; PreciousChest

; Constants -------------------------

; Overrides -------------------------

[TextureOverridePreciousChestPosition]
hash = e9239f65
vb0 = ResourcePreciousChestPosition

[TextureOverridePreciousChestBlend]
hash = 8784eaff
vb1 = ResourcePreciousChestBlend
handling = skip
draw = 38995,0 

[TextureOverridePreciousChestTexcoord]
hash = 16ebb894
vb1 = ResourcePreciousChestTexcoord

[TextureOverridePreciousChestVertexLimitRaise]
hash = 6b347319

[TextureOverridePreciousChestIB]
hash = dc15c38e
handling = skip
drawindexed = auto

[TextureOverridePreciousChestHead]
hash = dc15c38e
match_first_index = 0
ib = ResourcePreciousChestHeadIB
ps-t0 = ResourcePreciousChestHeadNormalMap
ps-t1 = ResourcePreciousChestHeadDiffuse
ps-t2 = ResourcePreciousChestHeadLightMap
ps-t3 = ResourcePreciousChestHeadShadow

; CommandList -----------------------

; Resources -------------------------

[ResourcePreciousChestPosition]
type = Buffer
stride = 40
filename = PreciousChestPosition.buf

[ResourcePreciousChestBlend]
type = Buffer
stride = 32
filename = PreciousChestBlend.buf

[ResourcePreciousChestTexcoord]
type = Buffer
stride = 8
filename = PreciousChestTexcoord.buf

[ResourcePreciousChestHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = PreciousChestHead.ib

[ResourcePreciousChestHeadNormalMap]
filename = PreciousChestHeadNormalMap.dds

[ResourcePreciousChestHeadDiffuse]
filename = PreciousChestHeadDiffuse.dds

[ResourcePreciousChestHeadLightMap]
filename = PreciousChestHeadLightMap.dds

[ResourcePreciousChestHeadShadow]
filename = PreciousChestHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord