
[constants]
global $active
global persist $nvzhu1 = 0

[keynvzhu1]
condition = $active == 1
key = [
type = cycle
$nvzhu1 = 0,1

[Present]
post $active = 0

;------------------------------------------------------------------


;--;------------------------------------------------------------------

[TextureOverridenvzhu]

hash = 4e98df53

this = Resourceb6a70a49_1_4e98df53_Hash_DiffuseMap

[Resourceb6a70a49_1_4e98df53_Hash_DiffuseMap]

filename = Texture/b6a70a49_1_4e98df53_Hash_DiffuseMap.dds

[TextureOverridenvzhu2]

hash = a04fcf6f

this = Resource1d62eafb_1_a04fcf6f_Hash_DiffuseMap

[Resource1d62eafb_1_a04fcf6f_Hash_DiffuseMap]

filename = Texture/1d62eafb_1_a04fcf6f_Hash_DiffuseMap.dds


;MARK:TextureOverrideVertexLimitRaise----------------------------------------------------------

[TextureOverride_47695dd6_VertexLimitRaise]
hash = d52d7139
override_vertex_count = 3779
override_byte_stride = 40
uav_byte_stride = 4


;MARK:TextureOverrideVB----------------------------------------------------------
; 47695dd6 ----------------------------

[TextureOverride_VB_47695dd6_Texcoord]
hash = 454c77a5
run = CommandList_VB_47695dd6_Texcoord

[TextureOverride_VB_47695dd6_Blend]
hash = 195d016d
vb2 = Resource47695dd6Blend
if DRAW_TYPE == 1
	vb0 = Resource47695dd6Position
	handling = skip
	draw = 3779, 0
endif
$active = 1
if DRAW_TYPE == 8    
	Resource\SRMI\PositionBuffer = ref Resource47695dd6PositionCS
	Resource\SRMI\BlendBuffer = ref Resource47695dd6BlendCS
	$\SRMI\vertex_count = 3779
endif

;MARK:TextureOverrideIB----------------------------------------------------------

[TextureOverride_IB_11_47695dd6_Component1]
hash = 47695dd6
match_first_index = 0
handling = skip
ib = Resource_47695dd6_Component1
run = CommandList_IB_11_47695dd6_Component1

[TextureOverride_IB_11_47695dd6_Component2]
hash = 47695dd6
match_first_index = 35661
handling = skip
ib = Resource_47695dd6_Component1
run = CommandList_IB_11_47695dd6_Component2


;MARK:CommandList----------------------------------------------------------

[CommandList_VB_47695dd6_Texcoord]
vb1 = Resource47695dd6Texcoord


;MARK:CommandList----------------------------------------------------------

[CommandList_IB_11_47695dd6_Component1]
; [default] [47695dd6-1]  (3779)
drawindexed = 17841,0,0

[CommandList_IB_11_47695dd6_Component2]

;MARK:ResourceBuffer----------------------------------------------------------

[Resource47695dd6Position]
type = Buffer
stride = 40
filename = Buffer/47695dd6-Position.buf

[Resource47695dd6Texcoord]
type = Buffer
stride = 20
filename = Buffer/47695dd6-Texcoord.buf

[Resource47695dd6Blend]
type = Buffer
stride = 32
filename = Buffer/47695dd6-Blend.buf

[Resource_47695dd6_Component1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Buffer/47695dd6-Component1.buf

[Resource_47695dd6_Component2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Buffer/47695dd6-Component2.buf


;MARK:ResourceAndTextureOverride_Texture----------------------------------------------------------

[Resource_Texture_78d10c03]
filename = Texture/47695dd6_1_78d10c03_Hash_DiffuseMap.dds

[Resource_Texture_78d10c031]
filename = Texture/47695dd6_1_78d10c031_Hash_DiffuseMap.dds

[TextureOverride_78d10c03]
; 47695dd6_1_78d10c03_Hash_DiffuseMap.dds
hash = 78d10c03
match_priority = 0
if $nvzhu1 == 0
	this = Resource_Texture_78d10c03
elif $nvzhu1 == 1
	this = Resource_Texture_78d10c031
endif



;MARK:ResourceAndTextureOverride_Texture----------------------------------------------------------

[Resource_Texture_69014337]
filename = Texture/47695dd6_1_69014337_Hash_NormalMap.dds

[Resource_Texture_690143371]
filename = Texture/47695dd6_1_690143371_Hash_NormalMap.dds

[TextureOverride_69014337]
; 47695dd6_1_69014337_Hash_NormalMap.dds
hash = 69014337
match_priority = 0
if $nvzhu1  == 0
	this = Resource_Texture_69014337
elif $nvzhu1 == 1
	this = Resource_Texture_690143371
endif


; ini auto generated by Catter (https://github.com/StarBobis/Catter).
; mod made by DirectX Buffer Mod Tool (https://github.com/StarBobis/DirectX-BufferModTool)
; If you have any question or find a bug or have advice for the tools, pls open an issue on DBMT & Catter's Github page or ask NicoMico for help.
; Or join our DBMT's dev discord to find more information. (https://discord.gg/sMdsGAptss)

;sha256=ddb52b03b10c663863702eacbbcbf2271121c4b3f0ac6b729a0fdf3015090c50

[Constants]
global $_blend_ = 0

; -------------------- Auto-generated CS resources --------------------

[Resource47695dd6PositionCS]
type = StructuredBuffer
stride = 40
filename = Buffer/47695dd6-Position.buf

[Resource47695dd6BlendCS]
type = StructuredBuffer
stride = 32
filename = Buffer/47695dd6-Blend.buf