building_pe_breeder_kennel = {
	base_buildtime = 240
	position_priority = 100
	can_be_ruined = no
	can_demolish = no
	can_be_disabled = no
	base_cap_amount = 1
	category = army
	icon = building_primitive_dwellings
	exempt_from_ai_planet_specialization = no
	potential = {
		OR = {
      has_modifier = pe_broken_planet
      has_modifier = pm_zoo_integrated
    }
	}
	ruined_trigger = {
		NOT = {
      OR = {
        has_modifier = pe_broken_planet
        has_modifier = pm_zoo_integrated
      }
    }
	}
	resources = { #Building Cost
		category = planet_buildings_strongholds
		cost = {
			minerals = @b1_minerals
		}
		upkeep = {
			food = 1
		}
	}
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = no }
		}
		modifier = {
			job_pe_pack_beta_add = 100
			job_pe_pack_beta_per_pop = 0.05
			job_lv_breeder_add = @b1_jobs
			job_lv_breeder_per_pop = 0.1
			planet_farmers_society_research_produces_add = 1
		}
	}
	triggered_planet_modifier = {
		potential = {
			exists = owner
			owner = { is_gestalt = yes }
		}
		modifier = {
			job_pe_pack_beta_add = 100
			job_pe_pack_beta_per_pop = 0.05
			job_lv_breeder_drone_add = @b1_jobs
			job_lv_breeder_drone_per_pop = 0.1
			planet_farmers_society_research_produces_add = 1
		}
	}
}