; Merged Mod: .\NahidaMod\Nahida.ini, .\NahidaModf0001\Nahida.ini, .\NahidaModf0002\Nahida.ini, .\NahidaModf0003\Nahida.ini, .\NahidaModf0004\Nahida.ini, .\NahidaModf0005\Nahida.ini, .\NahidaModf0006\Nahida.ini, .\NahidaModf0007\Nahida.ini, .\NahidaModf0008\Nahida.ini, .\NahidaModf0009\Nahida.ini, .\NahidaModf0010\Nahida.ini, .\NahidaModf0011\Nahida.ini, .\NahidaModf0012\Nahida.ini, .\NahidaModf0013\Nahida.ini, .\NahidaModf0014\Nahida.ini, .\NahidaModf0015\Nahida.ini, .\NahidaModf0016\Nahida.ini, .\NahidaModf0017\Nahida.ini, .\NahidaModf0018\Nahida.ini, .\NahidaModf0019\Nahida.ini, .\NahidaModf0020\Nahida.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = n
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideNahidaPosition]
hash = 37ef15ec
run = CommandListNahidaPosition
$active = 1

[TextureOverrideNahidaBlend]
hash = bb58c686
run = CommandListNahidaBlend

[TextureOverrideNahidaTexcoord]
hash = f7b7ce48
run = CommandListNahidaTexcoord

[TextureOverrideNahidaVertexLimitRaise]
hash = ee37e2d7

[TextureOverrideNahidaIB]
hash = 8b268d05
run = CommandListNahidaIB

[TextureOverrideNahidaHead]
hash = 8b268d05
match_first_index = 0
run = CommandListNahidaHead

[TextureOverrideNahidaBody]
hash = 8b268d05
match_first_index = 31143
run = CommandListNahidaBody

[TextureOverrideNahidaDress]
hash = 8b268d05
match_first_index = 71187
run = CommandListNahidaDress

[TextureOverrideNahidaExtra]
hash = 8b268d05
match_first_index = 76875
run = CommandListNahidaExtra

; CommandList -------------------------

[CommandListNahidaPosition]
if $swapvar == 0
	vb0 = ResourceNahidaPosition.0
else if $swapvar == 1
	vb0 = ResourceNahidaPosition.1
else if $swapvar == 2
	vb0 = ResourceNahidaPosition.2
else if $swapvar == 3
	vb0 = ResourceNahidaPosition.3
else if $swapvar == 4
	vb0 = ResourceNahidaPosition.4
else if $swapvar == 5
	vb0 = ResourceNahidaPosition.5
else if $swapvar == 6
	vb0 = ResourceNahidaPosition.6
else if $swapvar == 7
	vb0 = ResourceNahidaPosition.7
else if $swapvar == 8
	vb0 = ResourceNahidaPosition.8
else if $swapvar == 9
	vb0 = ResourceNahidaPosition.9
else if $swapvar == 10
	vb0 = ResourceNahidaPosition.10
else if $swapvar == 11
	vb0 = ResourceNahidaPosition.11
else if $swapvar == 12
	vb0 = ResourceNahidaPosition.12
else if $swapvar == 13
	vb0 = ResourceNahidaPosition.13
else if $swapvar == 14
	vb0 = ResourceNahidaPosition.14
else if $swapvar == 15
	vb0 = ResourceNahidaPosition.15
else if $swapvar == 16
	vb0 = ResourceNahidaPosition.16
else if $swapvar == 17
	vb0 = ResourceNahidaPosition.17
else if $swapvar == 18
	vb0 = ResourceNahidaPosition.18
else if $swapvar == 19
	vb0 = ResourceNahidaPosition.19
else if $swapvar == 20
	vb0 = ResourceNahidaPosition.20
endif

[CommandListNahidaBlend]
if $swapvar == 0
	vb1 = ResourceNahidaBlend.0
	handling = skip
	draw = 89027,0
else if $swapvar == 1
	vb1 = ResourceNahidaBlend.1
	handling = skip
	draw = 89681,0
else if $swapvar == 2
	vb1 = ResourceNahidaBlend.2
	handling = skip
	draw = 89683,0
else if $swapvar == 3
	vb1 = ResourceNahidaBlend.3
	handling = skip
	draw = 89681,0
else if $swapvar == 4
	vb1 = ResourceNahidaBlend.4
	handling = skip
	draw = 89683,0
else if $swapvar == 5
	vb1 = ResourceNahidaBlend.5
	handling = skip
	draw = 89687,0
else if $swapvar == 6
	vb1 = ResourceNahidaBlend.6
	handling = skip
	draw = 89679,0
else if $swapvar == 7
	vb1 = ResourceNahidaBlend.7
	handling = skip
	draw = 89681,0
else if $swapvar == 8
	vb1 = ResourceNahidaBlend.8
	handling = skip
	draw = 89677,0
else if $swapvar == 9
	vb1 = ResourceNahidaBlend.9
	handling = skip
	draw = 89685,0
else if $swapvar == 10
	vb1 = ResourceNahidaBlend.10
	handling = skip
	draw = 89687,0
else if $swapvar == 11
	vb1 = ResourceNahidaBlend.11
	handling = skip
	draw = 89679,0
else if $swapvar == 12
	vb1 = ResourceNahidaBlend.12
	handling = skip
	draw = 89679,0
else if $swapvar == 13
	vb1 = ResourceNahidaBlend.13
	handling = skip
	draw = 89681,0
else if $swapvar == 14
	vb1 = ResourceNahidaBlend.14
	handling = skip
	draw = 89685,0
else if $swapvar == 15
	vb1 = ResourceNahidaBlend.15
	handling = skip
	draw = 89687,0
else if $swapvar == 16
	vb1 = ResourceNahidaBlend.16
	handling = skip
	draw = 89685,0
else if $swapvar == 17
	vb1 = ResourceNahidaBlend.17
	handling = skip
	draw = 89677,0
else if $swapvar == 18
	vb1 = ResourceNahidaBlend.18
	handling = skip
	draw = 89675,0
else if $swapvar == 19
	vb1 = ResourceNahidaBlend.19
	handling = skip
	draw = 89681,0
else if $swapvar == 20
	vb1 = ResourceNahidaBlend.20
	handling = skip
	draw = 89683,0
endif

[CommandListNahidaTexcoord]
if $swapvar == 0
	vb1 = ResourceNahidaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceNahidaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceNahidaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceNahidaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceNahidaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceNahidaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceNahidaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceNahidaTexcoord.7
else if $swapvar == 8
	vb1 = ResourceNahidaTexcoord.8
else if $swapvar == 9
	vb1 = ResourceNahidaTexcoord.9
else if $swapvar == 10
	vb1 = ResourceNahidaTexcoord.10
else if $swapvar == 11
	vb1 = ResourceNahidaTexcoord.11
else if $swapvar == 12
	vb1 = ResourceNahidaTexcoord.12
else if $swapvar == 13
	vb1 = ResourceNahidaTexcoord.13
else if $swapvar == 14
	vb1 = ResourceNahidaTexcoord.14
else if $swapvar == 15
	vb1 = ResourceNahidaTexcoord.15
else if $swapvar == 16
	vb1 = ResourceNahidaTexcoord.16
else if $swapvar == 17
	vb1 = ResourceNahidaTexcoord.17
else if $swapvar == 18
	vb1 = ResourceNahidaTexcoord.18
else if $swapvar == 19
	vb1 = ResourceNahidaTexcoord.19
else if $swapvar == 20
	vb1 = ResourceNahidaTexcoord.20
endif

[CommandListNahidaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
endif

[CommandListNahidaHead]
if $swapvar == 0
	ib = ResourceNahidaHeadIB.0
	ps-t0 = ResourceNahidaHeadDiffuse.0
	ps-t1 = ResourceNahidaHeadLightMap.0
	ps-t2 = ResourceNahidaHeadShadow.0
else if $swapvar == 1
	ib = ResourceNahidaHeadIB.1
	ps-t0 = ResourceNahidaHeadDiffuse.1
	ps-t1 = ResourceNahidaHeadLightMap.1
	ps-t2 = ResourceNahidaHeadShadow.1
else if $swapvar == 2
	ib = ResourceNahidaHeadIB.2
	ps-t0 = ResourceNahidaHeadDiffuse.2
	ps-t1 = ResourceNahidaHeadLightMap.2
	ps-t2 = ResourceNahidaHeadShadow.2
else if $swapvar == 3
	ib = ResourceNahidaHeadIB.3
	ps-t0 = ResourceNahidaHeadDiffuse.3
	ps-t1 = ResourceNahidaHeadLightMap.3
	ps-t2 = ResourceNahidaHeadShadow.3
else if $swapvar == 4
	ib = ResourceNahidaHeadIB.4
	ps-t0 = ResourceNahidaHeadDiffuse.4
	ps-t1 = ResourceNahidaHeadLightMap.4
	ps-t2 = ResourceNahidaHeadShadow.4
else if $swapvar == 5
	ib = ResourceNahidaHeadIB.5
	ps-t0 = ResourceNahidaHeadDiffuse.5
	ps-t1 = ResourceNahidaHeadLightMap.5
	ps-t2 = ResourceNahidaHeadShadow.5
else if $swapvar == 6
	ib = ResourceNahidaHeadIB.6
	ps-t0 = ResourceNahidaHeadDiffuse.6
	ps-t1 = ResourceNahidaHeadLightMap.6
	ps-t2 = ResourceNahidaHeadShadow.6
else if $swapvar == 7
	ib = ResourceNahidaHeadIB.7
	ps-t0 = ResourceNahidaHeadDiffuse.7
	ps-t1 = ResourceNahidaHeadLightMap.7
	ps-t2 = ResourceNahidaHeadShadow.7
else if $swapvar == 8
	ib = ResourceNahidaHeadIB.8
	ps-t0 = ResourceNahidaHeadDiffuse.8
	ps-t1 = ResourceNahidaHeadLightMap.8
	ps-t2 = ResourceNahidaHeadShadow.8
else if $swapvar == 9
	ib = ResourceNahidaHeadIB.9
	ps-t0 = ResourceNahidaHeadDiffuse.9
	ps-t1 = ResourceNahidaHeadLightMap.9
	ps-t2 = ResourceNahidaHeadShadow.9
else if $swapvar == 10
	ib = ResourceNahidaHeadIB.10
	ps-t0 = ResourceNahidaHeadDiffuse.10
	ps-t1 = ResourceNahidaHeadLightMap.10
	ps-t2 = ResourceNahidaHeadShadow.10
else if $swapvar == 11
	ib = ResourceNahidaHeadIB.11
	ps-t0 = ResourceNahidaHeadDiffuse.11
	ps-t1 = ResourceNahidaHeadLightMap.11
	ps-t2 = ResourceNahidaHeadShadow.11
else if $swapvar == 12
	ib = ResourceNahidaHeadIB.12
	ps-t0 = ResourceNahidaHeadDiffuse.12
	ps-t1 = ResourceNahidaHeadLightMap.12
	ps-t2 = ResourceNahidaHeadShadow.12
else if $swapvar == 13
	ib = ResourceNahidaHeadIB.13
	ps-t0 = ResourceNahidaHeadDiffuse.13
	ps-t1 = ResourceNahidaHeadLightMap.13
	ps-t2 = ResourceNahidaHeadShadow.13
else if $swapvar == 14
	ib = ResourceNahidaHeadIB.14
	ps-t0 = ResourceNahidaHeadDiffuse.14
	ps-t1 = ResourceNahidaHeadLightMap.14
	ps-t2 = ResourceNahidaHeadShadow.14
else if $swapvar == 15
	ib = ResourceNahidaHeadIB.15
	ps-t0 = ResourceNahidaHeadDiffuse.15
	ps-t1 = ResourceNahidaHeadLightMap.15
	ps-t2 = ResourceNahidaHeadShadow.15
else if $swapvar == 16
	ib = ResourceNahidaHeadIB.16
	ps-t0 = ResourceNahidaHeadDiffuse.16
	ps-t1 = ResourceNahidaHeadLightMap.16
	ps-t2 = ResourceNahidaHeadShadow.16
else if $swapvar == 17
	ib = ResourceNahidaHeadIB.17
	ps-t0 = ResourceNahidaHeadDiffuse.17
	ps-t1 = ResourceNahidaHeadLightMap.17
	ps-t2 = ResourceNahidaHeadShadow.17
else if $swapvar == 18
	ib = ResourceNahidaHeadIB.18
	ps-t0 = ResourceNahidaHeadDiffuse.18
	ps-t1 = ResourceNahidaHeadLightMap.18
	ps-t2 = ResourceNahidaHeadShadow.18
else if $swapvar == 19
	ib = ResourceNahidaHeadIB.19
	ps-t0 = ResourceNahidaHeadDiffuse.19
	ps-t1 = ResourceNahidaHeadLightMap.19
	ps-t2 = ResourceNahidaHeadShadow.19
else if $swapvar == 20
	ib = ResourceNahidaHeadIB.20
	ps-t0 = ResourceNahidaHeadDiffuse.20
	ps-t1 = ResourceNahidaHeadLightMap.20
	ps-t2 = ResourceNahidaHeadShadow.20
endif

[CommandListNahidaBody]
if $swapvar == 0
	ib = ResourceNahidaBodyIB.0
	ps-t0 = ResourceNahidaBodyDiffuse.0
	ps-t1 = ResourceNahidaBodyLightMap.0
	ps-t2 = ResourceNahidaBodyShadow.0
else if $swapvar == 1
	ib = ResourceNahidaBodyIB.1
	ps-t0 = ResourceNahidaBodyDiffuse.1
	ps-t1 = ResourceNahidaBodyLightMap.1
	ps-t2 = ResourceNahidaBodyShadow.1
else if $swapvar == 2
	ib = ResourceNahidaBodyIB.2
	ps-t0 = ResourceNahidaBodyDiffuse.2
	ps-t1 = ResourceNahidaBodyLightMap.2
	ps-t2 = ResourceNahidaBodyShadow.2
else if $swapvar == 3
	ib = ResourceNahidaBodyIB.3
	ps-t0 = ResourceNahidaBodyDiffuse.3
	ps-t1 = ResourceNahidaBodyLightMap.3
	ps-t2 = ResourceNahidaBodyShadow.3
else if $swapvar == 4
	ib = ResourceNahidaBodyIB.4
	ps-t0 = ResourceNahidaBodyDiffuse.4
	ps-t1 = ResourceNahidaBodyLightMap.4
	ps-t2 = ResourceNahidaBodyShadow.4
else if $swapvar == 5
	ib = ResourceNahidaBodyIB.5
	ps-t0 = ResourceNahidaBodyDiffuse.5
	ps-t1 = ResourceNahidaBodyLightMap.5
	ps-t2 = ResourceNahidaBodyShadow.5
else if $swapvar == 6
	ib = ResourceNahidaBodyIB.6
	ps-t0 = ResourceNahidaBodyDiffuse.6
	ps-t1 = ResourceNahidaBodyLightMap.6
	ps-t2 = ResourceNahidaBodyShadow.6
else if $swapvar == 7
	ib = ResourceNahidaBodyIB.7
	ps-t0 = ResourceNahidaBodyDiffuse.7
	ps-t1 = ResourceNahidaBodyLightMap.7
	ps-t2 = ResourceNahidaBodyShadow.7
else if $swapvar == 8
	ib = ResourceNahidaBodyIB.8
	ps-t0 = ResourceNahidaBodyDiffuse.8
	ps-t1 = ResourceNahidaBodyLightMap.8
	ps-t2 = ResourceNahidaBodyShadow.8
else if $swapvar == 9
	ib = ResourceNahidaBodyIB.9
	ps-t0 = ResourceNahidaBodyDiffuse.9
	ps-t1 = ResourceNahidaBodyLightMap.9
	ps-t2 = ResourceNahidaBodyShadow.9
else if $swapvar == 10
	ib = ResourceNahidaBodyIB.10
	ps-t0 = ResourceNahidaBodyDiffuse.10
	ps-t1 = ResourceNahidaBodyLightMap.10
	ps-t2 = ResourceNahidaBodyShadow.10
else if $swapvar == 11
	ib = ResourceNahidaBodyIB.11
	ps-t0 = ResourceNahidaBodyDiffuse.11
	ps-t1 = ResourceNahidaBodyLightMap.11
	ps-t2 = ResourceNahidaBodyShadow.11
else if $swapvar == 12
	ib = ResourceNahidaBodyIB.12
	ps-t0 = ResourceNahidaBodyDiffuse.12
	ps-t1 = ResourceNahidaBodyLightMap.12
	ps-t2 = ResourceNahidaBodyShadow.12
else if $swapvar == 13
	ib = ResourceNahidaBodyIB.13
	ps-t0 = ResourceNahidaBodyDiffuse.13
	ps-t1 = ResourceNahidaBodyLightMap.13
	ps-t2 = ResourceNahidaBodyShadow.13
else if $swapvar == 14
	ib = ResourceNahidaBodyIB.14
	ps-t0 = ResourceNahidaBodyDiffuse.14
	ps-t1 = ResourceNahidaBodyLightMap.14
	ps-t2 = ResourceNahidaBodyShadow.14
else if $swapvar == 15
	ib = ResourceNahidaBodyIB.15
	ps-t0 = ResourceNahidaBodyDiffuse.15
	ps-t1 = ResourceNahidaBodyLightMap.15
	ps-t2 = ResourceNahidaBodyShadow.15
else if $swapvar == 16
	ib = ResourceNahidaBodyIB.16
	ps-t0 = ResourceNahidaBodyDiffuse.16
	ps-t1 = ResourceNahidaBodyLightMap.16
	ps-t2 = ResourceNahidaBodyShadow.16
else if $swapvar == 17
	ib = ResourceNahidaBodyIB.17
	ps-t0 = ResourceNahidaBodyDiffuse.17
	ps-t1 = ResourceNahidaBodyLightMap.17
	ps-t2 = ResourceNahidaBodyShadow.17
else if $swapvar == 18
	ib = ResourceNahidaBodyIB.18
	ps-t0 = ResourceNahidaBodyDiffuse.18
	ps-t1 = ResourceNahidaBodyLightMap.18
	ps-t2 = ResourceNahidaBodyShadow.18
else if $swapvar == 19
	ib = ResourceNahidaBodyIB.19
	ps-t0 = ResourceNahidaBodyDiffuse.19
	ps-t1 = ResourceNahidaBodyLightMap.19
	ps-t2 = ResourceNahidaBodyShadow.19
else if $swapvar == 20
	ib = ResourceNahidaBodyIB.20
	ps-t0 = ResourceNahidaBodyDiffuse.20
	ps-t1 = ResourceNahidaBodyLightMap.20
	ps-t2 = ResourceNahidaBodyShadow.20
endif

[CommandListNahidaDress]
if $swapvar == 0
	ib = ResourceNahidaDressIB.0
	ps-t0 = ResourceNahidaDressDiffuse.0
	ps-t1 = ResourceNahidaDressLightMap.0
	ps-t2 = ResourceNahidaDressShadow.0
else if $swapvar == 1
	ib = ResourceNahidaDressIB.1
	ps-t0 = ResourceNahidaDressDiffuse.1
	ps-t1 = ResourceNahidaDressLightMap.1
	ps-t2 = ResourceNahidaDressShadow.1
else if $swapvar == 2
	ib = ResourceNahidaDressIB.2
	ps-t0 = ResourceNahidaDressDiffuse.2
	ps-t1 = ResourceNahidaDressLightMap.2
	ps-t2 = ResourceNahidaDressShadow.2
else if $swapvar == 3
	ib = ResourceNahidaDressIB.3
	ps-t0 = ResourceNahidaDressDiffuse.3
	ps-t1 = ResourceNahidaDressLightMap.3
	ps-t2 = ResourceNahidaDressShadow.3
else if $swapvar == 4
	ib = ResourceNahidaDressIB.4
	ps-t0 = ResourceNahidaDressDiffuse.4
	ps-t1 = ResourceNahidaDressLightMap.4
	ps-t2 = ResourceNahidaDressShadow.4
else if $swapvar == 5
	ib = ResourceNahidaDressIB.5
	ps-t0 = ResourceNahidaDressDiffuse.5
	ps-t1 = ResourceNahidaDressLightMap.5
	ps-t2 = ResourceNahidaDressShadow.5
else if $swapvar == 6
	ib = ResourceNahidaDressIB.6
	ps-t0 = ResourceNahidaDressDiffuse.6
	ps-t1 = ResourceNahidaDressLightMap.6
	ps-t2 = ResourceNahidaDressShadow.6
else if $swapvar == 7
	ib = ResourceNahidaDressIB.7
	ps-t0 = ResourceNahidaDressDiffuse.7
	ps-t1 = ResourceNahidaDressLightMap.7
	ps-t2 = ResourceNahidaDressShadow.7
else if $swapvar == 8
	ib = ResourceNahidaDressIB.8
	ps-t0 = ResourceNahidaDressDiffuse.8
	ps-t1 = ResourceNahidaDressLightMap.8
	ps-t2 = ResourceNahidaDressShadow.8
else if $swapvar == 9
	ib = ResourceNahidaDressIB.9
	ps-t0 = ResourceNahidaDressDiffuse.9
	ps-t1 = ResourceNahidaDressLightMap.9
	ps-t2 = ResourceNahidaDressShadow.9
else if $swapvar == 10
	ib = ResourceNahidaDressIB.10
	ps-t0 = ResourceNahidaDressDiffuse.10
	ps-t1 = ResourceNahidaDressLightMap.10
	ps-t2 = ResourceNahidaDressShadow.10
else if $swapvar == 11
	ib = ResourceNahidaDressIB.11
	ps-t0 = ResourceNahidaDressDiffuse.11
	ps-t1 = ResourceNahidaDressLightMap.11
	ps-t2 = ResourceNahidaDressShadow.11
else if $swapvar == 12
	ib = ResourceNahidaDressIB.12
	ps-t0 = ResourceNahidaDressDiffuse.12
	ps-t1 = ResourceNahidaDressLightMap.12
	ps-t2 = ResourceNahidaDressShadow.12
else if $swapvar == 13
	ib = ResourceNahidaDressIB.13
	ps-t0 = ResourceNahidaDressDiffuse.13
	ps-t1 = ResourceNahidaDressLightMap.13
	ps-t2 = ResourceNahidaDressShadow.13
else if $swapvar == 14
	ib = ResourceNahidaDressIB.14
	ps-t0 = ResourceNahidaDressDiffuse.14
	ps-t1 = ResourceNahidaDressLightMap.14
	ps-t2 = ResourceNahidaDressShadow.14
else if $swapvar == 15
	ib = ResourceNahidaDressIB.15
	ps-t0 = ResourceNahidaDressDiffuse.15
	ps-t1 = ResourceNahidaDressLightMap.15
	ps-t2 = ResourceNahidaDressShadow.15
else if $swapvar == 16
	ib = ResourceNahidaDressIB.16
	ps-t0 = ResourceNahidaDressDiffuse.16
	ps-t1 = ResourceNahidaDressLightMap.16
	ps-t2 = ResourceNahidaDressShadow.16
else if $swapvar == 17
	ib = ResourceNahidaDressIB.17
	ps-t0 = ResourceNahidaDressDiffuse.17
	ps-t1 = ResourceNahidaDressLightMap.17
	ps-t2 = ResourceNahidaDressShadow.17
else if $swapvar == 18
	ib = ResourceNahidaDressIB.18
	ps-t0 = ResourceNahidaDressDiffuse.18
	ps-t1 = ResourceNahidaDressLightMap.18
	ps-t2 = ResourceNahidaDressShadow.18
else if $swapvar == 19
	ib = ResourceNahidaDressIB.19
	ps-t0 = ResourceNahidaDressDiffuse.19
	ps-t1 = ResourceNahidaDressLightMap.19
	ps-t2 = ResourceNahidaDressShadow.19
else if $swapvar == 20
	ib = ResourceNahidaDressIB.20
	ps-t0 = ResourceNahidaDressDiffuse.20
	ps-t1 = ResourceNahidaDressLightMap.20
	ps-t2 = ResourceNahidaDressShadow.20
endif

[CommandListNahidaExtra]
if $swapvar == 0
	ib = ResourceNahidaExtraIB.0
	ps-t0 = ResourceNahidaExtraDiffuse.0
	ps-t1 = ResourceNahidaExtraLightMap.0
	ps-t2 = ResourceNahidaExtraShadow.0
else if $swapvar == 1
	ib = ResourceNahidaExtraIB.1
	ps-t0 = ResourceNahidaExtraDiffuse.1
	ps-t1 = ResourceNahidaExtraLightMap.1
	ps-t2 = ResourceNahidaExtraShadow.1
else if $swapvar == 2
	ib = ResourceNahidaExtraIB.2
	ps-t0 = ResourceNahidaExtraDiffuse.2
	ps-t1 = ResourceNahidaExtraLightMap.2
	ps-t2 = ResourceNahidaExtraShadow.2
else if $swapvar == 3
	ib = ResourceNahidaExtraIB.3
	ps-t0 = ResourceNahidaExtraDiffuse.3
	ps-t1 = ResourceNahidaExtraLightMap.3
	ps-t2 = ResourceNahidaExtraShadow.3
else if $swapvar == 4
	ib = ResourceNahidaExtraIB.4
	ps-t0 = ResourceNahidaExtraDiffuse.4
	ps-t1 = ResourceNahidaExtraLightMap.4
	ps-t2 = ResourceNahidaExtraShadow.4
else if $swapvar == 5
	ib = ResourceNahidaExtraIB.5
	ps-t0 = ResourceNahidaExtraDiffuse.5
	ps-t1 = ResourceNahidaExtraLightMap.5
	ps-t2 = ResourceNahidaExtraShadow.5
else if $swapvar == 6
	ib = ResourceNahidaExtraIB.6
	ps-t0 = ResourceNahidaExtraDiffuse.6
	ps-t1 = ResourceNahidaExtraLightMap.6
	ps-t2 = ResourceNahidaExtraShadow.6
else if $swapvar == 7
	ib = ResourceNahidaExtraIB.7
	ps-t0 = ResourceNahidaExtraDiffuse.7
	ps-t1 = ResourceNahidaExtraLightMap.7
	ps-t2 = ResourceNahidaExtraShadow.7
else if $swapvar == 8
	ib = ResourceNahidaExtraIB.8
	ps-t0 = ResourceNahidaExtraDiffuse.8
	ps-t1 = ResourceNahidaExtraLightMap.8
	ps-t2 = ResourceNahidaExtraShadow.8
else if $swapvar == 9
	ib = ResourceNahidaExtraIB.9
	ps-t0 = ResourceNahidaExtraDiffuse.9
	ps-t1 = ResourceNahidaExtraLightMap.9
	ps-t2 = ResourceNahidaExtraShadow.9
else if $swapvar == 10
	ib = ResourceNahidaExtraIB.10
	ps-t0 = ResourceNahidaExtraDiffuse.10
	ps-t1 = ResourceNahidaExtraLightMap.10
	ps-t2 = ResourceNahidaExtraShadow.10
else if $swapvar == 11
	ib = ResourceNahidaExtraIB.11
	ps-t0 = ResourceNahidaExtraDiffuse.11
	ps-t1 = ResourceNahidaExtraLightMap.11
	ps-t2 = ResourceNahidaExtraShadow.11
else if $swapvar == 12
	ib = ResourceNahidaExtraIB.12
	ps-t0 = ResourceNahidaExtraDiffuse.12
	ps-t1 = ResourceNahidaExtraLightMap.12
	ps-t2 = ResourceNahidaExtraShadow.12
else if $swapvar == 13
	ib = ResourceNahidaExtraIB.13
	ps-t0 = ResourceNahidaExtraDiffuse.13
	ps-t1 = ResourceNahidaExtraLightMap.13
	ps-t2 = ResourceNahidaExtraShadow.13
else if $swapvar == 14
	ib = ResourceNahidaExtraIB.14
	ps-t0 = ResourceNahidaExtraDiffuse.14
	ps-t1 = ResourceNahidaExtraLightMap.14
	ps-t2 = ResourceNahidaExtraShadow.14
else if $swapvar == 15
	ib = ResourceNahidaExtraIB.15
	ps-t0 = ResourceNahidaExtraDiffuse.15
	ps-t1 = ResourceNahidaExtraLightMap.15
	ps-t2 = ResourceNahidaExtraShadow.15
else if $swapvar == 16
	ib = ResourceNahidaExtraIB.16
	ps-t0 = ResourceNahidaExtraDiffuse.16
	ps-t1 = ResourceNahidaExtraLightMap.16
	ps-t2 = ResourceNahidaExtraShadow.16
else if $swapvar == 17
	ib = ResourceNahidaExtraIB.17
	ps-t0 = ResourceNahidaExtraDiffuse.17
	ps-t1 = ResourceNahidaExtraLightMap.17
	ps-t2 = ResourceNahidaExtraShadow.17
else if $swapvar == 18
	ib = ResourceNahidaExtraIB.18
	ps-t0 = ResourceNahidaExtraDiffuse.18
	ps-t1 = ResourceNahidaExtraLightMap.18
	ps-t2 = ResourceNahidaExtraShadow.18
else if $swapvar == 19
	ib = ResourceNahidaExtraIB.19
	ps-t0 = ResourceNahidaExtraDiffuse.19
	ps-t1 = ResourceNahidaExtraLightMap.19
	ps-t2 = ResourceNahidaExtraShadow.19
else if $swapvar == 20
	ib = ResourceNahidaExtraIB.20
	ps-t0 = ResourceNahidaExtraDiffuse.20
	ps-t1 = ResourceNahidaExtraLightMap.20
	ps-t2 = ResourceNahidaExtraShadow.20
endif

; Resources ---------------------------

[ResourceNahidaPosition.0]
type = Buffer
stride = 40
filename = .\NahidaMod\NahidaPosition.buf

[ResourceNahidaBlend.0]
type = Buffer
stride = 32
filename = .\NahidaMod\NahidaBlend.buf

[ResourceNahidaTexcoord.0]
type = Buffer
stride = 20
filename = .\NahidaMod\NahidaTexcoord.buf

[ResourceNahidaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaMod\NahidaHead.ib

[ResourceNahidaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaMod\NahidaBody.ib

[ResourceNahidaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaMod\NahidaDress.ib

[ResourceNahidaExtraIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaMod\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.0]
filename = .\NahidaMod\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.0]
filename = .\NahidaMod\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.0]
filename = .\NahidaMod\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.0]
filename = .\NahidaMod\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.0]
filename = .\NahidaMod\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.0]
filename = .\NahidaMod\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.0]
filename = .\NahidaMod\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.0]
filename = .\NahidaMod\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.0]
filename = .\NahidaMod\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.0]
filename = .\NahidaMod\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.0]
filename = .\NahidaMod\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.0]
filename = .\NahidaMod\NahidaExtraShadow.dds

[ResourceNahidaPosition.1]
type = Buffer
stride = 40
filename = .\NahidaModf0001\NahidaPosition.buf

[ResourceNahidaBlend.1]
type = Buffer
stride = 32
filename = .\NahidaModf0001\NahidaBlend.buf

[ResourceNahidaTexcoord.1]
type = Buffer
stride = 20
filename = .\NahidaModf0001\NahidaTexcoord.buf

[ResourceNahidaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0001\NahidaHead.ib

[ResourceNahidaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0001\NahidaBody.ib

[ResourceNahidaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0001\NahidaDress.ib

[ResourceNahidaExtraIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0001\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.1]
filename = .\NahidaModf0001\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.1]
filename = .\NahidaModf0001\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.1]
filename = .\NahidaModf0001\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.1]
filename = .\NahidaModf0001\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.1]
filename = .\NahidaModf0001\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.1]
filename = .\NahidaModf0001\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.1]
filename = .\NahidaModf0001\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.1]
filename = .\NahidaModf0001\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.1]
filename = .\NahidaModf0001\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.1]
filename = .\NahidaModf0001\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.1]
filename = .\NahidaModf0001\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.1]
filename = .\NahidaModf0001\NahidaExtraShadow.dds

[ResourceNahidaPosition.2]
type = Buffer
stride = 40
filename = .\NahidaModf0002\NahidaPosition.buf

[ResourceNahidaBlend.2]
type = Buffer
stride = 32
filename = .\NahidaModf0002\NahidaBlend.buf

[ResourceNahidaTexcoord.2]
type = Buffer
stride = 20
filename = .\NahidaModf0002\NahidaTexcoord.buf

[ResourceNahidaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0002\NahidaHead.ib

[ResourceNahidaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0002\NahidaBody.ib

[ResourceNahidaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0002\NahidaDress.ib

[ResourceNahidaExtraIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0002\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.2]
filename = .\NahidaModf0002\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.2]
filename = .\NahidaModf0002\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.2]
filename = .\NahidaModf0002\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.2]
filename = .\NahidaModf0002\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.2]
filename = .\NahidaModf0002\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.2]
filename = .\NahidaModf0002\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.2]
filename = .\NahidaModf0002\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.2]
filename = .\NahidaModf0002\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.2]
filename = .\NahidaModf0002\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.2]
filename = .\NahidaModf0002\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.2]
filename = .\NahidaModf0002\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.2]
filename = .\NahidaModf0002\NahidaExtraShadow.dds

[ResourceNahidaPosition.3]
type = Buffer
stride = 40
filename = .\NahidaModf0003\NahidaPosition.buf

[ResourceNahidaBlend.3]
type = Buffer
stride = 32
filename = .\NahidaModf0003\NahidaBlend.buf

[ResourceNahidaTexcoord.3]
type = Buffer
stride = 20
filename = .\NahidaModf0003\NahidaTexcoord.buf

[ResourceNahidaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0003\NahidaHead.ib

[ResourceNahidaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0003\NahidaBody.ib

[ResourceNahidaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0003\NahidaDress.ib

[ResourceNahidaExtraIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0003\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.3]
filename = .\NahidaModf0003\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.3]
filename = .\NahidaModf0003\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.3]
filename = .\NahidaModf0003\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.3]
filename = .\NahidaModf0003\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.3]
filename = .\NahidaModf0003\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.3]
filename = .\NahidaModf0003\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.3]
filename = .\NahidaModf0003\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.3]
filename = .\NahidaModf0003\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.3]
filename = .\NahidaModf0003\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.3]
filename = .\NahidaModf0003\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.3]
filename = .\NahidaModf0003\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.3]
filename = .\NahidaModf0003\NahidaExtraShadow.dds

[ResourceNahidaPosition.4]
type = Buffer
stride = 40
filename = .\NahidaModf0004\NahidaPosition.buf

[ResourceNahidaBlend.4]
type = Buffer
stride = 32
filename = .\NahidaModf0004\NahidaBlend.buf

[ResourceNahidaTexcoord.4]
type = Buffer
stride = 20
filename = .\NahidaModf0004\NahidaTexcoord.buf

[ResourceNahidaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0004\NahidaHead.ib

[ResourceNahidaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0004\NahidaBody.ib

[ResourceNahidaDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0004\NahidaDress.ib

[ResourceNahidaExtraIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0004\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.4]
filename = .\NahidaModf0004\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.4]
filename = .\NahidaModf0004\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.4]
filename = .\NahidaModf0004\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.4]
filename = .\NahidaModf0004\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.4]
filename = .\NahidaModf0004\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.4]
filename = .\NahidaModf0004\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.4]
filename = .\NahidaModf0004\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.4]
filename = .\NahidaModf0004\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.4]
filename = .\NahidaModf0004\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.4]
filename = .\NahidaModf0004\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.4]
filename = .\NahidaModf0004\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.4]
filename = .\NahidaModf0004\NahidaExtraShadow.dds

[ResourceNahidaPosition.5]
type = Buffer
stride = 40
filename = .\NahidaModf0005\NahidaPosition.buf

[ResourceNahidaBlend.5]
type = Buffer
stride = 32
filename = .\NahidaModf0005\NahidaBlend.buf

[ResourceNahidaTexcoord.5]
type = Buffer
stride = 20
filename = .\NahidaModf0005\NahidaTexcoord.buf

[ResourceNahidaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0005\NahidaHead.ib

[ResourceNahidaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0005\NahidaBody.ib

[ResourceNahidaDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0005\NahidaDress.ib

[ResourceNahidaExtraIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0005\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.5]
filename = .\NahidaModf0005\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.5]
filename = .\NahidaModf0005\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.5]
filename = .\NahidaModf0005\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.5]
filename = .\NahidaModf0005\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.5]
filename = .\NahidaModf0005\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.5]
filename = .\NahidaModf0005\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.5]
filename = .\NahidaModf0005\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.5]
filename = .\NahidaModf0005\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.5]
filename = .\NahidaModf0005\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.5]
filename = .\NahidaModf0005\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.5]
filename = .\NahidaModf0005\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.5]
filename = .\NahidaModf0005\NahidaExtraShadow.dds

[ResourceNahidaPosition.6]
type = Buffer
stride = 40
filename = .\NahidaModf0006\NahidaPosition.buf

[ResourceNahidaBlend.6]
type = Buffer
stride = 32
filename = .\NahidaModf0006\NahidaBlend.buf

[ResourceNahidaTexcoord.6]
type = Buffer
stride = 20
filename = .\NahidaModf0006\NahidaTexcoord.buf

[ResourceNahidaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0006\NahidaHead.ib

[ResourceNahidaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0006\NahidaBody.ib

[ResourceNahidaDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0006\NahidaDress.ib

[ResourceNahidaExtraIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0006\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.6]
filename = .\NahidaModf0006\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.6]
filename = .\NahidaModf0006\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.6]
filename = .\NahidaModf0006\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.6]
filename = .\NahidaModf0006\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.6]
filename = .\NahidaModf0006\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.6]
filename = .\NahidaModf0006\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.6]
filename = .\NahidaModf0006\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.6]
filename = .\NahidaModf0006\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.6]
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[ResourceNahidaExtraDiffuse.6]
filename = .\NahidaModf0006\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.6]
filename = .\NahidaModf0006\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.6]
filename = .\NahidaModf0006\NahidaExtraShadow.dds

[ResourceNahidaPosition.7]
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stride = 40
filename = .\NahidaModf0007\NahidaPosition.buf

[ResourceNahidaBlend.7]
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stride = 32
filename = .\NahidaModf0007\NahidaBlend.buf

[ResourceNahidaTexcoord.7]
type = Buffer
stride = 20
filename = .\NahidaModf0007\NahidaTexcoord.buf

[ResourceNahidaHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0007\NahidaHead.ib

[ResourceNahidaBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0007\NahidaBody.ib

[ResourceNahidaDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0007\NahidaDress.ib

[ResourceNahidaExtraIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0007\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.7]
filename = .\NahidaModf0007\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.7]
filename = .\NahidaModf0007\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.7]
filename = .\NahidaModf0007\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.7]
filename = .\NahidaModf0007\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.7]
filename = .\NahidaModf0007\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.7]
filename = .\NahidaModf0007\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.7]
filename = .\NahidaModf0007\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.7]
filename = .\NahidaModf0007\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.7]
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[ResourceNahidaExtraDiffuse.7]
filename = .\NahidaModf0007\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.7]
filename = .\NahidaModf0007\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.7]
filename = .\NahidaModf0007\NahidaExtraShadow.dds

[ResourceNahidaPosition.8]
type = Buffer
stride = 40
filename = .\NahidaModf0008\NahidaPosition.buf

[ResourceNahidaBlend.8]
type = Buffer
stride = 32
filename = .\NahidaModf0008\NahidaBlend.buf

[ResourceNahidaTexcoord.8]
type = Buffer
stride = 20
filename = .\NahidaModf0008\NahidaTexcoord.buf

[ResourceNahidaHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0008\NahidaHead.ib

[ResourceNahidaBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0008\NahidaBody.ib

[ResourceNahidaDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0008\NahidaDress.ib

[ResourceNahidaExtraIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0008\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.8]
filename = .\NahidaModf0008\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.8]
filename = .\NahidaModf0008\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.8]
filename = .\NahidaModf0008\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.8]
filename = .\NahidaModf0008\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.8]
filename = .\NahidaModf0008\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.8]
filename = .\NahidaModf0008\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.8]
filename = .\NahidaModf0008\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.8]
filename = .\NahidaModf0008\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.8]
filename = .\NahidaModf0008\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.8]
filename = .\NahidaModf0008\NahidaExtraDiffuse.dds

[ResourceNahidaExtraLightMap.8]
filename = .\NahidaModf0008\NahidaExtraLightMap.dds

[ResourceNahidaExtraShadow.8]
filename = .\NahidaModf0008\NahidaExtraShadow.dds

[ResourceNahidaPosition.9]
type = Buffer
stride = 40
filename = .\NahidaModf0009\NahidaPosition.buf

[ResourceNahidaBlend.9]
type = Buffer
stride = 32
filename = .\NahidaModf0009\NahidaBlend.buf

[ResourceNahidaTexcoord.9]
type = Buffer
stride = 20
filename = .\NahidaModf0009\NahidaTexcoord.buf

[ResourceNahidaHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0009\NahidaHead.ib

[ResourceNahidaBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0009\NahidaBody.ib

[ResourceNahidaDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0009\NahidaDress.ib

[ResourceNahidaExtraIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NahidaModf0009\NahidaExtra.ib

[ResourceNahidaHeadDiffuse.9]
filename = .\NahidaModf0009\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.9]
filename = .\NahidaModf0009\NahidaHeadLightMap.dds

[ResourceNahidaHeadShadow.9]
filename = .\NahidaModf0009\NahidaHeadShadow.dds

[ResourceNahidaBodyDiffuse.9]
filename = .\NahidaModf0009\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.9]
filename = .\NahidaModf0009\NahidaBodyLightMap.dds

[ResourceNahidaBodyShadow.9]
filename = .\NahidaModf0009\NahidaBodyShadow.dds

[ResourceNahidaDressDiffuse.9]
filename = .\NahidaModf0009\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.9]
filename = .\NahidaModf0009\NahidaDressLightMap.dds

[ResourceNahidaDressShadow.9]
filename = .\NahidaModf0009\NahidaDressShadow.dds

[ResourceNahidaExtraDiffuse.9]
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord