
; Merged Mod: .\12DefaultB\FurinaWhite.ini, .\13NoTailB\FurinaWhite.ini, .\14BareLegsB\FurinaWhite.ini, .\15NTBLB\FurinaWhite.ini, .\16LeotardB\FurinaWhite.ini, .\17BLLeoB\FurinaWhite.ini, .\18NoLeotard\FurinaWhite.ini, .\19NLBLB\FurinaWhite.ini, .\20Half-NudeB\FurinaWhite.ini, .\21NudeB\FurinaWhite.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $form
global $inmenu
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9
$creditinfo = 0

[Present]
post $active = 0
post $inmenu = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideFurinaWhitePosition]
hash = 8294fe98
run = CommandListFurinaWhitePosition
$active = 1

[TextureOverrideFurinaWhiteBlend]
hash = d8c43862
run = CommandListFurinaWhiteBlend

[TextureOverrideFurinaWhiteTexcoord]
hash = a327ea5e
run = CommandListFurinaWhiteTexcoord

[TextureOverrideFurinaWhiteVertexLimitRaise]
hash = 0f1c8e27

[TextureOverrideFurinaWhiteHairPosition]
hash = 2a47d8de
run = CommandListFurinaWhiteHairPosition
$active = 1

[TextureOverrideFurinaWhiteHairBlend]
hash = e4a4630a
run = CommandListFurinaWhiteHairBlend

[TextureOverrideFurinaWhiteHairTexcoord]
hash = a72fe835
run = CommandListFurinaWhiteHairTexcoord

[TextureOverrideFurinaWhiteHairVertexLimitRaise]
hash = 12c26e65
match_priority=1

[TextureOverrideFurinaWhiteIB]
hash = 3c8a32d4
run = CommandListFurinaWhiteIB

[TextureOverrideFurinaWhiteHead]
hash = 3c8a32d4
match_first_index = 0
run = CommandListFurinaWhiteHead

[TextureOverrideFurinaWhiteBody]
hash = 3c8a32d4
match_first_index = 57279
run = CommandListFurinaWhiteBody

[TextureOverrideFurinaWhiteDress]
hash = 3c8a32d4
match_first_index = 73413
run = CommandListFurinaWhiteDress

[TextureOverrideFurinaWhiteHairIB]
hash = 5e4f8d68
;hash = 669be7b7
run = CommandListFurinaWhiteHairIB
match_priority=1

[TextureOverrideFurinaWhiteHairA]
hash = 5e4f8d68
;hash = 669be7b7
match_first_index = 0
run = CommandListFurinaWhiteHairA

[TextureOverrideFurinaWhiteFaceDiffuse]
hash = e6f05166
run = CommandListFurinaWhiteFaceDiffuse

[TextureOverrideMenu]
hash = 098bced6
$inmenu = 1

[TextureOverrideWhite]
hash = 3e215088
$form = 0

[TextureOverrideBlack]
hash = e05726e9
if $inmenu == 0
     $form = 1
endif

; CommandList -------------------------

[CommandListFurinaWhitePosition]
if $swapvar == 0
	vb0 = ResourceFurinaWhitePosition.0
else if $swapvar == 1
	vb0 = ResourceFurinaWhitePosition.1
else if $swapvar == 2
	vb0 = ResourceFurinaWhitePosition.2
else if $swapvar == 3
	vb0 = ResourceFurinaWhitePosition.3
else if $swapvar == 4
	vb0 = ResourceFurinaWhitePosition.4
else if $swapvar == 5
	vb0 = ResourceFurinaWhitePosition.5
else if $swapvar == 6
	vb0 = ResourceFurinaWhitePosition.6
else if $swapvar == 7
	vb0 = ResourceFurinaWhitePosition.7
else if $swapvar == 8
	vb0 = ResourceFurinaWhitePosition.8
else if $swapvar == 9
	vb0 = ResourceFurinaWhitePosition.9
endif

[CommandListFurinaWhiteBlend]
if $swapvar == 0
	vb1 = ResourceFurinaWhiteBlend.0
	handling = skip
	draw = 39155,0
else if $swapvar == 1
	vb1 = ResourceFurinaWhiteBlend.1
	handling = skip
	draw = 38696,0
else if $swapvar == 2
	vb1 = ResourceFurinaWhiteBlend.2
	handling = skip
	draw = 40709,0
else if $swapvar == 3
	vb1 = ResourceFurinaWhiteBlend.3
	handling = skip
	draw = 40250,0
else if $swapvar == 4
	vb1 = ResourceFurinaWhiteBlend.4
	handling = skip
	draw = 33936,0
else if $swapvar == 5
	vb1 = ResourceFurinaWhiteBlend.5
	handling = skip
	draw = 35490,0
else if $swapvar == 6
	vb1 = ResourceFurinaWhiteBlend.6
	handling = skip
	draw = 38772,0
else if $swapvar == 7
	vb1 = ResourceFurinaWhiteBlend.7
	handling = skip
	draw = 40248,0
else if $swapvar == 8
	vb1 = ResourceFurinaWhiteBlend.8
	handling = skip
	draw = 27870,0
else if $swapvar == 9
	vb1 = ResourceFurinaWhiteBlend.9
	handling = skip
	draw = 27014,0
endif

[CommandListFurinaWhiteTexcoord]
if $swapvar == 0
	vb1 = ResourceFurinaWhiteTexcoord.0
else if $swapvar == 1
	vb1 = ResourceFurinaWhiteTexcoord.1
else if $swapvar == 2
	vb1 = ResourceFurinaWhiteTexcoord.2
else if $swapvar == 3
	vb1 = ResourceFurinaWhiteTexcoord.3
else if $swapvar == 4
	vb1 = ResourceFurinaWhiteTexcoord.4
else if $swapvar == 5
	vb1 = ResourceFurinaWhiteTexcoord.5
else if $swapvar == 6
	vb1 = ResourceFurinaWhiteTexcoord.6
else if $swapvar == 7
	vb1 = ResourceFurinaWhiteTexcoord.7
else if $swapvar == 8
	vb1 = ResourceFurinaWhiteTexcoord.8
else if $swapvar == 9
	vb1 = ResourceFurinaWhiteTexcoord.9
endif

[CommandListFurinaWhiteHairPosition]
if $swapvar == 0
	vb0 = ResourceFurinaWhiteHairPosition.0
else if $swapvar == 1
	vb0 = ResourceFurinaWhiteHairPosition.1
else if $swapvar == 2
	vb0 = ResourceFurinaWhiteHairPosition.2
else if $swapvar == 3
	vb0 = ResourceFurinaWhiteHairPosition.3
else if $swapvar == 4
	vb0 = ResourceFurinaWhiteHairPosition.4
else if $swapvar == 5
	vb0 = ResourceFurinaWhiteHairPosition.5
else if $swapvar == 6
	vb0 = ResourceFurinaWhiteHairPosition.6
else if $swapvar == 7
	vb0 = ResourceFurinaWhiteHairPosition.7
else if $swapvar == 8
	vb0 = ResourceFurinaWhiteHairPosition.8
else if $swapvar == 9
	vb0 = ResourceFurinaWhiteHairPosition.9
endif

[CommandListFurinaWhiteHairBlend]
if $swapvar == 0
	vb1 = ResourceFurinaWhiteHairBlend.0
	handling = skip
	draw = 1162,0
else if $swapvar == 1
	vb1 = ResourceFurinaWhiteHairBlend.1
	handling = skip
	draw = 1162,0
else if $swapvar == 2
	vb1 = ResourceFurinaWhiteHairBlend.2
	handling = skip
	draw = 1162,0
else if $swapvar == 3
	vb1 = ResourceFurinaWhiteHairBlend.3
	handling = skip
	draw = 1162,0
else if $swapvar == 4
	vb1 = ResourceFurinaWhiteHairBlend.4
	handling = skip
	draw = 1162,0
else if $swapvar == 5
	vb1 = ResourceFurinaWhiteHairBlend.5
	handling = skip
	draw = 1162,0
else if $swapvar == 6
	vb1 = ResourceFurinaWhiteHairBlend.6
	handling = skip
	draw = 1162,0
else if $swapvar == 7
	vb1 = ResourceFurinaWhiteHairBlend.7
	handling = skip
	draw = 1162,0
else if $swapvar == 8
	vb1 = ResourceFurinaWhiteHairBlend.8
	handling = skip
	draw = 1162,0
else if $swapvar == 9
	vb1 = ResourceFurinaWhiteHairBlend.9
	handling = skip
	draw = 1162,0
endif

[CommandListFurinaWhiteHairTexcoord]
if $swapvar == 0
	vb1 = ResourceFurinaWhiteHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceFurinaWhiteHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceFurinaWhiteHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceFurinaWhiteHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceFurinaWhiteHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceFurinaWhiteHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceFurinaWhiteHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceFurinaWhiteHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceFurinaWhiteHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceFurinaWhiteHairTexcoord.9
endif

[CommandListFurinaWhiteIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
endif

[CommandListFurinaWhiteHead]
if $swapvar == 0
	ib = ResourceFurinaWhiteHeadIB.0
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.0
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.0
	ps-t2 = ResourceFurinaWhiteHeadLightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaWhiteHeadIB.1
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.1
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.1
	ps-t2 = ResourceFurinaWhiteHeadLightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaWhiteHeadIB.2
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.2
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.2
	ps-t2 = ResourceFurinaWhiteHeadLightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaWhiteHeadIB.3
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.3
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.3
	ps-t2 = ResourceFurinaWhiteHeadLightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaWhiteHeadIB.4
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.4
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.4
	ps-t2 = ResourceFurinaWhiteHeadLightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaWhiteHeadIB.5
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.5
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.5
	ps-t2 = ResourceFurinaWhiteHeadLightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaWhiteHeadIB.6
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.6
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.6
	ps-t2 = ResourceFurinaWhiteHeadLightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaWhiteHeadIB.7
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.7
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.7
	ps-t2 = ResourceFurinaWhiteHeadLightMap.7
run = CommandList\global\ORFix\ORFix
else if $swapvar == 8
	ib = ResourceFurinaWhiteHeadIB.8
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.8
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.8
	ps-t2 = ResourceFurinaWhiteHeadLightMap.8
run = CommandList\global\ORFix\ORFix
else if $swapvar == 9
	ib = ResourceFurinaWhiteHeadIB.9
	ps-t0 = ResourceFurinaWhiteHeadNormalMap.9
	ps-t1 = ResourceFurinaWhiteHeadDiffuse.9
	ps-t2 = ResourceFurinaWhiteHeadLightMap.9
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaWhiteBody]
if $swapvar == 0
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.0
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.0
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.0
		ps-t2 = ResourceFurinaWhiteBodyLightMap.0
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.0
		ps-t0 = ResourceFurinaBlackBodyNormalMap.0
		ps-t1 = ResourceFurinaBlackBodyDiffuse.0
		ps-t2 = ResourceFurinaBlackBodyLightMap.0
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.1
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.1
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.1
		ps-t2 = ResourceFurinaWhiteBodyLightMap.1
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.1
		ps-t0 = ResourceFurinaBlackBodyNormalMap.1
		ps-t1 = ResourceFurinaBlackBodyDiffuse.1
		ps-t2 = ResourceFurinaBlackBodyLightMap.1
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.2
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.2
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.2
		ps-t2 = ResourceFurinaWhiteBodyLightMap.2
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.2
		ps-t0 = ResourceFurinaBlackBodyNormalMap.2
		ps-t1 = ResourceFurinaBlackBodyDiffuse.2
		ps-t2 = ResourceFurinaBlackBodyLightMap.2
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.3
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.3
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.3
		ps-t2 = ResourceFurinaWhiteBodyLightMap.3
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.3
		ps-t0 = ResourceFurinaBlackBodyNormalMap.3
		ps-t1 = ResourceFurinaBlackBodyDiffuse.3
		ps-t2 = ResourceFurinaBlackBodyLightMap.3
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.4
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.4
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.4
		ps-t2 = ResourceFurinaWhiteBodyLightMap.4
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.4
		ps-t0 = ResourceFurinaBlackBodyNormalMap.4
		ps-t1 = ResourceFurinaBlackBodyDiffuse.4
		ps-t2 = ResourceFurinaBlackBodyLightMap.4
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.5
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.5
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.5
		ps-t2 = ResourceFurinaWhiteBodyLightMap.5
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.5
		ps-t0 = ResourceFurinaBlackBodyNormalMap.5
		ps-t1 = ResourceFurinaBlackBodyDiffuse.5
		ps-t2 = ResourceFurinaBlackBodyLightMap.5
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.6
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.6
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.6
		ps-t2 = ResourceFurinaWhiteBodyLightMap.6
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.6
		ps-t0 = ResourceFurinaBlackBodyNormalMap.6
		ps-t1 = ResourceFurinaBlackBodyDiffuse.6
		ps-t2 = ResourceFurinaBlackBodyLightMap.6
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.7
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.7
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.7
		ps-t2 = ResourceFurinaWhiteBodyLightMap.7
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.7
		ps-t0 = ResourceFurinaBlackBodyNormalMap.7
		ps-t1 = ResourceFurinaBlackBodyDiffuse.7
		ps-t2 = ResourceFurinaBlackBodyLightMap.7
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 8
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.8
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.8
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.8
		ps-t2 = ResourceFurinaWhiteBodyLightMap.8
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.8
		ps-t0 = ResourceFurinaBlackBodyNormalMap.8
		ps-t1 = ResourceFurinaBlackBodyDiffuse.8
		ps-t2 = ResourceFurinaBlackBodyLightMap.8
	endif
run = CommandList\global\ORFix\ORFix
else if $swapvar == 9
	if $form == 0
		ib = ResourceFurinaWhiteBodyIB.9
		ps-t0 = ResourceFurinaWhiteBodyNormalMap.9
		ps-t1 = ResourceFurinaWhiteBodyDiffuse.9
		ps-t2 = ResourceFurinaWhiteBodyLightMap.9
	else if $form == 1
		ib = ResourceFurinaWhiteBodyIB.9
		ps-t0 = ResourceFurinaBlackBodyNormalMap.9
		ps-t1 = ResourceFurinaBlackBodyDiffuse.9
		ps-t2 = ResourceFurinaBlackBodyLightMap.9
	endif
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaWhiteDress]
if $swapvar == 0
	ib = ResourceFurinaWhiteDressIB.0
	ps-t0 = ResourceFurinaWhiteDressDiffuse.0
	ps-t1 = ResourceFurinaWhiteDressLightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaWhiteDressIB.1
	ps-t0 = ResourceFurinaWhiteDressDiffuse.1
	ps-t1 = ResourceFurinaWhiteDressLightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaWhiteDressIB.2
	ps-t0 = ResourceFurinaWhiteDressDiffuse.2
	ps-t1 = ResourceFurinaWhiteDressLightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaWhiteDressIB.3
	ps-t0 = ResourceFurinaWhiteDressDiffuse.3
	ps-t1 = ResourceFurinaWhiteDressLightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaWhiteDressIB.4
	ps-t0 = ResourceFurinaWhiteDressDiffuse.4
	ps-t1 = ResourceFurinaWhiteDressLightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaWhiteDressIB.5
	ps-t0 = ResourceFurinaWhiteDressDiffuse.5
	ps-t1 = ResourceFurinaWhiteDressLightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaWhiteDressIB.6
	ps-t0 = ResourceFurinaWhiteDressDiffuse.6
	ps-t1 = ResourceFurinaWhiteDressLightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaWhiteDressIB.7
	ps-t0 = ResourceFurinaWhiteDressDiffuse.7
	ps-t1 = ResourceFurinaWhiteDressLightMap.7
run = CommandList\global\ORFix\ORFix
else if $swapvar == 8
	ib = ResourceFurinaWhiteDressIB.8
	ps-t0 = ResourceFurinaWhiteDressDiffuse.8
	ps-t1 = ResourceFurinaWhiteDressLightMap.8
run = CommandList\global\ORFix\ORFix
else if $swapvar == 9
	ib = null
	ps-t0 = ResourceFurinaWhiteDressDiffuse.9
	ps-t1 = ResourceFurinaWhiteDressLightMap.9
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaWhiteHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
endif

[CommandListFurinaWhiteHairA]
if $swapvar == 0
	ib = ResourceFurinaWhiteHairAIB.0
	ps-t0 = ResourceFurinaWhiteHairADiffuse.0
	ps-t1 = ResourceFurinaWhiteHairALightMap.0
run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceFurinaWhiteHairAIB.1
	ps-t0 = ResourceFurinaWhiteHairADiffuse.1
	ps-t1 = ResourceFurinaWhiteHairALightMap.1
run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceFurinaWhiteHairAIB.2
	ps-t0 = ResourceFurinaWhiteHairADiffuse.2
	ps-t1 = ResourceFurinaWhiteHairALightMap.2
run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceFurinaWhiteHairAIB.3
	ps-t0 = ResourceFurinaWhiteHairADiffuse.3
	ps-t1 = ResourceFurinaWhiteHairALightMap.3
run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceFurinaWhiteHairAIB.4
	ps-t0 = ResourceFurinaWhiteHairADiffuse.4
	ps-t1 = ResourceFurinaWhiteHairALightMap.4
run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceFurinaWhiteHairAIB.5
	ps-t0 = ResourceFurinaWhiteHairADiffuse.5
	ps-t1 = ResourceFurinaWhiteHairALightMap.5
run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceFurinaWhiteHairAIB.6
	ps-t0 = ResourceFurinaWhiteHairADiffuse.6
	ps-t1 = ResourceFurinaWhiteHairALightMap.6
run = CommandList\global\ORFix\ORFix
else if $swapvar == 7
	ib = ResourceFurinaWhiteHairAIB.7
	ps-t0 = ResourceFurinaWhiteHairADiffuse.7
	ps-t1 = ResourceFurinaWhiteHairALightMap.7
run = CommandList\global\ORFix\ORFix
else if $swapvar == 8
	ib = ResourceFurinaWhiteHairAIB.8
	ps-t0 = ResourceFurinaWhiteHairADiffuse.8
	ps-t1 = ResourceFurinaWhiteHairALightMap.8
run = CommandList\global\ORFix\ORFix
else if $swapvar == 9
	ib = ResourceFurinaWhiteHairAIB.9
	ps-t0 = ResourceFurinaWhiteHairADiffuse.9
	ps-t1 = ResourceFurinaWhiteHairALightMap.9
run = CommandList\global\ORFix\ORFix
endif

[CommandListFurinaWhiteFaceDiffuse]
if $swapvar == 0
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceFurinaWhiteFaceDiffuse.9
endif

; Resources ---------------------------

[ResourceFurinaWhitePosition.0]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.0]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.0]
type = Buffer
stride = 20
filename = .\12DefaultB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.0]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.0]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.0]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.0]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.0]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.0]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.0]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.0]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.0]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.0]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.0]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.0]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.0]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.0]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.0]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.0]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.0]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.1]
type = Buffer
stride = 40
filename = .\13NoTailB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.1]
type = Buffer
stride = 32
filename = .\13NoTailB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.1]
type = Buffer
stride = 20
filename = .\13NoTailB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.1]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.1]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.1]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13NoTailB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13NoTailB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13NoTailB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.1]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.1]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.1]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.1]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.1]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.1]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.1]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.1]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.1]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.1]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.1]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.1]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.1]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.1]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.2]
type = Buffer
stride = 40
filename = .\14BareLegsB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.2]
type = Buffer
stride = 32
filename = .\14BareLegsB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.2]
type = Buffer
stride = 20
filename = .\14BareLegsB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.2]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.2]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.2]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14BareLegsB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14BareLegsB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14BareLegsB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.2]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.2]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.2]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.2]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.2]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.2]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.2]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.2]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.2]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.2]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.2]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.2]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.2]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.2]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.3]
type = Buffer
stride = 40
filename = .\15NTBLB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.3]
type = Buffer
stride = 32
filename = .\15NTBLB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.3]
type = Buffer
stride = 20
filename = .\15NTBLB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.3]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.3]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.3]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NTBLB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NTBLB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15NTBLB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.3]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.3]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.3]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.3]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.3]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.3]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.3]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.3]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.3]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.3]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.3]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.3]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.3]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.3]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.4]
type = Buffer
stride = 40
filename = .\16LeotardB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.4]
type = Buffer
stride = 32
filename = .\16LeotardB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.4]
type = Buffer
stride = 20
filename = .\16LeotardB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.4]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.4]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.4]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\16LeotardB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\16LeotardB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\16LeotardB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.4]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.4]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.4]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.4]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.4]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.4]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.4]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.4]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.4]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.4]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.4]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.4]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.4]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.4]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.5]
type = Buffer
stride = 40
filename = .\17BLLeoB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.5]
type = Buffer
stride = 32
filename = .\17BLLeoB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.5]
type = Buffer
stride = 20
filename = .\17BLLeoB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.5]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.5]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.5]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\17BLLeoB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\17BLLeoB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\17BLLeoB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.5]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.5]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.5]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.5]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.5]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.5]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.5]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.5]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.5]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.5]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.5]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.5]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.5]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.5]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.6]
type = Buffer
stride = 40
filename = .\18NoLeotard\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.6]
type = Buffer
stride = 32
filename = .\18NoLeotard\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.6]
type = Buffer
stride = 20
filename = .\18NoLeotard\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.6]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.6]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.6]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\18NoLeotard\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\18NoLeotard\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\18NoLeotard\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.6]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.6]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.6]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.6]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.6]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.6]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.6]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.6]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.6]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.6]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.6]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.6]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.6]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.6]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.7]
type = Buffer
stride = 40
filename = .\19NLBLB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.7]
type = Buffer
stride = 32
filename = .\19NLBLB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.7]
type = Buffer
stride = 20
filename = .\19NLBLB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.7]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.7]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.7]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\19NLBLB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\19NLBLB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\19NLBLB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.7]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.7]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.7]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.7]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.7]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.7]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.7]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.7]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.7]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.7]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.7]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.7]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.7]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.7]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.8]
type = Buffer
stride = 40
filename = .\20Half-NudeB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.8]
type = Buffer
stride = 32
filename = .\20Half-NudeB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.8]
type = Buffer
stride = 20
filename = .\20Half-NudeB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.8]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.8]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.8]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\20Half-NudeB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\20Half-NudeB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\20Half-NudeB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.8]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.8]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.8]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.8]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.8]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.8]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.8]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.8]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.8]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.8]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.8]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.8]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.8]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.8]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds

[ResourceFurinaWhitePosition.9]
type = Buffer
stride = 40
filename = .\21NudeB\FurinaWhitePosition.buf

[ResourceFurinaWhiteBlend.9]
type = Buffer
stride = 32
filename = .\21NudeB\FurinaWhiteBlend.buf

[ResourceFurinaWhiteTexcoord.9]
type = Buffer
stride = 20
filename = .\21NudeB\FurinaWhiteTexcoord.buf

[ResourceFurinaWhiteHairPosition.9]
type = Buffer
stride = 40
filename = .\12DefaultB\FurinaWhiteHairPosition.buf

[ResourceFurinaWhiteHairBlend.9]
type = Buffer
stride = 32
filename = .\12DefaultB\FurinaWhiteHairBlend.buf

[ResourceFurinaWhiteHairTexcoord.9]
type = Buffer
stride = 12
filename = .\12DefaultB\FurinaWhiteHairTexcoord.buf

[ResourceFurinaWhiteHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\21NudeB\FurinaWhiteHead.ib

[ResourceFurinaWhiteBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\21NudeB\FurinaWhiteBody.ib

[ResourceFurinaWhiteDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\21NudeB\FurinaWhiteDress.ib

[ResourceFurinaWhiteHairAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12DefaultB\FurinaWhiteHairA.ib

[ResourceFurinaWhiteHeadNormalMap.9]
filename = .\12DefaultB\FurinaWhiteHeadNormalMap.dds

[ResourceFurinaWhiteHeadDiffuse.9]
filename = .\12DefaultB\FurinaWhiteHeadDiffuse.dds

[ResourceFurinaWhiteHeadLightMap.9]
filename = .\12DefaultB\FurinaWhiteHeadLightMap.dds

[ResourceFurinaWhiteBodyNormalMap.9]
filename = .\12DefaultB\FurinaWhiteBodyNormalMap.dds

[ResourceFurinaWhiteBodyDiffuse.9]
filename = .\12DefaultB\FurinaWhiteBodyDiffuse.dds

[ResourceFurinaWhiteBodyLightMap.9]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteDressDiffuse.9]
filename = .\12DefaultB\FurinaWhiteDressDiffuse.dds

[ResourceFurinaWhiteDressLightMap.9]
filename = .\12DefaultB\FurinaWhiteBodyLightMap.dds

[ResourceFurinaWhiteHairADiffuse.9]
filename = .\12DefaultB\FurinaWhiteHairADiffuse.dds

[ResourceFurinaWhiteHairALightMap.9]
filename = .\12DefaultB\FurinaWhiteHairALightMap.dds

[ResourceFurinaWhiteFaceDiffuse.9]
filename = .\12DefaultB\FurinaWhiteFaceDiffuse.dds

[ResourceFurinaBlackBodyNormalMap.9]
filename = .\12DefaultB\FurinaBlackBodyNormalMap.dds

[ResourceFurinaBlackBodyDiffuse.9]
filename = .\12DefaultB\FurinaBlackBodyDiffuse.dds

[ResourceFurinaBlackBodyLightMap.9]
filename = .\12DefaultB\FurinaBlackBodyLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord
