; Merged Mod: .\QingqueModf0001\Qingque.ini, .\QingqueModf0002\Qingque.ini, .\QingqueModf0003\Qingque.ini, .\QingqueModf0004\Qingque.ini, .\QingqueModf0005\Qingque.ini, .\QingqueModf0006\Qingque.ini, .\QingqueModf0007\Qingque.ini, .\QingqueModf0008\Qingque.ini, .\QingqueModf0009\Qingque.ini, .\QingqueModf0010\Qingque.ini, .\QingqueModf0011\Qingque.ini, .\QingqueModf0012\Qingque.ini, .\QingqueModf0013\Qingque.ini, .\QingqueModf0014\Qingque.ini, .\QingqueModf0015\Qingque.ini, .\QingqueModf0016\Qingque.ini, .\QingqueModf0017\Qingque.ini, .\QingqueModf0018\Qingque.ini, .\QingqueModf0019\Qingque.ini, .\QingqueModf0020\Qingque.ini, .\QingqueModf0021\Qingque.ini, .\QingqueModf0022\Qingque.ini, .\QingqueModf0023\Qingque.ini, .\QingqueModf0024\Qingque.ini, .\QingqueModf0025\Qingque.ini, .\QingqueModf0026\Qingque.ini, .\QingqueModf0027\Qingque.ini, .\QingqueModf0028\Qingque.ini, .\QingqueModf0029\Qingque.ini, .\QingqueModf0030\Qingque.ini, .\QingqueModf0031\Qingque.ini, .\QingqueModf0032\Qingque.ini, .\QingqueModf0033\Qingque.ini, .\QingqueModf0034\Qingque.ini, .\QingqueModf0035\Qingque.ini, .\QingqueModf0036\Qingque.ini, .\QingqueModf0037\Qingque.ini, .\QingqueModf0038\Qingque.ini, .\QingqueModf0039\Qingque.ini, .\QingqueModf0040\Qingque.ini, .\QingqueModf0041\Qingque.ini, .\QingqueModf0042\Qingque.ini, .\QingqueModf0043\Qingque.ini, .\QingqueModf0044\Qingque.ini, .\QingqueModf0045\Qingque.ini, .\QingqueModf0046\Qingque.ini, .\QingqueModf0047\Qingque.ini, .\QingqueModf0048\Qingque.ini, .\QingqueModf0049\Qingque.ini, .\QingqueModf0050\Qingque.ini, .\QingqueModf0051\Qingque.ini

; Constants ---------------------------

[Constants]
global $fps = 60
global $frameStart= 0
global $frameEnd = 50
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------
[TextureOverrideQingqueHead]
hash = 1b33c5bd
handling = skip
[TextureOverrideQingqueHair]
hash = 5497a555
handling = skip
[TextureOverrideQingqueFaceBack]
hash = e4db56e5
handling = skip



[TextureOverrideQingqueBodyPosition]
hash = e6160d98
run = CommandListQingqueBodyPosition
$active = 1

[TextureOverrideQingqueBodyTexcoord]
hash = cc2db614
run = CommandListQingqueBodyTexcoord

[TextureOverrideQingqueBodyVertexLimitRaise]
hash = 55e1b1f8

[TextureOverrideQingqueBodyIB]
hash = 0a82ceb7
run = CommandListQingqueBodyIB

[TextureOverrideQingqueBodyA]
hash = 0a82ceb7
match_first_index = 0
run = CommandListQingqueBodyA
ps-t0 = ResourceQingqueBodyADiffuse.0
ps-t1 = ResourceQingqueBodyALightMap.0

[TextureOverrideQingqueBodyB]
hash = 0a82ceb7
match_first_index = 23730
run = CommandListQingqueBodyB

[TextureOverrideQingqueBodyC]
hash = 0a82ceb7
match_first_index = 27573
run = CommandListQingqueBodyC

[TextureOverrideQingqueBodyD]
hash = 0a82ceb7
match_first_index = 45615
run = CommandListQingqueBodyD

; CommandList -------------------------

[CommandListQingqueBodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceQingqueBodyPosition.0
	vb2 = ResourceQingqueBodyBlend.0
	draw = 55025,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceQingqueBodyPosition.1
	vb2 = ResourceQingqueBodyBlend.1
	draw = 55025,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceQingqueBodyPosition.2
	vb2 = ResourceQingqueBodyBlend.2
	draw = 55025,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceQingqueBodyPosition.3
	vb2 = ResourceQingqueBodyBlend.3
	draw = 55025,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceQingqueBodyPosition.4
	vb2 = ResourceQingqueBodyBlend.4
	draw = 55025,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceQingqueBodyPosition.5
	vb2 = ResourceQingqueBodyBlend.5
	draw = 55025,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceQingqueBodyPosition.6
	vb2 = ResourceQingqueBodyBlend.6
	draw = 55025,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceQingqueBodyPosition.7
	vb2 = ResourceQingqueBodyBlend.7
	draw = 55025,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceQingqueBodyPosition.8
	vb2 = ResourceQingqueBodyBlend.8
	draw = 55025,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceQingqueBodyPosition.9
	vb2 = ResourceQingqueBodyBlend.9
	draw = 55025,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceQingqueBodyPosition.10
	vb2 = ResourceQingqueBodyBlend.10
	draw = 55025,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceQingqueBodyPosition.11
	vb2 = ResourceQingqueBodyBlend.11
	draw = 55025,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceQingqueBodyPosition.12
	vb2 = ResourceQingqueBodyBlend.12
	draw = 55025,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceQingqueBodyPosition.13
	vb2 = ResourceQingqueBodyBlend.13
	draw = 55025,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceQingqueBodyPosition.14
	vb2 = ResourceQingqueBodyBlend.14
	draw = 55025,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceQingqueBodyPosition.15
	vb2 = ResourceQingqueBodyBlend.15
	draw = 55025,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceQingqueBodyPosition.16
	vb2 = ResourceQingqueBodyBlend.16
	draw = 55025,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceQingqueBodyPosition.17
	vb2 = ResourceQingqueBodyBlend.17
	draw = 55025,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceQingqueBodyPosition.18
	vb2 = ResourceQingqueBodyBlend.18
	draw = 55025,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceQingqueBodyPosition.19
	vb2 = ResourceQingqueBodyBlend.19
	draw = 55025,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceQingqueBodyPosition.20
	vb2 = ResourceQingqueBodyBlend.20
	draw = 55025,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceQingqueBodyPosition.21
	vb2 = ResourceQingqueBodyBlend.21
	draw = 55025,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceQingqueBodyPosition.22
	vb2 = ResourceQingqueBodyBlend.22
	draw = 55025,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceQingqueBodyPosition.23
	vb2 = ResourceQingqueBodyBlend.23
	draw = 55025,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceQingqueBodyPosition.24
	vb2 = ResourceQingqueBodyBlend.24
	draw = 55025,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceQingqueBodyPosition.25
	vb2 = ResourceQingqueBodyBlend.25
	draw = 55025,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceQingqueBodyPosition.26
	vb2 = ResourceQingqueBodyBlend.26
	draw = 55025,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceQingqueBodyPosition.27
	vb2 = ResourceQingqueBodyBlend.27
	draw = 55025,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceQingqueBodyPosition.28
	vb2 = ResourceQingqueBodyBlend.28
	draw = 55025,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceQingqueBodyPosition.29
	vb2 = ResourceQingqueBodyBlend.29
	draw = 55025,0
else if $swapvar == 30
	handling = skip
	vb0 = ResourceQingqueBodyPosition.30
	vb2 = ResourceQingqueBodyBlend.30
	draw = 55025,0
else if $swapvar == 31
	handling = skip
	vb0 = ResourceQingqueBodyPosition.31
	vb2 = ResourceQingqueBodyBlend.31
	draw = 55025,0
else if $swapvar == 32
	handling = skip
	vb0 = ResourceQingqueBodyPosition.32
	vb2 = ResourceQingqueBodyBlend.32
	draw = 55025,0
else if $swapvar == 33
	handling = skip
	vb0 = ResourceQingqueBodyPosition.33
	vb2 = ResourceQingqueBodyBlend.33
	draw = 55025,0
else if $swapvar == 34
	handling = skip
	vb0 = ResourceQingqueBodyPosition.34
	vb2 = ResourceQingqueBodyBlend.34
	draw = 55025,0
else if $swapvar == 35
	handling = skip
	vb0 = ResourceQingqueBodyPosition.35
	vb2 = ResourceQingqueBodyBlend.35
	draw = 55025,0
else if $swapvar == 36
	handling = skip
	vb0 = ResourceQingqueBodyPosition.36
	vb2 = ResourceQingqueBodyBlend.36
	draw = 55025,0
else if $swapvar == 37
	handling = skip
	vb0 = ResourceQingqueBodyPosition.37
	vb2 = ResourceQingqueBodyBlend.37
	draw = 55025,0
else if $swapvar == 38
	handling = skip
	vb0 = ResourceQingqueBodyPosition.38
	vb2 = ResourceQingqueBodyBlend.38
	draw = 55025,0
else if $swapvar == 39
	handling = skip
	vb0 = ResourceQingqueBodyPosition.39
	vb2 = ResourceQingqueBodyBlend.39
	draw = 55025,0
else if $swapvar == 40
	handling = skip
	vb0 = ResourceQingqueBodyPosition.40
	vb2 = ResourceQingqueBodyBlend.40
	draw = 55025,0
else if $swapvar == 41
	handling = skip
	vb0 = ResourceQingqueBodyPosition.41
	vb2 = ResourceQingqueBodyBlend.41
	draw = 55025,0
else if $swapvar == 42
	handling = skip
	vb0 = ResourceQingqueBodyPosition.42
	vb2 = ResourceQingqueBodyBlend.42
	draw = 55025,0
else if $swapvar == 43
	handling = skip
	vb0 = ResourceQingqueBodyPosition.43
	vb2 = ResourceQingqueBodyBlend.43
	draw = 55025,0
else if $swapvar == 44
	handling = skip
	vb0 = ResourceQingqueBodyPosition.44
	vb2 = ResourceQingqueBodyBlend.44
	draw = 55025,0
else if $swapvar == 45
	handling = skip
	vb0 = ResourceQingqueBodyPosition.45
	vb2 = ResourceQingqueBodyBlend.45
	draw = 55025,0
else if $swapvar == 46
	handling = skip
	vb0 = ResourceQingqueBodyPosition.46
	vb2 = ResourceQingqueBodyBlend.46
	draw = 55025,0
else if $swapvar == 47
	handling = skip
	vb0 = ResourceQingqueBodyPosition.47
	vb2 = ResourceQingqueBodyBlend.47
	draw = 55025,0
else if $swapvar == 48
	handling = skip
	vb0 = ResourceQingqueBodyPosition.48
	vb2 = ResourceQingqueBodyBlend.48
	draw = 55025,0
else if $swapvar == 49
	handling = skip
	vb0 = ResourceQingqueBodyPosition.49
	vb2 = ResourceQingqueBodyBlend.49
	draw = 55025,0
else if $swapvar == 50
	handling = skip
	vb0 = ResourceQingqueBodyPosition.50
	vb2 = ResourceQingqueBodyBlend.50
	draw = 55025,0
endif

[CommandListQingqueBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceQingqueBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceQingqueBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceQingqueBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceQingqueBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceQingqueBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceQingqueBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceQingqueBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceQingqueBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceQingqueBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceQingqueBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceQingqueBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceQingqueBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceQingqueBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceQingqueBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceQingqueBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceQingqueBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceQingqueBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceQingqueBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceQingqueBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceQingqueBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceQingqueBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceQingqueBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceQingqueBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceQingqueBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceQingqueBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceQingqueBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceQingqueBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceQingqueBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceQingqueBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceQingqueBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourceQingqueBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourceQingqueBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourceQingqueBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourceQingqueBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourceQingqueBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourceQingqueBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourceQingqueBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourceQingqueBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourceQingqueBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourceQingqueBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourceQingqueBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourceQingqueBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourceQingqueBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourceQingqueBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourceQingqueBodyTexcoord.44
else if $swapvar == 45
	vb1 = ResourceQingqueBodyTexcoord.45
else if $swapvar == 46
	vb1 = ResourceQingqueBodyTexcoord.46
else if $swapvar == 47
	vb1 = ResourceQingqueBodyTexcoord.47
else if $swapvar == 48
	vb1 = ResourceQingqueBodyTexcoord.48
else if $swapvar == 49
	vb1 = ResourceQingqueBodyTexcoord.49
else if $swapvar == 50
	vb1 = ResourceQingqueBodyTexcoord.50
endif

[CommandListQingqueBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
else if $swapvar == 45
	handling = skip
	drawindexed = auto
else if $swapvar == 46
	handling = skip
	drawindexed = auto
else if $swapvar == 47
	handling = skip
	drawindexed = auto
else if $swapvar == 48
	handling = skip
	drawindexed = auto
else if $swapvar == 49
	handling = skip
	drawindexed = auto
else if $swapvar == 50
	handling = skip
	drawindexed = auto
endif

[CommandListQingqueBodyA]
if $swapvar == 0
	ib = ResourceQingqueBodyAIB.0
else if $swapvar == 1
	ib = ResourceQingqueBodyAIB.1
else if $swapvar == 2
	ib = ResourceQingqueBodyAIB.2
else if $swapvar == 3
	ib = ResourceQingqueBodyAIB.3
else if $swapvar == 4
	ib = ResourceQingqueBodyAIB.4
else if $swapvar == 5
	ib = ResourceQingqueBodyAIB.5
else if $swapvar == 6
	ib = ResourceQingqueBodyAIB.6
else if $swapvar == 7
	ib = ResourceQingqueBodyAIB.7
else if $swapvar == 8
	ib = ResourceQingqueBodyAIB.8
else if $swapvar == 9
	ib = ResourceQingqueBodyAIB.9
else if $swapvar == 10
	ib = ResourceQingqueBodyAIB.10
else if $swapvar == 11
	ib = ResourceQingqueBodyAIB.11
else if $swapvar == 12
	ib = ResourceQingqueBodyAIB.12
else if $swapvar == 13
	ib = ResourceQingqueBodyAIB.13
else if $swapvar == 14
	ib = ResourceQingqueBodyAIB.14
else if $swapvar == 15
	ib = ResourceQingqueBodyAIB.15
else if $swapvar == 16
	ib = ResourceQingqueBodyAIB.16
else if $swapvar == 17
	ib = ResourceQingqueBodyAIB.17
else if $swapvar == 18
	ib = ResourceQingqueBodyAIB.18
else if $swapvar == 19
	ib = ResourceQingqueBodyAIB.19
else if $swapvar == 20
	ib = ResourceQingqueBodyAIB.20
else if $swapvar == 21
	ib = ResourceQingqueBodyAIB.21
else if $swapvar == 22
	ib = ResourceQingqueBodyAIB.22
else if $swapvar == 23
	ib = ResourceQingqueBodyAIB.23
else if $swapvar == 24
	ib = ResourceQingqueBodyAIB.24
else if $swapvar == 25
	ib = ResourceQingqueBodyAIB.25
else if $swapvar == 26
	ib = ResourceQingqueBodyAIB.26
else if $swapvar == 27
	ib = ResourceQingqueBodyAIB.27
else if $swapvar == 28
	ib = ResourceQingqueBodyAIB.28
else if $swapvar == 29
	ib = ResourceQingqueBodyAIB.29
else if $swapvar == 30
	ib = ResourceQingqueBodyAIB.30
else if $swapvar == 31
	ib = ResourceQingqueBodyAIB.31
else if $swapvar == 32
	ib = ResourceQingqueBodyAIB.32
else if $swapvar == 33
	ib = ResourceQingqueBodyAIB.33
else if $swapvar == 34
	ib = ResourceQingqueBodyAIB.34
else if $swapvar == 35
	ib = ResourceQingqueBodyAIB.35
else if $swapvar == 36
	ib = ResourceQingqueBodyAIB.36
else if $swapvar == 37
	ib = ResourceQingqueBodyAIB.37
else if $swapvar == 38
	ib = ResourceQingqueBodyAIB.38
else if $swapvar == 39
	ib = ResourceQingqueBodyAIB.39
else if $swapvar == 40
	ib = ResourceQingqueBodyAIB.40
else if $swapvar == 41
	ib = ResourceQingqueBodyAIB.41
else if $swapvar == 42
	ib = ResourceQingqueBodyAIB.42
else if $swapvar == 43
	ib = ResourceQingqueBodyAIB.43
else if $swapvar == 44
	ib = ResourceQingqueBodyAIB.44
else if $swapvar == 45
	ib = ResourceQingqueBodyAIB.45
else if $swapvar == 46
	ib = ResourceQingqueBodyAIB.46
else if $swapvar == 47
	ib = ResourceQingqueBodyAIB.47
else if $swapvar == 48
	ib = ResourceQingqueBodyAIB.48
else if $swapvar == 49
	ib = ResourceQingqueBodyAIB.49
else if $swapvar == 50
	ib = ResourceQingqueBodyAIB.50
endif

[CommandListQingqueBodyADiffuse]
if $swapvar == 0
	this = ResourceQingqueBodyADiffuse.0
else if $swapvar == 1
	this = ResourceQingqueBodyADiffuse.1
else if $swapvar == 2
	this = ResourceQingqueBodyADiffuse.2
else if $swapvar == 3
	this = ResourceQingqueBodyADiffuse.3
else if $swapvar == 4
	this = ResourceQingqueBodyADiffuse.4
else if $swapvar == 5
	this = ResourceQingqueBodyADiffuse.5
else if $swapvar == 6
	this = ResourceQingqueBodyADiffuse.6
else if $swapvar == 7
	this = ResourceQingqueBodyADiffuse.7
else if $swapvar == 8
	this = ResourceQingqueBodyADiffuse.8
else if $swapvar == 9
	this = ResourceQingqueBodyADiffuse.9
else if $swapvar == 10
	this = ResourceQingqueBodyADiffuse.10
else if $swapvar == 11
	this = ResourceQingqueBodyADiffuse.11
else if $swapvar == 12
	this = ResourceQingqueBodyADiffuse.12
else if $swapvar == 13
	this = ResourceQingqueBodyADiffuse.13
else if $swapvar == 14
	this = ResourceQingqueBodyADiffuse.14
else if $swapvar == 15
	this = ResourceQingqueBodyADiffuse.15
else if $swapvar == 16
	this = ResourceQingqueBodyADiffuse.16
else if $swapvar == 17
	this = ResourceQingqueBodyADiffuse.17
else if $swapvar == 18
	this = ResourceQingqueBodyADiffuse.18
else if $swapvar == 19
	this = ResourceQingqueBodyADiffuse.19
else if $swapvar == 20
	this = ResourceQingqueBodyADiffuse.20
else if $swapvar == 21
	this = ResourceQingqueBodyADiffuse.21
else if $swapvar == 22
	this = ResourceQingqueBodyADiffuse.22
else if $swapvar == 23
	this = ResourceQingqueBodyADiffuse.23
else if $swapvar == 24
	this = ResourceQingqueBodyADiffuse.24
else if $swapvar == 25
	this = ResourceQingqueBodyADiffuse.25
else if $swapvar == 26
	this = ResourceQingqueBodyADiffuse.26
else if $swapvar == 27
	this = ResourceQingqueBodyADiffuse.27
else if $swapvar == 28
	this = ResourceQingqueBodyADiffuse.28
else if $swapvar == 29
	this = ResourceQingqueBodyADiffuse.29
else if $swapvar == 30
	this = ResourceQingqueBodyADiffuse.30
else if $swapvar == 31
	this = ResourceQingqueBodyADiffuse.31
else if $swapvar == 32
	this = ResourceQingqueBodyADiffuse.32
else if $swapvar == 33
	this = ResourceQingqueBodyADiffuse.33
else if $swapvar == 34
	this = ResourceQingqueBodyADiffuse.34
else if $swapvar == 35
	this = ResourceQingqueBodyADiffuse.35
else if $swapvar == 36
	this = ResourceQingqueBodyADiffuse.36
else if $swapvar == 37
	this = ResourceQingqueBodyADiffuse.37
else if $swapvar == 38
	this = ResourceQingqueBodyADiffuse.38
else if $swapvar == 39
	this = ResourceQingqueBodyADiffuse.39
else if $swapvar == 40
	this = ResourceQingqueBodyADiffuse.40
else if $swapvar == 41
	this = ResourceQingqueBodyADiffuse.41
else if $swapvar == 42
	this = ResourceQingqueBodyADiffuse.42
else if $swapvar == 43
	this = ResourceQingqueBodyADiffuse.43
else if $swapvar == 44
	this = ResourceQingqueBodyADiffuse.44
else if $swapvar == 45
	this = ResourceQingqueBodyADiffuse.45
else if $swapvar == 46
	this = ResourceQingqueBodyADiffuse.46
else if $swapvar == 47
	this = ResourceQingqueBodyADiffuse.47
else if $swapvar == 48
	this = ResourceQingqueBodyADiffuse.48
else if $swapvar == 49
	this = ResourceQingqueBodyADiffuse.49
else if $swapvar == 50
	this = ResourceQingqueBodyADiffuse.50
endif

[CommandListQingqueBodyALightMap]
if $swapvar == 0
	this = ResourceQingqueBodyALightMap.0
else if $swapvar == 1
	this = ResourceQingqueBodyALightMap.1
else if $swapvar == 2
	this = ResourceQingqueBodyALightMap.2
else if $swapvar == 3
	this = ResourceQingqueBodyALightMap.3
else if $swapvar == 4
	this = ResourceQingqueBodyALightMap.4
else if $swapvar == 5
	this = ResourceQingqueBodyALightMap.5
else if $swapvar == 6
	this = ResourceQingqueBodyALightMap.6
else if $swapvar == 7
	this = ResourceQingqueBodyALightMap.7
else if $swapvar == 8
	this = ResourceQingqueBodyALightMap.8
else if $swapvar == 9
	this = ResourceQingqueBodyALightMap.9
else if $swapvar == 10
	this = ResourceQingqueBodyALightMap.10
else if $swapvar == 11
	this = ResourceQingqueBodyALightMap.11
else if $swapvar == 12
	this = ResourceQingqueBodyALightMap.12
else if $swapvar == 13
	this = ResourceQingqueBodyALightMap.13
else if $swapvar == 14
	this = ResourceQingqueBodyALightMap.14
else if $swapvar == 15
	this = ResourceQingqueBodyALightMap.15
else if $swapvar == 16
	this = ResourceQingqueBodyALightMap.16
else if $swapvar == 17
	this = ResourceQingqueBodyALightMap.17
else if $swapvar == 18
	this = ResourceQingqueBodyALightMap.18
else if $swapvar == 19
	this = ResourceQingqueBodyALightMap.19
else if $swapvar == 20
	this = ResourceQingqueBodyALightMap.20
else if $swapvar == 21
	this = ResourceQingqueBodyALightMap.21
else if $swapvar == 22
	this = ResourceQingqueBodyALightMap.22
else if $swapvar == 23
	this = ResourceQingqueBodyALightMap.23
else if $swapvar == 24
	this = ResourceQingqueBodyALightMap.24
else if $swapvar == 25
	this = ResourceQingqueBodyALightMap.25
else if $swapvar == 26
	this = ResourceQingqueBodyALightMap.26
else if $swapvar == 27
	this = ResourceQingqueBodyALightMap.27
else if $swapvar == 28
	this = ResourceQingqueBodyALightMap.28
else if $swapvar == 29
	this = ResourceQingqueBodyALightMap.29
else if $swapvar == 30
	this = ResourceQingqueBodyALightMap.30
else if $swapvar == 31
	this = ResourceQingqueBodyALightMap.31
else if $swapvar == 32
	this = ResourceQingqueBodyALightMap.32
else if $swapvar == 33
	this = ResourceQingqueBodyALightMap.33
else if $swapvar == 34
	this = ResourceQingqueBodyALightMap.34
else if $swapvar == 35
	this = ResourceQingqueBodyALightMap.35
else if $swapvar == 36
	this = ResourceQingqueBodyALightMap.36
else if $swapvar == 37
	this = ResourceQingqueBodyALightMap.37
else if $swapvar == 38
	this = ResourceQingqueBodyALightMap.38
else if $swapvar == 39
	this = ResourceQingqueBodyALightMap.39
else if $swapvar == 40
	this = ResourceQingqueBodyALightMap.40
else if $swapvar == 41
	this = ResourceQingqueBodyALightMap.41
else if $swapvar == 42
	this = ResourceQingqueBodyALightMap.42
else if $swapvar == 43
	this = ResourceQingqueBodyALightMap.43
else if $swapvar == 44
	this = ResourceQingqueBodyALightMap.44
else if $swapvar == 45
	this = ResourceQingqueBodyALightMap.45
else if $swapvar == 46
	this = ResourceQingqueBodyALightMap.46
else if $swapvar == 47
	this = ResourceQingqueBodyALightMap.47
else if $swapvar == 48
	this = ResourceQingqueBodyALightMap.48
else if $swapvar == 49
	this = ResourceQingqueBodyALightMap.49
else if $swapvar == 50
	this = ResourceQingqueBodyALightMap.50
endif

[CommandListQingqueBodyB]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
else if $swapvar == 20
	ib = null
else if $swapvar == 21
	ib = null
else if $swapvar == 22
	ib = null
else if $swapvar == 23
	ib = null
else if $swapvar == 24
	ib = null
else if $swapvar == 25
	ib = null
else if $swapvar == 26
	ib = null
else if $swapvar == 27
	ib = null
else if $swapvar == 28
	ib = null
else if $swapvar == 29
	ib = null
else if $swapvar == 30
	ib = null
else if $swapvar == 31
	ib = null
else if $swapvar == 32
	ib = null
else if $swapvar == 33
	ib = null
else if $swapvar == 34
	ib = null
else if $swapvar == 35
	ib = null
else if $swapvar == 36
	ib = null
else if $swapvar == 37
	ib = null
else if $swapvar == 38
	ib = null
else if $swapvar == 39
	ib = null
else if $swapvar == 40
	ib = null
else if $swapvar == 41
	ib = null
else if $swapvar == 42
	ib = null
else if $swapvar == 43
	ib = null
else if $swapvar == 44
	ib = null
else if $swapvar == 45
	ib = null
else if $swapvar == 46
	ib = null
else if $swapvar == 47
	ib = null
else if $swapvar == 48
	ib = null
else if $swapvar == 49
	ib = null
else if $swapvar == 50
	ib = null
endif

[CommandListQingqueBodyC]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
else if $swapvar == 20
	ib = null
else if $swapvar == 21
	ib = null
else if $swapvar == 22
	ib = null
else if $swapvar == 23
	ib = null
else if $swapvar == 24
	ib = null
else if $swapvar == 25
	ib = null
else if $swapvar == 26
	ib = null
else if $swapvar == 27
	ib = null
else if $swapvar == 28
	ib = null
else if $swapvar == 29
	ib = null
else if $swapvar == 30
	ib = null
else if $swapvar == 31
	ib = null
else if $swapvar == 32
	ib = null
else if $swapvar == 33
	ib = null
else if $swapvar == 34
	ib = null
else if $swapvar == 35
	ib = null
else if $swapvar == 36
	ib = null
else if $swapvar == 37
	ib = null
else if $swapvar == 38
	ib = null
else if $swapvar == 39
	ib = null
else if $swapvar == 40
	ib = null
else if $swapvar == 41
	ib = null
else if $swapvar == 42
	ib = null
else if $swapvar == 43
	ib = null
else if $swapvar == 44
	ib = null
else if $swapvar == 45
	ib = null
else if $swapvar == 46
	ib = null
else if $swapvar == 47
	ib = null
else if $swapvar == 48
	ib = null
else if $swapvar == 49
	ib = null
else if $swapvar == 50
	ib = null
endif

[CommandListQingqueBodyCDiffuse]
if $swapvar == 0
	this = ResourceQingqueBodyCDiffuse.0
else if $swapvar == 1
	this = ResourceQingqueBodyCDiffuse.1
else if $swapvar == 2
	this = ResourceQingqueBodyCDiffuse.2
else if $swapvar == 3
	this = ResourceQingqueBodyCDiffuse.3
else if $swapvar == 4
	this = ResourceQingqueBodyCDiffuse.4
else if $swapvar == 5
	this = ResourceQingqueBodyCDiffuse.5
else if $swapvar == 6
	this = ResourceQingqueBodyCDiffuse.6
else if $swapvar == 7
	this = ResourceQingqueBodyCDiffuse.7
else if $swapvar == 8
	this = ResourceQingqueBodyCDiffuse.8
else if $swapvar == 9
	this = ResourceQingqueBodyCDiffuse.9
else if $swapvar == 10
	this = ResourceQingqueBodyCDiffuse.10
else if $swapvar == 11
	this = ResourceQingqueBodyCDiffuse.11
else if $swapvar == 12
	this = ResourceQingqueBodyCDiffuse.12
else if $swapvar == 13
	this = ResourceQingqueBodyCDiffuse.13
else if $swapvar == 14
	this = ResourceQingqueBodyCDiffuse.14
else if $swapvar == 15
	this = ResourceQingqueBodyCDiffuse.15
else if $swapvar == 16
	this = ResourceQingqueBodyCDiffuse.16
else if $swapvar == 17
	this = ResourceQingqueBodyCDiffuse.17
else if $swapvar == 18
	this = ResourceQingqueBodyCDiffuse.18
else if $swapvar == 19
	this = ResourceQingqueBodyCDiffuse.19
else if $swapvar == 20
	this = ResourceQingqueBodyCDiffuse.20
else if $swapvar == 21
	this = ResourceQingqueBodyCDiffuse.21
else if $swapvar == 22
	this = ResourceQingqueBodyCDiffuse.22
else if $swapvar == 23
	this = ResourceQingqueBodyCDiffuse.23
else if $swapvar == 24
	this = ResourceQingqueBodyCDiffuse.24
else if $swapvar == 25
	this = ResourceQingqueBodyCDiffuse.25
else if $swapvar == 26
	this = ResourceQingqueBodyCDiffuse.26
else if $swapvar == 27
	this = ResourceQingqueBodyCDiffuse.27
else if $swapvar == 28
	this = ResourceQingqueBodyCDiffuse.28
else if $swapvar == 29
	this = ResourceQingqueBodyCDiffuse.29
else if $swapvar == 30
	this = ResourceQingqueBodyCDiffuse.30
else if $swapvar == 31
	this = ResourceQingqueBodyCDiffuse.31
else if $swapvar == 32
	this = ResourceQingqueBodyCDiffuse.32
else if $swapvar == 33
	this = ResourceQingqueBodyCDiffuse.33
else if $swapvar == 34
	this = ResourceQingqueBodyCDiffuse.34
else if $swapvar == 35
	this = ResourceQingqueBodyCDiffuse.35
else if $swapvar == 36
	this = ResourceQingqueBodyCDiffuse.36
else if $swapvar == 37
	this = ResourceQingqueBodyCDiffuse.37
else if $swapvar == 38
	this = ResourceQingqueBodyCDiffuse.38
else if $swapvar == 39
	this = ResourceQingqueBodyCDiffuse.39
else if $swapvar == 40
	this = ResourceQingqueBodyCDiffuse.40
else if $swapvar == 41
	this = ResourceQingqueBodyCDiffuse.41
else if $swapvar == 42
	this = ResourceQingqueBodyCDiffuse.42
else if $swapvar == 43
	this = ResourceQingqueBodyCDiffuse.43
else if $swapvar == 44
	this = ResourceQingqueBodyCDiffuse.44
else if $swapvar == 45
	this = ResourceQingqueBodyCDiffuse.45
else if $swapvar == 46
	this = ResourceQingqueBodyCDiffuse.46
else if $swapvar == 47
	this = ResourceQingqueBodyCDiffuse.47
else if $swapvar == 48
	this = ResourceQingqueBodyCDiffuse.48
else if $swapvar == 49
	this = ResourceQingqueBodyCDiffuse.49
else if $swapvar == 50
	this = ResourceQingqueBodyCDiffuse.50
endif

[CommandListQingqueBodyCLightMap]
if $swapvar == 0
	this = ResourceQingqueBodyCLightMap.0
else if $swapvar == 1
	this = ResourceQingqueBodyCLightMap.1
else if $swapvar == 2
	this = ResourceQingqueBodyCLightMap.2
else if $swapvar == 3
	this = ResourceQingqueBodyCLightMap.3
else if $swapvar == 4
	this = ResourceQingqueBodyCLightMap.4
else if $swapvar == 5
	this = ResourceQingqueBodyCLightMap.5
else if $swapvar == 6
	this = ResourceQingqueBodyCLightMap.6
else if $swapvar == 7
	this = ResourceQingqueBodyCLightMap.7
else if $swapvar == 8
	this = ResourceQingqueBodyCLightMap.8
else if $swapvar == 9
	this = ResourceQingqueBodyCLightMap.9
else if $swapvar == 10
	this = ResourceQingqueBodyCLightMap.10
else if $swapvar == 11
	this = ResourceQingqueBodyCLightMap.11
else if $swapvar == 12
	this = ResourceQingqueBodyCLightMap.12
else if $swapvar == 13
	this = ResourceQingqueBodyCLightMap.13
else if $swapvar == 14
	this = ResourceQingqueBodyCLightMap.14
else if $swapvar == 15
	this = ResourceQingqueBodyCLightMap.15
else if $swapvar == 16
	this = ResourceQingqueBodyCLightMap.16
else if $swapvar == 17
	this = ResourceQingqueBodyCLightMap.17
else if $swapvar == 18
	this = ResourceQingqueBodyCLightMap.18
else if $swapvar == 19
	this = ResourceQingqueBodyCLightMap.19
else if $swapvar == 20
	this = ResourceQingqueBodyCLightMap.20
else if $swapvar == 21
	this = ResourceQingqueBodyCLightMap.21
else if $swapvar == 22
	this = ResourceQingqueBodyCLightMap.22
else if $swapvar == 23
	this = ResourceQingqueBodyCLightMap.23
else if $swapvar == 24
	this = ResourceQingqueBodyCLightMap.24
else if $swapvar == 25
	this = ResourceQingqueBodyCLightMap.25
else if $swapvar == 26
	this = ResourceQingqueBodyCLightMap.26
else if $swapvar == 27
	this = ResourceQingqueBodyCLightMap.27
else if $swapvar == 28
	this = ResourceQingqueBodyCLightMap.28
else if $swapvar == 29
	this = ResourceQingqueBodyCLightMap.29
else if $swapvar == 30
	this = ResourceQingqueBodyCLightMap.30
else if $swapvar == 31
	this = ResourceQingqueBodyCLightMap.31
else if $swapvar == 32
	this = ResourceQingqueBodyCLightMap.32
else if $swapvar == 33
	this = ResourceQingqueBodyCLightMap.33
else if $swapvar == 34
	this = ResourceQingqueBodyCLightMap.34
else if $swapvar == 35
	this = ResourceQingqueBodyCLightMap.35
else if $swapvar == 36
	this = ResourceQingqueBodyCLightMap.36
else if $swapvar == 37
	this = ResourceQingqueBodyCLightMap.37
else if $swapvar == 38
	this = ResourceQingqueBodyCLightMap.38
else if $swapvar == 39
	this = ResourceQingqueBodyCLightMap.39
else if $swapvar == 40
	this = ResourceQingqueBodyCLightMap.40
else if $swapvar == 41
	this = ResourceQingqueBodyCLightMap.41
else if $swapvar == 42
	this = ResourceQingqueBodyCLightMap.42
else if $swapvar == 43
	this = ResourceQingqueBodyCLightMap.43
else if $swapvar == 44
	this = ResourceQingqueBodyCLightMap.44
else if $swapvar == 45
	this = ResourceQingqueBodyCLightMap.45
else if $swapvar == 46
	this = ResourceQingqueBodyCLightMap.46
else if $swapvar == 47
	this = ResourceQingqueBodyCLightMap.47
else if $swapvar == 48
	this = ResourceQingqueBodyCLightMap.48
else if $swapvar == 49
	this = ResourceQingqueBodyCLightMap.49
else if $swapvar == 50
	this = ResourceQingqueBodyCLightMap.50
endif

[CommandListQingqueBodyD]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
else if $swapvar == 20
	ib = null
else if $swapvar == 21
	ib = null
else if $swapvar == 22
	ib = null
else if $swapvar == 23
	ib = null
else if $swapvar == 24
	ib = null
else if $swapvar == 25
	ib = null
else if $swapvar == 26
	ib = null
else if $swapvar == 27
	ib = null
else if $swapvar == 28
	ib = null
else if $swapvar == 29
	ib = null
else if $swapvar == 30
	ib = null
else if $swapvar == 31
	ib = null
else if $swapvar == 32
	ib = null
else if $swapvar == 33
	ib = null
else if $swapvar == 34
	ib = null
else if $swapvar == 35
	ib = null
else if $swapvar == 36
	ib = null
else if $swapvar == 37
	ib = null
else if $swapvar == 38
	ib = null
else if $swapvar == 39
	ib = null
else if $swapvar == 40
	ib = null
else if $swapvar == 41
	ib = null
else if $swapvar == 42
	ib = null
else if $swapvar == 43
	ib = null
else if $swapvar == 44
	ib = null
else if $swapvar == 45
	ib = null
else if $swapvar == 46
	ib = null
else if $swapvar == 47
	ib = null
else if $swapvar == 48
	ib = null
else if $swapvar == 49
	ib = null
else if $swapvar == 50
	ib = null
endif

; Resources ---------------------------

[ResourceQingqueBodyPosition.0]
type = Buffer
stride = 40
filename = .\QingqueModf0001\QingqueBodyPosition.buf

[ResourceQingqueBodyBlend.0]
type = Buffer
stride = 32
filename = .\QingqueModf0001\QingqueBodyBlend.buf

[ResourceQingqueBodyTexcoord.0]
type = Buffer
stride = 12
filename = .\QingqueModf0001\QingqueBodyTexcoord.buf

[ResourceQingqueBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyA.ib

[ResourceQingqueBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyCIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyDIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyADiffuse.0]
filename = .\QingqueModf0001\QingqueBodyADiffuse.dds

[ResourceQingqueBodyALightMap.0]
filename = .\QingqueModf0001\QingqueBodyALightMap.dds

[ResourceQingqueBodyCDiffuse.0]
filename = .\QingqueModf0001\QingqueBodyCDiffuse.dds

[ResourceQingqueBodyCLightMap.0]
filename = .\QingqueModf0001\QingqueBodyCLightMap.dds

[ResourceQingqueBodyPosition.1]
type = Buffer
stride = 40
filename = .\QingqueModf0002\QingqueBodyPosition.buf

[ResourceQingqueBodyBlend.1]
type = Buffer
stride = 32
filename = .\QingqueModf0001\QingqueBodyBlend.buf

[ResourceQingqueBodyTexcoord.1]
type = Buffer
stride = 12
filename = .\QingqueModf0001\QingqueBodyTexcoord.buf

[ResourceQingqueBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyA.ib

[ResourceQingqueBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyCIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyDIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyADiffuse.1]
filename = .\QingqueModf0001\QingqueBodyADiffuse.dds

[ResourceQingqueBodyALightMap.1]
filename = .\QingqueModf0001\QingqueBodyALightMap.dds

[ResourceQingqueBodyCDiffuse.1]
filename = .\QingqueModf0001\QingqueBodyCDiffuse.dds

[ResourceQingqueBodyCLightMap.1]
filename = .\QingqueModf0001\QingqueBodyCLightMap.dds

[ResourceQingqueBodyPosition.2]
type = Buffer
stride = 40
filename = .\QingqueModf0003\QingqueBodyPosition.buf

[ResourceQingqueBodyBlend.2]
type = Buffer
stride = 32
filename = .\QingqueModf0001\QingqueBodyBlend.buf

[ResourceQingqueBodyTexcoord.2]
type = Buffer
stride = 12
filename = .\QingqueModf0001\QingqueBodyTexcoord.buf

[ResourceQingqueBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyA.ib

[ResourceQingqueBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyCIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyDIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\QingqueModf0001\QingqueBodyB.ib

[ResourceQingqueBodyADiffuse.2]
filename = .\QingqueModf0001\QingqueBodyADiffuse.dds

[ResourceQingqueBodyALightMap.2]
filename = .\QingqueModf0001\QingqueBodyALightMap.dds

[ResourceQingqueBodyCDiffuse.2]
filename = .\QingqueModf0001\QingqueBodyCDiffuse.dds

[ResourceQingqueBodyCLightMap.2]
filename = .\QingqueModf0001\QingqueBodyCLightMap.dds

[ResourceQingqueBodyPosition.3]
type = Buffer
stride = 40
filename = .\QingqueModf0004\QingqueBodyPosition.buf

[ResourceQingqueBodyBlend.3]
type = Buffer
stride = 32
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord