; Cryocrystal

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideCryocrystalPosition]
hash = 5b767f1c
vb0 = ResourceCryocrystalPosition

[TextureOverrideCryocrystalBlend]
hash = 42558064
vb1 = ResourceCryocrystalBlend
handling = skip
draw = 13100,0 

[TextureOverrideCryocrystalTexcoord]
hash = e0cb3e9c
vb1 = ResourceCryocrystalTexcoord

[TextureOverrideCryocrystalVertexLimitRaise]
hash = ec74b782

[TextureOverrideCryocrystalIB]
hash = 17f793bd
handling = skip
drawindexed = auto

[TextureOverrideCryocrystalHead]
hash = 17f793bd
match_first_index = 0
ib = ResourceCryocrystalHeadIB
ps-t0 = ResourceCryocrystalHeadDiffuse
ps-t1 = ResourceCryocrystalHeadLightMap

[TextureOverrideCryocrystalBody]
hash = 17f793bd
match_first_index = 37239
ib = null

; CommandList -----------------------

; Resources -------------------------

[ResourceCryocrystalPosition]
type = Buffer
stride = 40
filename = CryocrystalPosition.buf

[ResourceCryocrystalBlend]
type = Buffer
stride = 32
filename = CryocrystalBlend.buf

[ResourceCryocrystalTexcoord]
type = Buffer
stride = 20
filename = CryocrystalTexcoord.buf

[ResourceCryocrystalHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CryocrystalHead.ib

[ResourceCryocrystalBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CryocrystalBody.ib

[ResourceCryocrystalHeadDiffuse]
filename = CryocrystalHeadDiffuse.dds

[ResourceCryocrystalHeadLightMap]
filename = CryocrystalHeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord