

; Merged Mod: .\1DefaultB\Furina.ini, .\3BareLegsB\Furina.ini, .\5LeotardB\Furina.ini, .\7BLLeoB\Furina.ini, .\9NoLeotardB\Furina.ini, .\11NLBLB\Furina.ini, .\13Half-NudeB\Furina.ini, .\15NudeB\Furina.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = 9
back = 8
type = cycle
$swapvar = 0,1,2,3,4,5,6,7
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideFurinaPonytailPosition]
hash = 27e42ea9
run = CommandListFurinaPonytailPosition
$active = 1

[TextureOverrideFurinaPonytailBlend]
hash = e0e4a1f0
run = CommandListFurinaPonytailBlend

[TextureOverrideFurinaPonytailTexcoord]
hash = 2e55ba6b
run = CommandListFurinaPonytailTexcoord

[TextureOverrideFurinaPonytailVertexLimitRaise]
hash = 12c26e65

[TextureOverrideFurinaPosition]
hash = 330c6649
run = CommandListFurinaPosition
$active = 1

[TextureOverrideFurinaBlend]
hash = 85735ea7
run = CommandListFurinaBlend

[TextureOverrideFurinaTexcoord]
hash = 513c176c
run = CommandListFurinaTexcoord

[TextureOverrideFurinaVertexLimitRaise]
hash = 16493582

[TextureOverrideFurinaPonytailIB]
hash = 669be7b7
run = CommandListFurinaPonytailIB

[TextureOverrideFurinaPonytailHead]
hash = 669be7b7
match_first_index = 0
run = CommandListFurinaPonytailHead

[TextureOverrideFurinaIB]
hash = eea6a2fa
run = CommandListFurinaIB

[TextureOverrideFurinaHead]
hash = eea6a2fa
match_first_index = 0
run = CommandListFurinaHead

[TextureOverrideFurinaBody]
hash = eea6a2fa
match_first_index = 57015
run = CommandListFurinaBody

[TextureOverrideFurinaDress]
hash = eea6a2fa
match_first_index = 71055
run = CommandListFurinaDress

[TextureOverrideFurinaFaceHeadDiffuse]
hash = 3c17fff3
run = CommandListFurinaFaceHeadDiffuse

; CommandList -------------------------

[CommandListFurinaPonytailPosition]
if $swapvar == 0
	vb0 = ResourceFurinaPonytailPosition.0
else if $swapvar == 1
	vb0 = ResourceFurinaPonytailPosition.1
else if $swapvar == 2
	vb0 = ResourceFurinaPonytailPosition.2
else if $swapvar == 3
	vb0 = ResourceFurinaPonytailPosition.3
else if $swapvar == 4
	vb0 = ResourceFurinaPonytailPosition.4
else if $swapvar == 5
	vb0 = ResourceFurinaPonytailPosition.5
else if $swapvar == 6
	vb0 = ResourceFurinaPonytailPosition.6
else if $swapvar == 7
	vb0 = ResourceFurinaPonytailPosition.7
endif

[CommandListFurinaPonytailBlend]
if $swapvar == 0
	vb1 = ResourceFurinaPonytailBlend.0
	handling = skip
	draw = 1162,0
else if $swapvar == 1
	vb1 = ResourceFurinaPonytailBlend.1
	handling = skip
	draw = 1162,0
else if $swapvar == 2
	vb1 = ResourceFurinaPonytailBlend.2
	handling = skip
	draw = 1162,0
else if $swapvar == 3
	vb1 = ResourceFurinaPonytailBlend.3
	handling = skip
	draw = 1162,0
else if $swapvar == 4
	vb1 = ResourceFurinaPonytailBlend.4
	handling = skip
	draw = 1162,0
else if $swapvar == 5
	vb1 = ResourceFurinaPonytailBlend.5
	handling = skip
	draw = 1162,0
else if $swapvar == 6
	vb1 = ResourceFurinaPonytailBlend.6
	handling = skip
	draw = 1162,0
else if $swapvar == 7
	vb1 = ResourceFurinaPonytailBlend.7
	handling = skip
	draw = 1162,0
endif

[CommandListFurinaPonytailTexcoord]
if $swapvar == 0
	vb1 = ResourceFurinaPonytailTexcoord.0
else if $swapvar == 1
	vb1 = ResourceFurinaPonytailTexcoord.1
else if $swapvar == 2
	vb1 = ResourceFurinaPonytailTexcoord.2
else if $swapvar == 3
	vb1 = ResourceFurinaPonytailTexcoord.3
else if $swapvar == 4
	vb1 = ResourceFurinaPonytailTexcoord.4
else if $swapvar == 5
	vb1 = ResourceFurinaPonytailTexcoord.5
else if $swapvar == 6
	vb1 = ResourceFurinaPonytailTexcoord.6
else if $swapvar == 7
	vb1 = ResourceFurinaPonytailTexcoord.7
endif

[CommandListFurinaPosition]
if $swapvar == 0
	vb0 = ResourceFurinaPosition.0
else if $swapvar == 1
	vb0 = ResourceFurinaPosition.1
else if $swapvar == 2
	vb0 = ResourceFurinaPosition.2
else if $swapvar == 3
	vb0 = ResourceFurinaPosition.3
else if $swapvar == 4
	vb0 = ResourceFurinaPosition.4
else if $swapvar == 5
	vb0 = ResourceFurinaPosition.5
else if $swapvar == 6
	vb0 = ResourceFurinaPosition.6
else if $swapvar == 7
	vb0 = ResourceFurinaPosition.7
endif

[CommandListFurinaBlend]
if $swapvar == 0
	vb1 = ResourceFurinaBlend.0
	handling = skip
	draw = 39227,0
else if $swapvar == 1
	vb1 = ResourceFurinaBlend.1
	handling = skip
	draw = 40781,0
else if $swapvar == 2
	vb1 = ResourceFurinaBlend.2
	handling = skip
	draw = 33916,0
else if $swapvar == 3
	vb1 = ResourceFurinaBlend.3
	handling = skip
	draw = 35470,0
else if $swapvar == 4
	vb1 = ResourceFurinaBlend.4
	handling = skip
	draw = 32726,0
else if $swapvar == 5
	vb1 = ResourceFurinaBlend.5
	handling = skip
	draw = 34256,0
else if $swapvar == 6
	vb1 = ResourceFurinaBlend.6
	handling = skip
	draw = 27874,0
else if $swapvar == 7
	vb1 = ResourceFurinaBlend.7
	handling = skip
	draw = 27096,0
endif

[CommandListFurinaTexcoord]
if $swapvar == 0
	vb1 = ResourceFurinaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceFurinaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceFurinaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceFurinaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceFurinaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceFurinaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceFurinaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceFurinaTexcoord.7
endif

[CommandListFurinaPonytailIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListFurinaPonytailHead]
if $swapvar == 0
	ib = ResourceFurinaPonytailHeadIB.0
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.0
	ps-t1 = ResourceFurinaPonytailHeadLightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaPonytailHeadIB.1
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.1
	ps-t1 = ResourceFurinaPonytailHeadLightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaPonytailHeadIB.2
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.2
	ps-t1 = ResourceFurinaPonytailHeadLightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaPonytailHeadIB.3
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.3
	ps-t1 = ResourceFurinaPonytailHeadLightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaPonytailHeadIB.4
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.4
	ps-t1 = ResourceFurinaPonytailHeadLightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaPonytailHeadIB.5
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.5
	ps-t1 = ResourceFurinaPonytailHeadLightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaPonytailHeadIB.6
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.6
	ps-t1 = ResourceFurinaPonytailHeadLightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaPonytailHeadIB.7
	ps-t0 = ResourceFurinaPonytailHeadDiffuse.7
	ps-t1 = ResourceFurinaPonytailHeadLightMap.7
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
endif

[CommandListFurinaHead]
if $swapvar == 0
	ib = ResourceFurinaHeadIB.0
	ps-t0 = ResourceFurinaHeadNormalMap.0
	ps-t1 = ResourceFurinaHeadDiffuse.0
	ps-t2 = ResourceFurinaHeadLightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaHeadIB.1
	ps-t0 = ResourceFurinaHeadNormalMap.1
	ps-t1 = ResourceFurinaHeadDiffuse.1
	ps-t2 = ResourceFurinaHeadLightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaHeadIB.2
	ps-t0 = ResourceFurinaHeadNormalMap.2
	ps-t1 = ResourceFurinaHeadDiffuse.2
	ps-t2 = ResourceFurinaHeadLightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaHeadIB.3
	ps-t0 = ResourceFurinaHeadNormalMap.3
	ps-t1 = ResourceFurinaHeadDiffuse.3
	ps-t2 = ResourceFurinaHeadLightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaHeadIB.4
	ps-t0 = ResourceFurinaHeadNormalMap.4
	ps-t1 = ResourceFurinaHeadDiffuse.4
	ps-t2 = ResourceFurinaHeadLightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaHeadIB.5
	ps-t0 = ResourceFurinaHeadNormalMap.5
	ps-t1 = ResourceFurinaHeadDiffuse.5
	ps-t2 = ResourceFurinaHeadLightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaHeadIB.6
	ps-t0 = ResourceFurinaHeadNormalMap.6
	ps-t1 = ResourceFurinaHeadDiffuse.6
	ps-t2 = ResourceFurinaHeadLightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaHeadIB.7
	ps-t0 = ResourceFurinaHeadNormalMap.7
	ps-t1 = ResourceFurinaHeadDiffuse.7
	ps-t2 = ResourceFurinaHeadLightMap.7
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaBody]
if $swapvar == 0
	ib = ResourceFurinaBodyIB.0
	ps-t0 = ResourceFurinaBodyNormalMap.0
	ps-t1 = ResourceFurinaBodyDiffuse.0
	ps-t2 = ResourceFurinaBodyLightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaBodyIB.1
	ps-t0 = ResourceFurinaBodyNormalMap.1
	ps-t1 = ResourceFurinaBodyDiffuse.1
	ps-t2 = ResourceFurinaBodyLightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaBodyIB.2
	ps-t0 = ResourceFurinaBodyNormalMap.2
	ps-t1 = ResourceFurinaBodyDiffuse.2
	ps-t2 = ResourceFurinaBodyLightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaBodyIB.3
	ps-t0 = ResourceFurinaBodyNormalMap.3
	ps-t1 = ResourceFurinaBodyDiffuse.3
	ps-t2 = ResourceFurinaBodyLightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaBodyIB.4
	ps-t0 = ResourceFurinaBodyNormalMap.4
	ps-t1 = ResourceFurinaBodyDiffuse.4
	ps-t2 = ResourceFurinaBodyLightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaBodyIB.5
	ps-t0 = ResourceFurinaBodyNormalMap.5
	ps-t1 = ResourceFurinaBodyDiffuse.5
	ps-t2 = ResourceFurinaBodyLightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaBodyIB.6
	ps-t0 = ResourceFurinaBodyNormalMap.6
	ps-t1 = ResourceFurinaBodyDiffuse.6
	ps-t2 = ResourceFurinaBodyLightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaBodyIB.7
	ps-t0 = ResourceFurinaBodyNormalMap.7
	ps-t1 = ResourceFurinaBodyDiffuse.7
	ps-t2 = ResourceFurinaBodyLightMap.7
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaDress]
if $swapvar == 0
	ib = ResourceFurinaDressIB.0
	ps-t0 = ResourceFurinaDressNormalMap.0
	ps-t1 = ResourceFurinaDressDiffuse.0
	ps-t2 = ResourceFurinaDressLightMap.0
else if $swapvar == 1
	ib = ResourceFurinaDressIB.1
	ps-t0 = ResourceFurinaDressNormalMap.1
	ps-t1 = ResourceFurinaDressDiffuse.1
	ps-t2 = ResourceFurinaDressLightMap.1
else if $swapvar == 2
	ib = ResourceFurinaDressIB.2
	ps-t0 = ResourceFurinaDressNormalMap.2
	ps-t1 = ResourceFurinaDressDiffuse.2
	ps-t2 = ResourceFurinaDressLightMap.2
else if $swapvar == 3
	ib = ResourceFurinaDressIB.3
	ps-t0 = ResourceFurinaDressNormalMap.3
	ps-t1 = ResourceFurinaDressDiffuse.3
	ps-t2 = ResourceFurinaDressLightMap.3
else if $swapvar == 4
	ib = ResourceFurinaDressIB.4
	ps-t0 = ResourceFurinaDressNormalMap.4
	ps-t1 = ResourceFurinaDressDiffuse.4
	ps-t2 = ResourceFurinaDressLightMap.4
else if $swapvar == 5
	ib = ResourceFurinaDressIB.5
	ps-t0 = ResourceFurinaDressNormalMap.5
	ps-t1 = ResourceFurinaDressDiffuse.5
	ps-t2 = ResourceFurinaDressLightMap.5
else if $swapvar == 6
	ib = ResourceFurinaDressIB.6
	ps-t0 = ResourceFurinaDressNormalMap.6
	ps-t1 = ResourceFurinaDressDiffuse.6
	ps-t2 = ResourceFurinaDressLightMap.6
else if $swapvar == 7
	ib = ResourceFurinaDressIB.7
	ps-t0 = ResourceFurinaDressNormalMap.7
	ps-t1 = ResourceFurinaDressDiffuse.7
	ps-t2 = ResourceFurinaDressLightMap.7
endif

[CommandListFurinaFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceFurinaFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceFurinaFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceFurinaFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceFurinaFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceFurinaFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceFurinaFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceFurinaFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceFurinaFaceHeadDiffuse.7
endif

; Resources ---------------------------

[ResourceFurinaPonytailPosition.0]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.0]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.0]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.0]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPosition.buf

[ResourceFurinaBlend.0]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaBlend.buf

[ResourceFurinaTexcoord.0]
type = Buffer
stride = 20
filename = .\1DefaultB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaHead.ib

[ResourceFurinaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaBody.ib

[ResourceFurinaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.0]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.0]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.0]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.0]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.0]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.0]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.0]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.0]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.0]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.0]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.0]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.0]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.1]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.1]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.1]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.1]
type = Buffer
stride = 40
filename = .\3BareLegsB\FurinaPosition.buf

[ResourceFurinaBlend.1]
type = Buffer
stride = 32
filename = .\3BareLegsB\FurinaBlend.buf

[ResourceFurinaTexcoord.1]
type = Buffer
stride = 20
filename = .\3BareLegsB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3BareLegsB\FurinaHead.ib

[ResourceFurinaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3BareLegsB\FurinaBody.ib

[ResourceFurinaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3BareLegsB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.1]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.1]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.1]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.1]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.1]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.1]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.1]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.1]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.1]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.1]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.1]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.1]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.2]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.2]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.2]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.2]
type = Buffer
stride = 40
filename = .\5LeotardB\FurinaPosition.buf

[ResourceFurinaBlend.2]
type = Buffer
stride = 32
filename = .\5LeotardB\FurinaBlend.buf

[ResourceFurinaTexcoord.2]
type = Buffer
stride = 20
filename = .\5LeotardB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LeotardB\FurinaHead.ib

[ResourceFurinaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LeotardB\FurinaBody.ib

[ResourceFurinaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LeotardB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.2]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.2]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.2]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.2]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.2]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.2]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.2]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.2]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.2]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.2]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.2]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.2]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.3]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.3]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.3]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.3]
type = Buffer
stride = 40
filename = .\7BLLeoB\FurinaPosition.buf

[ResourceFurinaBlend.3]
type = Buffer
stride = 32
filename = .\7BLLeoB\FurinaBlend.buf

[ResourceFurinaTexcoord.3]
type = Buffer
stride = 20
filename = .\7BLLeoB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7BLLeoB\FurinaHead.ib

[ResourceFurinaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7BLLeoB\FurinaBody.ib

[ResourceFurinaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7BLLeoB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.3]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.3]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.3]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.3]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.3]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.3]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.3]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.3]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.3]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.3]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.3]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.3]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.4]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.4]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.4]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.4]
type = Buffer
stride = 40
filename = .\9NoLeotardB\FurinaPosition.buf

[ResourceFurinaBlend.4]
type = Buffer
stride = 32
filename = .\9NoLeotardB\FurinaBlend.buf

[ResourceFurinaTexcoord.4]
type = Buffer
stride = 20
filename = .\9NoLeotardB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9NoLeotardB\FurinaHead.ib

[ResourceFurinaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9NoLeotardB\FurinaBody.ib

[ResourceFurinaDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9NoLeotardB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.4]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.4]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.4]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.4]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.4]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.4]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.4]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.4]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.4]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.4]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.4]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.4]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.5]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.5]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.5]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.5]
type = Buffer
stride = 40
filename = .\11NLBLB\FurinaPosition.buf

[ResourceFurinaBlend.5]
type = Buffer
stride = 32
filename = .\11NLBLB\FurinaBlend.buf

[ResourceFurinaTexcoord.5]
type = Buffer
stride = 20
filename = .\11NLBLB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11NLBLB\FurinaHead.ib

[ResourceFurinaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11NLBLB\FurinaBody.ib

[ResourceFurinaDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11NLBLB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.5]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.5]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.5]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.5]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.5]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.5]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.5]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.5]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.5]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.5]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.5]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.5]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.6]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.6]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.6]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.6]
type = Buffer
stride = 40
filename = .\13Half-NudeB\FurinaPosition.buf

[ResourceFurinaBlend.6]
type = Buffer
stride = 32
filename = .\13Half-NudeB\FurinaBlend.buf

[ResourceFurinaTexcoord.6]
type = Buffer
stride = 20
filename = .\13Half-NudeB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13Half-NudeB\FurinaHead.ib

[ResourceFurinaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13Half-NudeB\FurinaBody.ib

[ResourceFurinaDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13Half-NudeB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.6]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.6]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.6]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.6]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.6]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.6]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.6]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.6]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.6]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.6]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.6]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.6]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds

[ResourceFurinaPonytailPosition.7]
type = Buffer
stride = 40
filename = .\1DefaultB\FurinaPonytailPosition.buf

[ResourceFurinaPonytailBlend.7]
type = Buffer
stride = 32
filename = .\1DefaultB\FurinaPonytailBlend.buf

[ResourceFurinaPonytailTexcoord.7]
type = Buffer
stride = 12
filename = .\1DefaultB\FurinaPonytailTexcoord.buf

[ResourceFurinaPosition.7]
type = Buffer
stride = 40
filename = .\15NudeB\FurinaPosition.buf

[ResourceFurinaBlend.7]
type = Buffer
stride = 32
filename = .\15NudeB\FurinaBlend.buf

[ResourceFurinaTexcoord.7]
type = Buffer
stride = 20
filename = .\15NudeB\FurinaTexcoord.buf

[ResourceFurinaPonytailHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultB\FurinaPonytailHead.ib

[ResourceFurinaHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NudeB\FurinaHead.ib

[ResourceFurinaBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NudeB\FurinaBody.ib

[ResourceFurinaDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NudeB\FurinaDress.ib

[ResourceFurinaPonytailHeadDiffuse.7]
filename = .\1DefaultB\FurinaPonytailHeadDiffuse.dds

[ResourceFurinaPonytailHeadLightMap.7]
filename = .\1DefaultB\FurinaPonytailHeadLightMap.dds

[ResourceFurinaHeadNormalMap.7]
filename = .\1DefaultB\FurinaHeadNormalMap.dds

[ResourceFurinaHeadDiffuse.7]
filename = .\1DefaultB\FurinaHeadDiffuse.dds

[ResourceFurinaHeadLightMap.7]
filename = .\1DefaultB\FurinaHeadLightMap.dds

[ResourceFurinaBodyNormalMap.7]
filename = .\1DefaultB\FurinaBodyNormalMap.dds

[ResourceFurinaBodyDiffuse.7]
filename = .\1DefaultB\FurinaBodyDiffuse.dds

[ResourceFurinaBodyLightMap.7]
filename = .\1DefaultB\FurinaBodyLightMap.dds

[ResourceFurinaDressNormalMap.7]
filename = .\1DefaultB\FurinaDressNormalMap.dds

[ResourceFurinaDressDiffuse.7]
filename = .\1DefaultB\FurinaDressDiffuse.dds

[ResourceFurinaDressLightMap.7]
filename = .\1DefaultB\FurinaDressLightMap.dds

[ResourceFurinaFaceHeadDiffuse.7]
filename = .\1DefaultB\FurinaFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord