; Pela

; Constants -------------------------

; Overrides -------------------------

[TextureOverridePelaHairPosition]
hash = fd24333c
handling = skip
vb0 = ResourcePelaHairPosition
vb2 = ResourcePelaHairBlend
draw = 3170,0

[TextureOverridePelaHairTexcoord]
hash = b7b84af4
vb1 = ResourcePelaHairTexcoord

[TextureOverridePelaHairVertexLimitRaise]
hash = 18d9ad82

[TextureOverridePelaBodyPosition]
hash = ca538103
handling = skip
vb0 = ResourcePelaBodyPosition
vb2 = ResourcePelaBodyBlend
draw = 27233,0



[TextureOverridePelaBodyTexcoord]
hash = 77a2f3bf
vb1 = ResourcePelaBodyTexcoord

[TextureOverridePelaBodyVertexLimitRaise]
hash = 79a43d63

[TextureOverridePelaHairIB]
hash = 16e76a8a
handling = skip
drawindexed = auto

[TextureOverridePelaHairA]
hash = 16e76a8a
match_first_index = 0
ib = ResourcePelaHairAIB

[TextureOverridePelaHairADiffuse]
hash = 7fcd70ea
;hash = 934172e5
this = ResourcePelaHairADiffuse

[TextureOverridePelaHairALightMap]
hash = 93279a4a
;hash = 54a11a98
this = ResourcePelaHairALightMap

[TextureOverridePelaBodyIB]
hash = 98dbd548
handling = skip
drawindexed = auto

[TextureOverridePelaBodyA]
hash = 98dbd548
match_first_index = 44043
ib = ResourcePelaBodyAIB

[TextureOverridePelaBodyADiffuse]
hash = 48fca7f8
;hash = e02d100c
this = ResourcePelaBodyADiffuse

[TextureOverridePelaBodyALightMap]
hash = 21d34147
;hash = ffeb1d46
this = ResourcePelaBodyALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcePelaHairPosition]
type = Buffer
stride = 40
filename = PelaHairPosition.buf

[ResourcePelaHairBlend]
type = Buffer
stride = 32
filename = PelaHairBlend.buf

[ResourcePelaHairTexcoord]
type = Buffer
stride = 8
filename = PelaHairTexcoord.buf

[ResourcePelaBodyPosition]
type = Buffer
stride = 40
filename = PelaBodyPosition.buf

[ResourcePelaBodyBlend]
type = Buffer
stride = 32
filename = PelaBodyBlend.buf

[ResourcePelaBodyTexcoord]
type = Buffer
stride = 20
filename = PelaBodyTexcoord.buf

[ResourcePelaHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = PelaHairA.ib

[ResourcePelaBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = PelaBodyA.ib

[ResourcePelaHairADiffuse]
filename = PelaHairADiffuse.dds

[ResourcePelaHairALightMap]
filename = PelaHairALightMap.dds

[ResourcePelaBodyADiffuse]
filename = PelaBodyADiffuse.dds

[ResourcePelaBodyALightMap]
filename = PelaBodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord


[TextureOverride20fixA]
hash = 98dbd548
match_first_index = 0
ib = null