Sandbox_EN = {
	Sandbox_ZomboWin = "ZomboWin"
	
	Sandbox_ZomboWin.enableMod = "[Master] - Enable ZomboWin"
	Sandbox_ZomboWin.enableMod_tooltip = "Master option to enable ZomboWin Features.<br><br>Requires '60' fps!"
	
	Sandbox_ZomboWin.allowOthers = "[Players] - Allow Sex with others"
	Sandbox_ZomboWin.allowOthers_tooltip = "Uses context menu to engage with other players or bandits.<br>Disabling this still allows for masturbations.<br><br>Bandits mod required for bandit interactions!"
	
	Sandbox_ZomboWin.restrictPants = "[Players] - Pants Restriction"
	Sandbox_ZomboWin.restrictPants_tooltip = "Closed bottom leg-wear or suits prevents lewdness for players."
	
	Sandbox_ZomboWin.banditHost = "[Bandits] - Subdued/Released Hostility",
	Sandbox_ZomboWin.banditHost_tooltip = "Freed or released bandits may become hostile and attack the player.<br><br>Requires 'Bandits' mod!",
	Sandbox_ZomboWin.banditHost_Options_option1 = "Never",
	Sandbox_ZomboWin.banditHost_Options_option2 = "Sometimes",
	Sandbox_ZomboWin.banditHost_Options_option3 = "Always",
	
	Sandbox_ZomboWin.bPride = "[Bandits] - Chances of prideful bandits encounters",
	Sandbox_ZomboWin.bPride_tooltip = "Any male bandit has a chance to become prideful when being offered sex or when they are actively being a rapist.<br>Any prideful bandits can be hostile or friendly, but only friendly prideful bandits may give a reward for sex.<br><br>Pridefulness is only determined once, a straight bandit will NEVER become prideful and vice versa.",
	Sandbox_ZomboWin.bPride_Options_option1 = "Never",
	Sandbox_ZomboWin.bPride_Options_option2 = "Rare",
	Sandbox_ZomboWin.bPride_Options_option3 = "Often",
	Sandbox_ZomboWin.bPride_Options_option4 = "Always",
	
	Sandbox_ZomboWin.banditLimit = "[Bandits] - Limit of different sexual parters per 'reset time'"
	Sandbox_ZomboWin.banditLimit_tooltip = "Adjust the sexual normalcy of your characters.<br><br>Sex is for pleasure but has an emotional connection.<br>Exceeding this limit causes unhappiness per occurence but when it is to endure hard-times,<br>sex is committed or offered out of need rather than want.<br><br>Multiple sex with the same person is only counted once towards the limit.<br>However, non-consensual defeats MAY count towards this limit as well!<br><br>The 'Normal' limit is 'One' person. Having 'Swinger' trait multiplies this chosen limit by 2.<br>This count is reduced by 'one' every 'reset time', the first hour starts right after sexual completion.<br>There is no count increase from cancelled consensual sexual encounters.<br>There is a warning moodle when you've reached your limit. (Requires 'Moodle Framework')"
	Sandbox_ZomboWin.banditLimit_Options_option1 = "No Limit",
	Sandbox_ZomboWin.banditLimit_Options_option2 = "Normal, One",
	Sandbox_ZomboWin.banditLimit_Options_option3 = "Doubled, Two",
	Sandbox_ZomboWin.banditLimit_Options_option4 = "Multiple, Four",
	
	Sandbox_ZomboWin.banditReward = "[Bandits] - Limit of friendly bandits' sexual offerings"
	Sandbox_ZomboWin.banditReward_tooltip = "Adjusting for each bandit you're engaged with. Every bandit has their own offering limits.<br>One offering is received per sexual encounter. This count is reset every 'reset time'.<br>Defeats by hostile bandits do not yield any reward or offerings."
	Sandbox_ZomboWin.banditReward_Options_option1 = "Infinite",
	Sandbox_ZomboWin.banditReward_Options_option2 = "Normal, Three",
	Sandbox_ZomboWin.banditReward_Options_option3 = "Increased, Five",
	
	Sandbox_ZomboWin.banditRewardNew = "[Bandits] - Rewards reset time"
	Sandbox_ZomboWin.banditRewardNew_tooltip = "Adjust the time for each bandit to be removed concurrently from your limit count. Bandits who are reset will also have their rewards refreshed.<br>If a bandit is reset, they'll be removed from your list of bandits who you've had sex with. Reducing your sexual partners per day count.<br>This allows you to sexually engage with another bandit or if you sexually engage with them again, they'll be counted towards your limit again."
	Sandbox_ZomboWin.banditRewardNew_Options_option1 = "6 Hours",
	Sandbox_ZomboWin.banditRewardNew_Options_option2 = "12 Hours",
	Sandbox_ZomboWin.banditRewardNew_Options_option3 = "18 Hours",
	Sandbox_ZomboWin.banditRewardNew_Options_option4 = "24 Hours",
	
	Sandbox_ZomboWin.dWho = "[Defeat] - Choose what can initiate defeats:"
	Sandbox_ZomboWin.dWho_tooltip = "This option enables or restricts entities to initate strips and defeats.<br><br>With 'Zombies and Bandits' option, both entities can force lewdity upon the player(s).<br><br>With 'Zombies Only' option, only zombies can force defeats upon the player(s),<br>bandits will never initiate any type of defeat/ strip.<br><br>With 'Bandits Only' option, only bandits can force defeats upon the player(s),<br>zombies will never inititate any type of defeat/ strip.<br><br><br>This mod auto-detects if 'Bandits' mod is enabled.<br><br>IMPORTANT: Any Zombie defeats will have to wait until b42 STABLE comes out!"
	Sandbox_ZomboWin.dWho_Options_option1 = "[NOT AVAILABLE] - Zombies Only",
	Sandbox_ZomboWin.dWho_Options_option2 = "Bandits Only",
	Sandbox_ZomboWin.dWho_Options_option3 = "[NOT AVAILABLE] - Zombies and Bandits",
	Sandbox_ZomboWin.dWho_Options_option4 = "Disable Defeat",
	
	Sandbox_ZomboWin.zDCD = "[Defeat] - Strip and defeat cooldown"
	Sandbox_ZomboWin.zDCD_tooltip = "Cooldown between next strip or defeat by zombies. During a cooldown, zombies will do normal attacks. "
	Sandbox_ZomboWin.zDCD_Options_option1 = "Instant",
	Sandbox_ZomboWin.zDCD_Options_option2 = "Short",
	Sandbox_ZomboWin.zDCD_Options_option3 = "Normal",
	Sandbox_ZomboWin.zDCD_Options_option4 = "Long",
	Sandbox_ZomboWin.zDCD_Options_option5 = "Very Long",
	
	Sandbox_ZomboWin.dSickness = "[Defeat] - Max sickness from zombie defeat"
	Sandbox_ZomboWin.dSickness_tooltip = "Limits sickness threshold from zombie defeats. Similar to food sickness and 100% curable.<br>- Using 'None' will render 'Hygiene' traits less useful<br><br>Does not cause Zombification"	
	Sandbox_ZomboWin.dSickness_Options_option1 = "None",
	Sandbox_ZomboWin.dSickness_Options_option2 = "Queasy",
	Sandbox_ZomboWin.dSickness_Options_option3 = "Nauseous",
	Sandbox_ZomboWin.dSickness_Options_option4 = "Sick",
	Sandbox_ZomboWin.dSickness_Options_option5 = "Fever",
	
	Sandbox_ZomboWin.tLength = "[Defeat] - Duration of the 'Traumatized' trait"
	Sandbox_ZomboWin.tLength_tooltip = "Traumatization occurs after a defeat or non-consensual sexual act but also depending on your traits. Being traumatized induces debilitating Stress and Unhappiness.<br>The 'Traumatized' trait can only be lost through time. There is no quick fix, but alcohol and other Stress and Unhappiness reducing methods can temporarily stave off this effect."	
	Sandbox_ZomboWin.tLength_Options_option1 = "Disable Traumatized trait",
	Sandbox_ZomboWin.tLength_Options_option2 = "3-6 hours",
	Sandbox_ZomboWin.tLength_Options_option3 = "6-12 hours",
	Sandbox_ZomboWin.tLength_Options_option4 = "1-2 days",
	Sandbox_ZomboWin.tLength_Options_option5 = "3-5 days",
	Sandbox_ZomboWin.tLength_Options_option6 = "5-7 days",
	
	Sandbox_ZomboWin.stripDamage = "[Defeat] - Stripped clothing gets damaged"
	Sandbox_ZomboWin.stripDamage_tooltip = "Any clothing that is stripped looses condition but no holes.<br>'Vicious Zombies' trait: adds (-1 condition) plus a small chance for an additional damage."	
	Sandbox_ZomboWin.stripDamage_Options_option1 = "No damage, -0 condition",
	Sandbox_ZomboWin.stripDamage_Options_option2 = "Slight damage, -1 condition",
	Sandbox_ZomboWin.stripDamage_Options_option3 = "Heavy damage, -2 condition",
	
	Sandbox_ZomboWin.skirtLogic = "[Defeat] - Skirt Logic"
	Sandbox_ZomboWin.skirtLogic_tooltip = "Skirts, dresses or open bottom clothing do not prevent defeats.<br>Therefore, they are not considered clothes that need to be stripped before a defeat."
	
	Sandbox_ZomboWin.bBanDHo = "[Defeat: Bandits] - Hostile bandits' horniness"
	Sandbox_ZomboWin.bBanDHo_tooltip = "With the right conditions, how likely will a hostile bandit become a rapist.<br>They may become a rapist at any given time.<br>While they are not horny, they behave like normal bandits.<br><br>The chances applies to each, individual 'hostile' bandit!<br>Same-sex bandits will become rapists, but not defeat yet.<br><br>During a defeat, any approaching bandits will become horny. However,<br>being surrounded by attacking bandits will get you killed instead!<br><br>Requires Bandits Mod!"
	Sandbox_ZomboWin.bBanDHo_Options_option1 = "Always",
	Sandbox_ZomboWin.bBanDHo_Options_option2 = "Often",
	Sandbox_ZomboWin.bBanDHo_Options_option3 = "Sometimes",
	Sandbox_ZomboWin.bBanDHo_Options_option4 = "Rarely",
	Sandbox_ZomboWin.bBanDHo_Options_option5 = "Never",
	
	Sandbox_ZomboWin.bBanDDis = "[Defeat: Bandits] - Defeat recognition distance"
	Sandbox_ZomboWin.bBanDDis_tooltip = "Sets the distance before a bandit can recognize you've become an easy prey to defeat.<br>Bandits will still require a line of sight to recognize your injuries, if any.<br><br>Requires Bandits Mod!"
	Sandbox_ZomboWin.bBanDDis_Options_option1 = "Near, 6 meters",
	Sandbox_ZomboWin.bBanDDis_Options_option2 = "Close, 10 meters",
	Sandbox_ZomboWin.bBanDDis_Options_option3 = "Far, 14 meters",
	Sandbox_ZomboWin.bBanDDis_Options_option4 = "Further, 18 meters",
	Sandbox_ZomboWin.bBanDDis_Options_option5 = "Distant, 22 meters",
	
	Sandbox_ZomboWin.bBanDHP = "[Defeat: Bandits] - Defeat HP condition"
	Sandbox_ZomboWin.bBanDHP_tooltip = "Sets the HP threshold before bandits will consider defeat attempts on you.<br><br>This also depends on the chances a bandit has became a rapist/ horny.<br><br>With 'Healthy', bandits will attempt defeats while you have full HP or less.<br>With 'Wounded', bandits will attempt defeats while you have half HP or less.<br>With 'Dying', bandits will attempt defeats while you have 30% HP or less.<br><br>Warning: You may be killed without being defeated if:<br>- Surrounded by attacking bandits<br>- Using a low or lowered chance of 'Hostile bandits horniness'<br>- Being shot, from beyond the 'defeat recognition range'<br>- Using settings with a low health threshold<br><br>Requires Bandits Mod!"
	Sandbox_ZomboWin.bBanDHP_Options_option1 = "Healthy, 100%",
	Sandbox_ZomboWin.bBanDHP_Options_option2 = "Well, 90%",
	Sandbox_ZomboWin.bBanDHP_Options_option3 = "Fine, 80%",
	Sandbox_ZomboWin.bBanDHP_Options_option4 = "Discomfort, 70%",
	Sandbox_ZomboWin.bBanDHP_Options_option5 = "Hurt, 60%",
	Sandbox_ZomboWin.bBanDHP_Options_option6 = "Wounded, 50%",
	Sandbox_ZomboWin.bBanDHP_Options_option7 = "Critical, 40%",
	Sandbox_ZomboWin.bBanDHP_Options_option8 = "Dying, 30%",
	
	Sandbox_ZomboWin.bBanDCD = "[Defeat: Bandits] - Strip and defeat cooldown"
	Sandbox_ZomboWin.bBanDCD_tooltip = "Delay between next strip or defeat by bandits. During a delay, bandits will NOT attack or shove but will still chase the player.<br><br>Only applies to a bandit(s) who is a rapist."
	Sandbox_ZomboWin.bBanDCD_Options_option1 = "Instant",
	Sandbox_ZomboWin.bBanDCD_Options_option2 = "Short",
	Sandbox_ZomboWin.bBanDCD_Options_option3 = "Normal",
	Sandbox_ZomboWin.bBanDCD_Options_option4 = "Long",
	Sandbox_ZomboWin.bBanDCD_Options_option5 = "Very Long",
	
	Sandbox_ZomboWin.bBanDCr = "[NOT AVAILABLE] - [Defeat: Bandits] - Hostile Bandits' Post-Defeat Conduct"
	Sandbox_ZomboWin.bBanDCr_tooltip = "Determines the behavior of a hostile bandit after they've defeated you. On a random chance basis,<br>after a bandit has defeated you, they may become satisfied and leave you alone or decide to be cruel.<br>If a bandit doesn't become friendly or murderous after a defeat, that means they aren't finished with you just yet.<br><br>Behavior after defeat(s):<br>'Trusting' - Bandits have a very high chance to become friendly, they'll keep you around for more easy defeats.<br>'Hesitant' - Bandits have a slight chance to become friendly.<br>'Never' - Bandits will defeat you indefinitely until you die or get away.<br>'Irritable' - Bandits may become murderous and attempt to kill you.<br>'Cruel' - Bandits see you as less than garbage. They will attempt to kill you after they're done using you.<br>'Random' - This is more dangerous than sexy.<br><br>A hostile bandit who has become cruel or murderous will never attempt another defeat on their own.<br>They will only attempt to kill you and will never become friendly either."
	Sandbox_ZomboWin.bBanDCr_Options_option1 = "Trusting",
	Sandbox_ZomboWin.bBanDCr_Options_option2 = "Friendly",
	Sandbox_ZomboWin.bBanDCr_Options_option3 = "Hesitant",
	Sandbox_ZomboWin.bBanDCr_Options_option4 = "Never",
	Sandbox_ZomboWin.bBanDCr_Options_option5 = "Irritable",
	Sandbox_ZomboWin.bBanDCr_Options_option6 = "Ornery",
	Sandbox_ZomboWin.bBanDCr_Options_option7 = "Cruel",
	Sandbox_ZomboWin.bBanDCr_Options_option8 = "Random",
	
	Sandbox_ZomboWin.banditCustomLines = "[Bandits] - Enable custom text speeches"
	Sandbox_ZomboWin.banditCustomLines_tooltip = "Bandits may occasionally taunt the player or tell you whats on their mind."
	
	Sandbox_ZomboWin.debugMode = "[Debug] - Debug Mode"
	Sandbox_ZomboWin.debugMode_tooltip = "Developer use only!<br><br>Use at your own risk! Not intended as a feature."
	
	Sandbox_ZomboWin.skipLogic = "[Debug] - Skip defeat logic"
	Sandbox_ZomboWin.skipLogic_tooltip = "Bandits and Zombies can defeat the player without stripping clothes.<br><br>Use at your own risk! Not intended as a feature."
	
	Sandbox_ZomboWin. = ""
	Sandbox_ZomboWin._tooltip = ""
}