@colossus_collision_radius = 4
@colossus_formation_priority = 4

zinara_colossus = {
	is_designable = no
	formation_priority = @colossus_formation_priority
	entity = "shroud_creature_01_entity"
	max_speed = 40
	acceleration = 0.1
	rotation_speed = 0.03
	collision_radius = @colossus_collision_radius
	max_hitpoints = 250000
	modifier = {
		ship_evasion_add = 2
		ship_fire_rate_mult = 7
		ship_auto_repair_add = 0.2
		ship_weapon_damage = 3
		ship_interstellar_speed_mult = 3
		ship_shield_hp_mult = 4
		ship_upkeep_mult = -2
		ship_armor_penetration_mult = 1
	}
	size_multiplier = 32
	fleet_slot_size = 62
	section_slots = { "ship" = { locator = "frame_ship" } }
	num_target_locators = 20
	is_space_station = no
	icon_frame = 7
	base_buildtime = 10000
	can_have_federation_design = no
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
	
	class = shipclass_military
	construction_type = starbase_shipyard
	required_component_set = "power_core"
	required_component_set = "power_core"
	required_component_set = "power_core"
	required_component_set = "power_core"
	required_component_set = "power_core"
	required_component_set = "power_core"
	required_component_set = "ftl_components"
	required_component_set = "thruster_components"
	required_component_set = "sensor_components"
	required_component_set = "combat_computers"
	required_component_set = "ship_aura_components"

	is_designable = no
}