<?xml version="1.0" encoding="UTF-8"?>
<root>
  <language id="english"> 
    <entry id="effect_chance_format"><![CDATA[{colour_start|skill_unselectable}(%d%% chance){colour_end}]]></entry>
    <entry id="camping_skill_chance_effect_format"><![CDATA[{colour_start|skill_unselectable}({?decimal1}%d%% chance){colour_end} {?string1}%s]]></entry>	
  
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>	
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>

<!-- Hero Skill Names -->	
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>  	
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Cleansing Tide]]></entry>
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>
	
<!-- DMG -->		
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d DMG]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d DMG]]></entry>		
	
<!-- ACC -->		
    <entry id="skill_random_target"><![CDATA[{colour_start|attacktype}Random Target{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[Random Target Attack Chance: %d%%]]></entry>    
	<entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random Target Chance: %d%%]]></entry>	

<!-- CRIT Related Effects-->	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>		
	
<!-- Bleed / Blight / Disease Related Effects-->	
	<entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Skill Duration]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Duration]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		

	<entry id="buff_stat_tooltip_hp_dot_bleed_amount_received_percent"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount Received]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_received_percent"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration Received]]></entry>
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount Received]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>

    <entry id="effect_tooltip_cure_bleed"><![CDATA[Cure {colour_start|bleed}Bleed{colour_end}]]></entry>  
    <entry id="effect_tooltip_cure_poison"><![CDATA[Cure {colour_start|blight}Blight{colour_end}]]></entry> 		
    <entry id="camping_skill_effect_remove_bleeding"><![CDATA[Cure {colour_start|bleedNOT1}Bleed{colour_end}]]></entry>
    <entry id="camping_skill_effect_remove_poison"><![CDATA[Cure {colour_start|blightNOT1}Blight{colour_end}]]></entry>	
    <entry id="camping_skill_effect_remove_disease"><![CDATA[Cure {colour_start|diseaseNOT1}Disease{colour_end}]]></entry>	

    <entry id="effect_tooltip_steal_hp_dot_bleed"><![CDATA[Transfer Target {colour_start|bleed}Bleed{colour_end} to Self]]></entry>
    <entry id="effect_tooltip_steal_hp_dot_poison"><![CDATA[Transfer Target {colour_start|blight}Blight{colour_end} to Self]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_give_hp_dot_bleed"><![CDATA[Transfer Self {colour_start|bleed}Bleed{colour_end} to Target]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_give_hp_dot_poison"><![CDATA[Transfer Self {colour_start|blight}Blight{colour_end} to Target]]></entry>	 	

<!-- Mark Related Effects -->
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshortest"><![CDATA[{colour_start|mark}Mark{colour_end} Target (1 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="effect_tooltip_untag"><![CDATA[Clear {colour_start|mark}Mark{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_tag_blocked"><![CDATA[Can't be {colour_start|mark}Marked{colour_end}]]></entry>	
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Marked{colour_end}
Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Marked{colour_end} / Consume {colour_start|mark}Mark{colour_end}]]></entry>

<!-- Riposte Related Effects -->
    <entry id="buff_bsrc_riposte"><![CDATA[Riposte]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>

<!-- Defense Related Effects -->
    <entry id="effect_health_damage_format"><![CDATA[Suffer %d HP DMG]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Armor Piercing]]></entry>	

<!-- Guard Related Effects -->
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_guarded"><![CDATA[%s vs {colour_start|guard}Guarded{colour_end}]]></entry>		
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s while {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
	
    <entry id="buff_stat_tooltip_guard_duration_percent"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Skill Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>		

    <entry id="skill_ignore_guard"><![CDATA[Bypass {colour_start|guard}Guard{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_ignore_guard"><![CDATA[Bypass {colour_start|guard}Guard{colour_end}]]></entry>	
    <entry id="effect_clear_guarded"><![CDATA[Breaks {colour_start|guard}Guard{colour_end}]]></entry>
    <entry id="effect_clear_guarding"><![CDATA[Breaks {colour_start|guard}Guard{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_guard_blocked"><![CDATA[Can't be {colour_start|guard}Guarded{colour_end}]]></entry>	

    <entry id="tray_icon_tooltip_guard_no_duration"><![CDATA[%s]]></entry>	

<!-- Stealth Related Effects -->
    <entry id="buff_stat_tooltip_upgrade_discount_stealth"><![CDATA[{colour_start|stealth}Stealth{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="tray_icon_tooltip_stealth_title_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_ignore_stealth"><![CDATA[Bypass {colour_start|stealth}Stealth{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>			

<!-- HP Heal Effects -->
    <entry id="effect_tooltip_heal_percent_format"><![CDATA[{colour_start|healhp}Heal{colour_end} %d%% HP]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_amount"><![CDATA[%+d {colour_start|healhp}HP Healing{colour_end} Done]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_percent"><![CDATA[%+d%% {colour_start|healhp}HP Healing{colour_end} Done]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_received_percent"><![CDATA[%+d%% {colour_start|healhp}HP Healing{colour_end} Received]]></entry>	
	
    <entry id="effect_tooltip_hp_heal_dot_format"><![CDATA[{colour_start|healhp}Restoration{colour_end} %d pts/rd for %d rds]]></entry>	
    <entry id="tray_icon_tooltip_hp_heal_dot_format"><![CDATA[{colour_start|healhp}Restoration{colour_end} %d pts/rd for %d rds]]></entry>
    <entry id="effect_tooltip_hp_heal_party_dot_format"><![CDATA[Party {colour_start|healhp}Restoration{colour_end} %d pts/rd for %d rds]]></entry>		
    <entry id="buff_stat_tooltip_hp_heal_dot_amount_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Skill Amount]]></entry>
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Skill Duration]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_hp_heal_dot_amount_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount Received]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_lifesteal"><![CDATA[{colour_start|healhp}Lifesteal{colour_end}]]></entry>	 	
	
<!-- Stress Related Effects -->		
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	

    <entry id="buff_stat_tooltip_stress_dmg_percent"><![CDATA[%+d%% {colour_start|stress}Stress{colour_end} Dealt]]></entry>
    <entry id="buff_stat_tooltip_stress_dmg_received_percent"><![CDATA[%+d%% {colour_start|stress}Stress{colour_end} Taken]]></entry>

    <entry id="buff_stat_tooltip_stress_heal_percent"><![CDATA[%+d%% {colour_start|stress}Stress Healing{colour_end} Done]]></entry>	 
    <entry id="buff_stat_tooltip_stress_heal_received_percent"><![CDATA[%+d%% {colour_start|stress}Stress Healing{colour_end} Received]]></entry>	

    <entry id="effect_tooltip_stress_dot_format"><![CDATA[{colour_start|stress}Horror {colour_end}%d/rd for %d rds]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_stress_dot_duration_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Clear {colour_start|stress}Horror{colour_end}]]></entry>  

<!-- Displacement Related Effects -->	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>	
    <entry id="effect_tooltip_shuffle_single"><![CDATA[{colour_start|move}Shuffle{colour_end} Target]]></entry>	
    <entry id="effect_tooltip_shuffle_dot_format"><![CDATA[{colour_start|move}Stumble{colour_end} %d rds]]></entry>	
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[{colour_start|move}Stumble{colour_end} (%d rds)]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Disorienting!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[...my footing!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[What...I...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Can't hold my balance!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[My feet are bedeviled!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[My legs resist my will!]]></entry>

<!-- Monster Type Effects -->	
    <entry id="buff_rule_data_tooltip_beast"><![CDATA[Beasts]]></entry>	
    <entry id="buff_rule_data_tooltip_man"><![CDATA[Humans]]></entry>	
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>		
    <entry id="buff_rule_tooltip_attacking_monster_type"><![CDATA[%s vs %s]]></entry>
    <entry id="buff_rule_tooltip_monster_type_count_min"><![CDATA[%s if any %s Present]]></entry>	
    <entry id="buff_rule_tooltip_monsterSize"><![CDATA[{?string1}%s vs Size {?decimal1}%d+]]></entry>	

<!-- Trinket Triggers -->	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[On Attack:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[On Attack Hit:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[On Attack Miss:]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_attack_crit_additional_effects"><![CDATA[On Attack Crit:]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[On Monster Kill:]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[On Monster Kill: Enemy Party:]]></entry>	
    <entry id="trinket_friendly_skill_additional_effects"><![CDATA[On Friendly Skill:]]></entry>	
    <entry id="trinket_was_hit_additional_effects"><![CDATA[When Hit:]]></entry>		
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[If Self Killed: All Heroes:]]></entry>	

<!-- Miscellaneous Effects -->	
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	

    <entry id="str_ui_actor_dot_complete"><![CDATA[Cleansed]]></entry>
    <entry id="buff_stat_tooltip_damage_reflect_percent"><![CDATA[%+d%% DMG Reflect]]></entry>	

    <entry id="buff_stat_tooltip_torchlight_burn_percent"><![CDATA[%+d%% Torch Burn Rate]]></entry>	
    <entry id="buff_stat_tooltip_torch_increase_percent"><![CDATA[%+d%% Torch Gain from Skills]]></entry>	
    <entry id="buff_stat_tooltip_torch_decrease_percent"><![CDATA[%+d%% Torch Loss from Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>		
	
    <entry id="effect_tooltip_set_actor_mode_format"><![CDATA[Change to Mode: %s]]></entry>	
    <entry id="buff_rule_tooltip_in_mode"><![CDATA[%s if in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_on_hit_regain_action"><![CDATA[On Hit: Gain Action]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  

    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 		
	
    <entry id="camping_skill_requirement_religious"><![CDATA[Religious]]></entry>
    <entry id="camping_skill_requirement_not_religious"><![CDATA[not Religious]]></entry>
    <entry id="camping_skill_effect_remove_deaths_door_recovery_buffs"><![CDATA[Remove {colour_start|mortaldebuff}Mortality Debuffs{colour_end}]]></entry>
    <entry id="camping_skill_effect_reduce_torch"><![CDATA[Torch -%d]]></entry>
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>		

    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 		

    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	
	<entry id="buff_rule_tooltip_in_rank"><![CDATA[{?string1}%s if in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Hits Both Rank 1+3]]></entry>			

    <entry id="skill_performer_hp_max"><![CDATA[Valid if below %d%% HP]]></entry>
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if Target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s if Target not %s]]></entry>	
	
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>				
	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>

    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>	
	
<!-- If Item in Inventory -->	
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in Inventory]]></entry>
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s if %s not in Inventory]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antivenom]]></entry>
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>		
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>		
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Torch]]></entry>		
	
<!-- Obsolete -->
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Always Crit vs. {colour_start|mark}Marked{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>	
	
  </language>

</root>

