; Nahida

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideNahidaPosition]
hash = 37ef15ec
vb0 = ResourceNahidaPosition

[TextureOverrideNahidaBlend]
hash = bb58c686
vb1 = ResourceNahidaBlend
handling = skip
draw = 89027,0 

[TextureOverrideNahidaTexcoord]
hash = f7b7ce48
vb1 = ResourceNahidaTexcoord

[TextureOverrideNahidaVertexLimitRaise]
hash = ee37e2d7

[TextureOverrideNahidaIB]
hash = 8b268d05
handling = skip
drawindexed = auto

[TextureOverrideNahidaHead]
hash = 8b268d05
match_first_index = 0
ib = ResourceNahidaHeadIB
ps-t0 = ResourceNahidaHeadDiffuse
ps-t1 = ResourceNahidaHeadLightMap
ps-t2 = ResourceNahidaHeadShadow

[TextureOverrideNahidaBody]
hash = 8b268d05
match_first_index = 31143
ib = ResourceNahidaBodyIB
ps-t0 = ResourceNahidaBodyDiffuse
ps-t1 = ResourceNahidaBodyLightMap
ps-t2 = ResourceNahidaBodyShadow

[TextureOverrideNahidaDress]
hash = 8b268d05
match_first_index = 71187
ib = ResourceNahidaDressIB
ps-t0 = ResourceNahidaDressDiffuse
ps-t1 = ResourceNahidaDressLightMap
ps-t2 = ResourceNahidaDressShadow

[TextureOverrideNahidaExtra]
hash = 8b268d05
match_first_index = 76875
ib = ResourceNahidaExtraIB
ps-t0 = ResourceNahidaExtraDiffuse
ps-t1 = ResourceNahidaExtraLightMap
ps-t2 = ResourceNahidaExtraShadow

; CommandList -----------------------

; Resources -------------------------

[ResourceNahidaPosition]
type = Buffer
stride = 40
filename = NahidaPosition.buf

[ResourceNahidaBlend]
type = Buffer
stride = 32
filename = NahidaBlend.buf

[ResourceNahidaTexcoord]
type = Buffer
stride = 20
filename = NahidaTexcoord.buf

[ResourceNahidaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaHead.ib

[ResourceNahidaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaBody.ib

[ResourceNahidaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaDress.ib

[ResourceNahidaExtraIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NahidaExtra.ib

[ResourceNahidaHeadDiffuse]
filename = NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap]
filename = NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow]
filename = NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse]
filename = NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap]
filename = NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow]
filename = NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse]
filename = NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap]
filename = NahidaDressLightMap.dds

[ResourceNahidaDressShadow]
filename = NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse]
filename = NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap]
filename = NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow]
filename = NahidaExtraShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord