Plans for the future

* Implement a parliamentarian imperial government system based off the "Imperial Government" mod.
    - Available to High Medieval Atalantian culture.
	- Added automatically when the Atalantean Empire is awakened (replace the scandinavian elective government stuffs).
* "Empower Religious Council" decision for independent rulers following Antideluvianism.
	- Ruler must be Antideluvian and control at least one Antideluvian holy site.
	- Gives a bonus to religious vassal opinion and (minor, scaling on piety if possible) increased taxes from all same-religion vassals, but at the cost of a slight decrease in non-religious vassal opinion.
    - Creates a 5 year pulse event.
	   - At the start, select one of three empire modifier bonuses.
	   - To gain the bonus, you must convince the other members in the activity (think feast) to vote for it.
	   - Three event steps. All activity participants must be priestesses of Antideluvianism and serving you or those under you.
	   - Convincing the participants to vote generally involves giving them a hook, insulting a character they don't like, convincing them (chance of success scales with diplomacy), or supplicating yourself to one of the Drowned Titans (basically having sex with them).
	       - If female, the supplication option has a high chance to cause you to become pregnant out of wedlock with an Antideluvian child.
		   - If male, the priestess has a high chance to end up pregnant with your child.
		       - Make a "Siren's Blood" changeling trait to go with this event.
	   - If you manage to make it through all three sub-events (you've convinced everyone), your kingdom gains the bonus for the next five years.
	   - If you fail one of the events, there is a chance (scaling with number of events failed--I should be able to set a flag similar to the flags for tracking that an event has been completed) that you will get a negative modifier instead.
	   - If you fail all three, you gain a significant negative modifier as the Antideluvian Archesshood censures you for your lack of faith.
       - Rulers who are also Antideluvian religious heads gain access to more powerful buffs and a slight improvement to the chance to diplomatically convince the other councile members to go their way.
* Event where, if you own the Atalantean Empire title, but not the Antideluvian High Archess title, and the High Archess title exists, the High Archess demands that you give the empire over to her (alongside every owned territory in the Aegean). If you refuse, she gains a claim on the Atalantean Empire and you are excommunicated. There is a third option to seduce her into changing her mind, with a diplomacy based chance to succeed and a chance for male rulers to make the high-archess pregnant.
* Event where Sirens (looking like Atalanteans) emerge from the deep to offer themselves as court-members. Typically high diplomacy knight types with water-themed military abilities and higher than average martial but lower than average prowess. 
* Event where a child ruler encounters a Drowned Titan nyarlothep character. He/she (opposite gender) offers to protect them during their regency, giving them bonuses until they grow up, but only in exchange for a promise to break all current marriage arrangements and wed them when they come of age. Powerful character with desirable traits, but with a dangerous combination of AI traits (if I can figure that part out).     
* Rare festival event that is available if any holy sites are controlled by an Antideluvian ruler. Antideluvian Archesses visit a local county, giving it minor buffs/debuffs. Can trigger a religion shift in the region if the county's ruler fails a diplomacy check. Can happen for any character.
* Hungarian Migration style event where Atalanteans rise from the deeps in Novgorod and start a merchant republic kingdom worshipping Antideluvianism (They also gain a large modifier reducing the cost of mercenaries.) 	   
       - Not available if player owns the Novgorod title. Subject to change once merchant republics are made playable.
	   - Can happen if the player has Novgorod as a vassal. They have a chance to seduce the new republic into staying their vassal, based off diplomacy ability.
	   - Shouldn't happen all the time. Maybe a 35% chance.
	   - Should happen somewhere between 100-300 years after player's start date.
* Event chain to save the Sirens from their descent into feral existence. Unlocks a powerful mercenary company at the end and (if possible) a dynastic discount on purchasing their otherwise very expensive services. If playing a male ruler, can marry a Siren (shapeshifted as an Atalantean) by the end.





add_courtier = scope:naked_preacher # Remember this part for adding custom knights/courtiers.
	   