; Merged Mod: .\MWK_001\maweika.ini, .\MWK_002\maweika.ini, .\MWK_003\maweika.ini, .\MWK_004\maweika.ini, .\MWK_005\maweika.ini, .\MWK_006\maweika.ini, .\MWK_007\maweika.ini, .\MWK_008\maweika.ini, .\MWK_009\maweika.ini, .\MWK_010\maweika.ini, .\MWK_011\maweika.ini, .\MWK_012\maweika.ini, .\MWK_013\maweika.ini, .\MWK_014\maweika.ini, .\MWK_015\maweika.ini, .\MWK_016\maweika.ini, .\MWK_017\maweika.ini, .\MWK_018\maweika.ini, .\MWK_019\maweika.ini, .\MWK_020\maweika.ini, .\MWK_021\maweika.ini, .\MWK_022\maweika.ini, .\MWK_023\maweika.ini, .\MWK_024\maweika.ini, .\MWK_025\maweika.ini, .\MWK_026\maweika.ini, .\MWK_027\maweika.ini, .\MWK_028\maweika.ini, .\MWK_029\maweika.ini, .\MWK_030\maweika.ini, .\MWK_031\maweika.ini, .\MWK_032\maweika.ini, .\MWK_033\maweika.ini, .\MWK_034\maweika.ini, .\MWK_035\maweika.ini, .\MWK_036\maweika.ini, .\MWK_037\maweika.ini, .\MWK_038\maweika.ini, .\MWK_039\maweika.ini, .\MWK_040\maweika.ini, .\MWK_041\maweika.ini, .\MWK_042\maweika.ini, .\MWK_043\maweika.ini, .\MWK_044\maweika.ini, .\MWK_045\maweika.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key =  
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverridemaweikaBodyPosition]
hash = 80b13a2f
run = CommandListmaweikaBodyPosition
run = CommandList\global\ORFix\ORFix
$active = 1

[TextureOverridemaweikaBodyBlend]
hash = 4e654846
run = CommandListmaweikaBodyBlend
run = CommandList\global\ORFix\ORFix

[TextureOverridemaweikaBodyTexcoord]
hash = 3af262c1
run = CommandListmaweikaBodyTexcoord
run = CommandList\global\ORFix\ORFix

[TextureOverridemaweikaBodyVertexLimitRaise]
hash = 00323c91

[TextureOverridemaweikaBodyIB]
hash = 43f8af29
run = CommandListmaweikaBodyIB
run = CommandList\global\ORFix\ORFix

[TextureOverridemaweikaBodyHead]
hash = 43f8af29
match_first_index = 0
run = CommandListmaweikaBodyHead
run = CommandList\global\ORFix\ORFix

[TextureOverridemaweikaBodyBody]
hash = 43f8af29
match_first_index = 16914
run = CommandListmaweikaBodyBody
run = CommandList\global\ORFix\ORFix

[TextureOverridemaweikaBodyDress]
hash = 43f8af29
match_first_index = 42618
run = CommandListmaweikaBodyDress
run = CommandList\global\ORFix\ORFix

; CommandList -------------------------

[CommandListmaweikaBodyPosition]
if $swapvar == 0
	vb0 = ResourcemaweikaBodyPosition.0
else if $swapvar == 1
	vb0 = ResourcemaweikaBodyPosition.1
else if $swapvar == 2
	vb0 = ResourcemaweikaBodyPosition.2
else if $swapvar == 3
	vb0 = ResourcemaweikaBodyPosition.3
else if $swapvar == 4
	vb0 = ResourcemaweikaBodyPosition.4
else if $swapvar == 5
	vb0 = ResourcemaweikaBodyPosition.5
else if $swapvar == 6
	vb0 = ResourcemaweikaBodyPosition.6
else if $swapvar == 7
	vb0 = ResourcemaweikaBodyPosition.7
else if $swapvar == 8
	vb0 = ResourcemaweikaBodyPosition.8
else if $swapvar == 9
	vb0 = ResourcemaweikaBodyPosition.9
else if $swapvar == 10
	vb0 = ResourcemaweikaBodyPosition.10
else if $swapvar == 11
	vb0 = ResourcemaweikaBodyPosition.11
else if $swapvar == 12
	vb0 = ResourcemaweikaBodyPosition.12
else if $swapvar == 13
	vb0 = ResourcemaweikaBodyPosition.13
else if $swapvar == 14
	vb0 = ResourcemaweikaBodyPosition.14
else if $swapvar == 15
	vb0 = ResourcemaweikaBodyPosition.15
else if $swapvar == 16
	vb0 = ResourcemaweikaBodyPosition.16
else if $swapvar == 17
	vb0 = ResourcemaweikaBodyPosition.17
else if $swapvar == 18
	vb0 = ResourcemaweikaBodyPosition.18
else if $swapvar == 19
	vb0 = ResourcemaweikaBodyPosition.19
else if $swapvar == 20
	vb0 = ResourcemaweikaBodyPosition.20
else if $swapvar == 21
	vb0 = ResourcemaweikaBodyPosition.21
else if $swapvar == 22
	vb0 = ResourcemaweikaBodyPosition.22
else if $swapvar == 23
	vb0 = ResourcemaweikaBodyPosition.23
else if $swapvar == 24
	vb0 = ResourcemaweikaBodyPosition.24
else if $swapvar == 25
	vb0 = ResourcemaweikaBodyPosition.25
else if $swapvar == 26
	vb0 = ResourcemaweikaBodyPosition.26
else if $swapvar == 27
	vb0 = ResourcemaweikaBodyPosition.27
else if $swapvar == 28
	vb0 = ResourcemaweikaBodyPosition.28
else if $swapvar == 29
	vb0 = ResourcemaweikaBodyPosition.29
else if $swapvar == 30
	vb0 = ResourcemaweikaBodyPosition.30
else if $swapvar == 31
	vb0 = ResourcemaweikaBodyPosition.31
else if $swapvar == 32
	vb0 = ResourcemaweikaBodyPosition.32
else if $swapvar == 33
	vb0 = ResourcemaweikaBodyPosition.33
else if $swapvar == 34
	vb0 = ResourcemaweikaBodyPosition.34
else if $swapvar == 35
	vb0 = ResourcemaweikaBodyPosition.35
else if $swapvar == 36
	vb0 = ResourcemaweikaBodyPosition.36
else if $swapvar == 37
	vb0 = ResourcemaweikaBodyPosition.37
else if $swapvar == 38
	vb0 = ResourcemaweikaBodyPosition.38
else if $swapvar == 39
	vb0 = ResourcemaweikaBodyPosition.39
else if $swapvar == 40
	vb0 = ResourcemaweikaBodyPosition.40
else if $swapvar == 41
	vb0 = ResourcemaweikaBodyPosition.41
else if $swapvar == 42
	vb0 = ResourcemaweikaBodyPosition.42
else if $swapvar == 43
	vb0 = ResourcemaweikaBodyPosition.43
else if $swapvar == 44
	vb0 = ResourcemaweikaBodyPosition.44
endif

[CommandListmaweikaBodyBlend]
if $swapvar == 0
	vb1 = ResourcemaweikaBodyBlend.0
	handling = skip
	draw = 98224,0
else if $swapvar == 1
	vb1 = ResourcemaweikaBodyBlend.1
	handling = skip
	draw = 98224,0
else if $swapvar == 2
	vb1 = ResourcemaweikaBodyBlend.2
	handling = skip
	draw = 98224,0
else if $swapvar == 3
	vb1 = ResourcemaweikaBodyBlend.3
	handling = skip
	draw = 98221,0
else if $swapvar == 4
	vb1 = ResourcemaweikaBodyBlend.4
	handling = skip
	draw = 98237,0
else if $swapvar == 5
	vb1 = ResourcemaweikaBodyBlend.5
	handling = skip
	draw = 98215,0
else if $swapvar == 6
	vb1 = ResourcemaweikaBodyBlend.6
	handling = skip
	draw = 98218,0
else if $swapvar == 7
	vb1 = ResourcemaweikaBodyBlend.7
	handling = skip
	draw = 98215,0
else if $swapvar == 8
	vb1 = ResourcemaweikaBodyBlend.8
	handling = skip
	draw = 98233,0
else if $swapvar == 9
	vb1 = ResourcemaweikaBodyBlend.9
	handling = skip
	draw = 98220,0
else if $swapvar == 10
	vb1 = ResourcemaweikaBodyBlend.10
	handling = skip
	draw = 98222,0
else if $swapvar == 11
	vb1 = ResourcemaweikaBodyBlend.11
	handling = skip
	draw = 98215,0
else if $swapvar == 12
	vb1 = ResourcemaweikaBodyBlend.12
	handling = skip
	draw = 98212,0
else if $swapvar == 13
	vb1 = ResourcemaweikaBodyBlend.13
	handling = skip
	draw = 98224,0
else if $swapvar == 14
	vb1 = ResourcemaweikaBodyBlend.14
	handling = skip
	draw = 98224,0
else if $swapvar == 15
	vb1 = ResourcemaweikaBodyBlend.15
	handling = skip
	draw = 98216,0
else if $swapvar == 16
	vb1 = ResourcemaweikaBodyBlend.16
	handling = skip
	draw = 98223,0
else if $swapvar == 17
	vb1 = ResourcemaweikaBodyBlend.17
	handling = skip
	draw = 98215,0
else if $swapvar == 18
	vb1 = ResourcemaweikaBodyBlend.18
	handling = skip
	draw = 98218,0
else if $swapvar == 19
	vb1 = ResourcemaweikaBodyBlend.19
	handling = skip
	draw = 98223,0
else if $swapvar == 20
	vb1 = ResourcemaweikaBodyBlend.20
	handling = skip
	draw = 98227,0
else if $swapvar == 21
	vb1 = ResourcemaweikaBodyBlend.21
	handling = skip
	draw = 98219,0
else if $swapvar == 22
	vb1 = ResourcemaweikaBodyBlend.22
	handling = skip
	draw = 98236,0
else if $swapvar == 23
	vb1 = ResourcemaweikaBodyBlend.23
	handling = skip
	draw = 98222,0
else if $swapvar == 24
	vb1 = ResourcemaweikaBodyBlend.24
	handling = skip
	draw = 98239,0
else if $swapvar == 25
	vb1 = ResourcemaweikaBodyBlend.25
	handling = skip
	draw = 98227,0
else if $swapvar == 26
	vb1 = ResourcemaweikaBodyBlend.26
	handling = skip
	draw = 98238,0
else if $swapvar == 27
	vb1 = ResourcemaweikaBodyBlend.27
	handling = skip
	draw = 98217,0
else if $swapvar == 28
	vb1 = ResourcemaweikaBodyBlend.28
	handling = skip
	draw = 98228,0
else if $swapvar == 29
	vb1 = ResourcemaweikaBodyBlend.29
	handling = skip
	draw = 98223,0
else if $swapvar == 30
	vb1 = ResourcemaweikaBodyBlend.30
	handling = skip
	draw = 98218,0
else if $swapvar == 31
	vb1 = ResourcemaweikaBodyBlend.31
	handling = skip
	draw = 98223,0
else if $swapvar == 32
	vb1 = ResourcemaweikaBodyBlend.32
	handling = skip
	draw = 98221,0
else if $swapvar == 33
	vb1 = ResourcemaweikaBodyBlend.33
	handling = skip
	draw = 98229,0
else if $swapvar == 34
	vb1 = ResourcemaweikaBodyBlend.34
	handling = skip
	draw = 98224,0
else if $swapvar == 35
	vb1 = ResourcemaweikaBodyBlend.35
	handling = skip
	draw = 98223,0
else if $swapvar == 36
	vb1 = ResourcemaweikaBodyBlend.36
	handling = skip
	draw = 98219,0
else if $swapvar == 37
	vb1 = ResourcemaweikaBodyBlend.37
	handling = skip
	draw = 98218,0
else if $swapvar == 38
	vb1 = ResourcemaweikaBodyBlend.38
	handling = skip
	draw = 98223,0
else if $swapvar == 39
	vb1 = ResourcemaweikaBodyBlend.39
	handling = skip
	draw = 98230,0
else if $swapvar == 40
	vb1 = ResourcemaweikaBodyBlend.40
	handling = skip
	draw = 98220,0
else if $swapvar == 41
	vb1 = ResourcemaweikaBodyBlend.41
	handling = skip
	draw = 98239,0
else if $swapvar == 42
	vb1 = ResourcemaweikaBodyBlend.42
	handling = skip
	draw = 98245,0
else if $swapvar == 43
	vb1 = ResourcemaweikaBodyBlend.43
	handling = skip
	draw = 98235,0
else if $swapvar == 44
	vb1 = ResourcemaweikaBodyBlend.44
	handling = skip
	draw = 98238,0
endif

[CommandListmaweikaBodyTexcoord]
if $swapvar == 0
	vb1 = ResourcemaweikaBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourcemaweikaBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourcemaweikaBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourcemaweikaBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourcemaweikaBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourcemaweikaBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourcemaweikaBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourcemaweikaBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourcemaweikaBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourcemaweikaBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourcemaweikaBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourcemaweikaBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourcemaweikaBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourcemaweikaBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourcemaweikaBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourcemaweikaBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourcemaweikaBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourcemaweikaBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourcemaweikaBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourcemaweikaBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourcemaweikaBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourcemaweikaBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourcemaweikaBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourcemaweikaBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourcemaweikaBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourcemaweikaBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourcemaweikaBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourcemaweikaBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourcemaweikaBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourcemaweikaBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourcemaweikaBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourcemaweikaBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourcemaweikaBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourcemaweikaBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourcemaweikaBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourcemaweikaBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourcemaweikaBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourcemaweikaBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourcemaweikaBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourcemaweikaBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourcemaweikaBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourcemaweikaBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourcemaweikaBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourcemaweikaBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourcemaweikaBodyTexcoord.44
endif

[CommandListmaweikaBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
endif

[CommandListmaweikaBodyHead]
if $swapvar == 0
	ib = ResourcemaweikaBodyHeadIB.0
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.0
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.0
	ps-t2 = ResourcemaweikaBodyHeadLightMap.0
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.0
else if $swapvar == 1
	ib = ResourcemaweikaBodyHeadIB.1
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.1
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.1
	ps-t2 = ResourcemaweikaBodyHeadLightMap.1
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.1
else if $swapvar == 2
	ib = ResourcemaweikaBodyHeadIB.2
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.2
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.2
	ps-t2 = ResourcemaweikaBodyHeadLightMap.2
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.2
else if $swapvar == 3
	ib = ResourcemaweikaBodyHeadIB.3
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.3
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.3
	ps-t2 = ResourcemaweikaBodyHeadLightMap.3
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.3
else if $swapvar == 4
	ib = ResourcemaweikaBodyHeadIB.4
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.4
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.4
	ps-t2 = ResourcemaweikaBodyHeadLightMap.4
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.4
else if $swapvar == 5
	ib = ResourcemaweikaBodyHeadIB.5
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.5
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.5
	ps-t2 = ResourcemaweikaBodyHeadLightMap.5
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.5
else if $swapvar == 6
	ib = ResourcemaweikaBodyHeadIB.6
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.6
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.6
	ps-t2 = ResourcemaweikaBodyHeadLightMap.6
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.6
else if $swapvar == 7
	ib = ResourcemaweikaBodyHeadIB.7
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.7
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.7
	ps-t2 = ResourcemaweikaBodyHeadLightMap.7
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.7
else if $swapvar == 8
	ib = ResourcemaweikaBodyHeadIB.8
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.8
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.8
	ps-t2 = ResourcemaweikaBodyHeadLightMap.8
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.8
else if $swapvar == 9
	ib = ResourcemaweikaBodyHeadIB.9
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.9
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.9
	ps-t2 = ResourcemaweikaBodyHeadLightMap.9
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.9
else if $swapvar == 10
	ib = ResourcemaweikaBodyHeadIB.10
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.10
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.10
	ps-t2 = ResourcemaweikaBodyHeadLightMap.10
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.10
else if $swapvar == 11
	ib = ResourcemaweikaBodyHeadIB.11
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.11
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.11
	ps-t2 = ResourcemaweikaBodyHeadLightMap.11
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.11
else if $swapvar == 12
	ib = ResourcemaweikaBodyHeadIB.12
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.12
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.12
	ps-t2 = ResourcemaweikaBodyHeadLightMap.12
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.12
else if $swapvar == 13
	ib = ResourcemaweikaBodyHeadIB.13
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.13
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.13
	ps-t2 = ResourcemaweikaBodyHeadLightMap.13
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.13
else if $swapvar == 14
	ib = ResourcemaweikaBodyHeadIB.14
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.14
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.14
	ps-t2 = ResourcemaweikaBodyHeadLightMap.14
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.14
else if $swapvar == 15
	ib = ResourcemaweikaBodyHeadIB.15
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.15
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.15
	ps-t2 = ResourcemaweikaBodyHeadLightMap.15
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.15
else if $swapvar == 16
	ib = ResourcemaweikaBodyHeadIB.16
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.16
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.16
	ps-t2 = ResourcemaweikaBodyHeadLightMap.16
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.16
else if $swapvar == 17
	ib = ResourcemaweikaBodyHeadIB.17
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.17
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.17
	ps-t2 = ResourcemaweikaBodyHeadLightMap.17
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.17
else if $swapvar == 18
	ib = ResourcemaweikaBodyHeadIB.18
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.18
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.18
	ps-t2 = ResourcemaweikaBodyHeadLightMap.18
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.18
else if $swapvar == 19
	ib = ResourcemaweikaBodyHeadIB.19
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.19
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.19
	ps-t2 = ResourcemaweikaBodyHeadLightMap.19
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.19
else if $swapvar == 20
	ib = ResourcemaweikaBodyHeadIB.20
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.20
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.20
	ps-t2 = ResourcemaweikaBodyHeadLightMap.20
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.20
else if $swapvar == 21
	ib = ResourcemaweikaBodyHeadIB.21
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.21
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.21
	ps-t2 = ResourcemaweikaBodyHeadLightMap.21
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.21
else if $swapvar == 22
	ib = ResourcemaweikaBodyHeadIB.22
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.22
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.22
	ps-t2 = ResourcemaweikaBodyHeadLightMap.22
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.22
else if $swapvar == 23
	ib = ResourcemaweikaBodyHeadIB.23
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.23
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.23
	ps-t2 = ResourcemaweikaBodyHeadLightMap.23
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.23
else if $swapvar == 24
	ib = ResourcemaweikaBodyHeadIB.24
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.24
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.24
	ps-t2 = ResourcemaweikaBodyHeadLightMap.24
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.24
else if $swapvar == 25
	ib = ResourcemaweikaBodyHeadIB.25
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.25
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.25
	ps-t2 = ResourcemaweikaBodyHeadLightMap.25
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.25
else if $swapvar == 26
	ib = ResourcemaweikaBodyHeadIB.26
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.26
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.26
	ps-t2 = ResourcemaweikaBodyHeadLightMap.26
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.26
else if $swapvar == 27
	ib = ResourcemaweikaBodyHeadIB.27
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.27
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.27
	ps-t2 = ResourcemaweikaBodyHeadLightMap.27
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.27
else if $swapvar == 28
	ib = ResourcemaweikaBodyHeadIB.28
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.28
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.28
	ps-t2 = ResourcemaweikaBodyHeadLightMap.28
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.28
else if $swapvar == 29
	ib = ResourcemaweikaBodyHeadIB.29
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.29
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.29
	ps-t2 = ResourcemaweikaBodyHeadLightMap.29
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.29
else if $swapvar == 30
	ib = ResourcemaweikaBodyHeadIB.30
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.30
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.30
	ps-t2 = ResourcemaweikaBodyHeadLightMap.30
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.30
else if $swapvar == 31
	ib = ResourcemaweikaBodyHeadIB.31
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.31
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.31
	ps-t2 = ResourcemaweikaBodyHeadLightMap.31
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.31
else if $swapvar == 32
	ib = ResourcemaweikaBodyHeadIB.32
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.32
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.32
	ps-t2 = ResourcemaweikaBodyHeadLightMap.32
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.32
else if $swapvar == 33
	ib = ResourcemaweikaBodyHeadIB.33
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.33
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.33
	ps-t2 = ResourcemaweikaBodyHeadLightMap.33
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.33
else if $swapvar == 34
	ib = ResourcemaweikaBodyHeadIB.34
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.34
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.34
	ps-t2 = ResourcemaweikaBodyHeadLightMap.34
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.34
else if $swapvar == 35
	ib = ResourcemaweikaBodyHeadIB.35
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.35
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.35
	ps-t2 = ResourcemaweikaBodyHeadLightMap.35
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.35
else if $swapvar == 36
	ib = ResourcemaweikaBodyHeadIB.36
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.36
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.36
	ps-t2 = ResourcemaweikaBodyHeadLightMap.36
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.36
else if $swapvar == 37
	ib = ResourcemaweikaBodyHeadIB.37
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.37
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.37
	ps-t2 = ResourcemaweikaBodyHeadLightMap.37
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.37
else if $swapvar == 38
	ib = ResourcemaweikaBodyHeadIB.38
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.38
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.38
	ps-t2 = ResourcemaweikaBodyHeadLightMap.38
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.38
else if $swapvar == 39
	ib = ResourcemaweikaBodyHeadIB.39
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.39
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.39
	ps-t2 = ResourcemaweikaBodyHeadLightMap.39
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.39
else if $swapvar == 40
	ib = ResourcemaweikaBodyHeadIB.40
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.40
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.40
	ps-t2 = ResourcemaweikaBodyHeadLightMap.40
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.40
else if $swapvar == 41
	ib = ResourcemaweikaBodyHeadIB.41
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.41
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.41
	ps-t2 = ResourcemaweikaBodyHeadLightMap.41
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.41
else if $swapvar == 42
	ib = ResourcemaweikaBodyHeadIB.42
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.42
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.42
	ps-t2 = ResourcemaweikaBodyHeadLightMap.42
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.42
else if $swapvar == 43
	ib = ResourcemaweikaBodyHeadIB.43
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.43
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.43
	ps-t2 = ResourcemaweikaBodyHeadLightMap.43
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.43
else if $swapvar == 44
	ib = ResourcemaweikaBodyHeadIB.44
	ps-t0 = ResourcemaweikaBodyHeadNormalMap.44
	ps-t1 = ResourcemaweikaBodyHeadDiffuse.44
	ps-t2 = ResourcemaweikaBodyHeadLightMap.44
	ps-t3 = ResourcemaweikaBodyHeadMaterialMap.44
endif

[CommandListmaweikaBodyBody]
if $swapvar == 0
	ib = ResourcemaweikaBodyBodyIB.0
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.0
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.0
	ps-t2 = ResourcemaweikaBodyBodyLightMap.0
else if $swapvar == 1
	ib = ResourcemaweikaBodyBodyIB.1
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.1
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.1
	ps-t2 = ResourcemaweikaBodyBodyLightMap.1
else if $swapvar == 2
	ib = ResourcemaweikaBodyBodyIB.2
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.2
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.2
	ps-t2 = ResourcemaweikaBodyBodyLightMap.2
else if $swapvar == 3
	ib = ResourcemaweikaBodyBodyIB.3
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.3
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.3
	ps-t2 = ResourcemaweikaBodyBodyLightMap.3
else if $swapvar == 4
	ib = ResourcemaweikaBodyBodyIB.4
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.4
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.4
	ps-t2 = ResourcemaweikaBodyBodyLightMap.4
else if $swapvar == 5
	ib = ResourcemaweikaBodyBodyIB.5
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.5
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.5
	ps-t2 = ResourcemaweikaBodyBodyLightMap.5
else if $swapvar == 6
	ib = ResourcemaweikaBodyBodyIB.6
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.6
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.6
	ps-t2 = ResourcemaweikaBodyBodyLightMap.6
else if $swapvar == 7
	ib = ResourcemaweikaBodyBodyIB.7
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.7
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.7
	ps-t2 = ResourcemaweikaBodyBodyLightMap.7
else if $swapvar == 8
	ib = ResourcemaweikaBodyBodyIB.8
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.8
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.8
	ps-t2 = ResourcemaweikaBodyBodyLightMap.8
else if $swapvar == 9
	ib = ResourcemaweikaBodyBodyIB.9
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.9
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.9
	ps-t2 = ResourcemaweikaBodyBodyLightMap.9
else if $swapvar == 10
	ib = ResourcemaweikaBodyBodyIB.10
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.10
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.10
	ps-t2 = ResourcemaweikaBodyBodyLightMap.10
else if $swapvar == 11
	ib = ResourcemaweikaBodyBodyIB.11
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.11
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.11
	ps-t2 = ResourcemaweikaBodyBodyLightMap.11
else if $swapvar == 12
	ib = ResourcemaweikaBodyBodyIB.12
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.12
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.12
	ps-t2 = ResourcemaweikaBodyBodyLightMap.12
else if $swapvar == 13
	ib = ResourcemaweikaBodyBodyIB.13
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.13
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.13
	ps-t2 = ResourcemaweikaBodyBodyLightMap.13
else if $swapvar == 14
	ib = ResourcemaweikaBodyBodyIB.14
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.14
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.14
	ps-t2 = ResourcemaweikaBodyBodyLightMap.14
else if $swapvar == 15
	ib = ResourcemaweikaBodyBodyIB.15
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.15
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.15
	ps-t2 = ResourcemaweikaBodyBodyLightMap.15
else if $swapvar == 16
	ib = ResourcemaweikaBodyBodyIB.16
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.16
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.16
	ps-t2 = ResourcemaweikaBodyBodyLightMap.16
else if $swapvar == 17
	ib = ResourcemaweikaBodyBodyIB.17
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.17
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.17
	ps-t2 = ResourcemaweikaBodyBodyLightMap.17
else if $swapvar == 18
	ib = ResourcemaweikaBodyBodyIB.18
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.18
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.18
	ps-t2 = ResourcemaweikaBodyBodyLightMap.18
else if $swapvar == 19
	ib = ResourcemaweikaBodyBodyIB.19
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.19
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.19
	ps-t2 = ResourcemaweikaBodyBodyLightMap.19
else if $swapvar == 20
	ib = ResourcemaweikaBodyBodyIB.20
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.20
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.20
	ps-t2 = ResourcemaweikaBodyBodyLightMap.20
else if $swapvar == 21
	ib = ResourcemaweikaBodyBodyIB.21
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.21
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.21
	ps-t2 = ResourcemaweikaBodyBodyLightMap.21
else if $swapvar == 22
	ib = ResourcemaweikaBodyBodyIB.22
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.22
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.22
	ps-t2 = ResourcemaweikaBodyBodyLightMap.22
else if $swapvar == 23
	ib = ResourcemaweikaBodyBodyIB.23
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.23
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.23
	ps-t2 = ResourcemaweikaBodyBodyLightMap.23
else if $swapvar == 24
	ib = ResourcemaweikaBodyBodyIB.24
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.24
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.24
	ps-t2 = ResourcemaweikaBodyBodyLightMap.24
else if $swapvar == 25
	ib = ResourcemaweikaBodyBodyIB.25
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.25
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.25
	ps-t2 = ResourcemaweikaBodyBodyLightMap.25
else if $swapvar == 26
	ib = ResourcemaweikaBodyBodyIB.26
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.26
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.26
	ps-t2 = ResourcemaweikaBodyBodyLightMap.26
else if $swapvar == 27
	ib = ResourcemaweikaBodyBodyIB.27
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.27
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.27
	ps-t2 = ResourcemaweikaBodyBodyLightMap.27
else if $swapvar == 28
	ib = ResourcemaweikaBodyBodyIB.28
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.28
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.28
	ps-t2 = ResourcemaweikaBodyBodyLightMap.28
else if $swapvar == 29
	ib = ResourcemaweikaBodyBodyIB.29
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.29
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.29
	ps-t2 = ResourcemaweikaBodyBodyLightMap.29
else if $swapvar == 30
	ib = ResourcemaweikaBodyBodyIB.30
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.30
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.30
	ps-t2 = ResourcemaweikaBodyBodyLightMap.30
else if $swapvar == 31
	ib = ResourcemaweikaBodyBodyIB.31
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.31
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.31
	ps-t2 = ResourcemaweikaBodyBodyLightMap.31
else if $swapvar == 32
	ib = ResourcemaweikaBodyBodyIB.32
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.32
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.32
	ps-t2 = ResourcemaweikaBodyBodyLightMap.32
else if $swapvar == 33
	ib = ResourcemaweikaBodyBodyIB.33
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.33
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.33
	ps-t2 = ResourcemaweikaBodyBodyLightMap.33
else if $swapvar == 34
	ib = ResourcemaweikaBodyBodyIB.34
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.34
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.34
	ps-t2 = ResourcemaweikaBodyBodyLightMap.34
else if $swapvar == 35
	ib = ResourcemaweikaBodyBodyIB.35
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.35
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.35
	ps-t2 = ResourcemaweikaBodyBodyLightMap.35
else if $swapvar == 36
	ib = ResourcemaweikaBodyBodyIB.36
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.36
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.36
	ps-t2 = ResourcemaweikaBodyBodyLightMap.36
else if $swapvar == 37
	ib = ResourcemaweikaBodyBodyIB.37
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.37
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.37
	ps-t2 = ResourcemaweikaBodyBodyLightMap.37
else if $swapvar == 38
	ib = ResourcemaweikaBodyBodyIB.38
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.38
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.38
	ps-t2 = ResourcemaweikaBodyBodyLightMap.38
else if $swapvar == 39
	ib = ResourcemaweikaBodyBodyIB.39
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.39
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.39
	ps-t2 = ResourcemaweikaBodyBodyLightMap.39
else if $swapvar == 40
	ib = ResourcemaweikaBodyBodyIB.40
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.40
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.40
	ps-t2 = ResourcemaweikaBodyBodyLightMap.40
else if $swapvar == 41
	ib = ResourcemaweikaBodyBodyIB.41
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.41
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.41
	ps-t2 = ResourcemaweikaBodyBodyLightMap.41
else if $swapvar == 42
	ib = ResourcemaweikaBodyBodyIB.42
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.42
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.42
	ps-t2 = ResourcemaweikaBodyBodyLightMap.42
else if $swapvar == 43
	ib = ResourcemaweikaBodyBodyIB.43
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.43
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.43
	ps-t2 = ResourcemaweikaBodyBodyLightMap.43
else if $swapvar == 44
	ib = ResourcemaweikaBodyBodyIB.44
	ps-t0 = ResourcemaweikaBodyBodyNormalMap.44
	ps-t1 = ResourcemaweikaBodyBodyDiffuse.44
	ps-t2 = ResourcemaweikaBodyBodyLightMap.44
endif

[CommandListmaweikaBodyDress]
if $swapvar == 0
	ib = ResourcemaweikaBodyDressIB.0
	ps-t0 = ResourcemaweikaBodyDressNormalMap.0
	ps-t1 = ResourcemaweikaBodyDressDiffuse.0
	ps-t2 = ResourcemaweikaBodyDressLightMap.0
else if $swapvar == 1
	ib = ResourcemaweikaBodyDressIB.1
	ps-t0 = ResourcemaweikaBodyDressNormalMap.1
	ps-t1 = ResourcemaweikaBodyDressDiffuse.1
	ps-t2 = ResourcemaweikaBodyDressLightMap.1
else if $swapvar == 2
	ib = ResourcemaweikaBodyDressIB.2
	ps-t0 = ResourcemaweikaBodyDressNormalMap.2
	ps-t1 = ResourcemaweikaBodyDressDiffuse.2
	ps-t2 = ResourcemaweikaBodyDressLightMap.2
else if $swapvar == 3
	ib = ResourcemaweikaBodyDressIB.3
	ps-t0 = ResourcemaweikaBodyDressNormalMap.3
	ps-t1 = ResourcemaweikaBodyDressDiffuse.3
	ps-t2 = ResourcemaweikaBodyDressLightMap.3
else if $swapvar == 4
	ib = ResourcemaweikaBodyDressIB.4
	ps-t0 = ResourcemaweikaBodyDressNormalMap.4
	ps-t1 = ResourcemaweikaBodyDressDiffuse.4
	ps-t2 = ResourcemaweikaBodyDressLightMap.4
else if $swapvar == 5
	ib = ResourcemaweikaBodyDressIB.5
	ps-t0 = ResourcemaweikaBodyDressNormalMap.5
	ps-t1 = ResourcemaweikaBodyDressDiffuse.5
	ps-t2 = ResourcemaweikaBodyDressLightMap.5
else if $swapvar == 6
	ib = ResourcemaweikaBodyDressIB.6
	ps-t0 = ResourcemaweikaBodyDressNormalMap.6
	ps-t1 = ResourcemaweikaBodyDressDiffuse.6
	ps-t2 = ResourcemaweikaBodyDressLightMap.6
else if $swapvar == 7
	ib = ResourcemaweikaBodyDressIB.7
	ps-t0 = ResourcemaweikaBodyDressNormalMap.7
	ps-t1 = ResourcemaweikaBodyDressDiffuse.7
	ps-t2 = ResourcemaweikaBodyDressLightMap.7
else if $swapvar == 8
	ib = ResourcemaweikaBodyDressIB.8
	ps-t0 = ResourcemaweikaBodyDressNormalMap.8
	ps-t1 = ResourcemaweikaBodyDressDiffuse.8
	ps-t2 = ResourcemaweikaBodyDressLightMap.8
else if $swapvar == 9
	ib = ResourcemaweikaBodyDressIB.9
	ps-t0 = ResourcemaweikaBodyDressNormalMap.9
	ps-t1 = ResourcemaweikaBodyDressDiffuse.9
	ps-t2 = ResourcemaweikaBodyDressLightMap.9
else if $swapvar == 10
	ib = ResourcemaweikaBodyDressIB.10
	ps-t0 = ResourcemaweikaBodyDressNormalMap.10
	ps-t1 = ResourcemaweikaBodyDressDiffuse.10
	ps-t2 = ResourcemaweikaBodyDressLightMap.10
else if $swapvar == 11
	ib = ResourcemaweikaBodyDressIB.11
	ps-t0 = ResourcemaweikaBodyDressNormalMap.11
	ps-t1 = ResourcemaweikaBodyDressDiffuse.11
	ps-t2 = ResourcemaweikaBodyDressLightMap.11
else if $swapvar == 12
	ib = ResourcemaweikaBodyDressIB.12
	ps-t0 = ResourcemaweikaBodyDressNormalMap.12
	ps-t1 = ResourcemaweikaBodyDressDiffuse.12
	ps-t2 = ResourcemaweikaBodyDressLightMap.12
else if $swapvar == 13
	ib = ResourcemaweikaBodyDressIB.13
	ps-t0 = ResourcemaweikaBodyDressNormalMap.13
	ps-t1 = ResourcemaweikaBodyDressDiffuse.13
	ps-t2 = ResourcemaweikaBodyDressLightMap.13
else if $swapvar == 14
	ib = ResourcemaweikaBodyDressIB.14
	ps-t0 = ResourcemaweikaBodyDressNormalMap.14
	ps-t1 = ResourcemaweikaBodyDressDiffuse.14
	ps-t2 = ResourcemaweikaBodyDressLightMap.14
else if $swapvar == 15
	ib = ResourcemaweikaBodyDressIB.15
	ps-t0 = ResourcemaweikaBodyDressNormalMap.15
	ps-t1 = ResourcemaweikaBodyDressDiffuse.15
	ps-t2 = ResourcemaweikaBodyDressLightMap.15
else if $swapvar == 16
	ib = ResourcemaweikaBodyDressIB.16
	ps-t0 = ResourcemaweikaBodyDressNormalMap.16
	ps-t1 = ResourcemaweikaBodyDressDiffuse.16
	ps-t2 = ResourcemaweikaBodyDressLightMap.16
else if $swapvar == 17
	ib = ResourcemaweikaBodyDressIB.17
	ps-t0 = ResourcemaweikaBodyDressNormalMap.17
	ps-t1 = ResourcemaweikaBodyDressDiffuse.17
	ps-t2 = ResourcemaweikaBodyDressLightMap.17
else if $swapvar == 18
	ib = ResourcemaweikaBodyDressIB.18
	ps-t0 = ResourcemaweikaBodyDressNormalMap.18
	ps-t1 = ResourcemaweikaBodyDressDiffuse.18
	ps-t2 = ResourcemaweikaBodyDressLightMap.18
else if $swapvar == 19
	ib = ResourcemaweikaBodyDressIB.19
	ps-t0 = ResourcemaweikaBodyDressNormalMap.19
	ps-t1 = ResourcemaweikaBodyDressDiffuse.19
	ps-t2 = ResourcemaweikaBodyDressLightMap.19
else if $swapvar == 20
	ib = ResourcemaweikaBodyDressIB.20
	ps-t0 = ResourcemaweikaBodyDressNormalMap.20
	ps-t1 = ResourcemaweikaBodyDressDiffuse.20
	ps-t2 = ResourcemaweikaBodyDressLightMap.20
else if $swapvar == 21
	ib = ResourcemaweikaBodyDressIB.21
	ps-t0 = ResourcemaweikaBodyDressNormalMap.21
	ps-t1 = ResourcemaweikaBodyDressDiffuse.21
	ps-t2 = ResourcemaweikaBodyDressLightMap.21
else if $swapvar == 22
	ib = ResourcemaweikaBodyDressIB.22
	ps-t0 = ResourcemaweikaBodyDressNormalMap.22
	ps-t1 = ResourcemaweikaBodyDressDiffuse.22
	ps-t2 = ResourcemaweikaBodyDressLightMap.22
else if $swapvar == 23
	ib = ResourcemaweikaBodyDressIB.23
	ps-t0 = ResourcemaweikaBodyDressNormalMap.23
	ps-t1 = ResourcemaweikaBodyDressDiffuse.23
	ps-t2 = ResourcemaweikaBodyDressLightMap.23
else if $swapvar == 24
	ib = ResourcemaweikaBodyDressIB.24
	ps-t0 = ResourcemaweikaBodyDressNormalMap.24
	ps-t1 = ResourcemaweikaBodyDressDiffuse.24
	ps-t2 = ResourcemaweikaBodyDressLightMap.24
else if $swapvar == 25
	ib = ResourcemaweikaBodyDressIB.25
	ps-t0 = ResourcemaweikaBodyDressNormalMap.25
	ps-t1 = ResourcemaweikaBodyDressDiffuse.25
	ps-t2 = ResourcemaweikaBodyDressLightMap.25
else if $swapvar == 26
	ib = ResourcemaweikaBodyDressIB.26
	ps-t0 = ResourcemaweikaBodyDressNormalMap.26
	ps-t1 = ResourcemaweikaBodyDressDiffuse.26
	ps-t2 = ResourcemaweikaBodyDressLightMap.26
else if $swapvar == 27
	ib = ResourcemaweikaBodyDressIB.27
	ps-t0 = ResourcemaweikaBodyDressNormalMap.27
	ps-t1 = ResourcemaweikaBodyDressDiffuse.27
	ps-t2 = ResourcemaweikaBodyDressLightMap.27
else if $swapvar == 28
	ib = ResourcemaweikaBodyDressIB.28
	ps-t0 = ResourcemaweikaBodyDressNormalMap.28
	ps-t1 = ResourcemaweikaBodyDressDiffuse.28
	ps-t2 = ResourcemaweikaBodyDressLightMap.28
else if $swapvar == 29
	ib = ResourcemaweikaBodyDressIB.29
	ps-t0 = ResourcemaweikaBodyDressNormalMap.29
	ps-t1 = ResourcemaweikaBodyDressDiffuse.29
	ps-t2 = ResourcemaweikaBodyDressLightMap.29
else if $swapvar == 30
	ib = ResourcemaweikaBodyDressIB.30
	ps-t0 = ResourcemaweikaBodyDressNormalMap.30
	ps-t1 = ResourcemaweikaBodyDressDiffuse.30
	ps-t2 = ResourcemaweikaBodyDressLightMap.30
else if $swapvar == 31
	ib = ResourcemaweikaBodyDressIB.31
	ps-t0 = ResourcemaweikaBodyDressNormalMap.31
	ps-t1 = ResourcemaweikaBodyDressDiffuse.31
	ps-t2 = ResourcemaweikaBodyDressLightMap.31
else if $swapvar == 32
	ib = ResourcemaweikaBodyDressIB.32
	ps-t0 = ResourcemaweikaBodyDressNormalMap.32
	ps-t1 = ResourcemaweikaBodyDressDiffuse.32
	ps-t2 = ResourcemaweikaBodyDressLightMap.32
else if $swapvar == 33
	ib = ResourcemaweikaBodyDressIB.33
	ps-t0 = ResourcemaweikaBodyDressNormalMap.33
	ps-t1 = ResourcemaweikaBodyDressDiffuse.33
	ps-t2 = ResourcemaweikaBodyDressLightMap.33
else if $swapvar == 34
	ib = ResourcemaweikaBodyDressIB.34
	ps-t0 = ResourcemaweikaBodyDressNormalMap.34
	ps-t1 = ResourcemaweikaBodyDressDiffuse.34
	ps-t2 = ResourcemaweikaBodyDressLightMap.34
else if $swapvar == 35
	ib = ResourcemaweikaBodyDressIB.35
	ps-t0 = ResourcemaweikaBodyDressNormalMap.35
	ps-t1 = ResourcemaweikaBodyDressDiffuse.35
	ps-t2 = ResourcemaweikaBodyDressLightMap.35
else if $swapvar == 36
	ib = ResourcemaweikaBodyDressIB.36
	ps-t0 = ResourcemaweikaBodyDressNormalMap.36
	ps-t1 = ResourcemaweikaBodyDressDiffuse.36
	ps-t2 = ResourcemaweikaBodyDressLightMap.36
else if $swapvar == 37
	ib = ResourcemaweikaBodyDressIB.37
	ps-t0 = ResourcemaweikaBodyDressNormalMap.37
	ps-t1 = ResourcemaweikaBodyDressDiffuse.37
	ps-t2 = ResourcemaweikaBodyDressLightMap.37
else if $swapvar == 38
	ib = ResourcemaweikaBodyDressIB.38
	ps-t0 = ResourcemaweikaBodyDressNormalMap.38
	ps-t1 = ResourcemaweikaBodyDressDiffuse.38
	ps-t2 = ResourcemaweikaBodyDressLightMap.38
else if $swapvar == 39
	ib = ResourcemaweikaBodyDressIB.39
	ps-t0 = ResourcemaweikaBodyDressNormalMap.39
	ps-t1 = ResourcemaweikaBodyDressDiffuse.39
	ps-t2 = ResourcemaweikaBodyDressLightMap.39
else if $swapvar == 40
	ib = ResourcemaweikaBodyDressIB.40
	ps-t0 = ResourcemaweikaBodyDressNormalMap.40
	ps-t1 = ResourcemaweikaBodyDressDiffuse.40
	ps-t2 = ResourcemaweikaBodyDressLightMap.40
else if $swapvar == 41
	ib = ResourcemaweikaBodyDressIB.41
	ps-t0 = ResourcemaweikaBodyDressNormalMap.41
	ps-t1 = ResourcemaweikaBodyDressDiffuse.41
	ps-t2 = ResourcemaweikaBodyDressLightMap.41
else if $swapvar == 42
	ib = ResourcemaweikaBodyDressIB.42
	ps-t0 = ResourcemaweikaBodyDressNormalMap.42
	ps-t1 = ResourcemaweikaBodyDressDiffuse.42
	ps-t2 = ResourcemaweikaBodyDressLightMap.42
else if $swapvar == 43
	ib = ResourcemaweikaBodyDressIB.43
	ps-t0 = ResourcemaweikaBodyDressNormalMap.43
	ps-t1 = ResourcemaweikaBodyDressDiffuse.43
	ps-t2 = ResourcemaweikaBodyDressLightMap.43
else if $swapvar == 44
	ib = ResourcemaweikaBodyDressIB.44
	ps-t0 = ResourcemaweikaBodyDressNormalMap.44
	ps-t1 = ResourcemaweikaBodyDressDiffuse.44
	ps-t2 = ResourcemaweikaBodyDressLightMap.44
endif

; Resources ---------------------------

[ResourcemaweikaBodyPosition.0]
type = Buffer
stride = 40
filename = .\MWK_001\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.0]
type = Buffer
stride = 32
filename = .\MWK_001\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.0]
type = Buffer
stride = 12
filename = .\MWK_001\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.0]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.0]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.0]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.0]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.0]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.0]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.0]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.0]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.0]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.0]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.1]
type = Buffer
stride = 40
filename = .\MWK_002\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.1]
type = Buffer
stride = 32
filename = .\MWK_002\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.1]
type = Buffer
stride = 12
filename = .\MWK_002\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_002\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.1]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.1]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.1]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.1]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.1]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.1]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.1]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.1]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.1]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.1]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.2]
type = Buffer
stride = 40
filename = .\MWK_003\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.2]
type = Buffer
stride = 32
filename = .\MWK_003\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.2]
type = Buffer
stride = 12
filename = .\MWK_003\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_003\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.2]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.2]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.2]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.2]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.2]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.2]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.2]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.2]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.2]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.2]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.3]
type = Buffer
stride = 40
filename = .\MWK_004\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.3]
type = Buffer
stride = 32
filename = .\MWK_004\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.3]
type = Buffer
stride = 12
filename = .\MWK_004\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_004\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_004\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.3]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.3]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.3]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.3]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.3]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.3]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.3]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.3]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.3]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.3]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.4]
type = Buffer
stride = 40
filename = .\MWK_005\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.4]
type = Buffer
stride = 32
filename = .\MWK_005\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.4]
type = Buffer
stride = 12
filename = .\MWK_005\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_005\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_005\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.4]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.4]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.4]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.4]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.4]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.4]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.4]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.4]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.4]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.4]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.5]
type = Buffer
stride = 40
filename = .\MWK_006\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.5]
type = Buffer
stride = 32
filename = .\MWK_006\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.5]
type = Buffer
stride = 12
filename = .\MWK_006\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_006\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_006\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.5]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.5]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.5]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.5]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.5]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.5]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.5]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.5]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.5]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.5]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.6]
type = Buffer
stride = 40
filename = .\MWK_007\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.6]
type = Buffer
stride = 32
filename = .\MWK_007\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.6]
type = Buffer
stride = 12
filename = .\MWK_007\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_007\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_007\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.6]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.6]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.6]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.6]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.6]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.6]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.6]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.6]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.6]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.6]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.7]
type = Buffer
stride = 40
filename = .\MWK_008\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.7]
type = Buffer
stride = 32
filename = .\MWK_008\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.7]
type = Buffer
stride = 12
filename = .\MWK_008\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_008\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_006\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.7]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.7]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.7]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.7]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.7]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.7]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.7]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.7]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.7]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.7]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.8]
type = Buffer
stride = 40
filename = .\MWK_009\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.8]
type = Buffer
stride = 32
filename = .\MWK_009\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.8]
type = Buffer
stride = 12
filename = .\MWK_009\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_009\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_009\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.8]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.8]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.8]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.8]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.8]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.8]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.8]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.8]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.8]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.8]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.9]
type = Buffer
stride = 40
filename = .\MWK_010\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.9]
type = Buffer
stride = 32
filename = .\MWK_010\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.9]
type = Buffer
stride = 12
filename = .\MWK_010\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_010\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_010\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.9]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.9]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.9]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.9]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.9]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.9]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.9]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.9]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.9]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.9]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.10]
type = Buffer
stride = 40
filename = .\MWK_011\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.10]
type = Buffer
stride = 32
filename = .\MWK_011\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.10]
type = Buffer
stride = 12
filename = .\MWK_011\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_011\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_011\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.10]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.10]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.10]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.10]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.10]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.10]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.10]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.10]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.10]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.10]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.11]
type = Buffer
stride = 40
filename = .\MWK_012\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.11]
type = Buffer
stride = 32
filename = .\MWK_012\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.11]
type = Buffer
stride = 12
filename = .\MWK_012\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_012\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_006\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.11]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.11]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.11]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.11]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.11]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.11]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.11]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.11]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.11]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.11]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.12]
type = Buffer
stride = 40
filename = .\MWK_013\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.12]
type = Buffer
stride = 32
filename = .\MWK_013\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.12]
type = Buffer
stride = 12
filename = .\MWK_013\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_013\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_013\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.12]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.12]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.12]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.12]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.12]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.12]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.12]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.12]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.12]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.12]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.13]
type = Buffer
stride = 40
filename = .\MWK_014\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.13]
type = Buffer
stride = 32
filename = .\MWK_014\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.13]
type = Buffer
stride = 12
filename = .\MWK_014\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_014\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.13]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.13]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.13]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.13]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.13]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.13]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.13]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.13]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.13]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.13]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.14]
type = Buffer
stride = 40
filename = .\MWK_015\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.14]
type = Buffer
stride = 32
filename = .\MWK_015\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.14]
type = Buffer
stride = 12
filename = .\MWK_015\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_015\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.14]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.14]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.14]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.14]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.14]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.14]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.14]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.14]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.14]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.14]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.15]
type = Buffer
stride = 40
filename = .\MWK_016\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.15]
type = Buffer
stride = 32
filename = .\MWK_016\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.15]
type = Buffer
stride = 12
filename = .\MWK_016\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_016\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_016\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.15]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.15]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.15]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.15]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.15]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.15]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.15]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.15]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.15]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.15]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.16]
type = Buffer
stride = 40
filename = .\MWK_017\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.16]
type = Buffer
stride = 32
filename = .\MWK_017\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.16]
type = Buffer
stride = 12
filename = .\MWK_017\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.16]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.16]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.16]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.16]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.16]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.16]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.16]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.16]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.16]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.16]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.17]
type = Buffer
stride = 40
filename = .\MWK_018\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.17]
type = Buffer
stride = 32
filename = .\MWK_018\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.17]
type = Buffer
stride = 12
filename = .\MWK_018\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_018\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_006\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.17]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.17]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.17]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.17]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.17]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.17]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.17]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.17]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.17]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.17]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.18]
type = Buffer
stride = 40
filename = .\MWK_019\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.18]
type = Buffer
stride = 32
filename = .\MWK_019\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.18]
type = Buffer
stride = 12
filename = .\MWK_019\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_019\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_007\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.18]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.18]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.18]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.18]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.18]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.18]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.18]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.18]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.18]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.18]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.19]
type = Buffer
stride = 40
filename = .\MWK_020\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.19]
type = Buffer
stride = 32
filename = .\MWK_020\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.19]
type = Buffer
stride = 12
filename = .\MWK_020\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_020\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.19]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.19]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.19]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.19]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.19]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.19]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.19]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.19]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.19]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.19]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.20]
type = Buffer
stride = 40
filename = .\MWK_021\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.20]
type = Buffer
stride = 32
filename = .\MWK_021\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.20]
type = Buffer
stride = 12
filename = .\MWK_021\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_021\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_021\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.20]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.20]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.20]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.20]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.20]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.20]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.20]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.20]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.20]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.20]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.21]
type = Buffer
stride = 40
filename = .\MWK_022\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.21]
type = Buffer
stride = 32
filename = .\MWK_022\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.21]
type = Buffer
stride = 12
filename = .\MWK_022\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_022\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_022\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.21]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.21]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.21]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.21]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.21]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.21]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.21]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.21]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.21]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.21]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.22]
type = Buffer
stride = 40
filename = .\MWK_023\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.22]
type = Buffer
stride = 32
filename = .\MWK_023\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.22]
type = Buffer
stride = 12
filename = .\MWK_023\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_023\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_023\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.22]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.22]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.22]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.22]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.22]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.22]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.22]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.22]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.22]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.22]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.23]
type = Buffer
stride = 40
filename = .\MWK_024\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.23]
type = Buffer
stride = 32
filename = .\MWK_024\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.23]
type = Buffer
stride = 12
filename = .\MWK_024\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_024\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_011\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.23]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.23]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.23]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.23]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.23]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.23]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.23]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.23]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.23]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.23]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.24]
type = Buffer
stride = 40
filename = .\MWK_025\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.24]
type = Buffer
stride = 32
filename = .\MWK_025\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.24]
type = Buffer
stride = 12
filename = .\MWK_025\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_025\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_025\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.24]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.24]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.24]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.24]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.24]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.24]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.24]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.24]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.24]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.24]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.25]
type = Buffer
stride = 40
filename = .\MWK_026\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.25]
type = Buffer
stride = 32
filename = .\MWK_026\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.25]
type = Buffer
stride = 12
filename = .\MWK_026\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_026\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_021\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.25]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.25]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.25]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.25]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.25]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.25]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.25]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.25]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.25]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.25]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.26]
type = Buffer
stride = 40
filename = .\MWK_027\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.26]
type = Buffer
stride = 32
filename = .\MWK_027\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.26]
type = Buffer
stride = 12
filename = .\MWK_027\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_027\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_027\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.26]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.26]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.26]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.26]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.26]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.26]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.26]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.26]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.26]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.26]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.27]
type = Buffer
stride = 40
filename = .\MWK_028\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.27]
type = Buffer
stride = 32
filename = .\MWK_028\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.27]
type = Buffer
stride = 12
filename = .\MWK_028\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_028\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_028\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.27]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.27]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.27]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.27]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.27]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.27]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.27]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.27]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.27]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.27]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.28]
type = Buffer
stride = 40
filename = .\MWK_029\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.28]
type = Buffer
stride = 32
filename = .\MWK_029\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.28]
type = Buffer
stride = 12
filename = .\MWK_029\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_029\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_029\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.28]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.28]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.28]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.28]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.28]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.28]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.28]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.28]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.28]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.28]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.29]
type = Buffer
stride = 40
filename = .\MWK_030\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.29]
type = Buffer
stride = 32
filename = .\MWK_030\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.29]
type = Buffer
stride = 12
filename = .\MWK_030\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_030\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.29]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.29]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.29]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.29]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.29]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.29]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.29]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.29]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.29]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.29]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.30]
type = Buffer
stride = 40
filename = .\MWK_031\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.30]
type = Buffer
stride = 32
filename = .\MWK_031\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.30]
type = Buffer
stride = 12
filename = .\MWK_031\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_031\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_007\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.30]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.30]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.30]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.30]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.30]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.30]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.30]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.30]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.30]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.30]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.31]
type = Buffer
stride = 40
filename = .\MWK_032\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.31]
type = Buffer
stride = 32
filename = .\MWK_032\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.31]
type = Buffer
stride = 12
filename = .\MWK_032\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_032\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.31]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.31]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.31]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.31]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.31]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.31]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.31]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.31]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.31]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.31]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.32]
type = Buffer
stride = 40
filename = .\MWK_033\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.32]
type = Buffer
stride = 32
filename = .\MWK_033\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.32]
type = Buffer
stride = 12
filename = .\MWK_033\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_033\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_004\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.32]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.32]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.32]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.32]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.32]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.32]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.32]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.32]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.32]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.32]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.33]
type = Buffer
stride = 40
filename = .\MWK_034\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.33]
type = Buffer
stride = 32
filename = .\MWK_034\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.33]
type = Buffer
stride = 12
filename = .\MWK_034\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_034\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_034\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.33]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.33]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.33]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.33]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.33]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.33]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.33]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.33]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.33]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.33]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.34]
type = Buffer
stride = 40
filename = .\MWK_035\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.34]
type = Buffer
stride = 32
filename = .\MWK_035\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.34]
type = Buffer
stride = 12
filename = .\MWK_035\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_035\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.34]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.34]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.34]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.34]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.34]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.34]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.34]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.34]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.34]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.34]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.35]
type = Buffer
stride = 40
filename = .\MWK_036\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.35]
type = Buffer
stride = 32
filename = .\MWK_036\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.35]
type = Buffer
stride = 12
filename = .\MWK_036\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_036\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_017\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.35]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.35]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.35]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.35]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.35]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.35]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.35]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.35]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.35]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.35]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.36]
type = Buffer
stride = 40
filename = .\MWK_037\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.36]
type = Buffer
stride = 32
filename = .\MWK_037\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.36]
type = Buffer
stride = 12
filename = .\MWK_037\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_037\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_022\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.36]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.36]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.36]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.36]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.36]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.36]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.36]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.36]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.36]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.36]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.37]
type = Buffer
stride = 40
filename = .\MWK_038\maweikaBodyPosition.buf

[ResourcemaweikaBodyBlend.37]
type = Buffer
stride = 32
filename = .\MWK_038\maweikaBodyBlend.buf

[ResourcemaweikaBodyTexcoord.37]
type = Buffer
stride = 12
filename = .\MWK_038\maweikaBodyTexcoord.buf

[ResourcemaweikaBodyHeadIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_001\maweikaBodyHead.ib

[ResourcemaweikaBodyBodyIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_038\maweikaBodyBody.ib

[ResourcemaweikaBodyDressIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\MWK_007\maweikaBodyDress.ib

[ResourcemaweikaBodyHeadNormalMap.37]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyHeadDiffuse.37]
filename = .\MWK_001\maweikaBodyHeadDiffuse.dds

[ResourcemaweikaBodyHeadLightMap.37]
filename = .\MWK_001\maweikaBodyHeadLightMap.dds

[ResourcemaweikaBodyHeadMaterialMap.37]
filename = .\MWK_001\maweikaBodyHeadMaterialMap.dds

[ResourcemaweikaBodyBodyNormalMap.37]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyBodyDiffuse.37]
filename = .\MWK_001\maweikaBodyBodyDiffuse.dds

[ResourcemaweikaBodyBodyLightMap.37]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyDressNormalMap.37]
filename = .\MWK_001\maweikaBodyHeadNormalMap.dds

[ResourcemaweikaBodyDressDiffuse.37]
filename = .\MWK_001\maweikaBodyDressDiffuse.dds

[ResourcemaweikaBodyDressLightMap.37]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds

[ResourcemaweikaBodyPosition.38]
type = Buffer
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[ResourcemaweikaBodyDressLightMap.44]
filename = .\MWK_001\maweikaBodyBodyLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord