; Merged Mod: .\resources\01a variant bunnysuit pantyhose\Seele.ini, .\resources\01b variant bunnysuit pantyhose\Seele.ini, .\resources\02a variant bunnysuit\Seele.ini, .\resources\02b variant bunnysuit\Seele.ini, .\resources\03a bunnysuit pantyhose\Seele.ini, .\resources\03b bunnysuit pantyhose\Seele.ini, .\resources\04a bunnysuit only\Seele.ini, .\resources\04b bunnysuit only\Seele.ini, .\resources\05a bunnysuit thighhighs gloves\Seele.ini, .\resources\05b bunnysuit thighhighs gloves\Seele.ini, .\resources\06a pasties only\Seele.ini, .\resources\06b pasties only\Seele.ini, .\resources\07a pasties thighhighs gloves\Seele.ini, .\resources\07b pasties thighhighs gloves\Seele.ini, .\resources\08a nude\Seele.ini, .\resources\08b nude\Seele.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global persist $swapvarcostume = 1
global persist $swapvarmakeup = 0
global persist $swapvarcolor = 0
global persist $swapvarbooba = 0
global $active
global $creditinfo = 0

[KeySwapCostume]
condition = $active == 1
key = h
type = cycle
$swapvarcostume = 1,3,5,7,9,11,13,15
$creditinfo = 0

[KeySwapMakeup]
condition = $active == 1
key = y
type = cycle
$swapvarmakeup = 0,1,2
$creditinfo = 0

[KeySwapColor]
condition = $active == 1
key = u
type = cycle
$swapvarcolor = 0,1,2,3
$creditinfo = 0

[KeySwapBooba]
condition = $active == 1
key = i
type = cycle
$swapvarbooba = 0,1
$creditinfo = 0

[Present]
if ($swapvarbooba == 0)
	$swapvar = $swapvarcostume
else if ($swapvarbooba == 1)
	$swapvar = $swapvarcostume - 1
endif
post $active = 0

; Textures ------------------------------

[CommandListSeeleBodyADiffuse]
if ($swapvarcolor == 0)
	this = ResourceBody.Black
else if ($swapvarcolor == 1)
	this = ResourceBody.Purple
else if ($swapvarcolor == 2)
	this = ResourceBody.Pink
else if ($swapvarcolor == 3)
	this = ResourceBody.Blue
endif

[CommandListSeeleBodyCDiffuse]
if ($swapvarcolor == 0)
	this = ResourceBody.Black
else if ($swapvarcolor == 1)
	this = ResourceBody.Purple
else if ($swapvarcolor == 2)
	this = ResourceBody.Pink
else if ($swapvarcolor == 3)
	this = ResourceBody.Blue
endif

[ResourceBody.Black]
filename = .\textures\body\Black.dds

[ResourceBody.Purple]
filename = .\textures\body\Purple.dds

[ResourceBody.Pink]
filename = .\textures\body\Pink.dds

[ResourceBody.Blue]
filename = .\textures\body\Blue.dds

[CommandListSeeleHeadADiffuse]
if $swapvarmakeup == 0
	this = ResourceMakeup.Blush
else if $swapvarmakeup == 1
	this = ResourceMakeup.Makeup
else if $swapvarmakeup == 2
	this = ResourceMakeup.Nomakeup
endif

[ResourceMakeup.Blush]
filename = .\textures\head\Blush.dds

[ResourceMakeup.Makeup]
filename = .\textures\head\Makeup.dds

[ResourceMakeup.Nomakeup]
filename = .\textures\head\Nomakeup.dds

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideSeeleHairBlend]
hash = 46f042fa
run = CommandListSeeleHairBlend

[TextureOverrideSeeleHairTexcoord]
hash = 7d1427db
run = CommandListSeeleHairTexcoord

[TextureOverrideSeeleHairVertexLimitRaise]
hash = c6e91591

[TextureOverrideSeeleHeadBlend]
hash = 060ed3c1
run = CommandListSeeleHeadBlend

[TextureOverrideSeeleHeadTexcoord]
hash = 56767546
run = CommandListSeeleHeadTexcoord

[TextureOverrideSeeleHeadVertexLimitRaise]
hash = 4bf88970

[TextureOverrideSeeleBodyBlend]
hash = 65645e5d
run = CommandListSeeleBodyBlend
$active = 1

[TextureOverrideSeeleBodyTexcoord]
hash = 17cba38d
run = CommandListSeeleBodyTexcoord

[TextureOverrideSeeleBodyVertexLimitRaise]
hash = 45f1986e

[TextureOverrideSeeleHairIB]
hash = 63384110
run = CommandListSeeleHairIB

[TextureOverrideSeeleHairA]
hash = 63384110
match_first_index = 0
run = CommandListSeeleHairA

[TextureOverrideSeeleHairADiffuse]
hash = ebc707dd
run = CommandListSeeleHairADiffuse

[TextureOverrideSeeleHairALightMap]
hash = da303c25
run = CommandListSeeleHairALightMap

[TextureOverrideSeeleHeadIB]
hash = 06affad8
run = CommandListSeeleHeadIB

[TextureOverrideSeeleHeadA]
hash = 06affad8
match_first_index = 0
run = CommandListSeeleHeadA

[TextureOverrideSeeleHeadADiffuse]
hash = 75263a6e
run = CommandListSeeleHeadADiffuse

[TextureOverrideSeeleHeadB]
hash = 06affad8
match_first_index = 11802
run = CommandListSeeleHeadB

[TextureOverrideSeeleBodyIB]
hash = 6a522a54
run = CommandListSeeleBodyIB

[TextureOverrideSeeleBodyA]
hash = 6a522a54
match_first_index = 0
run = CommandListSeeleBodyA

[TextureOverrideSeeleBodyADiffuse]
hash = 600c3a12
run = CommandListSeeleBodyADiffuse

[TextureOverrideSeeleBodyALightMap]
hash = 14bb544b
run = CommandListSeeleBodyALightMap

[TextureOverrideSeeleBodyB]
hash = 6a522a54
match_first_index = 11550
run = CommandListSeeleBodyB

[TextureOverrideSeeleBodyC]
hash = 6a522a54
match_first_index = 19968
run = CommandListSeeleBodyC

[TextureOverrideSeeleBodyCDiffuse]
hash = 8e550df4
run = CommandListSeeleBodyCDiffuse

[TextureOverrideSeeleBodyCLightMap]
hash = c6db3a14
run = CommandListSeeleBodyCLightMap

[TextureOverrideSeeleBodyD]
hash = 6a522a54
match_first_index = 49764
run = CommandListSeeleBodyD

; CommandList -------------------------

[CommandListSeeleHairBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleHairBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.0
		draw = 9559,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleHairBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.1
		draw = 9559,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleHairBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.2
		draw = 9559,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleHairBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.3
		draw = 9559,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleHairBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.4
		draw = 9559,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleHairBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.5
		draw = 9559,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleHairBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.6
		draw = 9559,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleHairBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.7
		draw = 9559,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleHairBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.8
		draw = 9559,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleHairBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.9
		draw = 9559,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleHairBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.10
		draw = 9559,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleHairBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.11
		draw = 9559,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleHairBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.12
		draw = 9559,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleHairBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.13
		draw = 9559,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleHairBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.14
		draw = 9559,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleHairBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.15
		draw = 9559,0
	endif
endif

[CommandListSeeleHairTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleHairTexcoord.15
endif

[CommandListSeeleHeadBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleHeadBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.0
		draw = 2827,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleHeadBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.1
		draw = 2827,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleHeadBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.2
		draw = 2827,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleHeadBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.3
		draw = 2827,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleHeadBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.4
		draw = 2827,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleHeadBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.5
		draw = 2827,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleHeadBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.6
		draw = 2827,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleHeadBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.7
		draw = 2827,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleHeadBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.8
		draw = 2827,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleHeadBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.9
		draw = 2827,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleHeadBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.10
		draw = 2827,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleHeadBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.11
		draw = 2827,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleHeadBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.12
		draw = 2827,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleHeadBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.13
		draw = 2827,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleHeadBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.14
		draw = 2827,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleHeadBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.15
		draw = 2827,0
	endif
endif

[CommandListSeeleHeadTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleHeadTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleHeadTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleHeadTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleHeadTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleHeadTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleHeadTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleHeadTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleHeadTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleHeadTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleHeadTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleHeadTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleHeadTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleHeadTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleHeadTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleHeadTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleHeadTexcoord.15
endif

[CommandListSeeleBodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.0
		draw = 48626,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.1
		draw = 70220,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.2
		draw = 48532,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.3
		draw = 70126,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.4
		draw = 43983,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.5
		draw = 65577,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.6
		draw = 43889,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.7
		draw = 65483,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.8
		draw = 43913,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.9
		draw = 67127,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.10
		draw = 23557,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.11
		draw = 23125,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.12
		draw = 23581,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.13
		draw = 24769,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.14
		draw = 23996,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.15
		draw = 23070,0
	endif
endif

[CommandListSeeleBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleBodyTexcoord.15
endif

[CommandListSeeleHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleHairA]
if $swapvar == 0
	ib = ResourceSeeleHairAIB.0
else if $swapvar == 1
	ib = ResourceSeeleHairAIB.1
else if $swapvar == 2
	ib = ResourceSeeleHairAIB.2
else if $swapvar == 3
	ib = ResourceSeeleHairAIB.3
else if $swapvar == 4
	ib = ResourceSeeleHairAIB.4
else if $swapvar == 5
	ib = ResourceSeeleHairAIB.5
else if $swapvar == 6
	ib = ResourceSeeleHairAIB.6
else if $swapvar == 7
	ib = ResourceSeeleHairAIB.7
else if $swapvar == 8
	ib = ResourceSeeleHairAIB.8
else if $swapvar == 9
	ib = ResourceSeeleHairAIB.9
else if $swapvar == 10
	ib = ResourceSeeleHairAIB.10
else if $swapvar == 11
	ib = ResourceSeeleHairAIB.11
else if $swapvar == 12
	ib = ResourceSeeleHairAIB.12
else if $swapvar == 13
	ib = ResourceSeeleHairAIB.13
else if $swapvar == 14
	ib = ResourceSeeleHairAIB.14
else if $swapvar == 15
	ib = ResourceSeeleHairAIB.15
endif

[CommandListSeeleHairADiffuse]
if $swapvar == 0
	this = ResourceSeeleHairADiffuse.0
else if $swapvar == 1
	this = ResourceSeeleHairADiffuse.1
else if $swapvar == 2
	this = ResourceSeeleHairADiffuse.2
else if $swapvar == 3
	this = ResourceSeeleHairADiffuse.3
else if $swapvar == 4
	this = ResourceSeeleHairADiffuse.4
else if $swapvar == 5
	this = ResourceSeeleHairADiffuse.5
else if $swapvar == 6
	this = ResourceSeeleHairADiffuse.6
else if $swapvar == 7
	this = ResourceSeeleHairADiffuse.7
else if $swapvar == 8
	this = ResourceSeeleHairADiffuse.8
else if $swapvar == 9
	this = ResourceSeeleHairADiffuse.9
else if $swapvar == 10
	this = ResourceSeeleHairADiffuse.10
else if $swapvar == 11
	this = ResourceSeeleHairADiffuse.11
else if $swapvar == 12
	this = ResourceSeeleHairADiffuse.12
else if $swapvar == 13
	this = ResourceSeeleHairADiffuse.13
else if $swapvar == 14
	this = ResourceSeeleHairADiffuse.14
else if $swapvar == 15
	this = ResourceSeeleHairADiffuse.15
endif

[CommandListSeeleHairALightMap]
if $swapvar == 0
	this = ResourceSeeleHairALightMap.0
else if $swapvar == 1
	this = ResourceSeeleHairALightMap.1
else if $swapvar == 2
	this = ResourceSeeleHairALightMap.2
else if $swapvar == 3
	this = ResourceSeeleHairALightMap.3
else if $swapvar == 4
	this = ResourceSeeleHairALightMap.4
else if $swapvar == 5
	this = ResourceSeeleHairALightMap.5
else if $swapvar == 6
	this = ResourceSeeleHairALightMap.6
else if $swapvar == 7
	this = ResourceSeeleHairALightMap.7
else if $swapvar == 8
	this = ResourceSeeleHairALightMap.8
else if $swapvar == 9
	this = ResourceSeeleHairALightMap.9
else if $swapvar == 10
	this = ResourceSeeleHairALightMap.10
else if $swapvar == 11
	this = ResourceSeeleHairALightMap.11
else if $swapvar == 12
	this = ResourceSeeleHairALightMap.12
else if $swapvar == 13
	this = ResourceSeeleHairALightMap.13
else if $swapvar == 14
	this = ResourceSeeleHairALightMap.14
else if $swapvar == 15
	this = ResourceSeeleHairALightMap.15
endif

[CommandListSeeleHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleHeadA]
if $swapvar == 0
	ib = ResourceSeeleHeadAIB.0
else if $swapvar == 1
	ib = ResourceSeeleHeadAIB.1
else if $swapvar == 2
	ib = ResourceSeeleHeadAIB.2
else if $swapvar == 3
	ib = ResourceSeeleHeadAIB.3
else if $swapvar == 4
	ib = ResourceSeeleHeadAIB.4
else if $swapvar == 5
	ib = ResourceSeeleHeadAIB.5
else if $swapvar == 6
	ib = ResourceSeeleHeadAIB.6
else if $swapvar == 7
	ib = ResourceSeeleHeadAIB.7
else if $swapvar == 8
	ib = ResourceSeeleHeadAIB.8
else if $swapvar == 9
	ib = ResourceSeeleHeadAIB.9
else if $swapvar == 10
	ib = ResourceSeeleHeadAIB.10
else if $swapvar == 11
	ib = ResourceSeeleHeadAIB.11
else if $swapvar == 12
	ib = ResourceSeeleHeadAIB.12
else if $swapvar == 13
	ib = ResourceSeeleHeadAIB.13
else if $swapvar == 14
	ib = ResourceSeeleHeadAIB.14
else if $swapvar == 15
	ib = ResourceSeeleHeadAIB.15
endif

[CommandListSeeleHeadB]
if $swapvar == 0
	ib = ResourceSeeleHeadBIB.0
else if $swapvar == 1
	ib = ResourceSeeleHeadBIB.1
else if $swapvar == 2
	ib = ResourceSeeleHeadBIB.2
else if $swapvar == 3
	ib = ResourceSeeleHeadBIB.3
else if $swapvar == 4
	ib = ResourceSeeleHeadBIB.4
else if $swapvar == 5
	ib = ResourceSeeleHeadBIB.5
else if $swapvar == 6
	ib = ResourceSeeleHeadBIB.6
else if $swapvar == 7
	ib = ResourceSeeleHeadBIB.7
else if $swapvar == 8
	ib = ResourceSeeleHeadBIB.8
else if $swapvar == 9
	ib = ResourceSeeleHeadBIB.9
else if $swapvar == 10
	ib = ResourceSeeleHeadBIB.10
else if $swapvar == 11
	ib = ResourceSeeleHeadBIB.11
else if $swapvar == 12
	ib = ResourceSeeleHeadBIB.12
else if $swapvar == 13
	ib = ResourceSeeleHeadBIB.13
else if $swapvar == 14
	ib = ResourceSeeleHeadBIB.14
else if $swapvar == 15
	ib = ResourceSeeleHeadBIB.15
endif

[CommandListSeeleBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleBodyA]
if $swapvar == 0
	ib = ResourceSeeleBodyAIB.0
else if $swapvar == 1
	ib = ResourceSeeleBodyAIB.1
else if $swapvar == 2
	ib = ResourceSeeleBodyAIB.2
else if $swapvar == 3
	ib = ResourceSeeleBodyAIB.3
else if $swapvar == 4
	ib = ResourceSeeleBodyAIB.4
else if $swapvar == 5
	ib = ResourceSeeleBodyAIB.5
else if $swapvar == 6
	ib = ResourceSeeleBodyAIB.6
else if $swapvar == 7
	ib = ResourceSeeleBodyAIB.7
else if $swapvar == 8
	ib = ResourceSeeleBodyAIB.8
else if $swapvar == 9
	ib = ResourceSeeleBodyAIB.9
else if $swapvar == 10
	ib = ResourceSeeleBodyAIB.10
else if $swapvar == 11
	ib = ResourceSeeleBodyAIB.11
else if $swapvar == 12
	ib = ResourceSeeleBodyAIB.12
else if $swapvar == 13
	ib = ResourceSeeleBodyAIB.13
else if $swapvar == 14
	ib = ResourceSeeleBodyAIB.14
else if $swapvar == 15
	ib = ResourceSeeleBodyAIB.15
endif

[CommandListSeeleBodyALightMap]
if $swapvar == 0
	this = ResourceSeeleBodyALightMap.0
else if $swapvar == 1
	this = ResourceSeeleBodyALightMap.1
else if $swapvar == 2
	this = ResourceSeeleBodyALightMap.2
else if $swapvar == 3
	this = ResourceSeeleBodyALightMap.3
else if $swapvar == 4
	this = ResourceSeeleBodyALightMap.4
else if $swapvar == 5
	this = ResourceSeeleBodyALightMap.5
else if $swapvar == 6
	this = ResourceSeeleBodyALightMap.6
else if $swapvar == 7
	this = ResourceSeeleBodyALightMap.7
else if $swapvar == 8
	this = ResourceSeeleBodyALightMap.8
else if $swapvar == 9
	this = ResourceSeeleBodyALightMap.9
else if $swapvar == 10
	this = ResourceSeeleBodyALightMap.10
else if $swapvar == 11
	this = ResourceSeeleBodyALightMap.11
else if $swapvar == 12
	this = ResourceSeeleBodyALightMap.12
else if $swapvar == 13
	this = ResourceSeeleBodyALightMap.13
else if $swapvar == 14
	this = ResourceSeeleBodyALightMap.14
else if $swapvar == 15
	this = ResourceSeeleBodyALightMap.15
endif

[CommandListSeeleBodyB]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

[CommandListSeeleBodyC]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

[CommandListSeeleBodyCLightMap]
if $swapvar == 0
	this = ResourceSeeleBodyCLightMap.0
else if $swapvar == 1
	this = ResourceSeeleBodyCLightMap.1
else if $swapvar == 2
	this = ResourceSeeleBodyCLightMap.2
else if $swapvar == 3
	this = ResourceSeeleBodyCLightMap.3
else if $swapvar == 4
	this = ResourceSeeleBodyCLightMap.4
else if $swapvar == 5
	this = ResourceSeeleBodyCLightMap.5
else if $swapvar == 6
	this = ResourceSeeleBodyCLightMap.6
else if $swapvar == 7
	this = ResourceSeeleBodyCLightMap.7
else if $swapvar == 8
	this = ResourceSeeleBodyCLightMap.8
else if $swapvar == 9
	this = ResourceSeeleBodyCLightMap.9
else if $swapvar == 10
	this = ResourceSeeleBodyCLightMap.10
else if $swapvar == 11
	this = ResourceSeeleBodyCLightMap.11
else if $swapvar == 12
	this = ResourceSeeleBodyCLightMap.12
else if $swapvar == 13
	this = ResourceSeeleBodyCLightMap.13
else if $swapvar == 14
	this = ResourceSeeleBodyCLightMap.14
else if $swapvar == 15
	this = ResourceSeeleBodyCLightMap.15
endif

[CommandListSeeleBodyD]
if $swapvar == 0
	ib = ResourceSeeleBodyDIB.0
else if $swapvar == 1
	ib = ResourceSeeleBodyDIB.1
else if $swapvar == 2
	ib = ResourceSeeleBodyDIB.2
else if $swapvar == 3
	ib = ResourceSeeleBodyDIB.3
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

; Resources ---------------------------

[ResourceSeeleHairPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.0]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.0]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.1]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.1]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.1]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.1]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.1]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.1]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.1]
type = Buffer
stride = 40
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.1]
type = Buffer
stride = 32
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.2]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.2]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.2]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.2]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.2]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.2]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.2]
type = Buffer
stride = 40
filename = .\resources\02a variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.2]
type = Buffer
stride = 32
filename = .\resources\02a variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\resources\02a variant bunnysuit\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02a variant bunnysuit\SeeleBodyA.ib

[ResourceSeeleBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02a variant bunnysuit\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.3]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.3]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.3]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.3]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.3]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.3]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.3]
type = Buffer
stride = 40
filename = .\resources\02b variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.3]
type = Buffer
stride = 32
filename = .\resources\02b variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\resources\02b variant bunnysuit\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02b variant bunnysuit\SeeleBodyA.ib

[ResourceSeeleBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02b variant bunnysuit\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.4]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.4]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.4]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.4]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.4]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.4]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.4]
type = Buffer
stride = 40
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.4]
type = Buffer
stride = 32
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyA.ib

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format = DXGI_FORMAT_R32_UINT
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filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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filename = .\resources\04a bunnysuit only\SeeleBodyA.ib

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format = DXGI_FORMAT_R32_UINT
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format = DXGI_FORMAT_R32_UINT
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format = DXGI_FORMAT_R32_UINT
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filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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[ResourceSeeleHairTexcoord.11]
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[ResourceSeeleHeadPosition.11]
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[ResourceSeeleHeadTexcoord.11]
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filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

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filename = .\resources\06b pasties only\SeeleBodyPosition.buf

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[ResourceSeeleBodyTexcoord.11]
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filename = .\resources\06b pasties only\SeeleBodyTexcoord.buf

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format = DXGI_FORMAT_R32_UINT
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filename = .\resources\06b pasties only\SeeleBodyA.ib

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format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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format = DXGI_FORMAT_R32_UINT
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[ResourceSeeleBodyDIB.11]
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format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleHairADiffuse.11]
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[ResourceSeeleBodyALightMap.11]
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[ResourceSeeleBodyCDiffuse.11]
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord