; zhengui ; Constants ------------------------- ; Overrides ------------------------- [TextureOverridezhenguiPosition] hash = e9239f65 vb0 = ResourcezhenguiPosition [TextureOverridezhenguiBlend] hash = 8784eaff vb1 = ResourcezhenguiBlend handling = skip draw = 49113,0 [TextureOverridezhenguiTexcoord] hash = 16ebb894 vb1 = ResourcezhenguiTexcoord [TextureOverridezhenguiVertexLimitRaise] hash = e2d15c3e [TextureOverridezhenguiIB] hash = e4c1a951 handling = skip drawindexed = auto [TextureOverridezhenguiHead] hash = e4c1a951 match_first_index = 0 ib = ResourcezhenguiHeadIB ps-t0 = ResourcezhenguiHeadDiffuse ps-t1 = ResourcezhenguiHeadLightMap ps-t2 = ResourcezhenguiHeadShadow ps-t3 = ResourcezhenguiHeadShadow ; CommandList ----------------------- ; Resources ------------------------- [ResourcezhenguiPosition] type = Buffer stride = 40 filename = zhenguiPosition.buf [ResourcezhenguiBlend] type = Buffer stride = 32 filename = zhenguiBlend.buf [ResourcezhenguiTexcoord] type = Buffer stride = 8 filename = zhenguiTexcoord.buf [ResourcezhenguiHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = zhenguiHead.ib [ResourcezhenguiHeadDiffuse] filename = zhenguiHeadDiffuse.dds [ResourcezhenguiHeadLightMap] filename = zhenguiHeadLightMap.dds [ResourcezhenguiHeadShadow] filename = zhenguiHeadShadow.dds [ResourcezhenguiHeadShadow] filename = zhenguiHeadShadow.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord