; qb

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideqbHead]
hash = 9da727de
vb0 = ResourceqbHead

[TextureOverrideqbHeadIB]
hash = 79f4f059
handling = skip
drawindexed = auto

[TextureOverrideqbHeadA]
hash = 79f4f059
match_first_index = 0
ib = ResourceqbHeadAIB
ps-t0 = ResourceqbHeadADiffuse
ps-t1 = ResourceqbHeadAShadow
ps-t2 = ResourceqbHeadALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceqbHead]
type = Buffer
stride = 24
filename = qbHead.buf

[ResourceqbHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = qbHeadA.ib

[ResourceqbHeadADiffuse]
filename = qbHeadADiffuse.dds

[ResourceqbHeadAShadow]
filename = qbHeadAShadow.dds

[ResourceqbHeadALightMap]
filename = qbHeadALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord