IGUI_EN = {	
	IGUI_Defeat_Enable = "Enable Zombo Win Defeat",
	IGUI_Defeat_Enable_Tooltip = "Master setting to enable all ZomboWin Defeat features.<br><br>Important: FPS must be at 60. Higher or lower will affect mod.",
	
	IGUI_dWho = "Choose what can initiate defeats:",
	IGUI_dWho_Tooltip = "This option enables or restricts entities to initate defeats and strips.<br><br>With 'Zombies and Bandits' option, both entities can force defeats upon the player(s).<br><br>With 'Zombies Only' option, only zombies can force defeats upon the player(s),<br>bandits will never initiate any type of defeat/ strip.<br><br>With 'Bandits Only' option, only bandits can force defeats upon the player(s),<br>zombies will never inititate any type of defeat/ strip.<br><br><br>This mod auto-detects if 'Bandits' mod is enabled.",

	IGUI_bluntKnockout = "Knockdown chance",
	IGUI_bluntKnockout_Tooltip = "Only applies to zombies, increases chances of knocking down zombies.<br>Does NOT subdue target; you will still need rope!",

	IGUI_Cooldown_Grabs = "Clothes undressed per grab",
	
	IGUI_Cooldown_Pene = "Cooldown between undress or defeat",
	IGUI_Cooldown_Pene_Tooltip = "During cooldown, zombies will do regular attacks.",
	
	IGUI_Grab_Range = "Zombie Grab Range",
	IGUI_Grab_Range_Tooltip = "Only affects grab and undress or defeat range, actual zombie attack range remains unchanged.",
		
	IGUI_MockEvasion = "No zombie wound debuffs",
	IGUI_MockEvasion_Tooltip = "No scratches, lacerations, bites or bleeding status debuffs.<br>However, damage is still inflicted. You're not immortal.",
		
	IGUI_traumaLength = "Duration of the 'Traumatized' trait",
	IGUI_traumaLength_Tooltip = "Traumatization occurs after a defeat depending on your traits, inducing severe Stress and Unhappiness.<br>Any changes ingame will update every ingame hour.",
		
	IGUI_ExtraVuln = "Ignore skirts and dresses",
	IGUI_ExtraVuln_Tooltip = "Can be defeated while wearing skirts or dresses.<br>Note: Long skirts and dresses will cause clipping issues.",	
	
	IGUI_samesexStrip = "Same-sex strip enabled",
	IGUI_samesexStrip_Tooltip = "If on, zombies of the same sex will strip clothing.<br>If off, zombies of the same sex will do regular damage instead.<br><br>Note: Same sex zombies cannot defeat yet. Once all clothes are<br>lost, same sex zombies will start doing regular damage.",

	IGUI_removeDummy = "During defeat: Zombies appear naked",
	IGUI_removeDummy_Tooltip = "When defeated by a zombie, their clothes will be removed during an animation.<br>Zombies do not lose their clothing after an animation.",
	
	IGUI_zCount = "Zombie defeats: Sex limit count",
	IGUI_zCount_Tooltip = "If checked, defeats from zombies will add to the sex limit count.<br>Being defeated by the same zombie is only counted once.",

	IGUI_noSick = "Maximum Sickness From Zombie Defeat",
	IGUI_noSick_Tooltip = "Limits sickness threshold from zombie defeats.<br>- Using 'None' will render 'Hygiene' traits less useful",

	IGUI_ubM = "Profession: Sexperiment Setting - Infection Gain multiplier",
	IGUI_ubM_Tooltip = "This dictates how fast the infection increases outside a defeat.<br><br>Profession/ Trait specific setting! ",
	
	IGUI_bDefeatHo = "Hostile bandits' horniness - [Bandits]",
	IGUI_bDefeatHo_Tooltip = "With the right conditions, how likely will a hostile bandit become a rapist.<br>They may become a rapist at any given time.<br>While they are not horny, they behave like normal bandits.<br><br>The chances applies to each, individual 'hostile' bandit!<br>Same-sex bandits will become rapists, but not defeat yet.<br><br>During a defeat, any approaching bandits will become horny. However,<br>being surrounded by attacking bandits will get you killed instead!<br><br>Requires Bandits Mod!",
	
	IGUI_bDefeatDistance = "Defeat recognition distance - [Bandits]",
	IGUI_bDefeatDistance_Tooltip = "Sets the distance before a bandit can recognize you've become an easy prey to defeat.<br>Bandits will still require a line of sight to recognize your injuries, if any.<br><br>Requires Bandits Mod!",
	
	IGUI_bDefeatHP = "Defeat HP condition - [Bandits]",
	IGUI_bDefeatHP_Tooltip = "Sets the HP threshold before bandits will consider defeat attempts on you.<br><br>This also depends on the chances a bandit has became a rapist.<br><br>With 'Healthy', bandits will attempt defeats while you have full HP or less.<br>With 'Wounded', bandits will attempt defeats while you have half HP or less.<br>With 'Dying', bandits will attempt defeats while you have 30% HP or less.<br><br>Warning: You may be killed without being defeated if:<br>- Surrounded by attacking bandits<br>- Using a low or lowered chance of 'Hostile bandits horniness'<br>- Being shot, from beyond the 'defeat recognition range'<br>- Using settings with a low health threshold<br><br>Requires Bandits Mod!",

	IGUI_bBanDefeat = "Bandits strip and defeat cooldown - [Bandits]",
	IGUI_bBanDefeat_Tooltip = "Delay between next strip or defeat by bandits. During a delay, bandits will NOT attack or shove but will still chase the player.<br><br>Only applies to a bandit(s) who is a rapist.",
	
	IGUI_banMorale = "Hostile Bandits' Post-Defeat Conduct - [Bandits]",
	IGUI_banMorale_Tooltip = "Determines the behavior of a hostile bandit after they've defeated you. On a random chance basis,<br>after a bandit has defeated you, they may become satisfied and leave you alone or decide to be cruel.<br>If a bandit doesn't become friendly or murderous after a defeat, that means they aren't finished with you just yet.<br><br>Behavior after defeat(s):<br>'Trusting' - Bandits have a very high chance to become friendly, they'll keep you around for more easy defeats.<br>'Hesitant' - Bandits have a slight chance to become friendly.<br>'Never' - Bandits will defeat you indefinitely until you die or get away.<br>'Irritable' - Bandits may become murderous and attempt to kill you.<br>'Cruel' - Bandits see you as less than garbage. They will attempt to kill you after they're done using you.<br>'Random' - This is more dangerous than sexy.<br><br>A hostile bandit who has become cruel or murderous will never attempt another defeat on their own.<br>They will only attempt to kill you and will never become friendly either.",

	IGUI_BanLim = "Limit of different sexual parters per 'reset time' - [Bandits]",
	IGUI_BanLim_Tooltip = "Sex is often for pleasure but other times it is emotional. Adjust the sexual normalcy of your characters.<br>Exceeding this limit causes unhappiness per occurence but understandably sometimes it is committed out of need rather than want.<br>Multiple sex with the same person is only counted once towards the limit.<br>However, non-consensual defeats MAY count towards this limit as well!<br><br>The 'Normal' limit is 'One' person. Having 'Swinger' trait doubles the chosen limit.<br>This count is reduced by 'one' every 'reset time', the first hour starts right after sexual completion.<br>There is no count increase from cancelled sexual encounters.<br>There is a warning moodle when you've reached your limit. (Requires 'Moodle Framework')",
	
	IGUI_BanRew = "Limit of friendly bandits' sexual offerings - [Bandits]",
	IGUI_BanRew_Tooltip = "Adjusting for each bandit you're engaged with. Every bandit has their own offering limits.<br>One offering is received per sexual encounter. This count is reset every 'reset time'.<br>Defeats by hostile bandits do not yield any reward or offerings.<br><br>Bandit-specific offerings: Coming Soon!",
	
	IGUI_BanRewNew = "Bandit reset time - [Bandits]",
	IGUI_BanRewNew_Tooltip = "Adjust the time for each bandit to be removed concurrently from your limit count. Bandits who are reset will also have their rewards refreshed.<br>If a bandit is reset, they'll be removed from your list of bandits who you've had sex with. Reducing your sexual partners per day count.<br>This allows you to sexually engage with another bandit or if you sexually engage with them again, they'll be counted towards your limit again.",
	
	IGUI_bBanSpeech = "Enable custom text speeches - [Bandits]",
	IGUI_bBanSpeech_Tooltip = "Bandits may occasionally taunt the player or tell you whats on their mind.",

	IGUI_Defeat_Enable_NPC = "NPCs can be defeated - [NPC]",
	IGUI_Defeat_Enable_NPC_Tooltip = "Enables or disable defeats for NPCs.<br>Note: If disabled, zombies will still attack them!",

	IGUI_Sickness = "Sickness from zombie defeat - [NPC]",
	IGUI_Sickness_Tooltip = "Similar to food sickness and 100% treatable.<br><br>For players, these are now traits.",

	IGUI_Drop_Items_On_Ground = "Unforgiving Zombies - [NPC]",
	IGUI_Drop_Items_On_Ground_Tooltip = "Stripped clothing will not be retained in NPCs' inventory.<br>Lost clothing will be dropped on the ground.<br><br>For players, this is now a trait.",
	
	IGUI_clothingRip = "Stripped clothing staggers zombies - [NPC]",
	IGUI_clothingRip_Tooltip = "Zombies will fall forward if they strip a piece of clothing.<br><br>For players, this is now a trait.",
		
	IGUI_stripPenalty = "Strip Penalty - [NPC]",
	IGUI_stripPenalty_Tooltip = "Being stripped momentarily slows NPCs down.<br><br>For players, this is now a trait.",
	
	IGUI_defeatPenalty = "It Follows - [NPC]",
	IGUI_defeatPenalty_Tooltip = "NPCs die after being defeated.<br><br>For players, this is now a trait.",
	
	IGUI_noNpcSick = "Disable Npc Ailments - [NPC]",
	IGUI_noNpcSick_Tooltip = "Disables Npcs receiving any buffs or debuffs from defeats.<br>- Reduces RAM usage; increases performance.",

	IGUI_SkipFor = "(Debug) Skip the defeat formalities",
	IGUI_SkipFor_Tooltip = "Will put out before the first date ;)<br>For debug only, zombies will defeat regardless of clothes.",

	IGUI_groinInfection = "(Placeholder) Groin infection from zombie defeat",
	IGUI_groinInfection_Tooltip = "Not implemented. Defeats causes wound-like infections<br>to the groin area and may lead to cuts and/or lacerations.<br><br>Coming in future update!",

	IGUI_exhaustedPenalty = "(Placeholder) Hard-Mode: Exhaustion Penalty",
	IGUI_exhaustedPenalty_Tooltip = "When overly exhausted, being defeated, you will begin to lose health.<br>For the true masochist of Project Zomboid.<br><br>Coming in future update!",

	IGUI_pvp_Enable = "(Placeholder) If PVP enabled, allow PVP defeat",
	IGUI_pvp_Enable_Tooltip = "Not implemented, first implementation will be npcs.<br><br>Coming in future update!",

	IGUI_dryHump = "(Placeholder) Super Horny Zombies",
	IGUI_dryHump_Tooltip = "Occasionally, zombies will imitate a defeat but only dry hump.<br>Causes no trauma or negative effects and<br>serves only to slow you down or "stun" momentarily.<br><br>Coming in future update!",

	IGUI_immersiveThoughts = "(Placeholder) Immersive Thoughts",
	IGUI_immersiveThoughts_Tooltip = "Depending on your traits and moodles, your character may<br>express their thoughts during defeats or consensual acts.<br><br>Coming in future update! Spicy texts awaits.",

	IGUI_dAttempt = "[NPC] - Defeat Attempts - [NPC]",
	IGUI_dAttempt_Tooltip = "NPC defeats are often rapidfire and most are unsuccessful. This process causes lag or may even crash the game.<br>By limiting the amount of times a "stubborn" NPC can be defeated will reduce that risk.<br>When a defeat attempt limit is reached, the target NPC will be ignored for further defeat attempts.<br><br>Ignored NPCs will still be attacked. Ensure 'NPCs can be defeated' option is toggled on.<br>If not, this option will do nothing.",

}