; Soukaku

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideSoukakuHairBlend]
hash = f65883f3
handling = skip
vb2 = ResourceSoukakuHairBlend
if DRAW_TYPE == 1
	vb0 = ResourceSoukakuHairPosition
	draw = 5924,0
endif

[TextureOverrideSoukakuHairTexcoord]
hash = 43fb429d
vb1 = ResourceSoukakuHairTexcoord

[TextureOverrideSoukakuHairVertexLimitRaise]
hash = 5432bbb8
override_vertex_count = 5924
override_byte_stride = 92

[TextureOverrideSoukakuBodyBlend]
hash = dbbbafef
handling = skip
vb2 = ResourceSoukakuBodyBlend
if DRAW_TYPE == 1
	vb0 = ResourceSoukakuBodyPosition
	draw = 32126,0
endif

[TextureOverrideSoukakuBodyTexcoord]
hash = 176fb4d5
vb1 = ResourceSoukakuBodyTexcoord

[TextureOverrideSoukakuBodyVertexLimitRaise]
hash = ff00994d
override_vertex_count = 32126
override_byte_stride = 92

[TextureOverrideSoukakuMaskBlend]
hash = 5c5d1e7c
handling = skip
vb2 = ResourceSoukakuMaskBlend
if DRAW_TYPE == 1
	vb0 = ResourceSoukakuMaskPosition
	draw = 941,0
endif

[TextureOverrideSoukakuMaskTexcoord]
hash = e261ddc0
vb1 = ResourceSoukakuMaskTexcoord

[TextureOverrideSoukakuMaskVertexLimitRaise]
hash = ddd3fb88
override_vertex_count = 941
override_byte_stride = 68

[TextureOverrideSoukakuHairIB]
hash = fe70c7a3
handling = skip
drawindexed = auto

[TextureOverrideSoukakuHairA]
hash = fe70c7a3
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceSoukakuHairAIB

[TextureOverrideSoukakuHairADiffuse]
hash = 32ea0d00
this = ResourceSoukakuHairADiffuse

[TextureOverrideSoukakuHairANormalMap]
hash = 8498ee4d
this = ResourceSoukakuHairANormalMap

[TextureOverrideSoukakuHairALightMap]
hash = 04654e94
this = ResourceSoukakuHairALightMap

[TextureOverrideSoukakuHairAMaterialMap]
hash = d1444c52
this = ResourceSoukakuHairAMaterialMap

[TextureOverrideSoukakuBodyIB]
hash = ced49ff8
handling = skip
drawindexed = auto

[TextureOverrideSoukakuBodyA]
hash = ced49ff8
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceSoukakuBodyAIB

[TextureOverrideSoukakuBodyADiffuse]
hash = ee31954b
this = ResourceSoukakuBodyADiffuse

[TextureOverrideSoukakuBodyANormalMap]
hash = 363e3d70
this = ResourceSoukakuBodyANormalMap

[TextureOverrideSoukakuBodyALightMap]
hash = 112a36a4
this = ResourceSoukakuBodyALightMap

[TextureOverrideSoukakuBodyAMaterialMap]
hash = d638ddf9
this = ResourceSoukakuBodyAMaterialMap

[TextureOverrideSoukakuMaskIB]
hash = 1315178e
handling = skip
drawindexed = auto

[TextureOverrideSoukakuMaskA]
hash = 1315178e
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceSoukakuMaskAIB

; CommandList -----------------------

; Resources -------------------------

[ResourceSoukakuHairPosition]
type = Buffer
stride = 40
filename = SoukakuHairPosition.buf

[ResourceSoukakuHairBlend]
type = Buffer
stride = 32
filename = SoukakuHairBlend.buf

[ResourceSoukakuHairTexcoord]
type = Buffer
stride = 20
filename = SoukakuHairTexcoord.buf

[ResourceSoukakuBodyPosition]
type = Buffer
stride = 40
filename = SoukakuBodyPosition.buf

[ResourceSoukakuBodyBlend]
type = Buffer
stride = 32
filename = SoukakuBodyBlend.buf

[ResourceSoukakuBodyTexcoord]
type = Buffer
stride = 20
filename = SoukakuBodyTexcoord.buf

[ResourceSoukakuMaskPosition]
type = Buffer
stride = 40
filename = SoukakuMaskPosition.buf

[ResourceSoukakuMaskBlend]
type = Buffer
stride = 8
filename = SoukakuMaskBlend.buf

[ResourceSoukakuMaskTexcoord]
type = Buffer
stride = 20
filename = SoukakuMaskTexcoord.buf

[ResourceSoukakuHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SoukakuHairA.ib

[ResourceSoukakuBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SoukakuBodyA.ib

[ResourceSoukakuMaskAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SoukakuMaskA.ib

[ResourceSoukakuHairADiffuse]
filename = SoukakuHairADiffuse.dds

[ResourceSoukakuHairANormalMap]
filename = SoukakuHairANormalMap.dds

[ResourceSoukakuHairALightMap]
filename = SoukakuHairALightMap.dds

[ResourceSoukakuHairAMaterialMap]
filename = SoukakuHairAMaterialMap.dds

[ResourceSoukakuBodyADiffuse]
filename = SoukakuBodyADiffuse.dds

[ResourceSoukakuBodyANormalMap]
filename = SoukakuBodyANormalMap.dds

[ResourceSoukakuBodyALightMap]
filename = SoukakuBodyALightMap.dds

[ResourceSoukakuBodyAMaterialMap]
filename = SoukakuBodyAMaterialMap.dds



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues