<?xml version="1.0" encoding="utf-8"?>
<Afflictions>
  <!--预设-->
  <!--饱食度部分-->
  <Afflictions>
    <!--吃下给予的状态效果预设-->
    <!--饱食度+25-->
    <Affliction name="" identifier="giving_bellyfull_25" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="25" />
          <ReduceAffliction identifier="giving_bellyfull_25" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+50-->
    <Affliction name="" identifier="giving_bellyfull_50" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="50" />
          <ReduceAffliction identifier="giving_bellyfull_50" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+75-->
    <Affliction name="" identifier="giving_bellyfull_75" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="75" />
          <ReduceAffliction identifier="giving_bellyfull_75" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+100-->
    <Affliction name="" identifier="giving_bellyfull_100" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="100" />
          <ReduceAffliction identifier="giving_bellyfull_100" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+150-->
    <Affliction name="" identifier="giving_bellyfull_150" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="150" />
          <ReduceAffliction identifier="giving_bellyfull_150" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+200-->
    <Affliction name="" identifier="giving_bellyfull_200" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="200" />
          <ReduceAffliction identifier="giving_bellyfull_200" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
    <!--饱食度+300-->
    <Affliction name="" identifier="giving_bellyfull_300" description="" type="pregnant_seed" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" duration="0.6" healcostmultiplier="5.00" showiconthreshold="1000" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="10">
        <StatusEffect target="Character" type="OnActive" disabledeltatime="true" comparison="and" multiplyafflictionsbymaxvitality="true" stackable="false">
          <Affliction identifier="bellysize" amount="300" />
          <ReduceAffliction identifier="giving_bellyfull_300" amount="999" />
        </StatusEffect>
      </Effect>
      <icon texture="%ModDir%/Content/preg/pregui.png" sourcerect="685,744,132,132" color="106,106,106,255" origin="0,0" />
    </Affliction>
  </Afflictions>
  <!--饱食度运行逻辑-->
  <Afflictions>
    <!--饱腹感逻辑-->
    <Affliction name="" identifier="bellysize" description="" type="logical_code" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="1225" healcostmultiplier="1.00" showiconthreshold="9999" showinhealthscannerthreshold="0" resetbetweenrounds="true">
      <Effect minstrength="0" maxstrength="295" strengthchange="0" />
      <Effect minstrength="295" maxstrength="595" strengthchange="0">
        <StatusEffect target="Character" comparison="and" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Conditional kaiwei_1="lte 0" />
          <Conditional kaiwei_2="lte 0" />
          <Conditional miaochuang="lt 50" />
          <Affliction identifier="belly_full" amount="999" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" interval="3" disabledeltatime="true">
          <reduceAffliction type="damage" amount="0.1" />
          <ReduceAffliction identifier="bloodloss" amount="0.1" />
          <reduceAffliction type="burn" amount="0.1" />
          <ReduceAffliction type="bleeding" amount="0.1" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" setvalue="true" interval="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional bell_expansion="lte 70" />
          <Conditional bellysize="gte 450" />
          <Affliction identifier="bell_expansion" amount="75" />
        </StatusEffect>
        <StatusEffect target="Character" SpeedMultiplier="0.90" setvalue="true">
          <Conditional bellysize="gte 450" />
        </StatusEffect>
      </Effect>
      <Effect minstrength="595" maxstrength="895" strengthchange="0">
        <StatusEffect target="Character" comparison="and" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Conditional kaiwei_1="lte 0" />
          <Conditional miaochuang="lt 50" />
          <Affliction identifier="belly_full" amount="999" />
        </StatusEffect>
        <StatusEffect target="Character" comparison="and" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Conditional kaiwei_2="lte 0" />
          <Conditional miaochuang="lt 50" />
          <Affliction identifier="belly_full" amount="999" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" interval="3" disabledeltatime="true">
          <reduceAffliction type="damage" amount="0.2" />
          <ReduceAffliction identifier="bloodloss" amount="0.2" />
          <reduceAffliction type="burn" amount="0.2" />
          <ReduceAffliction type="bleeding" amount="0.2" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" setvalue="true" interval="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional bell_expansion="lte 120" />
          <Affliction identifier="bell_expansion" amount="125" />
        </StatusEffect>
        <StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Conditional bellysize="gte 645" />
          <Affliction identifier="feeding_nice" amount="999" />
          <Affliction identifier="belly_preg_expansion" amount="30" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" setvalue="true" interval="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional bell_expansion="lte 170" />
          <Conditional bellysize="gte 745" />
          <Affliction identifier="bell_expansion" amount="175" />
        </StatusEffect>
        <StatusEffect target="Character" SpeedMultiplier="0.90" setvalue="true" />
        <StatusEffect target="Character" SpeedMultiplier="0.80" setvalue="true">
          <Conditional bellysize="gte 700" />
        </StatusEffect>
      </Effect>
      <Effect minstrength="895" maxstrength="1225" strengthchange="0">
        <StatusEffect target="Character" comparison="or" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Conditional kaiwei_1="lte 0" />
          <Conditional kaiwei_2="lte 0" />
          <Conditional miaochuang="lt 50" />
          <Affliction identifier="belly_full" amount="999" />
        </StatusEffect>
        <StatusEffect target="Character" multiplyafflictionsbymaxvitality="true" interval="0.1" setvalue="true">
          <Affliction identifier="feeding_nice" amount="999" />
          <Affliction identifier="belly_preg_expansion" amount="30" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" interval="3" disabledeltatime="true">
          <reduceAffliction type="damage" amount="0.3" />
          <ReduceAffliction identifier="bloodloss" amount="0.3" />
          <reduceAffliction type="burn" amount="0.3" />
          <ReduceAffliction type="bleeding" amount="0.3" />
        </StatusEffect>
        <StatusEffect target="Character" comparison="and" multiplyafflictionsbymaxvitality="true" interval="0.1" duration="0.1">
          <Conditional bellysize="gte 1190" />
          <Affliction identifier="belly_full" amount="999" />
          <Affliction identifier="bellysize" amount="10" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" setvalue="true" interval="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional bell_expansion="lte 220" />
          <Affliction identifier="bell_expansion" amount="225" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" setvalue="true" interval="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional bell_expansion="lte 270" />
          <Conditional bellysize="gte 1200" />
          <Affliction identifier="bell_expansion" amount="275" />
        </StatusEffect>
        <StatusEffect target="Character" SpeedMultiplier="0.72" setvalue="true" />
        <StatusEffect target="Character" SpeedMultiplier="0.65" setvalue="true">
          <Conditional bellysize="gte 1200" />
        </StatusEffect>
      </Effect>
      <icon texture="Content/UI/MainIconsAtlas.png" sourcerect="256,894,128,128" color="60,107,195,255" origin="0,0" />
    </Affliction>
    <!--营养过剩-->
    <Affliction name="" identifier="feeding_nice" description="" type="breast_lactation" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="10" healcostmultiplier="1.0" showiconthreshold="0" showinhealthscannerthreshold="1000" isbuff="true" resetbetweenrounds="true" iconcolors="127,127,127;192,192,192;255,255,255">
      <Effect minstrength="0" maxstrength="10" strengthchange="0" resistancefor="pregnancys,pirasite_pregnant" minresistance="-0.1" maxresistance="-0.1">
        <StatusEffect target="Character" type="OnActive" comparison="and" interval="1" disabledeltatime="true">
          <Conditional lactation_full="gte 0.01" />
          <Affliction identifier="lactation_full" amount="0.1" />
        </StatusEffect>
        <StatusEffect target="Character" type="OnActive" comparison="and" interval="0.3" duration="0.3" multiplyafflictionsbymaxvitality="true">
          <Conditional breast_lactation_stop="lte 0.01" />
          <Conditional lactation_milk="lte 10" />
          <Conditional miaochuang="gt 0" />
          <Affliction identifier="lactation_milk" amount="2" />
        </StatusEffect>
      </Effect>
      <Description textidentifier="afflictiondescription.feeding_nice.self" target="Self" minstrength="0" maxstrength="10" />
      <Description textidentifier="afflictiondescription.feeding_nice.other" target="OtherCharacter" minstrength="0" maxstrength="10" />
      <Icon texture="%ModDir%/Content/UI/Talentbuff.png" sheetindex="1,1" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
    </Affliction>
    <!--饱腹-->
    <Affliction name="" identifier="belly_full" description="" type="logical_code" targets="human" limbspecific="false" indicatorlimb="Torso" healableinmedicalclinic="false" maxstrength="5" duration="0.5" healcostmultiplier="1.00" isbuff="true" resetbetweenrounds="true" iconcolors="255,255,255;255,255,255;255,255,255" hideiconafterdelay="true" showiconthreshold="0" showicontoothersthreshold="0" showinhealthscannerthreshold="1000">
      <Effect minstrength="0" maxstrength="5" />
      <Icon texture="%ModDir%/Content/UI/Talentbuff.png" sheetindex="7,0" sheetelementsize="128,128" color="10,193,114,255" origin="0,0" />
    </Affliction>
  </Afflictions>
</Afflictions>