; FurinaDark

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideFurinaDarkPosition]
hash = 8294fe98
vb0 = ResourceFurinaDarkPosition

[TextureOverrideFurinaDarkBlend]
hash = d8c43862
vb1 = ResourceFurinaDarkBlend
handling = skip
draw = 54415,0 

[TextureOverrideFurinaDarkTexcoord]
hash = a327ea5e
vb1 = ResourceFurinaDarkTexcoord

[TextureOverrideFurinaDarkVertexLimitRaise]
hash = 0f1c8e27

[TextureOverrideFurinaDarkIB]
hash = 045e580b
handling = skip
drawindexed = auto

[TextureOverrideFurinaDarkHead]
hash = 045e580b
match_first_index = 0
ib = ResourceFurinaDarkHeadIB
ps-t0 = ResourceFurinaDarkHeadDiffuse
ps-t1 = ResourceFurinaDarkHeadLightMap
ps-t2 = ResourceFurinaDarkHeadShadow

[TextureOverrideFurinaDarkBody]
hash = 045e580b
match_first_index = 57279
ib = ResourceFurinaDarkBodyIB
ps-t0 = ResourceFurinaDarkBodyDiffuse
ps-t1 = ResourceFurinaDarkBodyLightMap
ps-t2 = ResourceFurinaDarkBodyShadow

[TextureOverrideFurinaDarkDress]
hash = 045e580b
match_first_index = 73413
ib = null
ps-t0 = ResourceFurinaDarkDressDiffuse
ps-t1 = ResourceFurinaDarkDressLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceFurinaDarkPosition]
type = Buffer
stride = 40
filename = FurinaDarkPosition.buf

[ResourceFurinaDarkBlend]
type = Buffer
stride = 32
filename = FurinaDarkBlend.buf

[ResourceFurinaDarkTexcoord]
type = Buffer
stride = 20
filename = FurinaDarkTexcoord.buf

[ResourceFurinaDarkHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkHead.ib

[ResourceFurinaDarkBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkBody.ib

[ResourceFurinaDarkDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkDress.ib

[ResourceFurinaDarkHeadDiffuse]
filename = FurinaDarkHeadDiffuse.dds

[ResourceFurinaDarkHeadLightMap]
filename = FurinaDarkHeadLightMap.dds

[ResourceFurinaDarkHeadShadow]
filename = FurinaDarkHeadShadow.dds

[ResourceFurinaDarkBodyDiffuse]
filename = FurinaDarkBodyDiffuse.dds

[ResourceFurinaDarkBodyLightMap]
filename = FurinaDarkBodyLightMap.dds

[ResourceFurinaDarkBodyShadow]
filename = FurinaDarkBodyShadow.dds

[ResourceFurinaDarkDressDiffuse]
filename = FurinaDarkDressDiffuse.dds

[ResourceFurinaDarkDressLightMap]
filename = FurinaDarkDressLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord