; March7thSword

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideMarch7thSwordbodyPosition]
hash = e493769b
handling = skip
vb0 = ResourceMarch7thSwordbodyPosition
vb2 = ResourceMarch7thSwordbodyBlend
draw = 27441,0

[TextureOverrideMarch7thSwordbodyTexcoord]
hash = fee2763a
vb1 = ResourceMarch7thSwordbodyTexcoord

[TextureOverrideMarch7thSwordbodyVertexLimitRaise]
hash = 5764cafb

[TextureOverrideMarch7thSwordbodyIB]
hash = 6b5ed537
handling = skip
drawindexed = auto

[TextureOverrideMarch7thSwordbodyA]
hash = 6b5ed537
match_first_index = 0
ib = ResourceMarch7thSwordbodyAIB

[TextureOverrideMarch7thSwordbodyADiffuse]
hash = 495940e1
this = ResourceMarch7thSwordbodyADiffuse

[TextureOverrideMarch7thSwordbodyALightMap]
hash = e5bd1087
this = ResourceMarch7thSwordbodyALightMap

[TextureOverrideMarch7thSwordbodyB]
hash = 6b5ed537
match_first_index = 45966
ib = null

[TextureOverrideMarch7thSwordbodyBDiffuse]
hash = 495940e1
this = ResourceMarch7thSwordbodyBDiffuse

[TextureOverrideMarch7thSwordbodyBLightMap]
hash = e5bd1087
this = ResourceMarch7thSwordbodyBLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceMarch7thSwordbodyPosition]
type = Buffer
stride = 40
filename = March7thSwordbodyPosition.buf

[ResourceMarch7thSwordbodyBlend]
type = Buffer
stride = 32
filename = March7thSwordbodyBlend.buf

[ResourceMarch7thSwordbodyTexcoord]
type = Buffer
stride = 20
filename = March7thSwordbodyTexcoord.buf

[ResourceMarch7thSwordbodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = March7thSwordbodyA.ib

[ResourceMarch7thSwordbodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = March7thSwordbodyB.ib

[ResourceMarch7thSwordbodyADiffuse]
filename = March7thSwordbodyADiffuse.dds

[ResourceMarch7thSwordbodyALightMap]
filename = March7thSwordbodyALightMap.dds

[ResourceMarch7thSwordbodyBDiffuse]
filename = March7thSwordbodyBDiffuse.dds

[ResourceMarch7thSwordbodyBLightMap]
filename = March7thSwordbodyBLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord