; CandaceShield

; Overrides -------------------------

[TextureOverrideCandaceShieldPosition]
hash = 6251a4f6
vb0 = ResourceCandaceShieldPosition

[TextureOverrideCandaceShieldBlend]
hash = 5b655a0a
vb1 = ResourceCandaceShieldBlend
handling = skip
draw = 12328,0 

[TextureOverrideCandaceShieldTexcoord]
hash = 71337960
vb1 = ResourceCandaceShieldTexcoord

[TextureOverrideCandaceShieldVertexLimitRaise]
hash = 98f4d6a5

[TextureOverrideCandaceShieldIB]
hash = 3180aa0c
handling = skip
drawindexed = auto

[TextureOverrideCandaceShieldHead]
hash = 3180aa0c
match_first_index = 0
ib = ResourceCandaceShieldHeadIB
ps-t0 = ResourceCandaceShieldHeadNormalMap
ps-t1 = ResourceCandaceShieldHeadDiffuse
ps-t2 = ResourceCandaceShieldHeadLightMap
ps-t3 = ResourceCandaceShieldHeadMetalMap

; Resources -------------------------

[ResourceCandaceShieldPosition]
type = Buffer
stride = 40
filename = CandaceShieldPosition.buf

[ResourceCandaceShieldBlend]
type = Buffer
stride = 32
filename = CandaceShieldBlend.buf

[ResourceCandaceShieldTexcoord]
type = Buffer
stride = 12
filename = CandaceShieldTexcoord.buf

[ResourceCandaceShieldHeadIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = CandaceShieldHead.ib

[ResourceCandaceShieldHeadNormalMap]
filename = CandaceShieldHeadNormalMap.dds

[ResourceCandaceShieldHeadDiffuse]
filename = CandaceShieldHeadDiffuse.dds

[ResourceCandaceShieldHeadLightMap]
filename = CandaceShieldHeadLightMap.dds

[ResourceCandaceShieldHeadMetalMap]
filename = CandaceShieldHeadMetalMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord