; Merged Mod: .\Herta Base\Herta.ini, .\Herta Booba\Herta.ini, .\Herta Booba +\Herta.ini, .\Herta Booba ++\Herta.ini
;Herta Thicc
; Mod Made by Pagioc
; Suport me and my work at my Ko-Fi and PixivFanbox
; https://ko-fi.com/pagioc
; https://pagioc.fanbox.cc/

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $ActiveCharacter = 0

[KeySwap]
condition = $ActiveCharacter == 1
key = ctrl h
type = cycle
$swapvar = 0,1,2,3

[Present]
post $ActiveCharacter = 0

; Overrides ---------------------------

[TextureOverrideHertaHairPosition]
hash = 2d748a84
;run = CommandListHertaHairPosition
$ActiveCharacter = 1

[TextureOverrideHertaHairTexcoord]
hash = d30fc7cc
;run = CommandListHertaHairTexcoord

[TextureOverrideHertaHairVertexLimitRaise]
;hash = f9eda56d

[TextureOverrideHertaHeadPosition]
hash = 93d98b8b
;run = CommandListHertaHeadPosition
$ActiveCharacter = 1

[TextureOverrideHertaHeadTexcoord]
hash = 8794f692
;run = CommandListHertaHeadTexcoord

[TextureOverrideHertaHeadVertexLimitRaise]
hash = 011f3657

[TextureOverrideHertaBodyPosition]
hash = 73749b98
;hash = 2074e2ef
run = CommandListHertaBodyPosition
$ActiveCharacter = 1

[TextureOverrideHertaBodyTexcoord]
hash = 91c0cb8e
;hash = c12363b4
run = CommandListHertaBodyTexcoord

[TextureOverrideHertaBodyVertexLimitRaise]
hash = c08327f8
;hash = 93835e8f

[TextureOverrideHertaHairIB]
hash = 5ed4d217
;run = CommandListHertaHairIB

[TextureOverrideHertaHairA]
hash = 5ed4d217
match_first_index = 0
;run = CommandListHertaHairA

[TextureOverrideHertaHairADiffuse]
hash = ee995067
;hash = d53e94bd
;run = CommandListHertaHairADiffuse

[TextureOverrideHertaHairALightMap]
hash = 515a7733
;hash = 84c9c04b
;run = CommandListHertaHairALightMap

[TextureOverrideHertaHeadIB]
hash = d27ce7f6
;run = CommandListHertaHeadIB

[TextureOverrideHertaHeadA]
hash = d27ce7f6
match_first_index = 0
;run = CommandListHertaHeadA

[TextureOverrideHertaHeadADiffuse]
hash = e116363f
;hash = 029aeabf
;run = CommandListHertaHeadADiffuse

[TextureOverrideHertaHeadALightMap]
hash = bb5905b2
;run = CommandListHertaHeadALightMap

[TextureOverrideHertaHeadAShadow]
hash = 2da564b0
;run = CommandListHertaHeadAShadow

[TextureOverrideHertaHeadAt3]
hash = 33ba7848
;run = CommandListHertaHeadAt3

[TextureOverrideHertaHeadB]
hash = d27ce7f6
match_first_index = 12336
;run = CommandListHertaHeadB

[TextureOverrideHertaBodyIB]
hash = 9553ff35
run = CommandListHertaBodyIB

[TextureOverrideHertaBodyA]
hash = 9553ff35
match_first_index = 0
run = CommandListHertaBodyA

[TextureOverrideHertaBodyB]
hash = 9553ff35
match_first_index = 8814
ib = null

[TextureOverrideHertaBodyC]
hash = 9553ff35
match_first_index = 53166
run = CommandListHertaBodyB


[TextureOverrideHertaBodyADiffuse]
hash = e07c10c9
;hash = 01057b08
run = CommandListHertaBodyADiffuse

[TextureOverrideHertaBodyALightMap]
hash = b878ef55
;hash = 22d89ecd
run = CommandListHertaBodyALightMap


; CommandList -------------------------

[CommandListHertaHairPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceHertaHairPosition.0
	vb2 = ResourceHertaHairBlend.0
	draw = 2981,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceHertaHairPosition.1
	vb2 = ResourceHertaHairBlend.1
	draw = 2981,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceHertaHairPosition.2
	vb2 = ResourceHertaHairBlend.2
	draw = 2981,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceHertaHairPosition.3
	vb2 = ResourceHertaHairBlend.3
	draw = 2981,0
endif

[CommandListHertaHairTexcoord]
if $swapvar == 0
	vb1 = ResourceHertaHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceHertaHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceHertaHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceHertaHairTexcoord.3
endif

[CommandListHertaHeadPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceHertaHeadPosition.0
	vb2 = ResourceHertaHeadBlend.0
	draw = 3824,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceHertaHeadPosition.1
	vb2 = ResourceHertaHeadBlend.1
	draw = 3824,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceHertaHeadPosition.2
	vb2 = ResourceHertaHeadBlend.2
	draw = 3824,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceHertaHeadPosition.3
	vb2 = ResourceHertaHeadBlend.3
	draw = 3824,0
endif

[CommandListHertaHeadTexcoord]
if $swapvar == 0
	vb1 = ResourceHertaHeadTexcoord.0
else if $swapvar == 1
	vb1 = ResourceHertaHeadTexcoord.1
else if $swapvar == 2
	vb1 = ResourceHertaHeadTexcoord.2
else if $swapvar == 3
	vb1 = ResourceHertaHeadTexcoord.3
endif

[CommandListHertaBodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceHertaBodyPosition.0
	vb2 = ResourceHertaBodyBlend.0
	draw = 36316,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceHertaBodyPosition.1
	vb2 = ResourceHertaBodyBlend.1
	draw = 36316,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceHertaBodyPosition.2
	vb2 = ResourceHertaBodyBlend.2
	draw = 36316,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceHertaBodyPosition.3
	vb2 = ResourceHertaBodyBlend.3
	draw = 36316,0
endif

[CommandListHertaBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceHertaBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceHertaBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceHertaBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceHertaBodyTexcoord.3
endif

[CommandListHertaHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
endif

[CommandListHertaHairA]
if $swapvar == 0
	ib = ResourceHertaHairAIB.0
else if $swapvar == 1
	ib = ResourceHertaHairAIB.1
else if $swapvar == 2
	ib = ResourceHertaHairAIB.2
else if $swapvar == 3
	ib = ResourceHertaHairAIB.3
endif

[CommandListHertaHairADiffuse]
if $swapvar == 0
	this = ResourceHertaHairADiffuse.0
else if $swapvar == 1
	this = ResourceHertaHairADiffuse.1
else if $swapvar == 2
	this = ResourceHertaHairADiffuse.2
else if $swapvar == 3
	this = ResourceHertaHairADiffuse.3
endif

[CommandListHertaHairALightMap]
if $swapvar == 0
	this = ResourceHertaHairALightMap.0
else if $swapvar == 1
	this = ResourceHertaHairALightMap.1
else if $swapvar == 2
	this = ResourceHertaHairALightMap.2
else if $swapvar == 3
	this = ResourceHertaHairALightMap.3
endif

[CommandListHertaHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
endif

[CommandListHertaHeadA]
if $swapvar == 0
	ib = ResourceHertaHeadAIB.0
else if $swapvar == 1
	ib = ResourceHertaHeadAIB.1
else if $swapvar == 2
	ib = ResourceHertaHeadAIB.2
else if $swapvar == 3
	ib = ResourceHertaHeadAIB.3
endif

[CommandListHertaHeadADiffuse]
if $swapvar == 0
	this = ResourceHertaHeadADiffuse.0
else if $swapvar == 1
	this = ResourceHertaHeadADiffuse.1
else if $swapvar == 2
	this = ResourceHertaHeadADiffuse.2
else if $swapvar == 3
	this = ResourceHertaHeadADiffuse.3
endif

[CommandListHertaHeadALightMap]
if $swapvar == 0
	this = ResourceHertaHeadALightMap.0
else if $swapvar == 0
	this = ResourceHertaHeadBLightMap.0
else if $swapvar == 1
	this = ResourceHertaHeadALightMap.1
else if $swapvar == 1
	this = ResourceHertaHeadBLightMap.1
else if $swapvar == 2
	this = ResourceHertaHeadALightMap.2
else if $swapvar == 2
	this = ResourceHertaHeadBLightMap.2
else if $swapvar == 3
	this = ResourceHertaHeadALightMap.3
else if $swapvar == 3
	this = ResourceHertaHeadBLightMap.3
endif

[CommandListHertaHeadAShadow]
if $swapvar == 0
	this = ResourceHertaHeadAShadow.0
else if $swapvar == 0
	this = ResourceHertaHeadBDiffuse.0
else if $swapvar == 1
	this = ResourceHertaHeadAShadow.1
else if $swapvar == 1
	this = ResourceHertaHeadBDiffuse.1
else if $swapvar == 2
	this = ResourceHertaHeadAShadow.2
else if $swapvar == 2
	this = ResourceHertaHeadBDiffuse.2
else if $swapvar == 3
	this = ResourceHertaHeadAShadow.3
else if $swapvar == 3
	this = ResourceHertaHeadBDiffuse.3
endif

[CommandListHertaHeadAt3]
if $swapvar == 0
	this = ResourceHertaHeadAt3.0
else if $swapvar == 0
	this = ResourceHertaHeadBShadow.0
else if $swapvar == 1
	this = ResourceHertaHeadAt3.1
else if $swapvar == 1
	this = ResourceHertaHeadBShadow.1
else if $swapvar == 2
	this = ResourceHertaHeadAt3.2
else if $swapvar == 2
	this = ResourceHertaHeadBShadow.2
else if $swapvar == 3
	this = ResourceHertaHeadAt3.3
else if $swapvar == 3
	this = ResourceHertaHeadBShadow.3
endif

[CommandListHertaHeadB]
if $swapvar == 0
	ib = ResourceHertaHeadBIB.0
else if $swapvar == 1
	ib = ResourceHertaHeadBIB.1
else if $swapvar == 2
	ib = ResourceHertaHeadBIB.2
else if $swapvar == 3
	ib = ResourceHertaHeadBIB.3
endif

[CommandListHertaBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
endif

[CommandListHertaBodyA]
if $swapvar == 0
	ib = ResourceHertaBodyAIB.0
else if $swapvar == 1
	ib = ResourceHertaBodyAIB.1
else if $swapvar == 2
	ib = ResourceHertaBodyAIB.2
else if $swapvar == 3
	ib = ResourceHertaBodyAIB.3
endif

[CommandListHertaBodyADiffuse]
if $swapvar == 0
	this = ResourceHertaBodyADiffuse.0
else if $swapvar == 0
	this = ResourceHertaBodyADiffuse.0
else if $swapvar == 1
	this = ResourceHertaBodyADiffuse.1
else if $swapvar == 1
	this = ResourceHertaBodyADiffuse.1
else if $swapvar == 2
	this = ResourceHertaBodyADiffuse.2
else if $swapvar == 2
	this = ResourceHertaBodyADiffuse.2
else if $swapvar == 3
	this = ResourceHertaBodyADiffuse.3
else if $swapvar == 3
	this = ResourceHertaBodyADiffuse.3
endif

[CommandListHertaBodyALightMap]
if $swapvar == 0
	this = ResourceHertaBodyALightMap.0
else if $swapvar == 0
	this = ResourceHertaBodyALightMap.0
else if $swapvar == 1
	this = ResourceHertaBodyALightMap.1
else if $swapvar == 1
	this = ResourceHertaBodyALightMap.1
else if $swapvar == 2
	this = ResourceHertaBodyALightMap.2
else if $swapvar == 2
	this = ResourceHertaBodyALightMap.2
else if $swapvar == 3
	this = ResourceHertaBodyALightMap.3
else if $swapvar == 3
	this = ResourceHertaBodyALightMap.3
endif

[CommandListHertaBodyB]
if $swapvar == 0
	ib = ResourceHertaBodyBIB.0
else if $swapvar == 1
	ib = ResourceHertaBodyBIB.1
else if $swapvar == 2
	ib = ResourceHertaBodyBIB.2
else if $swapvar == 3
	ib = ResourceHertaBodyBIB.3
endif

; Resources ---------------------------

[ResourceHertaHairPosition.0]
type = Buffer
stride = 40
filename = .\Herta Base\HertaHairPosition.buf

[ResourceHertaHairBlend.0]
type = Buffer
stride = 32
filename = .\Herta Base\HertaHairBlend.buf

[ResourceHertaHairTexcoord.0]
type = Buffer
stride = 8
filename = .\Herta Base\HertaHairTexcoord.buf

[ResourceHertaHeadPosition.0]
type = Buffer
stride = 40
filename = .\Herta Base\HertaHeadPosition.buf

[ResourceHertaHeadBlend.0]
type = Buffer
stride = 32
filename = .\Herta Base\HertaHeadBlend.buf

[ResourceHertaHeadTexcoord.0]
type = Buffer
stride = 8
filename = .\Herta Base\HertaHeadTexcoord.buf

[ResourceHertaBodyPosition.0]
type = Buffer
stride = 40
filename = .\Herta Base\HertaBodyPosition.buf

[ResourceHertaBodyBlend.0]
type = Buffer
stride = 32
filename = .\Herta Base\HertaBodyBlend.buf

[ResourceHertaBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\Herta Base\HertaBodyTexcoord.buf

[ResourceHertaHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Base\HertaHairA.ib

[ResourceHertaHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Base\HertaHeadA.ib

[ResourceHertaHeadBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Base\HertaHeadB.ib

[ResourceHertaBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Base\HertaBodyA.ib

[ResourceHertaBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Base\HertaBodyB.ib

[ResourceHertaHairADiffuse.0]
filename = .\Herta Base\HertaHairADiffuse.dds

[ResourceHertaHairALightMap.0]
filename = .\Herta Base\HertaHairALightMap.dds

[ResourceHertaHeadADiffuse.0]
filename = .\Herta Base\HertaHeadADiffuse.dds

[ResourceHertaHeadALightMap.0]
filename = .\Herta Base\HertaHeadALightMap.dds

[ResourceHertaHeadAShadow.0]
filename = .\Herta Base\HertaHeadAShadow.dds

[ResourceHertaHeadAt3.0]
filename = .\Herta Base\HertaHeadAt3.dds

[ResourceHertaHeadBDiffuse.0]
filename = .\Herta Base\HertaHeadBDiffuse.dds

[ResourceHertaHeadBLightMap.0]
filename = .\Herta Base\HertaHeadBLightMap.dds

[ResourceHertaHeadBShadow.0]
filename = .\Herta Base\HertaHeadBShadow.dds

[ResourceHertaBodyADiffuse.0]
filename = .\Herta Base\HertaBodyADiffuse.dds

[ResourceHertaBodyALightMap.0]
filename = .\Herta Base\HertaBodyALightMap.dds

[ResourceHertaBodyBDiffuse.0]
filename = .\Herta Base\HertaBodyBDiffuse.dds

[ResourceHertaBodyBLightMap.0]
filename = .\Herta Base\HertaBodyBLightMap.dds

[ResourceHertaHairPosition.1]
type = Buffer
stride = 40
filename = .\Herta Booba\HertaHairPosition.buf

[ResourceHertaHairBlend.1]
type = Buffer
stride = 32
filename = .\Herta Booba\HertaHairBlend.buf

[ResourceHertaHairTexcoord.1]
type = Buffer
stride = 8
filename = .\Herta Booba\HertaHairTexcoord.buf

[ResourceHertaHeadPosition.1]
type = Buffer
stride = 40
filename = .\Herta Booba\HertaHeadPosition.buf

[ResourceHertaHeadBlend.1]
type = Buffer
stride = 32
filename = .\Herta Booba\HertaHeadBlend.buf

[ResourceHertaHeadTexcoord.1]
type = Buffer
stride = 8
filename = .\Herta Booba\HertaHeadTexcoord.buf

[ResourceHertaBodyPosition.1]
type = Buffer
stride = 40
filename = .\Herta Booba\HertaBodyPosition.buf

[ResourceHertaBodyBlend.1]
type = Buffer
stride = 32
filename = .\Herta Booba\HertaBodyBlend.buf

[ResourceHertaBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\Herta Booba\HertaBodyTexcoord.buf

[ResourceHertaHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba\HertaHairA.ib

[ResourceHertaHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba\HertaHeadA.ib

[ResourceHertaHeadBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba\HertaHeadB.ib

[ResourceHertaBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba\HertaBodyA.ib

[ResourceHertaBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba\HertaBodyB.ib

[ResourceHertaHairADiffuse.1]
filename = .\Herta Booba\HertaHairADiffuse.dds

[ResourceHertaHairALightMap.1]
filename = .\Herta Booba\HertaHairALightMap.dds

[ResourceHertaHeadADiffuse.1]
filename = .\Herta Booba\HertaHeadADiffuse.dds

[ResourceHertaHeadALightMap.1]
filename = .\Herta Booba\HertaHeadALightMap.dds

[ResourceHertaHeadAShadow.1]
filename = .\Herta Booba\HertaHeadAShadow.dds

[ResourceHertaHeadAt3.1]
filename = .\Herta Booba\HertaHeadAt3.dds

[ResourceHertaHeadBDiffuse.1]
filename = .\Herta Booba\HertaHeadBDiffuse.dds

[ResourceHertaHeadBLightMap.1]
filename = .\Herta Booba\HertaHeadBLightMap.dds

[ResourceHertaHeadBShadow.1]
filename = .\Herta Booba\HertaHeadBShadow.dds

[ResourceHertaBodyADiffuse.1]
filename = .\Herta Booba\HertaBodyADiffuse.dds

[ResourceHertaBodyALightMap.1]
filename = .\Herta Booba\HertaBodyALightMap.dds

[ResourceHertaBodyBDiffuse.1]
filename = .\Herta Booba\HertaBodyBDiffuse.dds

[ResourceHertaBodyBLightMap.1]
filename = .\Herta Booba\HertaBodyBLightMap.dds

[ResourceHertaHairPosition.2]
type = Buffer
stride = 40
filename = .\Herta Booba +\HertaHairPosition.buf

[ResourceHertaHairBlend.2]
type = Buffer
stride = 32
filename = .\Herta Booba +\HertaHairBlend.buf

[ResourceHertaHairTexcoord.2]
type = Buffer
stride = 8
filename = .\Herta Booba +\HertaHairTexcoord.buf

[ResourceHertaHeadPosition.2]
type = Buffer
stride = 40
filename = .\Herta Booba +\HertaHeadPosition.buf

[ResourceHertaHeadBlend.2]
type = Buffer
stride = 32
filename = .\Herta Booba +\HertaHeadBlend.buf

[ResourceHertaHeadTexcoord.2]
type = Buffer
stride = 8
filename = .\Herta Booba +\HertaHeadTexcoord.buf

[ResourceHertaBodyPosition.2]
type = Buffer
stride = 40
filename = .\Herta Booba +\HertaBodyPosition.buf

[ResourceHertaBodyBlend.2]
type = Buffer
stride = 32
filename = .\Herta Booba +\HertaBodyBlend.buf

[ResourceHertaBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\Herta Booba +\HertaBodyTexcoord.buf

[ResourceHertaHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba +\HertaHairA.ib

[ResourceHertaHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba +\HertaHeadA.ib

[ResourceHertaHeadBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba +\HertaHeadB.ib

[ResourceHertaBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba +\HertaBodyA.ib

[ResourceHertaBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba +\HertaBodyB.ib

[ResourceHertaHairADiffuse.2]
filename = .\Herta Booba +\HertaHairADiffuse.dds

[ResourceHertaHairALightMap.2]
filename = .\Herta Booba +\HertaHairALightMap.dds

[ResourceHertaHeadADiffuse.2]
filename = .\Herta Booba +\HertaHeadADiffuse.dds

[ResourceHertaHeadALightMap.2]
filename = .\Herta Booba +\HertaHeadALightMap.dds

[ResourceHertaHeadAShadow.2]
filename = .\Herta Booba +\HertaHeadAShadow.dds

[ResourceHertaHeadAt3.2]
filename = .\Herta Booba +\HertaHeadAt3.dds

[ResourceHertaHeadBDiffuse.2]
filename = .\Herta Booba +\HertaHeadBDiffuse.dds

[ResourceHertaHeadBLightMap.2]
filename = .\Herta Booba +\HertaHeadBLightMap.dds

[ResourceHertaHeadBShadow.2]
filename = .\Herta Booba +\HertaHeadBShadow.dds

[ResourceHertaBodyADiffuse.2]
filename = .\Herta Booba +\HertaBodyADiffuse.dds

[ResourceHertaBodyALightMap.2]
filename = .\Herta Booba +\HertaBodyALightMap.dds

[ResourceHertaBodyBDiffuse.2]
filename = .\Herta Booba +\HertaBodyBDiffuse.dds

[ResourceHertaBodyBLightMap.2]
filename = .\Herta Booba +\HertaBodyBLightMap.dds

[ResourceHertaHairPosition.3]
type = Buffer
stride = 40
filename = .\Herta Booba ++\HertaHairPosition.buf

[ResourceHertaHairBlend.3]
type = Buffer
stride = 32
filename = .\Herta Booba ++\HertaHairBlend.buf

[ResourceHertaHairTexcoord.3]
type = Buffer
stride = 8
filename = .\Herta Booba ++\HertaHairTexcoord.buf

[ResourceHertaHeadPosition.3]
type = Buffer
stride = 40
filename = .\Herta Booba ++\HertaHeadPosition.buf

[ResourceHertaHeadBlend.3]
type = Buffer
stride = 32
filename = .\Herta Booba ++\HertaHeadBlend.buf

[ResourceHertaHeadTexcoord.3]
type = Buffer
stride = 8
filename = .\Herta Booba ++\HertaHeadTexcoord.buf

[ResourceHertaBodyPosition.3]
type = Buffer
stride = 40
filename = .\Herta Booba ++\HertaBodyPosition.buf

[ResourceHertaBodyBlend.3]
type = Buffer
stride = 32
filename = .\Herta Booba ++\HertaBodyBlend.buf

[ResourceHertaBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\Herta Booba ++\HertaBodyTexcoord.buf

[ResourceHertaHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba ++\HertaHairA.ib

[ResourceHertaHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba ++\HertaHeadA.ib

[ResourceHertaHeadBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba ++\HertaHeadB.ib

[ResourceHertaBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba ++\HertaBodyA.ib

[ResourceHertaBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Herta Booba ++\HertaBodyB.ib

[ResourceHertaHairADiffuse.3]
filename = .\Herta Booba ++\HertaHairADiffuse.dds

[ResourceHertaHairALightMap.3]
filename = .\Herta Booba ++\HertaHairALightMap.dds

[ResourceHertaHeadADiffuse.3]
filename = .\Herta Booba ++\HertaHeadADiffuse.dds

[ResourceHertaHeadALightMap.3]
filename = .\Herta Booba ++\HertaHeadALightMap.dds

[ResourceHertaHeadAShadow.3]
filename = .\Herta Booba ++\HertaHeadAShadow.dds

[ResourceHertaHeadAt3.3]
filename = .\Herta Booba ++\HertaHeadAt3.dds

[ResourceHertaHeadBDiffuse.3]
filename = .\Herta Booba ++\HertaHeadBDiffuse.dds

[ResourceHertaHeadBLightMap.3]
filename = .\Herta Booba ++\HertaHeadBLightMap.dds

[ResourceHertaHeadBShadow.3]
filename = .\Herta Booba ++\HertaHeadBShadow.dds

[ResourceHertaBodyADiffuse.3]
filename = .\Herta Booba ++\HertaBodyADiffuse.dds

[ResourceHertaBodyALightMap.3]
filename = .\Herta Booba ++\HertaBodyALightMap.dds

[ResourceHertaBodyBDiffuse.3]
filename = .\Herta Booba ++\HertaBodyBDiffuse.dds

[ResourceHertaBodyBLightMap.3]
filename = .\Herta Booba ++\HertaBodyBLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord