; huashilaixin

; Constants -------------------------

; Overrides -------------------------

[TextureOverridehuashilaixinPosition]
hash = cf78a1d0
vb0 = ResourcehuashilaixinPosition

[TextureOverridehuashilaixinBlend]
hash = f47a5c08
vb1 = ResourcehuashilaixinBlend
handling = skip
draw = 36667,0 

[TextureOverridehuashilaixinTexcoord]
hash = 3990db1d
vb1 = ResourcehuashilaixinTexcoord

[TextureOverridehuashilaixinVertexLimitRaise]
hash = 8d173084

[TextureOverridehuashilaixinIB]
hash = 83b887d1
handling = skip
drawindexed = auto

[TextureOverridehuashilaixinHead]
hash = 83b887d1
match_first_index = 0
ib = ResourcehuashilaixinHeadIB
ps-t0 = ResourcehuashilaixinHeadDiffuse
ps-t1 = ResourcehuashilaixinHeadLightMap
ps-t2 = ResourcehuashilaixinHeadShadow

[TextureOverridehuashilaixinBody]
hash = 83b887d1
match_first_index = 56223
ib = ResourcehuashilaixinBodyIB
ps-t0 = ResourcehuashilaixinBodyDiffuse
ps-t1 = ResourcehuashilaixinBodyLightMap
ps-t2 = ResourcehuashilaixinBodyShadow

[TextureOverridehuashilaixinDress]
hash = 83b887d1
match_first_index = 69603
ib = ResourcehuashilaixinDressIB
ps-t0 = ResourcehuashilaixinDressDiffuse
ps-t1 = ResourcehuashilaixinDressLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcehuashilaixinPosition]
type = Buffer
stride = 40
filename = huashilaixinPosition.buf

[ResourcehuashilaixinBlend]
type = Buffer
stride = 32
filename = huashilaixinBlend.buf

[ResourcehuashilaixinTexcoord]
type = Buffer
stride = 20
filename = huashilaixinTexcoord.buf

[ResourcehuashilaixinHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = huashilaixinHead.ib

[ResourcehuashilaixinBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = huashilaixinBody.ib

[ResourcehuashilaixinDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = huashilaixinDress.ib

[ResourcehuashilaixinHeadDiffuse]
filename = huashilaixinHeadDiffuse.dds

[ResourcehuashilaixinHeadLightMap]
filename = huashilaixinHeadLightMap.dds

[ResourcehuashilaixinHeadShadow]
filename = huashilaixinHeadShadow.dds

[ResourcehuashilaixinBodyDiffuse]
filename = huashilaixinBodyDiffuse.dds

[ResourcehuashilaixinBodyLightMap]
filename = huashilaixinBodyLightMap.dds

[ResourcehuashilaixinBodyShadow]
filename = huashilaixinBodyShadow.dds

[ResourcehuashilaixinDressDiffuse]
filename = huashilaixinDressDiffuse.dds

[ResourcehuashilaixinDressLightMap]
filename = huashilaixinDressLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 04f21fa3
match_priority = 1