<?xml version="1.0" encoding="UTF-8"?>
<root>
  <language id="brazilian">	
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d de DANO]]></entry>  
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d de DANO]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>    
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshortest"><![CDATA[{colour_start|mark}Mark{colour_end} Target (1 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_on_hit_regain_action"><![CDATA[On Hit: Gain Action]]></entry>	
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Perfuração de Armadura]]></entry>	  
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Revide]]></entry>  
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Herói eliminado: Grupo:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Monstro eliminado: Todos os monstros:]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Maré Purificante]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arieta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s se %s não estiver no inventário]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antiveneno]]></entry>
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Tocha]]></entry>		
	<entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% de Duração de Restoração quando aplicado]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Sempre causa Crit vs. {colour_start|mark}Marcado{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Revide{colour_end}: Perfuração de Armadura]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Acerta Posição 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Em si: {colour_start|stress}Estresse{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% de Duração da Peste quando aplicado]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s enquanto está em guarda]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Válido abaixo de %d%% de PV]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Marcado{colour_end}
Consumir {colour_start|mark}Marca{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Marcado{colour_end} / Consumir {colour_start|mark}Marca{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Curar {colour_start|bleed}sangramento{colour_end}]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Remover {colour_start|stress}Horror {colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Estonteante!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[... meu equilíbrio!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[O que... Eu...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Não consigo manter o equilíbrio!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Meus pés estão endiabrados!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Minhas pernas resistem à minha vontade!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Embaralhar (%d rodadas)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% de Quantia de Sangramento quando aplicada]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% de Duração de Sangramento quando aplicada]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Não pode ser {colour_start|riposte}Revidado{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s se o PV do alvo for abaixo de {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs não %s]]></entry>	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[Ao atacar:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Ao acertar o golpe:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Ao errar o golpe:]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Ao matar um monstro:]]></entry>	
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>		
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="czech">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d POŠ]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d POŠ]]></entry>  
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Prorážení zbroje]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Protiútok]]></entry>  
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Zabitý hrdina: družina:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Zabité stvůry: všechny stvůry:]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Očistná vlna]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s pokud %s není v Inventáři]]></entry>  
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Protijed]]></entry>
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Louč]]></entry>		
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Vždy kritický zásah vs. {colour_start|mark}Označení{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Protiútok{colour_end}: Prorážení zbroje]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Útočí na pozici 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Sám hrdina: {colour_start|stress}Stres{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% k době trvání sněti při použití]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s při hlídání]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Platné pod %d%% ZDR]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Označení{colour_end}
{colour_start|mark}Značka {colour_end}strávení]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Označení{colour_end} / {colour_start|mark}Značka {colour_end}strávení]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Vyléčení {colour_start|bleed}krvácení{colour_end}]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Odstranit {colour_start|stress}hrůzu{colour_end}]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Dezorientuje mě to!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[...moje nohy!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Co... Já...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Neudržím rovnováhu!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Zamotali se mi nohy!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Nohy se protiví mé vůli!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Zamíchání (%d kol)]]></entry>	  
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Bleed Amount when applied]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Bleed duration when applied]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs not %s]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[Při útoku:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Při útočném zásahu:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Při nepovedeném útoku:]]></entry>	
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Při zabití nestvůry:]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>			
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="french">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[DMG %+d]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[DMG %+d]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Perçage d'armure]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Riposte]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Héros tué : Groupe :]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Monstre tué : Monstres (tous) :]]></entry>	  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Marée Purifiante]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s si %s n'est pas dans l'inventaire]]></entry>  
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antidote]]></entry>
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Torche]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Toujours critique vs. {colour_start|mark}Marqué{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Perçage d'armure]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Touche les position 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Soi-même : {colour_start|stress}Stress{colour_end} +4]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[Durée d'infection %+d%% quand appliqué]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s en protection]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Valide en-dessous de %d%% PV]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Marqué{colour_end}
Retire la {colour_start|mark}Marque{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Marqué{colour_end} / Retire la {colour_start|mark}Marque{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Soigne {colour_start|bleed}saignement{colour_end}]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Soigne {colour_start|stress}l'Horreur{colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Déroutant !]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[...mon équilibre !]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Quoi... Je...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Je perds l'équilibre !]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Mes pieds s'embrouillent !]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Mes jambes résistent à ma volonté !]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Mélanger (%d trs)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% montant de Saignements]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% durée de Saignements]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Ne peut pas être {colour_start|riposte}Riposté{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s si PV de cible en dessous de {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs autre que %s]]></entry>	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[Lors d'une attaque :]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Quand attaque touche :]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Quand attaque rate :]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Quand monstre tué :]]></entry>		
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>		
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="german">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d SCH]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d SCH]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Rüstung durchdringen]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Gegenschlag]]></entry>  
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Held getötet: Gruppe:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Monster getötet: Alle Monster:]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Reinigende Welle]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s Wenn %s nicht im Inventar]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Gegengift]]></entry>
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Fackel]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>			  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Always Crit vs. {colour_start|mark}Gezeichnet{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Gegenschlag{colour_end}: Rüstung durchdringen]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Hits Position 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Selbst: {colour_start|stress}Stressschaden {colour_end}+4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% Gifthauch-Dauer bei Anwendung]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s beim Schützen]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Gilt bei LP unter %d %%]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Gezeichnet{colour_end}
Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Gezeichnet{colour_end} / Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[{colour_start|bleed}Bluten{colour_end} heilen]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[entfernt {colour_start|stress}Grauen{colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Verwirrend!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[ ... Ich rutsche aus!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Was ... ich ...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Ich kann mein Gleichgewicht nicht halten!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Meine Füße sind verhext!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Meine Beine verwehren mir den Dienst!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Umstellen (%d Rdn)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Bleed Amount when applied]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Bleed duration when applied]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs not %s]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[Bei Angriff:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Bei Angriff Treffer:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Bei Angriff verfehlt:]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Bei Monsterkill:]]></entry>	  
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="italian">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d DANNO]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d DANNO]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Perforazione armatura]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Risposta]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Eroe ucciso: Squadra:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Mostro ucciso : Tutti i mostri :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Marea Purificante]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s se %s non presente nell'inventario]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antidoto]]></entry>	
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Torcia]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Colpo Critico sempre contro {colour_start|mark}Marchiato{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Risposta{colour_end}: Perforazione armatura]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Colpisce posizioni 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Se stessi: {colour_start|stress}Stress{colour_end} +4]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% durata Morbo quando applicato]]></entry>	  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s durante la difesa]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Attiva con PF inferiori a %d%%]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Marchiato{colour_end}
Consuma {colour_start|mark}Marchio{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Marchiato{colour_end} / Consuma {colour_start|mark}Marchio{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Cura {colour_start|bleed}Dissanguamento{colour_end}]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[{colour_start|stress}Orrore {colour_end}Chiaro]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Disorientante!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[... i miei piedi!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Cosa... io...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Non riesco a mantenere l'equilibrio!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[I miei piedi mi tormentano!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Le gambe non rispondono!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Rimescola (%d turni)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Bleed Amount when applied]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Bleed duration when applied]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>		
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs not %s]]></entry>	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[In attacco:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Con attacco a segno:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Con attacco non riuscito:]]></entry>	
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[All'uccisione di un mostro:]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>	
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="japanese">
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[防御貫通]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[カウンター]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[영웅 사망 시 파티:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[괴물 처치 시 모든 괴물 :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Cleansing Tide]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	  
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s %s インベントリーになくなったら]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[抗毒素]]></entry>	
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[松明]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Always Crit vs. {colour_start|mark}Marked{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Hits Position 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Self: {colour_start|stress}Stress{colour_end} +4]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% Blight duration when applied]]></entry>		 
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s when Guarding]]></entry>  
    <entry id="skill_performer_hp_max"><![CDATA[Valid below %d%% HP]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Marked{colour_end}
Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Marked{colour_end} / Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Cure {colour_start|bleed}Bleed{colour_end}]]></entry>  
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Clear {colour_start|stress}Horror {colour_end}]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[方向がわからない！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[…足場が！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[何…自分は…]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[立っていられない！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[足が取り憑かれている！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[足が思い通りに動かない！]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[シャッフル（%d rds）]]></entry> 
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Bleed Amount when applied]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Bleed duration when applied]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs not %s]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[공격 시:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[공격 적중 시:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[공격 빗나갈 시:]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[괴물 처치:]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="koreana">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[피해 %+d]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[피해 %+d]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[방어 관통]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[반격]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[영웅이 사망하면 원정대에]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[적을 처치하면 모든 적에게]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[정화]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[소곡]]></entry>     
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s ("%s" 물품을 소지하고 있지 않을 때)]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[해독제]]></entry>	
	<entry id="buff_rule_data_tooltip_torch"><![CDATA[횃불]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[적용 시 재생 지속시간 %+d%%]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[상시 치명타 ("{colour_start|mark}표식 찍힘{colour_end}" 상대)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}반격{colour_end}: 방어 관통]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[1열 + 3열 타격]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[자신에게: {colour_start|stress}스트레스{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[적용 시 중독 지속시간 %+d%%]]></entry>	  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[보호하고 있을 때 %s]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[남은 체력이 %d%% 이하일 시]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}표식 찍힘{colour_end}
{colour_start|mark}표식{colour_end} 제거]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}표식 찍힘{colour_end} / {colour_start|mark}표식{colour_end} 제거]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[{colour_start|bleed}출혈{colour_end} 치료]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[{colour_start|stress}공포{colour_end} 제거]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[혼란스러워!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[…어지러워!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[내가… 무엇을…]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[균형을 잡을 수가 없어!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[발이 떨어지지 않아!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[내 다리가 말을 듣지 않아!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[섞임 (%d차례)]]></entry>  
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[적용 시 출혈 수량 %+d%%]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[적용 시 출혈 지속시간 %+d%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[{colour_start|riposte}반격{colour_end}될 수 없음]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s (대상 체력이 {?percent1}%d%%보다 낮을 때)]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s ("%s"이 아닌 상대)]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[공격했을 때]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[명중했을 때]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[빗나갔을 때]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[괴물을 처치하면]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="koreanb">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[피해량 %+d]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[피해량 %+d]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[갑옷 관통]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[반격]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[영웅 사망 시 파티:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[괴물 처치 시 모든 괴물 :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[정화]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[소곡]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
	<entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s ("%s" 물품을 소지하고 있지 않을 때)]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[해독제]]></entry>	
	<entry id="buff_rule_data_tooltip_torch"><![CDATA[횃불]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[적용 시 재생 지속시간 %+d%%]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[상시 치명타 ("{colour_start|mark}표식 찍힘{colour_end}" 상대)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}반격{colour_end}: 방어 관통]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[1열 + 3열 타격]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[자신에게: {colour_start|stress}스트레스{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[적용 시 중독 지속시간 %+d%%]]></entry>	  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[보호하고 있을 때 %s]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[남은 체력이 %d%% 이하일 시]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}표식 찍힘{colour_end}
{colour_start|mark}표식{colour_end} 제거]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}표식 찍힘{colour_end} / {colour_start|mark}표식{colour_end} 제거]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[{colour_start|bleed}출혈{colour_end} 치료]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[{colour_start|stress}공포{colour_end} 제거]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[혼란스러워!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[…어지러워!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[내가… 무엇을…]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[균형을 잡을 수가 없어!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[발이 떨어지지 않아!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[내 다리가 말을 듣지 않아!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[섞임 (%d차례)]]></entry>  
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[적용 시 출혈 수량 %+d%%]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[적용 시 출혈 지속시간 %+d%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[{colour_start|riposte}반격{colour_end}될 수 없음]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s (대상 체력이 {?percent1}%d%%보다 낮을 때)]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s ("%s"이 아닌 상대)]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[공격했을 때]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[명중했을 때]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[빗나갔을 때]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[괴물을 처치하면]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="polish">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d OBR]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d OBR]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Penetracja pancerza]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Riposta]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Zabity bohater: Drużyna:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Zabity potwór : Wszystkie potwory :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Oczyszczająca Fala]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Aria]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	  
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s jeśli %s nie w ekwipunku]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Serum]]></entry>	
	<entry id="buff_rule_data_tooltip_torch"><![CDATA[Pochodnia]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Zawsze KRYT kontra {colour_start|mark}Naznaczony{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Riposta{colour_end}: Penetracja pancerza]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Uderza pozycje 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Na siebie: {colour_start|stress}Stres{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% czas trwania zarazy po jej wystąpieniu]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s podczas stróżowania]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Aktywowane gdy PZ poniżej %d%%]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Naznaczony{colour_end}
Zużycie {colour_start|mark}znaku{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Naznaczony{colour_end}/Zużycie {colour_start|mark}znaku{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Ulecz {colour_start|bleed}krwawienie{colour_end}]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Usuwa {colour_start|stress}Przerażenie {colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Dezorientacja!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[...błądzę!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Cóż... to...]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Nie mogę utrzymać równowagi!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Stopy mi się plączą!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Nogi odmawiają mi posłuszeństwa!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Wymieszanie (%d rnd.)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Ilość krwawienia kiedy stosowane]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Czas krwawienia kiedy stosowane]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Nie może być {colour_start|riposte}Riposta{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s jeśli PŻ poniżej {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs nie %s]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[W ataku:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Trafienie w ataku:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Chybiony atak:]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Zabicie potwora:]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="russian">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d УРН]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d УРН]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Пробивание брони]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Парирование]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Пало героев : Групп :]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Убито монстров : Все монстры :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Очищающий прилив]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Ария]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s Если %s не в инвентаре]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Противоядие]]></entry>	
	<entry id="buff_rule_data_tooltip_torch"><![CDATA[Факел]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Крит гарантирован пр. {colour_start|mark}Отметка{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Парирование{colour_end}: Пробивание брони]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Поражает позиции 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Герой: {colour_start|stress}Стресс{colour_end} +4]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% длительность действия яда при применении]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s при охране]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Действует, если осталось менее %d%% ОЗ]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Отметка{colour_end}
Поглощает {colour_start|mark}Метку{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Отметка{colour_end} / Поглощает {colour_start|mark}Метку{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Вылечить {colour_start|bleed}кровотечение{colour_end}]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Вылечить {colour_start|stress}ужас{colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[Я путаюсь в направлениях!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[...Я еле стою на ногах!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Что со мной?..]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Я теряю равновесие!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Мои ноги словно заколдованные!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[Мои ноги меня не слушаются!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Перемешать (%d раундов)]]></entry>  
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Количество кровотечения при наложении]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Длительность кровотечения при наложении]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Не может {colour_start|riposte}парирование{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s если у цели ЗДОР меньше {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s против не %s]]></entry>	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[При атаке:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[При успешной атаке:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[При промахе при атаке:]]></entry>	
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[При убийстве монстра:]]></entry>	
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Всегда критует]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>		
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  <language id="schinese">
	<entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d 伤害]]></entry>
	<entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d 伤害]]></entry>
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[击杀怪物时：所有英雄：]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% 受到的 {colour_start|healhp}愈合{colour_end} 持续时间]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}增益{colour_end} 持续到 {colour_start|stealth}潜行{colour_end} 结束]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}减益{colour_end} 持续到 {colour_start|stealth}潜行{colour_end} 结束]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}增益{colour_end}/{colour_start|debuff}减益{colour_end} 持续到 {colour_start|stealth}潜行{colour_end} 结束]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[无法暴击]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% 伤害 如果处于位置 1或 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[亮度低于100时，每10亮度 %+d%% 受到的伤害]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s 对 {colour_start|stealth}潜行{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s 当目标未 {colour_start|stealth}潜行{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}愈合{colour_end} 效果]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}愈合{colour_end} 持续时间]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s 如果目标有 {colour_start|guard}守护{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[所有效果翻倍]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[{colour_start|riposte}反击{colour_end} 命中：{colour_start|mark}标记{colour_end} 目标（2 轮）]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}美德{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}惊恐{colour_end} 技能效果]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}流血{colour_end} 概率]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}流血{colour_end} 效果]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}流血{colour_end} 持续时间]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}腐蚀{colour_end} 概率]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}腐蚀{colour_end} 效果]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}腐蚀{colour_end} 持续时间]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}眩晕{colour_end} 概率]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}位移{colour_end} 概率]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}减益{colour_end} 概率]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}守护{colour_end} 持续时间]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}惊恐{colour_end} 效果]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}惊恐{colour_end} 持续时间]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[清除 {colour_start|debuff}减益{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[穿甲]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[{colour_start|riposte}反击{colour_end}命中：]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[反击]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[英雄被击杀：队伍：]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[击杀怪物时：所有怪物：]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[清洗之潮]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[抒情曲]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[在释放压力时获得怪癖的概率提高。]]></entry>
	<entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[在释放压力时失踪的概率提高。]]></entry>
	<entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[在释放压力时拒绝离开的概率提高。]]></entry>
	<entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[在释放压力时获得增益和减益效果的概率提高。]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% 扎营技能解锁费用]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% 战斗技能升级费用]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}腐蚀{colour_end} 技能效果]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% 受到的 {colour_start|blight}腐蚀{colour_end} 持续时间]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% 受到的 {colour_start|stress}惊恐{colour_end} 持续时间]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[随机目标概率为 %d%%。]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[攻击时：随机目标 %d%%。]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s 如果 %s 在背包中]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[鸦片酊]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[药草]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s (背包沒有%s时)]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[解毒剂]]></entry>  
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[火把]]></entry>
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% 愈合持续时间]]></entry>  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[必定暴击 对{colour_start|mark}标记{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}反击{colour_end}：穿甲]]></entry>    
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[可同时攻击1号位和3号位敌人]]></entry> 
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[自身：{colour_start|stress}压力{colour_end} +4]]></entry>   
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%%腐蚀持续时间]]></entry>     
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s (守护时)]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[生命值低于%d%%时可用]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}标记{colour_end}
清除目标的{colour_start|mark}标记{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}标记{colour_end} / 清除目标的{colour_start|mark}标记{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[治愈{colour_start|bleed}流血{colour_end}]]></entry>
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[清除{colour_start|stress}惊恐{colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[我失去方向感了！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[……我的脚站不稳了！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[我……怎么……]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[保持不了平衡！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[我的脚中了魔咒！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[我的腿不不听使唤了！]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[乱位 (%d回合)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%%流血效果]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%%流血持续时间]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[无法被{colour_start|riposte}反击{colour_end}]]></entry>   
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s 目标生命低于{?percent1}%d%%时]]></entry>   
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s (对非%s)]]></entry>      
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[攻击时：]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[命中时：]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[未命中时：]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[击杀时：]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[尸骸]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[圣矛]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[钢铁天鹅]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[万能钥匙]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[邪恶劈砍]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s如果不在%s模式]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s如果不在位置{?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s当被{colour_start|guard}守护{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s除了{colour_start|attacktype}近战{colour_end}技能]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s除了{colour_start|attacktype}远程{colour_end}技能]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[获得额外行动]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}结束回合{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}自由行动{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}无其他效果{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}增益{colour_end}持续到战斗结束]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}增益{colour_end}/{colour_start|debuff}减益{colour_end}持续到战斗结束]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[无法被暴击]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[激活{colour_start|riposte}反击{colour_end} (持续到战斗结束)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}反击{colour_end}：穿甲]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[清除{colour_start|riposte}反击{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[无视{colour_start|riposte}反击{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}标记{colour_end}目标 (2回合)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}潜行{colour_end} (持续到下次攻击或战斗结束)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}潜行{colour_end} (持续到战斗结束)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[必定暴击 如果目标生命值低于25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[产生药草]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[{colour_start|attacktype}近战{colour_end}攻击：]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[{colour_start|attacktype}近战{colour_end}攻击命中：]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[{colour_start|attacktype}近战{colour_end}攻击未命中：]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[{colour_start|attacktype}远程{colour_end}攻击：]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[{colour_start|attacktype}远程{colour_end}攻击命中：]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[{colour_start|attacktype}远程{colour_end}攻击未命中：]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[{colour_start|riposte}反击{colour_end}命中：]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[必定暴击]]></entry>	
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[最后行动时%s]]></entry>			
    <entry id="effect_refresh_skill_uses"><![CDATA[刷新有限技能使用次数]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[{colour_start|riposte}反击{colour_end} 命中：{colour_start|mark}标记{colour_end} 目标]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s 如果未 %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}减益{colour_end} 持续到战斗结束]]></entry>	 	
  </language>  
  <language id="spanish">
    <entry id="buff_stat_tooltip_combat_stat_add_damage_low"><![CDATA[%+d DÑO]]></entry>
    <entry id="buff_stat_tooltip_combat_stat_add_damage_high"><![CDATA[%+d DÑO]]></entry>	
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[Perforar armadura]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[Estocada]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[Héroe muerto: Grupo:]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[Monstruo muerto : Todos los monstruos :]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Cleansing Tide]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s si %s no está en el inventario]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antídoto]]></entry>	
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Antorcha]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restaura la duración cuando se aplica]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Siempre crítico contra {colour_start|mark}señalado{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Estocada{colour_end}: perforar armadura]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Golpea las posiciones 1 y 3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Héroe: {colour_start|stress}esfuerzo{colour_end} +4]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% de duración de la infección al aplicarse]]></entry>	 
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[%s al defender]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[Válido si los PS están por debajo de %d%%]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}Señalado{colour_end}
Consume {colour_start|mark}marca{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}Señalado{colour_end} / Consume {colour_start|mark}marca{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[Curar {colour_start|bleed}hemorragia{colour_end}]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Eliminar {colour_start|stress}horror{colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[¡Desorientación!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[¡Mis pies!]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[Pero... ¿qué...?]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[¡No puedo mantener el equilibrio!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[¡Mis pies están endemoniados!]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[¡Mis piernas se resisten a obedecer mi voluntad!]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[Mezclar (%d rondas)]]></entry>
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% cantidad de hemorragia cuando se aplica]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% duración de hemorragia cuando se aplica]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Ignora las {colour_start|riposte}estocadas{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s si el objetivo tiene los PS por debajo del {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s contra no %s]]></entry>		
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[Al atacar:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Al impactar un ataque:]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[Al fallar un ataque:]]></entry>	
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Al matar monstruos:]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>	
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>    
  <language id="tchinese">
    <entry id="trinket_kill_all_heroes_additional_effects"><![CDATA[On Monster Kill: All Heroes:]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_buff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_debuff_until_stealth_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_buffdebuff_until_stealth_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until {colour_start|stealth}Stealth{colour_end} End]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_crit"><![CDATA[Cannot Crit]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmg_rank12"><![CDATA[%+d%% DMG if in Rank 1 or 2]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_dmgtaken_per10t_under100"><![CDATA[%+d%% DMG Taken per 10 Torch below 100]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed"><![CDATA[%s vs {colour_start|stealth}Stealthed{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_is_stealthed_false"><![CDATA[%s if Target not {colour_start|stealth}Stealthed{colour_end}]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_restorationamountshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Amount]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_restorationdurationshort"><![CDATA[%+d%% {colour_start|healhp}Restoration{colour_end} Duration]]></entry>	  
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s if Target is {colour_start|guard}Guarding{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_all_effects_doubled"><![CDATA[All Effects Doubled]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_targetshort"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>	
    <entry id="buff_rule_data_tooltip_virtued"><![CDATA[{colour_start|virtue}Virtuous{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_stress_dot_amount_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Skill Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedchanceshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleedamountshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_bleeddurationshort"><![CDATA[%+d%% {colour_start|bleed}Bleed{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_poisonchanceshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisonamountshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_poisondurationshort"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_stunchanceshort"><![CDATA[%+d%% {colour_start|stun}Stun{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_movechanceshort"><![CDATA[%+d%% {colour_start|move}Move{colour_end} Chance]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_debuffchanceshort"><![CDATA[%+d%% {colour_start|debuff}Debuff{colour_end} Chance]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_guarddurationshort"><![CDATA[%+d%% {colour_start|guard}Guard{colour_end} Duration]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horroramountshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Amount]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_horrordurationshort"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration]]></entry>
    <entry id="effect_tooltip_cure_debuff"><![CDATA[Clear {colour_start|debuff}Debuffs{colour_end}]]></entry> 	
    <entry id="buff_stat_tooltip_upgrade_discount_ignore_protection"><![CDATA[穿甲]]></entry>	
    <entry id="trinket_riposte_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|riposte}Riposte{colour_end}:]]></entry>	
    <entry id="buff_bsrc_riposte"><![CDATA[反击]]></entry>
    <entry id="trinket_was_killed_all_heroes_additional_effects"><![CDATA[英雄被杀：队伍：]]></entry>
    <entry id="trinket_kill_all_monsters_additional_effects"><![CDATA[已杀怪物：所有怪物：]]></entry>  
    <entry id="buff_rule_data_tooltip_refresh"><![CDATA[Cleansing Tide]]></entry>
    <entry id="buff_rule_data_tooltip_arietta"><![CDATA[Arietta]]></entry>    
    <entry id="buff_stat_tooltip_activity_side_effect_chance_add_quirk"><![CDATA[Increased chance of gaining quirks during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_go_missing"><![CDATA[Increased chance of going missing during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_activity_lock"><![CDATA[Increased chance of refusing to leave stress relief.]]></entry>
    <entry id="buff_stat_tooltip_activity_side_effect_chance_apply_buff"><![CDATA[Increased chance of gaining buffs and debuffs during stress relief.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_camping_skill"><![CDATA[%-d%% Camping Skill Purchase Cost]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_combat_skill"><![CDATA[%-d%% Combat Skill Upgrade Cost]]></entry>	
	<entry id="buff_stat_tooltip_hp_dot_poison_amount_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Skill Amount]]></entry>		
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_received_percent"><![CDATA[%+d%% {colour_start|blight}Blight{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_stress_dot_duration_received_percent"><![CDATA[%+d%% {colour_start|stress}Horror{colour_end} Duration Received]]></entry>
    <entry id="buff_stat_tooltip_random_target_chance"><![CDATA[Random target chance %d%% of the time.]]></entry>	
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[On attack: Random target %d%%.]]></entry>
    <entry id="buff_rule_tooltip_has_item_id"><![CDATA[%s if %s in inventory]]></entry>	
    <entry id="buff_rule_data_tooltip_laudanum"><![CDATA[Laudanum]]></entry>		
    <entry id="buff_rule_data_tooltip_medicinal_herbs"><![CDATA[Medicinal Herbs]]></entry>	
    <entry id="buff_rule_tooltip_has_item_id_false"><![CDATA[%s if %s not in inventory]]></entry>
    <entry id="buff_rule_data_tooltip_antivenom"><![CDATA[Antivenom]]></entry>	
    <entry id="buff_rule_data_tooltip_torch"><![CDATA[Torch]]></entry>	
    <entry id="buff_stat_tooltip_hp_heal_dot_duration_percent"><![CDATA[%+d%% Restoration duration when applied]]></entry>		  
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_trespass"><![CDATA[Always Crit vs. {colour_start|mark}Marked{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_sisters_bramble"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip1"><![CDATA[Hits Position 1+3]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_crimson_dance_tooltip2"><![CDATA[Self: {colour_start|stress}Stress{colour_end} +4]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_poison_duration_percent"><![CDATA[%+d%% Blight duration when applied]]></entry>		  
    <entry id="buff_rule_tooltip_is_guarding"><![CDATA[守护时%s]]></entry>
    <entry id="skill_performer_hp_max"><![CDATA[生命值低于%d%%有效]]></entry>
    <entry id="buff_rule_data_tooltip_seraphtooltip"><![CDATA[{colour_start|mark}标记{{colour_end}
Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="buff_rule_data_tooltip_vengeancetooltip"><![CDATA[{colour_start|mark}标记{{colour_end} / Consume {colour_start|mark}Mark{colour_end}]]></entry>
    <entry id="effect_tooltip_cure_bleed"><![CDATA[治愈{colour_start|bleed}流血{colour_end}]]></entry> 
    <entry id="effect_tooltip_clear_stress_dot"><![CDATA[Clear {colour_start|stress}Horror {colour_end}]]></entry>  
    <entry id="str_bark_shuffled"><![CDATA[我失去方向感了！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[……我站不稳！]]></entry>
    <entry id="str_bark_shuffled"><![CDATA[我……什么……]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[难以保持平衡！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[我的脚中了魔咒！]]></entry>
    <entry id="str_bark_shuffledot"><![CDATA[我的双腿不听使唤！]]></entry>
    <entry id="tray_icon_tooltip_shuffle_dot_format"><![CDATA[行动乱位(%d回合)]]></entry>  
    <entry id="buff_stat_tooltip_hp_dot_bleed_amount_percent"><![CDATA[%+d%% Bleed Amount when applied]]></entry>	
    <entry id="buff_stat_tooltip_hp_dot_bleed_duration_percent"><![CDATA[%+d%% Bleed duration when applied]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?string1}%s if target HP below {?percent1}%d%%]]></entry>	
    <entry id="buff_rule_tooltip_actorStatus_false"><![CDATA[%s vs not %s]]></entry>	
    <entry id="trinket_attack_skill_additional_effects_hit_miss"><![CDATA[攻击：]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[攻击命中：]]></entry>
    <entry id="trinket_attack_skill_additional_effects_miss"><![CDATA[攻击未中：]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[击杀怪物：]]></entry>
    <entry id="buff_rule_data_tooltip_corpse"><![CDATA[Corpses]]></entry>	
    <entry id="buff_rule_data_tooltip_holy_lance"><![CDATA[Holy Lance]]></entry>
    <entry id="buff_rule_data_tooltip_iron_swan"><![CDATA[Iron Swan]]></entry>
    <entry id="buff_rule_data_tooltip_skeleton_key"><![CDATA[Skeleton Key]]></entry>	
    <entry id="buff_rule_data_tooltip_wicked_hack"><![CDATA[Wicked Hack]]></entry>	
    <entry id="buff_rule_tooltip_in_mode_false"><![CDATA[%s if not in Mode: %s]]></entry>  
    <entry id="buff_rule_tooltip_in_rank_false"><![CDATA[{?string1}%s if not in Rank {?decimal1}%d]]></entry>
    <entry id="buff_rule_tooltip_is_guarded"><![CDATA[%s while {colour_start|guard}Guarded{colour_end}]]></entry>	
    <entry id="buff_rule_tooltip_meleeonly_false"><![CDATA[%s except with {colour_start|attacktype}Melee{colour_end} Skills]]></entry>
    <entry id="buff_rule_tooltip_rangedonly_false"><![CDATA[%s except with {colour_start|attacktype}Ranged{colour_end} Skills]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_grant_bonus_action"><![CDATA[Grant Bonus Action]]></entry>		
    <entry id="buff_stat_tooltip_upgrade_discount_end_turn"><![CDATA[{colour_start|skill_unselectable}Ends Turn{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_does_not_end_turn"><![CDATA[{colour_start|notable}Free Action{colour_end}]]></entry>	  
    <entry id="buff_stat_tooltip_upgrade_discount_no_other_effects"><![CDATA[{colour_start|skill_unselectable}No Other Effects{colour_end}]]></entry>	 
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_buffs_debuffs_last_until_combat_end"><![CDATA[{colour_start|buff}Buffs{colour_end}/{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_crit"><![CDATA[Cannot be Crit]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_until_combat_end"><![CDATA[Activate {colour_start|riposte}Riposte{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_ap"><![CDATA[{colour_start|riposte}Riposte{colour_end}: Armor Piercing]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_clear_riposte"><![CDATA[Clear {colour_start|riposte}Riposte{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_cannot_be_riposted"><![CDATA[Cannot be {colour_start|riposte}Riposted{colour_end}]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_marktargetshort"><![CDATA[{colour_start|mark}Mark{colour_end} Target (2 rds)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_next_attack"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Next Attack or Combat End)]]></entry>	 		
    <entry id="buff_stat_tooltip_upgrade_discount_stealth_until_combat_end"><![CDATA[{colour_start|stealth}Stealth{colour_end} (Until Combat End)]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_wraith_guillotine_tooltip"><![CDATA[Always Crit if target HP below 25%%]]></entry>		
    <entry id="camping_skill_effect_loot_HERB_P"><![CDATA[Produces Medicinal Herbs]]></entry>	
    <entry id="trinket_melee_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_melee_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Melee{colour_end} Attack Miss:]]></entry>	
    <entry id="trinket_ranged_attack_skill_additional_effects_hit_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_hit"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Hit:]]></entry>
    <entry id="trinket_ranged_attack_skill_additional_effects_miss"><![CDATA[On {colour_start|attacktype}Ranged{colour_end} Attack Miss:]]></entry>		
    <entry id="trinket_riposte_skill_additional_effects_hit"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit:]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_always_crit"><![CDATA[Always Crit]]></entry>		
    <entry id="buff_rule_tooltip_activated_last"><![CDATA[%s if Last Hero to Act]]></entry>		
    <entry id="effect_refresh_skill_uses"><![CDATA[Refresh Limited Skill Uses]]></entry>	
    <entry id="buff_stat_tooltip_upgrade_discount_riposte_mark_target"><![CDATA[On {colour_start|riposte}Riposte{colour_end} Hit: {colour_start|mark}Mark{colour_end} Target]]></entry>	  
    <entry id="buff_rule_tooltip_is_actor_status_false"><![CDATA[%s while not %s]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_debuffs_last_until_combat_end"><![CDATA[{colour_start|debuff}Debuffs{colour_end} Last Until Combat End]]></entry>	 	
  </language>  
  
</root>

