

;----------------------------------------------------------
; >>>>>> Start of TextureOverrideVertexLimitRaise <<<<<<
[TextureOverride_5bec858e_VertexLimitRaise]
hash = dfecbcfd
override_byte_stride = 40
override_vertex_count = 12243

; >>>>>> End of TextureOverrideVertexLimitRaise <<<<<<
;----------------------------------------------------------


;----------------------------------------------------------
; >>>>>> Start of TextureOverrideVB <<<<<<
; 5bec858e ----------------------------
[TextureOverride_VB_5bec858e_Position]
hash = 7c5713d5
vb0 = Resource5bec858ePosition
vb2 = Resource5bec858eBlend
handling = skip
draw = 12243, 0

[TextureOverride_VB_5bec858e_Texcoord]
hash = 4ef86ba3
vb1 = Resource5bec858eTexcoord

[TextureOverride_VB_5bec858e_Blend]
hash = ff9789b2

; >>>>>> End of TextureOverrideVB <<<<<<
;----------------------------------------------------------


;----------------------------------------------------------
; >>>>>> Start of TextureOverrideIB <<<<<<
[TextureOverride_IB_5bec858e_Head]
hash = 5bec858e
match_first_index = 0
handling = skip
; Add more slot check here to compatible with XXMI if you manually add more slot replace.
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t4
ib = Resource_5bec858e_Head
; collection name: [default] obj name: [5bec858e-1_Material]  (VertexCount:9725)
drawindexed = 42678,0,0

[TextureOverride_IB_5bec858e_Body]
hash = 5bec858e
match_first_index = 26034
handling = skip
; Add more slot check here to compatible with XXMI if you manually add more slot replace.
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t4
ib = Resource_5bec858e_Body
; collection name: [default.001] obj name: [5bec858e-2]  (VertexCount:1303)
drawindexed = 3588,0,0

[TextureOverride_IB_5bec858e_Dress]
hash = 5bec858e
match_first_index = 29622
handling = skip
; Add more slot check here to compatible with XXMI if you manually add more slot replace.
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t4
ib = Resource_5bec858e_Dress
; collection name: [default.002] obj name: [5bec858e-3]  (VertexCount:1215)
drawindexed = 6096,0,0

; >>>>>> End of TextureOverrideIB <<<<<<
;----------------------------------------------------------


;----------------------------------------------------------
; >>>>>> Start of ResourceBuffer <<<<<<
[Resource5bec858ePosition]
type = Buffer
stride = 40
filename = Buffer/5bec858e-Position.buf
;VertexCount: 12243

[Resource5bec858eTexcoord]
type = Buffer
stride = 12
filename = Buffer/5bec858e-Texcoord.buf
;VertexCount: 12243

[Resource5bec858eBlend]
type = Buffer
stride = 32
filename = Buffer/5bec858e-Blend.buf
;VertexCount: 12243

[Resource_5bec858e_Head]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Buffer/5bec858e-Head.buf

[Resource_5bec858e_Body]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Buffer/5bec858e-Body.buf

[Resource_5bec858e_Dress]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Buffer/5bec858e-Dress.buf

; >>>>>> End of ResourceBuffer <<<<<<
;----------------------------------------------------------

;sha256=04430d81477f8eb306d9abb32e90a43cfcfd9fd1b24598c0570b52bececea3c3

