; Merged Mod: .\RosariaMod-00\Rosaria.ini, .\RosariaMod-01\Rosaria.ini, .\RosariaMod-02\Rosaria.ini, .\RosariaMod-03\Rosaria.ini, .\RosariaMod-04\Rosaria.ini, .\RosariaMod-05\Rosaria.ini, .\RosariaMod-06\Rosaria.ini, .\RosariaMod-07\Rosaria.ini, .\RosariaMod-08\Rosaria.ini, .\RosariaMod-09\Rosaria.ini, .\RosariaMod-10\Rosaria.ini, .\RosariaMod-11\Rosaria.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = 0
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11
$creditinfo = 0

[Present]
post $active = 0
run = CommandListCreditInfo

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideRosariaPosition]
hash = 59a1f8b1
run = CommandListRosariaPosition
$active = 1

[TextureOverrideRosariaBlend]
hash = a7bee046
run = CommandListRosariaBlend

[TextureOverrideRosariaTexcoord]
hash = 86e0d16b
run = CommandListRosariaTexcoord

[TextureOverrideRosariaVertexLimitRaise]
hash = f3d4a01a

[TextureOverrideRosariaIB]
hash = bdca273e
;hash = 851e4de1
run = CommandListRosariaIB

[TextureOverrideRosariaHead]
hash = bdca273e
;hash = 851e4de1
match_first_index = 0
run = CommandListRosariaHead

[TextureOverrideRosariaBody]
hash = bdca273e
;hash = 851e4de1
match_first_index = 11025
run = CommandListRosariaBody

[TextureOverrideRosariaDress]
hash = bdca273e
;hash = 851e4de1
match_first_index = 46539
run = CommandListRosariaDress

[TextureOverrideRosariaExtra]
hash = bdca273e
;hash = 851e4de1
match_first_index = 48441
run = CommandListRosariaExtra

[TextureOverrideRosariaFaceHeadDiffuse]
hash = 2abd61ee
run = CommandListRosariaFaceHeadDiffuse

; CommandList -------------------------

[CommandListRosariaPosition]
if $swapvar == 0
	vb0 = ResourceRosariaPosition.0
	$active = 1
else if $swapvar == 1
	vb0 = ResourceRosariaPosition.1
	$active = 1
else if $swapvar == 2
	vb0 = ResourceRosariaPosition.2
	$active = 1
else if $swapvar == 3
	vb0 = ResourceRosariaPosition.3
	$active = 1
else if $swapvar == 4
	vb0 = ResourceRosariaPosition.4
	$active = 1
else if $swapvar == 5
	vb0 = ResourceRosariaPosition.5
	$active = 1
else if $swapvar == 6
	vb0 = ResourceRosariaPosition.6
	$active = 1
else if $swapvar == 7
	vb0 = ResourceRosariaPosition.7
	$active = 1
else if $swapvar == 8
	vb0 = ResourceRosariaPosition.8
	$active = 1
else if $swapvar == 9
	vb0 = ResourceRosariaPosition.9
	$active = 1
else if $swapvar == 10
	vb0 = ResourceRosariaPosition.10
	$active = 1
else if $swapvar == 11
	vb0 = ResourceRosariaPosition.11
	$active = 1
endif

[CommandListRosariaBlend]
if $swapvar == 0
	vb1 = ResourceRosariaBlend.0
	handling = skip
	draw = 76328,0
else if $swapvar == 1
	vb1 = ResourceRosariaBlend.1
	handling = skip
	draw = 71562,0
else if $swapvar == 2
	vb1 = ResourceRosariaBlend.2
	handling = skip
	draw = 75838,0
else if $swapvar == 3
	vb1 = ResourceRosariaBlend.3
	handling = skip
	draw = 71082,0
else if $swapvar == 4
	vb1 = ResourceRosariaBlend.4
	handling = skip
	draw = 62994,0
else if $swapvar == 5
	vb1 = ResourceRosariaBlend.5
	handling = skip
	draw = 81153,0
else if $swapvar == 6
	vb1 = ResourceRosariaBlend.6
	handling = skip
	draw = 75318,0
else if $swapvar == 7
	vb1 = ResourceRosariaBlend.7
	handling = skip
	draw = 71429,0
else if $swapvar == 8
	vb1 = ResourceRosariaBlend.8
	handling = skip
	draw = 75693,0
else if $swapvar == 9
	vb1 = ResourceRosariaBlend.9
	handling = skip
	draw = 70937,0
else if $swapvar == 10
	vb1 = ResourceRosariaBlend.10
	handling = skip
	draw = 62804,0
else if $swapvar == 11
	vb1 = ResourceRosariaBlend.11
	handling = skip
	draw = 80665,0
endif

[CommandListRosariaTexcoord]
if $swapvar == 0
	vb1 = ResourceRosariaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceRosariaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceRosariaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceRosariaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceRosariaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceRosariaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceRosariaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceRosariaTexcoord.7
else if $swapvar == 8
	vb1 = ResourceRosariaTexcoord.8
else if $swapvar == 9
	vb1 = ResourceRosariaTexcoord.9
else if $swapvar == 10
	vb1 = ResourceRosariaTexcoord.10
else if $swapvar == 11
	vb1 = ResourceRosariaTexcoord.11
endif

[CommandListRosariaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
endif

[CommandListRosariaHead]
if $swapvar == 0
	ib = ResourceRosariaHeadIB.0
	ps-t0 = ResourceRosariaHeadDiffuse.0
	ps-t1 = ResourceRosariaHeadLightMap.0
else if $swapvar == 1
	ib = ResourceRosariaHeadIB.1
	ps-t0 = ResourceRosariaHeadDiffuse.1
	ps-t1 = ResourceRosariaHeadLightMap.1
else if $swapvar == 2
	ib = ResourceRosariaHeadIB.2
	ps-t0 = ResourceRosariaHeadDiffuse.2
	ps-t1 = ResourceRosariaHeadLightMap.2
else if $swapvar == 3
	ib = ResourceRosariaHeadIB.3
	ps-t0 = ResourceRosariaHeadDiffuse.3
	ps-t1 = ResourceRosariaHeadLightMap.3
else if $swapvar == 4
	ib = ResourceRosariaHeadIB.4
	ps-t0 = ResourceRosariaHeadDiffuse.4
	ps-t1 = ResourceRosariaHeadLightMap.4
else if $swapvar == 5
	ib = ResourceRosariaHeadIB.5
	ps-t0 = ResourceRosariaHeadDiffuse.5
	ps-t1 = ResourceRosariaHeadLightMap.5
else if $swapvar == 6
	ib = ResourceRosariaHeadIB.6
	ps-t0 = ResourceRosariaHeadDiffuse.6
	ps-t1 = ResourceRosariaHeadLightMap.6
else if $swapvar == 7
	ib = ResourceRosariaHeadIB.7
	ps-t0 = ResourceRosariaHeadDiffuse.7
	ps-t1 = ResourceRosariaHeadLightMap.7
else if $swapvar == 8
	ib = ResourceRosariaHeadIB.8
	ps-t0 = ResourceRosariaHeadDiffuse.8
	ps-t1 = ResourceRosariaHeadLightMap.8
else if $swapvar == 9
	ib = ResourceRosariaHeadIB.9
	ps-t0 = ResourceRosariaHeadDiffuse.9
	ps-t1 = ResourceRosariaHeadLightMap.9
else if $swapvar == 10
	ib = ResourceRosariaHeadIB.10
	ps-t0 = ResourceRosariaHeadDiffuse.10
	ps-t1 = ResourceRosariaHeadLightMap.10
else if $swapvar == 11
	ib = ResourceRosariaHeadIB.11
	ps-t0 = ResourceRosariaHeadDiffuse.11
	ps-t1 = ResourceRosariaHeadLightMap.11
endif

[CommandListRosariaBody]
if $swapvar == 0
	ib = ResourceRosariaBodyIB.0
	ps-t0 = ResourceRosariaBodyDiffuse.0
	ps-t1 = ResourceRosariaBodyLightMap.0
else if $swapvar == 1
	ib = ResourceRosariaBodyIB.1
	ps-t0 = ResourceRosariaBodyDiffuse.1
	ps-t1 = ResourceRosariaBodyLightMap.1
else if $swapvar == 2
	ib = ResourceRosariaBodyIB.2
	ps-t0 = ResourceRosariaBodyDiffuse.2
	ps-t1 = ResourceRosariaBodyLightMap.2
else if $swapvar == 3
	ib = ResourceRosariaBodyIB.3
	ps-t0 = ResourceRosariaBodyDiffuse.3
	ps-t1 = ResourceRosariaBodyLightMap.3
else if $swapvar == 4
	ib = ResourceRosariaBodyIB.4
	ps-t0 = ResourceRosariaBodyDiffuse.4
	ps-t1 = ResourceRosariaBodyLightMap.4
else if $swapvar == 5
	ib = ResourceRosariaBodyIB.5
	ps-t0 = ResourceRosariaBodyDiffuse.5
	ps-t1 = ResourceRosariaBodyLightMap.5
else if $swapvar == 6
	ib = ResourceRosariaBodyIB.6
	ps-t0 = ResourceRosariaBodyDiffuse.6
	ps-t1 = ResourceRosariaBodyLightMap.6
else if $swapvar == 7
	ib = ResourceRosariaBodyIB.7
	ps-t0 = ResourceRosariaBodyDiffuse.7
	ps-t1 = ResourceRosariaBodyLightMap.7
else if $swapvar == 8
	ib = ResourceRosariaBodyIB.8
	ps-t0 = ResourceRosariaBodyDiffuse.8
	ps-t1 = ResourceRosariaBodyLightMap.8
else if $swapvar == 9
	ib = ResourceRosariaBodyIB.9
	ps-t0 = ResourceRosariaBodyDiffuse.9
	ps-t1 = ResourceRosariaBodyLightMap.9
else if $swapvar == 10
	ib = ResourceRosariaBodyIB.10
	ps-t0 = ResourceRosariaBodyDiffuse.10
	ps-t1 = ResourceRosariaBodyLightMap.10
else if $swapvar == 11
	ib = ResourceRosariaBodyIB.11
	ps-t0 = ResourceRosariaBodyDiffuse.11
	ps-t1 = ResourceRosariaBodyLightMap.11
endif

[CommandListRosariaDress]
if $swapvar == 0
	ib = ResourceRosariaDressIB.0
	ps-t0 = ResourceRosariaDressDiffuse.0
	ps-t1 = ResourceRosariaDressLightMap.0
else if $swapvar == 1
	ib = ResourceRosariaDressIB.1
	ps-t0 = ResourceRosariaDressDiffuse.1
	ps-t1 = ResourceRosariaDressLightMap.1
else if $swapvar == 2
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.2
	ps-t1 = ResourceRosariaDressLightMap.2
else if $swapvar == 3
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.3
	ps-t1 = ResourceRosariaDressLightMap.3
else if $swapvar == 4
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.4
	ps-t1 = ResourceRosariaDressLightMap.4
else if $swapvar == 5
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.5
	ps-t1 = ResourceRosariaDressLightMap.5
else if $swapvar == 6
	ib = ResourceRosariaDressIB.6
	ps-t0 = ResourceRosariaDressDiffuse.6
	ps-t1 = ResourceRosariaDressLightMap.6
else if $swapvar == 7
	ib = ResourceRosariaDressIB.7
	ps-t0 = ResourceRosariaDressDiffuse.7
	ps-t1 = ResourceRosariaDressLightMap.7
else if $swapvar == 8
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.8
	ps-t1 = ResourceRosariaDressLightMap.8
else if $swapvar == 9
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.9
	ps-t1 = ResourceRosariaDressLightMap.9
else if $swapvar == 10
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.10
	ps-t1 = ResourceRosariaDressLightMap.10
else if $swapvar == 11
	ib = null
	ps-t0 = ResourceRosariaDressDiffuse.11
	ps-t1 = ResourceRosariaDressLightMap.11
endif

[CommandListRosariaExtra]
if $swapvar == 0
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.0
	ps-t1 = ResourceRosariaExtraLightMap.0
else if $swapvar == 1
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.1
	ps-t1 = ResourceRosariaExtraLightMap.1
else if $swapvar == 2
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.2
	ps-t1 = ResourceRosariaExtraLightMap.2
else if $swapvar == 3
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.3
	ps-t1 = ResourceRosariaExtraLightMap.3
else if $swapvar == 4
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.4
	ps-t1 = ResourceRosariaExtraLightMap.4
else if $swapvar == 5
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.5
	ps-t1 = ResourceRosariaExtraLightMap.5
else if $swapvar == 6
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.6
	ps-t1 = ResourceRosariaExtraLightMap.6
else if $swapvar == 7
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.7
	ps-t1 = ResourceRosariaExtraLightMap.7
else if $swapvar == 8
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.8
	ps-t1 = ResourceRosariaExtraLightMap.8
else if $swapvar == 9
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.9
	ps-t1 = ResourceRosariaExtraLightMap.9
else if $swapvar == 10
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.10
	ps-t1 = ResourceRosariaExtraLightMap.10
else if $swapvar == 11
	ib = null
	ps-t0 = ResourceRosariaExtraDiffuse.11
	ps-t1 = ResourceRosariaExtraLightMap.11
endif

[CommandListRosariaFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceRosariaFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceRosariaFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceRosariaFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceRosariaFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceRosariaFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceRosariaFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceRosariaFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceRosariaFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceRosariaFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceRosariaFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceRosariaFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourceRosariaFaceHeadDiffuse.11
endif

[CommandListCreditInfo]
if $swapvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.0
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 1
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.1
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 2
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.2
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 3
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.3
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 4
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.4
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 5
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.5
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 6
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.6
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 7
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.7
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 8
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.8
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 9
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.9
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 10
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.10
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 11
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.11
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
endif

; Resources ---------------------------

[ResourceRosariaPosition.0]
type = Buffer
stride = 40
filename = .\RosariaMod-00\RosariaPosition.buf

[ResourceRosariaBlend.0]
type = Buffer
stride = 32
filename = .\RosariaMod-00\RosariaBlend.buf

[ResourceRosariaTexcoord.0]
type = Buffer
stride = 20
filename = .\RosariaMod-00\RosariaTexcoord.buf

[ResourceRosariaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaHead.ib

[ResourceRosariaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaBody.ib

[ResourceRosariaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaDress.ib

[ResourceRosariaExtraIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

[ResourceRosariaHeadDiffuse.0]
filename = .\RosariaMod-00\RosariaHeadDiffuse.dds

[ResourceRosariaHeadLightMap.0]
filename = .\RosariaMod-00\RosariaHeadLightMap.dds

[ResourceRosariaBodyDiffuse.0]
filename = .\RosariaMod-00\RosariaBodyDiffuse.dds

[ResourceRosariaBodyLightMap.0]
filename = .\RosariaMod-00\RosariaBodyLightMap.dds

[ResourceRosariaDressDiffuse.0]
filename = .\RosariaMod-00\RosariaDressDiffuse.dds

[ResourceRosariaDressLightMap.0]
filename = .\RosariaMod-00\RosariaDressLightMap.dds

[ResourceRosariaExtraDiffuse.0]
filename = .\RosariaMod-00\RosariaExtraDiffuse.dds

[ResourceRosariaExtraLightMap.0]
filename = .\RosariaMod-00\RosariaExtraLightMap.dds

[ResourceRosariaFaceHeadDiffuse.0]
filename = .\RosariaMod-00\RosariaFaceHeadDiffuse.dds

[ResourceCreditInfo.0]
type = Buffer
data = "Created by RollAct"

[ResourceRosariaPosition.1]
type = Buffer
stride = 40
filename = .\RosariaMod-01\RosariaPosition.buf

[ResourceRosariaBlend.1]
type = Buffer
stride = 32
filename = .\RosariaMod-01\RosariaBlend.buf

[ResourceRosariaTexcoord.1]
type = Buffer
stride = 20
filename = .\RosariaMod-01\RosariaTexcoord.buf

[ResourceRosariaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-01\RosariaHead.ib

[ResourceRosariaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-01\RosariaBody.ib

[ResourceRosariaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-01\RosariaDress.ib

[ResourceRosariaExtraIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

[ResourceRosariaHeadDiffuse.1]
filename = .\RosariaMod-00\RosariaHeadDiffuse.dds

[ResourceRosariaHeadLightMap.1]
filename = .\RosariaMod-00\RosariaHeadLightMap.dds

[ResourceRosariaBodyDiffuse.1]
filename = .\RosariaMod-00\RosariaBodyDiffuse.dds

[ResourceRosariaBodyLightMap.1]
filename = .\RosariaMod-00\RosariaBodyLightMap.dds

[ResourceRosariaDressDiffuse.1]
filename = .\RosariaMod-00\RosariaDressDiffuse.dds

[ResourceRosariaDressLightMap.1]
filename = .\RosariaMod-00\RosariaDressLightMap.dds

[ResourceRosariaExtraDiffuse.1]
filename = .\RosariaMod-00\RosariaExtraDiffuse.dds

[ResourceRosariaExtraLightMap.1]
filename = .\RosariaMod-00\RosariaExtraLightMap.dds

[ResourceRosariaFaceHeadDiffuse.1]
filename = .\RosariaMod-00\RosariaFaceHeadDiffuse.dds

[ResourceCreditInfo.1]
type = Buffer
data = "Created by RollAct"

[ResourceRosariaPosition.2]
type = Buffer
stride = 40
filename = .\RosariaMod-02\RosariaPosition.buf

[ResourceRosariaBlend.2]
type = Buffer
stride = 32
filename = .\RosariaMod-02\RosariaBlend.buf

[ResourceRosariaTexcoord.2]
type = Buffer
stride = 20
filename = .\RosariaMod-02\RosariaTexcoord.buf

[ResourceRosariaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-02\RosariaHead.ib

[ResourceRosariaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-02\RosariaBody.ib

[ResourceRosariaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

[ResourceRosariaExtraIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

[ResourceRosariaHeadDiffuse.2]
filename = .\RosariaMod-00\RosariaHeadDiffuse.dds

[ResourceRosariaHeadLightMap.2]
filename = .\RosariaMod-00\RosariaHeadLightMap.dds

[ResourceRosariaBodyDiffuse.2]
filename = .\RosariaMod-00\RosariaBodyDiffuse.dds

[ResourceRosariaBodyLightMap.2]
filename = .\RosariaMod-00\RosariaBodyLightMap.dds

[ResourceRosariaDressDiffuse.2]
filename = .\RosariaMod-00\RosariaDressDiffuse.dds

[ResourceRosariaDressLightMap.2]
filename = .\RosariaMod-00\RosariaDressLightMap.dds

[ResourceRosariaExtraDiffuse.2]
filename = .\RosariaMod-00\RosariaExtraDiffuse.dds

[ResourceRosariaExtraLightMap.2]
filename = .\RosariaMod-00\RosariaExtraLightMap.dds

[ResourceRosariaFaceHeadDiffuse.2]
filename = .\RosariaMod-00\RosariaFaceHeadDiffuse.dds

[ResourceCreditInfo.2]
type = Buffer
data = "Created by RollAct"

[ResourceRosariaPosition.3]
type = Buffer
stride = 40
filename = .\RosariaMod-03\RosariaPosition.buf

[ResourceRosariaBlend.3]
type = Buffer
stride = 32
filename = .\RosariaMod-03\RosariaBlend.buf

[ResourceRosariaTexcoord.3]
type = Buffer
stride = 20
filename = .\RosariaMod-03\RosariaTexcoord.buf

[ResourceRosariaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-02\RosariaHead.ib

[ResourceRosariaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-03\RosariaBody.ib

[ResourceRosariaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

[ResourceRosariaExtraIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RosariaMod-00\RosariaExtra.ib

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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 7a318f3d
match_priority = 1
