//--------------------------------------------------
///暴击回血
effect: .name "dragonborn_crit_heal" .target "performer" .chance 100% .heal 5 .on_hit true .on_miss false

//解控
effect: .name "dragonborn_uncontrol" .target "performer" .chance 100% .uncontrol 1 .on_hit true .on_miss false .has_description false

//怪癖
effect: .name "dragonborn_quirk" .target "performer" .chance 100% .disease "dragonborn_quirk" .on_hit true .on_miss false .has_description false




///龙吼-不卸之力
//眩晕
effect: .name "dragonborn_stun_0" .target "target" .chance 85% .stun 1 .on_hit true .on_miss false
effect: .name "dragonborn_stun_1" .target "target" .chance 100% .stun 1 .on_hit true .on_miss false
effect: .name "dragonborn_stun_2" .target "target" .chance 105% .stun 1 .on_hit true .on_miss false
effect: .name "dragonborn_stun_3" .target "target" .chance 110% .stun 1 .on_hit true .on_miss false
effect: .name "dragonborn_stun_4" .target "target" .chance 115% .stun 1 .on_hit true .on_miss false
effect: .name "dragonborn_stun_5" .target "target" .chance 120% .stun 1 .on_hit true .on_miss false

//减速
effect: .name "dragonborn_SK1_debuff_1" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false
effect: .name "dragonborn_SK1_debuff_2" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false
effect: .name "dragonborn_SK1_debuff_3" .target "target" .chance 110% .combat_stat_buff 1 .speed_rating_add -2 .duration 2 .on_hit true .on_miss false



///龙吼-澄澈天空
//移除减益
effect: .name "dragonborn_clear_debuff" .target "target" .chance 100% .clear_debuff 1

//减压
effect: .name "dragonborn_stress_heal_1" .target "target" .chance 100% .healstress 3 .on_hit true .on_miss true 
effect: .name "dragonborn_stress_heal_2" .target "target" .chance 100% .healstress 5 .on_hit true .on_miss true 

//清除眩晕
effect: .name "dragonborn_unstun" .target "target" .chance 100% .unstun 1 .on_hit true .on_miss true 

//清除标记
effect: .name "dragonborn_untag" .target "target" .chance 100% .untag 1 .on_hit true .on_miss true 



///幻术系-勇气术
//加死扛、伤害，减闪
effect: .name "dragonborn_SK3_buff_1" .target "target" .chance 100% .buff_ids "dragonborn_deathdoor_res" "dragonborn_SK3_dmgH_1" "dragonborn_SK3_dmgL_1" "dragonborn_SK3_def_1" .duration 3 .on_hit true .on_miss false
effect: .name "dragonborn_SK3_buff_2" .target "target" .chance 100% .buff_ids "dragonborn_deathdoor_res" "dragonborn_SK3_dmgH_1" "dragonborn_SK3_dmgL_1" "dragonborn_SK3_def_2" .duration 3 .on_hit true .on_miss false
effect: .name "dragonborn_SK3_buff_3" .target "target" .chance 100% .buff_ids "dragonborn_deathdoor_res" "dragonborn_SK3_dmgH_1" "dragonborn_SK3_dmgL_1" .duration 3 .on_hit true .on_miss false
effect: .name "dragonborn_SK3_buff_4" .target "target" .chance 100% .buff_ids "dragonborn_deathdoor_res" "dragonborn_SK3_dmgH_2" "dragonborn_SK3_dmgL_2" .duration 3 .on_hit true .on_miss false

//移除重伤减益
effect: .name "dragonborn_clear_deathdoor_1" .target "target" .chance 100% .steal_buff_source_type bsrc_deathsdoor_recovery .on_hit true .on_miss true 
effect: .name "dragonborn_clear_deathdoor_1" .target "target" .chance 100% .steal_buff_source_type bsrc_deathsdoor_recovery_heart_attack .on_hit true .on_miss true 



///幻术系-隐身术
//隐身
effect: .name "dragonborn_stealth" .target "performer" .chance 100% .stealth 1 .duration 3 .on_hit true .on_miss false

//减晕抗、位移抗性，加伤
effect: .name "dragonborn_SK4_buff_1" .target "performer" .chance 100% .buff_ids "dragonborn_stun_res" "dragonborn_move_res" "dragonborn_SK4_dmgH_1" "dragonborn_SK4_dmgL_1" .on_hit true .on_miss false
effect: .name "dragonborn_SK4_buff_2" .target "performer" .chance 100% .buff_ids "dragonborn_stun_res" "dragonborn_move_res" "dragonborn_SK4_dmgH_2" "dragonborn_SK4_dmgL_2" .on_hit true .on_miss false
effect: .name "dragonborn_SK4_buff_3" .target "performer" .chance 100% .buff_ids "dragonborn_stun_res" "dragonborn_move_res" "dragonborn_SK4_dmgH_3" "dragonborn_SK4_dmgL_3" .on_hit true .on_miss false
effect: .name "dragonborn_SK4_buff_4" .target "performer" .chance 100% .buff_ids "dragonborn_stun_res" "dragonborn_move_res" "dragonborn_SK4_dmgH_4" "dragonborn_SK4_dmgL_4" .on_hit true .on_miss false
effect: .name "dragonborn_SK4_buff_5" .target "performer" .chance 100% .buff_ids "dragonborn_stun_res" "dragonborn_move_res" "dragonborn_SK4_dmgH_5" "dragonborn_SK4_dmgL_5" .on_hit true .on_miss false



///双手武器-重斩
//解除隐身
effect: .name "dragonborn_unstealth" .target "performer" .chance 100% .unstealth 1 .on_hit true .on_miss true 

//回血
effect: .name "dragonborn_heal_1" .target "performer" .chance 100% .heal 5 .on_hit true .on_miss false
effect: .name "dragonborn_heal_2" .target "performer" .chance 100% .heal 10 .on_hit true .on_miss false









///饰品
//受击加防
effect: .name "dragonborn_ebony_armor_washit_pro" .target "performer" .chance 100% .combat_stat_buff .protection_rating_add 0.1 .duration 1 .on_hit true .on_miss false

//攻击流血
effect: .name "dragonborn_ebony_blade_bleed" .target "target" .chance 120% .dotBleed 4 .duration 2 .on_hit true .on_miss false

//攻击清标
effect: .name "dragonborn_ebony_blade_untag" .target "performer" .chance 100% .untag .on_hit true .on_miss false

//攻击加压
effect: .name "dragonborn_ebony_blade_stress" .target "performer" .chance 100% .stress 1 .on_hit true .on_miss false

//攻击加亮度
effect: .name "dragonborn_bow_light" .target "global" .chance 100% .torch_increase 8 .on_hit true .on_miss false

//攻击减压
effect: .name "dragonborn_bow_stressheal" .target "performer" .chance 100% .healstress 2 .on_hit true .on_miss false







///暴压
//队伍回血
effect: .name "dragonborn_heroic_heal" .target "performer_group_other" .chance 100% .heal_percent 0.15 .on_hit true .on_miss false




