<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
  <Override>
    <Affliction name="Concussion" identifier="concussion" type="damage" limbspecific="false" indicatorlimb="Head" activationthreshold="0" maxstrength="10" healcostmultiplier="2.5">
      <Effect minstrength="0" maxstrength="10" minvitalitydecrease="0" maxvitalitydecrease="0" minscreendistort="0.02" maxscreendistort="0.1" minscreenblur="0.1" maxscreenblur="2.0" screeneffectfluctuationfrequency="0.05" strengthchange="-0.01" />
      <PeriodicEffect mininterval="30" maxinterval="60">
        <StatusEffect target="Character" comparison="and" disabledeltatime="true">
          <Conditional ishuman="true" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale1.ogg" selectionmode="Random" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale2.ogg" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale3.ogg" />
          <ReduceAffliction type="foodbuffs" amount="15" />
          <ReduceAffliction identifier="bellysize" amount="25" />
          <ReduceAffliction identifier="nausea" amount="10" />
        </StatusEffect>
        <StatusEffect target="Character">
          <Affliction identifier="stun" strength="0.1" />
        </StatusEffect>
        <StatusEffect target="Character" targetlimbs="Head" duration="1">
          <ParticleEmitter particle="vomitsplash" copyentityangle="true" anglemin="-10" anglemax="10" particlespersecond="50" velocitymin="50" velocitymax="200" scalemin="0.1" scalemax="0.2" />
          <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="vomitsplatter" decalsize="1.25" shockwave="false" underwaterbubble="false" />
          <Conditional HideFace="eq False" />
        </StatusEffect>
      </PeriodicEffect>
      <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="128,640,128,128" color="195,177,60,255" origin="0,0" />
      <Description textidentifier="afflictiondescription.concussion.low.self" target="Self" minstrength="0" maxstrength="5" />
      <Description textidentifier="afflictiondescription.concussion.high.self" target="Self" minstrength="5" maxstrength="10" />
      <Description textidentifier="afflictiondescription.concussion.low" target="OtherCharacter" minstrength="0" maxstrength="5" />
      <Description textidentifier="afflictiondescription.concussion" target="OtherCharacter" minstrength="5" maxstrength="10" />
    </Affliction>
    <Affliction name="Nausea" identifier="nausea" description="The skin is clammy and the patient is vomiting periodically." type="nausea" causeofdeathdescription="Choked on vomit." selfcauseofdeathdescription="You have choked on your own vomit." limbspecific="false" maxstrength="100" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="1" healcostmultiplier="2.25">
      <Effect minstrength="0" maxstrength="100" strengthchange="-1.0" minfacetint="255,255,255,0" maxfacetint="255,255,255,100" minspeedmultiplier="1.0" maxspeedmultiplier="0.6" />
      <PeriodicEffect mininterval="12" maxinterval="16">
        <StatusEffect target="Character" SpeedMultiplier="-1.0" setvalue="true" duration="1.7" />
        <StatusEffect target="Character" comparison="and" disabledeltatime="true">
          <Conditional ishuman="true" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale1.ogg" selectionmode="Random" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale2.ogg" />
          <Sound file="%ModDir%/Content/Sounds/HUMAN_chokeFemale3.ogg" />
          <ReduceAffliction type="foodbuffs" amount="15" />
          <ReduceAffliction identifier="bellysize" amount="25" />
          <ReduceAffliction identifier="nausea" amount="6" />
        </StatusEffect>
        <StatusEffect target="Character">
          <Affliction identifier="stun" strength="0.1" />
          <Affliction identifier="organdamage" strength="0.5" />
        </StatusEffect>
        <StatusEffect target="Character" targetlimbs="Head" duration="1">
          <ParticleEmitter particle="vomitsplash" copyentityangle="true" anglemin="-10" anglemax="10" particlespersecond="50" velocitymin="50" velocitymax="200" scalemin="0.1" scalemax="0.2" />
          <Explosion range="0.0" structuredamage="0" itemdamage="0" force="0.0" severlimbsprobability="0.0" decal="vomitsplatter" decalsize="1.25" shockwave="false" underwaterbubble="false" />
          <Conditional HideFace="eq False" />
        </StatusEffect>
      </PeriodicEffect>
      <icon texture="Content/UI/CommandUIAtlas.png" sourcerect="896,896,128,128" origin="0,0" />
      <Description textidentifier="afflictiondescription.nausea" target="OtherCharacter" minstrength="0" maxstrength="100" />
      <Description textidentifier="afflictiondescription.nausea.low" target="Self" minstrength="0" maxstrength="50" />
      <Description textidentifier="afflictiondescription.nausea.high" target="Self" minstrength="50" maxstrength="100" />
    </Affliction>
  </Override>
  <Override>
    <Affliction name="Full（hungry europa）" identifier="he-stuffed" description="" type="none" showiconthreshold="1000" showinhealthscannerthreshold="1000" limbspecific="false" maxstrength="200" affectmachines="false" treatmentthreshold="1000" karmachangeonapplied="-0.1" damageoverlayalpha="0" healcostmultiplier="2.25" healableinmedicalclinic="false">
      <Effect minstrength="0" maxstrength="1" strengthchange="-0.10" />
      <Effect minstrength="1" maxstrength="200" strengthchange="0">
        <StatusEffect target="Character" type="OnActive" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false" interval="0.1" duration="0.1">
          <Affliction identifier="bellysize" amount="2" />
          <ReduceAffliction identifier="he-stuffed" amount="1" />
        </StatusEffect>
      </Effect>
      <icon texture="Content/UI/CommandUIAtlas.png" sourcerect="896,896,128,128" origin="0,0" />
    </Affliction>
  </Override>
</Afflictions>