; Merged Mod: .\yjy_001\yaojiayin1.ini, .\yjy_002\yaojiayin1.ini, .\yjy_003\yaojiayin1.ini, .\yjy_004\yaojiayin1.ini, .\yjy_005\yaojiayin1.ini, .\yjy_006\yaojiayin1.ini, .\yjy_007\yaojiayin1.ini, .\yjy_008\yaojiayin1.ini, .\yjy_009\yaojiayin1.ini, .\yjy_010\yaojiayin1.ini, .\yjy_011\yaojiayin1.ini, .\yjy_012\yaojiayin1.ini, .\yjy_013\yaojiayin1.ini, .\yjy_014\yaojiayin1.ini, .\yjy_015\yaojiayin1.ini, .\yjy_016\yaojiayin1.ini, .\yjy_017\yaojiayin1.ini, .\yjy_018\yaojiayin1.ini, .\yjy_019\yaojiayin1.ini, .\yjy_020\yaojiayin1.ini, .\yjy_021\yaojiayin1.ini, .\yjy_022\yaojiayin1.ini, .\yjy_023\yaojiayin1.ini, .\yjy_024\yaojiayin1.ini, .\yjy_025\yaojiayin1.ini, .\yjy_026\yaojiayin1.ini, .\yjy_027\yaojiayin1.ini, .\yjy_028\yaojiayin1.ini, .\yjy_029\yaojiayin1.ini, .\yjy_030\yaojiayin1.ini, .\yjy_031\yaojiayin1.ini, .\yjy_032\yaojiayin1.ini, .\yjy_033\yaojiayin1.ini, .\yjy_034\yaojiayin1.ini, .\yjy_035\yaojiayin1.ini, .\yjy_036\yaojiayin1.ini, .\yjy_037\yaojiayin1.ini, .\yjy_038\yaojiayin1.ini, .\yjy_039\yaojiayin1.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key =  
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideyaojiayin1HeadBlend]
hash = 9d35c352
run = CommandListyaojiayin1HeadBlend

[TextureOverrideyaojiayin1HeadTexcoord]
hash = 240d8c83
run = CommandListyaojiayin1HeadTexcoord

[TextureOverrideyaojiayin1HeadVertexLimitRaise]
hash = 13a07361

[TextureOverrideyaojiayin1BodyBlend]
hash = bc4d6455
run = CommandListyaojiayin1BodyBlend

[TextureOverrideyaojiayin1BodyTexcoord]
hash = 1433ee78
run = CommandListyaojiayin1BodyTexcoord

[TextureOverrideyaojiayin1BodyVertexLimitRaise]
hash = 8a8dbdc5

[TextureOverrideyaojiayin1HeadIB]
hash = 7a110804
run = CommandListyaojiayin1HeadIB

[TextureOverrideyaojiayin1HeadA]
hash = 7a110804
match_first_index = 0
run = CommandListyaojiayin1HeadA

[TextureOverrideyaojiayin1HeadADiffuse]
hash = d7f1c157
run = CommandListyaojiayin1HeadADiffuse

[TextureOverrideyaojiayin1HeadANormalMap]
hash = ebac056e
run = CommandListyaojiayin1HeadANormalMap

[TextureOverrideyaojiayin1HeadALightMap]
hash = dba7d767
run = CommandListyaojiayin1HeadALightMap

[TextureOverrideyaojiayin1HeadAMaterialMap]
hash = 21d5f5e3
run = CommandListyaojiayin1HeadAMaterialMap

[TextureOverrideyaojiayin1BodyIB]
hash = 92f33156
run = CommandListyaojiayin1BodyIB

[TextureOverrideyaojiayin1BodyA]
hash = 92f33156
match_first_index = 0
run = CommandListyaojiayin1BodyA

[TextureOverrideyaojiayin1BodyADiffuse]
hash = e634238a
run = CommandListyaojiayin1BodyADiffuse

[TextureOverrideyaojiayin1BodyALightMap]
hash = 34f0706c
run = CommandListyaojiayin1BodyALightMap

[TextureOverrideyaojiayin1BodyAMaterialMap]
hash = 883a578f
run = CommandListyaojiayin1BodyAMaterialMap

; CommandList -------------------------

[CommandListyaojiayin1HeadBlend]
if $swapvar == 0
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.0
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.0
		draw = 6690,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.1
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.1
		draw = 6684,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.2
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.2
		draw = 6692,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.3
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.3
		draw = 6686,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.4
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.4
		draw = 6690,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.5
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.5
		draw = 6684,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.6
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.6
		draw = 6692,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.7
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.7
		draw = 6686,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.8
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.8
		draw = 6690,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.9
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.9
		draw = 6684,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.10
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.10
		draw = 6692,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.11
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.11
		draw = 6686,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.12
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.12
		draw = 6690,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.13
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.13
		draw = 6684,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.14
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.14
		draw = 6692,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.15
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.15
		draw = 6686,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.16
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.16
		draw = 6690,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.17
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.17
		draw = 6684,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.18
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.18
		draw = 6692,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.19
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.19
		draw = 6686,0
	endif
else if $swapvar == 20
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.20
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.20
		draw = 6690,0
	endif
else if $swapvar == 21
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.21
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.21
		draw = 6684,0
	endif
else if $swapvar == 22
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.22
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.22
		draw = 6692,0
	endif
else if $swapvar == 23
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.23
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.23
		draw = 6686,0
	endif
else if $swapvar == 24
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.24
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.24
		draw = 6690,0
	endif
else if $swapvar == 25
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.25
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.25
		draw = 6684,0
	endif
else if $swapvar == 26
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.26
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.26
		draw = 6692,0
	endif
else if $swapvar == 27
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.27
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.27
		draw = 6686,0
	endif
else if $swapvar == 28
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.28
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.28
		draw = 6690,0
	endif
else if $swapvar == 29
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.29
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.29
		draw = 6684,0
	endif
else if $swapvar == 30
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.30
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.30
		draw = 6692,0
	endif
else if $swapvar == 31
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.31
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.31
		draw = 6686,0
	endif
else if $swapvar == 32
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.32
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.32
		draw = 6690,0
	endif
else if $swapvar == 33
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.33
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.33
		draw = 6684,0
	endif
else if $swapvar == 34
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.34
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.34
		draw = 6692,0
	endif
else if $swapvar == 35
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.35
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.35
		draw = 6686,0
	endif
else if $swapvar == 36
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.36
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.36
		draw = 6690,0
	endif
else if $swapvar == 37
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.37
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.37
		draw = 6684,0
	endif
else if $swapvar == 38
	handling = skip
	vb2 = Resourceyaojiayin1HeadBlend.38
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1HeadPosition.38
		draw = 6692,0
	endif
endif

[CommandListyaojiayin1HeadTexcoord]
if $swapvar == 0
	vb1 = Resourceyaojiayin1HeadTexcoord.0
else if $swapvar == 1
	vb1 = Resourceyaojiayin1HeadTexcoord.1
else if $swapvar == 2
	vb1 = Resourceyaojiayin1HeadTexcoord.2
else if $swapvar == 3
	vb1 = Resourceyaojiayin1HeadTexcoord.3
else if $swapvar == 4
	vb1 = Resourceyaojiayin1HeadTexcoord.4
else if $swapvar == 5
	vb1 = Resourceyaojiayin1HeadTexcoord.5
else if $swapvar == 6
	vb1 = Resourceyaojiayin1HeadTexcoord.6
else if $swapvar == 7
	vb1 = Resourceyaojiayin1HeadTexcoord.7
else if $swapvar == 8
	vb1 = Resourceyaojiayin1HeadTexcoord.8
else if $swapvar == 9
	vb1 = Resourceyaojiayin1HeadTexcoord.9
else if $swapvar == 10
	vb1 = Resourceyaojiayin1HeadTexcoord.10
else if $swapvar == 11
	vb1 = Resourceyaojiayin1HeadTexcoord.11
else if $swapvar == 12
	vb1 = Resourceyaojiayin1HeadTexcoord.12
else if $swapvar == 13
	vb1 = Resourceyaojiayin1HeadTexcoord.13
else if $swapvar == 14
	vb1 = Resourceyaojiayin1HeadTexcoord.14
else if $swapvar == 15
	vb1 = Resourceyaojiayin1HeadTexcoord.15
else if $swapvar == 16
	vb1 = Resourceyaojiayin1HeadTexcoord.16
else if $swapvar == 17
	vb1 = Resourceyaojiayin1HeadTexcoord.17
else if $swapvar == 18
	vb1 = Resourceyaojiayin1HeadTexcoord.18
else if $swapvar == 19
	vb1 = Resourceyaojiayin1HeadTexcoord.19
else if $swapvar == 20
	vb1 = Resourceyaojiayin1HeadTexcoord.20
else if $swapvar == 21
	vb1 = Resourceyaojiayin1HeadTexcoord.21
else if $swapvar == 22
	vb1 = Resourceyaojiayin1HeadTexcoord.22
else if $swapvar == 23
	vb1 = Resourceyaojiayin1HeadTexcoord.23
else if $swapvar == 24
	vb1 = Resourceyaojiayin1HeadTexcoord.24
else if $swapvar == 25
	vb1 = Resourceyaojiayin1HeadTexcoord.25
else if $swapvar == 26
	vb1 = Resourceyaojiayin1HeadTexcoord.26
else if $swapvar == 27
	vb1 = Resourceyaojiayin1HeadTexcoord.27
else if $swapvar == 28
	vb1 = Resourceyaojiayin1HeadTexcoord.28
else if $swapvar == 29
	vb1 = Resourceyaojiayin1HeadTexcoord.29
else if $swapvar == 30
	vb1 = Resourceyaojiayin1HeadTexcoord.30
else if $swapvar == 31
	vb1 = Resourceyaojiayin1HeadTexcoord.31
else if $swapvar == 32
	vb1 = Resourceyaojiayin1HeadTexcoord.32
else if $swapvar == 33
	vb1 = Resourceyaojiayin1HeadTexcoord.33
else if $swapvar == 34
	vb1 = Resourceyaojiayin1HeadTexcoord.34
else if $swapvar == 35
	vb1 = Resourceyaojiayin1HeadTexcoord.35
else if $swapvar == 36
	vb1 = Resourceyaojiayin1HeadTexcoord.36
else if $swapvar == 37
	vb1 = Resourceyaojiayin1HeadTexcoord.37
else if $swapvar == 38
	vb1 = Resourceyaojiayin1HeadTexcoord.38
endif

[CommandListyaojiayin1BodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.0
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.0
		draw = 60082,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.1
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.1
		draw = 60082,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.2
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.2
		draw = 60082,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.3
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.3
		draw = 60080,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.4
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.4
		draw = 60082,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.5
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.5
		draw = 60082,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.6
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.6
		draw = 60081,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.7
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.7
		draw = 60080,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.8
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.8
		draw = 60082,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.9
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.9
		draw = 60082,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.10
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.10
		draw = 60082,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.11
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.11
		draw = 60082,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.12
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.12
		draw = 60082,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.13
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.13
		draw = 60082,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.14
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.14
		draw = 60082,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.15
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.15
		draw = 60082,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.16
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.16
		draw = 60082,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.17
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.17
		draw = 60081,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.18
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.18
		draw = 60082,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.19
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.19
		draw = 60082,0
	endif
else if $swapvar == 20
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.20
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.20
		draw = 60082,0
	endif
else if $swapvar == 21
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.21
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.21
		draw = 60082,0
	endif
else if $swapvar == 22
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.22
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.22
		draw = 60082,0
	endif
else if $swapvar == 23
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.23
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.23
		draw = 60081,0
	endif
else if $swapvar == 24
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.24
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.24
		draw = 60082,0
	endif
else if $swapvar == 25
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.25
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.25
		draw = 60082,0
	endif
else if $swapvar == 26
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.26
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.26
		draw = 60082,0
	endif
else if $swapvar == 27
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.27
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.27
		draw = 60081,0
	endif
else if $swapvar == 28
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.28
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.28
		draw = 60082,0
	endif
else if $swapvar == 29
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.29
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.29
		draw = 60082,0
	endif
else if $swapvar == 30
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.30
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.30
		draw = 60082,0
	endif
else if $swapvar == 31
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.31
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.31
		draw = 60082,0
	endif
else if $swapvar == 32
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.32
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.32
		draw = 60081,0
	endif
else if $swapvar == 33
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.33
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.33
		draw = 60082,0
	endif
else if $swapvar == 34
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.34
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.34
		draw = 60082,0
	endif
else if $swapvar == 35
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.35
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.35
		draw = 60082,0
	endif
else if $swapvar == 36
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.36
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.36
		draw = 60082,0
	endif
else if $swapvar == 37
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.37
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.37
		draw = 60082,0
	endif
else if $swapvar == 38
	handling = skip
	vb2 = Resourceyaojiayin1BodyBlend.38
	if DRAW_TYPE == 1
		vb0 = Resourceyaojiayin1BodyPosition.38
		draw = 60082,0
	endif
endif

[CommandListyaojiayin1BodyTexcoord]
if $swapvar == 0
	vb1 = Resourceyaojiayin1BodyTexcoord.0
else if $swapvar == 1
	vb1 = Resourceyaojiayin1BodyTexcoord.1
else if $swapvar == 2
	vb1 = Resourceyaojiayin1BodyTexcoord.2
else if $swapvar == 3
	vb1 = Resourceyaojiayin1BodyTexcoord.3
else if $swapvar == 4
	vb1 = Resourceyaojiayin1BodyTexcoord.4
else if $swapvar == 5
	vb1 = Resourceyaojiayin1BodyTexcoord.5
else if $swapvar == 6
	vb1 = Resourceyaojiayin1BodyTexcoord.6
else if $swapvar == 7
	vb1 = Resourceyaojiayin1BodyTexcoord.7
else if $swapvar == 8
	vb1 = Resourceyaojiayin1BodyTexcoord.8
else if $swapvar == 9
	vb1 = Resourceyaojiayin1BodyTexcoord.9
else if $swapvar == 10
	vb1 = Resourceyaojiayin1BodyTexcoord.10
else if $swapvar == 11
	vb1 = Resourceyaojiayin1BodyTexcoord.11
else if $swapvar == 12
	vb1 = Resourceyaojiayin1BodyTexcoord.12
else if $swapvar == 13
	vb1 = Resourceyaojiayin1BodyTexcoord.13
else if $swapvar == 14
	vb1 = Resourceyaojiayin1BodyTexcoord.14
else if $swapvar == 15
	vb1 = Resourceyaojiayin1BodyTexcoord.15
else if $swapvar == 16
	vb1 = Resourceyaojiayin1BodyTexcoord.16
else if $swapvar == 17
	vb1 = Resourceyaojiayin1BodyTexcoord.17
else if $swapvar == 18
	vb1 = Resourceyaojiayin1BodyTexcoord.18
else if $swapvar == 19
	vb1 = Resourceyaojiayin1BodyTexcoord.19
else if $swapvar == 20
	vb1 = Resourceyaojiayin1BodyTexcoord.20
else if $swapvar == 21
	vb1 = Resourceyaojiayin1BodyTexcoord.21
else if $swapvar == 22
	vb1 = Resourceyaojiayin1BodyTexcoord.22
else if $swapvar == 23
	vb1 = Resourceyaojiayin1BodyTexcoord.23
else if $swapvar == 24
	vb1 = Resourceyaojiayin1BodyTexcoord.24
else if $swapvar == 25
	vb1 = Resourceyaojiayin1BodyTexcoord.25
else if $swapvar == 26
	vb1 = Resourceyaojiayin1BodyTexcoord.26
else if $swapvar == 27
	vb1 = Resourceyaojiayin1BodyTexcoord.27
else if $swapvar == 28
	vb1 = Resourceyaojiayin1BodyTexcoord.28
else if $swapvar == 29
	vb1 = Resourceyaojiayin1BodyTexcoord.29
else if $swapvar == 30
	vb1 = Resourceyaojiayin1BodyTexcoord.30
else if $swapvar == 31
	vb1 = Resourceyaojiayin1BodyTexcoord.31
else if $swapvar == 32
	vb1 = Resourceyaojiayin1BodyTexcoord.32
else if $swapvar == 33
	vb1 = Resourceyaojiayin1BodyTexcoord.33
else if $swapvar == 34
	vb1 = Resourceyaojiayin1BodyTexcoord.34
else if $swapvar == 35
	vb1 = Resourceyaojiayin1BodyTexcoord.35
else if $swapvar == 36
	vb1 = Resourceyaojiayin1BodyTexcoord.36
else if $swapvar == 37
	vb1 = Resourceyaojiayin1BodyTexcoord.37
else if $swapvar == 38
	vb1 = Resourceyaojiayin1BodyTexcoord.38
endif

[CommandListyaojiayin1HeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
endif

[CommandListyaojiayin1HeadA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.2
else if $swapvar == 3
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.3
else if $swapvar == 4
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.4
else if $swapvar == 5
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.5
else if $swapvar == 6
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.6
else if $swapvar == 7
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.7
else if $swapvar == 8
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.8
else if $swapvar == 9
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.9
else if $swapvar == 10
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.10
else if $swapvar == 11
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.11
else if $swapvar == 12
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.12
else if $swapvar == 13
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.13
else if $swapvar == 14
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.14
else if $swapvar == 15
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.15
else if $swapvar == 16
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.16
else if $swapvar == 17
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.17
else if $swapvar == 18
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.18
else if $swapvar == 19
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.19
else if $swapvar == 20
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.20
else if $swapvar == 21
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.21
else if $swapvar == 22
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.22
else if $swapvar == 23
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.23
else if $swapvar == 24
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.24
else if $swapvar == 25
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.25
else if $swapvar == 26
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.26
else if $swapvar == 27
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.27
else if $swapvar == 28
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.28
else if $swapvar == 29
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.29
else if $swapvar == 30
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.30
else if $swapvar == 31
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.31
else if $swapvar == 32
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.32
else if $swapvar == 33
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.33
else if $swapvar == 34
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.34
else if $swapvar == 35
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.35
else if $swapvar == 36
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.36
else if $swapvar == 37
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.37
else if $swapvar == 38
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1HeadAIB.38
endif

[CommandListyaojiayin1HeadADiffuse]
if $swapvar == 0
	this = Resourceyaojiayin1HeadADiffuse.0
else if $swapvar == 1
	this = Resourceyaojiayin1HeadADiffuse.1
else if $swapvar == 2
	this = Resourceyaojiayin1HeadADiffuse.2
else if $swapvar == 3
	this = Resourceyaojiayin1HeadADiffuse.3
else if $swapvar == 4
	this = Resourceyaojiayin1HeadADiffuse.4
else if $swapvar == 5
	this = Resourceyaojiayin1HeadADiffuse.5
else if $swapvar == 6
	this = Resourceyaojiayin1HeadADiffuse.6
else if $swapvar == 7
	this = Resourceyaojiayin1HeadADiffuse.7
else if $swapvar == 8
	this = Resourceyaojiayin1HeadADiffuse.8
else if $swapvar == 9
	this = Resourceyaojiayin1HeadADiffuse.9
else if $swapvar == 10
	this = Resourceyaojiayin1HeadADiffuse.10
else if $swapvar == 11
	this = Resourceyaojiayin1HeadADiffuse.11
else if $swapvar == 12
	this = Resourceyaojiayin1HeadADiffuse.12
else if $swapvar == 13
	this = Resourceyaojiayin1HeadADiffuse.13
else if $swapvar == 14
	this = Resourceyaojiayin1HeadADiffuse.14
else if $swapvar == 15
	this = Resourceyaojiayin1HeadADiffuse.15
else if $swapvar == 16
	this = Resourceyaojiayin1HeadADiffuse.16
else if $swapvar == 17
	this = Resourceyaojiayin1HeadADiffuse.17
else if $swapvar == 18
	this = Resourceyaojiayin1HeadADiffuse.18
else if $swapvar == 19
	this = Resourceyaojiayin1HeadADiffuse.19
else if $swapvar == 20
	this = Resourceyaojiayin1HeadADiffuse.20
else if $swapvar == 21
	this = Resourceyaojiayin1HeadADiffuse.21
else if $swapvar == 22
	this = Resourceyaojiayin1HeadADiffuse.22
else if $swapvar == 23
	this = Resourceyaojiayin1HeadADiffuse.23
else if $swapvar == 24
	this = Resourceyaojiayin1HeadADiffuse.24
else if $swapvar == 25
	this = Resourceyaojiayin1HeadADiffuse.25
else if $swapvar == 26
	this = Resourceyaojiayin1HeadADiffuse.26
else if $swapvar == 27
	this = Resourceyaojiayin1HeadADiffuse.27
else if $swapvar == 28
	this = Resourceyaojiayin1HeadADiffuse.28
else if $swapvar == 29
	this = Resourceyaojiayin1HeadADiffuse.29
else if $swapvar == 30
	this = Resourceyaojiayin1HeadADiffuse.30
else if $swapvar == 31
	this = Resourceyaojiayin1HeadADiffuse.31
else if $swapvar == 32
	this = Resourceyaojiayin1HeadADiffuse.32
else if $swapvar == 33
	this = Resourceyaojiayin1HeadADiffuse.33
else if $swapvar == 34
	this = Resourceyaojiayin1HeadADiffuse.34
else if $swapvar == 35
	this = Resourceyaojiayin1HeadADiffuse.35
else if $swapvar == 36
	this = Resourceyaojiayin1HeadADiffuse.36
else if $swapvar == 37
	this = Resourceyaojiayin1HeadADiffuse.37
else if $swapvar == 38
	this = Resourceyaojiayin1HeadADiffuse.38
endif

[CommandListyaojiayin1HeadANormalMap]
if $swapvar == 0
	this = Resourceyaojiayin1HeadANormalMap.0
else if $swapvar == 1
	this = Resourceyaojiayin1HeadANormalMap.1
else if $swapvar == 2
	this = Resourceyaojiayin1HeadANormalMap.2
else if $swapvar == 3
	this = Resourceyaojiayin1HeadANormalMap.3
else if $swapvar == 4
	this = Resourceyaojiayin1HeadANormalMap.4
else if $swapvar == 5
	this = Resourceyaojiayin1HeadANormalMap.5
else if $swapvar == 6
	this = Resourceyaojiayin1HeadANormalMap.6
else if $swapvar == 7
	this = Resourceyaojiayin1HeadANormalMap.7
else if $swapvar == 8
	this = Resourceyaojiayin1HeadANormalMap.8
else if $swapvar == 9
	this = Resourceyaojiayin1HeadANormalMap.9
else if $swapvar == 10
	this = Resourceyaojiayin1HeadANormalMap.10
else if $swapvar == 11
	this = Resourceyaojiayin1HeadANormalMap.11
else if $swapvar == 12
	this = Resourceyaojiayin1HeadANormalMap.12
else if $swapvar == 13
	this = Resourceyaojiayin1HeadANormalMap.13
else if $swapvar == 14
	this = Resourceyaojiayin1HeadANormalMap.14
else if $swapvar == 15
	this = Resourceyaojiayin1HeadANormalMap.15
else if $swapvar == 16
	this = Resourceyaojiayin1HeadANormalMap.16
else if $swapvar == 17
	this = Resourceyaojiayin1HeadANormalMap.17
else if $swapvar == 18
	this = Resourceyaojiayin1HeadANormalMap.18
else if $swapvar == 19
	this = Resourceyaojiayin1HeadANormalMap.19
else if $swapvar == 20
	this = Resourceyaojiayin1HeadANormalMap.20
else if $swapvar == 21
	this = Resourceyaojiayin1HeadANormalMap.21
else if $swapvar == 22
	this = Resourceyaojiayin1HeadANormalMap.22
else if $swapvar == 23
	this = Resourceyaojiayin1HeadANormalMap.23
else if $swapvar == 24
	this = Resourceyaojiayin1HeadANormalMap.24
else if $swapvar == 25
	this = Resourceyaojiayin1HeadANormalMap.25
else if $swapvar == 26
	this = Resourceyaojiayin1HeadANormalMap.26
else if $swapvar == 27
	this = Resourceyaojiayin1HeadANormalMap.27
else if $swapvar == 28
	this = Resourceyaojiayin1HeadANormalMap.28
else if $swapvar == 29
	this = Resourceyaojiayin1HeadANormalMap.29
else if $swapvar == 30
	this = Resourceyaojiayin1HeadANormalMap.30
else if $swapvar == 31
	this = Resourceyaojiayin1HeadANormalMap.31
else if $swapvar == 32
	this = Resourceyaojiayin1HeadANormalMap.32
else if $swapvar == 33
	this = Resourceyaojiayin1HeadANormalMap.33
else if $swapvar == 34
	this = Resourceyaojiayin1HeadANormalMap.34
else if $swapvar == 35
	this = Resourceyaojiayin1HeadANormalMap.35
else if $swapvar == 36
	this = Resourceyaojiayin1HeadANormalMap.36
else if $swapvar == 37
	this = Resourceyaojiayin1HeadANormalMap.37
else if $swapvar == 38
	this = Resourceyaojiayin1HeadANormalMap.38
endif

[CommandListyaojiayin1HeadALightMap]
if $swapvar == 0
	this = Resourceyaojiayin1HeadALightMap.0
else if $swapvar == 1
	this = Resourceyaojiayin1HeadALightMap.1
else if $swapvar == 2
	this = Resourceyaojiayin1HeadALightMap.2
else if $swapvar == 3
	this = Resourceyaojiayin1HeadALightMap.3
else if $swapvar == 4
	this = Resourceyaojiayin1HeadALightMap.4
else if $swapvar == 5
	this = Resourceyaojiayin1HeadALightMap.5
else if $swapvar == 6
	this = Resourceyaojiayin1HeadALightMap.6
else if $swapvar == 7
	this = Resourceyaojiayin1HeadALightMap.7
else if $swapvar == 8
	this = Resourceyaojiayin1HeadALightMap.8
else if $swapvar == 9
	this = Resourceyaojiayin1HeadALightMap.9
else if $swapvar == 10
	this = Resourceyaojiayin1HeadALightMap.10
else if $swapvar == 11
	this = Resourceyaojiayin1HeadALightMap.11
else if $swapvar == 12
	this = Resourceyaojiayin1HeadALightMap.12
else if $swapvar == 13
	this = Resourceyaojiayin1HeadALightMap.13
else if $swapvar == 14
	this = Resourceyaojiayin1HeadALightMap.14
else if $swapvar == 15
	this = Resourceyaojiayin1HeadALightMap.15
else if $swapvar == 16
	this = Resourceyaojiayin1HeadALightMap.16
else if $swapvar == 17
	this = Resourceyaojiayin1HeadALightMap.17
else if $swapvar == 18
	this = Resourceyaojiayin1HeadALightMap.18
else if $swapvar == 19
	this = Resourceyaojiayin1HeadALightMap.19
else if $swapvar == 20
	this = Resourceyaojiayin1HeadALightMap.20
else if $swapvar == 21
	this = Resourceyaojiayin1HeadALightMap.21
else if $swapvar == 22
	this = Resourceyaojiayin1HeadALightMap.22
else if $swapvar == 23
	this = Resourceyaojiayin1HeadALightMap.23
else if $swapvar == 24
	this = Resourceyaojiayin1HeadALightMap.24
else if $swapvar == 25
	this = Resourceyaojiayin1HeadALightMap.25
else if $swapvar == 26
	this = Resourceyaojiayin1HeadALightMap.26
else if $swapvar == 27
	this = Resourceyaojiayin1HeadALightMap.27
else if $swapvar == 28
	this = Resourceyaojiayin1HeadALightMap.28
else if $swapvar == 29
	this = Resourceyaojiayin1HeadALightMap.29
else if $swapvar == 30
	this = Resourceyaojiayin1HeadALightMap.30
else if $swapvar == 31
	this = Resourceyaojiayin1HeadALightMap.31
else if $swapvar == 32
	this = Resourceyaojiayin1HeadALightMap.32
else if $swapvar == 33
	this = Resourceyaojiayin1HeadALightMap.33
else if $swapvar == 34
	this = Resourceyaojiayin1HeadALightMap.34
else if $swapvar == 35
	this = Resourceyaojiayin1HeadALightMap.35
else if $swapvar == 36
	this = Resourceyaojiayin1HeadALightMap.36
else if $swapvar == 37
	this = Resourceyaojiayin1HeadALightMap.37
else if $swapvar == 38
	this = Resourceyaojiayin1HeadALightMap.38
endif

[CommandListyaojiayin1HeadAMaterialMap]
if $swapvar == 0
	this = Resourceyaojiayin1HeadAMaterialMap.0
else if $swapvar == 1
	this = Resourceyaojiayin1HeadAMaterialMap.1
else if $swapvar == 2
	this = Resourceyaojiayin1HeadAMaterialMap.2
else if $swapvar == 3
	this = Resourceyaojiayin1HeadAMaterialMap.3
else if $swapvar == 4
	this = Resourceyaojiayin1HeadAMaterialMap.4
else if $swapvar == 5
	this = Resourceyaojiayin1HeadAMaterialMap.5
else if $swapvar == 6
	this = Resourceyaojiayin1HeadAMaterialMap.6
else if $swapvar == 7
	this = Resourceyaojiayin1HeadAMaterialMap.7
else if $swapvar == 8
	this = Resourceyaojiayin1HeadAMaterialMap.8
else if $swapvar == 9
	this = Resourceyaojiayin1HeadAMaterialMap.9
else if $swapvar == 10
	this = Resourceyaojiayin1HeadAMaterialMap.10
else if $swapvar == 11
	this = Resourceyaojiayin1HeadAMaterialMap.11
else if $swapvar == 12
	this = Resourceyaojiayin1HeadAMaterialMap.12
else if $swapvar == 13
	this = Resourceyaojiayin1HeadAMaterialMap.13
else if $swapvar == 14
	this = Resourceyaojiayin1HeadAMaterialMap.14
else if $swapvar == 15
	this = Resourceyaojiayin1HeadAMaterialMap.15
else if $swapvar == 16
	this = Resourceyaojiayin1HeadAMaterialMap.16
else if $swapvar == 17
	this = Resourceyaojiayin1HeadAMaterialMap.17
else if $swapvar == 18
	this = Resourceyaojiayin1HeadAMaterialMap.18
else if $swapvar == 19
	this = Resourceyaojiayin1HeadAMaterialMap.19
else if $swapvar == 20
	this = Resourceyaojiayin1HeadAMaterialMap.20
else if $swapvar == 21
	this = Resourceyaojiayin1HeadAMaterialMap.21
else if $swapvar == 22
	this = Resourceyaojiayin1HeadAMaterialMap.22
else if $swapvar == 23
	this = Resourceyaojiayin1HeadAMaterialMap.23
else if $swapvar == 24
	this = Resourceyaojiayin1HeadAMaterialMap.24
else if $swapvar == 25
	this = Resourceyaojiayin1HeadAMaterialMap.25
else if $swapvar == 26
	this = Resourceyaojiayin1HeadAMaterialMap.26
else if $swapvar == 27
	this = Resourceyaojiayin1HeadAMaterialMap.27
else if $swapvar == 28
	this = Resourceyaojiayin1HeadAMaterialMap.28
else if $swapvar == 29
	this = Resourceyaojiayin1HeadAMaterialMap.29
else if $swapvar == 30
	this = Resourceyaojiayin1HeadAMaterialMap.30
else if $swapvar == 31
	this = Resourceyaojiayin1HeadAMaterialMap.31
else if $swapvar == 32
	this = Resourceyaojiayin1HeadAMaterialMap.32
else if $swapvar == 33
	this = Resourceyaojiayin1HeadAMaterialMap.33
else if $swapvar == 34
	this = Resourceyaojiayin1HeadAMaterialMap.34
else if $swapvar == 35
	this = Resourceyaojiayin1HeadAMaterialMap.35
else if $swapvar == 36
	this = Resourceyaojiayin1HeadAMaterialMap.36
else if $swapvar == 37
	this = Resourceyaojiayin1HeadAMaterialMap.37
else if $swapvar == 38
	this = Resourceyaojiayin1HeadAMaterialMap.38
endif

[CommandListyaojiayin1BodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
endif

[CommandListyaojiayin1BodyA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.2
else if $swapvar == 3
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.3
else if $swapvar == 4
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.4
else if $swapvar == 5
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.5
else if $swapvar == 6
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.6
else if $swapvar == 7
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.7
else if $swapvar == 8
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.8
else if $swapvar == 9
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.9
else if $swapvar == 10
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.10
else if $swapvar == 11
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.11
else if $swapvar == 12
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.12
else if $swapvar == 13
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.13
else if $swapvar == 14
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.14
else if $swapvar == 15
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.15
else if $swapvar == 16
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.16
else if $swapvar == 17
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.17
else if $swapvar == 18
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.18
else if $swapvar == 19
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.19
else if $swapvar == 20
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.20
else if $swapvar == 21
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.21
else if $swapvar == 22
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.22
else if $swapvar == 23
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.23
else if $swapvar == 24
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.24
else if $swapvar == 25
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.25
else if $swapvar == 26
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.26
else if $swapvar == 27
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.27
else if $swapvar == 28
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.28
else if $swapvar == 29
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.29
else if $swapvar == 30
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.30
else if $swapvar == 31
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.31
else if $swapvar == 32
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.32
else if $swapvar == 33
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.33
else if $swapvar == 34
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.34
else if $swapvar == 35
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.35
else if $swapvar == 36
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.36
else if $swapvar == 37
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.37
else if $swapvar == 38
	run = CommandListSkinTexture
	ib = Resourceyaojiayin1BodyAIB.38
endif

[CommandListyaojiayin1BodyADiffuse]
if $swapvar == 0
	this = Resourceyaojiayin1BodyADiffuse.0
else if $swapvar == 1
	this = Resourceyaojiayin1BodyADiffuse.1
else if $swapvar == 2
	this = Resourceyaojiayin1BodyADiffuse.2
else if $swapvar == 3
	this = Resourceyaojiayin1BodyADiffuse.3
else if $swapvar == 4
	this = Resourceyaojiayin1BodyADiffuse.4
else if $swapvar == 5
	this = Resourceyaojiayin1BodyADiffuse.5
else if $swapvar == 6
	this = Resourceyaojiayin1BodyADiffuse.6
else if $swapvar == 7
	this = Resourceyaojiayin1BodyADiffuse.7
else if $swapvar == 8
	this = Resourceyaojiayin1BodyADiffuse.8
else if $swapvar == 9
	this = Resourceyaojiayin1BodyADiffuse.9
else if $swapvar == 10
	this = Resourceyaojiayin1BodyADiffuse.10
else if $swapvar == 11
	this = Resourceyaojiayin1BodyADiffuse.11
else if $swapvar == 12
	this = Resourceyaojiayin1BodyADiffuse.12
else if $swapvar == 13
	this = Resourceyaojiayin1BodyADiffuse.13
else if $swapvar == 14
	this = Resourceyaojiayin1BodyADiffuse.14
else if $swapvar == 15
	this = Resourceyaojiayin1BodyADiffuse.15
else if $swapvar == 16
	this = Resourceyaojiayin1BodyADiffuse.16
else if $swapvar == 17
	this = Resourceyaojiayin1BodyADiffuse.17
else if $swapvar == 18
	this = Resourceyaojiayin1BodyADiffuse.18
else if $swapvar == 19
	this = Resourceyaojiayin1BodyADiffuse.19
else if $swapvar == 20
	this = Resourceyaojiayin1BodyADiffuse.20
else if $swapvar == 21
	this = Resourceyaojiayin1BodyADiffuse.21
else if $swapvar == 22
	this = Resourceyaojiayin1BodyADiffuse.22
else if $swapvar == 23
	this = Resourceyaojiayin1BodyADiffuse.23
else if $swapvar == 24
	this = Resourceyaojiayin1BodyADiffuse.24
else if $swapvar == 25
	this = Resourceyaojiayin1BodyADiffuse.25
else if $swapvar == 26
	this = Resourceyaojiayin1BodyADiffuse.26
else if $swapvar == 27
	this = Resourceyaojiayin1BodyADiffuse.27
else if $swapvar == 28
	this = Resourceyaojiayin1BodyADiffuse.28
else if $swapvar == 29
	this = Resourceyaojiayin1BodyADiffuse.29
else if $swapvar == 30
	this = Resourceyaojiayin1BodyADiffuse.30
else if $swapvar == 31
	this = Resourceyaojiayin1BodyADiffuse.31
else if $swapvar == 32
	this = Resourceyaojiayin1BodyADiffuse.32
else if $swapvar == 33
	this = Resourceyaojiayin1BodyADiffuse.33
else if $swapvar == 34
	this = Resourceyaojiayin1BodyADiffuse.34
else if $swapvar == 35
	this = Resourceyaojiayin1BodyADiffuse.35
else if $swapvar == 36
	this = Resourceyaojiayin1BodyADiffuse.36
else if $swapvar == 37
	this = Resourceyaojiayin1BodyADiffuse.37
else if $swapvar == 38
	this = Resourceyaojiayin1BodyADiffuse.38
endif

[CommandListyaojiayin1BodyALightMap]
if $swapvar == 0
	this = Resourceyaojiayin1BodyALightMap.0
else if $swapvar == 1
	this = Resourceyaojiayin1BodyALightMap.1
else if $swapvar == 2
	this = Resourceyaojiayin1BodyALightMap.2
else if $swapvar == 3
	this = Resourceyaojiayin1BodyALightMap.3
else if $swapvar == 4
	this = Resourceyaojiayin1BodyALightMap.4
else if $swapvar == 5
	this = Resourceyaojiayin1BodyALightMap.5
else if $swapvar == 6
	this = Resourceyaojiayin1BodyALightMap.6
else if $swapvar == 7
	this = Resourceyaojiayin1BodyALightMap.7
else if $swapvar == 8
	this = Resourceyaojiayin1BodyALightMap.8
else if $swapvar == 9
	this = Resourceyaojiayin1BodyALightMap.9
else if $swapvar == 10
	this = Resourceyaojiayin1BodyALightMap.10
else if $swapvar == 11
	this = Resourceyaojiayin1BodyALightMap.11
else if $swapvar == 12
	this = Resourceyaojiayin1BodyALightMap.12
else if $swapvar == 13
	this = Resourceyaojiayin1BodyALightMap.13
else if $swapvar == 14
	this = Resourceyaojiayin1BodyALightMap.14
else if $swapvar == 15
	this = Resourceyaojiayin1BodyALightMap.15
else if $swapvar == 16
	this = Resourceyaojiayin1BodyALightMap.16
else if $swapvar == 17
	this = Resourceyaojiayin1BodyALightMap.17
else if $swapvar == 18
	this = Resourceyaojiayin1BodyALightMap.18
else if $swapvar == 19
	this = Resourceyaojiayin1BodyALightMap.19
else if $swapvar == 20
	this = Resourceyaojiayin1BodyALightMap.20
else if $swapvar == 21
	this = Resourceyaojiayin1BodyALightMap.21
else if $swapvar == 22
	this = Resourceyaojiayin1BodyALightMap.22
else if $swapvar == 23
	this = Resourceyaojiayin1BodyALightMap.23
else if $swapvar == 24
	this = Resourceyaojiayin1BodyALightMap.24
else if $swapvar == 25
	this = Resourceyaojiayin1BodyALightMap.25
else if $swapvar == 26
	this = Resourceyaojiayin1BodyALightMap.26
else if $swapvar == 27
	this = Resourceyaojiayin1BodyALightMap.27
else if $swapvar == 28
	this = Resourceyaojiayin1BodyALightMap.28
else if $swapvar == 29
	this = Resourceyaojiayin1BodyALightMap.29
else if $swapvar == 30
	this = Resourceyaojiayin1BodyALightMap.30
else if $swapvar == 31
	this = Resourceyaojiayin1BodyALightMap.31
else if $swapvar == 32
	this = Resourceyaojiayin1BodyALightMap.32
else if $swapvar == 33
	this = Resourceyaojiayin1BodyALightMap.33
else if $swapvar == 34
	this = Resourceyaojiayin1BodyALightMap.34
else if $swapvar == 35
	this = Resourceyaojiayin1BodyALightMap.35
else if $swapvar == 36
	this = Resourceyaojiayin1BodyALightMap.36
else if $swapvar == 37
	this = Resourceyaojiayin1BodyALightMap.37
else if $swapvar == 38
	this = Resourceyaojiayin1BodyALightMap.38
endif

[CommandListyaojiayin1BodyAMaterialMap]
if $swapvar == 0
	this = Resourceyaojiayin1BodyAMaterialMap.0
else if $swapvar == 1
	this = Resourceyaojiayin1BodyAMaterialMap.1
else if $swapvar == 2
	this = Resourceyaojiayin1BodyAMaterialMap.2
else if $swapvar == 3
	this = Resourceyaojiayin1BodyAMaterialMap.3
else if $swapvar == 4
	this = Resourceyaojiayin1BodyAMaterialMap.4
else if $swapvar == 5
	this = Resourceyaojiayin1BodyAMaterialMap.5
else if $swapvar == 6
	this = Resourceyaojiayin1BodyAMaterialMap.6
else if $swapvar == 7
	this = Resourceyaojiayin1BodyAMaterialMap.7
else if $swapvar == 8
	this = Resourceyaojiayin1BodyAMaterialMap.8
else if $swapvar == 9
	this = Resourceyaojiayin1BodyAMaterialMap.9
else if $swapvar == 10
	this = Resourceyaojiayin1BodyAMaterialMap.10
else if $swapvar == 11
	this = Resourceyaojiayin1BodyAMaterialMap.11
else if $swapvar == 12
	this = Resourceyaojiayin1BodyAMaterialMap.12
else if $swapvar == 13
	this = Resourceyaojiayin1BodyAMaterialMap.13
else if $swapvar == 14
	this = Resourceyaojiayin1BodyAMaterialMap.14
else if $swapvar == 15
	this = Resourceyaojiayin1BodyAMaterialMap.15
else if $swapvar == 16
	this = Resourceyaojiayin1BodyAMaterialMap.16
else if $swapvar == 17
	this = Resourceyaojiayin1BodyAMaterialMap.17
else if $swapvar == 18
	this = Resourceyaojiayin1BodyAMaterialMap.18
else if $swapvar == 19
	this = Resourceyaojiayin1BodyAMaterialMap.19
else if $swapvar == 20
	this = Resourceyaojiayin1BodyAMaterialMap.20
else if $swapvar == 21
	this = Resourceyaojiayin1BodyAMaterialMap.21
else if $swapvar == 22
	this = Resourceyaojiayin1BodyAMaterialMap.22
else if $swapvar == 23
	this = Resourceyaojiayin1BodyAMaterialMap.23
else if $swapvar == 24
	this = Resourceyaojiayin1BodyAMaterialMap.24
else if $swapvar == 25
	this = Resourceyaojiayin1BodyAMaterialMap.25
else if $swapvar == 26
	this = Resourceyaojiayin1BodyAMaterialMap.26
else if $swapvar == 27
	this = Resourceyaojiayin1BodyAMaterialMap.27
else if $swapvar == 28
	this = Resourceyaojiayin1BodyAMaterialMap.28
else if $swapvar == 29
	this = Resourceyaojiayin1BodyAMaterialMap.29
else if $swapvar == 30
	this = Resourceyaojiayin1BodyAMaterialMap.30
else if $swapvar == 31
	this = Resourceyaojiayin1BodyAMaterialMap.31
else if $swapvar == 32
	this = Resourceyaojiayin1BodyAMaterialMap.32
else if $swapvar == 33
	this = Resourceyaojiayin1BodyAMaterialMap.33
else if $swapvar == 34
	this = Resourceyaojiayin1BodyAMaterialMap.34
else if $swapvar == 35
	this = Resourceyaojiayin1BodyAMaterialMap.35
else if $swapvar == 36
	this = Resourceyaojiayin1BodyAMaterialMap.36
else if $swapvar == 37
	this = Resourceyaojiayin1BodyAMaterialMap.37
else if $swapvar == 38
	this = Resourceyaojiayin1BodyAMaterialMap.38
endif

; Resources ---------------------------

[Resourceyaojiayin1HeadPosition.0]
type = Buffer
stride = 40
filename = .\yjy_001\yaojiayin1HeadPosition.buf

[Resourceyaojiayin1HeadBlend.0]
type = Buffer
stride = 32
filename = .\yjy_001\yaojiayin1HeadBlend.buf

[Resourceyaojiayin1HeadTexcoord.0]
type = Buffer
stride = 24
filename = .\yjy_001\yaojiayin1HeadTexcoord.buf

[Resourceyaojiayin1BodyPosition.0]
type = Buffer
stride = 40
filename = .\yjy_001\yaojiayin1BodyPosition.buf

[Resourceyaojiayin1BodyBlend.0]
type = Buffer
stride = 32
filename = .\yjy_001\yaojiayin1BodyBlend.buf

[Resourceyaojiayin1BodyTexcoord.0]
type = Buffer
stride = 24
filename = .\yjy_001\yaojiayin1BodyTexcoord.buf

[Resourceyaojiayin1HeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_001\yaojiayin1HeadA.ib

[Resourceyaojiayin1BodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_001\yaojiayin1BodyA.ib

[Resourceyaojiayin1HeadADiffuse.0]
filename = .\yjy_001\yaojiayin1HeadADiffuse.dds

[Resourceyaojiayin1HeadANormalMap.0]
filename = .\yjy_001\yaojiayin1HeadANormalMap.jpg

[Resourceyaojiayin1HeadALightMap.0]
filename = .\yjy_001\yaojiayin1HeadALightMap.dds

[Resourceyaojiayin1HeadAMaterialMap.0]
filename = .\yjy_001\yaojiayin1HeadAMaterialMap.dds

[Resourceyaojiayin1BodyADiffuse.0]
filename = .\yjy_001\yaojiayin1BodyADiffuse.dds

[Resourceyaojiayin1BodyALightMap.0]
filename = .\yjy_001\yaojiayin1BodyALightMap.dds

[Resourceyaojiayin1BodyAMaterialMap.0]
filename = .\yjy_001\yaojiayin1BodyAMaterialMap.dds

[Resourceyaojiayin1HeadPosition.1]
type = Buffer
stride = 40
filename = .\yjy_002\yaojiayin1HeadPosition.buf

[Resourceyaojiayin1HeadBlend.1]
type = Buffer
stride = 32
filename = .\yjy_002\yaojiayin1HeadBlend.buf

[Resourceyaojiayin1HeadTexcoord.1]
type = Buffer
stride = 24
filename = .\yjy_002\yaojiayin1HeadTexcoord.buf

[Resourceyaojiayin1BodyPosition.1]
type = Buffer
stride = 40
filename = .\yjy_002\yaojiayin1BodyPosition.buf

[Resourceyaojiayin1BodyBlend.1]
type = Buffer
stride = 32
filename = .\yjy_002\yaojiayin1BodyBlend.buf

[Resourceyaojiayin1BodyTexcoord.1]
type = Buffer
stride = 24
filename = .\yjy_002\yaojiayin1BodyTexcoord.buf

[Resourceyaojiayin1HeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_002\yaojiayin1HeadA.ib

[Resourceyaojiayin1BodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_002\yaojiayin1BodyA.ib

[Resourceyaojiayin1HeadADiffuse.1]
filename = .\yjy_001\yaojiayin1HeadADiffuse.dds

[Resourceyaojiayin1HeadANormalMap.1]
filename = .\yjy_001\yaojiayin1HeadANormalMap.jpg

[Resourceyaojiayin1HeadALightMap.1]
filename = .\yjy_001\yaojiayin1HeadALightMap.dds

[Resourceyaojiayin1HeadAMaterialMap.1]
filename = .\yjy_001\yaojiayin1HeadAMaterialMap.dds

[Resourceyaojiayin1BodyADiffuse.1]
filename = .\yjy_001\yaojiayin1BodyADiffuse.dds

[Resourceyaojiayin1BodyALightMap.1]
filename = .\yjy_001\yaojiayin1BodyALightMap.dds

[Resourceyaojiayin1BodyAMaterialMap.1]
filename = .\yjy_001\yaojiayin1BodyAMaterialMap.dds

[Resourceyaojiayin1HeadPosition.2]
type = Buffer
stride = 40
filename = .\yjy_003\yaojiayin1HeadPosition.buf

[Resourceyaojiayin1HeadBlend.2]
type = Buffer
stride = 32
filename = .\yjy_003\yaojiayin1HeadBlend.buf

[Resourceyaojiayin1HeadTexcoord.2]
type = Buffer
stride = 24
filename = .\yjy_003\yaojiayin1HeadTexcoord.buf

[Resourceyaojiayin1BodyPosition.2]
type = Buffer
stride = 40
filename = .\yjy_003\yaojiayin1BodyPosition.buf

[Resourceyaojiayin1BodyBlend.2]
type = Buffer
stride = 32
filename = .\yjy_003\yaojiayin1BodyBlend.buf

[Resourceyaojiayin1BodyTexcoord.2]
type = Buffer
stride = 24
filename = .\yjy_003\yaojiayin1BodyTexcoord.buf

[Resourceyaojiayin1HeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_003\yaojiayin1HeadA.ib

[Resourceyaojiayin1BodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_003\yaojiayin1BodyA.ib

[Resourceyaojiayin1HeadADiffuse.2]
filename = .\yjy_001\yaojiayin1HeadADiffuse.dds

[Resourceyaojiayin1HeadANormalMap.2]
filename = .\yjy_001\yaojiayin1HeadANormalMap.jpg

[Resourceyaojiayin1HeadALightMap.2]
filename = .\yjy_001\yaojiayin1HeadALightMap.dds

[Resourceyaojiayin1HeadAMaterialMap.2]
filename = .\yjy_001\yaojiayin1HeadAMaterialMap.dds

[Resourceyaojiayin1BodyADiffuse.2]
filename = .\yjy_001\yaojiayin1BodyADiffuse.dds

[Resourceyaojiayin1BodyALightMap.2]
filename = .\yjy_001\yaojiayin1BodyALightMap.dds

[Resourceyaojiayin1BodyAMaterialMap.2]
filename = .\yjy_001\yaojiayin1BodyAMaterialMap.dds

[Resourceyaojiayin1HeadPosition.3]
type = Buffer
stride = 40
filename = .\yjy_004\yaojiayin1HeadPosition.buf

[Resourceyaojiayin1HeadBlend.3]
type = Buffer
stride = 32
filename = .\yjy_004\yaojiayin1HeadBlend.buf

[Resourceyaojiayin1HeadTexcoord.3]
type = Buffer
stride = 24
filename = .\yjy_004\yaojiayin1HeadTexcoord.buf

[Resourceyaojiayin1BodyPosition.3]
type = Buffer
stride = 40
filename = .\yjy_004\yaojiayin1BodyPosition.buf

[Resourceyaojiayin1BodyBlend.3]
type = Buffer
stride = 32
filename = .\yjy_004\yaojiayin1BodyBlend.buf

[Resourceyaojiayin1BodyTexcoord.3]
type = Buffer
stride = 24
filename = .\yjy_004\yaojiayin1BodyTexcoord.buf

[Resourceyaojiayin1HeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_004\yaojiayin1HeadA.ib

[Resourceyaojiayin1BodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\yjy_004\yaojiayin1BodyA.ib

[Resourceyaojiayin1HeadADiffuse.3]
filename = .\yjy_001\yaojiayin1HeadADiffuse.dds

[Resourceyaojiayin1HeadANormalMap.3]
filename = .\yjy_001\yaojiayin1HeadANormalMap.jpg

[Resourceyaojiayin1HeadALightMap.3]
filename = .\yjy_001\yaojiayin1HeadALightMap.dds

[Resourceyaojiayin1HeadAMaterialMap.3]
filename = .\yjy_001\yaojiayin1HeadAMaterialMap.dds

[Resourceyaojiayin1BodyADiffuse.3]
filename = .\yjy_001\yaojiayin1BodyADiffuse.dds

[Resourceyaojiayin1BodyALightMap.3]
filename = .\yjy_001\yaojiayin1BodyALightMap.dds

[Resourceyaojiayin1BodyAMaterialMap.3]
filename = .\yjy_001\yaojiayin1BodyAMaterialMap.dds

[Resourceyaojiayin1HeadPosition.4]
type = Buffer
stride = 40
filename = .\yjy_005\yaojiayin1HeadPosition.buf

[Resourceyaojiayin1HeadBlend.4]
type = Buffer
stride = 32
filename = .\yjy_005\yaojiayin1HeadBlend.buf

[Resourceyaojiayin1HeadTexcoord.4]
type = Buffer
stride = 24
filename = .\yjy_005\yaojiayin1HeadTexcoord.buf

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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord