобы это знание могло жить дальше.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Они недооценили человеческие знания. В этом их крах.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Это не трагедия. Это история искупления!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Давайте двигаться дальше. Сегодня мы творим историю.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[Потребуется нечто большее, чем это, чтобы заставить меня потерять самообладание.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[Мы знаем слабые места наших врагов. Эта битва практически окончена.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[Эту историю мы должны написать сейчас.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Я найду все секреты, которые скрывает это место.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Да это же не более чем детская головоломка.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Знание царит безраздельно!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Кажется, немного времени на свежем воздухе действительно помогает. Хааа.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Смерть не приходит к тем, кто знает, как с ней бороться.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Знание превыше всего!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[Я изучил информацию обо всех вас. Я кто ты.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[Все идет по плану.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[Я чувствую себя... лучше.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Не бойтесь. У меня есть ответы на все ваши вопросы.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Все молодцы.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Следуйте за мной, и вам нечего будет бояться.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Вы определенно превзошли мои ожидания. Хорошая работа.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Посмотри туда. Там их слабое место.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Ты напоминаешь мне героев из великих историй.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[С такой стратегией враги будут уничтожены в мгновение ока.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Все! По моему сигналу - в атаку!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Хааах... Давайте покончим с этим.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(обнимает книгу) Фух, намного лучше.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Хороший стих может успокоить ум и тело.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Позвольте мне сделать только глоток.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Хииии! Нам нужно бежать!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Я не могу! Не надо больше!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[По моим расчетам.... наша ситуация ужасна...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[П-паранойя? Нет, это просто инстинкт самосохранения.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[К-как они это сделали? В текстах об этом не упоминалось!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Тьфу, обман и ложь повсюду.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[О-о-оу, это было больнее, чем я думала. Хорошо.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Из книг вы не почерпнете таких подробностей о том, как устроено наше тело, хехехех.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ах, мне все равно нужно будет навестить тебя в лазарете, так что все возможно.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Я читал книги о неудачах человечества, но ты - нечто гораздо большее.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Говорите еще громче, и мы узнаем, как эта винтовка стреляет на близком расстоянии.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Тихо! Из-за тебя я теряю концентрацию.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Я слишком молода, чтобы попасть в учебники истории!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Такая боль... Зачем я вообще на это подписалась...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Ты держи их на расстоянии - это не моя работа.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Никакое знание не может противостоять такой тьме, как эта...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Все эти книги, которые я прочитала, и никакого ответа...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Может быть, они хотели, чтобы я убралась оттуда.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[Вы ведь из тех, кто читает детективы об убийствах, не так ли?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[Если вы прочтете это вслух достаточное количество раз, это станет реальностью!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[Еще одна страница, и у нас будет достаточно материала, чтобы построить мост.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Кьяах! Отпусти меня!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[НЕЕЕЕЕТ!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Мне... мне нужно убираться оттуда....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Мне нужно защитить мои знания. От них... и от тебя.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Я не позволю тебе даже взглянуть!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Не могли бы вы двигаться дальше? Я не чувствую себя в безопасности...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Давайте обсудим еще несколько рекомендаций...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Пришло время заново пережить некоторые из тех страшных историй, которые я читала.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Ни одна книга не может вызвать у вас таких острых ощущений, как эта...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Эх, кажется, я уронила страницу!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Давайте начнем искать зацепки.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Вот где находится потайной вход.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Запомните код - теперь три шага назад...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Кажется, я оставила одну из своих книг вон там, на камне!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Как королева фей!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Книги нужно беречь, но что касается меня..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[У каждой истории есть конец.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Мои знания... и все это впустую...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Мммм... Я хочу спрятаться.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Просто нужно найти какое-нибудь темное местечко, где можно свернуться калачиком.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ууууу... Не смотри на меня.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Дай-ка я посмотрю, мне нужно это записать!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Боже, ты загораживаешь мне дорогу.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Наверное, я должна сделать это сама... Честно...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[И ты хочешь, чтобы я шла впереди? Ты шутишь.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Сделай что-нибудь полезное и, по крайней мере, защити меня.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Честно... Просто стой там и отвлеки их.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Иииик! Я не могу!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[П-прости, я просто не могу этого сделать.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Н-нет, это слишком для меня...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[Я знаю, что ты сделаешь, когда я не буду смотреть..]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[И привлечь их внимание на мне?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[Я не могу доверять никому из вас. Мне нужно свериться со своими книгами.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Принеси мне немного сладкого. Для работы мне нужен сахар.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Я не могу поверить, что ты хочешь, чтобы я сделала всю работу.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Ничего не могу поделать, сейчас будет самое интересное.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Ментальный контроль.... Ах, я не могу!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Мы все равно будем забыты..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Нет никаких историй о таких людях, как мы...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Позвольте мне закончить писать эту главу.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Извините, мне нужно снова уложить моего ребеночка спать.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Позвольте мне немного поразмыслить, мне кажется, я где-то это уже видела.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[Я лучше знаю.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[Я не нуждаюсь в твоей помощи. И даже не проси.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[Я не верю словам самозванца.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[А теперь давайте получим еще кое-что... опыт.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Т-ты меня не пугаешь.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Жестокий конец для всего этого. Аааааййй...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Наблюдайте, как профессионал выполняет свою работу.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Вы необразованные, вам еще многому предстоит научиться.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Я действительно надеюсь, что вы сможете извлечь из этого урок.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Правда? Мне нужно сделать всю работу самой?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Аах.... Такая боль... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Я думаю, от тебя будет мало толку, если ты поможешь мне....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Имеет ли это вообще какое-то значение?]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[П-пожалуйста, сделай так, чтобы это сработало.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Нет, я у-уже потерпела неудачу.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Давайте вытащим это и посмотрим, что оно дает.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Ты так думаешь, дитя? Давай еще.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Какое прекрасное стихотворение, оно достигнет вашего сердца!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[К-кто-нибудь может постоять на стрёме? Кажется, я что-то слышала.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Иииик! Кто-нибудь еще это слышал?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[М-можно мне сесть поближе к огню?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Хорошо, что я привыкла не смать. я все ровно не могу уснуть, когда вы все здесь.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Не подходи ко мне близко. Я буду стрелять.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Я не доверяю никому из вас.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Еще одна бессонная ночь не повредит.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Я просто немного подержу рану у огня.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Сон не нужен. Впереди еще так много дел... Познавать.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Эта штучка не просто для показухи.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Будешь еще шуметь, и я тебя уложу.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[ЗАТКНИСь!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Уххх... Ты можешь хоть раз помолчать? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Не беспокойте меня. Я сейчас читаю.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Если ты хочешь поднять такой шум, делай это подальше отсюда, чтобы не привлекать монстров.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Это безнадежно.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Зачем беспокоиться? Эта история закончена.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Это место, где мы умрем. Я знаю это.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Тсс! Мои дети хотят спать.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Позвольте мне попробовать что-нибудь получше.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Я люблю запах старых книг. И их вкус...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Ударь меня, только не книги!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Сделай это, мне нужно больше... материала.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Хе-хе, давайте сделаем это веселым.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Ха-а-ах, давай просто покончим с этим.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Огонек надежды уже погас.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[На этом история заканчивается.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Перестань кричать, дитя мое!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Строки из этой книги приведут в восторг их всех!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Эти картины наверняка отпугнут их!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Хорошо, я поделюсь кое-чем из своих знаний!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[От тебя больше хлопот, чем пользы.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Ха-ха, ты такая зараза.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Потише!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Я уже говорила тебе, чтобы ты молчал!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Вернись в строй!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Вперед, дети! Дайте им шанс!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Именно так некоторые племена приветствовали друг друга в прошлом.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Руки прочь от моих детей!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Просто нужно следить за тем, чтобы не поцарапать книгу.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Вот как это делается!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Разрезы на бумаге? Нет, прорези на бумаге!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Фуууух... Просто чтобы ускорить процесс.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Просто покончи со мной уже...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Давайте посмотрим, действительно ли это работает.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[И куда вы дели нож для разрезания бумаги. Отвечайте!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[И таким образом, выполни приказ.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ах, дитя мое! Будь осторожен!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[И ты действуешь за моей спиной? Возможно!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[Я не могу просто так оставить свои исследования!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[Но нам еще так многому предстоит научиться!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[И зачем? Снова бежать как дураки?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[Я пыталась, но у нас нет шансов...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[В этом нет смысла. На этом история заканчивается.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Но впереди еще так много всего предстоит сделать.... Изучать.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Каждый шрам - это новая история.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Был бы еще шрам-другой ... выгодо.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Нам все еще нужно собрать больше зацепок!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Мы должны продолжать! Так написано в книгах!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[О, ты хочешь поиграть здесь еще немного, дитя мое?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Приветикии!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Хаа... Это уже слишком.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Нееет! Эта история не может закончиться на этом!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ах... это была чья идея...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Отвечайте! Вы все замешаны в этом, не так ли?]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Кто из вас раскрыл им нашу тактику?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Защити меня, если хочешь выбраться отсюда живым.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Стойте до последнего! Мои исследования важнее, чем все вы.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Фух, неужели никто из вас не может сделать что-нибудь как следует?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Напиши самую красивую историю прямо здесь, своей кровью!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Ни одна книга не могла бы быть такой захватывающей, как эта.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Вот это настоящий кайф!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Позвольте мне рассказать одну историю.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Держись позади меня, дитя мое.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[О нет, страницы только что выпали из моей книги!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Ааа! П-пожалуйста, проследи, чтобы они больше так не делали.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Гаааах!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Иииик!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Почему они злятся на меня?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Хии! Какой у них был взгляд!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Вы позволили им пройти, не так ли?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[Это было так близко. Какой позор...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[П-пожалуйста, не избегай меня.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[Я был так близок к тому, чтобы обрести истинное облегчение..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Не отпускай меня, дитя мое.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Какое интересное развлечение! Я напишу об этом в следующий раз.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(вращается по кругу, обнимая книгу)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[А теперь представьте, насколько было бы проще, если бы вы просто послушали меня.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Ладно, а теперь поторопись, чтобы я наконец смогла вернуться домой..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Когда я вижу, как ты бешено качаешся, у меня кровь закипает.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Даже шут гороховый мог бы в это попасть.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Это смог бы сделать даже шут гороховый.В следующий раз постарайся вести себя потише, а то сам упадешь замертво.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Это заняло бы вдвое меньше времени, если бы ты позволил мне это сделать...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Это совсем как сражения древности!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[За кого мне болеть?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Позвольте мне полностью описать подробности этого боя.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Аааа... Это безнадежно...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Это место не для нас!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[О такой смерти не может быть и речи...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Мы уверены, что это чудо с нами?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Я достаточно осведомлена, чтобы распознать предателя, когда увижу его.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Ой, так ты просто случайно промахнулся?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Что это было? Я бы не смогла совершить такое, даже если бы попыталась!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Даже я могла бы ударить лучше...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Ты дурак! Что ты делаешь?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Ссс, неужели сейчас?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Давай, делай то, за что тебе платят!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Цик, Похоже, мне нужно еще поработать.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Какое величественое пламя!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Да, детя, пойдем прогуляемся!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Крупинка в стоге сена...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Я слишком молода, чтобы вот так умереть!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Хиииууеехаа!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Н-нет.... П-пожалуйста, пощадите меня.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[За этим стоит кто-то другой!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Как я могу найти предателя? Подумать...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Тебя ведь специально ударили, не так ли?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Хааа.. Если бы только это была я.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Такое прекрасное выражение, что книги не смогли бы его воспроизвести.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Ударь меня! Мне нужно... вдохновение.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Вполне заслуженно за то, как вы старались.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Вы не пробовали отойти в сторону?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Я никогда не читал о такой медлительной обезьяне.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Пожалуйста, бей меня в другом месте.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Дети, не смотрите!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[И из этого вырастет великое дерево!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[Если ты не можешь попасть, то хотя бы защити меня!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[Я думала, что снова увижу свои книги. Похоже нет..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[ААААА! Нам нужно бежать!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Эта атака выглядела немного слабой, тебе не кажется?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Уверены ли мы, что можем им доверять?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Перестаньте играться с ними и избавься от них уже!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Давай потанцуем!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Размахивайте этим флагом так, словно от этого зависит ваша жизнь!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Ну да, ты не можешь попробовать то, чего не чувствуешь.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[П-простите, у меня, кажется, ноги не двигаются.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Хиии! Не пугай меня так.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[В этом нет никакого смысла.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[И позволю тебе ударить меня в спину?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Я читал о таких, как ты. Нет.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Вернись, или я заставлю тебя.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[Нет, эта история только начинается.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[Мне нужно собраться с силами для больших... подобных приключений.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[Нет, это место - их главная цель!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Даже не думай об этом.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Ты думаешь, что можешь указывать МНЕ, что делать?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Неужели твои  мозги окончательно сгнили ? Возвращайся на свое место.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[Это похоже на яд. Нет, спасибо.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[У меня недостаточно чистящего средства, чтобы взять что-нибудь из ваших рук.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[С первого взгляда я могу сказать, что это не то, чем кажется.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[О, нет, я п-предпочитаю, чтобы все было так.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Боль - это гораздо лучшее лекарство.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Это дало мне новый взгляд на... вещи.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[В этом нет смысла. На этом история заканчивается.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Не беспокойтесь. Приберегите это для других.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Мои исследования бесполезны здесь, и поэтому они пытаются мне помочь.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[Нет, спасибо, бумага вкуснее.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[Я бы лучше съела пригоршню клея.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[За это дам 5 морских ракушек и горсть сфагнума.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[Я не доверяю вашим безделушкам и ритуалам.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[Я бы лучше выпила свою собственную кровь, чем это.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[Я не буду искать жалости у таких, как ты.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Нет, мне нужно это почувствовать.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Что такое история без страданий?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Оставить все как есть, это все равно что написать рассказ.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[П-пожалуйста, просто оставь меня там.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Ты что, смеешься надо мной?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[История закончена, моя судьба определенна.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Дети, вперед!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Это не так, как пишут книги.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Нет, небольшое словесное упражнение пойдет мне на пользу.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Убери от меня свои руки.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Я не доверяю таким необразованным массам, как вы.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Я знаю, ты хочешь моей смерти, я вижу это по твоим глазам.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Нет, это испортило бы финал.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[У этой истории есть только один автор, и написана она кровью.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Боль повышает осознанность человека.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Нет, в этом нет смысла.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Оставь это себе и оставь меня в покое.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Моя последняя страница уже перевернута. Отпусти меня.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Извините, мне нужно присмотреть за своим ребенком.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[О, смотрите, стая диких носорогов!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Где вы нашли эти ингредиенты?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Пожалуйста, помолчи.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Перестать шуметь]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Одной проблемой меньше.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Иииик!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Хиеееах!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Должно быть, это было больно.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Читается как открытая книга.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Я читала историю о таких же, как вы. Это была история о героизме.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[О нас будут писать книги. Я уверена в этом.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Взбодрись. У нас есть что рассказать.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Ох... Я не эксперт, но эта шина должна помочь.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Ложись. Я попробую обработать рану.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Эм, выпей это. Освежает и бодрит.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Как-то мне сказали, что мне лучше бить своей книгой. Она же не такая тяжелая.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[В тебе есть черты героя. Это я могу тебе точно сказать.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Они хотят, чтобы мы боялись. Не позволяйте им влиять на вас.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[Тогда я вернусь к своему обычным делам.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[ЕСЛИ что-нибудь случится, я тебя разбужу. А теперь дай мне поработать.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[Интересно, какие артефакты можно найти здесь...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... Итак, великое зло пало.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... Но из ниоткуда вылетает стрела и попадает прямо в чудовище ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... Они начали свое путешествие в маленькой деревушке, самой обычной...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Слушайте внимательно, я не буду повторять.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Никому не рассказывай. Это не для чужих ушей.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Помни об этом, и все будет хорошо.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[Мне не следовало бы этого делать, но все же...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[Это может показаться странным, но должно сработать.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[Это информация должна была остаться в тайне, но мы должны ей воспользоваться...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Ч-что, если я буду слишком слишком шумной?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Мы не можем, они найдут нас здесь!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Загнанный в угол, как в хорроре...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Я не могу сосредоточиться в такой компании...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Извините, но нет. Мне нужно заняться своими делами.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Мои знания слишком ценны, чтобы тратить их на вас.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[О, нет, этот способ л-лучше.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Но тогда они не придут за нами.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Лучшая история - это история о страдании.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Потревожишь меня еще раз, и я разнесу тебе башку.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Тишина. Только посмей мне пикнуть.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Ваша болтовня менее ценна, чем грязь на дороге.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Не хочу. Иди и докучай кому-нибудь другому.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[Мне за это недостаточно платят.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[Я сказала, что помогу тебе, но это немного... черезчур.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Оставь меня в покое, я буду мечтать о лучших временах.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Я достигла дна. Пути наверх больше нет.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Бессмысленно. Все это.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Нет, не могу, мне нужно присмотреть за своими детьми.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Тссс! Ты разбудишь ребенка.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Олени и озеро защитят нас ночью.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[О-отстань от меня!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[Нет, спасибо, я лучше пойду почитаю свои книги. Одна.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[Я-я-я лучше пойду отдохну. Нет, спасибо.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[Так не получится отличной истории.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[Чтобы появился герой, должен быть конфликт.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[Нет, шрам оставляет гораздо более отчетливую память.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Заткнись.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Тихо. Мне нужно сосредоточиться.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Убери свой крикливый язык куда-нибудь еще. Мне нужно немного покоя.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Просто оставь меня умирать здесь...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Все напрасно. Здесь нет героев, нет надежды.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. Я ценю вашу заботу, но она напрасна для меня.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Нет, мне нужно присматривать за своими детьми.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Принеси мне рог единорога, и мы поговорим.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(читает перевернутую запретную книгу книгу)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[Я не доверяю ничему, к чему прикасались твои руки.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[Я скорее умру с голоду, чем от яда.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[Вы, называете это... едой?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Нет, когда человек голоден, он лучше соображает.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Не в первый раз я забываю поужинать.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Знания, которые я получу, будут поддерживать меня.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[Я... я не голоден. Уходи.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[Нет, спасибо, я-я лучше пойду почитаю книгу.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[Мой аппетит так же слаб, как и мои руки..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[У вас есть какие-нибудь напитки без воды?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Но чем же будут питаться клопы?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Если мы - это то, что мы едим, не превратит ли это меня в зерно?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[Знаешь, из-за этих сообщений ты казался гораздо страшнее, чем сейчас.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
	
  </language>
  <language id="polish">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="czech">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
  <language id="italian">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
	
  </language>
<language id="koreana">
        <entry id="hero_class_name_snor_ui"><![CDATA[역사학자]]></entry>

        <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[고서 연구]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
고대 문헌]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
지식 전수]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
신중한 복원]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
지식의 보호]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[실습 학습]]></entry>
        <entry id="combat_skill_name_snor_ui_move"><![CDATA[이동]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[고서 연구]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[고대 문헌]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[지식 전수]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[신중한 복원]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[지식의 보호]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[실습 학습]]></entry>


        <entry id="snor_ui_weapon_0"><![CDATA[녹슨 소총]]></entry>
        <entry id="snor_ui_weapon_1"><![CDATA[복원된 소총]]></entry>
        <entry id="snor_ui_weapon_2"><![CDATA[재복원된 소총]]></entry>
        <entry id="snor_ui_weapon_3"><![CDATA[뛰어난 소총]]></entry>
        <entry id="snor_ui_weapon_4"><![CDATA["볼륨 서프레서"]]></entry>
        <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[저격소총]]></entry>
        <entry id="snor_ui_armour_0"><![CDATA[찢어진 제복]]></entry>
        <entry id="snor_ui_armour_1"><![CDATA[복원된 제복]]></entry>
        <entry id="snor_ui_armour_2"><![CDATA[좋은 제복]]></entry>
        <entry id="snor_ui_armour_3"><![CDATA[우아한 제복]]></entry>
        <entry id="snor_ui_armour_4"><![CDATA["지혜의 집"]]></entry>
        <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[제복]]></entry>
        <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>


        <entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[고서 복원]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[이야기하기]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[지식 전수]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[금서]]></entry>
        <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

        <entry id="str_skill_mode_info_A"><![CDATA[우이]]></entry>
        <entry id="str_skill_mode_info_B"><![CDATA[사악한 우이]]></entry>
        <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[수영복 우이]]></entry>
        <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>

        <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[무작위 장신구 생성]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[대상: 처치 실패 시: 추가 턴]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[쿨타임: 2턴
{colour_start|skill_unselectable}(턴이 종료될 때까지){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[고대 문헌 쿨타임]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[쿨타임: 2차례]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[지식의 보호 쿨타임]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[아군: 대상: 기벽 획득: 고대 문헌 연구원 (20%%)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(기벽은 고대 문헌의 효과가 발동될 때 스트레스 -5, 명중 +8 (3라운드 지속)){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[{colour_start|snor_ui_clue}단서{colour_end}당 {colour_start|scouting}정찰{colour_end} 확률 +5%%
치명타: {colour_start|snor_ui_clue}단서{colour_end}를 얻음]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}단서{colour_end}: 3번의 전투 동안 지속){colour_end}
지식 각인: {colour_start|buff}원정대 강화:{colour_end} 치명타 +8%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(({colour_start|snor_ui_clue}단서{colour_end} + 1)차례 지속){colour_end}
지식 각인: 자신: 모든 {colour_start|snor_ui_clue}단서{colour_end} 제거]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[고서 연구: {colour_start|debuff}대상 약화:{colour_end} 받는 피해 +20%% {colour_start|skill_unselectable} (110%% 기본 확률){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (스킬 레벨당 확률 +10%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[실습 학습: {colour_start|move}대상 뒤로 2열 밀치기{colour_end}{colour_start|skill_unselectable} (100%% 기본 확률){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (스킬 레벨당 확률 +10%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[첫 번째 아군 전투 스킬:
    {colour_start|buff}원정대 강화: {colour_end}명중 +12, 속도 +3 (전투가 끝날 때까지 지속)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[원정대: 스킬 사용 시:{colour_start|debuff} 자신 약화:{colour_end} 명중 -4, 속도 -1 (전투가 끝날 때까지 지속)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[스킬 사용 시:{colour_start|debuff} 자신 약화:{colour_end} 명중 -4, 속도 -1]]></entry>
        <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[획득한 {colour_start|snor_ui_clue}단서{colour_end}: %d]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[영지에서 휴식할 때 {colour_start|stress}스트레스 회복량 {colour_end}%+d%%]]></entry>
        <entry id="buff_stat_tooltip_ignore_protection"><![CDATA[방어 관통 %+d%%]]></entry>
        <entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d 라운드 지속)]]></entry>
        <entry id="buff_rule_tooltip_skill"><![CDATA[%s %s]]></entry>
        <entry id="effect_tooltip_clear_stress_dot"><![CDATA[{colour_start|stress}공포{colour_end} 제거]]></entry>

        <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ {colour_start|mark}표식{colour_end} 상대로 피해 +80% ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ 
{colour_start|mark}표식{colour_end} 상대로 명중 +10 {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} 표식{colour_end} 대상 ]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} 약화{colour_end} 대상:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ 회피 -8{colour_start|skill_unselectable} (기본 100%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ 회피 -9{colour_start|skill_unselectable} (기본 110%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ 회피 -10{colour_start|skill_unselectable} (기본 120%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ 회피 -11{colour_start|skill_unselectable} (기본 130%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ 회피 -12{colour_start|skill_unselectable} (기본 140%%){colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ 치명타 받을 확률: +6% {colour_start|skill_unselectable}(100% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ 치명타 받을 확률: +6% {colour_start|skill_unselectable}(110% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ 치명타 받을 확률: +7% {colour_start|skill_unselectable}(120% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ 치명타 받을 확률: +7% {colour_start|skill_unselectable}(130% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ 치명타 받을 확률: +8% {colour_start|skill_unselectable}(140% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff}대상 강화:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[ 피해 +15%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[ 피해 +17%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[ 피해 +20%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[ 피해 +22%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[ 피해 +25%%]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[ 방어 관통 +20% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[ 방어 관통 +23% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[ 방어 관통 +26% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[ 방어 관통 +29% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[ 방어 관통 +33% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}대상 약화:{colour_end}​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ 속도 -3 {colour_start|skill_unselectable}(100% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ 속도 -3 {colour_start|skill_unselectable}(110% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ 속도 -4 {colour_start|skill_unselectable}(120% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ 속도 -4 {colour_start|skill_unselectable}(130% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ 속도 -5 {colour_start|skill_unselectable}(140% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


        <entry id="action_verbose_body_guild_snor_ui"><![CDATA[기억하는 한 오랫동안 고서를 연구해온 역사학자는 고서에 담긴 지식을 활용해 아군을 돕고 적을 방해합니다. 필요하다면 소총의 화력으로 아군을 지원할 수도 있습니다.]]></entry>
        <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[제복만 입은 역사가의 복장은 전투에 적합하지 않다고 해도 과언이 아닙니다. 개인적 취향에 따라 소음을 최대한 줄이도록 조정한 소총은 적이 접근하지 못하도록 합니다.]]></entry>
        <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[역사학자는 휴식 시간에는 혼자서 오랜 세월에 낡은 유물을 복구하는 등 평소 하던 일을 하는 것을 선호합니다. 필요하면 수년간의 연구를 통해 얻은 지식으로 원정대에게 도움을 줄 수 있습니다.]]></entry>

        <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[백과 사전]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[경량 총기 부품]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[도서관 입장권]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[기상천외한 솜꼬리 탐정 Vol. 3]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[네크로노미콘]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[골동품 수공예품]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[쥐에게 바치는 꽃]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[일러스트 악마 호드의 밤 퍼레이드]]></entry>

        <entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“그 소리를 제대로 표현할 수 있는 것은 오직 시(詩)나 광기뿐일 것이다.”]]></entry>


        <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[고대 문헌 연구원]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[고대 문헌 연구원]]></entry>
        <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[고대 문헌의 효과가 발동될 때 스트레스 -5, 명중 +8 (3라운드 지속)]]></entry>

        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[아아! 그 어떤 책으로도 이런 상황을 대비할 수 없었어요.]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[이건 영웅적인 이야기가 아니에요, 한 치도 그렇지 않죠!]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[저ㅡ 저는 도서관에 머물렀어야 했어요!]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[캐릭터의 고통에 대해 읽는 건 한 가지이지만, 하지만 이건⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[히야아악?!]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[당신이 원하는 게 뭐에요? 제가 가진 고서?]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[부ㅡ 부탁드려요, 제게서 떨어져 주세요.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[아! 저, 가능하다면 제발 떨어져 주세요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[후아⋯ 소설 밖에서 속임수와 배신을 보게 될 줄은 몰랐어요.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[이게 다 다른 사람을 믿은 제 잘못이에요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[위대한 이야기는 결국 피로 쓰이는 법이에요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[그래서 그 잔혹한 공포 이야기들이 다 그런 거였구나⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[에헤헤헿⋯ 책만으로는 이런 걸 절대 경험할 수 없어요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[이걸 일기에 써야겠어요⋯ 그리고 나중에 더 연구해야겠네요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[내 고서를 지켜줄 누군가가 필요해요! 뭐, 제가 더 잘 해내면 되겠지만요, 헤헷.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[조용히 해주세요, 지금 당장!]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[한 번 더 소리 내시면, 그게 유언이 될 거예요.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[무식한 놈들. 그래도 대포밥으로는 쓸모가 있네요.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[조용히 해주세요! 이 소음이 절 미치게 하고 있어요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[학원에서는 당신 같은 사람을 '공기의 낭비'라고 불렀어요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[이건 배울 기회가 될 거라더니. 다른 사람들이 널 보호해줄 거라더니.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[목숨을 걸고라도 절 지켜주세요! 전 도서관에서 제 작업을 끝내야 해요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[하아⋯. 고통스럽네요 제가 왜 여기 있는 걸까요? ]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[제가 작업한 고서 한 권이 여러분의 평생보다 더 가치가 높아요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[저는 영웅들을 도와야 했지, 불량배 무리를 돕는 게 아니였어요.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[영웅적인 죽음에 대한 이야기⋯ 마치⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[인생 자체에 비하면 책이 스승이 될 수 없는 것 같아요.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[아⋯ 이건 말도 안돼⋯⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[그 모든 노력과 연구는 무엇을 위한 것일까요?]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[친애하는 일기장에게⋯⋯ 오늘, 나는, 죽었다⋯⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[잠깐만요! 아이들이 도망가고 있어요!]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[이 책을 타고 석양 속으로 사라져요. 아아....]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[고대 시는 정말 대화하기 재밌어요. 여러분도 시도해보세요. ]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[전 가야 해요, 마차가 기다리고 있거든요.]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[마지막 손짓으로 진흙을 살짝 튀기는 게 완벽하겠어요.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[저는 두려움이 뭔지 알아요. 그리고 그것과 싸우는 방법도 알죠.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[이 총이 계속 발사되는 한, 전 이 싸움을 멈추지 않을 거예요.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[지식이 계속 남아있도록, 저는 죽지 않을 거예요.]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[저들은 인간의 지식을 과소평가 했어요. 그게 저들의 패인이 될거예요.]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[이건 비극이 아니예요. 구원의 이야기죠!]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[전진해요. 오늘, 우리는 역사를 쓰고 있어요.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[이 정도로는 제 평정심을 잃게 할 수 없어요.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[저희는 적들의 약점을 알고 있어요. 이 전투는 이미 승리한 거나 다름 없죠.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[이 이야기는 이제 저희가 써나갈 차례예요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[이곳에 숨겨진 비밀이 무엇이든, 반드시 찾아내고 말겠어요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[이건 어린아이 장난 수준이네요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[지식이 최고로 군림할거예요!]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[밖에서 잠시 시간을 보내는 게 확실히 도움이 되는 것 같네요. 하아.]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[죽음은 죽음과 싸울 줄 아는 자에게는 오지 않는 법이죠.]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[지식이 최우선이예요!]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[나는 당신들 모두에 대해 연구했어요. 당신들을 알고 있어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[모두 계획대로네요.]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[기분이⋯ 나아졌어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[두려워하지 마세요. 당신이 가진 모든 질문에 대한 답을 가지고 있어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[잘하셨어요, 모두들.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[저를 따라오면, 두려울 게 없을 거예요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[확실히 제 기대를 뛰어넘었네요. 잘하셨어요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[저기 보세요. 저게 그들의 약점이예요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[당신은 위대한 이야기 속 영웅들을 떠올리게 하는군요.]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[이 전략으로 적들은 금세 무너질 거예요.]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[모두들! 제 신호에 맞춰 공격하세요!]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[하아⋯ 빨리 끝내버리죠.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(책을 껴안으며) 후, 훨씬 낫네요.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[좋은 시구는 몸과 마음을 달랠 수 있어요.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[이걸 한 모금만 마셔볼게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[히익! 저희 도망쳐야 해요!]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[못하겠어요! 더는 안 돼요!]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[제 계산에 따르면⋯ 저희의 상황은 심각해요.]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[편ㅡ 편집증? 아뇨, 이건 단지 자기보호예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[어ㅡ 어떻게 그런 일을 할 수 있어요? 문헌에는 그런 게 언급되지 않았어요!]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[으으, 속임수와 거짓말 투성이네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[아ㅡ 아야, 생각보다 더 아팠네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[몸이 어떻게 작동하는지에 대한 이런 세부사항은 책으로는 알 수 없을거예요, 에헤헤.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[아, 어차피 양호실에 가야 하니까요, 그냥 해보는 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[저는 인간의 실패에 관한 책을 읽었지만, 당신은 그보다 훨씬 더한 존재예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[더 시끄럽게 굴면 이 총이 근접전에서 얼마나 효과적인지 알게 될거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[조용히 해주세요! 집중이 흐트러지잖아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[전 역사의 책 속에 남기엔 아직 너무 젊어요!]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[정말 짜증나네요⋯ 제가 왜 이걸 하겠다고 했을까요⋯.]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[저들을 막아두는 건 당신의 일이예요 - 제 일이 아니라고요.]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[어떤 지식도 이런 어둠에 맞설 수는 없어요⋯.]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[제가 읽은 모든 책들, 그런데 답은 없네요]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[어쩌면 그들이 저를 거기서 나가게 하려던 건 아닐까요.]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[살인 미스터리 장르의 책이군요, 그렇죠?]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[몇 번이고 읽으면, 그것이 현실이 될 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[한 페이지만 더 보면, 다리 하나를 만들 수 있을 만큼 충분해질 거예요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[끼야악! 놔 주세요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[안돼에에!]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[저ㅡ 저는 여기서 나가야 해요⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[제 고서를 지켜야 해요. 그들로부터⋯ 그리고 당신으로부터.]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[저는 당신이 한 번이라도 엿보는 걸 허락하지 않을 거예요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[앞으로 가주실래요? 이대로는⋯ 안전하지 않은 것 같아서요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[좀 더 참고 단서를 찾아보자⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[이제 제가 읽었던 공포 이야기를 다시 경험할 시간이예요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[이런 스릴은 어떤 책도 줄 수 없어요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[아, 페이지 하나를 떨어뜨린 것 같아요!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[단서들을 찾아볼게요 ]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[여기가 비밀 입구가 있는 곳이예요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[코드를 기억해⋯ 이제 세 걸음 뒤로 물러나⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[저기 바위 위에 내 책 중 하나를 두고 온 것 같아요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[마치 요정 여왕처럼!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[책은 구해야 하지만, 나에겐⋯]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[모든 이야기는 끝이 있어요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[내 지식⋯ 모두 아무 의미 없었어요⋯]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[에에에⋯ 숨고 싶어요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[그냥 어두운 곳에 숨어야겠어요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[으으으⋯ 저를 보지 마세요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[잠깐만요, 이거 적어둬야겠어요!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[어휴, 길을 막고 있잖아요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[제가 해야겠네요⋯ 솔직히⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[그리고 저를 앞에 세우라고요? 농담도 적당히.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[스스로 유용해지세요, 적어도 저를 보호라도 해요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[솔직히⋯ 그냥 서 있어 주고 내게서 주의를 좀 떼어 주세요.]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[끼이익! 못해요!]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[미-미안해요, 도저히 못 하겠어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[이건 너무 많아요⋯.]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[내가 눈을 떼면 네가 뭘 할지 알아요.]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[그리고 그들의 주의를 나에게 끌게요?]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[누구도 믿을 수 없어요. 책과 상담해야 해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[케이크 좀 가져다 주세요. 일하려면 설탕이 필요해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[내가 모든 일을 해야 한다니 믿을 수 없어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[할 수 없어요, 지금 재미있는 부분이라서요.]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[정신 관리⋯ 아, 못 해요!]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[어차피 우리는 다 잊혀질 거예요⋯.]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[우리 같은 사람들에 대한 이야기는 없어요⋯]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[이 장을 마저 써야겠어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[미안해요, 아이를 다시 재워야 해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[잠시만 생각해볼게요, 어디선가 본 것 같아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[제가 더 잘 알아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[당신의 도움이 필요 없어요. 원하지도 않아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[사기꾼의 말을 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[이제 좀 더⋯ 경험을 쌓자구요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[다-당신은 절 겁줄 수 없어요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[모든 것이 참혹하게 끝날 거예요. 아아악⋯.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[프로가 어떻게 하는지 봐요.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[무식한 놈들, 아직 배워야 할 게 많아요.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[정말 이걸로 배울 수 있기를 바라요.]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[정말? 제가 모든 일을 해야 한다고요?]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[으으... 정말 귀찮네요...]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[당신은 저를 도울 만한 게 없겠군요....]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[이게 아무 의미가 있을까요.]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[부-부탁해요, 제발 이걸 되게 해주세요.]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[아니요, 이미 저는 실패했어요.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[이 구절을 꺼내서 무엇이 달라지는지 봐요.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[그렇게 생각하나요, 아이야? 한번 해 봅시다.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[마치 아름다운 시처럼, 이게 당신의 마음에 닿을 거예요!]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[누군가 경계를 서 줄 수 있나요? 뭔가 들은 것 같아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[끼익! 다른 사람도 그 소리 들었나요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[저기 불 가까이 앉아도 될까요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[다행히 저는 밤을 새는 데 익숙해요. 여러분이 여기 있는 동안은 잠을 잘 수 없겠네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[내게 가까이 오지 마세요. 쏠 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[여러분을 믿을 수 없어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[한 번의 밤샘 정도는 괜찮아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[그냥 상처를 불 옆에 잠깐 대놓을게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[잠은 불필요해요. 아직 배워야 할 게 너무 많거든요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[이 총은 그냥 장식이 아니에요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[조금만 더 시끄럽게 하면, 당신을 죽일 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[조용히 해!]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[으으... 한 번만 조용히 해줄래요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[저 지금 책 읽고 있어요. 방해하지 마세요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[굳이 잡담할 거라면, 여기서 좀 떨어져서 해요. 괴물들이 들을 수 있으니까요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[이건 희망이 없어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[왜 신경 써야 하죠? 이 이야기는 끝났어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[여기가 우리가 죽는 곳이에요. 그게 보이네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[쉿! 내 아이들이 자고 있어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[더 좋은 음식을 만들어 볼게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[오래된 책의 냄새가 좋아요. 그리고 그 맛도...]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[때려요, 책만 아니면 돼요!]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[그렇게 해요, 저는 더 많은... 단서가 필요해요.]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[헤헤, 재미있게 해 봐요.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[하아아... 그냥 빨리 끝내죠.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[희망의 불꽃은 이미 꺼졌어요.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[이 이야기의 끝이네요.]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[그만 소리 지르세요!]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[이 책의 구절이 모두를 매혹시킬 거예요!]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[그림들이 그들을 모두 쫓아낼 거예요!]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[내가 일부 지식을 나눠 줄게!]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[너는 더 많은 문제를 일으킬 뿐이야.]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[하아, 너 정말 귀찮아.]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[조용히 해!]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[전에 말했잖아요, 조용히 하라고!]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[줄을 서!]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[가라, 그들을 쫓아!]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[옛날 부족들이 서로를 이렇게 맞이했어요.]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[내 아이들 손대지 마!]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[책에 상처를 내지 않도록 조심해야 해요.]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[그게 바로 방법이에요!]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[종이 자국? 아니, 종이 베기!]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[후우⋯ 그냥 빨리 끝내죠.]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[후우⋯ 그냥 빨리 끝내주세요.]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[그냥 저를 끝내주세요⋯]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[이게 정말 효과가 있는지 봐주세요.]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[이렇게 종이를 접으면 종이 칼이 된다고요. 읏!]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[자, 이제 실행할 시간입니다.]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[아, 아이야! 조심하세요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[저 뒤에 계시겠다고요? 절대 안 됩니다!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[저는 제 연구를 이렇게 두고 떠날 수 없습니다!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[하지만 배울 게 너무 많아요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[그래서 뭐요? 또 바보처럼 도망가자는 건가요?]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[해봤지만, 우리의 기회가 보이지 않아요⋯]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[의미가 없어요. 여기가 이야기가 끝나는 곳이에요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[하지만 아직 배울 게 너무 많아요⋯]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[모든 상처가 새로운 이야기를 만들어줘요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[상처 하나쯤 더 생기는 게⋯ 유익할 거예요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[우리는 아직 단서를 더 모아야 해요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[우리는 여기를 지켜야 해요! 책에서 그렇게 말했어요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[아이야, 여기서 조금 더 놀고 싶은 거니?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[히이익!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[하아⋯ 이건 너무해요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[안돼! 이 이야기가 여기서 끝날 리 없어요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[으으⋯ 이건 도대체 누구 아이디어였죠⋯]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[읏! 여러분 모두 이 일에 관여한 거죠.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[누가 우리의 전술을 그들에게 알려준 거죠?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[살아서 나가고 싶으면 저를 지켜주세요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[제 앞에 서세요! 제 연구가 여러분보다 중요해요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[으으, 아무도 제대로 할 수 없나요?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[가장 아름다운 이야기를, 제 피 속에서 써보세요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[이런 책은 절대 이보다 더 흥미로울 수 없어요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[이제야 제대로 된 스릴이네요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[이야기를 피로 써볼게요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[제 뒤에 있어요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[오, 아니, 방금 제 책에서 글자가 떨어졌어요!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[아아! 제발 다시 그런 짓 하지 마세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[으악!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[끼익!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[왜 저한테 화를 내는 거죠?!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[히익! 그들의 눈빛!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[당신이 그들이 지나가게 놔뒀죠?]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[그거 정말 아슬아슬했어요. 정말 아쉬운 일이네요⋯]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[제발, 저를 피하지 말아주세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[진정한 안도감을 찾는 게 이렇게 가까웠는데⋯]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[제 손을 놓지 마세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[그것이 진정한 재현이네요! 다음에 그것에 대해 쓸 거예요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(책을 안고 빙글빙글 돈다)]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[이제 내가 말한 대로 했으면 얼마나 쉬웠을지 상상해 보세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[그래요, 이제 서둘러서 집에 갈 수 있게 해주세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[당신이 그렇게 미친듯이 휘두르는 걸 보면 제 피가 끓어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[어리석은 자라도 그 정도는 칠 수 있었을 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[다음에는 조용히 해요, 그렇지 않으면 당신이 먼저 죽을 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[제가 했으면 반도 시간이 안 걸렸을 거예요⋯]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[마치 고대 전투 같네요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[누구를 응원해야 하나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[이 전투의 세부 사항을 모두 기록하겠습니다.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[아아... 이건 절망적이에요...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[여긴 우리에게 맞지 않는 곳이에요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[이런 죽음에 이야기는 없습니다...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[저 사람이 우리 편인지 확실한가요?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[배신자를 보면 내가 잘 알아요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[오, 그래서 고의로 놓친 거군요?!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[뭐였죠? 이런 만행을 내가 시도해도 못 할 거예요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[나도 그 정도는 더 잘할 수 있어요...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[바보야! 지금 뭐하는 거죠?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[으으, 진짜 이제는?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[제발, 제대로 해주세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[쩝, 더 열심히 해야겠군요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[어머, 대단한 불꽃이네요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[그래, 산책하자!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[코끼리의 쏘는 대롱의 반짝임...]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[나는 이렇게 죽을 나이가 아니에요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[히이이야!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[아니... 제발, 살려 주세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[이건 누군가가 뒤에서 조종하는 거예요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[배신자를 어떻게 찾아낼 수 있을까요? 생각해봐요...]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[고의로 맞은 거죠, 그쵸?]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[하아.. 저게 나였으면 좋겠어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[정말 아름다운 표정이에요, 책으로는 표현할 수 없는 걸요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[나를 대신 때려주세요! 영감을 얻어야 해요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[지금까지 한 일에 비하면 잘 맞은 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[피할 생각을 해본 적이 있나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[이렇게 둔한 원숭이는 처음 봤어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[제발 다른 곳 맞히세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[보지 마세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[여기서, 큰 나무가 자라겠죠!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[맞히지 못하겠다면, 적어도 나를 보호해주세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[다시 책을 볼 수 있을 거라 생각했어요. 그런데 아니네요...]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[아아아! 우리 도망가야 해요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[이 공격이 좀 약하지 않나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[우리가 그들을 신뢰할 수 있을까요?]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[그만 놀고, 없애버리세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[함께 춤춰요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[마치 목숨을 건 것처럼 그 깃발을 흔드세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[맞지 않으면, 못 느끼니까요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[죄송해요, 다리가 굳은 것 같아요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[히익! 그렇게 놀라게 하지 마세요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[그건 아무 의미가 없어요.]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[내가 너한테 등을 돌리면, 너도 칼을 꽂겠죠?]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[너 같은 사람은 여러 번 봤어요. 안 돼요.]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[다시 들어가세요, 아니면 내가 시킬 거예요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[아니요, 이 이야기는 이제 막 시작된 거예요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[더 많은 모험을 대비해 마음을 단단히 먹어야 해요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[아니요, 이 자리는 그들의 주요 목표예요!]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[그런 생각은 하지 마세요.]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[내가 뭐라고 너한테 지시를 받는다고 생각해요?]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[너의 썩은 뇌가 완전히 죽어버린 건가요? 제자리에 돌아가세요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[이건 독 같아요. 됐어요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[내가 이걸 손에 들 수 있을 만큼 정화제가 부족해요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[이건 보기만 해도 내가 의심이 가요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[아니요, 전 이렇게 하는 게 좋아요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[이 고통이 더 나은 치료예요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[이것 덕분에 새로운 시각을 얻게 됐어요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[의미가 없어요. 이야기가 여기서 끝났어요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[신경 쓰지 마세요. 다른 사람들을 위해 남겨두세요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[내 연구도 쓸모 없어요, 나를 돕는 것도 마찬가지예요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[괜찮아요, 종이 맛이 더 좋아요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[차라리 풀을 한 움큼 먹는 게 나아요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[그건 5개의 조개껍데기와 이끼 한 줌입니다.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[너의 장난감과 의식은 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[그걸 마시느니 내 피를 마시는 게 나아요.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[너 같은 사람에게 동정을 구하지 않아요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[아니요, 이 느낌이 필요해요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[고통 없는 이야기는 없어요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[그 상처를 그대로 두세요, 이야기를 쓰는 것과 같아요.]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[제발, 그냥 나를 놔두세요.]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[날 비웃는 거예요?]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[이야기는 끝났어요, 운명은 정해졌어요.]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[가세요!]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[그건 책을 쓰는 방법이 아니에요.]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[아니요, 간단한 말로 하는 운동이 더 좋겠어요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[손을 떼세요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[너 같은 무지한 대중을 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[너는 나를 죽이고 싶어하는 게 보이네요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[아니요, 그렇게 되면 결말이 망가져요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[이 이야기는 하나의 작가만이 쓸 수 있어요, 그것은 피로 쓰여져요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[고통은 사람의 인식을 높여줘요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[아니요, 아무 의미 없어요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[그것은 당신을 위해 남겨두세요. 나를 여기 두세요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[내 마지막 페이지는 이미 넘겨졌어요. 나를 가게 놔두세요.]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[죄송해요, 아이를 돌봐야 해서요.]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[오, 보세요, 야생 코뿔소 무리예요!]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[그 재료들, 어디서 구했죠?]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[조용히 해주세요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[조용히 해주세요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[문제가 하나 줄었네요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[이이익!]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[히이야!]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[저것은 분명 아팠겠군요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[책을 펼쳐놓은 것처럼 보이네요.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[저는 당신과 같은 사람들에 대한 이야기를 읽었어요. 그것은 영웅주의의 이야기였죠.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[우리에 대해 책을 쓸 거예요. 확신해요.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[기운 내세요. 우리 마을에 돌아가면 훌륭한 이야기들이 기다리고 있어요.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[음... 저는 전문가가 아니지만, 이 부목은 도움이 될 거예요.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[누워 보세요. 상처를 치료해 보겠습니다.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[음... 이걸 한 모금 마셔보세요. 상쾌하고 오래 버틸 수 있어요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[어떤 사람이 제게 이사전으로 싸워야 한다고 했어요. 그 책이 그렇게 무겁지도 않아요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[당신은 영웅의 자질을 가지고 있어요. 그건 확실해요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[그들은 우리를 두려워하게 만들고 싶어해요. 그들에게 영향을 받지 마세요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[그럼 저는 예전대로 돌아갈게요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[무슨 일이 생기면, 깨워줄게요. 이제 일을 시작할게요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[여기에서 발견되는 유물들은 흥미롭네요...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 그리고, 그 큰 악이 쓰러졌습니다.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 하지만 갑자기, 화살이 날아가서 괴물을 명중했습니다...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 그들은 작은 마을에서 여행을 시작했어요, 평범한 마을에서...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[잘 들으세요, 다시는 말하지 않아요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[다른 사람들과 공유하지 마세요. 이건 대중을 위한 것이 아닙니다.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[이것을 기억하세요, 그러면 모든 것이 괜찮아질 거예요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[그렇게 하면 안 되겠지만, 그래도...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[좀 이상하게 느껴지겠지만, 효과는 있을 거예요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[그 지식은 묻혀 있어야 했지만, 우리가 해야 해요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[어, 너무 많은 소리를 내면 어떡하죠?]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[우리는 안 돼요, 여기서 우리를 찾을 거예요!]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[모퉁이에 몰린 것 같아요, 공포 이야기처럼...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[이런 사람들과 함께 있으면 집중할 수 없어요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[미안하지만 안 돼요. 내 할 일을 해야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[내 지식은 너무 소중해서 당신에게 낭비할 수 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[아니요, 이렇게 하는 게 더 나아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[하지만 그렇게 하면 그들이 우리를 추적하지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[가장 좋은 이야기는 고통에 관한 것이에요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[한 번만 더 방해하면 너의 머리를 날려버리겠어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[조용히 해. 소리라도 내지 마.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[너의 말은 길가에 있는 먼지보다도 가치가 없어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..하고 싶지 않아요. 다른 사람을 괴롭히세요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[이걸 하기엔 내가 너무 적게 돈을 받았어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[도와주겠다고 했지만, 이건 좀... 과한 것 같아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[내버려 두세요, 더 나은 시절을 꿈꾸고 있어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[나는 바닥에 다다랐어요. 이제 위로 갈 길은 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[의미가 없어요. 모든 것이.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[안 돼요, 아이들을 돌봐야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[쉿! 아이가 깨요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[사슴과 연못들이 우리를 밤새 지켜줄 거예요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[그만, 나를 떼어내세요!]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[괜찮아요, 혼자 책이나 읽고 싶어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[저는 그냥 쉬러 가요. 괜찮아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[그렇게 하면 좋은 이야기가 나오지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[영웅이 등장하려면 갈등이 필요해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[아니요, 상처는 더 뚜렷한 기억을 남겨줘요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[입 다물어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[조용히 해. 집중해야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[너의 시끄러운 입을 다른 데로 옮겨요. 평화가 필요해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[그냥 여기서 죽게 두세요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[모든 것이 헛되어요. 영웅도 희망도 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[...걱정은 고맙지만, 나에겐 헛된 일이에요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[아니요, 아이들을 돌봐야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[유니콘 뿔을 가져오면 얘기할 수 있어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(책을 거꾸로 읽음)]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[당신 손이 닿은 건 아무것도 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[굶는 게 독에 죽는 것보다 나아요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[이걸 음식이라고 부르나요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[아니요. 배고픔이 생각을 더 나쁘게 만들어요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[저녁을 잊은 건 이번이 처음이 아니에요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[내가 얻을 지식이 나를 지탱할 거예요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[저는 배고프지 않아요. 가세요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[괜찮아요, 저는 책이나 읽을게요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[저의 식욕은 팔만큼 약해요..]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[물 없는 음료가 있나요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[그런데 이 불침번은 뭐 먹을까요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[우리가 먹는 것이 우리가 된다면, 이걸 먹으면 나는 곡물이 될까요?]]></entry>
        <entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[책에서 보는 것보다 훨씬 만만하네요.]]></entry>
        <entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>

  </language>
<language id="koreana">
        <entry id="hero_class_name_snor_ui"><![CDATA[역사학자]]></entry>

        <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[고서 연구]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
고대 문헌]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
지식 전수]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
신중한 복원]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
지식의 보호]]></entry>
        <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[실습 학습]]></entry>
        <entry id="combat_skill_name_snor_ui_move"><![CDATA[이동]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[고서 연구]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[고대 문헌]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[지식 전수]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[신중한 복원]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[지식의 보호]]></entry>
        <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[실습 학습]]></entry>


        <entry id="snor_ui_weapon_0"><![CDATA[녹슨 소총]]></entry>
        <entry id="snor_ui_weapon_1"><![CDATA[복원된 소총]]></entry>
        <entry id="snor_ui_weapon_2"><![CDATA[재복원된 소총]]></entry>
        <entry id="snor_ui_weapon_3"><![CDATA[뛰어난 소총]]></entry>
        <entry id="snor_ui_weapon_4"><![CDATA["볼륨 서프레서"]]></entry>
        <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[저격소총]]></entry>
        <entry id="snor_ui_armour_0"><![CDATA[찢어진 제복]]></entry>
        <entry id="snor_ui_armour_1"><![CDATA[복원된 제복]]></entry>
        <entry id="snor_ui_armour_2"><![CDATA[좋은 제복]]></entry>
        <entry id="snor_ui_armour_3"><![CDATA[우아한 제복]]></entry>
        <entry id="snor_ui_armour_4"><![CDATA["지혜의 집"]]></entry>
        <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[제복]]></entry>
        <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>


        <entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[고서 복원]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[이야기하기]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[지식 전수]]></entry>
        <entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[금서]]></entry>
        <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

        <entry id="str_skill_mode_info_A"><![CDATA[우이]]></entry>
        <entry id="str_skill_mode_info_B"><![CDATA[사악한 우이]]></entry>
        <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[수영복 우이]]></entry>
        <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>

        <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[무작위 장신구 생성]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[대상: 처치 실패 시: 추가 턴]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[쿨타임: 2턴
{colour_start|skill_unselectable}(턴이 종료될 때까지){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[고대 문헌 쿨타임]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[쿨타임: 2차례]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[지식의 보호 쿨타임]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[아군: 대상: 기벽 획득: 고대 문헌 연구원 (20%%)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(기벽은 고대 문헌의 효과가 발동될 때 스트레스 -5, 명중 +8 (3라운드 지속)){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[{colour_start|snor_ui_clue}단서{colour_end}당 {colour_start|scouting}정찰{colour_end} 확률 +5%%
치명타: {colour_start|snor_ui_clue}단서{colour_end}를 얻음]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}단서{colour_end}: 3번의 전투 동안 지속){colour_end}
지식 각인: {colour_start|buff}원정대 강화:{colour_end} 치명타 +8%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(({colour_start|snor_ui_clue}단서{colour_end} + 1)차례 지속){colour_end}
지식 각인: 자신: 모든 {colour_start|snor_ui_clue}단서{colour_end} 제거]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[고서 연구: {colour_start|debuff}대상 약화:{colour_end} 받는 피해 +20%% {colour_start|skill_unselectable} (110%% 기본 확률){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (스킬 레벨당 확률 +10%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[실습 학습: {colour_start|move}대상 뒤로 2열 밀치기{colour_end}{colour_start|skill_unselectable} (100%% 기본 확률){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (스킬 레벨당 확률 +10%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[첫 번째 아군 전투 스킬:
    {colour_start|buff}원정대 강화: {colour_end}명중 +12, 속도 +3 (전투가 끝날 때까지 지속)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[원정대: 스킬 사용 시:{colour_start|debuff} 자신 약화:{colour_end} 명중 -4, 속도 -1 (전투가 끝날 때까지 지속)]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[스킬 사용 시:{colour_start|debuff} 자신 약화:{colour_end} 명중 -4, 속도 -1]]></entry>
        <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[획득한 {colour_start|snor_ui_clue}단서{colour_end}: %d]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[소음 제어]]></entry>
        <entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[영지에서 휴식할 때 {colour_start|stress}스트레스 회복량 {colour_end}%+d%%]]></entry>
        <entry id="buff_stat_tooltip_ignore_protection"><![CDATA[방어 관통 %+d%%]]></entry>
        <entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d 라운드 지속)]]></entry>
        <entry id="buff_rule_tooltip_skill"><![CDATA[%s %s]]></entry>
        <entry id="effect_tooltip_clear_stress_dot"><![CDATA[{colour_start|stress}공포{colour_end} 제거]]></entry>

        <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ {colour_start|mark}표식{colour_end} 상대로 피해 +80% ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ 
{colour_start|mark}표식{colour_end} 상대로 명중 +10 {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} 표식{colour_end} 대상 ]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} 약화{colour_end} 대상:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ 회피 -8{colour_start|skill_unselectable} (기본 100%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ 회피 -9{colour_start|skill_unselectable} (기본 110%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ 회피 -10{colour_start|skill_unselectable} (기본 120%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ 회피 -11{colour_start|skill_unselectable} (기본 130%%){colour_end}]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ 회피 -12{colour_start|skill_unselectable} (기본 140%%){colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ 치명타 받을 확률: +6% {colour_start|skill_unselectable}(100% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ 치명타 받을 확률: +6% {colour_start|skill_unselectable}(110% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ 치명타 받을 확률: +7% {colour_start|skill_unselectable}(120% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ 치명타 받을 확률: +7% {colour_start|skill_unselectable}(130% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ 치명타 받을 확률: +8% {colour_start|skill_unselectable}(140% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff}대상 강화:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[ 피해 +15%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[ 피해 +17%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[ 피해 +20%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[ 피해 +22%%]]></entry>
        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[ 피해 +25%%]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[ 방어 관통 +20% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[ 방어 관통 +23% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[ 방어 관통 +26% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[ 방어 관통 +29% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[ 방어 관통 +33% {colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


        <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}대상 약화:{colour_end}​​​​​​​​​​​​​​​​​​​​​​]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ 속도 -3 {colour_start|skill_unselectable}(100% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ 속도 -3 {colour_start|skill_unselectable}(110% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ 속도 -4 {colour_start|skill_unselectable}(120% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ 속도 -4 {colour_start|skill_unselectable}(130% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ 속도 -5 {colour_start|skill_unselectable}(140% 기반){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


        <entry id="action_verbose_body_guild_snor_ui"><![CDATA[기억하는 한 오랫동안 고서를 연구해온 역사학자는 고서에 담긴 지식을 활용해 아군을 돕고 적을 방해합니다. 필요하다면 소총의 화력으로 아군을 지원할 수도 있습니다.]]></entry>
        <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[제복만 입은 역사가의 복장은 전투에 적합하지 않다고 해도 과언이 아닙니다. 개인적 취향에 따라 소음을 최대한 줄이도록 조정한 소총은 적이 접근하지 못하도록 합니다.]]></entry>
        <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[역사학자는 휴식 시간에는 혼자서 오랜 세월에 낡은 유물을 복구하는 등 평소 하던 일을 하는 것을 선호합니다. 필요하면 수년간의 연구를 통해 얻은 지식으로 원정대에게 도움을 줄 수 있습니다.]]></entry>

        <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[백과 사전]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[경량 총기 부품]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[도서관 입장권]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[기상천외한 솜꼬리 탐정 Vol. 3]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[네크로노미콘]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[골동품 수공예품]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[쥐에게 바치는 꽃]]></entry>
        <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[일러스트 악마 호드의 밤 퍼레이드]]></entry>

        <entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“그 소리를 제대로 표현할 수 있는 것은 오직 시(詩)나 광기뿐일 것이다.”]]></entry>


        <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[고대 문헌 연구원]]></entry>
        <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[고대 문헌 연구원]]></entry>
        <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[고대 문헌의 효과가 발동될 때 스트레스 -5, 명중 +8 (3라운드 지속)]]></entry>

        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[아아! 그 어떤 책으로도 이런 상황을 대비할 수 없었어요.]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[이건 영웅적인 이야기가 아니에요, 한 치도 그렇지 않죠!]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[저ㅡ 저는 도서관에 머물렀어야 했어요!]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[캐릭터의 고통에 대해 읽는 건 한 가지이지만, 하지만 이건⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_fearful"><![CDATA[히야아악?!]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[당신이 원하는 게 뭐에요? 제가 가진 고서?]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[부ㅡ 부탁드려요, 제게서 떨어져 주세요.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[아! 저, 가능하다면 제발 떨어져 주세요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[후아⋯ 소설 밖에서 속임수와 배신을 보게 될 줄은 몰랐어요.]]></entry>
        <entry id="snor_ui+str_afflicted_paranoid"><![CDATA[이게 다 다른 사람을 믿은 제 잘못이에요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[위대한 이야기는 결국 피로 쓰이는 법이에요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[그래서 그 잔혹한 공포 이야기들이 다 그런 거였구나⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[에헤헤헿⋯ 책만으로는 이런 걸 절대 경험할 수 없어요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[이걸 일기에 써야겠어요⋯ 그리고 나중에 더 연구해야겠네요.]]></entry>
        <entry id="snor_ui+str_afflicted_masochistic"><![CDATA[내 고서를 지켜줄 누군가가 필요해요! 뭐, 제가 더 잘 해내면 되겠지만요, 헤헷.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[조용히 해주세요, 지금 당장!]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[한 번 더 소리 내시면, 그게 유언이 될 거예요.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[무식한 놈들. 그래도 대포밥으로는 쓸모가 있네요.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[조용히 해주세요! 이 소음이 절 미치게 하고 있어요⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_abusive"><![CDATA[학원에서는 당신 같은 사람을 '공기의 낭비'라고 불렀어요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[이건 배울 기회가 될 거라더니. 다른 사람들이 널 보호해줄 거라더니.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[목숨을 걸고라도 절 지켜주세요! 전 도서관에서 제 작업을 끝내야 해요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[하아⋯. 고통스럽네요 제가 왜 여기 있는 걸까요? ]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[제가 작업한 고서 한 권이 여러분의 평생보다 더 가치가 높아요.]]></entry>
        <entry id="snor_ui+str_afflicted_selfish"><![CDATA[저는 영웅들을 도와야 했지, 불량배 무리를 돕는 게 아니였어요.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[영웅적인 죽음에 대한 이야기⋯ 마치⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[인생 자체에 비하면 책이 스승이 될 수 없는 것 같아요.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[아⋯ 이건 말도 안돼⋯⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[그 모든 노력과 연구는 무엇을 위한 것일까요?]]></entry>
        <entry id="snor_ui+str_afflicted_depressed"><![CDATA[친애하는 일기장에게⋯⋯ 오늘, 나는, 죽었다⋯⋯.]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[잠깐만요! 아이들이 도망가고 있어요!]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[이 책을 타고 석양 속으로 사라져요. 아아....]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[고대 시는 정말 대화하기 재밌어요. 여러분도 시도해보세요. ]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[전 가야 해요, 마차가 기다리고 있거든요.]]></entry>
        <entry id="snor_ui+str_afflicted_irrational"><![CDATA[마지막 손짓으로 진흙을 살짝 튀기는 게 완벽하겠어요.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[저는 두려움이 뭔지 알아요. 그리고 그것과 싸우는 방법도 알죠.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[이 총이 계속 발사되는 한, 전 이 싸움을 멈추지 않을 거예요.]]></entry>
        <entry id="snor_ui+str_virtued_stalwart"><![CDATA[지식이 계속 남아있도록, 저는 죽지 않을 거예요.]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[저들은 인간의 지식을 과소평가 했어요. 그게 저들의 패인이 될거예요.]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[이건 비극이 아니예요. 구원의 이야기죠!]]></entry>
        <entry id="snor_ui+str_virtued_courageous"><![CDATA[전진해요. 오늘, 우리는 역사를 쓰고 있어요.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[이 정도로는 제 평정심을 잃게 할 수 없어요.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[저희는 적들의 약점을 알고 있어요. 이 전투는 이미 승리한 거나 다름 없죠.]]></entry>
        <entry id="snor_ui+str_virtued_focused"><![CDATA[이 이야기는 이제 저희가 써나갈 차례예요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[이곳에 숨겨진 비밀이 무엇이든, 반드시 찾아내고 말겠어요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[이건 어린아이 장난 수준이네요.]]></entry>
        <entry id="snor_ui+str_virtued_powerful"><![CDATA[지식이 최고로 군림할거예요!]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[밖에서 잠시 시간을 보내는 게 확실히 도움이 되는 것 같네요. 하아.]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[죽음은 죽음과 싸울 줄 아는 자에게는 오지 않는 법이죠.]]></entry>
        <entry id="snor_ui+str_virtued_vigorous"><![CDATA[지식이 최우선이예요!]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[나는 당신들 모두에 대해 연구했어요. 당신들을 알고 있어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[모두 계획대로네요.]]></entry>
        <entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[기분이⋯ 나아졌어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[두려워하지 마세요. 당신이 가진 모든 질문에 대한 답을 가지고 있어요.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[잘하셨어요, 모두들.]]></entry>
        <entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[저를 따라오면, 두려울 게 없을 거예요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[확실히 제 기대를 뛰어넘었네요. 잘하셨어요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[저기 보세요. 저게 그들의 약점이예요.]]></entry>
        <entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[당신은 위대한 이야기 속 영웅들을 떠올리게 하는군요.]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[이 전략으로 적들은 금세 무너질 거예요.]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[모두들! 제 신호에 맞춰 공격하세요!]]></entry>
        <entry id="snor_ui+str_buff_party_powerful"><![CDATA[하아⋯ 빨리 끝내버리죠.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(책을 껴안으며) 후, 훨씬 낫네요.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[좋은 시구는 몸과 마음을 달랠 수 있어요.]]></entry>
        <entry id="snor_ui+str_heal_self_vigorous"><![CDATA[이걸 한 모금만 마셔볼게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[히익! 저희 도망쳐야 해요!]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[못하겠어요! 더는 안 돼요!]]></entry>
        <entry id="snor_ui+str_bark_stress_fearful"><![CDATA[제 계산에 따르면⋯ 저희의 상황은 심각해요.]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[편ㅡ 편집증? 아뇨, 이건 단지 자기보호예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[어ㅡ 어떻게 그런 일을 할 수 있어요? 문헌에는 그런 게 언급되지 않았어요!]]></entry>
        <entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[으으, 속임수와 거짓말 투성이네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[아ㅡ 아야, 생각보다 더 아팠네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[몸이 어떻게 작동하는지에 대한 이런 세부사항은 책으로는 알 수 없을거예요, 에헤헤.]]></entry>
        <entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[아, 어차피 양호실에 가야 하니까요, 그냥 해보는 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[저는 인간의 실패에 관한 책을 읽었지만, 당신은 그보다 훨씬 더한 존재예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[더 시끄럽게 굴면 이 총이 근접전에서 얼마나 효과적인지 알게 될거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_abusive"><![CDATA[조용히 해주세요! 집중이 흐트러지잖아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[전 역사의 책 속에 남기엔 아직 너무 젊어요!]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[정말 짜증나네요⋯ 제가 왜 이걸 하겠다고 했을까요⋯.]]></entry>
        <entry id="snor_ui+str_bark_stress_selfish"><![CDATA[저들을 막아두는 건 당신의 일이예요 - 제 일이 아니라고요.]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[어떤 지식도 이런 어둠에 맞설 수는 없어요⋯.]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[제가 읽은 모든 책들, 그런데 답은 없네요]]></entry>
        <entry id="snor_ui+str_bark_stress_depressed"><![CDATA[어쩌면 그들이 저를 거기서 나가게 하려던 건 아닐까요.]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[살인 미스터리 장르의 책이군요, 그렇죠?]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[몇 번이고 읽으면, 그것이 현실이 될 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_irrational"><![CDATA[한 페이지만 더 보면, 다리 하나를 만들 수 있을 만큼 충분해질 거예요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[끼야악! 놔 주세요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[안돼에에!]]></entry>
        <entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[저ㅡ 저는 여기서 나가야 해요⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[제 고서를 지켜야 해요. 그들로부터⋯ 그리고 당신으로부터.]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[저는 당신이 한 번이라도 엿보는 걸 허락하지 않을 거예요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[앞으로 가주실래요? 이대로는⋯ 안전하지 않은 것 같아서요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[좀 더 참고 단서를 찾아보자⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[이제 제가 읽었던 공포 이야기를 다시 경험할 시간이예요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[이런 스릴은 어떤 책도 줄 수 없어요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[아, 페이지 하나를 떨어뜨린 것 같아요!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[단서들을 찾아볼게요 ]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[여기가 비밀 입구가 있는 곳이예요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[코드를 기억해⋯ 이제 세 걸음 뒤로 물러나⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[저기 바위 위에 내 책 중 하나를 두고 온 것 같아요!]]></entry>
        <entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[마치 요정 여왕처럼!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[책은 구해야 하지만, 나에겐⋯]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[모든 이야기는 끝이 있어요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[내 지식⋯ 모두 아무 의미 없었어요⋯]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[에에에⋯ 숨고 싶어요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[그냥 어두운 곳에 숨어야겠어요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[으으으⋯ 저를 보지 마세요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[잠깐만요, 이거 적어둬야겠어요!]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[어휴, 길을 막고 있잖아요.]]></entry>
        <entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[제가 해야겠네요⋯ 솔직히⋯.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[그리고 저를 앞에 세우라고요? 농담도 적당히.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[스스로 유용해지세요, 적어도 저를 보호라도 해요.]]></entry>
        <entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[솔직히⋯ 그냥 서 있어 주고 내게서 주의를 좀 떼어 주세요.]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[끼이익! 못해요!]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[미-미안해요, 도저히 못 하겠어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_fearful"><![CDATA[이건 너무 많아요⋯.]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[내가 눈을 떼면 네가 뭘 할지 알아요.]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[그리고 그들의 주의를 나에게 끌게요?]]></entry>
        <entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[누구도 믿을 수 없어요. 책과 상담해야 해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[케이크 좀 가져다 주세요. 일하려면 설탕이 필요해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[내가 모든 일을 해야 한다니 믿을 수 없어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_selfish"><![CDATA[할 수 없어요, 지금 재미있는 부분이라서요.]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[정신 관리⋯ 아, 못 해요!]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[어차피 우리는 다 잊혀질 거예요⋯.]]></entry>
        <entry id="snor_ui+str_ignore_command_depressed"><![CDATA[우리 같은 사람들에 대한 이야기는 없어요⋯]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[이 장을 마저 써야겠어요.]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[미안해요, 아이를 다시 재워야 해요.]]></entry>
        <entry id="snor_ui+str_ignore_command_irrational"><![CDATA[잠시만 생각해볼게요, 어디선가 본 것 같아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[제가 더 잘 알아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[당신의 도움이 필요 없어요. 원하지도 않아요.]]></entry>
        <entry id="snor_ui+str_random_command_paranoid"><![CDATA[사기꾼의 말을 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[이제 좀 더⋯ 경험을 쌓자구요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[다-당신은 절 겁줄 수 없어요.]]></entry>
        <entry id="snor_ui+str_random_command_masochistic"><![CDATA[모든 것이 참혹하게 끝날 거예요. 아아악⋯.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[프로가 어떻게 하는지 봐요.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[무식한 놈들, 아직 배워야 할 게 많아요.]]></entry>
        <entry id="snor_ui+str_random_command_abusive"><![CDATA[정말 이걸로 배울 수 있기를 바라요.]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[정말? 제가 모든 일을 해야 한다고요?]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[으으... 정말 귀찮네요...]]></entry>
        <entry id="snor_ui+str_random_command_selfish"><![CDATA[당신은 저를 도울 만한 게 없겠군요....]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[이게 아무 의미가 있을까요.]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[부-부탁해요, 제발 이걸 되게 해주세요.]]></entry>
        <entry id="snor_ui+str_random_command_depressed"><![CDATA[아니요, 이미 저는 실패했어요.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[이 구절을 꺼내서 무엇이 달라지는지 봐요.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[그렇게 생각하나요, 아이야? 한번 해 봅시다.]]></entry>
        <entry id="snor_ui+str_random_command_irrational"><![CDATA[마치 아름다운 시처럼, 이게 당신의 마음에 닿을 거예요!]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[누군가 경계를 서 줄 수 있나요? 뭔가 들은 것 같아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[끼익! 다른 사람도 그 소리 들었나요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[저기 불 가까이 앉아도 될까요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[다행히 저는 밤을 새는 데 익숙해요. 여러분이 여기 있는 동안은 잠을 잘 수 없겠네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[내게 가까이 오지 마세요. 쏠 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[여러분을 믿을 수 없어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[한 번의 밤샘 정도는 괜찮아요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[그냥 상처를 불 옆에 잠깐 대놓을게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[잠은 불필요해요. 아직 배워야 할 게 너무 많거든요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[이 총은 그냥 장식이 아니에요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[조금만 더 시끄럽게 하면, 당신을 죽일 거예요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[조용히 해!]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[으으... 한 번만 조용히 해줄래요?]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[저 지금 책 읽고 있어요. 방해하지 마세요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[굳이 잡담할 거라면, 여기서 좀 떨어져서 해요. 괴물들이 들을 수 있으니까요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[이건 희망이 없어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[왜 신경 써야 하죠? 이 이야기는 끝났어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[여기가 우리가 죽는 곳이에요. 그게 보이네요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[쉿! 내 아이들이 자고 있어요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[더 좋은 음식을 만들어 볼게요.]]></entry>
        <entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[오래된 책의 냄새가 좋아요. 그리고 그 맛도...]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[때려요, 책만 아니면 돼요!]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[그렇게 해요, 저는 더 많은... 단서가 필요해요.]]></entry>
        <entry id="snor_ui+str_mark_self_masochistic"><![CDATA[헤헤, 재미있게 해 봐요.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[하아아... 그냥 빨리 끝내죠.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[희망의 불꽃은 이미 꺼졌어요.]]></entry>
        <entry id="snor_ui+str_mark_self_depressed"><![CDATA[이 이야기의 끝이네요.]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[그만 소리 지르세요!]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[이 책의 구절이 모두를 매혹시킬 거예요!]]></entry>
        <entry id="snor_ui+str_mark_self_irrational"><![CDATA[그림들이 그들을 모두 쫓아낼 거예요!]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[내가 일부 지식을 나눠 줄게!]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[너는 더 많은 문제를 일으킬 뿐이야.]]></entry>
        <entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[하아, 너 정말 귀찮아.]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[조용히 해!]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[전에 말했잖아요, 조용히 하라고!]]></entry>
        <entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[줄을 서!]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[가라, 그들을 쫓아!]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[옛날 부족들이 서로를 이렇게 맞이했어요.]]></entry>
        <entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[내 아이들 손대지 마!]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[책에 상처를 내지 않도록 조심해야 해요.]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[그게 바로 방법이에요!]]></entry>
        <entry id="snor_ui+str_attack_self_masochistic"><![CDATA[종이 자국? 아니, 종이 베기!]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[후우⋯ 그냥 빨리 끝내죠.]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[후우⋯ 그냥 빨리 끝내주세요.]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[그냥 저를 끝내주세요⋯]]></entry>
        <entry id="snor_ui+str_attack_self_depressed"><![CDATA[이게 정말 효과가 있는지 봐주세요.]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[이렇게 종이를 접으면 종이 칼이 된다고요. 읏!]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[자, 이제 실행할 시간입니다.]]></entry>
        <entry id="snor_ui+str_attack_self_irrational"><![CDATA[아, 아이야! 조심하세요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[저 뒤에 계시겠다고요? 절대 안 됩니다!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[저는 제 연구를 이렇게 두고 떠날 수 없습니다!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[하지만 배울 게 너무 많아요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[그래서 뭐요? 또 바보처럼 도망가자는 건가요?]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[해봤지만, 우리의 기회가 보이지 않아요⋯]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[의미가 없어요. 여기가 이야기가 끝나는 곳이에요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[하지만 아직 배울 게 너무 많아요⋯]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[모든 상처가 새로운 이야기를 만들어줘요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[상처 하나쯤 더 생기는 게⋯ 유익할 거예요.]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[우리는 아직 단서를 더 모아야 해요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[우리는 여기를 지켜야 해요! 책에서 그렇게 말했어요!]]></entry>
        <entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[아이야, 여기서 조금 더 놀고 싶은 거니?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[히이익!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[하아⋯ 이건 너무해요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[안돼! 이 이야기가 여기서 끝날 리 없어요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[으으⋯ 이건 도대체 누구 아이디어였죠⋯]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[읏! 여러분 모두 이 일에 관여한 거죠.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[누가 우리의 전술을 그들에게 알려준 거죠?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[살아서 나가고 싶으면 저를 지켜주세요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[제 앞에 서세요! 제 연구가 여러분보다 중요해요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[으으, 아무도 제대로 할 수 없나요?]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[가장 아름다운 이야기를, 제 피 속에서 써보세요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[이런 책은 절대 이보다 더 흥미로울 수 없어요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[이제야 제대로 된 스릴이네요!]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[이야기를 피로 써볼게요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[제 뒤에 있어요.]]></entry>
        <entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[오, 아니, 방금 제 책에서 글자가 떨어졌어요!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[아아! 제발 다시 그런 짓 하지 마세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[으악!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[끼익!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[왜 저한테 화를 내는 거죠?!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[히익! 그들의 눈빛!]]></entry>
        <entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[당신이 그들이 지나가게 놔뒀죠?]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[그거 정말 아슬아슬했어요. 정말 아쉬운 일이네요⋯]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[제발, 저를 피하지 말아주세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[진정한 안도감을 찾는 게 이렇게 가까웠는데⋯]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[제 손을 놓지 마세요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[그것이 진정한 재현이네요! 다음에 그것에 대해 쓸 거예요.]]></entry>
        <entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(책을 안고 빙글빙글 돈다)]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[이제 내가 말한 대로 했으면 얼마나 쉬웠을지 상상해 보세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[그래요, 이제 서둘러서 집에 갈 수 있게 해주세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[당신이 그렇게 미친듯이 휘두르는 걸 보면 제 피가 끓어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[어리석은 자라도 그 정도는 칠 수 있었을 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[다음에는 조용히 해요, 그렇지 않으면 당신이 먼저 죽을 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[제가 했으면 반도 시간이 안 걸렸을 거예요⋯]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[마치 고대 전투 같네요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[누구를 응원해야 하나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[이 전투의 세부 사항을 모두 기록하겠습니다.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[아아... 이건 절망적이에요...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[여긴 우리에게 맞지 않는 곳이에요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[이런 죽음에 이야기는 없습니다...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[저 사람이 우리 편인지 확실한가요?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[배신자를 보면 내가 잘 알아요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[오, 그래서 고의로 놓친 거군요?!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[뭐였죠? 이런 만행을 내가 시도해도 못 할 거예요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[나도 그 정도는 더 잘할 수 있어요...]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[바보야! 지금 뭐하는 거죠?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[으으, 진짜 이제는?]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[제발, 제대로 해주세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[쩝, 더 열심히 해야겠군요.]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[어머, 대단한 불꽃이네요!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[그래, 산책하자!]]></entry>
        <entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[코끼리의 쏘는 대롱의 반짝임...]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[나는 이렇게 죽을 나이가 아니에요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[히이이야!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[아니... 제발, 살려 주세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[이건 누군가가 뒤에서 조종하는 거예요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[배신자를 어떻게 찾아낼 수 있을까요? 생각해봐요...]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[고의로 맞은 거죠, 그쵸?]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[하아.. 저게 나였으면 좋겠어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[정말 아름다운 표정이에요, 책으로는 표현할 수 없는 걸요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[나를 대신 때려주세요! 영감을 얻어야 해요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[지금까지 한 일에 비하면 잘 맞은 거예요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[피할 생각을 해본 적이 있나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[이렇게 둔한 원숭이는 처음 봤어요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[제발 다른 곳 맞히세요.]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[보지 마세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[여기서, 큰 나무가 자라겠죠!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[맞히지 못하겠다면, 적어도 나를 보호해주세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[다시 책을 볼 수 있을 거라 생각했어요. 그런데 아니네요...]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[아아아! 우리 도망가야 해요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[이 공격이 좀 약하지 않나요?]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[우리가 그들을 신뢰할 수 있을까요?]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[그만 놀고, 없애버리세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[함께 춤춰요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[마치 목숨을 건 것처럼 그 깃발을 흔드세요!]]></entry>
        <entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[맞지 않으면, 못 느끼니까요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[죄송해요, 다리가 굳은 것 같아요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[히익! 그렇게 놀라게 하지 마세요.]]></entry>
        <entry id="snor_ui+str_block_move_fearful"><![CDATA[그건 아무 의미가 없어요.]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[내가 너한테 등을 돌리면, 너도 칼을 꽂겠죠?]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[너 같은 사람은 여러 번 봤어요. 안 돼요.]]></entry>
        <entry id="snor_ui+str_block_move_paranoid"><![CDATA[다시 들어가세요, 아니면 내가 시킬 거예요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[아니요, 이 이야기는 이제 막 시작된 거예요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[더 많은 모험을 대비해 마음을 단단히 먹어야 해요.]]></entry>
        <entry id="snor_ui+str_block_move_masochistic"><![CDATA[아니요, 이 자리는 그들의 주요 목표예요!]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[그런 생각은 하지 마세요.]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[내가 뭐라고 너한테 지시를 받는다고 생각해요?]]></entry>
        <entry id="snor_ui+str_block_move_abusive"><![CDATA[너의 썩은 뇌가 완전히 죽어버린 건가요? 제자리에 돌아가세요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[이건 독 같아요. 됐어요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[내가 이걸 손에 들 수 있을 만큼 정화제가 부족해요.]]></entry>
        <entry id="snor_ui+str_block_item_paranoid"><![CDATA[이건 보기만 해도 내가 의심이 가요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[아니요, 전 이렇게 하는 게 좋아요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[이 고통이 더 나은 치료예요.]]></entry>
        <entry id="snor_ui+str_block_item_masochistic"><![CDATA[이것 덕분에 새로운 시각을 얻게 됐어요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[의미가 없어요. 이야기가 여기서 끝났어요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[신경 쓰지 마세요. 다른 사람들을 위해 남겨두세요.]]></entry>
        <entry id="snor_ui+str_block_item_depressed"><![CDATA[내 연구도 쓸모 없어요, 나를 돕는 것도 마찬가지예요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[괜찮아요, 종이 맛이 더 좋아요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[차라리 풀을 한 움큼 먹는 게 나아요.]]></entry>
        <entry id="snor_ui+str_block_item_irrational"><![CDATA[그건 5개의 조개껍데기와 이끼 한 줌입니다.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[너의 장난감과 의식은 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[그걸 마시느니 내 피를 마시는 게 나아요.]]></entry>
        <entry id="snor_ui+str_block_heal_paranoid"><![CDATA[너 같은 사람에게 동정을 구하지 않아요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[아니요, 이 느낌이 필요해요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[고통 없는 이야기는 없어요.]]></entry>
        <entry id="snor_ui+str_block_heal_masochistic"><![CDATA[그 상처를 그대로 두세요, 이야기를 쓰는 것과 같아요.]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[제발, 그냥 나를 놔두세요.]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[날 비웃는 거예요?]]></entry>
        <entry id="snor_ui+str_block_heal_depressed"><![CDATA[이야기는 끝났어요, 운명은 정해졌어요.]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[가세요!]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[그건 책을 쓰는 방법이 아니에요.]]></entry>
        <entry id="snor_ui+str_block_heal_irrational"><![CDATA[아니요, 간단한 말로 하는 운동이 더 좋겠어요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[손을 떼세요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[너 같은 무지한 대중을 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_buff_paranoid"><![CDATA[너는 나를 죽이고 싶어하는 게 보이네요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[아니요, 그렇게 되면 결말이 망가져요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[이 이야기는 하나의 작가만이 쓸 수 있어요, 그것은 피로 쓰여져요.]]></entry>
        <entry id="snor_ui+str_block_buff_masochistic"><![CDATA[고통은 사람의 인식을 높여줘요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[아니요, 아무 의미 없어요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[그것은 당신을 위해 남겨두세요. 나를 여기 두세요.]]></entry>
        <entry id="snor_ui+str_block_buff_depressed"><![CDATA[내 마지막 페이지는 이미 넘겨졌어요. 나를 가게 놔두세요.]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[죄송해요, 아이를 돌봐야 해서요.]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[오, 보세요, 야생 코뿔소 무리예요!]]></entry>
        <entry id="snor_ui+str_block_buff_irrational"><![CDATA[그 재료들, 어디서 구했죠?]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[조용히 해주세요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[조용히 해주세요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[문제가 하나 줄었네요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[이이익!]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[히이야!]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[저것은 분명 아팠겠군요.]]></entry>
        <entry id="snor_ui+str_critbyhero"><![CDATA[책을 펼쳐놓은 것처럼 보이네요.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[저는 당신과 같은 사람들에 대한 이야기를 읽었어요. 그것은 영웅주의의 이야기였죠.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[우리에 대해 책을 쓸 거예요. 확신해요.]]></entry>
        <entry id="snor_ui+str_bark_encourage"><![CDATA[기운 내세요. 우리 마을에 돌아가면 훌륭한 이야기들이 기다리고 있어요.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[음... 저는 전문가가 아니지만, 이 부목은 도움이 될 거예요.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[누워 보세요. 상처를 치료해 보겠습니다.]]></entry>
        <entry id="snor_ui+str_bark_first_aid"><![CDATA[음... 이걸 한 모금 마셔보세요. 상쾌하고 오래 버틸 수 있어요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[어떤 사람이 제게 이사전으로 싸워야 한다고 했어요. 그 책이 그렇게 무겁지도 않아요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[당신은 영웅의 자질을 가지고 있어요. 그건 확실해요.]]></entry>
        <entry id="snor_ui+str_bark_pep_talk"><![CDATA[그들은 우리를 두려워하게 만들고 싶어해요. 그들에게 영향을 받지 마세요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[그럼 저는 예전대로 돌아갈게요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[무슨 일이 생기면, 깨워줄게요. 이제 일을 시작할게요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[여기에서 발견되는 유물들은 흥미롭네요...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 그리고, 그 큰 악이 쓰러졌습니다.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 하지만 갑자기, 화살이 날아가서 괴물을 명중했습니다...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... 그들은 작은 마을에서 여행을 시작했어요, 평범한 마을에서...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[잘 들으세요, 다시는 말하지 않아요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[다른 사람들과 공유하지 마세요. 이건 대중을 위한 것이 아닙니다.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[이것을 기억하세요, 그러면 모든 것이 괜찮아질 거예요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[그렇게 하면 안 되겠지만, 그래도...]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[좀 이상하게 느껴지겠지만, 효과는 있을 거예요.]]></entry>
        <entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[그 지식은 묻혀 있어야 했지만, 우리가 해야 해요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[어, 너무 많은 소리를 내면 어떡하죠?]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[우리는 안 돼요, 여기서 우리를 찾을 거예요!]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[모퉁이에 몰린 것 같아요, 공포 이야기처럼...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[이런 사람들과 함께 있으면 집중할 수 없어요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[미안하지만 안 돼요. 내 할 일을 해야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[내 지식은 너무 소중해서 당신에게 낭비할 수 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[아니요, 이렇게 하는 게 더 나아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[하지만 그렇게 하면 그들이 우리를 추적하지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[가장 좋은 이야기는 고통에 관한 것이에요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[한 번만 더 방해하면 너의 머리를 날려버리겠어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[조용히 해. 소리라도 내지 마.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[너의 말은 길가에 있는 먼지보다도 가치가 없어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..하고 싶지 않아요. 다른 사람을 괴롭히세요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[이걸 하기엔 내가 너무 적게 돈을 받았어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[도와주겠다고 했지만, 이건 좀... 과한 것 같아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[내버려 두세요, 더 나은 시절을 꿈꾸고 있어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[나는 바닥에 다다랐어요. 이제 위로 갈 길은 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[의미가 없어요. 모든 것이.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[안 돼요, 아이들을 돌봐야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[쉿! 아이가 깨요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[사슴과 연못들이 우리를 밤새 지켜줄 거예요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[그만, 나를 떼어내세요!]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[괜찮아요, 혼자 책이나 읽고 싶어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[저는 그냥 쉬러 가요. 괜찮아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[그렇게 하면 좋은 이야기가 나오지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[영웅이 등장하려면 갈등이 필요해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[아니요, 상처는 더 뚜렷한 기억을 남겨줘요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[입 다물어.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[조용히 해. 집중해야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[너의 시끄러운 입을 다른 데로 옮겨요. 평화가 필요해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[그냥 여기서 죽게 두세요...]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[모든 것이 헛되어요. 영웅도 희망도 없어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[...걱정은 고맙지만, 나에겐 헛된 일이에요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[아니요, 아이들을 돌봐야 해요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[유니콘 뿔을 가져오면 얘기할 수 있어요.]]></entry>
        <entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(책을 거꾸로 읽음)]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[당신 손이 닿은 건 아무것도 믿지 않아요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[굶는 게 독에 죽는 것보다 나아요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[이걸 음식이라고 부르나요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[아니요. 배고픔이 생각을 더 나쁘게 만들어요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[저녁을 잊은 건 이번이 처음이 아니에요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[내가 얻을 지식이 나를 지탱할 거예요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[저는 배고프지 않아요. 가세요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[괜찮아요, 저는 책이나 읽을게요.]]></entry>
        <entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[저의 식욕은 팔만큼 약해요..]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[물 없는 음료가 있나요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[그런데 이 불침번은 뭐 먹을까요?]]></entry>
        <entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[우리가 먹는 것이 우리가 된다면, 이걸 먹으면 나는 곡물이 될까요?]]></entry>
        <entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[책에서 보는 것보다 훨씬 만만하네요.]]></entry>
        <entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>

  </language>
  <language id="japanese">
    <entry id="hero_class_name_snor_ui"><![CDATA[Historian]]></entry>
	
    <entry id="combat_skill_name_snor_ui_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_texts"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Ancient Texts]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_knowledge"><![CDATA[{colour_start|yes_target_fre} ¤¦¤¦¤{colour_end}{colour_start|not_target_fre} ¤{colour_end}
Imparting Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_mend"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Careful Mending]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_shield"><![CDATA[{colour_start|yes_target_fre} ¤ ¤ ¤ ¤{colour_end}
Shield of Knowledge]]></entry>
    <entry id="combat_skill_name_snor_ui_snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
    <entry id="combat_skill_name_snor_ui_move"><![CDATA[Move]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shoot"><![CDATA[Noise Control]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mark"><![CDATA[Ancient Research]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_texts"><![CDATA[Ancient Texts]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_knowledge"><![CDATA[Imparting Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_mend"><![CDATA[Careful Mending]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_shield"><![CDATA[Shield of Knowledge]]></entry>
    <entry id="upgrade_tree_name_snor_ui.snor_ui_book"><![CDATA[Hands-on Learning]]></entry>
	
	
    <entry id="snor_ui_weapon_0"><![CDATA[Rusty Rifle]]></entry>
    <entry id="snor_ui_weapon_1"><![CDATA[Refurbished Rifle]]></entry>
    <entry id="snor_ui_weapon_2"><![CDATA[Recalibrated Rifle]]></entry>
    <entry id="snor_ui_weapon_3"><![CDATA[Masterful Rifle]]></entry>
    <entry id="snor_ui_weapon_4"><![CDATA["Volume Suppresor"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.weapon"><![CDATA[Sniper Rifle]]></entry>
    <entry id="snor_ui_armour_0"><![CDATA[Torn Uniform]]></entry>
    <entry id="snor_ui_armour_1"><![CDATA[Resewn Uniform]]></entry>
    <entry id="snor_ui_armour_2"><![CDATA[Fine Uniform]]></entry>
    <entry id="snor_ui_armour_3"><![CDATA[Elegant Uniform]]></entry>
    <entry id="snor_ui_armour_4"><![CDATA["The House of Wisdom"]]></entry>
    <entry id="upgrade_tree_name_snor_ui.armour"><![CDATA[Uniform]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

	
	<entry id="camping_skill_name_snor_ui_camp_restoration"><![CDATA[BOOK RESTORATION]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_story"><![CDATA[TELL A STORY]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_knowledge"><![CDATA[BESTOW KNOWLEDGE]]></entry>
	<entry id="camping_skill_name_snor_ui_camp_tomes"><![CDATA[FORBIDDEN TOMES]]></entry>		
    <entry id="str_ui_actor_dot_complete"><![CDATA[]]></entry>

    <entry id="str_skill_mode_info_A"><![CDATA[Ui]]></entry>
    <entry id="str_skill_mode_info_B
    "><![CDATA[Evil Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_clues"><![CDATA[Summer Ui]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_1"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_ui_mode_tt_2"><![CDATA[  ​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
	
    <entry id="camping_skill_effect_loot_SNOR_UI_T"><![CDATA[Produces a Random Trinket]]></entry>
    
	
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_adot_tt"><![CDATA[Target: On Next Non-Killing Attack: Gain Another Action]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tt"><![CDATA[Cooldown: 2 Turns
{colour_start|skill_unselectable}(Debuff lasts until the end of the same turn){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_texts_cd_tray"><![CDATA[Ancient Texts on Cooldown]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tt"><![CDATA[Cooldown: 2 Turns]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_shield_cd_tray"><![CDATA[Shield of Knowledge on Cooldown]]></entry>

    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_1"><![CDATA[Friendly Skill: Target: Gain Quirk: Ancient Texts Researcher (20%%)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_ticket_tt_2"><![CDATA[{colour_start|skill_unselectable}(Quirk Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_1"><![CDATA[+5%% {colour_start|scouting}Scouting{colour_end} Chance per {colour_start|snor_ui_clue}Clue{colour_end}
On Attack Crit: Gain a {colour_start|snor_ui_clue}Clue{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_2"><![CDATA[{colour_start|skill_unselectable}({colour_start|snor_ui_clue}Clues{colour_end} last for 3 combats){colour_end}
Imprinting Knowledge: {colour_start|buff}Buff Party:{colour_end} +8%% CRIT]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_3"><![CDATA[{colour_start|skill_unselectable}(Buff Duration equals ({colour_start|snor_ui_clue}Clues{colour_end} + 1) Turns){colour_end}
Imprinting Knowledge: Self: Remove all {colour_start|snor_ui_clue}Clues{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_clues_tt_4"><![CDATA[​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_1"><![CDATA[Ancient Research: {colour_start|debuff}Debuff Target:{colour_end} +20%% DMG Received {colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_2"><![CDATA[{colour_start|skill_unselectable} (+10%% Debuff Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_3"><![CDATA[Hands-on Learning: {colour_start|move}Push Target{colour_end} 2 {colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_necronomicon_tt_4"><![CDATA[{colour_start|skill_unselectable} (+10%% Move Chance per skill level){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_1"><![CDATA[First Friendly Skill of Combat:
    {colour_start|buff}Buff Party: {colour_end}+12 ACC, +3 SPD (1 Combat)]]></entry>   
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_2"><![CDATA[Party: On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD (1 Combat)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_algernon_tt_tray"><![CDATA[On Skill Use:{colour_start|debuff} Debuff Self:{colour_end} -4 ACC, -1 SPD]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_snor_ui_trinket_clue_tt"><![CDATA[{colour_start|snor_ui_clue}Clues{colour_end} Obtained: %d]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot"><![CDATA[Noise Control]]></entry>
	<entry id="buff_stat_tooltip_stress_heal_percent_town_idle"><![CDATA[%+d%% {colour_start|stress}Stress Healing {colour_end} from Being Idle in Town]]></entry>
	<entry id="buff_stat_tooltip_ignore_protection"><![CDATA[%+d%% Armor Piercing]]></entry>
	<entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d Rounds)]]></entry>
  	<entry id="effect_tooltip_clear_stress_dot"><![CDATA[Cure {colour_start|stress}Horror{colour_end}]]></entry>


    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_1"><![CDATA[ +80% DMG vs. {colour_start|mark}Marked{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_shoot_tt_2"><![CDATA[ +10 ACC vs. {colour_start|mark}Marked{colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1a"><![CDATA[ {colour_start|mark} Mark{colour_end} Target ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_1b"><![CDATA[{colour_start|debuff} Debuff{colour_end} Target:​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ ]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2a"><![CDATA[ -8 DODGE{colour_start|skill_unselectable} (100%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2b"><![CDATA[ -9 DODGE{colour_start|skill_unselectable} (110%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2c"><![CDATA[ -10 DODGE{colour_start|skill_unselectable} (120%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2d"><![CDATA[ -11 DODGE{colour_start|skill_unselectable} (130%% Base){colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_mark_tt_2e"><![CDATA[ -12 DODGE{colour_start|skill_unselectable} (140%% Base){colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2f"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(100% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2g"><![CDATA[ Crits Received Chance: +6% {colour_start|skill_unselectable}(110% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2h"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(120% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2i"><![CDATA[ Crits Received Chance: +7% {colour_start|skill_unselectable}(130% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_mark_tt_2j"><![CDATA[ Crits Received Chance: +8% {colour_start|skill_unselectable}(140% Base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_1"><![CDATA[ {colour_start|buff} Buff Target:{colour_end}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2a"><![CDATA[
 +15%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2b"><![CDATA[
 +17%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2c"><![CDATA[
 +20%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2d"><![CDATA[
 +22%% DMG]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_knowledge_tt_2e"><![CDATA[
 +25%% DMG]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2f"><![CDATA[+20% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2g"><![CDATA[+23% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2h"><![CDATA[+26% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2i"><![CDATA[+29% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_knowledge_tt_2j"><![CDATA[+33% Armor Piercing{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="buff_stat_tooltip_upgrade_discount_snor_ui_book_tt_1"><![CDATA[ {colour_start|debuff}Debuff Target:{colour_end}​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2a"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(100% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2b"><![CDATA[ -3 SPD {colour_start|skill_unselectable}(110% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2c"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(120% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2d"><![CDATA[ -4 SPD {colour_start|skill_unselectable}(130% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_book_tt_2e"><![CDATA[ -5 SPD {colour_start|skill_unselectable}(140% base){colour_end}{colour_start|invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>


    <entry id="action_verbose_body_guild_snor_ui"><![CDATA[Having studied ancient tomes for as long as she remembers, the Historian uses the knowledge from within them to aid her allies and hamper adversaries. If need arises, she can also aid her group with the firepower of her rifle.]]></entry>
    <entry id="action_verbose_body_blacksmith_snor_ui"><![CDATA[Clad merely in her uniform, Historian's garments are ill suited for combat, to say the least. Her rifle, which as a personal preference has been tailored to make as little noise as possible, makes sure foes don't reach her before the lack of protection becomes an issue.]]></entry>
    <entry id="action_verbose_body_camping_trainer_snor_ui"><![CDATA[During times of respite, the Historian prefers to keep to herself and practice her usual work, recovering time-worn artifacts. If the need arises, she can lend aid to her party with the knowledge gained from years of research.]]></entry>    

    <entry id="str_inventory_title_trinketsnor_ui_encyclopedia"><![CDATA[Encyclopedia]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_stock"><![CDATA[Lightweight Gun Parts]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_ticket"><![CDATA[Library Ticket]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_clues"><![CDATA[Extraordinary Cottontail Detective Vol. 3]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_necronomicon"><![CDATA[Necronomicon]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_handicraft"><![CDATA[Antique Handicraft]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_algernon"><![CDATA[Bouquet for a Rat]]></entry>
    <entry id="str_inventory_title_trinketsnor_ui_parade"><![CDATA[Illustrated Demon Horde's Night Parade]]></entry>

	<entry id="str_inventory_set_title_snor_ui_cc"><![CDATA[“Only poetry or madness could do justice to the noises.”]]></entry>    


    <entry id="str_quirk_name_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="buff_rule_data_tooltip_snor_ui_quirk"><![CDATA[Ancient Texts Researcher]]></entry>
    <entry id="str_quirk_description_snor_ui_quirk"><![CDATA[Grants 5 Stress Heal and +8 ACC for 3 Rounds upon completing the Ancient Texts' Effect]]></entry>

<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Aaah! No book could've prepared me for this.]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[This is not a heroic story, not even one bit!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[I-I should've stayed at the library!]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Reading about character's suffering is one thing, but this...]]></entry>
<entry id="snor_ui+str_afflicted_fearful"><![CDATA[Hiyyeah?!]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[What is it that you're after? My research?]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[P-please, step away from me.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Ah! Um, if you could, please stay away...]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[Fuahh... .Never thought I would see deceit and betrayal outside of novels.]]></entry>
<entry id="snor_ui+str_afflicted_paranoid"><![CDATA[That's what I get for trusting other people...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Great stories are written in blood, after all.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[So that's what all those gore-filled horror stories were about...]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[Ehehehehhh.... You wouldn't experience that with books alone.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need to write about this in my diary ... and do more research later.]]></entry>
<entry id="snor_ui+str_afflicted_masochistic"><![CDATA[I need someone to protect my book! I guess I will do just fine, heh.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Quiet, NOW!]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Make one more sound, and it'll be your last.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Uneducated lot. At least you're of use as cannon fodder.]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[Silence! This noise is killing me...]]></entry>
<entry id="snor_ui+str_afflicted_abusive"><![CDATA[At the academy we called people like you "a waste of air".]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[It'll be a learning experience, they said. Others will protect you, they said.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Protect me, even if it costs you your life! I need to finish my work at the library.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Haaa... What a pain. Why am I even here? ]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[Even one of the books I worked on is worth more than your entire life.]]></entry>
<entry id="snor_ui+str_afflicted_selfish"><![CDATA[I was supposed to help a team of heroes, not a pack of dunces.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[A tale of heroic death ... as if.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[It seems like books are no teacher compared to life itself.]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Ahhhh... This can't be happening..]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[All that work and research, and what for?]]></entry>
<entry id="snor_ui+str_afflicted_depressed"><![CDATA[Dear diary. Today I have died.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Wait! My children are running away!]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[To ride off into the sunset on this very book. Ahhhh....]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[Ancient poetry is really fun to talk with. You should try it too.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[I have to go, my carriage is waiting.]]></entry>
<entry id="snor_ui+str_afflicted_irrational"><![CDATA[A splash of mud will be just perfect as a finishing touch.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I know what fear is. And I know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[So long as this gun keeps firing, I will keep on fighting.]]></entry>
<entry id="snor_ui+str_virtued_stalwart"><![CDATA[I will not die, so that the knowledge may live on.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[They underestimated human knowledge. That's their downfall.]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[This is no tragedy. This is a story of redemption!]]></entry>
<entry id="snor_ui+str_virtued_courageous"><![CDATA[Let us press on. Today, we are making history.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[It will take more than this to make me lose my composure.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[We know our foes' weaknesses. This battle is as good as over.]]></entry>
<entry id="snor_ui+str_virtued_focused"><![CDATA[This story is for us to write now.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[I will find whatever secrets this place keeps hidden.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Feh, this is no more than a children's puzzle.]]></entry>
<entry id="snor_ui+str_virtued_powerful"><![CDATA[Knowledge reigns supreme!]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[It seems like a bit of time outside does help out. Haaah.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Death does not come to those who know how to fight it.]]></entry>
<entry id="snor_ui+str_virtued_vigorous"><![CDATA[Knowledge above all!]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I have studied about all of you. I know you.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[All according to plan.]]></entry>
<entry id="snor_ui+str_stress_heal_self_stalwart"><![CDATA[I feel ... better.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Fear not. I have answers to every question you might have.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Well done, everyone.]]></entry>
<entry id="snor_ui+str_stress_heal_party_courageous"><![CDATA[Follow my lead, and you'll have nothing to fear.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You certainly exceeded my expectations. Good Job.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[Look over there. That's their weak point.]]></entry>
<entry id="snor_ui+str_buff_random_party_member_focused"><![CDATA[You remind me of those heroes from great stories.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[With this strategy, the enemies will fall in no time.]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Everyone! On my mark, attack!]]></entry>
<entry id="snor_ui+str_buff_party_powerful"><![CDATA[Haaah... Let's get it over with.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[(hugs book) Phew, much better.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[A good verse can soothe mind and body.]]></entry>
<entry id="snor_ui+str_heal_self_vigorous"><![CDATA[Let me just take a sip of this.]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[Hiii! We should run!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[I can't! No more!]]></entry>
<entry id="snor_ui+str_bark_stress_fearful"><![CDATA[According to my calculations.... our situation is dire...]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[P-paranoia? No, it's just self-preservation.]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[H-how could they do that? The texts did not mention that!]]></entry>
<entry id="snor_ui+str_bark_stress_paranoid"><![CDATA[Ugh, deception and lies everywhere.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[O-ow, that hurt more than I expected. Good.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[You wouldn't get such details on how the body works from books, eheheh.]]></entry>
<entry id="snor_ui+str_bark_stress_masochistic"><![CDATA[Ah, I'll need a visit in the infirmary anyways, so might as well.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[I've read books on humanity's failures, but you're so much more than that.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Be any louder and we will find out how this rifle fares in close quarters.]]></entry>
<entry id="snor_ui+str_bark_stress_abusive"><![CDATA[Quiet! You're making me lose concentration.]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[I'm too young to end up in history books!]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[Such a pain... Why did I even sign up for this...]]></entry>
<entry id="snor_ui+str_bark_stress_selfish"><![CDATA[You keep them at bay - it's not my job.]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[No knowledge can stand against darkness like this...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[All these books I've read, and no answer...]]></entry>
<entry id="snor_ui+str_bark_stress_depressed"><![CDATA[Maybe they wanted me out of there.]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[You're a murder mystery kind of book, aren't you?]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[If you read it out loud enough times, it will become reality!]]></entry>
<entry id="snor_ui+str_bark_stress_irrational"><![CDATA[One page more and we'll have enough to make a bridge.]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[Kyaah! Let me go!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[NOOOOO!]]></entry>
<entry id="snor_ui+str_change_pos_back_fearful"><![CDATA[I-I need to get out of there....]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I need to protect my study. From them ... and from you.]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[I will not let you take even a peek!]]></entry>
<entry id="snor_ui+str_change_pos_back_paranoid"><![CDATA[Could you move forward. I d-don't feel ... safe like this.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Let us get some more references...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[Time to relive some of the horror stories I've read.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_masochistic"><![CDATA[No book can give you a thrill like this...]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Ah, I think I've dropped a page!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[Let's start looking for clues.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_irrational"><![CDATA[This is where the secret entrance lies.]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Remember the code - now three steps back...]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[I think I left one of my books on the rock back there!]]></entry>
<entry id="snor_ui+str_change_pos_back_irrational"><![CDATA[Like a fairy queen!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Books need to be saved, but as for me..]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[Every story has an end.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_depressed"><![CDATA[My knowledge ... all of it for nothing...]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Ehhhh... I want to hide.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Just need to find some dark spot to curl up in.]]></entry>
<entry id="snor_ui+str_change_pos_back_depressed"><![CDATA[Uuugggh... Don't look at me.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Let me see, I need to note it down!]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[Guhh, you're blocking the way.]]></entry>
<entry id="snor_ui+str_change_pos_fwd_selfish"><![CDATA[I guess I have to do it myself... Honestly...]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[And you want me to be in the front? You're joking.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Make yourself useful and at least protect me.]]></entry>
<entry id="snor_ui+str_change_pos_back_selfish"><![CDATA[Honestly... Just stand there and take some attention off of me.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[Eeeek! I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[S-sorry, I just can't do it.]]></entry>
<entry id="snor_ui+str_ignore_command_fearful"><![CDATA[N-no, this is too much for me...]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I know what you will do when I take my eyes of you.]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[And bring their attention to me?]]></entry>
<entry id="snor_ui+str_ignore_command_paranoid"><![CDATA[I can't trust any of you. I need to consult with my books.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Bring me some cake. I require sugar to work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[I can't believe you want me to do all the work.]]></entry>
<entry id="snor_ui+str_ignore_command_selfish"><![CDATA[Can't do, I'm on an interesting part now.]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[Mental management .... Ahh, I can't!]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[We will all be forgotten anyways..]]></entry>
<entry id="snor_ui+str_ignore_command_depressed"><![CDATA[There are no stories about people like us...]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me finish writing this chapter.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Sorry, I need to put my child back to sleep.]]></entry>
<entry id="snor_ui+str_ignore_command_irrational"><![CDATA[Let me ponder a bit, I think I've seen this somewhere.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I know better.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I don't need your help. Nor want it.]]></entry>
<entry id="snor_ui+str_random_command_paranoid"><![CDATA[I do not trust the word of an impostor.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Now let us gather some more ... experience.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[Y-you don't scare me.]]></entry>
<entry id="snor_ui+str_random_command_masochistic"><![CDATA[A brutal end for it all. Ahhhhh...]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[Watch a professional do their job.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[You uneducated lot, you still have much to learn.]]></entry>
<entry id="snor_ui+str_random_command_abusive"><![CDATA[I really hope you can learn from this.]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Really? I need to do all the work?]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[Ugh.... Such a pain... ]]></entry>
<entry id="snor_ui+str_random_command_selfish"><![CDATA[I guess you won't be of much use to help me....]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[Does any of it even matter anymore.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[P-please, make this work.]]></entry>
<entry id="snor_ui+str_random_command_depressed"><![CDATA[No, I a-already failed.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Let's pull this verse out and see what it does.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[You think so, child? Let's try it.]]></entry>
<entry id="snor_ui+str_random_command_irrational"><![CDATA[Like a beatiful poem, this shall reach your heart!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can someone stand guard? I think I've heard something.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[Eeeek! Did anyone else hear that?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_fearful"><![CDATA[C-can I sit closer to the fire?]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Good thing I'm used to all-nighters. Can't sleep with all of you here, after all.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[Do not come close to me. I will shoot.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_paranoid"><![CDATA[I dn not trust any of you.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[One all-nighter more won't hurt.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[I'll just hold the wound next to the fire for a bit.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_masochistic"><![CDATA[Sleep is uneccesary. There's still so much to ... learn.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[This gun is not just for show.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[Make any more noise and I'll put you down.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_abusive"><![CDATA[SHUT UP!]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Ughhh... Can you be quiet for once? ]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[Do not bother me. I am reading now.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_selfish"><![CDATA[If you wanna make so much noise, do it away from here so that you don't bring monsters in.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is hopeless.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[Why bother? This story is finished.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_depressed"><![CDATA[This is the place where we die. I can see it.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Shh! My children want to sleep.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[Let me write some better food into existence.]]></entry>
<entry id="snor_ui+str_bark_stress_camp_irrational"><![CDATA[I love the smell of an old book. And the taste...]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Hit me, just not the books!]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[Do it, I need more ... material.]]></entry>
<entry id="snor_ui+str_mark_self_masochistic"><![CDATA[H-heh, let's make it fun.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[Haaaahh, let's just get it over with.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[The kindling of hope is already snuffed out.]]></entry>
<entry id="snor_ui+str_mark_self_depressed"><![CDATA[This one's story comes to a stop.]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Stop screaming, child!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[The lines of this book shall enthrall them all!]]></entry>
<entry id="snor_ui+str_mark_self_irrational"><![CDATA[Those pictures will surely scare them off!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[I'll share some of my knowledge all right!]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[You're more trouble than it's worth.]]></entry>
<entry id="snor_ui+str_attack_friendly_paranoid"><![CDATA[Haaa, you're such a pain.]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Keep it down!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[I told you before to be silent!]]></entry>
<entry id="snor_ui+str_attack_friendly_abusive"><![CDATA[Get back in line!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Go, children! Give them a chase!]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[That's how some tribes greeted each other back in the past.]]></entry>
<entry id="snor_ui+str_attack_friendly_irrational"><![CDATA[Hands off my children!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Just have to make sure not to scratch the book.]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[That's how it's done!]]></entry>
<entry id="snor_ui+str_attack_self_masochistic"><![CDATA[Paper cuts? No, paper slashes!]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Fuuuu... Just to speed it up.]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Just end me already...]]></entry>
<entry id="snor_ui+str_attack_self_depressed"><![CDATA[Let's see if that actually works.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And that's how you fold paper sheet into a paper knife. Ack!]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[And such, execution is in order.]]></entry>
<entry id="snor_ui+str_attack_self_irrational"><![CDATA[Ah, child! Be careful!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[And have you behind my back? As if!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[I can't just leave my research like that!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_paranoid"><![CDATA[But there's still so much to learn!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[And what for? To run like fools once again?]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[I've tried, but I don't see our chances...]]></entry>
<entry id="snor_ui+str_block_combat_retreat_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[But there's still so much to .... learn.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[Every wound, a new story.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_masochistic"><![CDATA[A scar or two more would be ... beneficial.]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We still need to collect more clues!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[We need to hold our ground! That's what the books say!]]></entry>
<entry id="snor_ui+str_block_combat_retreat_irrational"><![CDATA[Oh, you want to play here a bit more, child?]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Hiyee!]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Haa... This is too much.]]></entry>
<entry id="snor_ui+str_comment_self_hit_fearful"><![CDATA[Nooo! This story cannot end here!]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Urgh... whose idea was this again...]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Ack! You all are on this, aren't you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_paranoid"><![CDATA[Which one revealed our tactics to them?]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Protect me if you want to get out of here alive.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Stay in front of me! My research is more important than all of you.]]></entry>
<entry id="snor_ui+str_comment_self_hit_selfish"><![CDATA[Ugh, can't any of you do anything properly?]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Write the most beatiful story, right here in my blood!]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[No book could be as exciting as this.]]></entry>
<entry id="snor_ui+str_comment_self_hit_masochistic"><![CDATA[Now that's a proper thrill!]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Let me bleed out a story.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Stay behind me, my child.]]></entry>
<entry id="snor_ui+str_comment_self_hit_irrational"><![CDATA[Oh no, the letters fell out of my book just now!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Aaah! P-please make sure they don't do that again.]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Gaaah!]]></entry>
<entry id="snor_ui+str_comment_self_missed_fearful"><![CDATA[Eeeek!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Why are they mad at me?!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[Hii! The look in their eyes!]]></entry>
<entry id="snor_ui+str_comment_self_missed_paranoid"><![CDATA[You let them pass trough, didn't you?]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[That was so close. What a shame...]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[P-please, don't avoid me.]]></entry>
<entry id="snor_ui+str_comment_self_missed_masochistic"><![CDATA[I was so close from finding true relief..]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[Don't let go of me, little child.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[What faithful recreation! I shall write about it next.]]></entry>
<entry id="snor_ui+str_comment_self_missed_irrational"><![CDATA[(spins in a circle whilst hugging a book)]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Now imagine how much easier it'd be if you just listened to me.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Fine, now hurry up so I can finally get home..]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_selfish"><![CDATA[Seeing you swing wildly like that makes my blood boil.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Even a buffoon could have hit that.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[Try to be quieter next time or you'll be the one to drop dead.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_abusive"><![CDATA[It would've taken half the time if you let me do it...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[It's just like the battles of antiquity!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Who do I cheer for?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_hit_irrational"><![CDATA[Let me write down the details of this combat in full.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[Aaah... This is hopeless...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[This is no place for us!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_fearful"><![CDATA[There is no story to a death like that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Are we sure this one is with us?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[I'm knowledgeable enough to spot a traitor when I see on.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_paranoid"><![CDATA[Oh, so you just happened to miss?!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[What was that? I couldn't even commit such an atrocity even if I tried!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[Even I could pack a punch better than that...]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_abusive"><![CDATA[You fool! What are you doing?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Uggh, really now?]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Come on, do what you're paid for!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_selfish"><![CDATA[Tsk. Looks like I need to put in more work.]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[What great flame!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[Yes child, let's go for a walk!]]></entry>
<entry id="snor_ui+str_comment_ally_attack_missed_irrational"><![CDATA[The glean in an elephant's stinger...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[I am too young to die like this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[Hiyyieha!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_fearful"><![CDATA[N-no.... P-please, spare me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[Someone else is behind this!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[How can I find the traitor? Think...]]></entry>
<entry id="snor_ui+str_comment_ally_hit_paranoid"><![CDATA[You got hit on purpose, didn't you?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Haaa.. If only that was me.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Such beautiful expression, books could not replicate that.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_masochistic"><![CDATA[Strike me instead! I need ... inspiration.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Well-deserved for how you performed so far.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[Have you tried moving out of the way?]]></entry>
<entry id="snor_ui+str_comment_ally_hit_abusive"><![CDATA[I have never read about a monkey this sluggish.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Please get hit somewhere else.]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[Children, don't look!]]></entry>
<entry id="snor_ui+str_comment_ally_hit_irrational"><![CDATA[And from this, a great tree will sprout!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[If you can't land a hit, at least protect me!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[I thought I would see my books again. Guess not..]]></entry>
<entry id="snor_ui+str_comment_ally_missed_fearful"><![CDATA[AAAAAH! We have to run!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[This attack looked a bit weak, don't you think?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Are we sure we can trust them?]]></entry>
<entry id="snor_ui+str_comment_ally_missed_paranoid"><![CDATA[Stop playing with them and get rid of them already!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Let's dance together!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Wave that flag like your life depends on it!]]></entry>
<entry id="snor_ui+str_comment_ally_missed_irrational"><![CDATA[Well yeah, you can't hit what you can't taste.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[S-sorry, my legs appear to have gone stiff.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[Hiii! Don't scare me like that.]]></entry>
<entry id="snor_ui+str_block_move_fearful"><![CDATA[There's no point in that.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[And let you stab me in the back?]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[I've read about likes of you. No.]]></entry>
<entry id="snor_ui+str_block_move_paranoid"><![CDATA[Get back in there or I'll make you.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this story is only beginning.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[I need to steel myself for more ... adventures like that.]]></entry>
<entry id="snor_ui+str_block_move_masochistic"><![CDATA[No, this spot is their prime target!]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Don't even think of that.]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[You think you can tell ME what to do?]]></entry>
<entry id="snor_ui+str_block_move_abusive"><![CDATA[Has your rotten brain completely died off? Get back to where you are.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[This looks like poison. No thanks.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I don't have enough cleaning agent to take anything from your hands.]]></entry>
<entry id="snor_ui+str_block_item_paranoid"><![CDATA[I can tell at glance this is not what it appears to be.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[Oh, no, I p-prefer it this way.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[The pain is a much better cure.]]></entry>
<entry id="snor_ui+str_block_item_masochistic"><![CDATA[This has given me a new perspective on .... things.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[There's no point. This is where the story ends.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[Don't bother. Save it for others.]]></entry>
<entry id="snor_ui+str_block_item_depressed"><![CDATA[My research is of no use, and so is trying to help me.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[No thanks, paper tastes better.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[I would rather eat a handful of glue.]]></entry>
<entry id="snor_ui+str_block_item_irrational"><![CDATA[That'll be 5 seashells and a handful of sphagnum moss.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I don't trust your trinkets and rituals.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I would rather drink my own blood than that.]]></entry>
<entry id="snor_ui+str_block_heal_paranoid"><![CDATA[I wll not seek pity from the likes of you.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[No, I need this feeling.]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[What's a story without suffering?]]></entry>
<entry id="snor_ui+str_block_heal_masochistic"><![CDATA[Leave that wound be, it's like writing a story.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[P-please, just leave me there.]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[Are you making fun of me?]]></entry>
<entry id="snor_ui+str_block_heal_depressed"><![CDATA[The story is finished, my fate sealed.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[Children, go!]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[That's not how you write a book.]]></entry>
<entry id="snor_ui+str_block_heal_irrational"><![CDATA[No, a quick verbal exercie will do me just as well.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[Get your hands away from me.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I don't trust uneducated masses like you.]]></entry>
<entry id="snor_ui+str_block_buff_paranoid"><![CDATA[I know you want me dead, I can see it in your eyes.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[No, that would ruin the finale.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[This story has only one writer, and it is written in blood.]]></entry>
<entry id="snor_ui+str_block_buff_masochistic"><![CDATA[Pain raises one's awareness.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[No, there's no point.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[Save it for yourself. Leave me here.]]></entry>
<entry id="snor_ui+str_block_buff_depressed"><![CDATA[My last page has been turned already. Let me go.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Sorry, I need to tend to my child.]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Oh look, a swarm of wild rhinos!]]></entry>
<entry id="snor_ui+str_block_buff_irrational"><![CDATA[Those ingredients, where did you find them?]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Please be quiet.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Keep it down.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[One problem less.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Eeek!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Hieeah!]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[That must've hurt.]]></entry>
<entry id="snor_ui+str_critbyhero"><![CDATA[Read like an open book.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[I've read a story about people just like you. It was a story of heroism.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[They will be writing books about us. I am sure of it.]]></entry>
<entry id="snor_ui+str_bark_encourage"><![CDATA[Cheer up. We've got such great tales to tell back in town.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Uh.. I'm no expert, but this splint should help.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Lie down. I'll try to treat the wound.]]></entry>
<entry id="snor_ui+str_bark_first_aid"><![CDATA[Erm, have a sip of this. Refreshing and keeps you up for longer.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[Some fellow said I should fight with my thesarus instead. It's not even that heavy of a book.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[You have the traits of a hero. I can tell you that much.]]></entry>
<entry id="snor_ui+str_bark_pep_talk"><![CDATA[They want us to be afraid. Do not let them affect you.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[I'll be back to my usual, then.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[IF anything comes up, I'll wake you up. Now let me work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_restoration"><![CDATA[It is interesting what artifacts can be found here...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... And so, the great evil has fallen.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... But from nowhere, an arrow flies true, hitting the monster ...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_story"><![CDATA[... They started their journey in a small village, an ordinary one...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Listen carefuly, I won't repeat myself.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Do not share it with others. It is not meant for the masses.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_knowledge"><![CDATA[Remember this, and all will be good.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[I shouldn't do that, but still...]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[It might feel weird, but it should work.]]></entry>
<entry id="snor_ui+str_bark_snor_ui_camp_tomes"><![CDATA[That knowledge should've stayed buried, but we have to...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[W-what if I make too much noise?]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[We can't, they'll find us here!]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_fearful"><![CDATA[Backed into the corner, like a horror story...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[I can't focus with company like this...]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[Sorry, but no. I need to tend to my duties.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_paranoid"><![CDATA[My knowledge is too precious to be wasted on you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[Oh, no, this way is b-better.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[But then they won't come after us.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_masochistic"><![CDATA[The best story is one about suffering.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Disturb me once more and I'll blow your head off.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Silence. Do not even make a squeak.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_abusive"><![CDATA[Your talk is less valuable than dirt on the road.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[..Don't wanna. Go bother someone else.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I'm not being paid enough for this.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_selfish"><![CDATA[I said I would help you out, but this is a bit ... excessive.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Let me be, I'll dream of better times.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[I have reached the bottom. There's no way up.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_depressed"><![CDATA[Pointless. All of it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[No can't do, I need to tend to my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[Shhh! You'll wake up the child.]]></entry>
<entry id="snor_ui+str_block_camping_skill_performer_irrational"><![CDATA[The deers and the ponds will keep us safe at night.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[G-get off me!]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[No thanks, I would rather go read my books. Alone.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_paranoid"><![CDATA[I-I-I will go rest instead. No thank you.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[That's not how you get a great story.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[There needs to be conflict for a hero to arise.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_masochistic"><![CDATA[No, a scar leaves a much clearer memory.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Shut it.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Be quiet. I need to focus.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_abusive"><![CDATA[Get your loud mouth somewhere else. I need some peace.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[Just leave me to die here...]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[It's all in vain. There are no heroes, no hope.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_depressed"><![CDATA[.. I appreciate the concern, but it is wasted on me.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[No, I need to keep an eye on my children.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[Bring me a unicorn horn and we'll talk.]]></entry>
<entry id="snor_ui+str_block_camping_skill_target_irrational"><![CDATA[(reads an upside-down, closed book)]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I do not trust anything your hands touched.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[I would rather starve than die of poison.]]></entry>
<entry id="snor_ui+str_block_camping_meal_paranoid"><![CDATA[You people call this ... food?]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[No. Being hungry makes one think better.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[Not the first time I'd forget dinner.]]></entry>
<entry id="snor_ui+str_block_camping_meal_masochistic"><![CDATA[The knowledge I will gain will sustain me.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[I-I'm not hungry. Go away.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[No thanks, I-I'll go read a book instead.]]></entry>
<entry id="snor_ui+str_block_camping_meal_depressed"><![CDATA[My appetite is as weak as my arms..]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[Do you have any drinks without water?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[But what will the bedbugs eat?]]></entry>
<entry id="snor_ui+str_block_camping_meal_irrational"><![CDATA[If we are what we eat, won't this make me into grain?]]></entry>
<entry id="snor_ui+str_monster_user_selected_targets_kill_pill"><![CDATA[You know, the texts made you seem much scarier than this.]]></entry>
	<entry id="trinket_rarity_rarityholder"><![CDATA[]]></entry>    
  </language>
</root>	