<?xml version="1.0" encoding="utf-8"?>
<Items>
  <!--cooking trolley-->
  <Item name="" identifier="cooking_cart" tags="cooking_crafter,donttakeitems,dontsellitems,largeitem" category="Machine" linkable="true" allowedlinks="deconstructor,locker" description="" scale="0.75">
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="plastic" amount="5" />
      <RequiredItem identifier="steel" amount="6" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
      <RequiredItem identifier="fpgacircuit" />
      <RequiredItem tag="weldingtoolfuel" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="plastic" amount="3" />
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="steel" amount="4" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Content/Items/Foods/cooking_cart.png" sourcerect="0,0,392,256" depth="0.6" />
    <LightComponent range="0" lightcolor="255,255,255,255" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false">
      <sprite texture="%ModDir%/Content/Items/Foods/cooking_cart_light.png" depth="0.025" sourcerect="0,0,392,256" alpha="1.0" />
    </LightComponent>
    <LightComponent range="300" lightcolor="255,255,0,127" powerconsumption="5" IsOn="true" castshadows="false" allowingameediting="false" />
    <Body width="380" height="240" density="40" />
    <Fabricator canbeselected="true" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.55,0.5" style="ItemUI" anchor="Center" />
      <sound file="%ModDir%/Content/items/Foods/Sounds/sizzle1.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" selectionmode="random" loop="true" />
      <sound file="%ModDir%/Content/items/Foods/Sounds/sizzle2.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true" />
      <sound file="%ModDir%/Content/items/Foods/Sounds/sizzle3.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true" />
      <StatusEffect type="OnActive" target="This" setvalue="true" voltage="1" />
    </Fabricator>
    <Holdable slots="RightHand+LeftHand" handle1="-175,30" handle2="-168,30" holdpos="180,-18" holdangle="0" msg="ItemMsgDetach" PickingTime="6" pickkey="Use" selectkey="Select" />
    <Repairable selectkey="Action" header="mechanicalrepairsheader" deteriorationspeed="0" mindeteriorationdelay="60" maxdeteriorationdelay="120" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="25" msg="ItemMsgRepairWrench" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.1,0.27" style="ItemUI" />
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem items="wrench" type="Equipped" />
      <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="smoke" particlespersecond="2" scalemin="1" scalemax="2.5" anglemax="360" velocitymin="-50" velocitymax="50" mincondition="15.0" maxcondition="50.0" />
      <ParticleEmitter particle="heavysmoke" particlespersecond="2" scalemin="1.0" scalemax="2.5" anglemax="360" distancemax="60" mincondition="0.0" maxcondition="15.0" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
        <Sound file="Content/Items/MechanicalRepairFail.ogg" range="1000" />
        <Affliction identifier="lacerations" strength="5" />
        <Affliction identifier="stun" strength="4" />
      </StatusEffect>
    </Repairable>
    <ItemContainer capacity="18" canbeselected="true" hideitems="true" slotsperrow="9" uilabel="" allowuioverlap="true" />
    <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
  </Item>
  <!--food processor-->
  <Item name="" identifier="cooking_actor" tags="cooking_actor,donttakeitems,dontsellitems,largeitem" category="Machine" linkable="true" allowedlinks="deconstructor,locker" description="" scale="0.4" isshootable="true">
    <Fabricate suitablefabricators="fabricator" requiredtime="30">
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredSkill identifier="mechanical" level="25" />
      <RequiredItem identifier="steel" amount="6" />
      <RequiredItem identifier="titaniumaluminiumalloy" amount="3" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="titaniumaluminiumalloy" amount="2" />
      <Item identifier="steel" amount="4" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Content/Items/Foods/cooking_actor.png" sourcerect="0,0,324,412" depth="0.70" />
    <BrokenSprite texture="%ModDir%/Content/Items/Foods/cooking_actor.png" sourcerect="324,0,324,412" origin="0.5,0.5" depth="0.70" maxcondition="50" fadein="true" />
    <Body width="300" height="410" density="40" />
    <Holdable slots="RightHand+LeftHand" handle1="-15,-20" handle2="15,-20" holdangle="20" msg="ItemMsgDetachWrench" PickingTime="9" pickkey="Use" selectkey="Select" aimpos="65,-10" attachable="true" aimable="true" limitedattachable="false">
      <RequiredItem items="wrench,deattachtool" excludeditems="multitool" type="Equipped" />
    </Holdable>
    <PowerContainer capacity="300.0" maxrechargespeed="200" rechargespeed="100" maxoutput="100" canbeselected="true" indicatorposition="178,182" indicatorsize="64,25" ishorizontal="true" selectkey="Action">
      <GuiFrame relativesize="0.25,0.2" minsize="350,200" anchor="BottomCenter" style="ItemUI" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <StatusEffect type="OnFire" target="This" Condition="-0.5" />
      <StatusEffect type="OnActive" target="This" Voltage="1.0" setvalue="true" interval="0.3" duration="0.3">
        <Conditional attached="true" />
      </StatusEffect>
    </PowerContainer>
    <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0" mindeteriorationdelay="120" maxdeteriorationdelay="240" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="MistSmoke" particlespersecond="60" anglemin="0" anglemax="360" distancemin="0" distancemax="25" velocitymin="0" velocitymax="20" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="spark" particleamount="5" emitinterval="2" particlespersecond="5" anglemax="360" distancemax="30" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
      <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
        <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
        <Explosion range="100.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
        <Affliction identifier="stun" strength="4" probability="0.5" />
        <Affliction identifier="electricshock" strength="60" />
        <Affliction identifier="burn" strength="5" />
        <ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
      </StatusEffect>
    </Repairable>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <output name="condition_out" displayname="connection.conditionout" />
    </ConnectionPanel>
    <Fabricator canbeselected="true" powerconsumption="50" msg="ItemMsgInteractSelect">
      <GuiFrame relativesize="0.525,0.495" style="ItemUI" anchor="Center" />
      <poweronsound file="Content/Items/PowerOnLight1.ogg" range="600" loop="false" />
      <sound file="Content/Items/Fabricators/Fabricator.ogg" type="OnActive" range="1000.0" volumeproperty="RelativeVoltage" loop="true" />
      <StatusEffect type="InWater" targettype="This" condition="-0.4">
        <Conditional attached="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" charge="-1">
        <Conditional attached="true" />
      </StatusEffect>
    </Fabricator>
    <ItemContainer capacity="18" canbeselected="true" hideitems="true" slotsperrow="9" uilabel="" allowuioverlap="true" />
    <ItemContainer capacity="1" canbeselected="true" hideitems="true" slotsperrow="1" uilabel="" allowuioverlap="true" />
    <ItemContainer capacity="0" canbeselected="true" selectkey="Action" hideitems="true">
      <GuiFrame relativesize="0.1,0.1" anchor="BottomCenter" relativeoffset="-0.05,0.10" style="ItemUI" />
      <SlotIcon texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="mobilebattery" hide="true">
          <StatusEffect type="OnContaining" targettype="This" targetitemcomponent="PowerContainer" Charge="+2" interval="1" duration="1">
            <Conditional Charge="lt 299" />
          </StatusEffect>
          <StatusEffect type="OnContaining" target="Contained" targetslot="0" targets="mobilebattery" Condition="-0.5" interval="1" duration="1">
            <Conditional Charge="lt 299" targetcontainer="true" targetitemcomponent="PowerContainer" />
          </StatusEffect>
        </Containable>
        <Containable items="loadable" excludefullcondition="true">
          <StatusEffect type="OnContaining" target="Contained" targetslot="0" targets="loadable" Condition="+0.3" interval="1" duration="1">
            <Conditional Charge="gte 299" targetcontainer="true" targetitemcomponent="PowerContainer" />
          </StatusEffect>
          <StatusEffect type="OnContaining" targettype="This" Charge="-0.5" interval="1" duration="1">
            <Conditional Charge="gte 299" />
          </StatusEffect>
        </Containable>
      </SubContainer>
    </ItemContainer>
  </Item>
  <!--Grow cabin-->
  <Item name="" identifier="seed_planter" tags="donttakeitems,dontsellitems,largeitem,planter" category="Machine" canflipx="false" canflipy="false" description="" scale="0.5" isshootable="true">
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="electrical" level="30" />
      <RequiredItem identifier="plastic" amount="3" />
      <RequiredItem identifier="steel" amount="4" />
      <RequiredItem identifier="fpgacircuit" />
    </Fabricate>
    <Deconstruct time="10">
      <Item identifier="plastic" amount="2" />
      <Item identifier="steel" amount="2" />
      <Item identifier="fpgacircuit" />
    </Deconstruct>
    <Sprite texture="seed_plante.png" sourcerect="0,0,414,304" origin="0.5,0.5" depth="0.820" />
    <BrokenSprite texture="seed_plante.png" sourcerect="0,304,414,304" origin="0.5,0.5" depth="0.820" maxcondition="50" fadein="true" />
    <DecorativeSprite texture="seed_plante.png" depth="0.840" sourcerect="414,0,414,304" origin="0.5,0.5" />
    <LightComponent range="100" lightcolor="0,255,255,127" powerconsumption="25" IsOn="true" castshadows="false" allowingameediting="false">
      <sprite texture="%ModDir%/Content/Items/Foods/seed_plante.png" depth="0.025" sourcerect="414,304,414,304" alpha="1.0" />
    </LightComponent>
    <LightComponent range="300" lightcolor="0,255,255,64" powerconsumption="25" IsOn="true" castshadows="true" allowingameediting="false" />
    <Body width="400" height="300" density="30" />
    <Holdable slots="RightHand+LeftHand" handle1="-15,-20" handle2="15,-20" holdangle="20" msg="ItemMsgDetachWrench" PickingTime="9" pickkey="Use" selectkey="Select" aimpos="65,-10" attachable="true" aimable="true" limitedattachable="false">
      <RequiredItem items="wrench,deattachtool" excludeditems="multitool" type="Equipped" />
    </Holdable>
    <ItemComponent IsActiveConditionalComparison="or">
      <IsActive IsContained="false" />
      <StatusEffect type="OnActive" targettype="This" targetitemcomponent="PowerContainer" isactive="true" setvalue="true" interval="0.2">
        <Conditional attached="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" targettype="This" targetitemcomponent="PowerContainer" isactive="false" setvalue="true" interval="0.2">
        <Conditional attached="false" />
      </StatusEffect>
    </ItemComponent>
    <PowerContainer capacity="300.0" maxrechargespeed="200" rechargespeed="100" maxoutput="100" canbeselected="true" indicatorposition="158,250" indicatorsize="100,25" ishorizontal="true">
      <GuiFrame relativesize="0.25,0.23" minsize="350,200" anchor="Center" style="ItemUI" />
      <StatusEffect type="OnActive" target="This" Voltage="1.0" setvalue="true" interval="0.4" duration="0.4">
        <Conditional attached="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="This" charge="-0.33" interval="0.4" duration="0.4">
        <Conditional attached="true" />
      </StatusEffect>
      <StatusEffect type="OnFire" target="This" Condition="-0.5" />
      <StatusEffect type="OnActive" target="Contained" targets="growth_any" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And" />
      <StatusEffect type="OnActive" target="Contained" targets="growth_any" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And">
        <RequiredItems items="fertilizer" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained" targets="growth_notinwater" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And">
        <Conditional InWater="false" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained" targets="growth_notinwater" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And">
        <Conditional InWater="false" targetcontainer="true" />
        <RequiredItems items="fertilizer" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained" targets="growth_inwater" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And">
        <Conditional InWater="true" targetcontainer="true" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained" targets="growth_inwater" interval="1" condition="-0.17" disabledeltatime="true" Comparison="And">
        <Conditional InWater="true" targetcontainer="true" />
        <RequiredItems items="fertilizer" type="Contained" />
      </StatusEffect>
      <StatusEffect type="OnActive" target="Contained" targets="fertilizer" targetslot="1" interval="1" condition="-0.5" disabledeltatime="true" Comparison="And">
        <RequiredItems items="growth_seeds" type="Contained" />
      </StatusEffect>
    </PowerContainer>
    <ItemContainer capacity="0" maxstacksize="0" canbeselected="true" hideitems="false" containedspritedepth="0.830" slotsperrow="5">
      <GuiFrame relativesize="0.4,0.35" anchor="Center" style="ItemUI" />
      <SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
      <SlotIcon slotindex="1" texture="Content/Items/Gardening/GrowablePlants_Temp.png" sourcerect="910,128,87,125" origin="0.5,0.5" />
      <SlotIcon slotindex="2" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,120,120,120" origin="0.5,0.5" />
      <SlotIcon slotindex="3" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,120,120,120" origin="0.5,0.5" />
      <SlotIcon slotindex="4" texture="%ModDir%/Content/items/weapons/Waifu_UI.png" sourcerect="120,120,120,120" origin="0.5,0.5" />
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="mobilebattery" hide="true">
          <StatusEffect type="OnContaining" targettype="This" targetitemcomponent="PowerContainer" Charge="+1" interval="1" duration="1">
            <Conditional Charge="lt 299" />
          </StatusEffect>
          <StatusEffect type="OnContaining" target="Contained" targetslot="0" targets="mobilebattery" Condition="-0.3" interval="1" duration="1">
            <Conditional Charge="lt 299" targetcontainer="true" targetitemcomponent="PowerContainer" />
          </StatusEffect>
        </Containable>
        <Containable items="loadable" excludefullcondition="true">
          <StatusEffect type="OnContaining" target="Contained" targetslot="0" targets="loadable" Condition="+0.1" interval="1" duration="1">
            <Conditional Charge="gte 299" targetcontainer="true" targetitemcomponent="PowerContainer" />
          </StatusEffect>
          <StatusEffect type="OnContaining" targettype="This" Charge="-0.5" interval="1" duration="1">
            <Conditional Charge="gte 299" />
          </StatusEffect>
        </Containable>
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="fertilizer" hide="true" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="32">
        <Containable items="growth_finish" itempos="78,-50" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="32">
        <Containable items="growth_finish" itempos="104,-50" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="32">
        <Containable items="growth_finish" itempos="130,-50" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="59,-74" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="78,-74" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="104,-74" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="130,-74" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="161,-74" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="59,-98" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="78,-98" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="104,-98" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="130,-98" />
      </SubContainer>
      <SubContainer capacity="1" maxstacksize="1">
        <Containable items="growth_seeds" itempos="161,-98" />
      </SubContainer>
    </ItemContainer>
    <Repairable selectkey="Action" header="electricalrepairsheader" deteriorationspeed="0" mindeteriorationdelay="120" maxdeteriorationdelay="240" mindeteriorationcondition="0" RepairThreshold="80" fixDurationHighSkill="5" fixDurationLowSkill="15" msg="ItemMsgRepairScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.16" minsize="400,180" maxsize="480,280" anchor="Center" relativeoffset="0.0,0.27" style="ItemUI" />
      <RequiredSkill identifier="electrical" level="25" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <ParticleEmitter particle="damagebubbles" particlespersecond="2" scalemin="0.5" scalemax="1.5" anglemax="360" velocitymin="-10" velocitymax="10" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="MistSmoke" particlespersecond="60" anglemin="0" anglemax="360" distancemin="0" distancemax="25" velocitymin="0" velocitymax="20" mincondition="0.0" maxcondition="50.0" />
      <ParticleEmitter particle="spark" particleamount="5" emitinterval="2" particlespersecond="5" anglemax="360" distancemax="30" velocitymin="100" velocitymax="500" scalemin="0.5" scalemax="1" mincondition="0.0" maxcondition="15.0" />
      <ParticleEmitter particle="fleshsmoke" particlespersecond="2" scalemin="1" scalemax="2" mincondition="0.0" maxcondition="50.0" />
      <StatusEffect type="OnFailure" target="Character" targetlimbs="LeftHand,RightHand" AllowWhenBroken="true">
        <Sound file="Content/Sounds/Damage/Electrocution1.ogg" range="1000" />
        <Explosion range="100.0" flames="false" shockwave="false" sparks="true" underwaterbubble="false" />
        <Affliction identifier="stun" strength="4" probability="0.5" />
        <Affliction identifier="electricshock" strength="60" />
        <Affliction identifier="burn" strength="5" />
        <ParticleEmitter particle="ElectricShock" DistanceMin="10" DistanceMax="25" ParticleAmount="5" ScaleMin="0.1" ScaleMax="0.12" />
      </StatusEffect>
    </Repairable>
    <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
      <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
      <RequiredItem items="screwdriver" type="Equipped" />
      <input name="power_in" displayname="connection.powerin" />
      <output name="condition_out" displayname="connection.conditionout" />
    </ConnectionPanel>
  </Item>
  <!--meat cleaver-->
  <Item name="" identifier="meatblade" category="Weapon,Equipment" maxstacksize="1" Tags="smallitem,weapon" cargocontaineridentifier="metalcrate" scale="0.4" impactsoundtag="impact_metal_light" allowdroppingonswap="true" requireaimtouse="True" hideconditionbar="true" hideconditionintooltip="true">
    <Upgrade gameversion="0.10.0.0" scale="0.5" />
    <Price baseprice="90" sold="false">
      <Price storeidentifier="merchantoutpost" sold="false" />
      <Price storeidentifier="merchantcity" sold="true" maxavailable="1" />
      <Price storeidentifier="merchantresearch" sold="true" maxavailable="1" />
      <Price storeidentifier="merchantmilitary" sold="false" />
      <Price storeidentifier="merchantmine" sold="false" />
    </Price>
    <Deconstruct time="5">
      <Item identifier="steel" />
    </Deconstruct>
    <Fabricate suitablefabricators="fabricator" requiredtime="10">
      <RequiredSkill identifier="weapons" level="25" />
      <Item identifier="iron" />
      <Item identifier="steel" />
    </Fabricate>
    <InventoryIcon texture="%ModDir%/Content/items/Foods/MeatBlade.png" sourcerect="130,0,60,50" origin="0.5,0.5" />
    <Sprite texture="%ModDir%/Content/items/Foods/MeatBlade.png" sourcerect="0,0,128,40" depth="0.55" origin="0.25,0.5" />
    <Body width="120" height="40" density="16" />
    <MeleeWeapon canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" handle1="-3,7" msg="ItemMsgPickUpSelect" holdangle="45" aimpos="50,-5" aimangle="-10" reload="1.0" range="50" HitOnlyCharacters="true" controlpose="true">
      <Attack targetimpulse="3" targetforce="4" severlimbsprobability="0.55">
        <Affliction identifier="lacerations" strength="12" />
        <Affliction identifier="lacerations" strength="6" probability="0.3" />
        <Affliction identifier="bleeding" strength="10" />
        <Affliction identifier="stun" strength="0.5" probability="0.5" />
      </Attack>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 4000" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" count="3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 1200" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" count="3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 500" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" count="3" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 350" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" count="2" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 200" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 150" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 100" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional maxhealth="gte 40" />
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" disabledeltatime="true" stackable="true" comparison="and">
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <SpawnItem identifier="alien_meat" spawnposition="This" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="UseTarget" forceplaysounds="true" comparison="and" disabledeltatime="true">
        <Conditional ishuman="false" />
        <Conditional isdead="true" />
        <Conditional ismachine="false" />
        <Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
        <Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
        <RemoveCharacter />
      </StatusEffect>
      <StatusEffect type="OnBroken" target="This" setvalue="true" condition="999" />
    </MeleeWeapon>
    <Quality>
      <QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
    </Quality>
  </Item>
  <!--seed packets-->
  <Item name="" identifier="seedpack_random" category="Misc" subcategory="Farm" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem" scale="0.5" isshootable="true">
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.1" />
    <PreferredContainer primary="storagecab" secondary="mineralcab" />
    <Price baseprice="100" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.2" />
      <Price storeidentifier="merchantmine" multiplier="0.75" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Content/items/Foods/seeds.png" sourcerect="0,0,52,64" depth="0.6" origin="0.5,0.5" />
    <Body width="40" height="60" density="10.5" />
    <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="10" handle1="0,0" aimpos="30,5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This" delay="0" stackable="false">
        <Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
        <removeitem />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="3.0">
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" condition="0" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon_seed" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
    </RangedWeapon>
  </Item>
  <!--crop package-->
  <Item name="" identifier="shicaipack_random" category="Misc" subcategory="Farm" maxstacksize="32" maxstacksizecharacterinventory="8" cargocontaineridentifier="metalcrate" description="" Tags="smallitem" scale="0.5" isshootable="true">
    <PreferredContainer primary="wreckstoragecab,abandonedstoragecab,piratestoragecab" amount="1" spawnprobability="0.1" />
    <PreferredContainer primary="storagecab" secondary="mineralcab" />
    <Price baseprice="180" sold="false" canbespecial="false">
      <Price storeidentifier="merchantoutpost" multiplier="1" />
      <Price storeidentifier="merchantcity" multiplier="1.2" />
      <Price storeidentifier="merchantresearch" multiplier="0.9" />
      <Price storeidentifier="merchantmilitary" multiplier="1.2" />
      <Price storeidentifier="merchantmine" multiplier="0.75" />
    </Price>
    <Deconstruct time="10">
      <Item identifier="carbon" />
    </Deconstruct>
    <Sprite texture="%ModDir%/Content/items/Foods/sea_foods.png" sourcerect="30,204,128,64" depth="0.6" origin="0.5,0.5" />
    <Body width="100" height="60" density="10.5" />
    <Holdable canBeCombined="true" removeOnCombined="true" slots="Any,RightHand,LeftHand" holdangle="10" handle1="0,0" aimpos="30,5" msg="ItemMsgPickUpSelect">
      <StatusEffect type="OnBroken" target="This" delay="0" stackable="false">
        <Sound file="Content/Items/Button/button.ogg" type="OnUse" range="500" />
        <removeitem />
      </StatusEffect>
    </Holdable>
    <RangedWeapon reload="3.0">
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
      <StatusEffect type="OnUse" target="This" spawnitemrandomly="true" condition="0" setvalue="true" delay="0" stackable="false">
        <SpawnItem identifier="xiaomai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="yelvcai" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="shuidao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="tanjiao" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="dadou" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="huskgrap" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="xiaocong" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
        <SpawnItem identifier="water_melon" spawnposition="SameInventory" commonness="0.05" spawnifinventoryfull="true" />
      </StatusEffect>
    </RangedWeapon>
  </Item>
</Items>