; maweika

; Constants -------------------------

; Overrides -------------------------

[TextureOverridemaweikaBodyPosition]
hash = 80b13a2f
vb0 = ResourcemaweikaBodyPosition

[TextureOverridemaweikaBodyBlend]
hash = 4e654846
vb1 = ResourcemaweikaBodyBlend
handling = skip
draw = 98229,0 

[TextureOverridemaweikaBodyTexcoord]
hash = 3af262c1
vb1 = ResourcemaweikaBodyTexcoord

[TextureOverridemaweikaBodyVertexLimitRaise]
hash = 00323c91
; override_vertex_count = 98229
; override_byte_stride = 84

[TextureOverridemaweikaBodyIB]
hash = 43f8af29
handling = skip
drawindexed = auto

[TextureOverridemaweikaBodyHead]
hash = 43f8af29
match_first_index = 0
ib = ResourcemaweikaBodyHeadIB
ps-t0 = ResourcemaweikaBodyHeadNormalMap
ps-t1 = ResourcemaweikaBodyHeadDiffuse
ps-t2 = ResourcemaweikaBodyHeadLightMap
ps-t3 = ResourcemaweikaBodyHeadMaterialMap

[TextureOverridemaweikaBodyBody]
hash = 43f8af29
match_first_index = 16914
ib = ResourcemaweikaBodyBodyIB
ps-t0 = ResourcemaweikaBodyBodyNormalMap
ps-t1 = ResourcemaweikaBodyBodyDiffuse
ps-t2 = ResourcemaweikaBodyBodyLightMap

[TextureOverridemaweikaBodyDress]
hash = 43f8af29
match_first_index = 42618
ib = ResourcemaweikaBodyDressIB
ps-t0 = ResourcemaweikaBodyDressNormalMap
ps-t1 = ResourcemaweikaBodyDressDiffuse
ps-t2 = ResourcemaweikaBodyDressLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcemaweikaBodyPosition]
type = Buffer
stride = 40
filename = maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend]
type = Buffer
stride = 32
filename = maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord]
type = Buffer
stride = 12
filename = maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap]
filename = maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse]
filename = maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap]
filename = maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap]
filename = maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap]
filename = maweikaBodyBodyNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse]
filename = maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap]
filename = maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap]
filename = maweikaBodyDressNormalMap.dds

[ResourcemaweikaBodyDressDiffuse]
filename = maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap]
filename = maweikaBodyDressLightMap.dds



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues