; Merged Mod: .\March7thSwordModf0001\March7thSword.ini, .\March7thSwordModf0002\March7thSword.ini, .\March7thSwordModf0003\March7thSword.ini, .\March7thSwordModf0004\March7thSword.ini, .\March7thSwordModf0005\March7thSword.ini, .\March7thSwordModf0006\March7thSword.ini, .\March7thSwordModf0007\March7thSword.ini, .\March7thSwordModf0008\March7thSword.ini, .\March7thSwordModf0009\March7thSword.ini, .\March7thSwordModf0010\March7thSword.ini, .\March7thSwordModf0011\March7thSword.ini, .\March7thSwordModf0012\March7thSword.ini, .\March7thSwordModf0013\March7thSword.ini, .\March7thSwordModf0014\March7thSword.ini, .\March7thSwordModf0015\March7thSword.ini, .\March7thSwordModf0016\March7thSword.ini, .\March7thSwordModf0017\March7thSword.ini, .\March7thSwordModf0018\March7thSword.ini, .\March7thSwordModf0019\March7thSword.ini, .\March7thSwordModf0020\March7thSword.ini

; Constants ---------------------------

; Constants ---------------------------

[Constants]
global $fps = 65
global $frameStart= 0
global $frameEnd = 19
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------
[TextureOverrideMarch7thFaceBlush]
hash = dbbb9b12
ps-t0 = ResourceFace
[ResourceFace]
filename = .\March7thSwordModf0001\March7thSwordHeadADiffuse.dds


[TextureOverrideMarch7thSwordbodyPosition]
hash = e493769b
run = CommandListMarch7thSwordbodyPosition
$active = 1

[TextureOverrideMarch7thSwordbodyTexcoord]
hash = fee2763a
run = CommandListMarch7thSwordbodyTexcoord

[TextureOverrideMarch7thSwordbodyVertexLimitRaise]
hash = 5764cafb

[TextureOverrideMarch7thSwordbodyIB]
hash = 6b5ed537
run = CommandListMarch7thSwordbodyIB

[TextureOverrideMarch7thSwordbodyA]
hash = 6b5ed537
match_first_index = 0
run = CommandListMarch7thSwordbodyA
ps-t0 = ResourceMarch7thSwordbodyADiffuse.0
ps-t1 = ResourceMarch7thSwordbodyALightMap.0

[TextureOverrideMarch7thSwordbodyB]
hash = 6b5ed537
match_first_index = 45966
run = CommandListMarch7thSwordbodyB
ps-t0 = null
ps-t1 = null
; CommandList -------------------------

[CommandListMarch7thSwordbodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.0
	vb2 = ResourceMarch7thSwordbodyBlend.0
	draw = 27441,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.1
	vb2 = ResourceMarch7thSwordbodyBlend.1
	draw = 27441,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.2
	vb2 = ResourceMarch7thSwordbodyBlend.2
	draw = 27441,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.3
	vb2 = ResourceMarch7thSwordbodyBlend.3
	draw = 27441,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.4
	vb2 = ResourceMarch7thSwordbodyBlend.4
	draw = 27441,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.5
	vb2 = ResourceMarch7thSwordbodyBlend.5
	draw = 27441,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.6
	vb2 = ResourceMarch7thSwordbodyBlend.6
	draw = 27441,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.7
	vb2 = ResourceMarch7thSwordbodyBlend.7
	draw = 27441,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.8
	vb2 = ResourceMarch7thSwordbodyBlend.8
	draw = 27441,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.9
	vb2 = ResourceMarch7thSwordbodyBlend.9
	draw = 27441,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.10
	vb2 = ResourceMarch7thSwordbodyBlend.10
	draw = 27441,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.11
	vb2 = ResourceMarch7thSwordbodyBlend.11
	draw = 27441,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.12
	vb2 = ResourceMarch7thSwordbodyBlend.12
	draw = 27441,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.13
	vb2 = ResourceMarch7thSwordbodyBlend.13
	draw = 27441,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.14
	vb2 = ResourceMarch7thSwordbodyBlend.14
	draw = 27441,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.15
	vb2 = ResourceMarch7thSwordbodyBlend.15
	draw = 27441,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.16
	vb2 = ResourceMarch7thSwordbodyBlend.16
	draw = 27441,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.17
	vb2 = ResourceMarch7thSwordbodyBlend.17
	draw = 27441,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.18
	vb2 = ResourceMarch7thSwordbodyBlend.18
	draw = 27441,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceMarch7thSwordbodyPosition.19
	vb2 = ResourceMarch7thSwordbodyBlend.19
	draw = 27441,0
endif

[CommandListMarch7thSwordbodyTexcoord]
if $swapvar == 0
	vb1 = ResourceMarch7thSwordbodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceMarch7thSwordbodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceMarch7thSwordbodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceMarch7thSwordbodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceMarch7thSwordbodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceMarch7thSwordbodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceMarch7thSwordbodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceMarch7thSwordbodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceMarch7thSwordbodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceMarch7thSwordbodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceMarch7thSwordbodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceMarch7thSwordbodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceMarch7thSwordbodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceMarch7thSwordbodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceMarch7thSwordbodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceMarch7thSwordbodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceMarch7thSwordbodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceMarch7thSwordbodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceMarch7thSwordbodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceMarch7thSwordbodyTexcoord.19
endif

[CommandListMarch7thSwordbodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListMarch7thSwordbodyA]
if $swapvar == 0
	ib = ResourceMarch7thSwordbodyAIB.0
else if $swapvar == 1
	ib = ResourceMarch7thSwordbodyAIB.1
else if $swapvar == 2
	ib = ResourceMarch7thSwordbodyAIB.2
else if $swapvar == 3
	ib = ResourceMarch7thSwordbodyAIB.3
else if $swapvar == 4
	ib = ResourceMarch7thSwordbodyAIB.4
else if $swapvar == 5
	ib = ResourceMarch7thSwordbodyAIB.5
else if $swapvar == 6
	ib = ResourceMarch7thSwordbodyAIB.6
else if $swapvar == 7
	ib = ResourceMarch7thSwordbodyAIB.7
else if $swapvar == 8
	ib = ResourceMarch7thSwordbodyAIB.8
else if $swapvar == 9
	ib = ResourceMarch7thSwordbodyAIB.9
else if $swapvar == 10
	ib = ResourceMarch7thSwordbodyAIB.10
else if $swapvar == 11
	ib = ResourceMarch7thSwordbodyAIB.11
else if $swapvar == 12
	ib = ResourceMarch7thSwordbodyAIB.12
else if $swapvar == 13
	ib = ResourceMarch7thSwordbodyAIB.13
else if $swapvar == 14
	ib = ResourceMarch7thSwordbodyAIB.14
else if $swapvar == 15
	ib = ResourceMarch7thSwordbodyAIB.15
else if $swapvar == 16
	ib = ResourceMarch7thSwordbodyAIB.16
else if $swapvar == 17
	ib = ResourceMarch7thSwordbodyAIB.17
else if $swapvar == 18
	ib = ResourceMarch7thSwordbodyAIB.18
else if $swapvar == 19
	ib = ResourceMarch7thSwordbodyAIB.19
endif

[CommandListMarch7thSwordbodyADiffuse]
if $swapvar == 0
	this = ResourceMarch7thSwordbodyADiffuse.0
else if $swapvar == 0
	this = ResourceMarch7thSwordbodyBDiffuse.0
else if $swapvar == 1
	this = ResourceMarch7thSwordbodyADiffuse.1
else if $swapvar == 1
	this = ResourceMarch7thSwordbodyBDiffuse.1
else if $swapvar == 2
	this = ResourceMarch7thSwordbodyADiffuse.2
else if $swapvar == 2
	this = ResourceMarch7thSwordbodyBDiffuse.2
else if $swapvar == 3
	this = ResourceMarch7thSwordbodyADiffuse.3
else if $swapvar == 3
	this = ResourceMarch7thSwordbodyBDiffuse.3
else if $swapvar == 4
	this = ResourceMarch7thSwordbodyADiffuse.4
else if $swapvar == 4
	this = ResourceMarch7thSwordbodyBDiffuse.4
else if $swapvar == 5
	this = ResourceMarch7thSwordbodyADiffuse.5
else if $swapvar == 5
	this = ResourceMarch7thSwordbodyBDiffuse.5
else if $swapvar == 6
	this = ResourceMarch7thSwordbodyADiffuse.6
else if $swapvar == 6
	this = ResourceMarch7thSwordbodyBDiffuse.6
else if $swapvar == 7
	this = ResourceMarch7thSwordbodyADiffuse.7
else if $swapvar == 7
	this = ResourceMarch7thSwordbodyBDiffuse.7
else if $swapvar == 8
	this = ResourceMarch7thSwordbodyADiffuse.8
else if $swapvar == 8
	this = ResourceMarch7thSwordbodyBDiffuse.8
else if $swapvar == 9
	this = ResourceMarch7thSwordbodyADiffuse.9
else if $swapvar == 9
	this = ResourceMarch7thSwordbodyBDiffuse.9
else if $swapvar == 10
	this = ResourceMarch7thSwordbodyADiffuse.10
else if $swapvar == 10
	this = ResourceMarch7thSwordbodyBDiffuse.10
else if $swapvar == 11
	this = ResourceMarch7thSwordbodyADiffuse.11
else if $swapvar == 11
	this = ResourceMarch7thSwordbodyBDiffuse.11
else if $swapvar == 12
	this = ResourceMarch7thSwordbodyADiffuse.12
else if $swapvar == 12
	this = ResourceMarch7thSwordbodyBDiffuse.12
else if $swapvar == 13
	this = ResourceMarch7thSwordbodyADiffuse.13
else if $swapvar == 13
	this = ResourceMarch7thSwordbodyBDiffuse.13
else if $swapvar == 14
	this = ResourceMarch7thSwordbodyADiffuse.14
else if $swapvar == 14
	this = ResourceMarch7thSwordbodyBDiffuse.14
else if $swapvar == 15
	this = ResourceMarch7thSwordbodyADiffuse.15
else if $swapvar == 15
	this = ResourceMarch7thSwordbodyBDiffuse.15
else if $swapvar == 16
	this = ResourceMarch7thSwordbodyADiffuse.16
else if $swapvar == 16
	this = ResourceMarch7thSwordbodyBDiffuse.16
else if $swapvar == 17
	this = ResourceMarch7thSwordbodyADiffuse.17
else if $swapvar == 17
	this = ResourceMarch7thSwordbodyBDiffuse.17
else if $swapvar == 18
	this = ResourceMarch7thSwordbodyADiffuse.18
else if $swapvar == 18
	this = ResourceMarch7thSwordbodyBDiffuse.18
else if $swapvar == 19
	this = ResourceMarch7thSwordbodyADiffuse.19
else if $swapvar == 19
	this = ResourceMarch7thSwordbodyBDiffuse.19
endif

[CommandListMarch7thSwordbodyALightMap]
if $swapvar == 0
	this = ResourceMarch7thSwordbodyALightMap.0
else if $swapvar == 0
	this = ResourceMarch7thSwordbodyBLightMap.0
else if $swapvar == 1
	this = ResourceMarch7thSwordbodyALightMap.1
else if $swapvar == 1
	this = ResourceMarch7thSwordbodyBLightMap.1
else if $swapvar == 2
	this = ResourceMarch7thSwordbodyALightMap.2
else if $swapvar == 2
	this = ResourceMarch7thSwordbodyBLightMap.2
else if $swapvar == 3
	this = ResourceMarch7thSwordbodyALightMap.3
else if $swapvar == 3
	this = ResourceMarch7thSwordbodyBLightMap.3
else if $swapvar == 4
	this = ResourceMarch7thSwordbodyALightMap.4
else if $swapvar == 4
	this = ResourceMarch7thSwordbodyBLightMap.4
else if $swapvar == 5
	this = ResourceMarch7thSwordbodyALightMap.5
else if $swapvar == 5
	this = ResourceMarch7thSwordbodyBLightMap.5
else if $swapvar == 6
	this = ResourceMarch7thSwordbodyALightMap.6
else if $swapvar == 6
	this = ResourceMarch7thSwordbodyBLightMap.6
else if $swapvar == 7
	this = ResourceMarch7thSwordbodyALightMap.7
else if $swapvar == 7
	this = ResourceMarch7thSwordbodyBLightMap.7
else if $swapvar == 8
	this = ResourceMarch7thSwordbodyALightMap.8
else if $swapvar == 8
	this = ResourceMarch7thSwordbodyBLightMap.8
else if $swapvar == 9
	this = ResourceMarch7thSwordbodyALightMap.9
else if $swapvar == 9
	this = ResourceMarch7thSwordbodyBLightMap.9
else if $swapvar == 10
	this = ResourceMarch7thSwordbodyALightMap.10
else if $swapvar == 10
	this = ResourceMarch7thSwordbodyBLightMap.10
else if $swapvar == 11
	this = ResourceMarch7thSwordbodyALightMap.11
else if $swapvar == 11
	this = ResourceMarch7thSwordbodyBLightMap.11
else if $swapvar == 12
	this = ResourceMarch7thSwordbodyALightMap.12
else if $swapvar == 12
	this = ResourceMarch7thSwordbodyBLightMap.12
else if $swapvar == 13
	this = ResourceMarch7thSwordbodyALightMap.13
else if $swapvar == 13
	this = ResourceMarch7thSwordbodyBLightMap.13
else if $swapvar == 14
	this = ResourceMarch7thSwordbodyALightMap.14
else if $swapvar == 14
	this = ResourceMarch7thSwordbodyBLightMap.14
else if $swapvar == 15
	this = ResourceMarch7thSwordbodyALightMap.15
else if $swapvar == 15
	this = ResourceMarch7thSwordbodyBLightMap.15
else if $swapvar == 16
	this = ResourceMarch7thSwordbodyALightMap.16
else if $swapvar == 16
	this = ResourceMarch7thSwordbodyBLightMap.16
else if $swapvar == 17
	this = ResourceMarch7thSwordbodyALightMap.17
else if $swapvar == 17
	this = ResourceMarch7thSwordbodyBLightMap.17
else if $swapvar == 18
	this = ResourceMarch7thSwordbodyALightMap.18
else if $swapvar == 18
	this = ResourceMarch7thSwordbodyBLightMap.18
else if $swapvar == 19
	this = ResourceMarch7thSwordbodyALightMap.19
else if $swapvar == 19
	this = ResourceMarch7thSwordbodyBLightMap.19
endif

[CommandListMarch7thSwordbodyB]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
endif

; Resources ---------------------------

[ResourceMarch7thSwordbodyPosition.0]
type = Buffer
stride = 40
filename = .\March7thSwordModf0001\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.0]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.0]
type = Buffer
stride = 20
filename = .\March7thSwordModf0001\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib

[ResourceMarch7thSwordbodyADiffuse.0]
filename = .\March7thSwordModf0001\March7thSwordbodyADiffuse.dds

[ResourceMarch7thSwordbodyALightMap.0]
filename = .\March7thSwordModf0001\March7thSwordbodyALightMap.dds

[ResourceMarch7thSwordbodyBDiffuse.0]
filename = .\March7thSwordModf0001\March7thSwordbodyADiffuse.dds

[ResourceMarch7thSwordbodyBLightMap.0]
filename = .\March7thSwordModf0001\March7thSwordbodyALightMap.dds

[ResourceMarch7thSwordbodyPosition.1]
type = Buffer
stride = 40
filename = .\March7thSwordModf0002\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.1]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.1]
type = Buffer
stride = 20
filename = .\March7thSwordModf0002\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0002\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.2]
type = Buffer
stride = 40
filename = .\March7thSwordModf0003\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.2]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.2]
type = Buffer
stride = 20
filename = .\March7thSwordModf0003\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0003\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.3]
type = Buffer
stride = 40
filename = .\March7thSwordModf0004\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.3]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.3]
type = Buffer
stride = 20
filename = .\March7thSwordModf0004\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0004\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.4]
type = Buffer
stride = 40
filename = .\March7thSwordModf0005\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.4]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.4]
type = Buffer
stride = 20
filename = .\March7thSwordModf0005\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0005\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.5]
type = Buffer
stride = 40
filename = .\March7thSwordModf0006\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.5]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.5]
type = Buffer
stride = 20
filename = .\March7thSwordModf0006\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0006\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.6]
type = Buffer
stride = 40
filename = .\March7thSwordModf0007\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.6]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.6]
type = Buffer
stride = 20
filename = .\March7thSwordModf0007\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0007\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.7]
type = Buffer
stride = 40
filename = .\March7thSwordModf0008\March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend.7]
type = Buffer
stride = 32
filename = .\March7thSwordModf0001\March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord.7]
type = Buffer
stride = 20
filename = .\March7thSwordModf0008\March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0008\March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\March7thSwordModf0001\March7thSwordbodyB.ib





[ResourceMarch7thSwordbodyPosition.8]
type = Buffer
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord