; paimon

; Overrides -------------------------

[TextureOverridepaimonPosition]
hash = 1f7f0600
vb0 = ResourcepaimonPosition

[TextureOverridepaimonBlend]
hash = e70695e0
vb1 = ResourcepaimonBlend
handling = skip
draw = 16312,0 

[TextureOverridepaimonTexcoord]
hash = ce8cbdfb
vb1 = ResourcepaimonTexcoord

[TextureOverridepaimonVertexLimitRaise]
hash = 0028d4d1

[TextureOverridepaimonCloakPosition]
hash = 1a09e6cd
vb0 = ResourcepaimonCloakPosition

[TextureOverridepaimonCloakBlend]
hash = ba99977e
vb1 = ResourcepaimonCloakBlend
handling = skip
draw = 316,0 

[TextureOverridepaimonCloakTexcoord]
hash = c1b3fa02
vb1 = ResourcepaimonCloakTexcoord

[TextureOverridepaimonCloakVertexLimitRaise]
hash = cb027e67

[TextureOverridepaimonIB]
hash = 6398b643
handling = skip
drawindexed = auto

[TextureOverridepaimonHead]
hash = 6398b643
match_first_index = 0
ib = ResourcepaimonHeadIB
ps-t0 = ResourcepaimonHeadDiffuse
ps-t1 = ResourcepaimonHeadLightMap
ps-t2 = ResourcepaimonHeadDiffuseGuide
ps-t3 = ResourcepaimonHeadShadowRamp

[TextureOverridepaimonBody]
hash = 6398b643
match_first_index = 26226
ib = ResourcepaimonBodyIB
ps-t0 = ResourcepaimonBodyDiffuse
ps-t1 = ResourcepaimonBodyLightMap
ps-t2 = ResourcepaimonBodyShadowRamp

[TextureOverridepaimonCloakIB]
hash = f218fa82
handling = skip
drawindexed = auto

[TextureOverridepaimonCloakHead]
hash = f218fa82
match_first_index = 0
ib = ResourcepaimonCloakHeadIB
ps-t0 = ResourcepaimonCloakHeadDiffuse
ps-t1 = ResourcepaimonCloakHeadLightMap
; ps-t2 = ResourcepaimonCloakHeadShadowRamp

[TextureOverridepaimonFaceHeadDiffuse]
hash = b0c244f8
ps-t0 = ResourcepaimonFaceHeadDiffuse


; Resources -------------------------

[ResourcepaimonPosition]
type = Buffer
stride = 40
filename = paimonPosition.buf

[ResourcepaimonBlend]
type = Buffer
stride = 32
filename = paimonBlend.buf

[ResourcepaimonTexcoord]
type = Buffer
stride = 20
filename = paimonTexcoord.buf

[ResourcepaimonCloakPosition]
type = Buffer
stride = 40
filename = paimonCloakPosition.buf

[ResourcepaimonCloakBlend]
type = Buffer
stride = 32
filename = paimonCloakBlend.buf

[ResourcepaimonCloakTexcoord]
type = Buffer
stride = 8
filename = paimonCloakTexcoord.buf

[ResourcepaimonHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = paimonHead.ib

[ResourcepaimonBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = paimonBody.ib

[ResourcepaimonCloakHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = paimonCloakHead.ib

[ResourcepaimonHeadDiffuse]
filename = paimonHeadDiffuse.dds

[ResourcepaimonHeadLightMap]
filename = paimonHeadLightMap.dds

[ResourcepaimonHeadDiffuseGuide]
filename = paimonHeadDiffuseGuide.dds

[ResourcepaimonHeadShadowRamp]
filename = paimonHeadShadowRamp.jpg

[ResourcepaimonBodyDiffuse]
filename = paimonBodyDiffuse.dds

[ResourcepaimonBodyLightMap]
filename = paimonBodyLightMap.dds

[ResourcepaimonBodyShadowRamp]
filename = paimonBodyShadowRamp.jpg

[ResourcepaimonCloakHeadDiffuse]
filename = paimonCloakHeadDiffuse.dds

[ResourcepaimonCloakHeadLightMap]
filename = paimonCloakHeadLightMap.dds

[ResourcepaimonCloakHeadShadowRamp]
filename = paimonCloakHeadShadowRamp.jpg

[ResourcepaimonFaceHeadDiffuse]
filename = paimonFaceHeadDiffuse.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 42e75140