portraits = {
	exd1_zinara_fem_01_base 	= {	entity = "portrait_zinara_fem_extradimensional_01_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_01.dds"
				} 
			}
	
	exd4_zinara_fem_01_base 	= {	entity = "portrait_zinara_fem_extradimensional_01_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_04.dds"
				} 
			}

			
			
	exd1_zinara_fem_01_ruler 	= {	entity = "portrait_zinara_fem_extradimensional_01_ruler_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_01.dds"
				} 
			}
			
	exd4_zinara_fem_01_ruler 	= {	entity = "portrait_zinara_fem_extradimensional_01_ruler_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_04.dds"
				} 
			}

			
			
	exd1_zinara_fem_01_pops 	= {	entity = "portrait_zinara_fem_extradimensional_01_pops_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_01.dds"
				} 
			}
	exd4_zinara_fem_01_pops 	= {	entity = "portrait_zinara_fem_extradimensional_01_pops_entity" 		clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c"	
		character_textures = {	
				"gfx/models/portraits/zinara_extradimensional/zinara_fem_extradimensional_04.dds"
				} 
			}
		
	}


portrait_groups = {
	exd1_zinara_fem_01 = {
		default = exd1_zinara_fem_01_pops
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					exd1_zinara_fem_01_pops
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					exd1_zinara_fem_01_pops
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
					NOT = { leader_class = governor }
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					gender = male
					NOT = { leader_class = governor }
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					leader_class = governor
				}
				portraits = {
					exd1_zinara_fem_01_pops
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					exd1_zinara_fem_01_ruler
				}
			}
		}
	}
}	
	
	

portrait_groups = {
	exd4_zinara_fem_01 = {
		default = exd4_zinara_fem_01_pops
		game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
			add = {
				trigger = {
					ruler = { gender = male }
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					ruler = { gender = female }
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
			#set = {
			#	trigger = { ... }
			#	portraits = { ... }
			#	#using "set =" instead of "add" will first clear any portraits already added
			#}
		}		
		
		#species scope
		species = { #generic portrait for a species
			add = {
				portraits = {
					exd4_zinara_fem_01_pops
				}
			}
		}		
		
		#pop scope
		pop = { #for a specific pop
			add = {
				portraits = {
					exd4_zinara_fem_01_pops
				}
			}
		}
		
		#leader scope
		leader = { #scientists, generals, admirals, governor
			add = {
				trigger = {
					gender = female
					NOT = { leader_class = governor }
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					gender = male
					NOT = { leader_class = governor }
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					leader_class = governor
				}
				portraits = {
					exd1_zinara_fem_01_pops
				}
			}
		}

			
		#leader scope 
		ruler = {
			add = {
				trigger = {
					gender = female
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
			add = {
				trigger = {
					gender = male
				}
				portraits = {
					exd4_zinara_fem_01_ruler
				}
			}
		}
	}
}	