######################
######################
######################
### Fauna Civics
######################

######################
###LD Secrets
######################
#civic_WL_lv_hidden_secrets = {
#	potential = {
#			authority = { NOT = { value = auth_corporate } }
#			ethics = { 
#				OR = {
#					value = ethic_xenophobe
#					value = ethic_fanatic_xenophobe
#				}
#			}
#	}
#	possible = {
#		
#			ethics = { 
#				OR = {
#					value = ethic_xenophobe
#					value = ethic_fanatic_xenophobe
#				}
#			}
#	}
#	random_weight = { base = 1 }
#	modifier = {
#	}
#}
######################
###Ecoterrorism

civic_WL_lv_ecoterrorism = {
#	description = "civic_tooltip_WL_lv_ecoterrorism_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}
	possible = {
			ethics = {
				OR = {
					value = ethic_xenophile
					value = ethic_fanatic_xenophile 
				}
			}
		civics = {
			NOR = {
				value = civic_environmentalist
				value = civic_WL_lv_ecosynchronism
				value = civic_WL_lv_environmental_war
				value = civic_post_apocalyptic
			}
		}
	}
	
	modifier = {
		planet_stability_add = 5
		army_damage_mult = 0.10
		planet_structures_cost_mult = -0.10
		planet_structures_upkeep_mult = -0.10
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = 0 }
}


######################
###Bestial Hedonism

civic_WL_lv_bestial_hedonism = {
#	description = "civic_tooltip_WL_lv_bestial_hedonism_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}
	possible = {
		ethics = {
			OR = {
				value = ethic_materialist
				value = ethic_fanatic_materialist
			}
		}
	}

	modifier = {
		pop_amenities_usage_mult = -0.20
		planet_pops_consumer_goods_upkeep_mult = -0.3
		pop_resettlement_cost_mult = -0.20
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}

######################
###Zoo Rituals

civic_WL_lv_zoophilic_rituals = {
	description = "civic_tooltip_WL_lv_zoophilic_rituals_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}
	possible = {
		ethics = { 
			OR = {
				value = ethic_spiritualist
				value = ethic_fanatic_spiritualist
			}
		}
		civics = {
			NOT = { value = civic_WL_lv_incestuos_dogma }
		}
	}
	modifier = {
		country_unity_produces_mult = 0.05
		category_biology_research_speed_mult = 0.05
		pop_resettlement_cost_mult = -0.10
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}

######################
###Environmental War

civic_WL_lv_environmental_war	= {
	description = "civic_tooltip_WL_lv_environmental_war_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}
	possible = {
		ethics = { 
			OR = {
				value = ethic_militarist
				value = ethic_fanatic_militarist
			}
		}
		civics = {
			NOR = {
				value = civic_environmentalist
				value = civic_WL_lv_ecoterrorism 
				value = civic_WL_lv_ecosynchronism	
			}
		}
	}

	modifier = {
		army_damage_mult = 0.1
		pop_resettlement_cost_mult = -0.25
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}


######################
###Eco-synchronism

civic_WL_lv_ecosynchronism	= {
	description = "civic_tooltip_WL_lv_ecosynchronism_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}
	possible = {
		ethics = { 
			OR = {
				value = ethic_pacifist
				value = ethic_fanatic_pacifist
				value = ethic_spiritualist
				value = ethic_fanatic_spiritualist
			}
		}
		civics = {
			NOR = {
				value = civic_environmentalist
				value = civic_WL_lv_ecoterrorism 
				value = civic_WL_lv_environmental_war
				value = civic_post_apocalyptic
			}
		}
	}
	
	modifier = {
		armies_upkeep_mult = -0.10
		pop_resettlement_cost_mult = -0.25
		category_biology_research_speed_mult = 0.05
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}


######################
###MEGACORP Animal Traffickers

civic_WL_lv_animal_traffickers = {
	description = "civic_tooltip_WL_lv_animal_traffickers_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { value = auth_corporate  }
	}
	
	possible = {
		civics = {
			NOT = { value = civic_WL_lv_animal_keeping }
		}
	}

	modifier = {
		category_biology_research_speed_mult = 0.08
	}

	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}

######################
###MEGACORP Animal Keeping

civic_WL_lv_animal_keeping = {
	description = "civic_tooltip_WL_lv_animal_keeping_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { value = auth_corporate }
	}
	
	possible = {
		civics = {
			NOR = {
				value = civic_WL_lv_animal_traffickers
				value = civic_criminal_heritage
			}
		}
	}

	modifier = {
		category_biology_research_speed_mult = 0.08
	}
	
	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}

######################
######################
######################
### Incestous Civics
######################

######################
#Incestous Rituals
civic_WL_lv_incestuos_dogma = {
	description = "civic_tooltip_WL_lv_incestuos_rituals_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}

	possible = {
		ethics = { 
			OR = {
				value = ethic_spiritualist
				value = ethic_fanatic_spiritualist
			}
		}
		civics = {
			NOR = {
				value = civic_WL_lv_zoophilic_rituals
			}
		}
	}

	modifier = {
		country_unity_produces_mult = 0.05
		pop_citizen_happiness = 0.05
	}
	
	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}

#Add Policies: Incestuous Worship Type
# Default - MotherxSon/Daugther
###### Generic Features:
# Decisions Event:
#	Incestous Tradition Celebration - Planetary Family Union - Every 25 Years per Planet
#	
# Events: Every 5 Years
#	
#
########
# Buildings:
# 	Xwedodah Temple - MotherxSon Only - Planetary/2 Divine Blood Priest Jobs
#
########
########
###### ONLY MotherxSon Features:
# Decisions Edict Chain:
#	Holy Mother Copulation Ritual -	EXTRA/Diplo/AllInOne/Variation/Trait Unlocks Things
#
# Events: Every 5 Years
#-Random No Effect -Not Low Stability - Trait Random Events
#	Exhibitionist Holy Mother				-	Random/Temple/Exhibitionism/Trait
#	Holy Mother Public Temptation			-	Random/Temple/Masturbation/Trait
#	Holy Mother	Offering Intimacy			-	Random/Temple/Trait
#	Lascivious Holy Mother					-	Random/Temple/Anal/Trait
#
#-STABILITY DEFAULT
#	Holy Mother	Public Ritual				-	Random/Temple/Ritual
#	Holy Mother	cares for their Childrens	-	Random/Temple
#-LOW STABILITY
#	Sons Gangbang Holy Mother			-	Random/Temple/Gangbang
#	Holy Mother	Sodomized in Public		-	Random/Temple/Anal/Brutal
#	Holy Mother	Humillation				-	Random/Temple/Humillation
########
# Buildings:
# 	Temple of the Mother - MotherxSon Only 
#
#INFO:
#Holy Mother = Mother of the Ruler
#
#

######################
#Incestous Dinasty

civic_WL_lv_dinasty_purity = {
	description = "civic_tooltip_WL_lv_dinasty_purity_effects"
	potential = {
		ethics = { NOT = { value = ethic_gestalt_consciousness } }
		authority = { NOT = { value = auth_corporate } }
	}

	possible = {
		authority = {
			value = auth_imperial
		}
		ethics = { 
			OR = {
				value = ethic_spiritualist
				value = ethic_fanatic_spiritualist
			}
		}
		civics = {
			NOR = {
				value = civic_WL_lv_zoophilic_rituals
			}
		}
	}

	modifier = {
		ruler_skill_levels = 1
		leader_skill_levels = 1
		edicts_cost_mult = -0.10
	}
	
	random_weight = { base = @civic_default_random_weight }
	ai_weight = {	base = @ai_civic_default_base_weight }
}
#Add Special Trait to Ruler: Purified Blood
#Add Edict: Consacrate New Leader
#