; Merged Mod: .\hiaf0030Mod\hia.ini, .\hiaf0031Mod\hia.ini, .\hiaf0032Mod\hia.ini, .\hiaf0033Mod\hia.ini, .\hiaf0034Mod\hia.ini, .\hiaf0035Mod\hia.ini, .\hiaf0036Mod\hia.ini, .\hiaf0037Mod\hia.ini, .\hiaf0038Mod\hia.ini, .\hiaf0039Mod\hia.ini, .\hiaf0040Mod\hia.ini, .\hiaf0041Mod\hia.ini, .\hiaf0042Mod\hia.ini, .\hiaf0043Mod\hia.ini, .\hiaf0044Mod\hia.ini, .\hiaf0045Mod\hia.ini, .\hiaf0046Mod\hia.ini, .\hiaf0047Mod\hia.ini, .\hiaf0048Mod\hia.ini, .\hiaf0049Mod\hia.ini, .\hiaf0050Mod\hia.ini, .\hiaf0051Mod\hia.ini, .\hiaf0052Mod\hia.ini, .\hiaf0053Mod\hia.ini, .\hiaf0054Mod\hia.ini, .\hiaf0055Mod\hia.ini, .\hiaf0056Mod\hia.ini, .\hiaf0057Mod\hia.ini, .\hiaf0058Mod\hia.ini, .\hiaf0059Mod\hia.ini

; Constants ---------------------------

[Constants]
global $fps = 40
global $frameStart= 0
global $frameEnd = 29
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverridehiaHead]
hash = d4c6ca97
run = CommandListhiaHead

[TextureOverridehiaHeadIB]
hash = e74882df
run = CommandListhiaHeadIB

[TextureOverridehiaHeadA]
hash = e74882df
match_first_index = 0
run = CommandListhiaHeadA

[TextureOverridehiaHead1]
hash = a1ff185b
run = CommandListhiaHead

[TextureOverridehiaHeadIB1]
hash = 0c48c15d
run = CommandListhiaHeadIB

[TextureOverridehiaHeadA1]
hash = 0c48c15d
match_first_index = 0
run = CommandListhiaHeadA

; CommandList -------------------------

[CommandListhiaHead]
if $swapvar == 0
	vb0 = ResourcehiaHead.0
else if $swapvar == 1
	vb0 = ResourcehiaHead.1
else if $swapvar == 2
	vb0 = ResourcehiaHead.2
else if $swapvar == 3
	vb0 = ResourcehiaHead.3
else if $swapvar == 4
	vb0 = ResourcehiaHead.4
else if $swapvar == 5
	vb0 = ResourcehiaHead.5
else if $swapvar == 6
	vb0 = ResourcehiaHead.6
else if $swapvar == 7
	vb0 = ResourcehiaHead.7
else if $swapvar == 8
	vb0 = ResourcehiaHead.8
else if $swapvar == 9
	vb0 = ResourcehiaHead.9
else if $swapvar == 10
	vb0 = ResourcehiaHead.10
else if $swapvar == 11
	vb0 = ResourcehiaHead.11
else if $swapvar == 12
	vb0 = ResourcehiaHead.12
else if $swapvar == 13
	vb0 = ResourcehiaHead.13
else if $swapvar == 14
	vb0 = ResourcehiaHead.14
else if $swapvar == 15
	vb0 = ResourcehiaHead.15
else if $swapvar == 16
	vb0 = ResourcehiaHead.16
else if $swapvar == 17
	vb0 = ResourcehiaHead.17
else if $swapvar == 18
	vb0 = ResourcehiaHead.18
else if $swapvar == 19
	vb0 = ResourcehiaHead.19
else if $swapvar == 20
	vb0 = ResourcehiaHead.20
else if $swapvar == 21
	vb0 = ResourcehiaHead.21
else if $swapvar == 22
	vb0 = ResourcehiaHead.22
else if $swapvar == 23
	vb0 = ResourcehiaHead.23
else if $swapvar == 24
	vb0 = ResourcehiaHead.24
else if $swapvar == 25
	vb0 = ResourcehiaHead.25
else if $swapvar == 26
	vb0 = ResourcehiaHead.26
else if $swapvar == 27
	vb0 = ResourcehiaHead.27
else if $swapvar == 28
	vb0 = ResourcehiaHead.28
else if $swapvar == 29
	vb0 = ResourcehiaHead.29
endif

[CommandListhiaHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
endif

[CommandListhiaHeadA]
if $swapvar == 0
	ib = ResourcehiaHeadAIB.0
	ps-t0 = ResourcehiaHeadADiffuse.0
	ps-t1 = ResourcehiaHeadAShadow.0
	ps-t2 = ResourcehiaHeadALightMap.0
else if $swapvar == 1
	ib = ResourcehiaHeadAIB.1
	ps-t0 = ResourcehiaHeadADiffuse.1
	ps-t1 = ResourcehiaHeadAShadow.1
	ps-t2 = ResourcehiaHeadALightMap.1
else if $swapvar == 2
	ib = ResourcehiaHeadAIB.2
	ps-t0 = ResourcehiaHeadADiffuse.2
	ps-t1 = ResourcehiaHeadAShadow.2
	ps-t2 = ResourcehiaHeadALightMap.2
else if $swapvar == 3
	ib = ResourcehiaHeadAIB.3
	ps-t0 = ResourcehiaHeadADiffuse.3
	ps-t1 = ResourcehiaHeadAShadow.3
	ps-t2 = ResourcehiaHeadALightMap.3
else if $swapvar == 4
	ib = ResourcehiaHeadAIB.4
	ps-t0 = ResourcehiaHeadADiffuse.4
	ps-t1 = ResourcehiaHeadAShadow.4
	ps-t2 = ResourcehiaHeadALightMap.4
else if $swapvar == 5
	ib = ResourcehiaHeadAIB.5
	ps-t0 = ResourcehiaHeadADiffuse.5
	ps-t1 = ResourcehiaHeadAShadow.5
	ps-t2 = ResourcehiaHeadALightMap.5
else if $swapvar == 6
	ib = ResourcehiaHeadAIB.6
	ps-t0 = ResourcehiaHeadADiffuse.6
	ps-t1 = ResourcehiaHeadAShadow.6
	ps-t2 = ResourcehiaHeadALightMap.6
else if $swapvar == 7
	ib = ResourcehiaHeadAIB.7
	ps-t0 = ResourcehiaHeadADiffuse.7
	ps-t1 = ResourcehiaHeadAShadow.7
	ps-t2 = ResourcehiaHeadALightMap.7
else if $swapvar == 8
	ib = ResourcehiaHeadAIB.8
	ps-t0 = ResourcehiaHeadADiffuse.8
	ps-t1 = ResourcehiaHeadAShadow.8
	ps-t2 = ResourcehiaHeadALightMap.8
else if $swapvar == 9
	ib = ResourcehiaHeadAIB.9
	ps-t0 = ResourcehiaHeadADiffuse.9
	ps-t1 = ResourcehiaHeadAShadow.9
	ps-t2 = ResourcehiaHeadALightMap.9
else if $swapvar == 10
	ib = ResourcehiaHeadAIB.10
	ps-t0 = ResourcehiaHeadADiffuse.10
	ps-t1 = ResourcehiaHeadAShadow.10
	ps-t2 = ResourcehiaHeadALightMap.10
else if $swapvar == 11
	ib = ResourcehiaHeadAIB.11
	ps-t0 = ResourcehiaHeadADiffuse.11
	ps-t1 = ResourcehiaHeadAShadow.11
	ps-t2 = ResourcehiaHeadALightMap.11
else if $swapvar == 12
	ib = ResourcehiaHeadAIB.12
	ps-t0 = ResourcehiaHeadADiffuse.12
	ps-t1 = ResourcehiaHeadAShadow.12
	ps-t2 = ResourcehiaHeadALightMap.12
else if $swapvar == 13
	ib = ResourcehiaHeadAIB.13
	ps-t0 = ResourcehiaHeadADiffuse.13
	ps-t1 = ResourcehiaHeadAShadow.13
	ps-t2 = ResourcehiaHeadALightMap.13
else if $swapvar == 14
	ib = ResourcehiaHeadAIB.14
	ps-t0 = ResourcehiaHeadADiffuse.14
	ps-t1 = ResourcehiaHeadAShadow.14
	ps-t2 = ResourcehiaHeadALightMap.14
else if $swapvar == 15
	ib = ResourcehiaHeadAIB.15
	ps-t0 = ResourcehiaHeadADiffuse.15
	ps-t1 = ResourcehiaHeadAShadow.15
	ps-t2 = ResourcehiaHeadALightMap.15
else if $swapvar == 16
	ib = ResourcehiaHeadAIB.16
	ps-t0 = ResourcehiaHeadADiffuse.16
	ps-t1 = ResourcehiaHeadAShadow.16
	ps-t2 = ResourcehiaHeadALightMap.16
else if $swapvar == 17
	ib = ResourcehiaHeadAIB.17
	ps-t0 = ResourcehiaHeadADiffuse.17
	ps-t1 = ResourcehiaHeadAShadow.17
	ps-t2 = ResourcehiaHeadALightMap.17
else if $swapvar == 18
	ib = ResourcehiaHeadAIB.18
	ps-t0 = ResourcehiaHeadADiffuse.18
	ps-t1 = ResourcehiaHeadAShadow.18
	ps-t2 = ResourcehiaHeadALightMap.18
else if $swapvar == 19
	ib = ResourcehiaHeadAIB.19
	ps-t0 = ResourcehiaHeadADiffuse.19
	ps-t1 = ResourcehiaHeadAShadow.19
	ps-t2 = ResourcehiaHeadALightMap.19
else if $swapvar == 20
	ib = ResourcehiaHeadAIB.20
	ps-t0 = ResourcehiaHeadADiffuse.20
	ps-t1 = ResourcehiaHeadAShadow.20
	ps-t2 = ResourcehiaHeadALightMap.20
else if $swapvar == 21
	ib = ResourcehiaHeadAIB.21
	ps-t0 = ResourcehiaHeadADiffuse.21
	ps-t1 = ResourcehiaHeadAShadow.21
	ps-t2 = ResourcehiaHeadALightMap.21
else if $swapvar == 22
	ib = ResourcehiaHeadAIB.22
	ps-t0 = ResourcehiaHeadADiffuse.22
	ps-t1 = ResourcehiaHeadAShadow.22
	ps-t2 = ResourcehiaHeadALightMap.22
else if $swapvar == 23
	ib = ResourcehiaHeadAIB.23
	ps-t0 = ResourcehiaHeadADiffuse.23
	ps-t1 = ResourcehiaHeadAShadow.23
	ps-t2 = ResourcehiaHeadALightMap.23
else if $swapvar == 24
	ib = ResourcehiaHeadAIB.24
	ps-t0 = ResourcehiaHeadADiffuse.24
	ps-t1 = ResourcehiaHeadAShadow.24
	ps-t2 = ResourcehiaHeadALightMap.24
else if $swapvar == 25
	ib = ResourcehiaHeadAIB.25
	ps-t0 = ResourcehiaHeadADiffuse.25
	ps-t1 = ResourcehiaHeadAShadow.25
	ps-t2 = ResourcehiaHeadALightMap.25
else if $swapvar == 26
	ib = ResourcehiaHeadAIB.26
	ps-t0 = ResourcehiaHeadADiffuse.26
	ps-t1 = ResourcehiaHeadAShadow.26
	ps-t2 = ResourcehiaHeadALightMap.26
else if $swapvar == 27
	ib = ResourcehiaHeadAIB.27
	ps-t0 = ResourcehiaHeadADiffuse.27
	ps-t1 = ResourcehiaHeadAShadow.27
	ps-t2 = ResourcehiaHeadALightMap.27
else if $swapvar == 28
	ib = ResourcehiaHeadAIB.28
	ps-t0 = ResourcehiaHeadADiffuse.28
	ps-t1 = ResourcehiaHeadAShadow.28
	ps-t2 = ResourcehiaHeadALightMap.28
else if $swapvar == 29
	ib = ResourcehiaHeadAIB.29
	ps-t0 = ResourcehiaHeadADiffuse.29
	ps-t1 = ResourcehiaHeadAShadow.29
	ps-t2 = ResourcehiaHeadALightMap.29
endif

; Resources ---------------------------

[ResourcehiaHead.0]
type = Buffer
stride = 28
filename = .\hiaf0030Mod\hiaHead.buf

[ResourcehiaHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0030Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.0]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.0]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.0]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.1]
type = Buffer
stride = 28
filename = .\hiaf0031Mod\hiaHead.buf

[ResourcehiaHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0031Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.1]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.1]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.1]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.2]
type = Buffer
stride = 28
filename = .\hiaf0032Mod\hiaHead.buf

[ResourcehiaHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0032Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.2]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.2]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.2]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.3]
type = Buffer
stride = 28
filename = .\hiaf0033Mod\hiaHead.buf

[ResourcehiaHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0033Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.3]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.3]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.3]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.4]
type = Buffer
stride = 28
filename = .\hiaf0034Mod\hiaHead.buf

[ResourcehiaHeadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0034Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.4]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.4]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.4]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.5]
type = Buffer
stride = 28
filename = .\hiaf0035Mod\hiaHead.buf

[ResourcehiaHeadAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0035Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.5]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.5]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.5]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.6]
type = Buffer
stride = 28
filename = .\hiaf0036Mod\hiaHead.buf

[ResourcehiaHeadAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0036Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.6]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.6]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.6]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.7]
type = Buffer
stride = 28
filename = .\hiaf0037Mod\hiaHead.buf

[ResourcehiaHeadAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0037Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.7]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.7]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.7]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.8]
type = Buffer
stride = 28
filename = .\hiaf0038Mod\hiaHead.buf

[ResourcehiaHeadAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0038Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.8]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.8]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.8]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.9]
type = Buffer
stride = 28
filename = .\hiaf0039Mod\hiaHead.buf

[ResourcehiaHeadAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0039Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.9]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.9]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.9]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.10]
type = Buffer
stride = 28
filename = .\hiaf0040Mod\hiaHead.buf

[ResourcehiaHeadAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0040Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.10]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.10]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.10]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.11]
type = Buffer
stride = 28
filename = .\hiaf0041Mod\hiaHead.buf

[ResourcehiaHeadAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0041Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.11]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.11]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.11]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.12]
type = Buffer
stride = 28
filename = .\hiaf0042Mod\hiaHead.buf

[ResourcehiaHeadAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0042Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.12]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.12]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.12]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.13]
type = Buffer
stride = 28
filename = .\hiaf0043Mod\hiaHead.buf

[ResourcehiaHeadAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0043Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.13]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.13]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.13]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.14]
type = Buffer
stride = 28
filename = .\hiaf0044Mod\hiaHead.buf

[ResourcehiaHeadAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0044Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.14]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.14]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.14]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.15]
type = Buffer
stride = 28
filename = .\hiaf0045Mod\hiaHead.buf

[ResourcehiaHeadAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0045Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.15]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.15]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.15]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.16]
type = Buffer
stride = 28
filename = .\hiaf0046Mod\hiaHead.buf

[ResourcehiaHeadAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0046Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.16]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.16]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.16]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.17]
type = Buffer
stride = 28
filename = .\hiaf0047Mod\hiaHead.buf

[ResourcehiaHeadAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0047Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.17]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.17]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.17]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.18]
type = Buffer
stride = 28
filename = .\hiaf0048Mod\hiaHead.buf

[ResourcehiaHeadAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0048Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.18]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.18]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.18]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.19]
type = Buffer
stride = 28
filename = .\hiaf0049Mod\hiaHead.buf

[ResourcehiaHeadAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0049Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.19]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.19]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.19]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.20]
type = Buffer
stride = 28
filename = .\hiaf0050Mod\hiaHead.buf

[ResourcehiaHeadAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0050Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.20]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.20]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.20]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.21]
type = Buffer
stride = 28
filename = .\hiaf0051Mod\hiaHead.buf

[ResourcehiaHeadAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0051Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.21]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.21]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.21]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.22]
type = Buffer
stride = 28
filename = .\hiaf0052Mod\hiaHead.buf

[ResourcehiaHeadAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0052Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.22]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.22]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.22]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.23]
type = Buffer
stride = 28
filename = .\hiaf0053Mod\hiaHead.buf

[ResourcehiaHeadAIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0053Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.23]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.23]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.23]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.24]
type = Buffer
stride = 28
filename = .\hiaf0054Mod\hiaHead.buf

[ResourcehiaHeadAIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0054Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.24]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.24]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.24]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.25]
type = Buffer
stride = 28
filename = .\hiaf0055Mod\hiaHead.buf

[ResourcehiaHeadAIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0055Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.25]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.25]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.25]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.26]
type = Buffer
stride = 28
filename = .\hiaf0056Mod\hiaHead.buf

[ResourcehiaHeadAIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0056Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.26]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.26]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.26]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.27]
type = Buffer
stride = 28
filename = .\hiaf0057Mod\hiaHead.buf

[ResourcehiaHeadAIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0057Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.27]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.27]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.27]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.28]
type = Buffer
stride = 28
filename = .\hiaf0058Mod\hiaHead.buf

[ResourcehiaHeadAIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0058Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.28]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.28]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.28]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds

[ResourcehiaHead.29]
type = Buffer
stride = 28
filename = .\hiaf0059Mod\hiaHead.buf

[ResourcehiaHeadAIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\hiaf0059Mod\hiaHeadA.ib

[ResourcehiaHeadADiffuse.29]
filename = .\hiaf0030Mod\hiaHeadADiffuse.dds

[ResourcehiaHeadAShadow.29]
filename = .\hiaf0030Mod\hiaHeadAShadow.dds

[ResourcehiaHeadALightMap.29]
filename = .\hiaf0030Mod\hiaHeadALightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord