; Tingyun

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideTingyunBodyPosition]
hash = d9b48fbc
handling = skip
vb0 = ResourceTingyunBodyPosition
vb2 = ResourceTingyunBodyBlend
draw = 21043,0

[TextureOverrideTingyunBodyTexcoord]
hash = 9bf82eaa
vb1 = ResourceTingyunBodyTexcoord

[TextureOverrideTingyunBodyVertexLimitRaise]
hash = 6a4333dc

[TextureOverrideTingyunBodyIB]
hash = 351d8570
handling = skip
drawindexed = auto

[TextureOverrideTingyunBodyA]
hash = 351d8570
match_first_index = 0
ib = ResourceTingyunBodyAIB

[TextureOverrideTingyunBodyADiffuse]
hash = 77ddf35c
this = ResourceTingyunBodyADiffuse

[TextureOverrideTingyunBodyALightMap]
hash = 1870a9cb
this = ResourceTingyunBodyALightMap

[TextureOverrideTingyunBodyB]
hash = 351d8570
match_first_index = 16053
ib = ResourceTingyunBodyBIB

[TextureOverrideTingyunBodyBDiffuse]
hash = 1cbf0500
this = ResourceTingyunBodyBDiffuse

[TextureOverrideTingyunBodyBLightMap]
hash = 6e205d4e
this = ResourceTingyunBodyBLightMap

[TextureOverrideTingyunBodyC]
hash = 351d8570
match_first_index = 59736
ib = null

; [TextureOverrideTingyunBodyCDiffuse]
; hash = b7ff7a6e
; this = ResourceTingyunBodyCDiffuse

; [TextureOverrideTingyunBodyCShadow]
; hash = 77ddf35c
; this = ResourceTingyunBodyCShadow

; [TextureOverrideTingyunBodyCt3]
; hash = 1870a9cb
; this = ResourceTingyunBodyCt3

; CommandList -----------------------

; Resources -------------------------

[ResourceTingyunBodyPosition]
type = Buffer
stride = 40
filename = TingyunBodyPosition.buf

[ResourceTingyunBodyBlend]
type = Buffer
stride = 32
filename = TingyunBodyBlend.buf

[ResourceTingyunBodyTexcoord]
type = Buffer
stride = 20
filename = TingyunBodyTexcoord.buf

[ResourceTingyunBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = TingyunBodyA.ib

[ResourceTingyunBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = TingyunBodyB.ib

[ResourceTingyunBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = TingyunBodyC.ib

[ResourceTingyunBodyADiffuse]
filename = TingyunBodyADiffuse.dds

[ResourceTingyunBodyALightMap]
filename = TingyunBodyALightMap.dds

[ResourceTingyunBodyBDiffuse]
filename = TingyunBodyBDiffuse.dds

[ResourceTingyunBodyBLightMap]
filename = TingyunBodyBLightMap.dds

[ResourceTingyunBodyCDiffuse]
filename = TingyunBodyCDiffuse.dds

[ResourceTingyunBodyCShadow]
filename = TingyunBodyCShadow.dds

[ResourceTingyunBodyCt3]
filename = TingyunBodyCt3.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord