######################
###     Armies     ###
######################

##########
# Zinara #
##########

WL_lv_zinara_extradimensional_01 = {
	damage = 4.5
	health = 6.0
	has_morale = no
	morale_damage = 4.5
	collateral_damage = 50.0
	war_exhaustion = 4.0
	icon = GFX_army_type_psionic
	
	resources = {
		category = armies
		cost = {
			minerals = 150
			food = 150
		}

		upkeep = {
			food = 5
		}
	}
	
	potential = {
		always = no
	}
}


WL_lv_zinara_extradimensional_02 = {
	defensive = yes
	damage = 4.5
	health = 6.0
	has_morale = no
	morale_damage = 4.5
	collateral_damage = 50.0
	war_exhaustion = 4.0
	icon = GFX_army_type_psionic
	
	potential = {
		always = no
	}
}

##########
# Fauna  #
##########

WL_lv_assault_common_fauna_army_01 = {
	damage = 1.20
	health = 1.25
	morale = 1.25
	morale_damage = 1.25
	collateral_damage = 2
	war_exhaustion = 1.00
	time = 120
	icon = GFX_army_type_xenomorph
	has_species = no

	resources = {
		category = armies
		cost = {
			minerals = 100
			food = 25
		}

		upkeep = {
			energy = 1
			food = 1
		}
	}

	prerequisites = { "tech_assault_armies" }

	potential_country = {
		OR = {
			has_valid_civic = civic_WL_lv_ecosynchronism
			has_valid_civic = civic_WL_lv_environmental_war
		}
	}

	ai_weight = {
		base = 0
	}
}

WL_lv_assault_common_fauna_army_02 = {
	damage = 1.20
	health = 1.25
	morale = 1.25
	morale_damage = 1.25
	collateral_damage = 2
	war_exhaustion = 1.00
	time = 180
	icon = GFX_army_type_xenomorph
	has_species = no
	
	resources = {
		category = armies
		cost = {
			minerals = 100
			food = 25
		}

		upkeep = {
			energy = 1
			food = 1
		}
	}

	prerequisites = { "tech_assault_armies" }

	potential_country = {
		OR = {
			has_valid_civic = civic_WL_lv_ecosynchronism
			has_valid_civic = civic_WL_lv_environmental_war
		}
	}

	potential = {
		always = no
	}

	ai_weight = {
		base = 0
	}
}
