# species_trait_points: base number of species trait points available for this species class
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)

#EXAMPLE OF MODDED SPECIES ARCHETYPE
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
#Has the exact same trait points as BIOLOGICAL
#BIOLOGICAL2 = { 
#	inherit_trait_points_from = BIOLOGICAL
#	inherit_traits_from = { BIOLOGICAL ROBOT } 
#}

ZINARA_EXTRADIMENSIONAL = {
	species_trait_points = 20
	species_max_traits = 12
	inherit_traits_from = { BIOLOGICAL } 
}

WL_FAUNA = {
	species_trait_points = 5
	species_max_traits = 5
}