###################################
###     Bombardment Stances     ###
###################################
#
#example = {
#	icons: Needs "GFX_planet_modifier_ground_support_NAME" and "GFX_fleet_order_button_ground_support_NAME" (hardcoded, no need to define here)
#
#	# root = fleet
#	trigger = {
#		always = yes
#	}
#
#	default = yes	# Is this the default stance that new fleets will use?
#
#	stop_when_armies_dead = yes	# Will this stance continue to bombard planets where all defensive armies are dead? default = no
#	stop_when_ground_combat = yes # If yes, this stance will stop bombarding a planet when there's ground combat happening on it. default = no
#	abduct_pops = no	# Will this stance attempt to abduct pops to your own planets instead of killing them? default = no
#
#	planet_damage = 0.5		# General scale of damage to planet, default = 1.0
#	army_damage = 1.0		# General scale of damage to armies, default = 1.0
#
#	kill_pop_chance = {		# Chance that a pop is killed when planetary damage reaches 100%, default = 0
#		base = 0.25
#	}
#	min_pops_to_kill_pop = 8	# Will not kill/abduct pops if pops <= this number already, default = 0. Doesn't work for nations that doesn't have diplomatic wars!
#
#	kill_pop_amount = { min = 0 max = 200 } # gives the range for how many pops are abducted/killed with each bombardment
#	# root = fleet
#	# from = planet
#	ai_weight = {
#		weight = 1
#	}
#}
#
###

WL_lv_environmental_warfare_bombardment_stance = {
	trigger = {
		OR = {
			owner = { has_valid_civic = civic_WL_lv_environmental_war }
		}
	}
	
	default = no
	
	stop_when_armies_dead = no
	stop_when_ground_combat = yes
	accept_surrender = no
	abduct_pops = no

	planet_damage = 2.5
	army_damage = 0.3	
	
	kill_pop_chance = {
		base = 0.2
	}
	
	min_pops_to_kill_pop = 0
	kill_pop_amount = { min = 0 max = 200 }
	
	# root = fleet
	# from = planet
	ai_weight = {
		weight = 0
		modifier = {
			factor = 1000
			owner = { has_valid_civic = civic_WL_lv_environmental_war }
		}
	}
}
