; Citlali

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCitlaliPosition]
hash = 362dc30c
vb0 = ResourceCitlaliPosition

[TextureOverrideCitlaliBlend]
hash = 3e939d2e
vb1 = ResourceCitlaliBlend
handling = skip
draw = 22904,0 

[TextureOverrideCitlaliTexcoord]
hash = 3421fed9
vb1 = ResourceCitlaliTexcoord

[TextureOverrideCitlaliVertexLimitRaise]
hash = eec92f64

[TextureOverrideCitlaliIB]
hash = f81f893c
handling = skip
drawindexed = auto

[TextureOverrideCitlaliHead]
hash = f81f893c
match_first_index = 0
ib = ResourceCitlaliHeadIB
ps-t0 = ResourceCitlaliHeadDiffuse
ps-t1 = ResourceCitlaliHeadLightMap
ps-t2 = ResourceCitlaliHeadShadow
ps-t8 = ResourceCitlaliGlow
run = CommandList\global\ORFix\ORFix

[TextureOverrideCitlaliBody]
hash = f81f893c
match_first_index = 27393
ib = ResourceCitlaliBodyIB
ps-t0 = ResourceCitlaliBodyDiffuse
ps-t1 = ResourceCitlaliBodyLightMap
ps-t2 = ResourceCitlaliBodyShadow
ps-t8 = ResourceCitlaliGlow
run = CommandList\global\ORFix\ORFix

; CommandList -----------------------

; Resources -------------------------

[ResourceCitlaliPosition]
type = Buffer
stride = 40
filename = CitlaliPosition.buf

[ResourceCitlaliBlend]
type = Buffer
stride = 32
filename = CitlaliBlend.buf

[ResourceCitlaliTexcoord]
type = Buffer
stride = 20
filename = CitlaliTexcoord.buf

[ResourceCitlaliHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CitlaliHead.ib

[ResourceCitlaliBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CitlaliBody.ib

[ResourceCitlaliHeadDiffuse]
filename = CitlaliHeadDiffuse.dds

[ResourceCitlaliHeadLightMap]
filename = CitlaliHeadLightMap.dds

[ResourceCitlaliHeadShadow]
filename = CitlaliHeadShadow.dds

[ResourceCitlaliBodyDiffuse]
filename = CitlaliBodyDiffuse.dds

[ResourceCitlaliBodyLightMap]
filename = CitlaliBodyLightMap.dds

[ResourceCitlaliBodyShadow]
filename = CitlaliBodyShadow.dds

[ResourceCitlaliGlow]
filename = CitlaliGlow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord