# site_type_name = {				# Key of the site, used for name and desc lookup etc.
#	max_instances = <int>			# Max instances of this type a galaxy can have, only checked when using `create_archaeological_site = random`
#	weight = <scriptable value>		# Weight used for random weight, only used when using `create_archaeological_site = random`. scriptable value type is defined either by '<int>' or `<mean time to happen>`.
#	stages = <int>					# Should match number of defined stages below.
#	potential = <trigger>			# Trigger checking if a scope with this=fleet ,prev=archaeological site is potential to excavate (this will add/remove this option without giving the player a reason).
#	allow = <trigger>				# Trigger checking if a scope with this=fleet ,prev=archaeological site is allowed to excavate (this will toggle enable/disabled mode on buttons etc).
#	stage = {						# Stage definition, order dependent.
#		difficulty = <intervall int> 	# min max intervall type. intervall is defined either by '<int>' or '{ min = <int> max=<int> }' where the later will randomize a value between min and max.
#		icon = <string>			# rune icon gfx type.
#		event = <string>			# event to fire when finished the state.
#	}
#	stage = {...}					# Second stage
#	on_roll_failed = <effect>			# effect to fire when a roll fails, with scope this=fleet ,from=archaeological site
#}

# Zinara Site
WL_lv_the_eternal_spirit_site = {
	desc = WL_lv_the_eternal_spirit_site_desc
	picture = GFX_evt_WL_lv_Zinara_notification_tribute_events_7
	stages = 5
	max_instances = 1
	weight = 0
	allow = {
		is_ship_class = shipclass_science_ship
		exists = leader
	}
	visible = {
		default_site_visible_trigger = yes
	}
	on_visible = {
    	country_event = { id = story.5 days = 30 }
	}

	stage = {
		difficulty = 2
		event = WL_LV_ancrel_zinara.11
		icon = GFX_archaeology_runes_A1
	}
	stage = {
		difficulty = 4
		event = WL_LV_ancrel_zinara.12
		icon = GFX_archaeology_runes_A2
	}

	stage = {
		difficulty = 6
		event = WL_LV_ancrel_zinara.13
		icon = GFX_archaeology_runes_A3
	}

	stage = {
		difficulty = 8
		event = WL_LV_ancrel_zinara.14
		icon = GFX_archaeology_runes_A4
	}

	stage = {
		difficulty = 10
		event = WL_LV_ancrel_zinara.15
		icon = GFX_archaeology_runes_A5
	}

	on_roll_failed = {
		from = {
			standard_archaeological_site_on_roll_failed = { RANDOM_EVENTS = all_random_events }
		}
	}
}