﻿everpreg_feralsirens = {
	type = heavy_infantry

	damage = 30
	toughness = 45
	pursuit = 15
	screen = 0


	counters = {
		heavy_infantry = 1
	}

	terrain_bonus = {
		wetlands = { damage = 25 toughness = 10 pursuit = 15 }
		floodplains = { damage = 20 toughness = 5 pursuit = 10 }
		desert = { damage = -15 toughness = -10 pursuit = -15 }
		drylands = { damage = -10 toughness = -5 pursuit = -10 }
	}

	buy_cost = { gold = heavy_infantry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_infantry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_infantry_high_maint_cost }

	ai_quality = { value = -957 }
	holy_order_fallback = yes
	mercenary_fallback = no

	stack = 75
	icon = everpreg_feralsirens

}


everpreg_sirenbroodmothers = {
	type = heavy_cavalry

	damage = 320
	toughness = 175
	pursuit = 15
	screen = 0


	counters = {
		heavy_infantry = 1
		medium_infantry = 1
	}

	terrain_bonus = {
		wetlands = { damage = 45 toughness = 20 pursuit = 15 }
		floodplains = { damage = 35 toughness = 15 pursuit = 10 }
		desert = { damage = -45 toughness = -20 pursuit = -15 }
		drylands = { damage = -35 toughness = -15 pursuit = -10 }		
	}

	buy_cost = { gold = heavy_cavalry_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost }	

	ai_quality = { value = -137 }
	holy_order_fallback = no
	mercenary_fallback = no

	stack = 50
	icon = everpreg_sirenbroodmothers

}


everpreg_giantcecaelias = {
	type = heavy_cavalry
	
	damage = 300
	toughness = 100
	pursuit = 25
	screen = 25
	
	terrain_bonus = {
		wetlands = { damage = 50 toughness = 20 pursuit = 15 }
		floodplains = { damage = 35 toughness = 10 pursuit = 10 }
		desert = { damage = -50 toughness = -20 pursuit = -15 }
		drylands = { damage = -35 toughness = -10 pursuit = -10 }		
	}
	
	counters = {
		archers = 1
		heavy_infantry = 1
		heavy_cavalry = 1
		medium_infantry = 1
	}
	
	siege_value = 0.4
	
	buy_cost = { gold = war_elephant_recruitment_cost }
	low_maintenance_cost = { gold = war_elephant_low_maint_cost }
	high_maintenance_cost = { gold = war_elephant_high_maint_cost }
	
	max_sub_regiments = 1
	
	stack = 50
	ai_quality = { value = culture_ai_weight_elephants }
	holy_order_fallback = no
	mercenary_fallback = no	
	icon = everpreg_giantcecaelias
}


everpreg_twisted_mothers = {
	type = heavy_cavalry
	
	damage = 150
	toughness = 250
	pursuit = 15
	screen = 30
	
	terrain_bonus = {
		wetlands = { damage = 50 toughness = 20 pursuit = 15 }
		floodplains = { damage = 35 toughness = 10 pursuit = 10 }
		desert = { damage = -50 toughness = -20 pursuit = -15 }
		drylands = { damage = -35 toughness = -10 pursuit = -10 }		
	}
	
	counters = {
		archers = 1
		heavy_infantry = 1
		heavy_cavalry = 1
		medium_infantry = 1
	}
	
	siege_value = 0.2
	
	buy_cost = { gold = war_elephant_recruitment_cost }
	low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	high_maintenance_cost = { gold = heavy_cavalry_low_maint_cost }
	
	#max_sub_regiments = 1
	
	stack = 50
	ai_quality = { value = culture_ai_weight_elephants }
	holy_order_fallback = no
	mercenary_fallback = no	
	icon = everpreg_twisted_mothers
}