; maodian

; Constants -------------------------

; Overrides -------------------------

[TextureOverridemaodianPosition]
hash = c824f110
vb0 = ResourcemaodianPosition

[TextureOverridemaodianBlend]
hash = 9e8e1a9f
vb1 = ResourcemaodianBlend
handling = skip
draw = 26572,0 

[TextureOverridemaodianTexcoord]
hash = bc444011
vb1 = ResourcemaodianTexcoord

[TextureOverridemaodianVertexLimitRaise]
hash = 4fe093f3

[TextureOverridemaodianIB]
hash = 61c2f10d
handling = skip
drawindexed = auto

[TextureOverridemaodianHead]
hash = 61c2f10d
match_first_index = 0
ib = ResourcemaodianHeadIB
ps-t0 = ResourcemaodianHeadDiffuse
ps-t1 = ResourcemaodianHeadLightMap
ps-t2 = ResourcemaodianHeadShadow

; CommandList -----------------------

; Resources -------------------------

[ResourcemaodianPosition]
type = Buffer
stride = 40
filename = maodianPosition.buf

[ResourcemaodianBlend]
type = Buffer
stride = 32
filename = maodianBlend.buf

[ResourcemaodianTexcoord]
type = Buffer
stride = 8
filename = maodianTexcoord.buf

[ResourcemaodianHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = maodianHead.ib

[ResourcemaodianHeadDiffuse]
filename = maodianHeadDiffuse.dds

[ResourcemaodianHeadLightMap]
filename = maodianHeadLightMap.dds

[ResourcemaodianHeadShadow]
filename = maodianHeadShadow.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord