; Merged Mod: .\resources\01a variant bunnysuit pantyhose\Seele.ini, .\resources\01b variant bunnysuit pantyhose\Seele.ini, .\resources\02a variant bunnysuit\Seele.ini, .\resources\02b variant bunnysuit\Seele.ini, .\resources\03a bunnysuit pantyhose\Seele.ini, .\resources\03b bunnysuit pantyhose\Seele.ini, .\resources\04a bunnysuit only\Seele.ini, .\resources\04b bunnysuit only\Seele.ini, .\resources\05a bunnysuit thighhighs gloves\Seele.ini, .\resources\05b bunnysuit thighhighs gloves\Seele.ini, .\resources\06a pasties only\Seele.ini, .\resources\06b pasties only\Seele.ini, .\resources\07a pasties thighhighs gloves\Seele.ini, .\resources\07b pasties thighhighs gloves\Seele.ini, .\resources\08a nude\Seele.ini, .\resources\08b nude\Seele.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global persist $swapvarcostume = 1
global persist $swapvarmakeup = 0
global persist $swapvarcolor = 0
global persist $swapvarbooba = 0
global $active
global $creditinfo = 0

[KeySwapCostume]
condition = $active == 1
key = h
type = cycle
$swapvarcostume = 1,3,5,7,9,11,13,15
$creditinfo = 0

[KeySwapMakeup]
condition = $active == 1
key = y
type = cycle
$swapvarmakeup = 0,1,2
$creditinfo = 0

[KeySwapColor]
condition = $active == 1
key = u
type = cycle
$swapvarcolor = 0,1,2,3
$creditinfo = 0

[KeySwapBooba]
condition = $active == 1
key = i
type = cycle
$swapvarbooba = 0,1
$creditinfo = 0

[Present]
if ($swapvarbooba == 0)
	$swapvar = $swapvarcostume
else if ($swapvarbooba == 1)
	$swapvar = $swapvarcostume - 1
endif
post $active = 0

; Textures ------------------------------

[CommandListSeeleBodyADiffuse]
if ($swapvarcolor == 0)
	this = ResourceBody.Black
else if ($swapvarcolor == 1)
	this = ResourceBody.Purple
else if ($swapvarcolor == 2)
	this = ResourceBody.Pink
else if ($swapvarcolor == 3)
	this = ResourceBody.Blue
endif

[CommandListSeeleBodyCDiffuse]
if ($swapvarcolor == 0)
	this = ResourceBody.Black
else if ($swapvarcolor == 1)
	this = ResourceBody.Purple
else if ($swapvarcolor == 2)
	this = ResourceBody.Pink
else if ($swapvarcolor == 3)
	this = ResourceBody.Blue
endif

[ResourceBody.Black]
filename = .\textures\body\Black.dds

[ResourceBody.Purple]
filename = .\textures\body\Purple.dds

[ResourceBody.Pink]
filename = .\textures\body\Pink.dds

[ResourceBody.Blue]
filename = .\textures\body\Blue.dds

[CommandListSeeleHeadADiffuse]
if $swapvarmakeup == 0
	this = ResourceMakeup.Blush
else if $swapvarmakeup == 1
	this = ResourceMakeup.Makeup
else if $swapvarmakeup == 2
	this = ResourceMakeup.Nomakeup
endif

[ResourceMakeup.Blush]
filename = .\textures\head\Blush.dds

[ResourceMakeup.Makeup]
filename = .\textures\head\Makeup.dds

[ResourceMakeup.Nomakeup]
filename = .\textures\head\Nomakeup.dds

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideSeeleHairBlend]
hash = 46f042fa
run = CommandListSeeleHairBlend
Resourcec97a209cDrawCS = copy Resourcec97a209cDrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resourcec97a209cDrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif

[TextureOverrideSeeleHairTexcoord]
hash = 7d1427db
run = CommandListSeeleHairTexcoord

[TextureOverrideSeeleHairVertexLimitRaise]
hash = c97a209c
override_vertex_count = 9559
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec97a209cDrawCS
	endif
endif

[TextureOverrideSeeleHeadBlend]
hash = 060ed3c1
run = CommandListSeeleHeadBlend
Resource446bbc7dDrawCS = copy Resource446bbc7dDrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resource446bbc7dDrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif

[TextureOverrideSeeleHeadTexcoord]
hash = 56767546
run = CommandListSeeleHeadTexcoord

[TextureOverrideSeeleHeadVertexLimitRaise]
hash = 446bbc7d
override_vertex_count = 2827
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource446bbc7dDrawCS
	endif
endif

[TextureOverrideSeeleBodyBlend]
hash = 65645e5d
run = CommandListSeeleBodyBlend
Resource4a62ad63DrawCS = copy Resource4a62ad63DrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resource4a62ad63DrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif
$active = 1

[TextureOverrideSeeleBodyTexcoord]
hash = 17cba38d
run = CommandListSeeleBodyTexcoord

[TextureOverrideSeeleBodyVertexLimitRaise]
hash = 4a62ad63
override_vertex_count = 70220
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource4a62ad63DrawCS
	endif
endif

[TextureOverrideSeeleHairIB]
hash = 63384110
run = CommandListSeeleHairIB

[TextureOverrideSeeleHairA]
hash = 63384110
match_first_index = 0
run = CommandListSeeleHairA

[TextureOverrideSeeleHairADiffuse]
hash = ebc707dd
run = CommandListSeeleHairADiffuse

[TextureOverrideSeeleHairALightMap]
hash = da303c25
run = CommandListSeeleHairALightMap

[TextureOverrideSeeleHeadIB]
hash = 06affad8
run = CommandListSeeleHeadIB

[TextureOverrideSeeleHeadA]
hash = 06affad8
match_first_index = 0
run = CommandListSeeleHeadA

[TextureOverrideSeeleHeadADiffuse]
hash = 75263a6e
run = CommandListSeeleHeadADiffuse

[TextureOverrideSeeleHeadB]
hash = 06affad8
match_first_index = 11802
run = CommandListSeeleHeadB

[TextureOverrideSeeleBodyIB]
hash = 6a522a54
run = CommandListSeeleBodyIB

[TextureOverrideSeeleBodyA]
hash = 6a522a54
match_first_index = 0
run = CommandListSeeleBodyA

[TextureOverrideSeeleBodyADiffuse]
hash = 600c3a12
run = CommandListSeeleBodyADiffuse

[TextureOverrideSeeleBodyALightMap]
hash = 14bb544b
run = CommandListSeeleBodyALightMap

[TextureOverrideSeeleBodyB]
hash = 6a522a54
match_first_index = 11550
run = CommandListSeeleBodyB

[TextureOverrideSeeleBodyC]
hash = 6a522a54
match_first_index = 19968
run = CommandListSeeleBodyC

[TextureOverrideSeeleBodyCDiffuse]
hash = 8e550df4
run = CommandListSeeleBodyCDiffuse

[TextureOverrideSeeleBodyCLightMap]
hash = c6db3a14
run = CommandListSeeleBodyCLightMap

[TextureOverrideSeeleBodyD]
hash = 6a522a54
match_first_index = 49764
run = CommandListSeeleBodyD

; CommandList -------------------------

[CommandListSeeleHairBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleHairBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.0
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.0CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleHairBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.1
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.1CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleHairBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.2
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.2CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleHairBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.3
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.3CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleHairBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.4
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.4CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleHairBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.5
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.5CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleHairBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.6
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.6CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleHairBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.7
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.7CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleHairBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.8
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.8CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleHairBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.9
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.9CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleHairBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.10
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.10CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleHairBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.11
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.11CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleHairBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.12
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.12CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleHairBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.13
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.13CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleHairBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.14
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.14CS
		$\SRMI\vertcount = 9559
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleHairBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHairPosition.15
		draw = 9559,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHairPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHairBlend.15CS
		$\SRMI\vertcount = 9559
	endif
endif

[CommandListSeeleHairTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleHairTexcoord.15
endif

[CommandListSeeleHeadBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleHeadBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.0
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.0CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleHeadBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.1
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.1CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleHeadBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.2
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.2CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleHeadBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.3
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.3CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleHeadBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.4
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.4CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleHeadBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.5
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.5CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleHeadBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.6
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.6CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleHeadBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.7
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.7CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleHeadBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.8
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.8CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleHeadBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.9
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.9CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleHeadBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.10
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.10CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleHeadBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.11
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.11CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleHeadBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.12
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.12CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleHeadBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.13
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.13CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleHeadBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.14
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.14CS
		$\SRMI\vertcount = 2827
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleHeadBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleHeadPosition.15
		draw = 2827,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleHeadPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleHeadBlend.15CS
		$\SRMI\vertcount = 2827
	endif
endif

[CommandListSeeleHeadTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleHeadTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleHeadTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleHeadTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleHeadTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleHeadTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleHeadTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleHeadTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleHeadTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleHeadTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleHeadTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleHeadTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleHeadTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleHeadTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleHeadTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleHeadTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleHeadTexcoord.15
endif

[CommandListSeeleBodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceSeeleBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.0
		draw = 48626,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.0CS
		$\SRMI\vertcount = 48626
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceSeeleBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.1
		draw = 70220,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.1CS
		$\SRMI\vertcount = 70220
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceSeeleBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.2
		draw = 48532,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.2CS
		$\SRMI\vertcount = 48532
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceSeeleBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.3
		draw = 70126,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.3CS
		$\SRMI\vertcount = 70126
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceSeeleBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.4
		draw = 43983,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.4CS
		$\SRMI\vertcount = 43983
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceSeeleBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.5
		draw = 65577,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.5CS
		$\SRMI\vertcount = 65577
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceSeeleBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.6
		draw = 43889,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.6CS
		$\SRMI\vertcount = 43889
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceSeeleBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.7
		draw = 65483,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.7CS
		$\SRMI\vertcount = 65483
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceSeeleBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.8
		draw = 43913,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.8CS
		$\SRMI\vertcount = 43913
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceSeeleBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.9
		draw = 67127,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.9CS
		$\SRMI\vertcount = 67127
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceSeeleBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.10
		draw = 23557,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.10CS
		$\SRMI\vertcount = 23557
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceSeeleBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.11
		draw = 23125,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.11CS
		$\SRMI\vertcount = 23125
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceSeeleBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.12
		draw = 23581,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.12CS
		$\SRMI\vertcount = 23581
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceSeeleBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.13
		draw = 24769,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.13CS
		$\SRMI\vertcount = 24769
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceSeeleBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.14
		draw = 23996,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.14CS
		$\SRMI\vertcount = 23996
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceSeeleBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceSeeleBodyPosition.15
		draw = 23070,0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceSeeleBodyPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceSeeleBodyBlend.15CS
		$\SRMI\vertcount = 23070
	endif
endif

[CommandListSeeleBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceSeeleBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceSeeleBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceSeeleBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceSeeleBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceSeeleBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceSeeleBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceSeeleBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceSeeleBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceSeeleBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceSeeleBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceSeeleBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceSeeleBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceSeeleBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceSeeleBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceSeeleBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceSeeleBodyTexcoord.15
endif

[CommandListSeeleHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleHairA]
if $swapvar == 0
	ib = ResourceSeeleHairAIB.0
else if $swapvar == 1
	ib = ResourceSeeleHairAIB.1
else if $swapvar == 2
	ib = ResourceSeeleHairAIB.2
else if $swapvar == 3
	ib = ResourceSeeleHairAIB.3
else if $swapvar == 4
	ib = ResourceSeeleHairAIB.4
else if $swapvar == 5
	ib = ResourceSeeleHairAIB.5
else if $swapvar == 6
	ib = ResourceSeeleHairAIB.6
else if $swapvar == 7
	ib = ResourceSeeleHairAIB.7
else if $swapvar == 8
	ib = ResourceSeeleHairAIB.8
else if $swapvar == 9
	ib = ResourceSeeleHairAIB.9
else if $swapvar == 10
	ib = ResourceSeeleHairAIB.10
else if $swapvar == 11
	ib = ResourceSeeleHairAIB.11
else if $swapvar == 12
	ib = ResourceSeeleHairAIB.12
else if $swapvar == 13
	ib = ResourceSeeleHairAIB.13
else if $swapvar == 14
	ib = ResourceSeeleHairAIB.14
else if $swapvar == 15
	ib = ResourceSeeleHairAIB.15
endif

[CommandListSeeleHairADiffuse]
if $swapvar == 0
	this = ResourceSeeleHairADiffuse.0
else if $swapvar == 1
	this = ResourceSeeleHairADiffuse.1
else if $swapvar == 2
	this = ResourceSeeleHairADiffuse.2
else if $swapvar == 3
	this = ResourceSeeleHairADiffuse.3
else if $swapvar == 4
	this = ResourceSeeleHairADiffuse.4
else if $swapvar == 5
	this = ResourceSeeleHairADiffuse.5
else if $swapvar == 6
	this = ResourceSeeleHairADiffuse.6
else if $swapvar == 7
	this = ResourceSeeleHairADiffuse.7
else if $swapvar == 8
	this = ResourceSeeleHairADiffuse.8
else if $swapvar == 9
	this = ResourceSeeleHairADiffuse.9
else if $swapvar == 10
	this = ResourceSeeleHairADiffuse.10
else if $swapvar == 11
	this = ResourceSeeleHairADiffuse.11
else if $swapvar == 12
	this = ResourceSeeleHairADiffuse.12
else if $swapvar == 13
	this = ResourceSeeleHairADiffuse.13
else if $swapvar == 14
	this = ResourceSeeleHairADiffuse.14
else if $swapvar == 15
	this = ResourceSeeleHairADiffuse.15
endif

[CommandListSeeleHairALightMap]
if $swapvar == 0
	this = ResourceSeeleHairALightMap.0
else if $swapvar == 1
	this = ResourceSeeleHairALightMap.1
else if $swapvar == 2
	this = ResourceSeeleHairALightMap.2
else if $swapvar == 3
	this = ResourceSeeleHairALightMap.3
else if $swapvar == 4
	this = ResourceSeeleHairALightMap.4
else if $swapvar == 5
	this = ResourceSeeleHairALightMap.5
else if $swapvar == 6
	this = ResourceSeeleHairALightMap.6
else if $swapvar == 7
	this = ResourceSeeleHairALightMap.7
else if $swapvar == 8
	this = ResourceSeeleHairALightMap.8
else if $swapvar == 9
	this = ResourceSeeleHairALightMap.9
else if $swapvar == 10
	this = ResourceSeeleHairALightMap.10
else if $swapvar == 11
	this = ResourceSeeleHairALightMap.11
else if $swapvar == 12
	this = ResourceSeeleHairALightMap.12
else if $swapvar == 13
	this = ResourceSeeleHairALightMap.13
else if $swapvar == 14
	this = ResourceSeeleHairALightMap.14
else if $swapvar == 15
	this = ResourceSeeleHairALightMap.15
endif

[CommandListSeeleHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleHeadA]
if $swapvar == 0
	ib = ResourceSeeleHeadAIB.0
else if $swapvar == 1
	ib = ResourceSeeleHeadAIB.1
else if $swapvar == 2
	ib = ResourceSeeleHeadAIB.2
else if $swapvar == 3
	ib = ResourceSeeleHeadAIB.3
else if $swapvar == 4
	ib = ResourceSeeleHeadAIB.4
else if $swapvar == 5
	ib = ResourceSeeleHeadAIB.5
else if $swapvar == 6
	ib = ResourceSeeleHeadAIB.6
else if $swapvar == 7
	ib = ResourceSeeleHeadAIB.7
else if $swapvar == 8
	ib = ResourceSeeleHeadAIB.8
else if $swapvar == 9
	ib = ResourceSeeleHeadAIB.9
else if $swapvar == 10
	ib = ResourceSeeleHeadAIB.10
else if $swapvar == 11
	ib = ResourceSeeleHeadAIB.11
else if $swapvar == 12
	ib = ResourceSeeleHeadAIB.12
else if $swapvar == 13
	ib = ResourceSeeleHeadAIB.13
else if $swapvar == 14
	ib = ResourceSeeleHeadAIB.14
else if $swapvar == 15
	ib = ResourceSeeleHeadAIB.15
endif

[CommandListSeeleHeadB]
if $swapvar == 0
	ib = ResourceSeeleHeadBIB.0
else if $swapvar == 1
	ib = ResourceSeeleHeadBIB.1
else if $swapvar == 2
	ib = ResourceSeeleHeadBIB.2
else if $swapvar == 3
	ib = ResourceSeeleHeadBIB.3
else if $swapvar == 4
	ib = ResourceSeeleHeadBIB.4
else if $swapvar == 5
	ib = ResourceSeeleHeadBIB.5
else if $swapvar == 6
	ib = ResourceSeeleHeadBIB.6
else if $swapvar == 7
	ib = ResourceSeeleHeadBIB.7
else if $swapvar == 8
	ib = ResourceSeeleHeadBIB.8
else if $swapvar == 9
	ib = ResourceSeeleHeadBIB.9
else if $swapvar == 10
	ib = ResourceSeeleHeadBIB.10
else if $swapvar == 11
	ib = ResourceSeeleHeadBIB.11
else if $swapvar == 12
	ib = ResourceSeeleHeadBIB.12
else if $swapvar == 13
	ib = ResourceSeeleHeadBIB.13
else if $swapvar == 14
	ib = ResourceSeeleHeadBIB.14
else if $swapvar == 15
	ib = ResourceSeeleHeadBIB.15
endif

[CommandListSeeleBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListSeeleBodyA]
if $swapvar == 0
	ib = ResourceSeeleBodyAIB.0
else if $swapvar == 1
	ib = ResourceSeeleBodyAIB.1
else if $swapvar == 2
	ib = ResourceSeeleBodyAIB.2
else if $swapvar == 3
	ib = ResourceSeeleBodyAIB.3
else if $swapvar == 4
	ib = ResourceSeeleBodyAIB.4
else if $swapvar == 5
	ib = ResourceSeeleBodyAIB.5
else if $swapvar == 6
	ib = ResourceSeeleBodyAIB.6
else if $swapvar == 7
	ib = ResourceSeeleBodyAIB.7
else if $swapvar == 8
	ib = ResourceSeeleBodyAIB.8
else if $swapvar == 9
	ib = ResourceSeeleBodyAIB.9
else if $swapvar == 10
	ib = ResourceSeeleBodyAIB.10
else if $swapvar == 11
	ib = ResourceSeeleBodyAIB.11
else if $swapvar == 12
	ib = ResourceSeeleBodyAIB.12
else if $swapvar == 13
	ib = ResourceSeeleBodyAIB.13
else if $swapvar == 14
	ib = ResourceSeeleBodyAIB.14
else if $swapvar == 15
	ib = ResourceSeeleBodyAIB.15
endif

[CommandListSeeleBodyALightMap]
if $swapvar == 0
	this = ResourceSeeleBodyALightMap.0
else if $swapvar == 1
	this = ResourceSeeleBodyALightMap.1
else if $swapvar == 2
	this = ResourceSeeleBodyALightMap.2
else if $swapvar == 3
	this = ResourceSeeleBodyALightMap.3
else if $swapvar == 4
	this = ResourceSeeleBodyALightMap.4
else if $swapvar == 5
	this = ResourceSeeleBodyALightMap.5
else if $swapvar == 6
	this = ResourceSeeleBodyALightMap.6
else if $swapvar == 7
	this = ResourceSeeleBodyALightMap.7
else if $swapvar == 8
	this = ResourceSeeleBodyALightMap.8
else if $swapvar == 9
	this = ResourceSeeleBodyALightMap.9
else if $swapvar == 10
	this = ResourceSeeleBodyALightMap.10
else if $swapvar == 11
	this = ResourceSeeleBodyALightMap.11
else if $swapvar == 12
	this = ResourceSeeleBodyALightMap.12
else if $swapvar == 13
	this = ResourceSeeleBodyALightMap.13
else if $swapvar == 14
	this = ResourceSeeleBodyALightMap.14
else if $swapvar == 15
	this = ResourceSeeleBodyALightMap.15
endif

[CommandListSeeleBodyB]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

[CommandListSeeleBodyC]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

[CommandListSeeleBodyCLightMap]
if $swapvar == 0
	this = ResourceSeeleBodyCLightMap.0
else if $swapvar == 1
	this = ResourceSeeleBodyCLightMap.1
else if $swapvar == 2
	this = ResourceSeeleBodyCLightMap.2
else if $swapvar == 3
	this = ResourceSeeleBodyCLightMap.3
else if $swapvar == 4
	this = ResourceSeeleBodyCLightMap.4
else if $swapvar == 5
	this = ResourceSeeleBodyCLightMap.5
else if $swapvar == 6
	this = ResourceSeeleBodyCLightMap.6
else if $swapvar == 7
	this = ResourceSeeleBodyCLightMap.7
else if $swapvar == 8
	this = ResourceSeeleBodyCLightMap.8
else if $swapvar == 9
	this = ResourceSeeleBodyCLightMap.9
else if $swapvar == 10
	this = ResourceSeeleBodyCLightMap.10
else if $swapvar == 11
	this = ResourceSeeleBodyCLightMap.11
else if $swapvar == 12
	this = ResourceSeeleBodyCLightMap.12
else if $swapvar == 13
	this = ResourceSeeleBodyCLightMap.13
else if $swapvar == 14
	this = ResourceSeeleBodyCLightMap.14
else if $swapvar == 15
	this = ResourceSeeleBodyCLightMap.15
endif

[CommandListSeeleBodyD]
if $swapvar == 0
	ib = ResourceSeeleBodyDIB.0
else if $swapvar == 1
	ib = ResourceSeeleBodyDIB.1
else if $swapvar == 2
	ib = ResourceSeeleBodyDIB.2
else if $swapvar == 3
	ib = ResourceSeeleBodyDIB.3
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
endif

; Resources ---------------------------

[ResourceSeeleHairPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.0]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.0]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.0]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.0]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.0]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.1]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.1]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.1]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.1]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.1]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.1]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.1]
type = Buffer
stride = 40
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.1]
type = Buffer
stride = 32
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.1]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.2]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.2]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.2]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.2]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.2]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.2]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.2]
type = Buffer
stride = 40
filename = .\resources\02a variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.2]
type = Buffer
stride = 32
filename = .\resources\02a variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\resources\02a variant bunnysuit\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02a variant bunnysuit\SeeleBodyA.ib

[ResourceSeeleBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02a variant bunnysuit\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.2]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.3]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.3]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.3]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.3]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.3]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.3]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.3]
type = Buffer
stride = 40
filename = .\resources\02b variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.3]
type = Buffer
stride = 32
filename = .\resources\02b variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\resources\02b variant bunnysuit\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02b variant bunnysuit\SeeleBodyA.ib

[ResourceSeeleBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02b variant bunnysuit\SeeleBodyD.ib

[ResourceSeeleHairADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.3]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.4]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.4]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.4]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.4]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.4]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.4]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.4]
type = Buffer
stride = 40
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.4]
type = Buffer
stride = 32
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleHairADiffuse.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.4]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.5]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.5]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.5]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.5]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.5]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.5]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.5]
type = Buffer
stride = 40
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.5]
type = Buffer
stride = 32
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyA.ib

[ResourceSeeleBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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format = DXGI_FORMAT_R32_UINT
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[ResourceSeeleHairTexcoord.12]
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[ResourceSeeleHeadTexcoord.12]
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[ResourceSeeleBodyTexcoord.12]
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filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

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[ResourceSeeleHairTexcoord.13]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.13]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.13]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.13]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.13]
type = Buffer
stride = 40
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.13]
type = Buffer
stride = 32
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyA.ib

[ResourceSeeleBodyBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleHairADiffuse.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.13]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.14]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.14]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.14]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.14]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.14]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.14]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.14]
type = Buffer
stride = 40
filename = .\resources\08a nude\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.14]
type = Buffer
stride = 32
filename = .\resources\08a nude\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\resources\08a nude\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\08a nude\SeeleBodyA.ib

[ResourceSeeleBodyBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleHairADiffuse.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.14]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleHairPosition.15]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.15]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairTexcoord.15]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairTexcoord.buf

[ResourceSeeleHeadPosition.15]
type = Buffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.15]
type = Buffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadTexcoord.15]
type = Buffer
stride = 8
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadTexcoord.buf

[ResourceSeeleBodyPosition.15]
type = Buffer
stride = 40
filename = .\resources\08b nude\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.15]
type = Buffer
stride = 32
filename = .\resources\08b nude\SeeleBodyBlend.buf

[ResourceSeeleBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\resources\08b nude\SeeleBodyTexcoord.buf

[ResourceSeeleHairAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairA.ib

[ResourceSeeleHeadAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadA.ib

[ResourceSeeleHeadBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadB.ib

[ResourceSeeleBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\08b nude\SeeleBodyA.ib

[ResourceSeeleBodyBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyCIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleBodyDIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyB.ib

[ResourceSeeleHairADiffuse.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairADiffuse.dds

[ResourceSeeleHairALightMap.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairALightMap.dds

[ResourceSeeleHeadADiffuse.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadADiffuse.dds

[ResourceSeeleBodyADiffuse.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyALightMap.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds

[ResourceSeeleBodyCDiffuse.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyADiffuse.dds

[ResourceSeeleBodyCLightMap.15]
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyALightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

[Constants]
global $_blend_

[ResourceSeeleHairPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[ResourceSeeleHairPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairPosition.buf

[ResourceSeeleHairBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHairBlend.buf

[Resourcec97a209cDrawCS]
type = RWStructuredBuffer
array = 9559
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

[ResourceSeeleHeadPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[ResourceSeeleHeadPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadPosition.buf

[ResourceSeeleHeadBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleHeadBlend.buf

[Resource446bbc7dDrawCS]
type = RWStructuredBuffer
array = 2827
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

[ResourceSeeleBodyPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01a variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\resources\01b variant bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\resources\02a variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\resources\02a variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\resources\02b variant bunnysuit\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\resources\02b variant bunnysuit\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\resources\03a bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\resources\03b bunnysuit pantyhose\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\resources\04a bunnysuit only\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\resources\04a bunnysuit only\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\resources\04b bunnysuit only\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\resources\04b bunnysuit only\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\resources\05a bunnysuit thighhighs gloves\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\resources\05a bunnysuit thighhighs gloves\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\resources\05b bunnysuit thighhighs gloves\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\resources\05b bunnysuit thighhighs gloves\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\resources\06a pasties only\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\resources\06a pasties only\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\resources\06b pasties only\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\resources\06b pasties only\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\resources\07a pasties thighhighs gloves\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\resources\07a pasties thighhighs gloves\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\resources\07b pasties thighhighs gloves\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\resources\08a nude\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\resources\08a nude\SeeleBodyBlend.buf

[ResourceSeeleBodyPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\resources\08b nude\SeeleBodyPosition.buf

[ResourceSeeleBodyBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\resources\08b nude\SeeleBodyBlend.buf

[Resource4a62ad63DrawCS]
type = RWStructuredBuffer
array = 70220
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

