In depth Guide for Slavers Of Skyrim

Chapter:	Local Lord Entitiy - Event modul
Modul: Event Modul
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Written for: Stage 2 version
in the year of: 2025
Month: 1
Day: 5
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Procces and store information for local lord entitys, all of them!
Fallowing things need reported to the local lord entity script:
--any slave capture event
----who captured the slave
------if player captured slave, evidence aginst player incresed!
----where captured the slave
----where the slave stored after capture

--player report info on slaver guild
--player report info on ring of zenithar
--shady figure( any ) report info
--guild report on player
--guild report on player owened base
--ring of zenithar report on player
--ring of zenithar report on player owned base

these informations linked to a region, and local lord entity got informed about it information stored on the entity
in case to many information collected aginst single slaver base or the player strike ordered aginst it.

reactions:
--ordering strike on player
--ordering strike on slaver base ( owened by player, slaver guild or ring of zenithar )
--stroing recived information on local lord entity data base

This reports recived by:
SLOSEventLocalLordEntity

Quest, this quest started by the SLOS Core QST.
As art of standarad event quest start up.

All the above mentioned core functions executed by the fallowing script:
SLOSEventLocalLordEntityScript 

The Local Lord Entity related all data stored on:
SLOSLocalLordEntity Quest

All revelant data stored on the script:
SLOSDataLocalLordEntitiyScript 

for more information its inner workings look for:
006-EntityModul-LocalLordEntity.txt

When any evidence value incrased the script checks the evidence value same or higher then

Corecode.LocalLordEvidanceStartStrike

if higher or same ( >= ) strike ordered aginst this target.
Strike can be sent aginst player or any slaver base.

All local lord entity has own trust level toward the player.
this trus level can be incrased if player give evidence aginst slaver guild or ring of zenithar.

The trust level damaged when evidence shown aginst the player. this protect aginst ring of zenithar and slaver guild actions when reporting player.
Shady figure provided evidence by pass this protection.

Handing out strike aginst player is limited to one strike team at the time maximum.
This limitation added to preverent multiple Local lord sending same time strike teams aginst the player.

other limitation:
evry region only 1 strike at the time allowed aginst slaver bases.

if for this limitations strike not possible at the time next opportunity strike will initiated.

The script chose the strike target, chose the revelant strike quest, strike quests different can use diferent combination of strike forces...
Plus evry region/hold need use won strike team mebers becuse all strike team member act as local guards.

hold location list can be found:
SLOSLocalLordStrikeHoldList

at the same order as this list assmebled the revelant strike team members added to this list:
SLOSLocalLordStrikeActorList

the current form this list only allowed contain 1 actor but if in the future need arises its possible change to a form list that contain multiple actor bases.

After all required information collected: 

	CoreCode.LocalLordStikeForceSize = how many actor need to be added to the strike force
	CoreCode.LocalLordStrikeTargetData = targeted base representing quest
	CoreCode.LocalLordStrikeActorBase = actor base form that in use
	CoreCode.LocalLordStikeLocationID = akLocationID -- the location identification number. its uniqe to each region.

after all of this data collected and feed to CoreCode the chosen strike quest started.

strike player is lot simpler:

	CoreCode.LocalLordStikeForceSize = how many actor need to be added to the strike force
	CoreCode.LocalLordStrikeActorBase = actor base form that in use
	CoreCode.LocalLordStikeLocationID = akLocationID -- the location identification number. its uniqe to each region.

not need specific target data, and not need find strike quest as only one avible.