<?xml version="1.0" encoding="utf-8"?>
<Character SpeciesName="Watcher_pet" SpeciesTranslationOverride="Watcher" DisplayName="" Group="Human" Humanoid="False" HasInfo="False" CanInteract="False" Husk="False" UseHuskAppendage="False" NeedsAir="False" NeedsWater="False" UseHumanAI="False" IsMachine="False" CanSpeak="False" ShowHealthBar="True" UseBossHealthBar="False" Noise="50" Visibility="50" BloodDecal="blood" BleedParticleAir="blooddrop" BleedParticleWater="waterblood" BleedParticleMultiplier="1" CanEat="True" EatingSpeed="10" UsePathFinding="True" PathFinderPriority="1" HideInSonar="False" HideInThermalGoggles="False" SonarDisruption="0" DistantSonarRange="0" DisableDistance="30000" SoundInterval="10" DrawLast="False" AITurretPriority="1" AISlowTurretPriority="1" DespawnContainer="">
  <ragdolls folder="%ModDir%/Content/Characters/Watcher_pet/Ragdolls/" />
  <animations folder="%ModDir%/Content/Characters/Watcher_pet/Animations/" />
  <sound File="Content/Characters/Watcher/WATCHER_takeDamage1.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
  <sound File="Content/Characters/Watcher/WATCHER_takeDamage2.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
  <sound File="Content/Characters/Watcher/WATCHER_takeDamage3.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
  <sound File="Content/Characters/Watcher/WATCHER_takeDamage4.ogg" State="Damage" Range="10000" Volume="1" Tags="" />
  <sound dontmuffle="true" File="Content/Characters/Watcher/WATCHER_death1.ogg" State="Die" Range="10000" Volume="1" Tags="" />
  <sound dontmuffle="true" File="Content/Characters/Watcher/WATCHER_death2.ogg" State="Die" Range="10000" Volume="1" Tags="" />
  <damageemitter Particle="gib" AngleMin="0" AngleMax="360" ScaleMin="0.2" ScaleMax="0.4" VelocityMin="200" VelocityMax="300" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="blood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="2" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="10" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <bloodemitter Particle="waterblood" AngleMin="0" AngleMax="0" ScaleMin="1" ScaleMax="3" VelocityMin="0" VelocityMax="0" EmitInterval="0" ParticlesPerSecond="0" ParticleAmount="3" HighQualityCollisionDetection="False" CopyEntityAngle="False" />
  <health Vitality="200" DoesBleed="True" CrushDepth="Infinity" UseHealthWindow="False" BleedingReduction="0" BurnReduction="0" ConstantHealthRegeneration="0.5" HealthRegenerationWhenEating="5" StunImmunity="False" PoisonImmunity="False" PoisonVulnerability="0.5" EmpVulnerability="0" ApplyAfflictionColors="False">
    <Limb name="Head">
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
    <Limb name="Torso">
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
    <Limb name="RightArm">
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
    <Limb name="RightLeg">
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
    <Limb name="LeftArm">
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
    <Limb>
      <!--Spikes-->
      <VitalityMultiplier identifier="acidburn" multiplier="0" />
      <VitalityMultiplier identifier="watchersgaze" multiplier="0" />
      <VitalityMultiplier identifier="psychosis" multiplier="0" />
    </Limb>
  </health>
  <Inventory Slots="Any, Any, Any, Any" AccessibleWhenAlive="True" Commonness="1" />
  <ai CombatStrength="200" Sight="5" Hearing="0" AggressionHurt="100" AggressionGreed="0" FleeHealthThreshold="75" AttackWhenProvoked="False" AvoidGunfire="True" DamageThreshold="0" AvoidTime="5" MinFleeTime="45" AggressiveBoarding="False" EnforceAggressiveBehaviorForMissions="False" TargetOuterWalls="True" RandomAttack="False" CanOpenDoors="False" UsePathFindingToGetInside="False" KeepDoorsClosed="False" AvoidAbyss="True" StayInAbyss="False" PatrolFlooded="False" PatrolDry="False" StartAggression="0" MaxAggression="100" AggressionCumulation="0" WallTargetingMethod="Target">
    <target Tag="weapon" State="Avoid" Priority="100" ReactDistance="3000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="provocative" State="Observe" Priority="70" ReactDistance="0" AttackDistance="1000" Timer="20" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="True" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="human" State="Observe" Priority="20" ReactDistance="0" AttackDistance="1000" Timer="20" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="weaker" State="Observe" Priority="20" ReactDistance="0" AttackDistance="1000" Timer="20" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <target Tag="stronger" State="Observe" Priority="20" ReactDistance="1000" AttackDistance="0" Timer="0" IgnoreContained="False" IgnoreInside="False" IgnoreOutside="False" IgnoreIfNotInSameSub="False" IgnoreIncapacitated="False" Threshold="0" ThresholdMin="-1" ThresholdMax="-1" Offset="0,0" AttackPattern="Straight" PrioritizeSubCenter="False" SweepDistance="0" SweepStrength="10" SweepSpeed="1" CircleStartDistance="5000" IgnoreTargetSize="False" CircleRotationSpeed="1" DynamicCircleRotationSpeed="False" CircleRandomRotationFactor="0" CircleStrikeDistanceMultiplier="5" CircleMaxRandomOffset="0" />
    <petbehavior maxhappiness="100" unhappythreshold="20" happythreshold="80" happinessdecreaserate="0.01" hungerincreaserate="0.01" playforce="1.0">
      <eat tag="petfood2" ignorecontained="true" requiredhunger="30-100" hunger="-50" happiness="5" priority="200" />
      <eat tag="dead" requiredhunger="70-100" hunger="-100" happiness="10" priority="100" />
      <itemproduction rate="0.0" invhungerrate="0.002" requiredhunger="0-30">
        <item identifier="poop" commonness="100" />
      </itemproduction>
      <itemproduction rate="0.001" requiredhappiness="50-100" requiredhunger="0-30" />
      <itemproduction rate="0.0015" requiredhappiness="80-100" requiredhunger="0-30">
        <item identifier="stabilozine" commonness="70" />
        <item identifier="dementonite" commonness="30" />
      </itemproduction>
    </petbehavior>
  </ai>
  <StatusEffect type="OnActive" target="NearbyCharacters" range="1500" comparison="and" targets="human">
    <Affliction identifier="watcherbuff" strength="10" />
  </StatusEffect>
</Character>