; Seele

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideSeeleHairBlend]
hash = 46f042fa
handling = skip
vb2 = ResourceSeeleHairBlend
if DRAW_TYPE == 1
	vb0 = ResourceSeeleHairPosition
	draw = 9559,0
endif

[TextureOverrideSeeleHairTexcoord]
hash = 7d1427db
vb1 = ResourceSeeleHairTexcoord

[TextureOverrideSeeleHairVertexLimitRaise]
hash = c6e91591
; override_vertex_count = 9559
; override_byte_stride = 80

[TextureOverrideSeeleHeadBlend]
hash = 060ed3c1
handling = skip
vb2 = ResourceSeeleHeadBlend
if DRAW_TYPE == 1
	vb0 = ResourceSeeleHeadPosition
	draw = 2827,0
endif

[TextureOverrideSeeleHeadTexcoord]
hash = 56767546
vb1 = ResourceSeeleHeadTexcoord

[TextureOverrideSeeleHeadVertexLimitRaise]
hash = 4bf88970
; override_vertex_count = 2827
; override_byte_stride = 80

[TextureOverrideSeeleBodyBlend]
hash = 65645e5d
handling = skip
vb2 = ResourceSeeleBodyBlend
if DRAW_TYPE == 1
	vb0 = ResourceSeeleBodyPosition
	draw = 48626,0
endif

[TextureOverrideSeeleBodyTexcoord]
hash = 17cba38d
vb1 = ResourceSeeleBodyTexcoord

[TextureOverrideSeeleBodyVertexLimitRaise]
hash = 45f1986e
; override_vertex_count = 48626
; override_byte_stride = 92

[TextureOverrideSeeleHairIB]
hash = 63384110
handling = skip
drawindexed = auto

[TextureOverrideSeeleHairA]
hash = 63384110
match_first_index = 0
ib = ResourceSeeleHairAIB

[TextureOverrideSeeleHairADiffuse]
hash = ebc707dd
this = ResourceSeeleHairADiffuse

[TextureOverrideSeeleHairALightMap]
hash = da303c25
this = ResourceSeeleHairALightMap

[TextureOverrideSeeleHeadIB]
hash = 06affad8
handling = skip
drawindexed = auto

[TextureOverrideSeeleHeadA]
hash = 06affad8
match_first_index = 0
ib = ResourceSeeleHeadAIB

[TextureOverrideSeeleHeadADiffuse]
hash = 75263a6e
this = ResourceSeeleHeadADiffuse

[TextureOverrideSeeleHeadB]
hash = 06affad8
match_first_index = 11802
ib = ResourceSeeleHeadBIB

[TextureOverrideSeeleBodyIB]
hash = 6a522a54
handling = skip
drawindexed = auto

[TextureOverrideSeeleBodyA]
hash = 6a522a54
match_first_index = 0
ib = ResourceSeeleBodyAIB

[TextureOverrideSeeleBodyADiffuse]
hash = 600c3a12
this = ResourceSeeleBodyADiffuse

[TextureOverrideSeeleBodyALightMap]
hash = 14bb544b
this = ResourceSeeleBodyALightMap

[TextureOverrideSeeleBodyB]
hash = 6a522a54
match_first_index = 11550
ib = null

[TextureOverrideSeeleBodyC]
hash = 6a522a54
match_first_index = 19968
ib = null

[TextureOverrideSeeleBodyCDiffuse]
hash = 8e550df4
this = ResourceSeeleBodyCDiffuse

[TextureOverrideSeeleBodyCLightMap]
hash = c6db3a14
this = ResourceSeeleBodyCLightMap

[TextureOverrideSeeleBodyD]
hash = 6a522a54
match_first_index = 49764
ib = ResourceSeeleBodyDIB

; CommandList -----------------------

; Resources -------------------------

[ResourceSeeleHairPosition]
type = Buffer
stride = 40
filename = SeeleHairPosition.buf

[ResourceSeeleHairBlend]
type = Buffer
stride = 32
filename = SeeleHairBlend.buf

[ResourceSeeleHairTexcoord]
type = Buffer
stride = 8
filename = SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition]
type = Buffer
stride = 40
filename = SeeleHeadPosition.buf

[ResourceSeeleHeadBlend]
type = Buffer
stride = 32
filename = SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord]
type = Buffer
stride = 8
filename = SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition]
type = Buffer
stride = 40
filename = SeeleBodyPosition.buf

[ResourceSeeleBodyBlend]
type = Buffer
stride = 32
filename = SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord]
type = Buffer
stride = 20
filename = SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleHairA.ib

[ResourceSeeleHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleHeadA.ib

[ResourceSeeleHeadBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleHeadB.ib

[ResourceSeeleBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleBodyA.ib

[ResourceSeeleBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleBodyB.ib

[ResourceSeeleBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleBodyC.ib

[ResourceSeeleBodyDIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SeeleBodyD.ib

[ResourceSeeleHairADiffuse]
filename = SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap]
filename = SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse]
filename = SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse]
filename = SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap]
filename = SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse]
filename = SeeleBodyCDiffuse.dds

[ResourceSeeleBodyCLightMap]
filename = SeeleBodyCLightMap.dds



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues