; Merged Mod: .\PnMod1\Paimon.ini, .\PnMod2\Paimon.ini, .\PnMod3\Paimon.ini, .\PnMod4\Paimon.ini, .\PnMod5\Paimon.ini, .\PnMod6\Paimon.ini, .\PnMod7\Paimon.ini, .\PnMod8\Paimon.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $ActiveCharacter = 0

; [KeySwap]
; condition = $ActiveCharacter == 1
; key = p
; type = cycle
; $swapvar = 0,1,2,3,4,5,6,7

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverridePaimonPosition]
hash = 1f7f0600
run = CommandListPaimonPosition
$ActiveCharacter = 1

[TextureOverridePaimonBlend]
hash = e70695e0
run = CommandListPaimonBlend

[TextureOverridePaimonTexcoord]
hash = ce8cbdfb
run = CommandListPaimonTexcoord

[TextureOverridePaimonVertexLimitRaise]
hash = 0028d4d1

[TextureOverridePaimonCloakPosition]
hash = 1a09e6cd
run = CommandListPaimonCloakPosition
$ActiveCharacter = 1

[TextureOverridePaimonCloakBlend]
hash = ba99977e
run = CommandListPaimonCloakBlend

[TextureOverridePaimonCloakTexcoord]
hash = c1b3fa02
run = CommandListPaimonCloakTexcoord

[TextureOverridePaimonCloakVertexLimitRaise]
hash = cb027e67

[TextureOverridePaimonIB]
hash = 5b4cdc9c
run = CommandListPaimonIB

[TextureOverridePaimonHead]
hash = 5b4cdc9c
match_first_index = 0
run = CommandListPaimonHead

[TextureOverridePaimonBody]
hash = 5b4cdc9c
match_first_index = 26226
run = CommandListPaimonBody

[TextureOverridePaimonCloakIB]
hash = cacc905d
run = CommandListPaimonCloakIB

[TextureOverridePaimonCloakHead]
hash = cacc905d
match_first_index = 0
run = CommandListPaimonCloakHead

[TextureOverridePaimonFaceHeadDiffuse]
hash = b0c244f8
run = CommandListPaimonFaceHeadDiffuse

[TextureOverride41FixVertexLimitRaise]
hash = 89cdfbf6

; CommandList -------------------------

[CommandListPaimonPosition]
if $swapvar == 0
	vb0 = ResourcePaimonPosition.0
else if $swapvar == 1
	vb0 = ResourcePaimonPosition.1
else if $swapvar == 2
	vb0 = ResourcePaimonPosition.2
else if $swapvar == 3
	vb0 = ResourcePaimonPosition.3
else if $swapvar == 4
	vb0 = ResourcePaimonPosition.4
else if $swapvar == 5
	vb0 = ResourcePaimonPosition.5
else if $swapvar == 6
	vb0 = ResourcePaimonPosition.6
else if $swapvar == 7
	vb0 = ResourcePaimonPosition.7
endif

[CommandListPaimonBlend]
if $swapvar == 0
	vb1 = ResourcePaimonBlend.0
	handling = skip
	draw = 72867,0
else if $swapvar == 1
	vb1 = ResourcePaimonBlend.1
	handling = skip
	draw = 72867,0
else if $swapvar == 2
	vb1 = ResourcePaimonBlend.2
	handling = skip
	draw = 72375,0
else if $swapvar == 3
	vb1 = ResourcePaimonBlend.3
	handling = skip
	draw = 72375,0
else if $swapvar == 4
	vb1 = ResourcePaimonBlend.4
	handling = skip
	draw = 71644,0
else if $swapvar == 5
	vb1 = ResourcePaimonBlend.5
	handling = skip
	draw = 71644,0
else if $swapvar == 6
	vb1 = ResourcePaimonBlend.6
	handling = skip
	draw = 71235,0
else if $swapvar == 7
	vb1 = ResourcePaimonBlend.7
	handling = skip
	draw = 71235,0
endif

[CommandListPaimonTexcoord]
if $swapvar == 0
	vb1 = ResourcePaimonTexcoord.0
else if $swapvar == 1
	vb1 = ResourcePaimonTexcoord.1
else if $swapvar == 2
	vb1 = ResourcePaimonTexcoord.2
else if $swapvar == 3
	vb1 = ResourcePaimonTexcoord.3
else if $swapvar == 4
	vb1 = ResourcePaimonTexcoord.4
else if $swapvar == 5
	vb1 = ResourcePaimonTexcoord.5
else if $swapvar == 6
	vb1 = ResourcePaimonTexcoord.6
else if $swapvar == 7
	vb1 = ResourcePaimonTexcoord.7
endif

[CommandListPaimonCloakPosition]
if $swapvar == 0
	vb0 = ResourcePaimonCloakPosition.0
else if $swapvar == 1
	vb0 = ResourcePaimonCloakPosition.1
else if $swapvar == 2
	vb0 = ResourcePaimonCloakPosition.2
else if $swapvar == 3
	vb0 = ResourcePaimonCloakPosition.3
else if $swapvar == 4
	vb0 = ResourcePaimonCloakPosition.4
else if $swapvar == 5
	vb0 = ResourcePaimonCloakPosition.5
else if $swapvar == 6
	vb0 = ResourcePaimonCloakPosition.6
else if $swapvar == 7
	vb0 = ResourcePaimonCloakPosition.7
endif

[CommandListPaimonCloakBlend]
if $swapvar == 0
	vb1 = ResourcePaimonCloakBlend.0
	handling = skip
	draw = 3,0
else if $swapvar == 1
	vb1 = ResourcePaimonCloakBlend.1
	handling = skip
	draw = 3,0
else if $swapvar == 2
	vb1 = ResourcePaimonCloakBlend.2
	handling = skip
	draw = 3,0
else if $swapvar == 3
	vb1 = ResourcePaimonCloakBlend.3
	handling = skip
	draw = 3,0
else if $swapvar == 4
	vb1 = ResourcePaimonCloakBlend.4
	handling = skip
	draw = 3,0
else if $swapvar == 5
	vb1 = ResourcePaimonCloakBlend.5
	handling = skip
	draw = 3,0
else if $swapvar == 6
	vb1 = ResourcePaimonCloakBlend.6
	handling = skip
	draw = 3,0
else if $swapvar == 7
	vb1 = ResourcePaimonCloakBlend.7
	handling = skip
	draw = 3,0
endif

[CommandListPaimonCloakTexcoord]
if $swapvar == 0
	vb1 = ResourcePaimonCloakTexcoord.0
else if $swapvar == 1
	vb1 = ResourcePaimonCloakTexcoord.1
else if $swapvar == 2
	vb1 = ResourcePaimonCloakTexcoord.2
else if $swapvar == 3
	vb1 = ResourcePaimonCloakTexcoord.3
else if $swapvar == 4
	vb1 = ResourcePaimonCloakTexcoord.4
else if $swapvar == 5
	vb1 = ResourcePaimonCloakTexcoord.5
else if $swapvar == 6
	vb1 = ResourcePaimonCloakTexcoord.6
else if $swapvar == 7
	vb1 = ResourcePaimonCloakTexcoord.7
endif

[CommandListPaimonIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListPaimonHead]
if $swapvar == 0
	ib = ResourcePaimonHeadIB.0
	ps-t0 = ResourcePaimonHeadDiffuse.0
	ps-t1 = ResourcePaimonHeadLightMap.0
else if $swapvar == 1
	ib = ResourcePaimonHeadIB.1
	ps-t0 = ResourcePaimonHeadDiffuse.1
	ps-t1 = ResourcePaimonHeadLightMap.1
else if $swapvar == 2
	ib = ResourcePaimonHeadIB.2
	ps-t0 = ResourcePaimonHeadDiffuse.2
	ps-t1 = ResourcePaimonHeadLightMap.2
else if $swapvar == 3
	ib = ResourcePaimonHeadIB.3
	ps-t0 = ResourcePaimonHeadDiffuse.3
	ps-t1 = ResourcePaimonHeadLightMap.3
else if $swapvar == 4
	ib = ResourcePaimonHeadIB.4
	ps-t0 = ResourcePaimonHeadDiffuse.4
	ps-t1 = ResourcePaimonHeadLightMap.4
else if $swapvar == 5
	ib = ResourcePaimonHeadIB.5
	ps-t0 = ResourcePaimonHeadDiffuse.5
	ps-t1 = ResourcePaimonHeadLightMap.5
else if $swapvar == 6
	ib = ResourcePaimonHeadIB.6
	ps-t0 = ResourcePaimonHeadDiffuse.6
	ps-t1 = ResourcePaimonHeadLightMap.6
else if $swapvar == 7
	ib = ResourcePaimonHeadIB.7
	ps-t0 = ResourcePaimonHeadDiffuse.7
	ps-t1 = ResourcePaimonHeadLightMap.7
endif

[CommandListPaimonBody]
if $swapvar == 0
	ib = ResourcePaimonBodyIB.0
	ps-t0 = ResourcePaimonBodyDiffuse.0
	ps-t1 = ResourcePaimonBodyLightMap.0
else if $swapvar == 1
	ib = ResourcePaimonBodyIB.1
	ps-t0 = ResourcePaimonBodyDiffuse.1
	ps-t1 = ResourcePaimonBodyLightMap.1
else if $swapvar == 2
	ib = ResourcePaimonBodyIB.2
	ps-t0 = ResourcePaimonBodyDiffuse.2
	ps-t1 = ResourcePaimonBodyLightMap.2
else if $swapvar == 3
	ib = ResourcePaimonBodyIB.3
	ps-t0 = ResourcePaimonBodyDiffuse.3
	ps-t1 = ResourcePaimonBodyLightMap.3
else if $swapvar == 4
	ib = ResourcePaimonBodyIB.4
	ps-t0 = ResourcePaimonBodyDiffuse.4
	ps-t1 = ResourcePaimonBodyLightMap.4
else if $swapvar == 5
	ib = ResourcePaimonBodyIB.5
	ps-t0 = ResourcePaimonBodyDiffuse.5
	ps-t1 = ResourcePaimonBodyLightMap.5
else if $swapvar == 6
	ib = ResourcePaimonBodyIB.6
	ps-t0 = ResourcePaimonBodyDiffuse.6
	ps-t1 = ResourcePaimonBodyLightMap.6
else if $swapvar == 7
	ib = ResourcePaimonBodyIB.7
	ps-t0 = ResourcePaimonBodyDiffuse.7
	ps-t1 = ResourcePaimonBodyLightMap.7
endif

[CommandListPaimonCloakIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListPaimonCloakHead]
if $swapvar == 0
	ib = ResourcePaimonCloakHeadIB.0
	ps-t0 = ResourcePaimonCloakHeadDiffuse.0
	ps-t1 = ResourcePaimonCloakHeadLightMap.0
else if $swapvar == 1
	ib = ResourcePaimonCloakHeadIB.1
	ps-t0 = ResourcePaimonCloakHeadDiffuse.1
	ps-t1 = ResourcePaimonCloakHeadLightMap.1
else if $swapvar == 2
	ib = ResourcePaimonCloakHeadIB.2
	ps-t0 = ResourcePaimonCloakHeadDiffuse.2
	ps-t1 = ResourcePaimonCloakHeadLightMap.2
else if $swapvar == 3
	ib = ResourcePaimonCloakHeadIB.3
	ps-t0 = ResourcePaimonCloakHeadDiffuse.3
	ps-t1 = ResourcePaimonCloakHeadLightMap.3
else if $swapvar == 4
	ib = ResourcePaimonCloakHeadIB.4
	ps-t0 = ResourcePaimonCloakHeadDiffuse.4
	ps-t1 = ResourcePaimonCloakHeadLightMap.4
else if $swapvar == 5
	ib = ResourcePaimonCloakHeadIB.5
	ps-t0 = ResourcePaimonCloakHeadDiffuse.5
	ps-t1 = ResourcePaimonCloakHeadLightMap.5
else if $swapvar == 6
	ib = ResourcePaimonCloakHeadIB.6
	ps-t0 = ResourcePaimonCloakHeadDiffuse.6
	ps-t1 = ResourcePaimonCloakHeadLightMap.6
else if $swapvar == 7
	ib = ResourcePaimonCloakHeadIB.7
	ps-t0 = ResourcePaimonCloakHeadDiffuse.7
	ps-t1 = ResourcePaimonCloakHeadLightMap.7
endif

[CommandListPaimonFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourcePaimonFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourcePaimonFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourcePaimonFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourcePaimonFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourcePaimonFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourcePaimonFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourcePaimonFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourcePaimonFaceHeadDiffuse.7
endif

; Resources ---------------------------

[ResourcePaimonPosition.0]
type = Buffer
stride = 40
filename = .\PnMod1\PaimonPosition.buf

[ResourcePaimonBlend.0]
type = Buffer
stride = 32
filename = .\PnMod1\PaimonBlend.buf

[ResourcePaimonTexcoord.0]
type = Buffer
stride = 20
filename = .\PnMod1\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.0]
type = Buffer
stride = 40
filename = .\PnMod1\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.0]
type = Buffer
stride = 32
filename = .\PnMod1\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.0]
type = Buffer
stride = 8
filename = .\PnMod1\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod1\PaimonHead.ib

[ResourcePaimonBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod1\PaimonBody.ib

[ResourcePaimonCloakHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod1\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.0]
filename = .\PnMod1\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.0]
filename = .\PnMod1\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.0]
filename = .\PnMod1\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.0]
filename = .\PnMod1\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.0]
filename = .\PnMod1\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.0]
filename = .\PnMod1\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.0]
filename = .\PnMod1\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.1]
type = Buffer
stride = 40
filename = .\PnMod2\PaimonPosition.buf

[ResourcePaimonBlend.1]
type = Buffer
stride = 32
filename = .\PnMod2\PaimonBlend.buf

[ResourcePaimonTexcoord.1]
type = Buffer
stride = 20
filename = .\PnMod2\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.1]
type = Buffer
stride = 40
filename = .\PnMod2\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.1]
type = Buffer
stride = 32
filename = .\PnMod2\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.1]
type = Buffer
stride = 8
filename = .\PnMod2\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod2\PaimonHead.ib

[ResourcePaimonBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod2\PaimonBody.ib

[ResourcePaimonCloakHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod2\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.1]
filename = .\PnMod2\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.1]
filename = .\PnMod2\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.1]
filename = .\PnMod2\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.1]
filename = .\PnMod2\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.1]
filename = .\PnMod2\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.1]
filename = .\PnMod2\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.1]
filename = .\PnMod2\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.2]
type = Buffer
stride = 40
filename = .\PnMod3\PaimonPosition.buf

[ResourcePaimonBlend.2]
type = Buffer
stride = 32
filename = .\PnMod3\PaimonBlend.buf

[ResourcePaimonTexcoord.2]
type = Buffer
stride = 20
filename = .\PnMod3\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.2]
type = Buffer
stride = 40
filename = .\PnMod3\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.2]
type = Buffer
stride = 32
filename = .\PnMod3\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.2]
type = Buffer
stride = 8
filename = .\PnMod3\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod3\PaimonHead.ib

[ResourcePaimonBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod3\PaimonBody.ib

[ResourcePaimonCloakHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod3\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.2]
filename = .\PnMod3\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.2]
filename = .\PnMod3\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.2]
filename = .\PnMod3\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.2]
filename = .\PnMod3\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.2]
filename = .\PnMod3\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.2]
filename = .\PnMod3\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.2]
filename = .\PnMod3\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.3]
type = Buffer
stride = 40
filename = .\PnMod4\PaimonPosition.buf

[ResourcePaimonBlend.3]
type = Buffer
stride = 32
filename = .\PnMod4\PaimonBlend.buf

[ResourcePaimonTexcoord.3]
type = Buffer
stride = 20
filename = .\PnMod4\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.3]
type = Buffer
stride = 40
filename = .\PnMod4\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.3]
type = Buffer
stride = 32
filename = .\PnMod4\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.3]
type = Buffer
stride = 8
filename = .\PnMod4\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod4\PaimonHead.ib

[ResourcePaimonBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod4\PaimonBody.ib

[ResourcePaimonCloakHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod4\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.3]
filename = .\PnMod4\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.3]
filename = .\PnMod4\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.3]
filename = .\PnMod4\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.3]
filename = .\PnMod4\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.3]
filename = .\PnMod4\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.3]
filename = .\PnMod4\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.3]
filename = .\PnMod4\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.4]
type = Buffer
stride = 40
filename = .\PnMod5\PaimonPosition.buf

[ResourcePaimonBlend.4]
type = Buffer
stride = 32
filename = .\PnMod5\PaimonBlend.buf

[ResourcePaimonTexcoord.4]
type = Buffer
stride = 20
filename = .\PnMod5\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.4]
type = Buffer
stride = 40
filename = .\PnMod5\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.4]
type = Buffer
stride = 32
filename = .\PnMod5\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.4]
type = Buffer
stride = 8
filename = .\PnMod5\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod5\PaimonHead.ib

[ResourcePaimonBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod5\PaimonBody.ib

[ResourcePaimonCloakHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod5\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.4]
filename = .\PnMod5\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.4]
filename = .\PnMod5\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.4]
filename = .\PnMod5\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.4]
filename = .\PnMod5\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.4]
filename = .\PnMod5\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.4]
filename = .\PnMod5\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.4]
filename = .\PnMod5\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.5]
type = Buffer
stride = 40
filename = .\PnMod6\PaimonPosition.buf

[ResourcePaimonBlend.5]
type = Buffer
stride = 32
filename = .\PnMod6\PaimonBlend.buf

[ResourcePaimonTexcoord.5]
type = Buffer
stride = 20
filename = .\PnMod6\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.5]
type = Buffer
stride = 40
filename = .\PnMod6\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.5]
type = Buffer
stride = 32
filename = .\PnMod6\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.5]
type = Buffer
stride = 8
filename = .\PnMod6\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod6\PaimonHead.ib

[ResourcePaimonBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod6\PaimonBody.ib

[ResourcePaimonCloakHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod6\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.5]
filename = .\PnMod6\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.5]
filename = .\PnMod6\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.5]
filename = .\PnMod6\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.5]
filename = .\PnMod6\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.5]
filename = .\PnMod6\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.5]
filename = .\PnMod6\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.5]
filename = .\PnMod6\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.6]
type = Buffer
stride = 40
filename = .\PnMod7\PaimonPosition.buf

[ResourcePaimonBlend.6]
type = Buffer
stride = 32
filename = .\PnMod7\PaimonBlend.buf

[ResourcePaimonTexcoord.6]
type = Buffer
stride = 20
filename = .\PnMod7\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.6]
type = Buffer
stride = 40
filename = .\PnMod7\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.6]
type = Buffer
stride = 32
filename = .\PnMod7\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.6]
type = Buffer
stride = 8
filename = .\PnMod7\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod7\PaimonHead.ib

[ResourcePaimonBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod7\PaimonBody.ib

[ResourcePaimonCloakHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod7\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.6]
filename = .\PnMod7\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.6]
filename = .\PnMod7\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.6]
filename = .\PnMod7\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.6]
filename = .\PnMod7\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.6]
filename = .\PnMod7\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.6]
filename = .\PnMod7\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.6]
filename = .\PnMod7\PaimonFaceHeadDiffuse.dds

[ResourcePaimonPosition.7]
type = Buffer
stride = 40
filename = .\PnMod8\PaimonPosition.buf

[ResourcePaimonBlend.7]
type = Buffer
stride = 32
filename = .\PnMod8\PaimonBlend.buf

[ResourcePaimonTexcoord.7]
type = Buffer
stride = 20
filename = .\PnMod8\PaimonTexcoord.buf

[ResourcePaimonCloakPosition.7]
type = Buffer
stride = 40
filename = .\PnMod8\PaimonCloakPosition.buf

[ResourcePaimonCloakBlend.7]
type = Buffer
stride = 32
filename = .\PnMod8\PaimonCloakBlend.buf

[ResourcePaimonCloakTexcoord.7]
type = Buffer
stride = 8
filename = .\PnMod8\PaimonCloakTexcoord.buf

[ResourcePaimonHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod8\PaimonHead.ib

[ResourcePaimonBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod8\PaimonBody.ib

[ResourcePaimonCloakHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\PnMod8\PaimonCloakHead.ib

[ResourcePaimonHeadDiffuse.7]
filename = .\PnMod8\PaimonHeadDiffuse.dds

[ResourcePaimonHeadLightMap.7]
filename = .\PnMod8\PaimonHeadLightMap.dds

[ResourcePaimonBodyDiffuse.7]
filename = .\PnMod8\PaimonBodyDiffuse.dds

[ResourcePaimonBodyLightMap.7]
filename = .\PnMod8\PaimonBodyLightMap.dds

[ResourcePaimonCloakHeadDiffuse.7]
filename = .\PnMod8\PaimonCloakHeadDiffuse.dds

[ResourcePaimonCloakHeadLightMap.7]
filename = .\PnMod8\PaimonCloakHeadLightMap.dds

[ResourcePaimonFaceHeadDiffuse.7]
filename = .\PnMod8\PaimonFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord