; Qingque

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideQingqueBodyPosition]
hash = e6160d98
handling = skip
vb0 = ResourceQingqueBodyPosition
vb2 = ResourceQingqueBodyBlend
draw = 55025,0

[TextureOverrideQingqueBodyTexcoord]
hash = cc2db614
vb1 = ResourceQingqueBodyTexcoord

[TextureOverrideQingqueBodyVertexLimitRaise]
hash = 55e1b1f8

[TextureOverrideQingqueBodyIB]
hash = 0a82ceb7
handling = skip
drawindexed = auto

[TextureOverrideQingqueBodyA]
hash = 0a82ceb7
match_first_index = 0
ib = ResourceQingqueBodyAIB

[TextureOverrideQingqueBodyADiffuse]
hash = ff995bd0
this = ResourceQingqueBodyADiffuse

[TextureOverrideQingqueBodyALightMap]
hash = 2d563efe
this = ResourceQingqueBodyALightMap

[TextureOverrideQingqueBodyB]
hash = 0a82ceb7
match_first_index = 23730
ib = null

[TextureOverrideQingqueBodyC]
hash = 0a82ceb7
match_first_index = 27573
ib = null

[TextureOverrideQingqueBodyCDiffuse]
hash = 149c086c
this = ResourceQingqueBodyCDiffuse

[TextureOverrideQingqueBodyCLightMap]
hash = 2b135afe
this = ResourceQingqueBodyCLightMap

[TextureOverrideQingqueBodyD]
hash = 0a82ceb7
match_first_index = 45615
ib = null

; CommandList -----------------------

; Resources -------------------------

[ResourceQingqueBodyPosition]
type = Buffer
stride = 40
filename = QingqueBodyPosition.buf

[ResourceQingqueBodyBlend]
type = Buffer
stride = 32
filename = QingqueBodyBlend.buf

[ResourceQingqueBodyTexcoord]
type = Buffer
stride = 12
filename = QingqueBodyTexcoord.buf

[ResourceQingqueBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = QingqueBodyA.ib

[ResourceQingqueBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = QingqueBodyB.ib

[ResourceQingqueBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = QingqueBodyC.ib

[ResourceQingqueBodyDIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = QingqueBodyD.ib

[ResourceQingqueBodyADiffuse]
filename = QingqueBodyADiffuse.dds

[ResourceQingqueBodyALightMap]
filename = QingqueBodyALightMap.dds

[ResourceQingqueBodyCDiffuse]
filename = QingqueBodyCDiffuse.dds

[ResourceQingqueBodyCLightMap]
filename = QingqueBodyCLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord