; Merged Mod: .\AllClothLaylaMod\Layla.ini, .\1LaylaMod\Layla.ini, .\2LaylaMod\Layla.ini, .\3LaylaMod\Layla.ini, .\4LaylaMod\Layla.ini, .\5LaylaMod\Layla.ini, .\6LaylaMod\Layla.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = .
type = cycle
$swapvar = 0,1,2,3,4,5,6
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideLaylaPosition]
hash = 2656ccca
run = CommandListLaylaPosition
$active = 1

[TextureOverrideLaylaBlend]
hash = 72f035f8
run = CommandListLaylaBlend

[TextureOverrideLaylaTexcoord]
hash = fa03c149
run = CommandListLaylaTexcoord

[TextureOverrideLaylaVertexLimitRaise]
hash = 24cdd934

[TextureOverrideLaylaIB]
hash = 8ec3c0d8
run = CommandListLaylaIB

[TextureOverrideLaylaHead]
hash = 8ec3c0d8
match_first_index = 0
run = CommandListLaylaHead

[TextureOverrideLaylaBody]
hash = 8ec3c0d8
match_first_index = 49878
run = CommandListLaylaBody

[TextureOverrideLaylaDress]
hash = 8ec3c0d8
match_first_index = 66474
run = CommandListLaylaDress

[TextureOverrideLaylaFaceHeadNormalMap]
hash = 1089b539
run = CommandListLaylaFaceHeadNormalMap

; CommandList -------------------------

[CommandListLaylaPosition]
if $swapvar == 0
	vb0 = ResourceLaylaPosition.0
else if $swapvar == 1
	vb0 = ResourceLaylaPosition.1
else if $swapvar == 2
	vb0 = ResourceLaylaPosition.2
else if $swapvar == 3
	vb0 = ResourceLaylaPosition.3
else if $swapvar == 4
	vb0 = ResourceLaylaPosition.4
else if $swapvar == 5
	vb0 = ResourceLaylaPosition.5
else if $swapvar == 6
	vb0 = ResourceLaylaPosition.6
endif

[CommandListLaylaBlend]
if $swapvar == 0
	vb1 = ResourceLaylaBlend.0
	handling = skip
	draw = 24306,0
else if $swapvar == 1
	vb1 = ResourceLaylaBlend.1
	handling = skip
	draw = 23872,0
else if $swapvar == 2
	vb1 = ResourceLaylaBlend.2
	handling = skip
	draw = 22396,0
else if $swapvar == 3
	vb1 = ResourceLaylaBlend.3
	handling = skip
	draw = 25781,0
else if $swapvar == 4
	vb1 = ResourceLaylaBlend.4
	handling = skip
	draw = 26308,0
else if $swapvar == 5
	vb1 = ResourceLaylaBlend.5
	handling = skip
	draw = 26524,0
else if $swapvar == 6
	vb1 = ResourceLaylaBlend.6
	handling = skip
	draw = 24729,0
endif

[CommandListLaylaTexcoord]
if $swapvar == 0
	vb1 = ResourceLaylaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceLaylaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceLaylaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceLaylaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceLaylaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceLaylaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceLaylaTexcoord.6
endif

[CommandListLaylaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
endif

[CommandListLaylaHead]
if $swapvar == 0
	ib = ResourceLaylaHeadIB.0
	ps-t0 = ResourceLaylaHeadNormalMap.0
	ps-t1 = ResourceLaylaHeadDiffuse.0
	ps-t2 = ResourceLaylaHeadLightMap.0
else if $swapvar == 1
	ib = ResourceLaylaHeadIB.1
	ps-t0 = ResourceLaylaHeadNormalMap.1
	ps-t1 = ResourceLaylaHeadDiffuse.1
	ps-t2 = ResourceLaylaHeadLightMap.1
else if $swapvar == 2
	ib = ResourceLaylaHeadIB.2
	ps-t0 = ResourceLaylaHeadNormalMap.2
	ps-t1 = ResourceLaylaHeadDiffuse.2
	ps-t2 = ResourceLaylaHeadLightMap.2
else if $swapvar == 3
	ib = ResourceLaylaHeadIB.3
	ps-t0 = ResourceLaylaHeadNormalMap.3
	ps-t1 = ResourceLaylaHeadDiffuse.3
	ps-t2 = ResourceLaylaHeadLightMap.3
else if $swapvar == 4
	ib = ResourceLaylaHeadIB.4
	ps-t0 = ResourceLaylaHeadNormalMap.4
	ps-t1 = ResourceLaylaHeadDiffuse.4
	ps-t2 = ResourceLaylaHeadLightMap.4
else if $swapvar == 5
	ib = ResourceLaylaHeadIB.5
	ps-t0 = ResourceLaylaHeadNormalMap.5
	ps-t1 = ResourceLaylaHeadDiffuse.5
	ps-t2 = ResourceLaylaHeadLightMap.5
else if $swapvar == 6
	ib = ResourceLaylaHeadIB.6
	ps-t0 = ResourceLaylaHeadNormalMap.6
	ps-t1 = ResourceLaylaHeadDiffuse.6
	ps-t2 = ResourceLaylaHeadLightMap.6
endif

[CommandListLaylaBody]
if $swapvar == 0
	ib = ResourceLaylaBodyIB.0
	ps-t0 = ResourceLaylaBodyNormalMap.0
	ps-t1 = ResourceLaylaBodyDiffuse.0
	ps-t2 = ResourceLaylaBodyLightMap.0
else if $swapvar == 1
	ib = ResourceLaylaBodyIB.1
	ps-t0 = ResourceLaylaBodyNormalMap.1
	ps-t1 = ResourceLaylaBodyDiffuse.1
	ps-t2 = ResourceLaylaBodyLightMap.1
else if $swapvar == 2
	ib = ResourceLaylaBodyIB.2
	ps-t0 = ResourceLaylaBodyNormalMap.2
	ps-t1 = ResourceLaylaBodyDiffuse.2
	ps-t2 = ResourceLaylaBodyLightMap.2
else if $swapvar == 3
	ib = ResourceLaylaBodyIB.3
	ps-t0 = ResourceLaylaBodyNormalMap.3
	ps-t1 = ResourceLaylaBodyDiffuse.3
	ps-t2 = ResourceLaylaBodyLightMap.3
else if $swapvar == 4
	ib = ResourceLaylaBodyIB.4
	ps-t0 = ResourceLaylaBodyNormalMap.4
	ps-t1 = ResourceLaylaBodyDiffuse.4
	ps-t2 = ResourceLaylaBodyLightMap.4
else if $swapvar == 5
	ib = ResourceLaylaBodyIB.5
	ps-t0 = ResourceLaylaBodyNormalMap.5
	ps-t1 = ResourceLaylaBodyDiffuse.5
	ps-t2 = ResourceLaylaBodyLightMap.5
else if $swapvar == 6
	ib = ResourceLaylaBodyIB.6
	ps-t0 = ResourceLaylaBodyNormalMap.6
	ps-t1 = ResourceLaylaBodyDiffuse.6
	ps-t2 = ResourceLaylaBodyLightMap.6
endif

[CommandListLaylaDress]
if $swapvar == 0
	ib = ResourceLaylaDressIB.0
	ps-t0 = ResourceLaylaDressNormalMap.0
	ps-t1 = ResourceLaylaDressDiffuse.0
	ps-t2 = ResourceLaylaDressLightMap.0
else if $swapvar == 1
	ib = ResourceLaylaDressIB.1
	ps-t0 = ResourceLaylaDressNormalMap.1
	ps-t1 = ResourceLaylaDressDiffuse.1
	ps-t2 = ResourceLaylaDressLightMap.1
else if $swapvar == 2
	ib = ResourceLaylaDressIB.2
	ps-t0 = ResourceLaylaDressNormalMap.2
	ps-t1 = ResourceLaylaDressDiffuse.2
	ps-t2 = ResourceLaylaDressLightMap.2
else if $swapvar == 3
	ib = ResourceLaylaDressIB.3
	ps-t0 = ResourceLaylaDressNormalMap.3
	ps-t1 = ResourceLaylaDressDiffuse.3
	ps-t2 = ResourceLaylaDressLightMap.3
else if $swapvar == 4
	ib = ResourceLaylaDressIB.4
	ps-t0 = ResourceLaylaDressNormalMap.4
	ps-t1 = ResourceLaylaDressDiffuse.4
	ps-t2 = ResourceLaylaDressLightMap.4
else if $swapvar == 5
	ib = ResourceLaylaDressIB.5
	ps-t0 = ResourceLaylaDressNormalMap.5
	ps-t1 = ResourceLaylaDressDiffuse.5
	ps-t2 = ResourceLaylaDressLightMap.5
else if $swapvar == 6
	ib = ResourceLaylaDressIB.6
	ps-t0 = ResourceLaylaDressNormalMap.6
	ps-t1 = ResourceLaylaDressDiffuse.6
	ps-t2 = ResourceLaylaDressLightMap.6
endif

[CommandListLaylaFaceHeadNormalMap]
if $swapvar == 0
	ps-t0 = ResourceLaylaFaceHeadNormalMap.0
else if $swapvar == 1
	ps-t0 = ResourceLaylaFaceHeadNormalMap.1
else if $swapvar == 2
	ps-t0 = ResourceLaylaFaceHeadNormalMap.2
else if $swapvar == 3
	ps-t0 = ResourceLaylaFaceHeadNormalMap.3
else if $swapvar == 4
	ps-t0 = ResourceLaylaFaceHeadNormalMap.4
else if $swapvar == 5
	ps-t0 = ResourceLaylaFaceHeadNormalMap.5
else if $swapvar == 6
	ps-t0 = ResourceLaylaFaceHeadNormalMap.6
endif

; Resources ---------------------------

[ResourceLaylaPosition.0]
type = Buffer
stride = 40
filename = .\AllClothLaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.0]
type = Buffer
stride = 32
filename = .\AllClothLaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.0]
type = Buffer
stride = 20
filename = .\AllClothLaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\AllClothLaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\AllClothLaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\AllClothLaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.0]
filename = .\AllClothLaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.0]
filename = .\AllClothLaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.0]
filename = .\AllClothLaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.0]
filename = .\AllClothLaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.0]
filename = .\AllClothLaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.0]
filename = .\AllClothLaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.0]
filename = .\AllClothLaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.0]
filename = .\AllClothLaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.0]
filename = .\AllClothLaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.0]
filename = .\AllClothLaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.1]
type = Buffer
stride = 40
filename = .\1LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.1]
type = Buffer
stride = 32
filename = .\1LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.1]
type = Buffer
stride = 20
filename = .\1LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.1]
filename = .\AllClothLaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.1]
filename = .\AllClothLaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.1]
filename = .\AllClothLaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.1]
filename = .\AllClothLaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.1]
filename = .\AllClothLaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.1]
filename = .\AllClothLaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.1]
filename = .\AllClothLaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.1]
filename = .\AllClothLaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.1]
filename = .\AllClothLaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.1]
filename = .\AllClothLaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.2]
type = Buffer
stride = 40
filename = .\2LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.2]
type = Buffer
stride = 32
filename = .\2LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.2]
type = Buffer
stride = 20
filename = .\2LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.2]
filename = .\AllClothLaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.2]
filename = .\AllClothLaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.2]
filename = .\AllClothLaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.2]
filename = .\AllClothLaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.2]
filename = .\AllClothLaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.2]
filename = .\AllClothLaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.2]
filename = .\AllClothLaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.2]
filename = .\AllClothLaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.2]
filename = .\AllClothLaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.2]
filename = .\AllClothLaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.3]
type = Buffer
stride = 40
filename = .\3LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.3]
type = Buffer
stride = 32
filename = .\3LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.3]
type = Buffer
stride = 20
filename = .\3LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.3]
filename = .\3LaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.3]
filename = .\3LaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.3]
filename = .\3LaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.3]
filename = .\3LaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.3]
filename = .\3LaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.3]
filename = .\3LaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.3]
filename = .\3LaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.3]
filename = .\3LaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.3]
filename = .\3LaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.3]
filename = .\3LaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.4]
type = Buffer
stride = 40
filename = .\4LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.4]
type = Buffer
stride = 32
filename = .\4LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.4]
type = Buffer
stride = 20
filename = .\4LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.4]
filename = .\3LaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.4]
filename = .\3LaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.4]
filename = .\3LaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.4]
filename = .\3LaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.4]
filename = .\3LaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.4]
filename = .\3LaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.4]
filename = .\3LaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.4]
filename = .\3LaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.4]
filename = .\3LaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.4]
filename = .\3LaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.5]
type = Buffer
stride = 40
filename = .\5LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.5]
type = Buffer
stride = 32
filename = .\5LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.5]
type = Buffer
stride = 20
filename = .\5LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.5]
filename = .\3LaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.5]
filename = .\3LaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.5]
filename = .\3LaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.5]
filename = .\3LaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.5]
filename = .\3LaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.5]
filename = .\3LaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.5]
filename = .\3LaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.5]
filename = .\3LaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.5]
filename = .\3LaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.5]
filename = .\3LaylaMod\LaylaFaceHeadNormalMap.dds

[ResourceLaylaPosition.6]
type = Buffer
stride = 40
filename = .\6LaylaMod\LaylaPosition.buf

[ResourceLaylaBlend.6]
type = Buffer
stride = 32
filename = .\6LaylaMod\LaylaBlend.buf

[ResourceLaylaTexcoord.6]
type = Buffer
stride = 20
filename = .\6LaylaMod\LaylaTexcoord.buf

[ResourceLaylaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6LaylaMod\LaylaHead.ib

[ResourceLaylaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6LaylaMod\LaylaBody.ib

[ResourceLaylaDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6LaylaMod\LaylaDress.ib

[ResourceLaylaHeadNormalMap.6]
filename = .\3LaylaMod\LaylaHeadNormalMap.dds

[ResourceLaylaHeadDiffuse.6]
filename = .\3LaylaMod\LaylaHeadDiffuse.dds

[ResourceLaylaHeadLightMap.6]
filename = .\3LaylaMod\LaylaHeadLightMap.dds

[ResourceLaylaBodyNormalMap.6]
filename = .\3LaylaMod\LaylaBodyNormalMap.dds

[ResourceLaylaBodyDiffuse.6]
filename = .\3LaylaMod\LaylaBodyDiffuse.dds

[ResourceLaylaBodyLightMap.6]
filename = .\3LaylaMod\LaylaBodyLightMap.dds

[ResourceLaylaDressNormalMap.6]
filename = .\3LaylaMod\LaylaDressNormalMap.dds

[ResourceLaylaDressDiffuse.6]
filename = .\3LaylaMod\LaylaDressDiffuse.dds

[ResourceLaylaDressLightMap.6]
filename = .\3LaylaMod\LaylaDressLightMap.dds

[ResourceLaylaFaceHeadNormalMap.6]
filename = .\3LaylaMod\LaylaFaceHeadNormalMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord