activity_everpreg_pilgrimage = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				geographical_region = world_europe
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/alamut.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	#Unique holy sites
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			activity_location.county = title:c_mecca
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mecca_night.dds"
		environment = "environment_mecca" 					#TODO_CD_EP2 Update?
		ambience = "event:/SFX/Events/Backgrounds/temple_generic" 	#TODO_CD_EP2 Update?
	}
	background = {
		trigger = {
			activity_location.county = title:c_mecca
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mecca.dds"
		environment = "environment_mecca" 					#TODO_CD_EP2 Update?
		ambience = "event:/SFX/Events/Backgrounds/temple_generic" 	#TODO_CD_EP2 Update?
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			activity_location.county = title:c_jerusalem
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_jerusalem_night.dds"
		environment = "environment_jerusalem" 					#TODO_CD_EP2 Update?
		ambience = "event:/SFX/Events/Backgrounds/temple_generic" 	#TODO_CD_EP2 Update?
	}
	background = {
		trigger = {
			activity_location.county = title:c_jerusalem
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_jerusalem.dds"
		environment = "environment_jerusalem" 					#TODO_CD_EP2 Update?
		ambience = "event:/SFX/Events/Backgrounds/temple_generic" 	#TODO_CD_EP2 Update?
	}
	#Generic holy sites
	background = {
		trigger = { 
			scope:host = { POD_day_background_trigger = no }
			scope:host.faith = { is_POD_zoroastrian_religion_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/temple_night.dds" # TOM
		environment = "environment_event_fp3_temple"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = { scope:host.faith = { is_POD_zoroastrian_religion_trigger = yes } }
		reference = "gfx/interface/illustrations/event_scenes/fp3_temple.dds"
		environment = "environment_event_fp3_temple"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			OR = {
				activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mena.dds"
		environment = "environment_generic_holy_site_mena"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
	background = {
		trigger = {
			OR = {
				activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mena.dds"
		environment = "environment_generic_holy_site_mena"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_indian_night.dds"
		environment = "environment_indian_holy_site"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_indian.dds"
		environment = "environment_indian_holy_site"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			activity_location.culture = { has_graphical_iberian_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp2_temple_night.dds"
		environment = "environment_event_fp2_temple"
		ambience = "event:/DLC/FP2/SFX/Events/temple"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_iberian_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp2_temple.dds"
		environment = "environment_event_fp2_temple"
		ambience = "event:/DLC/FP2/SFX/Events/temple"
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			activity_location.culture = { has_graphical_western_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_western_night.dds"
		environment = "environment_western_holy_site"
		ambience = "event:/SFX/Events/Backgrounds/temple_christian"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_western_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_western.dds"
		environment = "environment_western_holy_site"
		ambience = "event:/SFX/Events/Backgrounds/temple_christian"
	}
	background = {
		trigger = {
			scope:host = { POD_day_background_trigger = no }
			OR = {
				activity_location.province_owner ?= { 
					OR = {
						government_has_flag = government_is_clan
						government_has_flag = government_is_tribal
					} 
				}
				activity_location.culture = { has_graphical_steppe_culture_group_trigger = yes }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_tribal_night.dds"
		environment = "environment_event_garden"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = {
			OR = {
				activity_location.province_owner ?= { 
					OR = {
						government_has_flag = government_is_clan
						government_has_flag = government_is_tribal
					} 
				}
				activity_location.culture = { has_graphical_steppe_culture_group_trigger = yes }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_tribal.dds"
		environment = "environment_event_garden"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_norse_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_tribal_temple.dds"
		environment = "environment_event_fp1_tribal_temple"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = { 
			scope:host.faith = { has_doctrine = tenet_sanctity_of_nature }
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}
	background = {
		trigger = { scope:host.religion = religion:tengrism_religion }
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	#Fallback
	background = {
		reference = "gfx/interface/illustrations/event_scenes/temple.dds"
		environment = "environment_event_temple"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
}
