; Nekomata

; Constants -------------------------

[Constants]
global $active = 0

[Present]
post $active = 0


; Overrides -------------------------

[TextureOverrideNekomataHairPosition]
hash = 35439aa6
handling = skip
vb0 = ResourceNekomataHairPosition
vb2 = ResourceNekomataHairBlend
draw = 3271,0
$active = 1

[TextureOverrideNekomataHairTexcoord]
hash = 9ada013d
vb1 = ResourceNekomataHairTexcoord

[TextureOverrideNekomataHairVertexLimitRaise]
hash = a00df230

[TextureOverrideNekomataBodyPosition]
hash = eaad1408
handling = skip
vb0 = ResourceNekomataBodyPosition
vb2 = ResourceNekomataBodyBlend
draw = 24554,0
$active = 1

[TextureOverrideNekomataBodyTexcoord]
hash = f589a51f
vb1 = ResourceNekomataBodyTexcoord

[TextureOverrideNekomataBodyVertexLimitRaise]
hash = 0c01e6a5
; override_vertex_count = 24554
; override_byte_stride = 96

[TextureOverrideNekomataBodyIB]
hash = 26a487ff
handling = skip
drawindexed = auto

[TextureOverrideNekomataBodyA]
hash = 26a487ff
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNekomataBodyAIB
[TextureOverrideNekomataLegsPosition]
hash = 3c4015fd
handling = skip
vb0 = ResourceNekomataLegsPosition
vb2 = ResourceNekomataLegsBlend
draw = 3336,0
$active = 1

[TextureOverrideNekomataLegsTexcoord]
hash = 2a4f8c9e
vb1 = ResourceNekomataLegsTexcoord

[TextureOverrideNekomataLegsVertexLimitRaise]
hash = 99132d05

[TextureOverrideNekomataHairIB]
hash = da11fd85
handling = skip
drawindexed = auto

[TextureOverrideNekomataHairA]
hash = da11fd85
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNekomataHairAIB

[TextureOverrideNekomataHairADiffuse]
hash = 25f3ae9b
;this = ResourceNekomataHairADiffuse

[TextureOverrideNekomata.HairA.Diffuse.1024]
hash = aed3d8bd
;this = ResourceNekomataHairADiffuse

[TextureOverrideNekomataHairANormalMap]
hash = 799eb07d
;this = ResourceNekomataHairANormalMap

[TextureOverrideNekomata.HairA.NormalMap.1024]
hash = c936ea68
;this = ResourceNekomataHairANormalMap

[TextureOverrideNekomataHairALightMap]
hash = 548c7f7d
;this = ResourceNekomataHairALightMap

[TextureOverrideNekomata.HairA.LightMap.1024]
hash = f8accad8
;this = ResourceNekomataHairALightMap

[TextureOverrideNekomataHairAMaterialMap]
hash = 4ca5efc6
;this = ResourceNekomataHairAMaterialMap

[TextureOverrideNekomata.HairA.MaterialMap.1024]
hash = 0c22352c
;this = ResourceNekomataHairAMaterialMap

[TextureOverrideNekomataHairB]
hash = da11fd85
match_first_index = 9156
run = CommandListSkinTexture
ib = ResourceNekomataHairBIB



[TextureOverrideNekomataBodyADiffuse]
match_priority=1
hash = 207b8e63
this = ResourceNekomataBodyADiffuse

[TextureOverrideNekomataBodyADiffuse1k]
match_priority=1
hash = 60687646
this = ResourceNekomataBodyADiffuse

[TextureOverrideNekomataBodyANormalMap]
match_priority=1
hash = ecaef71c
this = ResourceNekomataBodyANormalMap

[TextureOverrideNekomataBodyANormalMap1k]
match_priority=1
hash = c1933b38
this = ResourceNekomataBodyANormalMap

[TextureOverrideNekomataBodyALightMap]
match_priority=1
hash = fc53fc6f
this = ResourceNekomataBodyALightMap

[TextureOverrideNekomataBodyALightMap1k]
match_priority=1
hash = 4f3f7df0
this = ResourceNekomataBodyALightMap

[TextureOverrideNekomataBodyAMaterialMap]
match_priority=1
hash = b3286755
this = ResourceNekomataBodyAMaterialMap

[TextureOverrideNekomataBodyAMaterialMap1k]
match_priority=1
hash = a5529690
this = ResourceNekomataBodyAMaterialMap

[TextureOverrideNekomata.Swords.IB]

hash = 74688145
run = CommandListSkinTexture
match_priority = 0

[TextureOverrideNekomata.Hair.IB]
match_priority=1
hash = da11fd85
[TextureOverrideNekomataLegsIB]

hash = 74688145
handling = skip
drawindexed = auto

[TextureOverrideNekomataLegsA]

hash = 74688145
match_first_index = 0
run = CommandListSkinTexture
;ib = ResourceNekomataLegsAIB

run = CommandListSkinTexture
match_priority = 0

; CommandList -----------------------



; Resources -------------------------

[ResourceNekomataHairPosition]
type = Buffer
stride = 40
filename = NekomataHairPosition.buf

[ResourceNekomataHairBlend]
type = Buffer
stride = 32
filename = NekomataHairBlend.buf

[ResourceNekomataHairTexcoord]
type = Buffer
stride = 20
filename = NekomataHairTexcoord.buf

[ResourceNekomataBodyPosition]
type = Buffer
stride = 40
filename = NekomataBodyPosition.buf

[ResourceNekomataBodyBlend]
type = Buffer
stride = 32
filename = NekomataBodyBlend.buf

[ResourceNekomataBodyTexcoord]
type = Buffer
stride = 24
filename = NekomataBodyTexcoord.buf

[ResourceNekomataLegsPosition]
type = Buffer
stride = 40
filename = NekomataLegsPosition.buf

[ResourceNekomataLegsBlend]
type = Buffer
stride = 32
filename = NekomataLegsBlend.buf

[ResourceNekomataLegsTexcoord]
type = Buffer
stride = 24
filename = NekomataLegsTexcoord.buf

[ResourceNekomataHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NekomataHairA.ib

[ResourceNekomataHairBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NekomataHairB.ib

[ResourceNekomataBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NekomataBodyA.ib

[ResourceNekomataBodyADiffuse]
filename = NekomataBodyADiffuse.dds

[ResourceNekomataBodyANormalMap]
filename = NekomataBodyANormalMap.dds

[ResourceNekomataBodyALightMap]
filename = NekomataBodyALightMap.dds

[ResourceNekomataBodyAMaterialMap]
filename = NekomataBodyAMaterialMap.dds


; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues