; Merged Mod: .\resources\01 ver1 variant bunnysuit pantyhose\Tribbie.ini, .\resources\01 ver2 variant bunnysuit pantyhose\Tribbie.ini, .\resources\02 ver1 variant bunnysuit\Tribbie.ini, .\resources\02 ver2 variant bunnysuit\Tribbie.ini, .\resources\03 ver1 bunnysuit pantyhose gloves\Tribbie.ini, .\resources\03 ver2 bunnysuit pantyhose gloves\Tribbie.ini, .\resources\04 ver1 bunnysuit pantyhose\Tribbie.ini, .\resources\04 ver2 bunnysuit pantyhose\Tribbie.ini, .\resources\05 ver1 bunnysuit gloves\Tribbie.ini, .\resources\05 ver2 bunnysuit gloves\Tribbie.ini, .\resources\06 ver1 bunnysuit only\Tribbie.ini, .\resources\06 ver2 bunnysuit only\Tribbie.ini, .\resources\07 ver1 pasties gloves\Tribbie.ini, .\resources\07 ver2 pasties gloves\Tribbie.ini, .\resources\08 ver1 pasties only\Tribbie.ini, .\resources\08 ver2 pasties only\Tribbie.ini, .\resources\09 ver1 nude gloves\Tribbie.ini, .\resources\09 ver2 nude gloves\Tribbie.ini, .\resources\10 ver1 nude\Tribbie.ini, .\resources\10 ver2 nude\Tribbie.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global persist $swapvarcostume = 0
global persist $swapvarmakeup = 0
global persist $swapvarcolor = 0
global persist $swapvarwings = 0
global $active
global $creditinfo = 0

[KeySwapCostume]
condition = $active == 1
key = h
type = cycle
$swapvarcostume = 0,2,4,6,8,10,12,14,16,18
$creditinfo = 0

[KeySwapMakeup]
condition = $active == 1
key = y
type = cycle
$swapvarmakeup = 0,1
$creditinfo = 0

[KeySwapColor]
condition = $active == 1
key = u
type = cycle
$swapvarcolor = 0,1,2
$creditinfo = 0

[KeySwapWings]
condition = $active == 1
key = i
type = cycle
$swapvarwings = 0,1
$creditinfo = 0

[Present]
if $swapvarwings == 0
	$swapvar = $swapvarcostume
else if $swapvarwings == 1
	$swapvar = $swapvarcostume + 1
endif
post $active = 0

; Textures ------------------------------

[CommandListTribbieBodyADiffuse]
if ($swapvarcolor == 0)
	this = ResourceBody.Red
else if ($swapvarcolor == 1)
	this = ResourceBody.Black
else if ($swapvarcolor == 2)
	this = ResourceBody.Lightblue
endif

[ResourceBody.Red]
filename = .\textures\body\Red.dds

[ResourceBody.Black]
filename = .\textures\body\Black.dds

[ResourceBody.Lightblue]
filename = .\textures\body\Lightblue.dds

[CommandListTribbieHeadADiffuse]
if $swapvarmakeup == 0
	this = ResourceMakeup.Blush
else if $swapvarmakeup == 1
	this = ResourceMakeup.Nomakeup
endif

[ResourceMakeup.Blush]
filename = .\textures\head\Blush.dds

[ResourceMakeup.Nomakeup]
filename = .\textures\head\Nomakeup.dds

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideTribbieHairBlend]
hash = 9222c252
run = CommandListTribbieHairBlend

[TextureOverrideTribbieHairTexcoord]
hash = c02b89c7
run = CommandListTribbieHairTexcoord

[TextureOverrideTribbieHairVertexLimitRaise]
hash = de857b6f

[TextureOverrideTribbieHeadBlend]
hash = 2507ca60
run = CommandListTribbieHeadBlend

[TextureOverrideTribbieHeadTexcoord]
hash = 4919aa6c
run = CommandListTribbieHeadTexcoord

[TextureOverrideTribbieHeadVertexLimitRaise]
hash = 36f9ddcb

[TextureOverrideTribbieBodyBlend]
hash = f992d345
run = CommandListTribbieBodyBlend
$active = 1

[TextureOverrideTribbieBodyTexcoord]
hash = caf065e1
run = CommandListTribbieBodyTexcoord

[TextureOverrideTribbieBodyVertexLimitRaise]
hash = 90844efd

[TextureOverrideTribbieHairIB]
hash = 15cd84bb
run = CommandListTribbieHairIB

[TextureOverrideTribbieHairA]
hash = 15cd84bb
match_first_index = 0
run = CommandListTribbieHairA

[TextureOverrideTribbieHairADiffuse]
hash = d9bf2e6b
run = CommandListTribbieHairADiffuse

[TextureOverrideTribbieHairALightMap]
hash = 3ebe46ae
run = CommandListTribbieHairALightMap

[TextureOverrideTribbieHeadIB]
hash = 3dd10c3e
run = CommandListTribbieHeadIB

[TextureOverrideTribbieHeadA]
hash = 3dd10c3e
match_first_index = 0
run = CommandListTribbieHeadA

[TextureOverrideTribbieHeadADiffuse]
hash = e4043951
run = CommandListTribbieHeadADiffuse

[TextureOverrideTribbieHeadAShadow]
hash = 74dcab1b
run = CommandListTribbieHeadAShadow

[TextureOverrideTribbieHeadAExpressionMap]
hash = 7a94826e
run = CommandListTribbieHeadAExpressionMap

[TextureOverrideTribbieHeadB]
hash = 3dd10c3e
match_first_index = 12762
run = CommandListTribbieHeadB

[TextureOverrideTribbieBodyIB]
hash = 65fe8390
run = CommandListTribbieBodyIB

[TextureOverrideTribbieBodyA]
hash = 65fe8390
match_first_index = 0
run = CommandListTribbieBodyA

[TextureOverrideTribbieBodyADiffuse]
hash = d3258ee6
run = CommandListTribbieBodyADiffuse

[TextureOverrideTribbieBodyALightMap]
hash = 11876d71
run = CommandListTribbieBodyALightMap

[TextureOverrideTribbieBodyB]
hash = 65fe8390
match_first_index = 34080
run = CommandListTribbieBodyB

; CommandList -------------------------

[CommandListTribbieHairBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceTribbieHairBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.0
		draw = 6295,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceTribbieHairBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.1
		draw = 6295,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceTribbieHairBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.2
		draw = 6295,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceTribbieHairBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.3
		draw = 6295,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceTribbieHairBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.4
		draw = 6295,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceTribbieHairBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.5
		draw = 6295,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceTribbieHairBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.6
		draw = 6295,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceTribbieHairBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.7
		draw = 6295,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceTribbieHairBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.8
		draw = 6295,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceTribbieHairBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.9
		draw = 6295,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceTribbieHairBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.10
		draw = 6295,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceTribbieHairBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.11
		draw = 6295,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceTribbieHairBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.12
		draw = 6295,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceTribbieHairBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.13
		draw = 6295,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceTribbieHairBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.14
		draw = 6295,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceTribbieHairBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.15
		draw = 6295,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceTribbieHairBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.16
		draw = 6295,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceTribbieHairBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.17
		draw = 6295,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceTribbieHairBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.18
		draw = 6295,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceTribbieHairBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHairPosition.19
		draw = 6295,0
	endif
endif

[CommandListTribbieHairTexcoord]
if $swapvar == 0
	vb1 = ResourceTribbieHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceTribbieHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceTribbieHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceTribbieHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceTribbieHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceTribbieHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceTribbieHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceTribbieHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceTribbieHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceTribbieHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceTribbieHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceTribbieHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceTribbieHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceTribbieHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceTribbieHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceTribbieHairTexcoord.15
else if $swapvar == 16
	vb1 = ResourceTribbieHairTexcoord.16
else if $swapvar == 17
	vb1 = ResourceTribbieHairTexcoord.17
else if $swapvar == 18
	vb1 = ResourceTribbieHairTexcoord.18
else if $swapvar == 19
	vb1 = ResourceTribbieHairTexcoord.19
endif

[CommandListTribbieHeadBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceTribbieHeadBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.0
		draw = 3234,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceTribbieHeadBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.1
		draw = 3234,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceTribbieHeadBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.2
		draw = 3234,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceTribbieHeadBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.3
		draw = 3234,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceTribbieHeadBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.4
		draw = 3234,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceTribbieHeadBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.5
		draw = 3234,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceTribbieHeadBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.6
		draw = 3234,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceTribbieHeadBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.7
		draw = 3234,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceTribbieHeadBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.8
		draw = 3234,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceTribbieHeadBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.9
		draw = 3234,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceTribbieHeadBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.10
		draw = 3234,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceTribbieHeadBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.11
		draw = 3234,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceTribbieHeadBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.12
		draw = 3234,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceTribbieHeadBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.13
		draw = 3234,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceTribbieHeadBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.14
		draw = 3234,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceTribbieHeadBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.15
		draw = 3234,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceTribbieHeadBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.16
		draw = 3234,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceTribbieHeadBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.17
		draw = 3234,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceTribbieHeadBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.18
		draw = 3234,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceTribbieHeadBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieHeadPosition.19
		draw = 3234,0
	endif
endif

[CommandListTribbieHeadTexcoord]
if $swapvar == 0
	vb1 = ResourceTribbieHeadTexcoord.0
else if $swapvar == 1
	vb1 = ResourceTribbieHeadTexcoord.1
else if $swapvar == 2
	vb1 = ResourceTribbieHeadTexcoord.2
else if $swapvar == 3
	vb1 = ResourceTribbieHeadTexcoord.3
else if $swapvar == 4
	vb1 = ResourceTribbieHeadTexcoord.4
else if $swapvar == 5
	vb1 = ResourceTribbieHeadTexcoord.5
else if $swapvar == 6
	vb1 = ResourceTribbieHeadTexcoord.6
else if $swapvar == 7
	vb1 = ResourceTribbieHeadTexcoord.7
else if $swapvar == 8
	vb1 = ResourceTribbieHeadTexcoord.8
else if $swapvar == 9
	vb1 = ResourceTribbieHeadTexcoord.9
else if $swapvar == 10
	vb1 = ResourceTribbieHeadTexcoord.10
else if $swapvar == 11
	vb1 = ResourceTribbieHeadTexcoord.11
else if $swapvar == 12
	vb1 = ResourceTribbieHeadTexcoord.12
else if $swapvar == 13
	vb1 = ResourceTribbieHeadTexcoord.13
else if $swapvar == 14
	vb1 = ResourceTribbieHeadTexcoord.14
else if $swapvar == 15
	vb1 = ResourceTribbieHeadTexcoord.15
else if $swapvar == 16
	vb1 = ResourceTribbieHeadTexcoord.16
else if $swapvar == 17
	vb1 = ResourceTribbieHeadTexcoord.17
else if $swapvar == 18
	vb1 = ResourceTribbieHeadTexcoord.18
else if $swapvar == 19
	vb1 = ResourceTribbieHeadTexcoord.19
endif

[CommandListTribbieBodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceTribbieBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.0
		draw = 38800,0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceTribbieBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.1
		draw = 37530,0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceTribbieBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.2
		draw = 38749,0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceTribbieBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.3
		draw = 37479,0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceTribbieBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.4
		draw = 47209,0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceTribbieBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.5
		draw = 45939,0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceTribbieBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.6
		draw = 47064,0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceTribbieBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.7
		draw = 45794,0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceTribbieBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.8
		draw = 47158,0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceTribbieBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.9
		draw = 45888,0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceTribbieBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.10
		draw = 47013,0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceTribbieBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.11
		draw = 45743,0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceTribbieBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.12
		draw = 27065,0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceTribbieBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.13
		draw = 25795,0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceTribbieBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.14
		draw = 26920,0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceTribbieBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.15
		draw = 25650,0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceTribbieBodyBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.16
		draw = 25367,0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceTribbieBodyBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.17
		draw = 24097,0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceTribbieBodyBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.18
		draw = 25222,0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceTribbieBodyBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceTribbieBodyPosition.19
		draw = 23952,0
	endif
endif

[CommandListTribbieBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceTribbieBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceTribbieBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceTribbieBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceTribbieBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceTribbieBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceTribbieBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceTribbieBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceTribbieBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceTribbieBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceTribbieBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceTribbieBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceTribbieBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceTribbieBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceTribbieBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceTribbieBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceTribbieBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceTribbieBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceTribbieBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceTribbieBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceTribbieBodyTexcoord.19
endif

[CommandListTribbieHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListTribbieHairA]
if $swapvar == 0
	ib = ResourceTribbieHairAIB.0
else if $swapvar == 1
	ib = ResourceTribbieHairAIB.1
else if $swapvar == 2
	ib = ResourceTribbieHairAIB.2
else if $swapvar == 3
	ib = ResourceTribbieHairAIB.3
else if $swapvar == 4
	ib = ResourceTribbieHairAIB.4
else if $swapvar == 5
	ib = ResourceTribbieHairAIB.5
else if $swapvar == 6
	ib = ResourceTribbieHairAIB.6
else if $swapvar == 7
	ib = ResourceTribbieHairAIB.7
else if $swapvar == 8
	ib = ResourceTribbieHairAIB.8
else if $swapvar == 9
	ib = ResourceTribbieHairAIB.9
else if $swapvar == 10
	ib = ResourceTribbieHairAIB.10
else if $swapvar == 11
	ib = ResourceTribbieHairAIB.11
else if $swapvar == 12
	ib = ResourceTribbieHairAIB.12
else if $swapvar == 13
	ib = ResourceTribbieHairAIB.13
else if $swapvar == 14
	ib = ResourceTribbieHairAIB.14
else if $swapvar == 15
	ib = ResourceTribbieHairAIB.15
else if $swapvar == 16
	ib = ResourceTribbieHairAIB.16
else if $swapvar == 17
	ib = ResourceTribbieHairAIB.17
else if $swapvar == 18
	ib = ResourceTribbieHairAIB.18
else if $swapvar == 19
	ib = ResourceTribbieHairAIB.19
endif

[CommandListTribbieHairADiffuse]
if $swapvar == 0
	this = ResourceTribbieHairADiffuse.0
else if $swapvar == 1
	this = ResourceTribbieHairADiffuse.1
else if $swapvar == 2
	this = ResourceTribbieHairADiffuse.2
else if $swapvar == 3
	this = ResourceTribbieHairADiffuse.3
else if $swapvar == 4
	this = ResourceTribbieHairADiffuse.4
else if $swapvar == 5
	this = ResourceTribbieHairADiffuse.5
else if $swapvar == 6
	this = ResourceTribbieHairADiffuse.6
else if $swapvar == 7
	this = ResourceTribbieHairADiffuse.7
else if $swapvar == 8
	this = ResourceTribbieHairADiffuse.8
else if $swapvar == 9
	this = ResourceTribbieHairADiffuse.9
else if $swapvar == 10
	this = ResourceTribbieHairADiffuse.10
else if $swapvar == 11
	this = ResourceTribbieHairADiffuse.11
else if $swapvar == 12
	this = ResourceTribbieHairADiffuse.12
else if $swapvar == 13
	this = ResourceTribbieHairADiffuse.13
else if $swapvar == 14
	this = ResourceTribbieHairADiffuse.14
else if $swapvar == 15
	this = ResourceTribbieHairADiffuse.15
else if $swapvar == 16
	this = ResourceTribbieHairADiffuse.16
else if $swapvar == 17
	this = ResourceTribbieHairADiffuse.17
else if $swapvar == 18
	this = ResourceTribbieHairADiffuse.18
else if $swapvar == 19
	this = ResourceTribbieHairADiffuse.19
endif

[CommandListTribbieHairALightMap]
if $swapvar == 0
	this = ResourceTribbieHairALightMap.0
else if $swapvar == 1
	this = ResourceTribbieHairALightMap.1
else if $swapvar == 2
	this = ResourceTribbieHairALightMap.2
else if $swapvar == 3
	this = ResourceTribbieHairALightMap.3
else if $swapvar == 4
	this = ResourceTribbieHairALightMap.4
else if $swapvar == 5
	this = ResourceTribbieHairALightMap.5
else if $swapvar == 6
	this = ResourceTribbieHairALightMap.6
else if $swapvar == 7
	this = ResourceTribbieHairALightMap.7
else if $swapvar == 8
	this = ResourceTribbieHairALightMap.8
else if $swapvar == 9
	this = ResourceTribbieHairALightMap.9
else if $swapvar == 10
	this = ResourceTribbieHairALightMap.10
else if $swapvar == 11
	this = ResourceTribbieHairALightMap.11
else if $swapvar == 12
	this = ResourceTribbieHairALightMap.12
else if $swapvar == 13
	this = ResourceTribbieHairALightMap.13
else if $swapvar == 14
	this = ResourceTribbieHairALightMap.14
else if $swapvar == 15
	this = ResourceTribbieHairALightMap.15
else if $swapvar == 16
	this = ResourceTribbieHairALightMap.16
else if $swapvar == 17
	this = ResourceTribbieHairALightMap.17
else if $swapvar == 18
	this = ResourceTribbieHairALightMap.18
else if $swapvar == 19
	this = ResourceTribbieHairALightMap.19
endif

[CommandListTribbieHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListTribbieHeadA]
if $swapvar == 0
	ib = ResourceTribbieHeadAIB.0
else if $swapvar == 1
	ib = ResourceTribbieHeadAIB.1
else if $swapvar == 2
	ib = ResourceTribbieHeadAIB.2
else if $swapvar == 3
	ib = ResourceTribbieHeadAIB.3
else if $swapvar == 4
	ib = ResourceTribbieHeadAIB.4
else if $swapvar == 5
	ib = ResourceTribbieHeadAIB.5
else if $swapvar == 6
	ib = ResourceTribbieHeadAIB.6
else if $swapvar == 7
	ib = ResourceTribbieHeadAIB.7
else if $swapvar == 8
	ib = ResourceTribbieHeadAIB.8
else if $swapvar == 9
	ib = ResourceTribbieHeadAIB.9
else if $swapvar == 10
	ib = ResourceTribbieHeadAIB.10
else if $swapvar == 11
	ib = ResourceTribbieHeadAIB.11
else if $swapvar == 12
	ib = ResourceTribbieHeadAIB.12
else if $swapvar == 13
	ib = ResourceTribbieHeadAIB.13
else if $swapvar == 14
	ib = ResourceTribbieHeadAIB.14
else if $swapvar == 15
	ib = ResourceTribbieHeadAIB.15
else if $swapvar == 16
	ib = ResourceTribbieHeadAIB.16
else if $swapvar == 17
	ib = ResourceTribbieHeadAIB.17
else if $swapvar == 18
	ib = ResourceTribbieHeadAIB.18
else if $swapvar == 19
	ib = ResourceTribbieHeadAIB.19
endif

[CommandListTribbieHeadAShadow]
if $swapvar == 0
	this = ResourceTribbieHeadAShadow.0
else if $swapvar == 1
	this = ResourceTribbieHeadAShadow.1
else if $swapvar == 2
	this = ResourceTribbieHeadAShadow.2
else if $swapvar == 3
	this = ResourceTribbieHeadAShadow.3
else if $swapvar == 4
	this = ResourceTribbieHeadAShadow.4
else if $swapvar == 5
	this = ResourceTribbieHeadAShadow.5
else if $swapvar == 6
	this = ResourceTribbieHeadAShadow.6
else if $swapvar == 7
	this = ResourceTribbieHeadAShadow.7
else if $swapvar == 8
	this = ResourceTribbieHeadAShadow.8
else if $swapvar == 9
	this = ResourceTribbieHeadAShadow.9
else if $swapvar == 10
	this = ResourceTribbieHeadAShadow.10
else if $swapvar == 11
	this = ResourceTribbieHeadAShadow.11
else if $swapvar == 12
	this = ResourceTribbieHeadAShadow.12
else if $swapvar == 13
	this = ResourceTribbieHeadAShadow.13
else if $swapvar == 14
	this = ResourceTribbieHeadAShadow.14
else if $swapvar == 15
	this = ResourceTribbieHeadAShadow.15
else if $swapvar == 16
	this = ResourceTribbieHeadAShadow.16
else if $swapvar == 17
	this = ResourceTribbieHeadAShadow.17
else if $swapvar == 18
	this = ResourceTribbieHeadAShadow.18
else if $swapvar == 19
	this = ResourceTribbieHeadAShadow.19
endif

[CommandListTribbieHeadAExpressionMap]
if $swapvar == 0
	this = ResourceTribbieHeadAExpressionMap.0
else if $swapvar == 1
	this = ResourceTribbieHeadAExpressionMap.1
else if $swapvar == 2
	this = ResourceTribbieHeadAExpressionMap.2
else if $swapvar == 3
	this = ResourceTribbieHeadAExpressionMap.3
else if $swapvar == 4
	this = ResourceTribbieHeadAExpressionMap.4
else if $swapvar == 5
	this = ResourceTribbieHeadAExpressionMap.5
else if $swapvar == 6
	this = ResourceTribbieHeadAExpressionMap.6
else if $swapvar == 7
	this = ResourceTribbieHeadAExpressionMap.7
else if $swapvar == 8
	this = ResourceTribbieHeadAExpressionMap.8
else if $swapvar == 9
	this = ResourceTribbieHeadAExpressionMap.9
else if $swapvar == 10
	this = ResourceTribbieHeadAExpressionMap.10
else if $swapvar == 11
	this = ResourceTribbieHeadAExpressionMap.11
else if $swapvar == 12
	this = ResourceTribbieHeadAExpressionMap.12
else if $swapvar == 13
	this = ResourceTribbieHeadAExpressionMap.13
else if $swapvar == 14
	this = ResourceTribbieHeadAExpressionMap.14
else if $swapvar == 15
	this = ResourceTribbieHeadAExpressionMap.15
else if $swapvar == 16
	this = ResourceTribbieHeadAExpressionMap.16
else if $swapvar == 17
	this = ResourceTribbieHeadAExpressionMap.17
else if $swapvar == 18
	this = ResourceTribbieHeadAExpressionMap.18
else if $swapvar == 19
	this = ResourceTribbieHeadAExpressionMap.19
endif

[CommandListTribbieHeadB]
if $swapvar == 0
	ib = ResourceTribbieHeadBIB.0
else if $swapvar == 1
	ib = ResourceTribbieHeadBIB.1
else if $swapvar == 2
	ib = ResourceTribbieHeadBIB.2
else if $swapvar == 3
	ib = ResourceTribbieHeadBIB.3
else if $swapvar == 4
	ib = ResourceTribbieHeadBIB.4
else if $swapvar == 5
	ib = ResourceTribbieHeadBIB.5
else if $swapvar == 6
	ib = ResourceTribbieHeadBIB.6
else if $swapvar == 7
	ib = ResourceTribbieHeadBIB.7
else if $swapvar == 8
	ib = ResourceTribbieHeadBIB.8
else if $swapvar == 9
	ib = ResourceTribbieHeadBIB.9
else if $swapvar == 10
	ib = ResourceTribbieHeadBIB.10
else if $swapvar == 11
	ib = ResourceTribbieHeadBIB.11
else if $swapvar == 12
	ib = ResourceTribbieHeadBIB.12
else if $swapvar == 13
	ib = ResourceTribbieHeadBIB.13
else if $swapvar == 14
	ib = ResourceTribbieHeadBIB.14
else if $swapvar == 15
	ib = ResourceTribbieHeadBIB.15
else if $swapvar == 16
	ib = ResourceTribbieHeadBIB.16
else if $swapvar == 17
	ib = ResourceTribbieHeadBIB.17
else if $swapvar == 18
	ib = ResourceTribbieHeadBIB.18
else if $swapvar == 19
	ib = ResourceTribbieHeadBIB.19
endif

[CommandListTribbieBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListTribbieBodyA]
if $swapvar == 0
	ib = ResourceTribbieBodyAIB.0
else if $swapvar == 1
	ib = ResourceTribbieBodyAIB.1
else if $swapvar == 2
	ib = ResourceTribbieBodyAIB.2
else if $swapvar == 3
	ib = ResourceTribbieBodyAIB.3
else if $swapvar == 4
	ib = ResourceTribbieBodyAIB.4
else if $swapvar == 5
	ib = ResourceTribbieBodyAIB.5
else if $swapvar == 6
	ib = ResourceTribbieBodyAIB.6
else if $swapvar == 7
	ib = ResourceTribbieBodyAIB.7
else if $swapvar == 8
	ib = ResourceTribbieBodyAIB.8
else if $swapvar == 9
	ib = ResourceTribbieBodyAIB.9
else if $swapvar == 10
	ib = ResourceTribbieBodyAIB.10
else if $swapvar == 11
	ib = ResourceTribbieBodyAIB.11
else if $swapvar == 12
	ib = ResourceTribbieBodyAIB.12
else if $swapvar == 13
	ib = ResourceTribbieBodyAIB.13
else if $swapvar == 14
	ib = ResourceTribbieBodyAIB.14
else if $swapvar == 15
	ib = ResourceTribbieBodyAIB.15
else if $swapvar == 16
	ib = ResourceTribbieBodyAIB.16
else if $swapvar == 17
	ib = ResourceTribbieBodyAIB.17
else if $swapvar == 18
	ib = ResourceTribbieBodyAIB.18
else if $swapvar == 19
	ib = ResourceTribbieBodyAIB.19
endif

[CommandListTribbieBodyALightMap]
if $swapvar == 0
	this = ResourceTribbieBodyALightMap.0
else if $swapvar == 1
	this = ResourceTribbieBodyALightMap.1
else if $swapvar == 2
	this = ResourceTribbieBodyALightMap.2
else if $swapvar == 3
	this = ResourceTribbieBodyALightMap.3
else if $swapvar == 4
	this = ResourceTribbieBodyALightMap.4
else if $swapvar == 5
	this = ResourceTribbieBodyALightMap.5
else if $swapvar == 6
	this = ResourceTribbieBodyALightMap.6
else if $swapvar == 7
	this = ResourceTribbieBodyALightMap.7
else if $swapvar == 8
	this = ResourceTribbieBodyALightMap.8
else if $swapvar == 9
	this = ResourceTribbieBodyALightMap.9
else if $swapvar == 10
	this = ResourceTribbieBodyALightMap.10
else if $swapvar == 11
	this = ResourceTribbieBodyALightMap.11
else if $swapvar == 12
	this = ResourceTribbieBodyALightMap.12
else if $swapvar == 13
	this = ResourceTribbieBodyALightMap.13
else if $swapvar == 14
	this = ResourceTribbieBodyALightMap.14
else if $swapvar == 15
	this = ResourceTribbieBodyALightMap.15
else if $swapvar == 16
	this = ResourceTribbieBodyALightMap.16
else if $swapvar == 17
	this = ResourceTribbieBodyALightMap.17
else if $swapvar == 18
	this = ResourceTribbieBodyALightMap.18
else if $swapvar == 19
	this = ResourceTribbieBodyALightMap.19
endif

[CommandListTribbieBodyB]
if $swapvar == 0
	ib = ResourceTribbieBodyBIB.0
else if $swapvar == 1
	ib = ResourceTribbieBodyBIB.1
else if $swapvar == 2
	ib = ResourceTribbieBodyBIB.2
else if $swapvar == 3
	ib = ResourceTribbieBodyBIB.3
else if $swapvar == 4
	ib = ResourceTribbieBodyBIB.4
else if $swapvar == 5
	ib = ResourceTribbieBodyBIB.5
else if $swapvar == 6
	ib = ResourceTribbieBodyBIB.6
else if $swapvar == 7
	ib = ResourceTribbieBodyBIB.7
else if $swapvar == 8
	ib = ResourceTribbieBodyBIB.8
else if $swapvar == 9
	ib = ResourceTribbieBodyBIB.9
else if $swapvar == 10
	ib = ResourceTribbieBodyBIB.10
else if $swapvar == 11
	ib = ResourceTribbieBodyBIB.11
else if $swapvar == 12
	ib = ResourceTribbieBodyBIB.12
else if $swapvar == 13
	ib = ResourceTribbieBodyBIB.13
else if $swapvar == 14
	ib = ResourceTribbieBodyBIB.14
else if $swapvar == 15
	ib = ResourceTribbieBodyBIB.15
else if $swapvar == 16
	ib = ResourceTribbieBodyBIB.16
else if $swapvar == 17
	ib = ResourceTribbieBodyBIB.17
else if $swapvar == 18
	ib = ResourceTribbieBodyBIB.18
else if $swapvar == 19
	ib = ResourceTribbieBodyBIB.19
endif

; Resources ---------------------------

[ResourceTribbieHairPosition.0]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.0]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.0]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.0]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.0]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.0]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.0]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.0]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyA.ib

[ResourceTribbieBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.0]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.1]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.1]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.1]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.1]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.1]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.1]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.1]
type = Buffer
stride = 40
filename = .\resources\01 ver2 variant bunnysuit pantyhose\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.1]
type = Buffer
stride = 32
filename = .\resources\01 ver2 variant bunnysuit pantyhose\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\resources\01 ver2 variant bunnysuit pantyhose\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver2 variant bunnysuit pantyhose\TribbieBodyA.ib

[ResourceTribbieBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver2 variant bunnysuit pantyhose\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.1]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.2]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.2]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.2]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.2]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.2]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.2]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.2]
type = Buffer
stride = 40
filename = .\resources\02 ver1 variant bunnysuit\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.2]
type = Buffer
stride = 32
filename = .\resources\02 ver1 variant bunnysuit\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\resources\02 ver1 variant bunnysuit\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02 ver1 variant bunnysuit\TribbieBodyA.ib

[ResourceTribbieBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02 ver1 variant bunnysuit\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.2]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.3]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.3]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.3]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.3]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.3]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.3]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.3]
type = Buffer
stride = 40
filename = .\resources\02 ver2 variant bunnysuit\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.3]
type = Buffer
stride = 32
filename = .\resources\02 ver2 variant bunnysuit\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\resources\02 ver2 variant bunnysuit\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02 ver2 variant bunnysuit\TribbieBodyA.ib

[ResourceTribbieBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\02 ver2 variant bunnysuit\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.3]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.4]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.4]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.4]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.4]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.4]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.4]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.4]
type = Buffer
stride = 40
filename = .\resources\03 ver1 bunnysuit pantyhose gloves\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.4]
type = Buffer
stride = 32
filename = .\resources\03 ver1 bunnysuit pantyhose gloves\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\resources\03 ver1 bunnysuit pantyhose gloves\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03 ver1 bunnysuit pantyhose gloves\TribbieBodyA.ib

[ResourceTribbieBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03 ver1 bunnysuit pantyhose gloves\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.4]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.5]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.5]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.5]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.5]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.5]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.5]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.5]
type = Buffer
stride = 40
filename = .\resources\03 ver2 bunnysuit pantyhose gloves\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.5]
type = Buffer
stride = 32
filename = .\resources\03 ver2 bunnysuit pantyhose gloves\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\resources\03 ver2 bunnysuit pantyhose gloves\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03 ver2 bunnysuit pantyhose gloves\TribbieBodyA.ib

[ResourceTribbieBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\03 ver2 bunnysuit pantyhose gloves\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.5]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.6]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.6]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.6]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.6]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.6]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.6]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.6]
type = Buffer
stride = 40
filename = .\resources\04 ver1 bunnysuit pantyhose\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.6]
type = Buffer
stride = 32
filename = .\resources\04 ver1 bunnysuit pantyhose\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\resources\04 ver1 bunnysuit pantyhose\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\04 ver1 bunnysuit pantyhose\TribbieBodyA.ib

[ResourceTribbieBodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\04 ver1 bunnysuit pantyhose\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.6]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.7]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.7]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.7]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.7]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.7]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.7]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.7]
type = Buffer
stride = 40
filename = .\resources\04 ver2 bunnysuit pantyhose\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.7]
type = Buffer
stride = 32
filename = .\resources\04 ver2 bunnysuit pantyhose\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\resources\04 ver2 bunnysuit pantyhose\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\04 ver2 bunnysuit pantyhose\TribbieBodyA.ib

[ResourceTribbieBodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\04 ver2 bunnysuit pantyhose\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.7]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.8]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.8]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.8]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.8]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.8]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.8]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.8]
type = Buffer
stride = 40
filename = .\resources\05 ver1 bunnysuit gloves\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.8]
type = Buffer
stride = 32
filename = .\resources\05 ver1 bunnysuit gloves\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\resources\05 ver1 bunnysuit gloves\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\05 ver1 bunnysuit gloves\TribbieBodyA.ib

[ResourceTribbieBodyBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\05 ver1 bunnysuit gloves\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.8]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.9]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.9]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairBlend.buf

[ResourceTribbieHairTexcoord.9]
type = Buffer
stride = 8
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairTexcoord.buf

[ResourceTribbieHeadPosition.9]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadPosition.buf

[ResourceTribbieHeadBlend.9]
type = Buffer
stride = 32
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadBlend.buf

[ResourceTribbieHeadTexcoord.9]
type = Buffer
stride = 12
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadTexcoord.buf

[ResourceTribbieBodyPosition.9]
type = Buffer
stride = 40
filename = .\resources\05 ver2 bunnysuit gloves\TribbieBodyPosition.buf

[ResourceTribbieBodyBlend.9]
type = Buffer
stride = 32
filename = .\resources\05 ver2 bunnysuit gloves\TribbieBodyBlend.buf

[ResourceTribbieBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\resources\05 ver2 bunnysuit gloves\TribbieBodyTexcoord.buf

[ResourceTribbieHairAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairA.ib

[ResourceTribbieHeadAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadA.ib

[ResourceTribbieHeadBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadB.ib

[ResourceTribbieBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\05 ver2 bunnysuit gloves\TribbieBodyA.ib

[ResourceTribbieBodyBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\resources\05 ver2 bunnysuit gloves\TribbieBodyB.ib

[ResourceTribbieHairADiffuse.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairADiffuse.dds

[ResourceTribbieHairALightMap.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairALightMap.dds

[ResourceTribbieHeadADiffuse.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadADiffuse.dds

[ResourceTribbieHeadAShadow.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAShadow.dds

[ResourceTribbieHeadAExpressionMap.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHeadAExpressionMap.dds

[ResourceTribbieBodyADiffuse.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyADiffuse.dds

[ResourceTribbieBodyALightMap.9]
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieBodyALightMap.dds

[ResourceTribbieHairPosition.10]
type = Buffer
stride = 40
filename = .\resources\01 ver1 variant bunnysuit pantyhose\TribbieHairPosition.buf

[ResourceTribbieHairBlend.10]
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord